@alepot55/chessboardjs 2.3.3 → 2.3.5

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@@ -1,4072 +0,0 @@
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- var Chessboard = (function (exports) {
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- 'use strict';
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-
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- /**
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- * @license
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- * Copyright (c) 2025, Jeff Hlywa (jhlywa@gmail.com)
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- * All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are met:
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- *
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- * 1. Redistributions of source code must retain the above copyright notice,
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- * this list of conditions and the following disclaimer.
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- * 2. Redistributions in binary form must reproduce the above copyright notice,
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- * this list of conditions and the following disclaimer in the documentation
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- * and/or other materials provided with the distribution.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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- * POSSIBILITY OF SUCH DAMAGE.
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- */
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- const WHITE = 'w';
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- const BLACK = 'b';
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- const PAWN = 'p';
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- const KNIGHT = 'n';
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- const BISHOP = 'b';
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- const ROOK = 'r';
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- const QUEEN = 'q';
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- const KING = 'k';
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- const DEFAULT_POSITION = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
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- let Move$1 = class Move {
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- color;
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- from;
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- to;
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- piece;
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- captured;
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- promotion;
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- /**
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- * @deprecated This field is deprecated and will be removed in version 2.0.0.
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- * Please use move descriptor functions instead: `isCapture`, `isPromotion`,
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- * `isEnPassant`, `isKingsideCastle`, `isQueensideCastle`, `isCastle`, and
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- * `isBigPawn`
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- */
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- flags;
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- san;
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- lan;
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- before;
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- after;
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- constructor(chess, internal) {
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- const { color, piece, from, to, flags, captured, promotion } = internal;
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- const fromAlgebraic = algebraic(from);
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- const toAlgebraic = algebraic(to);
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- this.color = color;
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- this.piece = piece;
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- this.from = fromAlgebraic;
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- this.to = toAlgebraic;
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- /*
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- * HACK: The chess['_method']() calls below invoke private methods in the
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- * Chess class to generate SAN and FEN. It's a bit of a hack, but makes the
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- * code cleaner elsewhere.
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- */
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- this.san = chess['_moveToSan'](internal, chess['_moves']({ legal: true }));
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- this.lan = fromAlgebraic + toAlgebraic;
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- this.before = chess.fen();
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- // Generate the FEN for the 'after' key
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- chess['_makeMove'](internal);
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- this.after = chess.fen();
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- chess['_undoMove']();
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- // Build the text representation of the move flags
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- this.flags = '';
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- for (const flag in BITS) {
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- if (BITS[flag] & flags) {
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- this.flags += FLAGS[flag];
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- }
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- }
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- if (captured) {
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- this.captured = captured;
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- }
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- if (promotion) {
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- this.promotion = promotion;
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- this.lan += promotion;
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- }
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- }
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- isCapture() {
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- return this.flags.indexOf(FLAGS['CAPTURE']) > -1;
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- }
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- isPromotion() {
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- return this.flags.indexOf(FLAGS['PROMOTION']) > -1;
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- }
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- isEnPassant() {
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- return this.flags.indexOf(FLAGS['EP_CAPTURE']) > -1;
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- }
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- isKingsideCastle() {
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- return this.flags.indexOf(FLAGS['KSIDE_CASTLE']) > -1;
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- }
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- isQueensideCastle() {
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- return this.flags.indexOf(FLAGS['QSIDE_CASTLE']) > -1;
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- }
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- isBigPawn() {
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- return this.flags.indexOf(FLAGS['BIG_PAWN']) > -1;
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- }
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- };
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- const EMPTY = -1;
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- const FLAGS = {
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- NORMAL: 'n',
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- CAPTURE: 'c',
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- BIG_PAWN: 'b',
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- EP_CAPTURE: 'e',
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- PROMOTION: 'p',
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- KSIDE_CASTLE: 'k',
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- QSIDE_CASTLE: 'q',
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- };
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- const BITS = {
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- NORMAL: 1,
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- CAPTURE: 2,
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- BIG_PAWN: 4,
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- EP_CAPTURE: 8,
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- PROMOTION: 16,
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- KSIDE_CASTLE: 32,
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- QSIDE_CASTLE: 64,
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- };
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- /*
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- * NOTES ABOUT 0x88 MOVE GENERATION ALGORITHM
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- * ----------------------------------------------------------------------------
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- * From https://github.com/jhlywa/chess.js/issues/230
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- *
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- * A lot of people are confused when they first see the internal representation
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- * of chess.js. It uses the 0x88 Move Generation Algorithm which internally
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- * stores the board as an 8x16 array. This is purely for efficiency but has a
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- * couple of interesting benefits:
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- *
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- * 1. 0x88 offers a very inexpensive "off the board" check. Bitwise AND (&) any
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- * square with 0x88, if the result is non-zero then the square is off the
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- * board. For example, assuming a knight square A8 (0 in 0x88 notation),
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- * there are 8 possible directions in which the knight can move. These
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- * directions are relative to the 8x16 board and are stored in the
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- * PIECE_OFFSETS map. One possible move is A8 - 18 (up one square, and two
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- * squares to the left - which is off the board). 0 - 18 = -18 & 0x88 = 0x88
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- * (because of two-complement representation of -18). The non-zero result
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- * means the square is off the board and the move is illegal. Take the
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- * opposite move (from A8 to C7), 0 + 18 = 18 & 0x88 = 0. A result of zero
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- * means the square is on the board.
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- *
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- * 2. The relative distance (or difference) between two squares on a 8x16 board
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- * is unique and can be used to inexpensively determine if a piece on a
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- * square can attack any other arbitrary square. For example, let's see if a
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- * pawn on E7 can attack E2. The difference between E7 (20) - E2 (100) is
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- * -80. We add 119 to make the ATTACKS array index non-negative (because the
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- * worst case difference is A8 - H1 = -119). The ATTACKS array contains a
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- * bitmask of pieces that can attack from that distance and direction.
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- * ATTACKS[-80 + 119=39] gives us 24 or 0b11000 in binary. Look at the
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- * PIECE_MASKS map to determine the mask for a given piece type. In our pawn
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- * example, we would check to see if 24 & 0x1 is non-zero, which it is
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- * not. So, naturally, a pawn on E7 can't attack a piece on E2. However, a
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- * rook can since 24 & 0x8 is non-zero. The only thing left to check is that
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- * there are no blocking pieces between E7 and E2. That's where the RAYS
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- * array comes in. It provides an offset (in this case 16) to add to E7 (20)
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- * to check for blocking pieces. E7 (20) + 16 = E6 (36) + 16 = E5 (52) etc.
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- */
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- // prettier-ignore
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- // eslint-disable-next-line
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- const Ox88 = {
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- a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7,
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- a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23,
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- a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39,
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- a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55,
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- a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71,
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- a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87,
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- a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103,
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- a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119
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- };
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- const PAWN_OFFSETS = {
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- b: [16, 32, 17, 15],
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- w: [-16, -32, -17, -15],
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- };
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- const PIECE_OFFSETS = {
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- n: [-18, -33, -31, -14, 18, 33, 31, 14],
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- b: [-17, -15, 17, 15],
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- r: [-16, 1, 16, -1],
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- q: [-17, -16, -15, 1, 17, 16, 15, -1],
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- k: [-17, -16, -15, 1, 17, 16, 15, -1],
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- };
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- // prettier-ignore
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- const ATTACKS = [
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- 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20, 0,
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- 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
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- 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
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- 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
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- 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
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- 24, 24, 24, 24, 24, 24, 56, 0, 56, 24, 24, 24, 24, 24, 24, 0,
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- 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
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- 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
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- 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
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- 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
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- 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20
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- ];
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- // prettier-ignore
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- const RAYS = [
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- 17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0,
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- 0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0,
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- 0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0,
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- 0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0,
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- 0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0,
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- 1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, 0,
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- 0, 0, 0, 0, 0, 0, -15, -16, -17, 0, 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, -15, 0, -16, 0, -17, 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, -15, 0, 0, -16, 0, 0, -17, 0, 0, 0, 0, 0,
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- 0, 0, 0, -15, 0, 0, 0, -16, 0, 0, 0, -17, 0, 0, 0, 0,
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- 0, 0, -15, 0, 0, 0, 0, -16, 0, 0, 0, 0, -17, 0, 0, 0,
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- 0, -15, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, -17, 0, 0,
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- -15, 0, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, 0, -17
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- ];
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- const PIECE_MASKS = { p: 0x1, n: 0x2, b: 0x4, r: 0x8, q: 0x10, k: 0x20 };
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- const SYMBOLS = 'pnbrqkPNBRQK';
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- const PROMOTIONS = [KNIGHT, BISHOP, ROOK, QUEEN];
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- const RANK_1 = 7;
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- const RANK_2 = 6;
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- /*
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- * const RANK_3 = 5
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- * const RANK_4 = 4
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- * const RANK_5 = 3
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- * const RANK_6 = 2
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- */
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- const RANK_7 = 1;
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- const RANK_8 = 0;
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- const SIDES = {
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- [KING]: BITS.KSIDE_CASTLE,
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- [QUEEN]: BITS.QSIDE_CASTLE,
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- };
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- const ROOKS = {
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- w: [
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- { square: Ox88.a1, flag: BITS.QSIDE_CASTLE },
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- { square: Ox88.h1, flag: BITS.KSIDE_CASTLE },
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- ],
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- b: [
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- { square: Ox88.a8, flag: BITS.QSIDE_CASTLE },
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- { square: Ox88.h8, flag: BITS.KSIDE_CASTLE },
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- ],
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- };
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- const SECOND_RANK = { b: RANK_7, w: RANK_2 };
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- const TERMINATION_MARKERS = ['1-0', '0-1', '1/2-1/2', '*'];
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- // Extracts the zero-based rank of an 0x88 square.
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- function rank(square) {
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- return square >> 4;
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- }
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- // Extracts the zero-based file of an 0x88 square.
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- function file(square) {
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- return square & 0xf;
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- }
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- function isDigit(c) {
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- return '0123456789'.indexOf(c) !== -1;
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- }
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- // Converts a 0x88 square to algebraic notation.
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- function algebraic(square) {
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- const f = file(square);
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- const r = rank(square);
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- return ('abcdefgh'.substring(f, f + 1) +
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- '87654321'.substring(r, r + 1));
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- }
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- function swapColor(color) {
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- return color === WHITE ? BLACK : WHITE;
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- }
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- function validateFen(fen) {
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- // 1st criterion: 6 space-seperated fields?
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- const tokens = fen.split(/\s+/);
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- if (tokens.length !== 6) {
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- return {
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- ok: false,
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- error: 'Invalid FEN: must contain six space-delimited fields',
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- };
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- }
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- // 2nd criterion: move number field is a integer value > 0?
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- const moveNumber = parseInt(tokens[5], 10);
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- if (isNaN(moveNumber) || moveNumber <= 0) {
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- return {
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- ok: false,
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- error: 'Invalid FEN: move number must be a positive integer',
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- };
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- }
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- // 3rd criterion: half move counter is an integer >= 0?
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- const halfMoves = parseInt(tokens[4], 10);
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- if (isNaN(halfMoves) || halfMoves < 0) {
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- return {
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- ok: false,
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- error: 'Invalid FEN: half move counter number must be a non-negative integer',
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- };
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- }
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- // 4th criterion: 4th field is a valid e.p.-string?
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- if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) {
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- return { ok: false, error: 'Invalid FEN: en-passant square is invalid' };
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- }
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- // 5th criterion: 3th field is a valid castle-string?
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- if (/[^kKqQ-]/.test(tokens[2])) {
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- return { ok: false, error: 'Invalid FEN: castling availability is invalid' };
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- }
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- // 6th criterion: 2nd field is "w" (white) or "b" (black)?
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- if (!/^(w|b)$/.test(tokens[1])) {
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- return { ok: false, error: 'Invalid FEN: side-to-move is invalid' };
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- }
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- // 7th criterion: 1st field contains 8 rows?
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- const rows = tokens[0].split('/');
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- if (rows.length !== 8) {
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- return {
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- ok: false,
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- error: "Invalid FEN: piece data does not contain 8 '/'-delimited rows",
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- };
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- }
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- // 8th criterion: every row is valid?
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- for (let i = 0; i < rows.length; i++) {
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- // check for right sum of fields AND not two numbers in succession
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- let sumFields = 0;
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- let previousWasNumber = false;
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- for (let k = 0; k < rows[i].length; k++) {
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- if (isDigit(rows[i][k])) {
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- if (previousWasNumber) {
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- return {
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- ok: false,
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- error: 'Invalid FEN: piece data is invalid (consecutive number)',
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- };
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- }
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- sumFields += parseInt(rows[i][k], 10);
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- previousWasNumber = true;
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- }
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- else {
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- if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) {
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- return {
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- ok: false,
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- error: 'Invalid FEN: piece data is invalid (invalid piece)',
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- };
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- }
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- sumFields += 1;
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- previousWasNumber = false;
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- }
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- }
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- if (sumFields !== 8) {
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- return {
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- ok: false,
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- error: 'Invalid FEN: piece data is invalid (too many squares in rank)',
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- };
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- }
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- }
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- // 9th criterion: is en-passant square legal?
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- if ((tokens[3][1] == '3' && tokens[1] == 'w') ||
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- (tokens[3][1] == '6' && tokens[1] == 'b')) {
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- return { ok: false, error: 'Invalid FEN: illegal en-passant square' };
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- }
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- // 10th criterion: does chess position contain exact two kings?
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- const kings = [
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- { color: 'white', regex: /K/g },
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- { color: 'black', regex: /k/g },
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- ];
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- for (const { color, regex } of kings) {
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- if (!regex.test(tokens[0])) {
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- return { ok: false, error: `Invalid FEN: missing ${color} king` };
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- }
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- if ((tokens[0].match(regex) || []).length > 1) {
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- return { ok: false, error: `Invalid FEN: too many ${color} kings` };
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- }
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- }
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- // 11th criterion: are any pawns on the first or eighth rows?
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- if (Array.from(rows[0] + rows[7]).some((char) => char.toUpperCase() === 'P')) {
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- return {
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- ok: false,
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- error: 'Invalid FEN: some pawns are on the edge rows',
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- };
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- }
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- return { ok: true };
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- }
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- // this function is used to uniquely identify ambiguous moves
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- function getDisambiguator(move, moves) {
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- const from = move.from;
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- const to = move.to;
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- const piece = move.piece;
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- let ambiguities = 0;
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- let sameRank = 0;
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- let sameFile = 0;
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- for (let i = 0, len = moves.length; i < len; i++) {
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- const ambigFrom = moves[i].from;
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- const ambigTo = moves[i].to;
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- const ambigPiece = moves[i].piece;
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- /*
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- * if a move of the same piece type ends on the same to square, we'll need
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- * to add a disambiguator to the algebraic notation
398
- */
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- if (piece === ambigPiece && from !== ambigFrom && to === ambigTo) {
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- ambiguities++;
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- if (rank(from) === rank(ambigFrom)) {
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- sameRank++;
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- }
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- if (file(from) === file(ambigFrom)) {
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- sameFile++;
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- }
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- }
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- }
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- if (ambiguities > 0) {
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- if (sameRank > 0 && sameFile > 0) {
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- /*
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- * if there exists a similar moving piece on the same rank and file as
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- * the move in question, use the square as the disambiguator
414
- */
415
- return algebraic(from);
416
- }
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- else if (sameFile > 0) {
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- /*
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- * if the moving piece rests on the same file, use the rank symbol as the
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- * disambiguator
421
- */
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- return algebraic(from).charAt(1);
423
- }
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- else {
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- // else use the file symbol
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- return algebraic(from).charAt(0);
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- }
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- }
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- return '';
430
- }
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- function addMove(moves, color, from, to, piece, captured = undefined, flags = BITS.NORMAL) {
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- const r = rank(to);
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- if (piece === PAWN && (r === RANK_1 || r === RANK_8)) {
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- for (let i = 0; i < PROMOTIONS.length; i++) {
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- const promotion = PROMOTIONS[i];
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- moves.push({
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- color,
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- from,
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- to,
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- piece,
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- captured,
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- promotion,
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- flags: flags | BITS.PROMOTION,
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- });
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- }
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- }
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- else {
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- moves.push({
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- color,
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- from,
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- to,
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- piece,
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- captured,
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- flags,
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- });
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- }
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- }
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- function inferPieceType(san) {
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- let pieceType = san.charAt(0);
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- if (pieceType >= 'a' && pieceType <= 'h') {
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- const matches = san.match(/[a-h]\d.*[a-h]\d/);
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- if (matches) {
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- return undefined;
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- }
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- return PAWN;
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- }
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- pieceType = pieceType.toLowerCase();
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- if (pieceType === 'o') {
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- return KING;
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- }
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- return pieceType;
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- }
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- // parses all of the decorators out of a SAN string
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- function strippedSan(move) {
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- return move.replace(/=/, '').replace(/[+#]?[?!]*$/, '');
476
- }
477
- function trimFen(fen) {
478
- /*
479
- * remove last two fields in FEN string as they're not needed when checking
480
- * for repetition
481
- */
482
- return fen.split(' ').slice(0, 4).join(' ');
483
- }
484
- class Chess {
485
- _board = new Array(128);
486
- _turn = WHITE;
487
- _header = {};
488
- _kings = { w: EMPTY, b: EMPTY };
489
- _epSquare = -1;
490
- _halfMoves = 0;
491
- _moveNumber = 0;
492
- _history = [];
493
- _comments = {};
494
- _castling = { w: 0, b: 0 };
495
- // tracks number of times a position has been seen for repetition checking
496
- _positionCount = {};
497
- constructor(fen = DEFAULT_POSITION) {
498
- this.load(fen);
499
- }
500
- clear({ preserveHeaders = false } = {}) {
501
- this._board = new Array(128);
502
- this._kings = { w: EMPTY, b: EMPTY };
503
- this._turn = WHITE;
504
- this._castling = { w: 0, b: 0 };
505
- this._epSquare = EMPTY;
506
- this._halfMoves = 0;
507
- this._moveNumber = 1;
508
- this._history = [];
509
- this._comments = {};
510
- this._header = preserveHeaders ? this._header : {};
511
- this._positionCount = {};
512
- /*
513
- * Delete the SetUp and FEN headers (if preserved), the board is empty and
514
- * these headers don't make sense in this state. They'll get added later
515
- * via .load() or .put()
516
- */
517
- delete this._header['SetUp'];
518
- delete this._header['FEN'];
519
- }
520
- load(fen, { skipValidation = false, preserveHeaders = false } = {}) {
521
- let tokens = fen.split(/\s+/);
522
- // append commonly omitted fen tokens
523
- if (tokens.length >= 2 && tokens.length < 6) {
524
- const adjustments = ['-', '-', '0', '1'];
525
- fen = tokens.concat(adjustments.slice(-(6 - tokens.length))).join(' ');
526
- }
527
- tokens = fen.split(/\s+/);
528
- if (!skipValidation) {
529
- const { ok, error } = validateFen(fen);
530
- if (!ok) {
531
- throw new Error(error);
532
- }
533
- }
534
- const position = tokens[0];
535
- let square = 0;
536
- this.clear({ preserveHeaders });
537
- for (let i = 0; i < position.length; i++) {
538
- const piece = position.charAt(i);
539
- if (piece === '/') {
540
- square += 8;
541
- }
542
- else if (isDigit(piece)) {
543
- square += parseInt(piece, 10);
544
- }
545
- else {
546
- const color = piece < 'a' ? WHITE : BLACK;
547
- this._put({ type: piece.toLowerCase(), color }, algebraic(square));
548
- square++;
549
- }
550
- }
551
- this._turn = tokens[1];
552
- if (tokens[2].indexOf('K') > -1) {
553
- this._castling.w |= BITS.KSIDE_CASTLE;
554
- }
555
- if (tokens[2].indexOf('Q') > -1) {
556
- this._castling.w |= BITS.QSIDE_CASTLE;
557
- }
558
- if (tokens[2].indexOf('k') > -1) {
559
- this._castling.b |= BITS.KSIDE_CASTLE;
560
- }
561
- if (tokens[2].indexOf('q') > -1) {
562
- this._castling.b |= BITS.QSIDE_CASTLE;
563
- }
564
- this._epSquare = tokens[3] === '-' ? EMPTY : Ox88[tokens[3]];
565
- this._halfMoves = parseInt(tokens[4], 10);
566
- this._moveNumber = parseInt(tokens[5], 10);
567
- this._updateSetup(fen);
568
- this._incPositionCount(fen);
569
- }
570
- fen() {
571
- let empty = 0;
572
- let fen = '';
573
- for (let i = Ox88.a8; i <= Ox88.h1; i++) {
574
- if (this._board[i]) {
575
- if (empty > 0) {
576
- fen += empty;
577
- empty = 0;
578
- }
579
- const { color, type: piece } = this._board[i];
580
- fen += color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
581
- }
582
- else {
583
- empty++;
584
- }
585
- if ((i + 1) & 0x88) {
586
- if (empty > 0) {
587
- fen += empty;
588
- }
589
- if (i !== Ox88.h1) {
590
- fen += '/';
591
- }
592
- empty = 0;
593
- i += 8;
594
- }
595
- }
596
- let castling = '';
597
- if (this._castling[WHITE] & BITS.KSIDE_CASTLE) {
598
- castling += 'K';
599
- }
600
- if (this._castling[WHITE] & BITS.QSIDE_CASTLE) {
601
- castling += 'Q';
602
- }
603
- if (this._castling[BLACK] & BITS.KSIDE_CASTLE) {
604
- castling += 'k';
605
- }
606
- if (this._castling[BLACK] & BITS.QSIDE_CASTLE) {
607
- castling += 'q';
608
- }
609
- // do we have an empty castling flag?
610
- castling = castling || '-';
611
- let epSquare = '-';
612
- /*
613
- * only print the ep square if en passant is a valid move (pawn is present
614
- * and ep capture is not pinned)
615
- */
616
- if (this._epSquare !== EMPTY) {
617
- const bigPawnSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
618
- const squares = [bigPawnSquare + 1, bigPawnSquare - 1];
619
- for (const square of squares) {
620
- // is the square off the board?
621
- if (square & 0x88) {
622
- continue;
623
- }
624
- const color = this._turn;
625
- // is there a pawn that can capture the epSquare?
626
- if (this._board[square]?.color === color &&
627
- this._board[square]?.type === PAWN) {
628
- // if the pawn makes an ep capture, does it leave it's king in check?
629
- this._makeMove({
630
- color,
631
- from: square,
632
- to: this._epSquare,
633
- piece: PAWN,
634
- captured: PAWN,
635
- flags: BITS.EP_CAPTURE,
636
- });
637
- const isLegal = !this._isKingAttacked(color);
638
- this._undoMove();
639
- // if ep is legal, break and set the ep square in the FEN output
640
- if (isLegal) {
641
- epSquare = algebraic(this._epSquare);
642
- break;
643
- }
644
- }
645
- }
646
- }
647
- return [
648
- fen,
649
- this._turn,
650
- castling,
651
- epSquare,
652
- this._halfMoves,
653
- this._moveNumber,
654
- ].join(' ');
655
- }
656
- /*
657
- * Called when the initial board setup is changed with put() or remove().
658
- * modifies the SetUp and FEN properties of the header object. If the FEN
659
- * is equal to the default position, the SetUp and FEN are deleted the setup
660
- * is only updated if history.length is zero, ie moves haven't been made.
661
- */
662
- _updateSetup(fen) {
663
- if (this._history.length > 0)
664
- return;
665
- if (fen !== DEFAULT_POSITION) {
666
- this._header['SetUp'] = '1';
667
- this._header['FEN'] = fen;
668
- }
669
- else {
670
- delete this._header['SetUp'];
671
- delete this._header['FEN'];
672
- }
673
- }
674
- reset() {
675
- this.load(DEFAULT_POSITION);
676
- }
677
- get(square) {
678
- return this._board[Ox88[square]];
679
- }
680
- put({ type, color }, square) {
681
- if (this._put({ type, color }, square)) {
682
- this._updateCastlingRights();
683
- this._updateEnPassantSquare();
684
- this._updateSetup(this.fen());
685
- return true;
686
- }
687
- return false;
688
- }
689
- _put({ type, color }, square) {
690
- // check for piece
691
- if (SYMBOLS.indexOf(type.toLowerCase()) === -1) {
692
- return false;
693
- }
694
- // check for valid square
695
- if (!(square in Ox88)) {
696
- return false;
697
- }
698
- const sq = Ox88[square];
699
- // don't let the user place more than one king
700
- if (type == KING &&
701
- !(this._kings[color] == EMPTY || this._kings[color] == sq)) {
702
- return false;
703
- }
704
- const currentPieceOnSquare = this._board[sq];
705
- // if one of the kings will be replaced by the piece from args, set the `_kings` respective entry to `EMPTY`
706
- if (currentPieceOnSquare && currentPieceOnSquare.type === KING) {
707
- this._kings[currentPieceOnSquare.color] = EMPTY;
708
- }
709
- this._board[sq] = { type: type, color: color };
710
- if (type === KING) {
711
- this._kings[color] = sq;
712
- }
713
- return true;
714
- }
715
- remove(square) {
716
- const piece = this.get(square);
717
- delete this._board[Ox88[square]];
718
- if (piece && piece.type === KING) {
719
- this._kings[piece.color] = EMPTY;
720
- }
721
- this._updateCastlingRights();
722
- this._updateEnPassantSquare();
723
- this._updateSetup(this.fen());
724
- return piece;
725
- }
726
- _updateCastlingRights() {
727
- const whiteKingInPlace = this._board[Ox88.e1]?.type === KING &&
728
- this._board[Ox88.e1]?.color === WHITE;
729
- const blackKingInPlace = this._board[Ox88.e8]?.type === KING &&
730
- this._board[Ox88.e8]?.color === BLACK;
731
- if (!whiteKingInPlace ||
732
- this._board[Ox88.a1]?.type !== ROOK ||
733
- this._board[Ox88.a1]?.color !== WHITE) {
734
- this._castling.w &= -65;
735
- }
736
- if (!whiteKingInPlace ||
737
- this._board[Ox88.h1]?.type !== ROOK ||
738
- this._board[Ox88.h1]?.color !== WHITE) {
739
- this._castling.w &= -33;
740
- }
741
- if (!blackKingInPlace ||
742
- this._board[Ox88.a8]?.type !== ROOK ||
743
- this._board[Ox88.a8]?.color !== BLACK) {
744
- this._castling.b &= -65;
745
- }
746
- if (!blackKingInPlace ||
747
- this._board[Ox88.h8]?.type !== ROOK ||
748
- this._board[Ox88.h8]?.color !== BLACK) {
749
- this._castling.b &= -33;
750
- }
751
- }
752
- _updateEnPassantSquare() {
753
- if (this._epSquare === EMPTY) {
754
- return;
755
- }
756
- const startSquare = this._epSquare + (this._turn === WHITE ? -16 : 16);
757
- const currentSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
758
- const attackers = [currentSquare + 1, currentSquare - 1];
759
- if (this._board[startSquare] !== null ||
760
- this._board[this._epSquare] !== null ||
761
- this._board[currentSquare]?.color !== swapColor(this._turn) ||
762
- this._board[currentSquare]?.type !== PAWN) {
763
- this._epSquare = EMPTY;
764
- return;
765
- }
766
- const canCapture = (square) => !(square & 0x88) &&
767
- this._board[square]?.color === this._turn &&
768
- this._board[square]?.type === PAWN;
769
- if (!attackers.some(canCapture)) {
770
- this._epSquare = EMPTY;
771
- }
772
- }
773
- _attacked(color, square, verbose) {
774
- const attackers = [];
775
- for (let i = Ox88.a8; i <= Ox88.h1; i++) {
776
- // did we run off the end of the board
777
- if (i & 0x88) {
778
- i += 7;
779
- continue;
780
- }
781
- // if empty square or wrong color
782
- if (this._board[i] === undefined || this._board[i].color !== color) {
783
- continue;
784
- }
785
- const piece = this._board[i];
786
- const difference = i - square;
787
- // skip - to/from square are the same
788
- if (difference === 0) {
789
- continue;
790
- }
791
- const index = difference + 119;
792
- if (ATTACKS[index] & PIECE_MASKS[piece.type]) {
793
- if (piece.type === PAWN) {
794
- if ((difference > 0 && piece.color === WHITE) ||
795
- (difference <= 0 && piece.color === BLACK)) {
796
- if (!verbose) {
797
- return true;
798
- }
799
- else {
800
- attackers.push(algebraic(i));
801
- }
802
- }
803
- continue;
804
- }
805
- // if the piece is a knight or a king
806
- if (piece.type === 'n' || piece.type === 'k') {
807
- if (!verbose) {
808
- return true;
809
- }
810
- else {
811
- attackers.push(algebraic(i));
812
- continue;
813
- }
814
- }
815
- const offset = RAYS[index];
816
- let j = i + offset;
817
- let blocked = false;
818
- while (j !== square) {
819
- if (this._board[j] != null) {
820
- blocked = true;
821
- break;
822
- }
823
- j += offset;
824
- }
825
- if (!blocked) {
826
- if (!verbose) {
827
- return true;
828
- }
829
- else {
830
- attackers.push(algebraic(i));
831
- continue;
832
- }
833
- }
834
- }
835
- }
836
- if (verbose) {
837
- return attackers;
838
- }
839
- else {
840
- return false;
841
- }
842
- }
843
- attackers(square, attackedBy) {
844
- if (!attackedBy) {
845
- return this._attacked(this._turn, Ox88[square], true);
846
- }
847
- else {
848
- return this._attacked(attackedBy, Ox88[square], true);
849
- }
850
- }
851
- _isKingAttacked(color) {
852
- const square = this._kings[color];
853
- return square === -1 ? false : this._attacked(swapColor(color), square);
854
- }
855
- isAttacked(square, attackedBy) {
856
- return this._attacked(attackedBy, Ox88[square]);
857
- }
858
- isCheck() {
859
- return this._isKingAttacked(this._turn);
860
- }
861
- inCheck() {
862
- return this.isCheck();
863
- }
864
- isCheckmate() {
865
- return this.isCheck() && this._moves().length === 0;
866
- }
867
- isStalemate() {
868
- return !this.isCheck() && this._moves().length === 0;
869
- }
870
- isInsufficientMaterial() {
871
- /*
872
- * k.b. vs k.b. (of opposite colors) with mate in 1:
873
- * 8/8/8/8/1b6/8/B1k5/K7 b - - 0 1
874
- *
875
- * k.b. vs k.n. with mate in 1:
876
- * 8/8/8/8/1n6/8/B7/K1k5 b - - 2 1
877
- */
878
- const pieces = {
879
- b: 0,
880
- n: 0,
881
- r: 0,
882
- q: 0,
883
- k: 0,
884
- p: 0,
885
- };
886
- const bishops = [];
887
- let numPieces = 0;
888
- let squareColor = 0;
889
- for (let i = Ox88.a8; i <= Ox88.h1; i++) {
890
- squareColor = (squareColor + 1) % 2;
891
- if (i & 0x88) {
892
- i += 7;
893
- continue;
894
- }
895
- const piece = this._board[i];
896
- if (piece) {
897
- pieces[piece.type] = piece.type in pieces ? pieces[piece.type] + 1 : 1;
898
- if (piece.type === BISHOP) {
899
- bishops.push(squareColor);
900
- }
901
- numPieces++;
902
- }
903
- }
904
- // k vs. k
905
- if (numPieces === 2) {
906
- return true;
907
- }
908
- else if (
909
- // k vs. kn .... or .... k vs. kb
910
- numPieces === 3 &&
911
- (pieces[BISHOP] === 1 || pieces[KNIGHT] === 1)) {
912
- return true;
913
- }
914
- else if (numPieces === pieces[BISHOP] + 2) {
915
- // kb vs. kb where any number of bishops are all on the same color
916
- let sum = 0;
917
- const len = bishops.length;
918
- for (let i = 0; i < len; i++) {
919
- sum += bishops[i];
920
- }
921
- if (sum === 0 || sum === len) {
922
- return true;
923
- }
924
- }
925
- return false;
926
- }
927
- isThreefoldRepetition() {
928
- return this._getPositionCount(this.fen()) >= 3;
929
- }
930
- isDrawByFiftyMoves() {
931
- return this._halfMoves >= 100; // 50 moves per side = 100 half moves
932
- }
933
- isDraw() {
934
- return (this.isDrawByFiftyMoves() ||
935
- this.isStalemate() ||
936
- this.isInsufficientMaterial() ||
937
- this.isThreefoldRepetition());
938
- }
939
- isGameOver() {
940
- return this.isCheckmate() || this.isStalemate() || this.isDraw();
941
- }
942
- moves({ verbose = false, square = undefined, piece = undefined, } = {}) {
943
- const moves = this._moves({ square, piece });
944
- if (verbose) {
945
- return moves.map((move) => new Move$1(this, move));
946
- }
947
- else {
948
- return moves.map((move) => this._moveToSan(move, moves));
949
- }
950
- }
951
- _moves({ legal = true, piece = undefined, square = undefined, } = {}) {
952
- const forSquare = square ? square.toLowerCase() : undefined;
953
- const forPiece = piece?.toLowerCase();
954
- const moves = [];
955
- const us = this._turn;
956
- const them = swapColor(us);
957
- let firstSquare = Ox88.a8;
958
- let lastSquare = Ox88.h1;
959
- let singleSquare = false;
960
- // are we generating moves for a single square?
961
- if (forSquare) {
962
- // illegal square, return empty moves
963
- if (!(forSquare in Ox88)) {
964
- return [];
965
- }
966
- else {
967
- firstSquare = lastSquare = Ox88[forSquare];
968
- singleSquare = true;
969
- }
970
- }
971
- for (let from = firstSquare; from <= lastSquare; from++) {
972
- // did we run off the end of the board
973
- if (from & 0x88) {
974
- from += 7;
975
- continue;
976
- }
977
- // empty square or opponent, skip
978
- if (!this._board[from] || this._board[from].color === them) {
979
- continue;
980
- }
981
- const { type } = this._board[from];
982
- let to;
983
- if (type === PAWN) {
984
- if (forPiece && forPiece !== type)
985
- continue;
986
- // single square, non-capturing
987
- to = from + PAWN_OFFSETS[us][0];
988
- if (!this._board[to]) {
989
- addMove(moves, us, from, to, PAWN);
990
- // double square
991
- to = from + PAWN_OFFSETS[us][1];
992
- if (SECOND_RANK[us] === rank(from) && !this._board[to]) {
993
- addMove(moves, us, from, to, PAWN, undefined, BITS.BIG_PAWN);
994
- }
995
- }
996
- // pawn captures
997
- for (let j = 2; j < 4; j++) {
998
- to = from + PAWN_OFFSETS[us][j];
999
- if (to & 0x88)
1000
- continue;
1001
- if (this._board[to]?.color === them) {
1002
- addMove(moves, us, from, to, PAWN, this._board[to].type, BITS.CAPTURE);
1003
- }
1004
- else if (to === this._epSquare) {
1005
- addMove(moves, us, from, to, PAWN, PAWN, BITS.EP_CAPTURE);
1006
- }
1007
- }
1008
- }
1009
- else {
1010
- if (forPiece && forPiece !== type)
1011
- continue;
1012
- for (let j = 0, len = PIECE_OFFSETS[type].length; j < len; j++) {
1013
- const offset = PIECE_OFFSETS[type][j];
1014
- to = from;
1015
- while (true) {
1016
- to += offset;
1017
- if (to & 0x88)
1018
- break;
1019
- if (!this._board[to]) {
1020
- addMove(moves, us, from, to, type);
1021
- }
1022
- else {
1023
- // own color, stop loop
1024
- if (this._board[to].color === us)
1025
- break;
1026
- addMove(moves, us, from, to, type, this._board[to].type, BITS.CAPTURE);
1027
- break;
1028
- }
1029
- /* break, if knight or king */
1030
- if (type === KNIGHT || type === KING)
1031
- break;
1032
- }
1033
- }
1034
- }
1035
- }
1036
- /*
1037
- * check for castling if we're:
1038
- * a) generating all moves, or
1039
- * b) doing single square move generation on the king's square
1040
- */
1041
- if (forPiece === undefined || forPiece === KING) {
1042
- if (!singleSquare || lastSquare === this._kings[us]) {
1043
- // king-side castling
1044
- if (this._castling[us] & BITS.KSIDE_CASTLE) {
1045
- const castlingFrom = this._kings[us];
1046
- const castlingTo = castlingFrom + 2;
1047
- if (!this._board[castlingFrom + 1] &&
1048
- !this._board[castlingTo] &&
1049
- !this._attacked(them, this._kings[us]) &&
1050
- !this._attacked(them, castlingFrom + 1) &&
1051
- !this._attacked(them, castlingTo)) {
1052
- addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.KSIDE_CASTLE);
1053
- }
1054
- }
1055
- // queen-side castling
1056
- if (this._castling[us] & BITS.QSIDE_CASTLE) {
1057
- const castlingFrom = this._kings[us];
1058
- const castlingTo = castlingFrom - 2;
1059
- if (!this._board[castlingFrom - 1] &&
1060
- !this._board[castlingFrom - 2] &&
1061
- !this._board[castlingFrom - 3] &&
1062
- !this._attacked(them, this._kings[us]) &&
1063
- !this._attacked(them, castlingFrom - 1) &&
1064
- !this._attacked(them, castlingTo)) {
1065
- addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.QSIDE_CASTLE);
1066
- }
1067
- }
1068
- }
1069
- }
1070
- /*
1071
- * return all pseudo-legal moves (this includes moves that allow the king
1072
- * to be captured)
1073
- */
1074
- if (!legal || this._kings[us] === -1) {
1075
- return moves;
1076
- }
1077
- // filter out illegal moves
1078
- const legalMoves = [];
1079
- for (let i = 0, len = moves.length; i < len; i++) {
1080
- this._makeMove(moves[i]);
1081
- if (!this._isKingAttacked(us)) {
1082
- legalMoves.push(moves[i]);
1083
- }
1084
- this._undoMove();
1085
- }
1086
- return legalMoves;
1087
- }
1088
- move(move, { strict = false } = {}) {
1089
- /*
1090
- * The move function can be called with in the following parameters:
1091
- *
1092
- * .move('Nxb7') <- argument is a case-sensitive SAN string
1093
- *
1094
- * .move({ from: 'h7', <- argument is a move object
1095
- * to :'h8',
1096
- * promotion: 'q' })
1097
- *
1098
- *
1099
- * An optional strict argument may be supplied to tell chess.js to
1100
- * strictly follow the SAN specification.
1101
- */
1102
- let moveObj = null;
1103
- if (typeof move === 'string') {
1104
- moveObj = this._moveFromSan(move, strict);
1105
- }
1106
- else if (typeof move === 'object') {
1107
- const moves = this._moves();
1108
- // convert the pretty move object to an ugly move object
1109
- for (let i = 0, len = moves.length; i < len; i++) {
1110
- if (move.from === algebraic(moves[i].from) &&
1111
- move.to === algebraic(moves[i].to) &&
1112
- (!('promotion' in moves[i]) || move.promotion === moves[i].promotion)) {
1113
- moveObj = moves[i];
1114
- break;
1115
- }
1116
- }
1117
- }
1118
- // failed to find move
1119
- if (!moveObj) {
1120
- if (typeof move === 'string') {
1121
- throw new Error(`Invalid move: ${move}`);
1122
- }
1123
- else {
1124
- throw new Error(`Invalid move: ${JSON.stringify(move)}`);
1125
- }
1126
- }
1127
- /*
1128
- * need to make a copy of move because we can't generate SAN after the move
1129
- * is made
1130
- */
1131
- const prettyMove = new Move$1(this, moveObj);
1132
- this._makeMove(moveObj);
1133
- this._incPositionCount(prettyMove.after);
1134
- return prettyMove;
1135
- }
1136
- _push(move) {
1137
- this._history.push({
1138
- move,
1139
- kings: { b: this._kings.b, w: this._kings.w },
1140
- turn: this._turn,
1141
- castling: { b: this._castling.b, w: this._castling.w },
1142
- epSquare: this._epSquare,
1143
- halfMoves: this._halfMoves,
1144
- moveNumber: this._moveNumber,
1145
- });
1146
- }
1147
- _makeMove(move) {
1148
- const us = this._turn;
1149
- const them = swapColor(us);
1150
- this._push(move);
1151
- this._board[move.to] = this._board[move.from];
1152
- delete this._board[move.from];
1153
- // if ep capture, remove the captured pawn
1154
- if (move.flags & BITS.EP_CAPTURE) {
1155
- if (this._turn === BLACK) {
1156
- delete this._board[move.to - 16];
1157
- }
1158
- else {
1159
- delete this._board[move.to + 16];
1160
- }
1161
- }
1162
- // if pawn promotion, replace with new piece
1163
- if (move.promotion) {
1164
- this._board[move.to] = { type: move.promotion, color: us };
1165
- }
1166
- // if we moved the king
1167
- if (this._board[move.to].type === KING) {
1168
- this._kings[us] = move.to;
1169
- // if we castled, move the rook next to the king
1170
- if (move.flags & BITS.KSIDE_CASTLE) {
1171
- const castlingTo = move.to - 1;
1172
- const castlingFrom = move.to + 1;
1173
- this._board[castlingTo] = this._board[castlingFrom];
1174
- delete this._board[castlingFrom];
1175
- }
1176
- else if (move.flags & BITS.QSIDE_CASTLE) {
1177
- const castlingTo = move.to + 1;
1178
- const castlingFrom = move.to - 2;
1179
- this._board[castlingTo] = this._board[castlingFrom];
1180
- delete this._board[castlingFrom];
1181
- }
1182
- // turn off castling
1183
- this._castling[us] = 0;
1184
- }
1185
- // turn off castling if we move a rook
1186
- if (this._castling[us]) {
1187
- for (let i = 0, len = ROOKS[us].length; i < len; i++) {
1188
- if (move.from === ROOKS[us][i].square &&
1189
- this._castling[us] & ROOKS[us][i].flag) {
1190
- this._castling[us] ^= ROOKS[us][i].flag;
1191
- break;
1192
- }
1193
- }
1194
- }
1195
- // turn off castling if we capture a rook
1196
- if (this._castling[them]) {
1197
- for (let i = 0, len = ROOKS[them].length; i < len; i++) {
1198
- if (move.to === ROOKS[them][i].square &&
1199
- this._castling[them] & ROOKS[them][i].flag) {
1200
- this._castling[them] ^= ROOKS[them][i].flag;
1201
- break;
1202
- }
1203
- }
1204
- }
1205
- // if big pawn move, update the en passant square
1206
- if (move.flags & BITS.BIG_PAWN) {
1207
- if (us === BLACK) {
1208
- this._epSquare = move.to - 16;
1209
- }
1210
- else {
1211
- this._epSquare = move.to + 16;
1212
- }
1213
- }
1214
- else {
1215
- this._epSquare = EMPTY;
1216
- }
1217
- // reset the 50 move counter if a pawn is moved or a piece is captured
1218
- if (move.piece === PAWN) {
1219
- this._halfMoves = 0;
1220
- }
1221
- else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
1222
- this._halfMoves = 0;
1223
- }
1224
- else {
1225
- this._halfMoves++;
1226
- }
1227
- if (us === BLACK) {
1228
- this._moveNumber++;
1229
- }
1230
- this._turn = them;
1231
- }
1232
- undo() {
1233
- const move = this._undoMove();
1234
- if (move) {
1235
- const prettyMove = new Move$1(this, move);
1236
- this._decPositionCount(prettyMove.after);
1237
- return prettyMove;
1238
- }
1239
- return null;
1240
- }
1241
- _undoMove() {
1242
- const old = this._history.pop();
1243
- if (old === undefined) {
1244
- return null;
1245
- }
1246
- const move = old.move;
1247
- this._kings = old.kings;
1248
- this._turn = old.turn;
1249
- this._castling = old.castling;
1250
- this._epSquare = old.epSquare;
1251
- this._halfMoves = old.halfMoves;
1252
- this._moveNumber = old.moveNumber;
1253
- const us = this._turn;
1254
- const them = swapColor(us);
1255
- this._board[move.from] = this._board[move.to];
1256
- this._board[move.from].type = move.piece; // to undo any promotions
1257
- delete this._board[move.to];
1258
- if (move.captured) {
1259
- if (move.flags & BITS.EP_CAPTURE) {
1260
- // en passant capture
1261
- let index;
1262
- if (us === BLACK) {
1263
- index = move.to - 16;
1264
- }
1265
- else {
1266
- index = move.to + 16;
1267
- }
1268
- this._board[index] = { type: PAWN, color: them };
1269
- }
1270
- else {
1271
- // regular capture
1272
- this._board[move.to] = { type: move.captured, color: them };
1273
- }
1274
- }
1275
- if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) {
1276
- let castlingTo, castlingFrom;
1277
- if (move.flags & BITS.KSIDE_CASTLE) {
1278
- castlingTo = move.to + 1;
1279
- castlingFrom = move.to - 1;
1280
- }
1281
- else {
1282
- castlingTo = move.to - 2;
1283
- castlingFrom = move.to + 1;
1284
- }
1285
- this._board[castlingTo] = this._board[castlingFrom];
1286
- delete this._board[castlingFrom];
1287
- }
1288
- return move;
1289
- }
1290
- pgn({ newline = '\n', maxWidth = 0, } = {}) {
1291
- /*
1292
- * using the specification from http://www.chessclub.com/help/PGN-spec
1293
- * example for html usage: .pgn({ max_width: 72, newline_char: "<br />" })
1294
- */
1295
- const result = [];
1296
- let headerExists = false;
1297
- /* add the PGN header information */
1298
- for (const i in this._header) {
1299
- /*
1300
- * TODO: order of enumerated properties in header object is not
1301
- * guaranteed, see ECMA-262 spec (section 12.6.4)
1302
- */
1303
- result.push('[' + i + ' "' + this._header[i] + '"]' + newline);
1304
- headerExists = true;
1305
- }
1306
- if (headerExists && this._history.length) {
1307
- result.push(newline);
1308
- }
1309
- const appendComment = (moveString) => {
1310
- const comment = this._comments[this.fen()];
1311
- if (typeof comment !== 'undefined') {
1312
- const delimiter = moveString.length > 0 ? ' ' : '';
1313
- moveString = `${moveString}${delimiter}{${comment}}`;
1314
- }
1315
- return moveString;
1316
- };
1317
- // pop all of history onto reversed_history
1318
- const reversedHistory = [];
1319
- while (this._history.length > 0) {
1320
- reversedHistory.push(this._undoMove());
1321
- }
1322
- const moves = [];
1323
- let moveString = '';
1324
- // special case of a commented starting position with no moves
1325
- if (reversedHistory.length === 0) {
1326
- moves.push(appendComment(''));
1327
- }
1328
- // build the list of moves. a move_string looks like: "3. e3 e6"
1329
- while (reversedHistory.length > 0) {
1330
- moveString = appendComment(moveString);
1331
- const move = reversedHistory.pop();
1332
- // make TypeScript stop complaining about move being undefined
1333
- if (!move) {
1334
- break;
1335
- }
1336
- // if the position started with black to move, start PGN with #. ...
1337
- if (!this._history.length && move.color === 'b') {
1338
- const prefix = `${this._moveNumber}. ...`;
1339
- // is there a comment preceding the first move?
1340
- moveString = moveString ? `${moveString} ${prefix}` : prefix;
1341
- }
1342
- else if (move.color === 'w') {
1343
- // store the previous generated move_string if we have one
1344
- if (moveString.length) {
1345
- moves.push(moveString);
1346
- }
1347
- moveString = this._moveNumber + '.';
1348
- }
1349
- moveString =
1350
- moveString + ' ' + this._moveToSan(move, this._moves({ legal: true }));
1351
- this._makeMove(move);
1352
- }
1353
- // are there any other leftover moves?
1354
- if (moveString.length) {
1355
- moves.push(appendComment(moveString));
1356
- }
1357
- // is there a result?
1358
- if (typeof this._header.Result !== 'undefined') {
1359
- moves.push(this._header.Result);
1360
- }
1361
- /*
1362
- * history should be back to what it was before we started generating PGN,
1363
- * so join together moves
1364
- */
1365
- if (maxWidth === 0) {
1366
- return result.join('') + moves.join(' ');
1367
- }
1368
- // TODO (jah): huh?
1369
- const strip = function () {
1370
- if (result.length > 0 && result[result.length - 1] === ' ') {
1371
- result.pop();
1372
- return true;
1373
- }
1374
- return false;
1375
- };
1376
- // NB: this does not preserve comment whitespace.
1377
- const wrapComment = function (width, move) {
1378
- for (const token of move.split(' ')) {
1379
- if (!token) {
1380
- continue;
1381
- }
1382
- if (width + token.length > maxWidth) {
1383
- while (strip()) {
1384
- width--;
1385
- }
1386
- result.push(newline);
1387
- width = 0;
1388
- }
1389
- result.push(token);
1390
- width += token.length;
1391
- result.push(' ');
1392
- width++;
1393
- }
1394
- if (strip()) {
1395
- width--;
1396
- }
1397
- return width;
1398
- };
1399
- // wrap the PGN output at max_width
1400
- let currentWidth = 0;
1401
- for (let i = 0; i < moves.length; i++) {
1402
- if (currentWidth + moves[i].length > maxWidth) {
1403
- if (moves[i].includes('{')) {
1404
- currentWidth = wrapComment(currentWidth, moves[i]);
1405
- continue;
1406
- }
1407
- }
1408
- // if the current move will push past max_width
1409
- if (currentWidth + moves[i].length > maxWidth && i !== 0) {
1410
- // don't end the line with whitespace
1411
- if (result[result.length - 1] === ' ') {
1412
- result.pop();
1413
- }
1414
- result.push(newline);
1415
- currentWidth = 0;
1416
- }
1417
- else if (i !== 0) {
1418
- result.push(' ');
1419
- currentWidth++;
1420
- }
1421
- result.push(moves[i]);
1422
- currentWidth += moves[i].length;
1423
- }
1424
- return result.join('');
1425
- }
1426
- /*
1427
- * @deprecated Use `setHeader` and `getHeaders` instead.
1428
- */
1429
- header(...args) {
1430
- for (let i = 0; i < args.length; i += 2) {
1431
- if (typeof args[i] === 'string' && typeof args[i + 1] === 'string') {
1432
- this._header[args[i]] = args[i + 1];
1433
- }
1434
- }
1435
- return this._header;
1436
- }
1437
- setHeader(key, value) {
1438
- this._header[key] = value;
1439
- return this._header;
1440
- }
1441
- removeHeader(key) {
1442
- if (key in this._header) {
1443
- delete this._header[key];
1444
- return true;
1445
- }
1446
- return false;
1447
- }
1448
- getHeaders() {
1449
- return this._header;
1450
- }
1451
- loadPgn(pgn, { strict = false, newlineChar = '\r?\n', } = {}) {
1452
- function mask(str) {
1453
- return str.replace(/\\/g, '\\');
1454
- }
1455
- function parsePgnHeader(header) {
1456
- const headerObj = {};
1457
- const headers = header.split(new RegExp(mask(newlineChar)));
1458
- let key = '';
1459
- let value = '';
1460
- for (let i = 0; i < headers.length; i++) {
1461
- const regex = /^\s*\[\s*([A-Za-z]+)\s*"(.*)"\s*\]\s*$/;
1462
- key = headers[i].replace(regex, '$1');
1463
- value = headers[i].replace(regex, '$2');
1464
- if (key.trim().length > 0) {
1465
- headerObj[key] = value;
1466
- }
1467
- }
1468
- return headerObj;
1469
- }
1470
- // strip whitespace from head/tail of PGN block
1471
- pgn = pgn.trim();
1472
- /*
1473
- * RegExp to split header. Takes advantage of the fact that header and movetext
1474
- * will always have a blank line between them (ie, two newline_char's). Handles
1475
- * case where movetext is empty by matching newlineChar until end of string is
1476
- * matched - effectively trimming from the end extra newlineChar.
1477
- *
1478
- * With default newline_char, will equal:
1479
- * /^(\[((?:\r?\n)|.)*\])((?:\s*\r?\n){2}|(?:\s*\r?\n)*$)/
1480
- */
1481
- const headerRegex = new RegExp('^(\\[((?:' +
1482
- mask(newlineChar) +
1483
- ')|.)*\\])' +
1484
- '((?:\\s*' +
1485
- mask(newlineChar) +
1486
- '){2}|(?:\\s*' +
1487
- mask(newlineChar) +
1488
- ')*$)');
1489
- // If no header given, begin with moves.
1490
- const headerRegexResults = headerRegex.exec(pgn);
1491
- const headerString = headerRegexResults
1492
- ? headerRegexResults.length >= 2
1493
- ? headerRegexResults[1]
1494
- : ''
1495
- : '';
1496
- // Put the board in the starting position
1497
- this.reset();
1498
- // parse PGN header
1499
- const headers = parsePgnHeader(headerString);
1500
- let fen = '';
1501
- for (const key in headers) {
1502
- // check to see user is including fen (possibly with wrong tag case)
1503
- if (key.toLowerCase() === 'fen') {
1504
- fen = headers[key];
1505
- }
1506
- this.header(key, headers[key]);
1507
- }
1508
- /*
1509
- * the permissive parser should attempt to load a fen tag, even if it's the
1510
- * wrong case and doesn't include a corresponding [SetUp "1"] tag
1511
- */
1512
- if (!strict) {
1513
- if (fen) {
1514
- this.load(fen, { preserveHeaders: true });
1515
- }
1516
- }
1517
- else {
1518
- /*
1519
- * strict parser - load the starting position indicated by [Setup '1']
1520
- * and [FEN position]
1521
- */
1522
- if (headers['SetUp'] === '1') {
1523
- if (!('FEN' in headers)) {
1524
- throw new Error('Invalid PGN: FEN tag must be supplied with SetUp tag');
1525
- }
1526
- // don't clear the headers when loading
1527
- this.load(headers['FEN'], { preserveHeaders: true });
1528
- }
1529
- }
1530
- /*
1531
- * NB: the regexes below that delete move numbers, recursive annotations,
1532
- * and numeric annotation glyphs may also match text in comments. To
1533
- * prevent this, we transform comments by hex-encoding them in place and
1534
- * decoding them again after the other tokens have been deleted.
1535
- *
1536
- * While the spec states that PGN files should be ASCII encoded, we use
1537
- * {en,de}codeURIComponent here to support arbitrary UTF8 as a convenience
1538
- * for modern users
1539
- */
1540
- function toHex(s) {
1541
- return Array.from(s)
1542
- .map(function (c) {
1543
- /*
1544
- * encodeURI doesn't transform most ASCII characters, so we handle
1545
- * these ourselves
1546
- */
1547
- return c.charCodeAt(0) < 128
1548
- ? c.charCodeAt(0).toString(16)
1549
- : encodeURIComponent(c).replace(/%/g, '').toLowerCase();
1550
- })
1551
- .join('');
1552
- }
1553
- function fromHex(s) {
1554
- return s.length == 0
1555
- ? ''
1556
- : decodeURIComponent('%' + (s.match(/.{1,2}/g) || []).join('%'));
1557
- }
1558
- const encodeComment = function (s) {
1559
- s = s.replace(new RegExp(mask(newlineChar), 'g'), ' ');
1560
- return `{${toHex(s.slice(1, s.length - 1))}}`;
1561
- };
1562
- const decodeComment = function (s) {
1563
- if (s.startsWith('{') && s.endsWith('}')) {
1564
- return fromHex(s.slice(1, s.length - 1));
1565
- }
1566
- };
1567
- // delete header to get the moves
1568
- let ms = pgn
1569
- .replace(headerString, '')
1570
- .replace(
1571
- // encode comments so they don't get deleted below
1572
- new RegExp(`({[^}]*})+?|;([^${mask(newlineChar)}]*)`, 'g'), function (_match, bracket, semicolon) {
1573
- return bracket !== undefined
1574
- ? encodeComment(bracket)
1575
- : ' ' + encodeComment(`{${semicolon.slice(1)}}`);
1576
- })
1577
- .replace(new RegExp(mask(newlineChar), 'g'), ' ');
1578
- // delete recursive annotation variations
1579
- const ravRegex = /(\([^()]+\))+?/g;
1580
- while (ravRegex.test(ms)) {
1581
- ms = ms.replace(ravRegex, '');
1582
- }
1583
- // delete move numbers
1584
- ms = ms.replace(/\d+\.(\.\.)?/g, '');
1585
- // delete ... indicating black to move
1586
- ms = ms.replace(/\.\.\./g, '');
1587
- /* delete numeric annotation glyphs */
1588
- ms = ms.replace(/\$\d+/g, '');
1589
- // trim and get array of moves
1590
- let moves = ms.trim().split(new RegExp(/\s+/));
1591
- // delete empty entries
1592
- moves = moves.filter((move) => move !== '');
1593
- let result = '';
1594
- for (let halfMove = 0; halfMove < moves.length; halfMove++) {
1595
- const comment = decodeComment(moves[halfMove]);
1596
- if (comment !== undefined) {
1597
- this._comments[this.fen()] = comment;
1598
- continue;
1599
- }
1600
- const move = this._moveFromSan(moves[halfMove], strict);
1601
- // invalid move
1602
- if (move == null) {
1603
- // was the move an end of game marker
1604
- if (TERMINATION_MARKERS.indexOf(moves[halfMove]) > -1) {
1605
- result = moves[halfMove];
1606
- }
1607
- else {
1608
- throw new Error(`Invalid move in PGN: ${moves[halfMove]}`);
1609
- }
1610
- }
1611
- else {
1612
- // reset the end of game marker if making a valid move
1613
- result = '';
1614
- this._makeMove(move);
1615
- this._incPositionCount(this.fen());
1616
- }
1617
- }
1618
- /*
1619
- * Per section 8.2.6 of the PGN spec, the Result tag pair must match match
1620
- * the termination marker. Only do this when headers are present, but the
1621
- * result tag is missing
1622
- */
1623
- if (result && Object.keys(this._header).length && !this._header['Result']) {
1624
- this.header('Result', result);
1625
- }
1626
- }
1627
- /*
1628
- * Convert a move from 0x88 coordinates to Standard Algebraic Notation
1629
- * (SAN)
1630
- *
1631
- * @param {boolean} strict Use the strict SAN parser. It will throw errors
1632
- * on overly disambiguated moves (see below):
1633
- *
1634
- * r1bqkbnr/ppp2ppp/2n5/1B1pP3/4P3/8/PPPP2PP/RNBQK1NR b KQkq - 2 4
1635
- * 4. ... Nge7 is overly disambiguated because the knight on c6 is pinned
1636
- * 4. ... Ne7 is technically the valid SAN
1637
- */
1638
- _moveToSan(move, moves) {
1639
- let output = '';
1640
- if (move.flags & BITS.KSIDE_CASTLE) {
1641
- output = 'O-O';
1642
- }
1643
- else if (move.flags & BITS.QSIDE_CASTLE) {
1644
- output = 'O-O-O';
1645
- }
1646
- else {
1647
- if (move.piece !== PAWN) {
1648
- const disambiguator = getDisambiguator(move, moves);
1649
- output += move.piece.toUpperCase() + disambiguator;
1650
- }
1651
- if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
1652
- if (move.piece === PAWN) {
1653
- output += algebraic(move.from)[0];
1654
- }
1655
- output += 'x';
1656
- }
1657
- output += algebraic(move.to);
1658
- if (move.promotion) {
1659
- output += '=' + move.promotion.toUpperCase();
1660
- }
1661
- }
1662
- this._makeMove(move);
1663
- if (this.isCheck()) {
1664
- if (this.isCheckmate()) {
1665
- output += '#';
1666
- }
1667
- else {
1668
- output += '+';
1669
- }
1670
- }
1671
- this._undoMove();
1672
- return output;
1673
- }
1674
- // convert a move from Standard Algebraic Notation (SAN) to 0x88 coordinates
1675
- _moveFromSan(move, strict = false) {
1676
- // strip off any move decorations: e.g Nf3+?! becomes Nf3
1677
- const cleanMove = strippedSan(move);
1678
- let pieceType = inferPieceType(cleanMove);
1679
- let moves = this._moves({ legal: true, piece: pieceType });
1680
- // strict parser
1681
- for (let i = 0, len = moves.length; i < len; i++) {
1682
- if (cleanMove === strippedSan(this._moveToSan(moves[i], moves))) {
1683
- return moves[i];
1684
- }
1685
- }
1686
- // the strict parser failed
1687
- if (strict) {
1688
- return null;
1689
- }
1690
- let piece = undefined;
1691
- let matches = undefined;
1692
- let from = undefined;
1693
- let to = undefined;
1694
- let promotion = undefined;
1695
- /*
1696
- * The default permissive (non-strict) parser allows the user to parse
1697
- * non-standard chess notations. This parser is only run after the strict
1698
- * Standard Algebraic Notation (SAN) parser has failed.
1699
- *
1700
- * When running the permissive parser, we'll run a regex to grab the piece, the
1701
- * to/from square, and an optional promotion piece. This regex will
1702
- * parse common non-standard notation like: Pe2-e4, Rc1c4, Qf3xf7,
1703
- * f7f8q, b1c3
1704
- *
1705
- * NOTE: Some positions and moves may be ambiguous when using the permissive
1706
- * parser. For example, in this position: 6k1/8/8/B7/8/8/8/BN4K1 w - - 0 1,
1707
- * the move b1c3 may be interpreted as Nc3 or B1c3 (a disambiguated bishop
1708
- * move). In these cases, the permissive parser will default to the most
1709
- * basic interpretation (which is b1c3 parsing to Nc3).
1710
- */
1711
- let overlyDisambiguated = false;
1712
- matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h][1-8])x?-?([a-h][1-8])([qrbnQRBN])?/);
1713
- if (matches) {
1714
- piece = matches[1];
1715
- from = matches[2];
1716
- to = matches[3];
1717
- promotion = matches[4];
1718
- if (from.length == 1) {
1719
- overlyDisambiguated = true;
1720
- }
1721
- }
1722
- else {
1723
- /*
1724
- * The [a-h]?[1-8]? portion of the regex below handles moves that may be
1725
- * overly disambiguated (e.g. Nge7 is unnecessary and non-standard when
1726
- * there is one legal knight move to e7). In this case, the value of
1727
- * 'from' variable will be a rank or file, not a square.
1728
- */
1729
- matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h]?[1-8]?)x?-?([a-h][1-8])([qrbnQRBN])?/);
1730
- if (matches) {
1731
- piece = matches[1];
1732
- from = matches[2];
1733
- to = matches[3];
1734
- promotion = matches[4];
1735
- if (from.length == 1) {
1736
- overlyDisambiguated = true;
1737
- }
1738
- }
1739
- }
1740
- pieceType = inferPieceType(cleanMove);
1741
- moves = this._moves({
1742
- legal: true,
1743
- piece: piece ? piece : pieceType,
1744
- });
1745
- if (!to) {
1746
- return null;
1747
- }
1748
- for (let i = 0, len = moves.length; i < len; i++) {
1749
- if (!from) {
1750
- // if there is no from square, it could be just 'x' missing from a capture
1751
- if (cleanMove ===
1752
- strippedSan(this._moveToSan(moves[i], moves)).replace('x', '')) {
1753
- return moves[i];
1754
- }
1755
- // hand-compare move properties with the results from our permissive regex
1756
- }
1757
- else if ((!piece || piece.toLowerCase() == moves[i].piece) &&
1758
- Ox88[from] == moves[i].from &&
1759
- Ox88[to] == moves[i].to &&
1760
- (!promotion || promotion.toLowerCase() == moves[i].promotion)) {
1761
- return moves[i];
1762
- }
1763
- else if (overlyDisambiguated) {
1764
- /*
1765
- * SPECIAL CASE: we parsed a move string that may have an unneeded
1766
- * rank/file disambiguator (e.g. Nge7). The 'from' variable will
1767
- */
1768
- const square = algebraic(moves[i].from);
1769
- if ((!piece || piece.toLowerCase() == moves[i].piece) &&
1770
- Ox88[to] == moves[i].to &&
1771
- (from == square[0] || from == square[1]) &&
1772
- (!promotion || promotion.toLowerCase() == moves[i].promotion)) {
1773
- return moves[i];
1774
- }
1775
- }
1776
- }
1777
- return null;
1778
- }
1779
- ascii() {
1780
- let s = ' +------------------------+\n';
1781
- for (let i = Ox88.a8; i <= Ox88.h1; i++) {
1782
- // display the rank
1783
- if (file(i) === 0) {
1784
- s += ' ' + '87654321'[rank(i)] + ' |';
1785
- }
1786
- if (this._board[i]) {
1787
- const piece = this._board[i].type;
1788
- const color = this._board[i].color;
1789
- const symbol = color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
1790
- s += ' ' + symbol + ' ';
1791
- }
1792
- else {
1793
- s += ' . ';
1794
- }
1795
- if ((i + 1) & 0x88) {
1796
- s += '|\n';
1797
- i += 8;
1798
- }
1799
- }
1800
- s += ' +------------------------+\n';
1801
- s += ' a b c d e f g h';
1802
- return s;
1803
- }
1804
- perft(depth) {
1805
- const moves = this._moves({ legal: false });
1806
- let nodes = 0;
1807
- const color = this._turn;
1808
- for (let i = 0, len = moves.length; i < len; i++) {
1809
- this._makeMove(moves[i]);
1810
- if (!this._isKingAttacked(color)) {
1811
- if (depth - 1 > 0) {
1812
- nodes += this.perft(depth - 1);
1813
- }
1814
- else {
1815
- nodes++;
1816
- }
1817
- }
1818
- this._undoMove();
1819
- }
1820
- return nodes;
1821
- }
1822
- turn() {
1823
- return this._turn;
1824
- }
1825
- board() {
1826
- const output = [];
1827
- let row = [];
1828
- for (let i = Ox88.a8; i <= Ox88.h1; i++) {
1829
- if (this._board[i] == null) {
1830
- row.push(null);
1831
- }
1832
- else {
1833
- row.push({
1834
- square: algebraic(i),
1835
- type: this._board[i].type,
1836
- color: this._board[i].color,
1837
- });
1838
- }
1839
- if ((i + 1) & 0x88) {
1840
- output.push(row);
1841
- row = [];
1842
- i += 8;
1843
- }
1844
- }
1845
- return output;
1846
- }
1847
- squareColor(square) {
1848
- if (square in Ox88) {
1849
- const sq = Ox88[square];
1850
- return (rank(sq) + file(sq)) % 2 === 0 ? 'light' : 'dark';
1851
- }
1852
- return null;
1853
- }
1854
- history({ verbose = false } = {}) {
1855
- const reversedHistory = [];
1856
- const moveHistory = [];
1857
- while (this._history.length > 0) {
1858
- reversedHistory.push(this._undoMove());
1859
- }
1860
- while (true) {
1861
- const move = reversedHistory.pop();
1862
- if (!move) {
1863
- break;
1864
- }
1865
- if (verbose) {
1866
- moveHistory.push(new Move$1(this, move));
1867
- }
1868
- else {
1869
- moveHistory.push(this._moveToSan(move, this._moves()));
1870
- }
1871
- this._makeMove(move);
1872
- }
1873
- return moveHistory;
1874
- }
1875
- /*
1876
- * Keeps track of position occurrence counts for the purpose of repetition
1877
- * checking. All three methods (`_inc`, `_dec`, and `_get`) trim the
1878
- * irrelevent information from the fen, initialising new positions, and
1879
- * removing old positions from the record if their counts are reduced to 0.
1880
- */
1881
- _getPositionCount(fen) {
1882
- const trimmedFen = trimFen(fen);
1883
- return this._positionCount[trimmedFen] || 0;
1884
- }
1885
- _incPositionCount(fen) {
1886
- const trimmedFen = trimFen(fen);
1887
- if (this._positionCount[trimmedFen] === undefined) {
1888
- this._positionCount[trimmedFen] = 0;
1889
- }
1890
- this._positionCount[trimmedFen] += 1;
1891
- }
1892
- _decPositionCount(fen) {
1893
- const trimmedFen = trimFen(fen);
1894
- if (this._positionCount[trimmedFen] === 1) {
1895
- delete this._positionCount[trimmedFen];
1896
- }
1897
- else {
1898
- this._positionCount[trimmedFen] -= 1;
1899
- }
1900
- }
1901
- _pruneComments() {
1902
- const reversedHistory = [];
1903
- const currentComments = {};
1904
- const copyComment = (fen) => {
1905
- if (fen in this._comments) {
1906
- currentComments[fen] = this._comments[fen];
1907
- }
1908
- };
1909
- while (this._history.length > 0) {
1910
- reversedHistory.push(this._undoMove());
1911
- }
1912
- copyComment(this.fen());
1913
- while (true) {
1914
- const move = reversedHistory.pop();
1915
- if (!move) {
1916
- break;
1917
- }
1918
- this._makeMove(move);
1919
- copyComment(this.fen());
1920
- }
1921
- this._comments = currentComments;
1922
- }
1923
- getComment() {
1924
- return this._comments[this.fen()];
1925
- }
1926
- setComment(comment) {
1927
- this._comments[this.fen()] = comment.replace('{', '[').replace('}', ']');
1928
- }
1929
- /**
1930
- * @deprecated Renamed to `removeComment` for consistency
1931
- */
1932
- deleteComment() {
1933
- return this.removeComment();
1934
- }
1935
- removeComment() {
1936
- const comment = this._comments[this.fen()];
1937
- delete this._comments[this.fen()];
1938
- return comment;
1939
- }
1940
- getComments() {
1941
- this._pruneComments();
1942
- return Object.keys(this._comments).map((fen) => {
1943
- return { fen: fen, comment: this._comments[fen] };
1944
- });
1945
- }
1946
- /**
1947
- * @deprecated Renamed to `removeComments` for consistency
1948
- */
1949
- deleteComments() {
1950
- return this.removeComments();
1951
- }
1952
- removeComments() {
1953
- this._pruneComments();
1954
- return Object.keys(this._comments).map((fen) => {
1955
- const comment = this._comments[fen];
1956
- delete this._comments[fen];
1957
- return { fen: fen, comment: comment };
1958
- });
1959
- }
1960
- setCastlingRights(color, rights) {
1961
- for (const side of [KING, QUEEN]) {
1962
- if (rights[side] !== undefined) {
1963
- if (rights[side]) {
1964
- this._castling[color] |= SIDES[side];
1965
- }
1966
- else {
1967
- this._castling[color] &= ~SIDES[side];
1968
- }
1969
- }
1970
- }
1971
- this._updateCastlingRights();
1972
- const result = this.getCastlingRights(color);
1973
- return ((rights[KING] === undefined || rights[KING] === result[KING]) &&
1974
- (rights[QUEEN] === undefined || rights[QUEEN] === result[QUEEN]));
1975
- }
1976
- getCastlingRights(color) {
1977
- return {
1978
- [KING]: (this._castling[color] & SIDES[KING]) !== 0,
1979
- [QUEEN]: (this._castling[color] & SIDES[QUEEN]) !== 0,
1980
- };
1981
- }
1982
- moveNumber() {
1983
- return this._moveNumber;
1984
- }
1985
- }
1986
-
1987
- const animationTime = {
1988
- 'fast': 200,
1989
- 'slow': 600,
1990
- 'normal': 400,
1991
- 'verySlow': 1000,
1992
- 'veryFast': 100
1993
- };
1994
-
1995
- const boolValues = {
1996
- 'true': true,
1997
- 'false': false,
1998
- 'none': false,
1999
- 1: true,
2000
- 0: false
2001
- };
2002
-
2003
- const transitionFunctions = {
2004
- 'ease': 'ease',
2005
- 'linear': 'linear',
2006
- 'ease-in': 'ease-in',
2007
- 'ease-out': 'ease-out',
2008
- 'ease-in-out': 'ease-in-out',
2009
- 'none': null
2010
- };
2011
-
2012
- class ChessboardConfig {
2013
- constructor(settings) {
2014
- const defaults = {
2015
- id: 'board',
2016
- position: 'start',
2017
- orientation: 'w',
2018
- mode: 'normal',
2019
- size: 'auto',
2020
- draggable: true,
2021
- hints: true,
2022
- clickable: true,
2023
- movableColors: 'both',
2024
- moveHighlight: true,
2025
- overHighlight: true,
2026
- moveAnimation: 'ease',
2027
- moveTime: 'fast',
2028
- dropOffBoard: 'snapback',
2029
- snapbackTime: 'fast',
2030
- snapbackAnimation: 'ease',
2031
- fadeTime: 'fast',
2032
- fadeAnimation: 'ease',
2033
- ratio: 0.9,
2034
- piecesPath: '../assets/themes/default',
2035
- onMove: () => true,
2036
- onMoveEnd: () => true,
2037
- onChange: () => true,
2038
- onDragStart: () => true,
2039
- onDragMove: () => true,
2040
- onDrop: () => true,
2041
- onSnapbackEnd: () => true,
2042
- whiteSquare: '#f0d9b5',
2043
- blackSquare: '#b58863',
2044
- highlight: 'yellow',
2045
- selectedSquareWhite: '#ababaa',
2046
- selectedSquareBlack: '#ababaa',
2047
- movedSquareWhite: '#f1f1a0',
2048
- movedSquareBlack: '#e9e981',
2049
- choiceSquare: 'white',
2050
- coverSquare: 'black',
2051
- hintColor: '#ababaa'
2052
- };
2053
-
2054
- const config = Object.assign({}, defaults, settings);
2055
-
2056
- this.id_div = config.id;
2057
- this.position = config.position;
2058
- this.orientation = config.orientation;
2059
- this.mode = config.mode;
2060
- this.dropOffBoard = config.dropOffBoard;
2061
- this.size = config.size;
2062
- this.movableColors = config.movableColors;
2063
- this.piecesPath = config.piecesPath;
2064
- this.onMove = config.onMove;
2065
- this.onMoveEnd = config.onMoveEnd;
2066
- this.onChange = config.onChange;
2067
- this.onDragStart = config.onDragStart;
2068
- this.onDragMove = config.onDragMove;
2069
- this.onDrop = config.onDrop;
2070
- this.onSnapbackEnd = config.onSnapbackEnd;
2071
-
2072
- this.moveAnimation = this.setTransitionFunction(config.moveAnimation);
2073
- this.snapbackAnimation = this.setTransitionFunction(config.snapbackAnimation);
2074
- this.fadeAnimation = this.setTransitionFunction(config.fadeAnimation);
2075
-
2076
- this.hints = this.setBoolean(config.hints);
2077
- this.clickable = this.setBoolean(config.clickable);
2078
- this.draggable = this.setBoolean(config.draggable);
2079
- this.moveHighlight = this.setBoolean(config.moveHighlight);
2080
- this.overHighlight = this.setBoolean(config.overHighlight);
2081
-
2082
- this.moveTime = this.setTime(config.moveTime);
2083
- this.snapbackTime = this.setTime(config.snapbackTime);
2084
- this.fadeTime = this.setTime(config.fadeTime);
2085
-
2086
- this.setCSSProperty('pieceRatio', config.ratio);
2087
- this.setCSSProperty('whiteSquare', config.whiteSquare);
2088
- this.setCSSProperty('blackSquare', config.blackSquare);
2089
- this.setCSSProperty('highlightSquare', config.highlight);
2090
- this.setCSSProperty('selectedSquareWhite', config.selectedSquareWhite);
2091
- this.setCSSProperty('selectedSquareBlack', config.selectedSquareBlack);
2092
- this.setCSSProperty('movedSquareWhite', config.movedSquareWhite);
2093
- this.setCSSProperty('movedSquareBlack', config.movedSquareBlack);
2094
- this.setCSSProperty('choiceSquare', config.choiceSquare);
2095
- this.setCSSProperty('coverSquare', config.coverSquare);
2096
- this.setCSSProperty('hintColor', config.hintColor);
2097
-
2098
- // Configure modes
2099
- if (this.mode === 'creative') {
2100
- this.onlyLegalMoves = false;
2101
- this.hints = false;
2102
- } else if (this.mode === 'normal') {
2103
- this.onlyLegalMoves = true;
2104
- }
2105
- }
2106
-
2107
- setCSSProperty(property, value) {
2108
- document.documentElement.style.setProperty(`--${property}`, value);
2109
- }
2110
-
2111
- setOrientation(orientation) {
2112
- this.orientation = orientation;
2113
- return this;
2114
- }
2115
-
2116
- setTime(value) {
2117
- if (typeof value === 'number') return value;
2118
- if (value in animationTime) return animationTime[value];
2119
- throw new Error('Invalid time value');
2120
- }
2121
-
2122
- setBoolean(value) {
2123
- if (typeof value === 'boolean') return value;
2124
- if (value in boolValues) return boolValues[value];
2125
- throw new Error('Invalid boolean value');
2126
- }
2127
-
2128
- setTransitionFunction(value) {
2129
- // Handle boolean values - true means use default 'ease', false/null means no animation
2130
- if (typeof value === 'boolean') {
2131
- return value ? transitionFunctions['ease'] : null;
2132
- }
2133
-
2134
- // Handle string values
2135
- if (typeof value === 'string' && value in transitionFunctions) {
2136
- return transitionFunctions[value];
2137
- }
2138
-
2139
- // Handle null/undefined
2140
- if (value === null || value === undefined) {
2141
- return null;
2142
- }
2143
-
2144
- throw new Error('Invalid transition function');
2145
- }
2146
- }
2147
-
2148
- class Piece {
2149
- constructor(color, type, src, opacity = 1) {
2150
- this.color = color;
2151
- this.type = type;
2152
- this.id = this.getId();
2153
- this.src = src;
2154
- this.element = this.createElement(src, opacity);
2155
-
2156
- this.check();
2157
- }
2158
-
2159
- getId() { return this.type + this.color }
2160
-
2161
- createElement(opacity) {
2162
- let element = document.createElement("img");
2163
- element.classList.add("piece");
2164
- element.id = this.id;
2165
- element.src = this.src;
2166
- element.style.opacity = opacity;
2167
- return element;
2168
- }
2169
-
2170
- visible() { this.element.style.opacity = 1; }
2171
-
2172
- invisible() { this.element.style.opacity = 0; }
2173
-
2174
- fadeIn(duration, speed, transition_f) {
2175
- let start = performance.now();
2176
- let opacity = 0;
2177
- let piece = this;
2178
- let fade = function () {
2179
- let elapsed = performance.now() - start;
2180
- opacity = transition_f(elapsed, duration, speed);
2181
- piece.element.style.opacity = opacity;
2182
- if (elapsed < duration) {
2183
- requestAnimationFrame(fade);
2184
- } else {
2185
- piece.element.style.opacity = 1;
2186
- }
2187
- };
2188
- fade();
2189
- }
2190
-
2191
- fadeOut(duration, speed, transition_f) {
2192
- let start = performance.now();
2193
- let opacity = 1;
2194
- let piece = this;
2195
- let fade = function () {
2196
- let elapsed = performance.now() - start;
2197
- opacity = 1 - transition_f(elapsed, duration, speed);
2198
- piece.element.style.opacity = opacity;
2199
- if (elapsed < duration) {
2200
- requestAnimationFrame(fade);
2201
- } else {
2202
- piece.element.style.opacity = 0;
2203
- }
2204
- };
2205
- fade();
2206
- }
2207
-
2208
- setDrag(f) {
2209
- this.element.ondragstart = (e) => { e.preventDefault(); };
2210
- this.element.onmousedown = f;
2211
- }
2212
-
2213
- destroy() {
2214
- this.element.remove();
2215
- }
2216
-
2217
- translate(to, duration, transition_f, speed, callback = null) {
2218
-
2219
- let sourceRect = this.element.getBoundingClientRect();
2220
- let targetRect = to.getBoundingClientRect();
2221
- let x_start = sourceRect.left + sourceRect.width / 2;
2222
- let y_start = sourceRect.top + sourceRect.height / 2;
2223
- let x_end = targetRect.left + targetRect.width / 2;
2224
- let y_end = targetRect.top + targetRect.height / 2;
2225
- let dx = x_end - x_start;
2226
- let dy = y_end - y_start;
2227
-
2228
- let keyframes = [
2229
- { transform: 'translate(0, 0)' },
2230
- { transform: `translate(${dx}px, ${dy}px)` }
2231
- ];
2232
-
2233
- if (this.element.animate) {
2234
- let animation = this.element.animate(keyframes, {
2235
- duration: duration,
2236
- easing: 'ease',
2237
- fill: 'none'
2238
- });
2239
-
2240
- animation.onfinish = () => {
2241
- if (callback) callback();
2242
- this.element.style = '';
2243
- };
2244
- } else {
2245
- this.element.style.transition = `transform ${duration}ms ease`;
2246
- this.element.style.transform = `translate(${dx}px, ${dy}px)`;
2247
- if (callback) callback();
2248
- this.element.style = '';
2249
- }
2250
- }
2251
-
2252
- check() {
2253
- if (['p', 'r', 'n', 'b', 'q', 'k'].indexOf(this.type) === -1) {
2254
- throw new Error("Invalid piece type");
2255
- }
2256
-
2257
- if (['w', 'b'].indexOf(this.color) === -1) {
2258
- throw new Error("Invalid piece color");
2259
- }
2260
- }
2261
- }
2262
-
2263
- class Square {
2264
-
2265
- constructor(row, col) {
2266
- this.row = row;
2267
- this.col = col;
2268
- this.id = this.getId();
2269
- this.element = this.createElement();
2270
- this.piece = null;
2271
- }
2272
-
2273
- getPiece() {
2274
- return this.piece;
2275
- }
2276
-
2277
- opposite() {
2278
- this.row = 9 - this.row;
2279
- this.col = 9 - this.col;
2280
- this.id = this.getId();
2281
- this.element = this.resetElement();
2282
- }
2283
-
2284
- isWhite() {
2285
- return (this.row + this.col) % 2 === 0;
2286
- }
2287
-
2288
- getId() {
2289
- let letters = 'abcdefgh';
2290
- let letter = letters[this.col - 1];
2291
- return letter + this.row;
2292
- }
2293
-
2294
- resetElement() {
2295
- this.element.id = this.id;
2296
- this.element.className = '';
2297
- this.element.classList.add('square');
2298
- this.element.classList.add(this.isWhite() ? 'whiteSquare' : 'blackSquare');
2299
- }
2300
-
2301
- createElement() {
2302
- let element = document.createElement('div');
2303
- element.id = this.id;
2304
- element.classList.add('square');
2305
- element.classList.add(this.isWhite() ? 'whiteSquare' : 'blackSquare');
2306
- return element;
2307
- }
2308
-
2309
- getElement() {
2310
- return this.element;
2311
- }
2312
-
2313
- getBoundingClientRect() {
2314
- return this.element.getBoundingClientRect();
2315
- }
2316
-
2317
- removePiece() {
2318
- if (!this.piece) {
2319
- return null;
2320
- }
2321
- this.element.removeChild(this.piece.element);
2322
- const piece = this.piece;
2323
- this.piece = null;
2324
- return piece;
2325
- }
2326
-
2327
- addEventListener(event, callback) {
2328
- this.element.addEventListener(event, callback);
2329
- }
2330
-
2331
- putPiece(piece) {
2332
- this.piece = piece;
2333
- this.element.appendChild(piece.element);
2334
- }
2335
-
2336
- putHint(catchable) {
2337
- if (this.element.querySelector('.hint')) {
2338
- return;
2339
- }
2340
- let hint = document.createElement("div");
2341
- hint.classList.add('hint');
2342
- this.element.appendChild(hint);
2343
- if (catchable) {
2344
- hint.classList.add('catchable');
2345
- }
2346
- }
2347
-
2348
- removeHint() {
2349
- let hint = this.element.querySelector('.hint');
2350
- if (hint) {
2351
- this.element.removeChild(hint);
2352
- }
2353
- }
2354
-
2355
- select() {
2356
- this.element.classList.add(this.isWhite() ? 'selectedSquareWhite' : 'selectedSquareBlack');
2357
- }
2358
-
2359
- deselect() {
2360
- this.element.classList.remove('selectedSquareWhite');
2361
- this.element.classList.remove('selectedSquareBlack');
2362
- }
2363
-
2364
- moved() {
2365
- this.element.classList.add(this.isWhite() ? 'movedSquareWhite' : 'movedSquareBlack');
2366
- }
2367
-
2368
- unmoved() {
2369
- this.element.classList.remove('movedSquareWhite');
2370
- this.element.classList.remove('movedSquareBlack');
2371
- }
2372
-
2373
- highlight() {
2374
- this.element.classList.add('highlighted');
2375
- }
2376
-
2377
- dehighlight() {
2378
- this.element.classList.remove('highlighted');
2379
- }
2380
-
2381
- putCover(callback) {
2382
- let cover = document.createElement("div");
2383
- cover.classList.add('square');
2384
- cover.classList.add('cover');
2385
- this.element.appendChild(cover);
2386
- cover.addEventListener('click', (e) => {
2387
- e.stopPropagation();
2388
- callback();
2389
- });
2390
- }
2391
-
2392
- removeCover() {
2393
- let cover = this.element.querySelector('.cover');
2394
- if (cover) {
2395
- this.element.removeChild(cover);
2396
- }
2397
- }
2398
-
2399
- putPromotion(src, callback) {
2400
- let choice = document.createElement("div");
2401
- choice.classList.add('square');
2402
- choice.classList.add('choice');
2403
- this.element.appendChild(choice);
2404
- let img = document.createElement("img");
2405
- img.classList.add("piece");
2406
- img.classList.add("choicable");
2407
- img.src = src;
2408
- choice.appendChild(img);
2409
- choice.addEventListener('click', (e) => {
2410
- e.stopPropagation();
2411
- callback();
2412
- });
2413
-
2414
- }
2415
-
2416
- removePromotion() {
2417
- let choice = this.element.querySelector('.choice');
2418
- if (choice) {
2419
- choice.removeChild(choice.firstChild);
2420
- this.element.removeChild(choice);
2421
- }
2422
- }
2423
-
2424
- destroy() {
2425
- this.element.remove();
2426
- }
2427
-
2428
- hasPiece() {
2429
- return this.piece !== null;
2430
- }
2431
-
2432
- getColor() {
2433
- return this.piece.getColor();
2434
- }
2435
-
2436
- check() {
2437
- if (this.row < 1 || this.row > 8) {
2438
- throw new Error("Invalid square: row is out of bounds");
2439
- }
2440
- if (this.col < 1 || this.col > 8) {
2441
- throw new Error("Invalid square: col is out of bounds");
2442
- }
2443
-
2444
- }
2445
- }
2446
-
2447
- class Move {
2448
-
2449
- constructor(from, to, promotion = null, check = false) {
2450
- this.piece = from ? from.getPiece() : null;
2451
- this.from = from;
2452
- this.to = to;
2453
- this.promotion = promotion;
2454
-
2455
- if (check) this.check();
2456
- }
2457
-
2458
- hasPromotion() {
2459
- return this.promotion !== null;
2460
- }
2461
-
2462
- setPromotion(promotion) {
2463
- this.promotion = promotion;
2464
- }
2465
-
2466
- check() {
2467
- if (this.piece === null) return false;
2468
- if (!(this.piece instanceof Piece)) return false;
2469
- if (['q', 'r', 'b', 'n', null].indexOf(this.promotion) === -1) return false;
2470
- if (!(this.from instanceof Square)) return false;
2471
- if (!(this.to instanceof Square)) return false;
2472
- if (!this.to) return false;
2473
- if (!this.from) return false;
2474
- if (this.from === this.to) return false;
2475
- return true;
2476
- }
2477
-
2478
- isLegal(game) {
2479
- let destinations = game.moves({ square: this.from.id, verbose: true }).map(move => move.to);
2480
- return destinations.indexOf(this.to.id) !== -1;
2481
- }
2482
-
2483
-
2484
- }
2485
-
2486
- /**
2487
- * Performance utilities for smooth interactions
2488
- */
2489
-
2490
- /**
2491
- * Throttle function to limit how often a function can be called
2492
- * @param {Function} func - Function to throttle
2493
- * @param {number} limit - Time limit in milliseconds
2494
- * @returns {Function} Throttled function
2495
- */
2496
- function throttle(func, limit) {
2497
- let inThrottle;
2498
- return function() {
2499
- const args = arguments;
2500
- const context = this;
2501
- if (!inThrottle) {
2502
- func.apply(context, args);
2503
- inThrottle = true;
2504
- setTimeout(() => inThrottle = false, limit);
2505
- }
2506
- };
2507
- }
2508
-
2509
- /**
2510
- * Request animation frame throttle for smooth animations
2511
- * @param {Function} func - Function to throttle
2512
- * @returns {Function} RAF throttled function
2513
- */
2514
- function rafThrottle(func) {
2515
- let isThrottled = false;
2516
- return function() {
2517
- if (isThrottled) return;
2518
-
2519
- const args = arguments;
2520
- const context = this;
2521
-
2522
- isThrottled = true;
2523
- requestAnimationFrame(() => {
2524
- func.apply(context, args);
2525
- isThrottled = false;
2526
- });
2527
- };
2528
- }
2529
-
2530
- /**
2531
- * High performance transform utility
2532
- * @param {HTMLElement} element - Element to transform
2533
- * @param {number} x - X coordinate
2534
- * @param {number} y - Y coordinate
2535
- * @param {number} scale - Scale factor
2536
- */
2537
- function setTransform(element, x, y, scale = 1) {
2538
- // Use transform3d for hardware acceleration
2539
- element.style.transform = `translate3d(${x}px, ${y}px, 0) scale(${scale})`;
2540
- }
2541
-
2542
- /**
2543
- * Reset element position efficiently
2544
- * @param {HTMLElement} element - Element to reset
2545
- */
2546
- function resetTransform(element) {
2547
- element.style.transform = '';
2548
- element.style.left = '';
2549
- element.style.top = '';
2550
- }
2551
-
2552
- /**
2553
- * Cross-browser utilities for consistent drag & drop behavior
2554
- */
2555
-
2556
- /**
2557
- * Detect browser type and version
2558
- * @returns {Object} Browser information
2559
- */
2560
- function getBrowserInfo() {
2561
- const ua = navigator.userAgent;
2562
- const isChrome = ua.includes('Chrome') && !ua.includes('Edg');
2563
- const isFirefox = ua.includes('Firefox');
2564
- const isSafari = ua.includes('Safari') && !ua.includes('Chrome');
2565
- const isEdge = ua.includes('Edg');
2566
-
2567
- return {
2568
- isChrome,
2569
- isFirefox,
2570
- isSafari,
2571
- isEdge,
2572
- devicePixelRatio: window.devicePixelRatio || 1,
2573
- userAgent: ua
2574
- };
2575
- }
2576
-
2577
- /**
2578
- * Browser-specific drag optimizations
2579
- */
2580
- const DragOptimizations = {
2581
- /**
2582
- * Apply browser-specific optimizations to an element
2583
- * @param {HTMLElement} element - Element to optimize
2584
- */
2585
- enableForDrag(element) {
2586
- const browserInfo = getBrowserInfo();
2587
-
2588
- // Base optimizations for all browsers
2589
- element.style.willChange = 'left, top';
2590
- element.style.pointerEvents = 'none'; // Prevent conflicts
2591
-
2592
- // Chrome-specific optimizations
2593
- if (browserInfo.isChrome) {
2594
- element.style.transform = 'translateZ(0)'; // Force hardware acceleration
2595
- }
2596
-
2597
- // Firefox-specific optimizations
2598
- if (browserInfo.isFirefox) {
2599
- element.style.backfaceVisibility = 'hidden';
2600
- }
2601
- },
2602
-
2603
- /**
2604
- * Clean up optimizations after drag
2605
- * @param {HTMLElement} element - Element to clean up
2606
- */
2607
- cleanupAfterDrag(element) {
2608
- element.style.willChange = 'auto';
2609
- element.style.pointerEvents = '';
2610
- element.style.transform = '';
2611
- element.style.backfaceVisibility = '';
2612
- }
2613
- };
2614
-
2615
- let Chessboard$1 = class Chessboard {
2616
-
2617
- standard_positions = {
2618
- 'start': 'start',
2619
- 'default': 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1',
2620
- }
2621
-
2622
- error_messages = {
2623
- 'invalid_position': 'Invalid position - ',
2624
- 'invalid_id_div': 'Board id not found - ',
2625
- 'invalid_value': 'Invalid value - ',
2626
- 'invalid_piece': 'Invalid piece - ',
2627
- 'invalid_square': 'Invalid square - ',
2628
- 'invalid_fen': 'Invalid fen - ',
2629
- 'invalid_orientation': 'Invalid orientation - ',
2630
- 'invalid_color': 'Invalid color - ',
2631
- 'invalid_mode': 'Invalid mode - ',
2632
- 'invalid_dropOffBoard': 'Invalid dropOffBoard - ',
2633
- 'invalid_snapbackTime': 'Invalid snapbackTime - ',
2634
- 'invalid_snapbackAnimation': 'Invalid snapbackAnimation - ',
2635
- 'invalid_fadeTime': 'Invalid fadeTime - ',
2636
- 'invalid_fadeAnimation': 'Invalid fadeAnimation - ',
2637
- 'invalid_ratio': 'Invalid ratio - ',
2638
- 'invalid_piecesPath': 'Invalid piecesPath - ',
2639
- 'invalid_onMove': 'Invalid onMove - ',
2640
- 'invalid_onMoveEnd': 'Invalid onMoveEnd - ',
2641
- 'invalid_onChange': 'Invalid onChange - ',
2642
- 'invalid_onDragStart': 'Invalid onDragStart - ',
2643
- 'invalid_onDragMove': 'Invalid onDragMove - ',
2644
- 'invalid_onDrop': 'Invalid onDrop - ',
2645
- 'invalid_onSnapbackEnd': 'Invalid onSnapbackEnd - ',
2646
- 'invalid_whiteSquare': 'Invalid whiteSquare - ',
2647
- 'invalid_blackSquare': 'Invalid blackSquare - ',
2648
- 'invalid_highlight': 'Invalid highlight - ',
2649
- 'invalid_selectedSquareWhite': 'Invalid selectedSquareWhite - ',
2650
- 'invalid_selectedSquareBlack': 'Invalid selectedSquareBlack - ',
2651
- 'invalid_movedSquareWhite': 'Invalid movedSquareWhite - ',
2652
- 'invalid_movedSquareBlack': 'Invalid movedSquareBlack - ',
2653
- 'invalid_choiceSquare': 'Invalid choiceSquare - ',
2654
- 'invalid_coverSquare': 'Invalid coverSquare - ',
2655
- 'invalid_hintColor': 'Invalid hintColor - ',
2656
- }
2657
-
2658
- // -------------------
2659
- // Initialization
2660
- // -------------------
2661
- constructor(config) {
2662
- // Debug: log the config to see what we're receiving
2663
- console.log('Chessboard constructor received config:', config);
2664
- this.config = new ChessboardConfig(config);
2665
- console.log('Processed config.id_div:', this.config.id_div);
2666
- this.init();
2667
- }
2668
-
2669
- init() {
2670
- this.initParams();
2671
- this.setGame(this.config.position);
2672
- this.buildBoard();
2673
- this.buildSquares();
2674
- this.addListeners();
2675
- this.updateBoardPieces();
2676
- }
2677
-
2678
- initParams() {
2679
- this.element = null;
2680
- this.squares = {};
2681
- this.promoting = false;
2682
- this.clicked = null;
2683
- this.mosseIndietro = [];
2684
- this.clicked = null;
2685
- this._updateTimeout = null; // For debouncing board updates
2686
- this._movesCache = new Map(); // Cache per le mosse per migliorare le prestazioni
2687
- this._cacheTimeout = null; // Timeout per pulire la cache
2688
- this._isAnimating = false; // Flag to track if animations are in progress
2689
- }
2690
-
2691
- // -------------------
2692
- // Board Setup
2693
- // -------------------
2694
- buildBoard() {
2695
- console.log('buildBoard: Looking for element with ID:', this.config.id_div, 'Type:', typeof this.config.id_div);
2696
- this.element = document.getElementById(this.config.id_div);
2697
- if (!this.element) {
2698
- throw new Error(this.error_messages['invalid_id_div'] + this.config.id_div);
2699
- }
2700
- this.resize(this.config.size);
2701
- this.element.className = "board";
2702
- }
2703
-
2704
- buildSquares() {
2705
-
2706
- for (let row = 0; row < 8; row++) {
2707
- for (let col = 0; col < 8; col++) {
2708
-
2709
- let [square_row, square_col] = this.realCoord(row, col);
2710
- let square = new Square(square_row, square_col);
2711
- this.squares[square.getId()] = square;
2712
-
2713
- this.element.appendChild(square.element);
2714
- }
2715
- }
2716
- }
2717
-
2718
- removeBoard() {
2719
-
2720
- this.element.innerHTML = '';
2721
- }
2722
-
2723
- removeSquares() {
2724
- for (const square of Object.values(this.squares)) {
2725
- this.element.removeChild(square.element);
2726
- square.destroy();
2727
-
2728
- }
2729
- this.squares = {};
2730
- }
2731
-
2732
- resize(value) {
2733
- if (value === 'auto') {
2734
- let size;
2735
- if (this.element.offsetWidth === 0) {
2736
- size = this.element.offsetHeight;
2737
- } else if (this.element.offsetHeight === 0) {
2738
- size = this.element.offsetWidth;
2739
- } else {
2740
- size = Math.min(this.element.offsetWidth, this.element.offsetHeight);
2741
- }
2742
- this.resize(size);
2743
- } else if (typeof value !== 'number') {
2744
- throw new Error(this.error_messages['invalid_value'] + value);
2745
- } else {
2746
- document.documentElement.style.setProperty('--dimBoard', value + 'px');
2747
- this.updateBoardPieces();
2748
- }
2749
- }
2750
-
2751
- // -------------------
2752
- // Game/Position Functions
2753
- // -------------------
2754
- convertFen(position) {
2755
- if (typeof position === 'string') {
2756
- if (position == 'start') return 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
2757
- if (this.validateFen(position)) return position;
2758
- else if (this.standard_positions[position]) return this.standard_positions[position];
2759
- else throw new Error('Invalid position -' + position);
2760
- } else if (typeof position === 'object') {
2761
- let parts = [];
2762
- for (let row = 0; row < 8; row++) {
2763
- let rowParts = [];
2764
- let empty = 0;
2765
- for (let col = 0; col < 8; col++) {
2766
- let square = this.getSquareID(row, col);
2767
- let piece = position[square];
2768
- if (piece) {
2769
- if (empty > 0) {
2770
- rowParts.push(empty);
2771
- empty = 0;
2772
- }
2773
- // Convert piece notation: white pieces become uppercase, black remain lowercase.
2774
- let fenPiece = piece[1] === 'w' ? piece[0].toUpperCase() : piece[0].toLowerCase();
2775
- rowParts.push(fenPiece);
2776
- } else {
2777
- empty++;
2778
- }
2779
- }
2780
- if (empty > 0) rowParts.push(empty);
2781
- parts.push(rowParts.join(''));
2782
- }
2783
- return parts.join('/') + ' w KQkq - 0 1'; } else {
2784
- throw new Error('Invalid position -' + position);
2785
- }
2786
- }
2787
-
2788
- setGame(position, options = undefined) {
2789
- const fen = this.convertFen(position);
2790
- if (this.game) this.game.load(fen, options);
2791
- else this.game = new Chess(fen);
2792
- }
2793
-
2794
- // -------------------
2795
- // Piece Functions
2796
- // -------------------
2797
- getPiecePath(piece) {
2798
- if (typeof this.config.piecesPath === 'string')
2799
- return this.config.piecesPath + '/' + piece + '.svg';
2800
- else if (typeof this.config.piecesPath === 'object')
2801
- return this.config.piecesPath[piece];
2802
- else if (typeof this.config.piecesPath === 'function')
2803
- return this.config.piecesPath(piece);
2804
- else
2805
- throw new Error(this.error_messages['invalid_piecesPath']);
2806
- }
2807
-
2808
- convertPiece(piece) {
2809
- if (piece instanceof Piece) return piece;
2810
- if (typeof piece === 'string') {
2811
- let [type, color] = piece.split('');
2812
- return new Piece(color, type, this.getPiecePath(piece));
2813
- }
2814
- throw new Error(this.error_messages['invalid_piece'] + piece);
2815
- }
2816
-
2817
- addPieceOnSquare(square, piece, fade = true) {
2818
-
2819
- square.putPiece(piece);
2820
- piece.setDrag(this.dragFunction(square, piece));
2821
-
2822
- if (fade) piece.fadeIn(
2823
- this.config.fadeTime,
2824
- this.config.fadeAnimation,
2825
- this.transitionTimingFunction
2826
- );
2827
-
2828
- piece.visible();
2829
- }
2830
-
2831
- removePieceFromSquare(square, fade = true) {
2832
-
2833
- square = this.convertSquare(square);
2834
- square.check();
2835
-
2836
- let piece = square.piece;
2837
-
2838
- if (!piece) throw Error('Square has no piece to remove.')
2839
-
2840
- if (fade) piece.fadeOut(
2841
- this.config.fadeTime,
2842
- this.config.fadeAnimation,
2843
- this.transitionTimingFunction);
2844
-
2845
- square.removePiece();
2846
-
2847
- return piece;
2848
- }
2849
-
2850
- movePiece(piece, to, duration, callback) {
2851
- if (!piece) {
2852
- console.warn('movePiece: piece is null, skipping animation');
2853
- if (callback) callback();
2854
- return;
2855
- }
2856
-
2857
- piece.translate(to, duration, this.transitionTimingFunction, this.config.moveAnimation, callback);
2858
- }
2859
-
2860
- translatePiece(move, removeTo, animate, callback = null) {
2861
- if (!move.piece) {
2862
- console.warn('translatePiece: move.piece is null, skipping translation');
2863
- if (callback) callback();
2864
- return;
2865
- }
2866
-
2867
- if (removeTo) {
2868
- // Deselect the captured piece before removing it
2869
- move.to.deselect();
2870
- this.removePieceFromSquare(move.to, false);
2871
- }
2872
-
2873
- let change_square = () => {
2874
- // Check if piece still exists and is on the source square
2875
- if (move.from.piece === move.piece) {
2876
- move.from.removePiece();
2877
- }
2878
- // Only put piece if destination square doesn't already have it
2879
- if (move.to.piece !== move.piece) {
2880
- move.to.putPiece(move.piece);
2881
- move.piece.setDrag(this.dragFunction(move.to, move.piece));
2882
- }
2883
- if (callback) callback();
2884
- };
2885
-
2886
- let duration = animate ? this.config.moveTime : 0;
2887
-
2888
- this.movePiece(move.piece, move.to, duration, change_square);
2889
-
2890
- }
2891
-
2892
- snapbackPiece(square, animate = this.config.snapbackAnimation) {
2893
- if (!square || !square.piece) {
2894
- return;
2895
- }
2896
-
2897
- const piece = square.piece;
2898
-
2899
- // Use the piece's translate method to properly animate back to the square
2900
- const duration = animate ? this.config.snapbackTime : 0;
2901
-
2902
- // The translate method will calculate the proper distance from current visual position
2903
- // back to the square's position
2904
- piece.translate(square, duration, this.transitionTimingFunction, animate);
2905
- }
2906
-
2907
- // -------------------
2908
- // Board Update Functions
2909
- // -------------------
2910
- updateBoardPieces(animation = false) {
2911
- // Clear any pending update to avoid duplicate calls
2912
- if (this._updateTimeout) {
2913
- clearTimeout(this._updateTimeout);
2914
- this._updateTimeout = null;
2915
- }
2916
-
2917
- // Pulisce la cache delle mosse quando la posizione cambia
2918
- this._movesCache.clear();
2919
- if (this._cacheTimeout) {
2920
- clearTimeout(this._cacheTimeout);
2921
- this._cacheTimeout = null;
2922
- }
2923
-
2924
- // For click-to-move, add a small delay to avoid lag
2925
- if (animation && this.clicked === null) {
2926
- this._updateTimeout = setTimeout(() => {
2927
- this._doUpdateBoardPieces(animation);
2928
- this._updateTimeout = null;
2929
- }, 10);
2930
- } else {
2931
- this._doUpdateBoardPieces(animation);
2932
- }
2933
- }
2934
-
2935
- _doUpdateBoardPieces(animation = false) {
2936
- let { updatedFlags, escapeFlags, movableFlags, pendingTranslations } = this.prepareBoardUpdateData();
2937
-
2938
- let change = Object.values(updatedFlags).some(flag => !flag);
2939
-
2940
- this.identifyPieceTranslations(updatedFlags, escapeFlags, movableFlags, pendingTranslations);
2941
-
2942
- this.executePieceTranslations(pendingTranslations, escapeFlags, animation);
2943
-
2944
- this.processRemainingPieceUpdates(updatedFlags, animation);
2945
-
2946
- if (change) this.config.onChange(this.fen());
2947
- }
2948
-
2949
- prepareBoardUpdateData() {
2950
- let updatedFlags = {};
2951
- let escapeFlags = {};
2952
- let movableFlags = {};
2953
- let pendingTranslations = [];
2954
-
2955
- for (let squareId in this.squares) {
2956
- let cellPiece = this.squares[squareId].piece;
2957
- let cellPieceId = cellPiece ? cellPiece.getId() : null;
2958
- updatedFlags[squareId] = this.getGamePieceId(squareId) === cellPieceId;
2959
- escapeFlags[squareId] = false;
2960
- movableFlags[squareId] = cellPiece ? this.getGamePieceId(squareId) !== cellPieceId : false;
2961
- }
2962
-
2963
- return { updatedFlags, escapeFlags, movableFlags, pendingTranslations };
2964
- }
2965
-
2966
- identifyPieceTranslations(updatedFlags, escapeFlags, movableFlags, pendingTranslations) {
2967
- Object.values(this.squares).forEach(targetSquare => {
2968
- const newPieceId = this.getGamePieceId(targetSquare.id);
2969
- const newPiece = newPieceId && this.convertPiece(newPieceId);
2970
- const currentPiece = targetSquare.piece;
2971
- const currentPieceId = currentPiece ? currentPiece.getId() : null;
2972
-
2973
- if (currentPieceId === newPieceId || updatedFlags[targetSquare.id]) return;
2974
-
2975
- this.evaluateTranslationCandidates(
2976
- targetSquare,
2977
- newPiece,
2978
- currentPiece,
2979
- updatedFlags,
2980
- escapeFlags,
2981
- movableFlags,
2982
- pendingTranslations
2983
- );
2984
- });
2985
- }
2986
-
2987
- evaluateTranslationCandidates(targetSquare, newPiece, oldPiece, updatedFlags, escapeFlags, movableFlags, pendingTranslations) {
2988
- if (!newPiece) return;
2989
- const newPieceId = newPiece.getId();
2990
-
2991
- for (const sourceSquare of Object.values(this.squares)) {
2992
- if (sourceSquare.id === targetSquare.id || updatedFlags[targetSquare.id]) continue;
2993
-
2994
- const sourcePiece = sourceSquare.piece;
2995
- if (!sourcePiece || !movableFlags[sourceSquare.id] || this.isPiece(newPieceId, sourceSquare.id)) continue;
2996
-
2997
- if (sourcePiece.id === newPieceId) {
2998
- this.handleTranslationMovement(targetSquare, sourceSquare, oldPiece, sourcePiece, updatedFlags, escapeFlags, movableFlags, pendingTranslations);
2999
- break;
3000
- }
3001
- }
3002
- }
3003
-
3004
- handleTranslationMovement(targetSquare, sourceSquare, oldPiece, currentSource, updatedFlags, escapeFlags, movableFlags, pendingTranslations) {
3005
- // Verifica il caso specifico "en passant"
3006
- let lastMove = this.lastMove();
3007
- if (!oldPiece && lastMove && lastMove['captured'] === 'p') {
3008
- this.removePieceFromSquare(this.squares[targetSquare.id[0] + sourceSquare.id[1]]);
3009
- }
3010
-
3011
- pendingTranslations.push([currentSource, sourceSquare, targetSquare]);
3012
-
3013
- if (!this.getGamePieceId(sourceSquare.id)) updatedFlags[sourceSquare.id] = true;
3014
-
3015
- escapeFlags[sourceSquare.id] = true;
3016
- movableFlags[sourceSquare.id] = false;
3017
- updatedFlags[targetSquare.id] = true;
3018
- }
3019
-
3020
- executePieceTranslations(pendingTranslations, escapeFlags, animation) {
3021
- for (let [_, sourceSquare, targetSquare] of pendingTranslations) {
3022
- let removeTarget = !escapeFlags[targetSquare.id] && targetSquare.piece;
3023
- let moveObj = new Move(sourceSquare, targetSquare);
3024
- this.translatePiece(moveObj, removeTarget, animation);
3025
- }
3026
- }
3027
-
3028
- // Gestisce gli aggiornamenti residui per ogni cella che non è ancora stata correttamente aggiornata
3029
- processRemainingPieceUpdates(updatedFlags, animation) {
3030
- for (const square of Object.values(this.squares)) {
3031
- let newPieceId = this.getGamePieceId(square.id);
3032
- let newPiece = newPieceId ? this.convertPiece(newPieceId) : null;
3033
- let currentPiece = square.piece;
3034
- let currentPieceId = currentPiece ? currentPiece.getId() : null;
3035
-
3036
- if (currentPieceId !== newPieceId && !updatedFlags[square.id]) {
3037
- this.updateSinglePiece(square, newPiece, updatedFlags, animation);
3038
- }
3039
- }
3040
- }
3041
-
3042
- // Aggiorna il pezzo in una cella specifica. Gestisce anche il caso di promozione
3043
- updateSinglePiece(square, newPiece, updatedFlags, animation) {
3044
- if (!updatedFlags[square.id]) {
3045
- let lastMove = this.lastMove();
3046
-
3047
- if (lastMove?.promotion) {
3048
- if (lastMove['to'] === square.id) {
3049
-
3050
- let move = new Move(this.squares[lastMove['from']], square);
3051
- this.translatePiece(move, true, animation
3052
- , () => {
3053
- move.to.removePiece();
3054
- this.addPieceOnSquare(square, newPiece);
3055
- });
3056
- }
3057
- } else {
3058
- if (square.piece) this.removePieceFromSquare(square);
3059
- if (newPiece) this.addPieceOnSquare(square, newPiece);
3060
- }
3061
- }
3062
- }
3063
-
3064
- // -------------------
3065
- // Event Handlers and Drag
3066
- // -------------------
3067
- dragFunction(square, piece) {
3068
-
3069
- return (event) => {
3070
-
3071
- event.preventDefault();
3072
-
3073
- if (!this.config.draggable || !piece) return;
3074
-
3075
- // Store the original from square for the entire drag operation
3076
- const originalFrom = square;
3077
- let prec;
3078
- let from = originalFrom;
3079
- let to = square;
3080
-
3081
- const img = piece.element;
3082
-
3083
- if (!this.canMove(from)) return;
3084
-
3085
- // Track if this is actually a drag operation or just a click
3086
- let isDragging = false;
3087
- let startX = event.clientX || (event.touches && event.touches[0] ? event.touches[0].clientX : 0);
3088
- let startY = event.clientY || (event.touches && event.touches[0] ? event.touches[0].clientY : 0);
3089
-
3090
- // Don't interfere with click system immediately
3091
- console.log('dragFunction: mousedown detected, waiting to see if it becomes drag');
3092
-
3093
- const moveAt = (event) => {
3094
- const squareSize = this.element.offsetWidth / 8;
3095
-
3096
- // Get mouse coordinates - use clientX/Y for better Chrome compatibility
3097
- let clientX, clientY;
3098
- if (event.touches && event.touches[0]) {
3099
- clientX = event.touches[0].clientX;
3100
- clientY = event.touches[0].clientY;
3101
- } else {
3102
- clientX = event.clientX;
3103
- clientY = event.clientY;
3104
- }
3105
-
3106
- // Get board position using getBoundingClientRect for accuracy
3107
- const boardRect = this.element.getBoundingClientRect();
3108
-
3109
- // Calculate position relative to board with piece centered on cursor
3110
- // Add window scroll offset for correct positioning
3111
- window.pageXOffset || document.documentElement.scrollLeft;
3112
- window.pageYOffset || document.documentElement.scrollTop;
3113
-
3114
- const x = clientX - boardRect.left - (squareSize / 2);
3115
- const y = clientY - boardRect.top - (squareSize / 2);
3116
-
3117
- img.style.left = x + 'px';
3118
- img.style.top = y + 'px';
3119
- return true;
3120
- };
3121
-
3122
- const onMouseMove = (event) => {
3123
- // Check if mouse has moved enough to be considered a drag
3124
- let currentX = event.clientX;
3125
- let currentY = event.clientY;
3126
- let deltaX = Math.abs(currentX - startX);
3127
- let deltaY = Math.abs(currentY - startY);
3128
-
3129
- // Only start dragging if mouse moved more than 3 pixels
3130
- if (!isDragging && (deltaX > 3 || deltaY > 3)) {
3131
- console.log('dragFunction: starting actual drag operation');
3132
- isDragging = true;
3133
-
3134
- // Now set up drag state
3135
- if (!this.config.clickable) {
3136
- this.clicked = null;
3137
- this.clicked = from;
3138
- } else if (!this.clicked) {
3139
- this.clicked = from;
3140
- }
3141
- console.log('dragFunction: clicked state after drag activation =', this.clicked ? this.clicked.id : 'none');
3142
-
3143
- // Highlight the source square and show hints
3144
- if (this.config.clickable) {
3145
- from.select();
3146
- this.hintMoves(from);
3147
- }
3148
-
3149
- img.style.position = 'absolute';
3150
- img.style.zIndex = 100;
3151
- img.classList.add('dragging');
3152
-
3153
- DragOptimizations.enableForDrag(img);
3154
- }
3155
-
3156
- if (!isDragging) return;
3157
-
3158
- if (!this.config.onDragStart(square, piece)) return;
3159
- if (!moveAt(event)) ;
3160
-
3161
- const boardRect = this.element.getBoundingClientRect();
3162
- const { offsetWidth: boardWidth, offsetHeight: boardHeight } = this.element;
3163
- const x = event.clientX - boardRect.left;
3164
- const y = event.clientY - boardRect.top;
3165
-
3166
- let newTo = null;
3167
- if (x >= 0 && x <= boardWidth && y >= 0 && y <= boardHeight) {
3168
- const col = Math.floor(x / (boardWidth / 8));
3169
- const row = Math.floor(y / (boardHeight / 8));
3170
- newTo = this.squares[this.getSquareID(row, col)];
3171
- }
3172
-
3173
- to = newTo;
3174
- this.config.onDragMove(from, to, piece);
3175
-
3176
- if (to !== prec) {
3177
- to?.highlight();
3178
- prec?.dehighlight();
3179
- prec = to;
3180
- }
3181
- };
3182
-
3183
- const onMouseUp = () => {
3184
- prec?.dehighlight();
3185
- document.removeEventListener('mousemove', onMouseMove);
3186
- window.removeEventListener('mouseup', onMouseUp);
3187
-
3188
- // If this was just a click (not a drag), don't interfere
3189
- if (!isDragging) {
3190
- console.log('dragFunction: was just a click, not interfering');
3191
- return;
3192
- }
3193
-
3194
- console.log('dragFunction: ending drag operation');
3195
- img.style.zIndex = 20;
3196
- img.classList.remove('dragging');
3197
- img.style.willChange = 'auto';
3198
-
3199
- const dropResult = this.config.onDrop(originalFrom, to, piece);
3200
- const isTrashDrop = !to && (this.config.dropOffBoard === 'trash' || dropResult === 'trash');
3201
-
3202
- if (isTrashDrop) {
3203
- this.allSquares("unmoved");
3204
- this.allSquares('removeHint');
3205
- originalFrom.deselect();
3206
- this.remove(originalFrom);
3207
- } else if (!to) {
3208
- // No target square - snapback
3209
- if (originalFrom && originalFrom.piece) {
3210
- this.snapbackPiece(originalFrom);
3211
- if (to !== originalFrom) this.config.onSnapbackEnd(originalFrom, piece);
3212
- }
3213
- } else {
3214
- // Set clicked to originalFrom before attempting move
3215
- this.clicked = originalFrom;
3216
- // Try to make the move
3217
- const onClickResult = this.onClick(to, true, true);
3218
- if (!onClickResult) {
3219
- // Move failed - snapback
3220
- if (originalFrom && originalFrom.piece) {
3221
- this.snapbackPiece(originalFrom);
3222
- if (to !== originalFrom) this.config.onSnapbackEnd(originalFrom, piece);
3223
- }
3224
- }
3225
- }
3226
- };
3227
-
3228
- window.addEventListener('mouseup', onMouseUp, { once: true });
3229
- document.addEventListener('mousemove', onMouseMove);
3230
- img.addEventListener('mouseup', onMouseUp, { once: true });
3231
- }
3232
- }
3233
-
3234
- addListeners() {
3235
- for (const square of Object.values(this.squares)) {
3236
-
3237
- square.piece;
3238
-
3239
- // Applica throttling ai listener di mouseover e mouseout per migliori prestazioni
3240
- const throttledHintMoves = rafThrottle((e) => {
3241
- if (!this.clicked && this.config.hints) this.hintMoves(square);
3242
- });
3243
-
3244
- const throttledDehintMoves = rafThrottle((e) => {
3245
- if (!this.clicked && this.config.hints) this.dehintMoves(square);
3246
- });
3247
-
3248
- square.element.addEventListener("mouseover", throttledHintMoves);
3249
- square.element.addEventListener("mouseout", throttledDehintMoves);
3250
-
3251
- const handleClick = (e) => {
3252
- e.stopPropagation();
3253
- if (this.config.clickable) {
3254
- this.onClick(square);
3255
- }
3256
- };
3257
-
3258
- square.element.addEventListener("click", handleClick);
3259
- square.element.addEventListener("touch", handleClick);
3260
- }
3261
- }
3262
-
3263
- onClick(square, animation = this.config.moveAnimation, dragged = false) {
3264
-
3265
- console.log('onClick START: square =', square.id, 'clicked =', this.clicked ? this.clicked.id : 'none');
3266
-
3267
- let from = this.clicked;
3268
-
3269
- let promotion = null;
3270
-
3271
- if (this.promoting) {
3272
- if (this.promoting === 'none') from = null;
3273
- else promotion = this.promoting;
3274
-
3275
- this.promoting = false;
3276
- this.allSquares("removePromotion");
3277
- this.allSquares("removeCover");
3278
- }
3279
-
3280
- console.log('onClick: from =', from ? from.id : 'none');
3281
-
3282
- if (!from) {
3283
- console.log('onClick: no from, trying to select piece');
3284
- if (this.canMove(square)) {
3285
- console.log('onClick: canMove = true, selecting');
3286
- if (this.config.clickable) {
3287
- square.select();
3288
- this.hintMoves(square);
3289
- }
3290
- this.clicked = square;
3291
- console.log('onClick: *** CLICKED SET TO ***', square.id);
3292
- console.log('onClick: set clicked to', square.id);
3293
- } else {
3294
- console.log('onClick: canMove = false');
3295
- }
3296
- return false;
3297
- }
3298
-
3299
- // If clicking on the same square that's already selected, deselect it
3300
- if (this.clicked === square) {
3301
- console.log('onClick: deselecting same square');
3302
- square.deselect();
3303
- this.allSquares("removeHint");
3304
- this.clicked = null;
3305
- console.log('onClick: *** CLICKED RESET TO NULL (deselect) ***');
3306
- return false;
3307
- }
3308
-
3309
- console.log('onClick: attempting move from', from.id, 'to', square.id);
3310
- let move = new Move(from, square, promotion);
3311
-
3312
- if (!move.check()) {
3313
- console.log('onClick: move check FAILED');
3314
- from.deselect();
3315
- this.allSquares("removeHint");
3316
- this.clicked = null;
3317
- return false;
3318
- }
3319
-
3320
- if (this.config.onlyLegalMoves && !move.isLegal(this.game)) {
3321
- console.log('onClick: move is NOT LEGAL');
3322
- from.deselect();
3323
- this.allSquares("removeHint");
3324
- this.clicked = null;
3325
- return false;
3326
- }
3327
-
3328
- if (!move.hasPromotion() && this.promote(move)) {
3329
- console.log('onClick: promotion required');
3330
- return false;
3331
- }
3332
-
3333
- console.log('onClick: calling onMove');
3334
- if (this.config.onMove(move)) {
3335
- console.log('onClick: SUCCESS - move executed');
3336
- // Clean up UI state
3337
- from.deselect();
3338
- this.allSquares("removeHint");
3339
- this.clicked = null;
3340
- console.log('onClick: *** CLICKED RESET TO NULL (success) ***');
3341
- this.move(move, animation);
3342
- return true;
3343
- }
3344
-
3345
- console.log('onClick: onMove returned FALSE');
3346
- from.deselect();
3347
- this.allSquares("removeHint");
3348
- this.clicked = null;
3349
- return false;
3350
- }
3351
-
3352
- // -------------------
3353
- // Move Functions
3354
- // -------------------
3355
- canMove(square) {
3356
- if (!square.piece) return false;
3357
- if (this.config.movableColors === 'none') return false;
3358
- if (this.config.movableColors === 'w' && square.piece.color === 'b') return false;
3359
- if (this.config.movableColors === 'b' && square.piece.color === 'w') return false;
3360
- if (!this.config.onlyLegalMoves) return true;
3361
- return square.piece.color == this.turn();
3362
- }
3363
-
3364
- convertMove(move) {
3365
- if (move instanceof Move) return move;
3366
- if (typeof move == 'string') {
3367
- let fromId = move.slice(0, 2);
3368
- let toId = move.slice(2, 4);
3369
- let promotion = move.slice(4, 5) ? move.slice(4, 5) : null;
3370
- return new Move(this.squares[fromId], this.squares[toId], promotion);
3371
- }
3372
- throw new Error("Invalid move format");
3373
- }
3374
-
3375
- legalMove(move) {
3376
- let legal_moves = this.legalMoves(move.from.id);
3377
-
3378
- for (let i in legal_moves) {
3379
- if (legal_moves[i]['to'] === move.to.id &&
3380
- move.promotion == legal_moves[i]['promotion'])
3381
- return true;
3382
- }
3383
-
3384
- return false;
3385
- }
3386
-
3387
- legalMoves(from = null, verb = true) {
3388
- if (from) return this.game.moves({ square: from, verbose: verb });
3389
- return this.game.moves({ verbose: verb });
3390
- }
3391
-
3392
- move(move, animation = true) {
3393
- move = this.convertMove(move);
3394
- move.check();
3395
-
3396
- let from = move.from;
3397
- let to = move.to;
3398
-
3399
- // Store the current state to avoid unnecessary recalculations
3400
- const gameStateBefore = this.game.fen();
3401
-
3402
- if (!this.config.onlyLegalMoves) {
3403
- let piece = this.getGamePieceId(from.id);
3404
- this.game.remove(from.id);
3405
- this.game.remove(to.id);
3406
- this.game.put({ type: move.hasPromotion() ? move.promotion : piece[0], color: piece[1] }, to.id);
3407
- } else {
3408
- this.allSquares("unmoved");
3409
-
3410
- move = this.game.move({
3411
- from: from.id,
3412
- to: to.id,
3413
- promotion: move.hasPromotion() ? move.promotion : undefined
3414
- });
3415
-
3416
- if (move === null) {
3417
- throw new Error("Invalid move: move could not be executed");
3418
- }
3419
-
3420
- from.moved();
3421
- to.moved();
3422
- this.allSquares("removeHint");
3423
- }
3424
-
3425
- // Only update the board if the game state actually changed
3426
- const gameStateAfter = this.game.fen();
3427
- if (gameStateBefore !== gameStateAfter) {
3428
- this.updateBoardPieces(animation);
3429
- }
3430
-
3431
- if (this.config.onlyLegalMoves) {
3432
- this.config.onMoveEnd(move);
3433
- }
3434
- }
3435
-
3436
- // -------------------
3437
- // Miscellaneous Functions
3438
- // -------------------
3439
- hint(squareId) {
3440
- let square = this.squares[squareId];
3441
- if (!this.config.hints || !square) return;
3442
- square.putHint(square.piece && square.piece.color !== this.turn());
3443
- }
3444
-
3445
- hintMoves(square) {
3446
- if (!this.canMove(square)) return;
3447
-
3448
- // Usa la cache per evitare calcoli ripetuti delle mosse
3449
- const cacheKey = `${square.id}-${this.game.fen()}`;
3450
- let mosse = this._movesCache.get(cacheKey);
3451
-
3452
- if (!mosse) {
3453
- mosse = this.game.moves({ square: square.id, verbose: true });
3454
- this._movesCache.set(cacheKey, mosse);
3455
-
3456
- // Pulisci la cache dopo un breve ritardo per evitare accumulo di memoria
3457
- if (this._cacheTimeout) clearTimeout(this._cacheTimeout);
3458
- this._cacheTimeout = setTimeout(() => {
3459
- this._movesCache.clear();
3460
- }, 1000);
3461
- }
3462
-
3463
- for (let mossa of mosse) {
3464
- if (mossa['to'].length === 2) this.hint(mossa['to']);
3465
- }
3466
- }
3467
-
3468
- dehintMoves(square) {
3469
- // Usa la cache anche per dehint per coerenza
3470
- const cacheKey = `${square.id}-${this.game.fen()}`;
3471
- let mosse = this._movesCache.get(cacheKey);
3472
-
3473
- if (!mosse) {
3474
- mosse = this.game.moves({ square: square.id, verbose: true });
3475
- this._movesCache.set(cacheKey, mosse);
3476
- }
3477
-
3478
- for (let mossa of mosse) {
3479
- let to = this.squares[mossa['to']];
3480
- to.removeHint();
3481
- }
3482
- }
3483
-
3484
- allSquares(method) {
3485
- for (const square of Object.values(this.squares)) {
3486
- square[method]();
3487
- this.squares[square.id] = square;
3488
- }
3489
- }
3490
-
3491
- promote(move) {
3492
-
3493
- if (!this.config.onlyLegalMoves) return false;
3494
-
3495
- let to = move.to;
3496
- let from = move.from;
3497
- let pezzo = this.game.get(from.id);
3498
- let choichable = ['q', 'r', 'b', 'n'];
3499
-
3500
- if (pezzo['type'] !== 'p' || !(to.row === 1 || to.row === 8)) return false;
3501
-
3502
- for (const square of Object.values(this.squares)) {
3503
- let distance = Math.abs(to.row - square.row);
3504
-
3505
- if (to.col === square.col && distance <= 3) {
3506
-
3507
- let pieceId = choichable[distance] + pezzo['color'];
3508
-
3509
- square.putPromotion(
3510
- this.getPiecePath(pieceId),
3511
- () => {
3512
- this.promoting = pieceId[0];
3513
- this.clicked = from;
3514
- this.onClick(to);
3515
- }
3516
- );
3517
- } else
3518
- square.putCover(
3519
- () => {
3520
- this.promoting = 'none';
3521
- this.onClick(square);
3522
- });
3523
- }
3524
-
3525
- this.clicked = from.id;
3526
-
3527
- return true;
3528
- }
3529
-
3530
- transitionTimingFunction(elapsed, duration, type = 'ease') {
3531
- let x = elapsed / duration;
3532
- switch (type) {
3533
- case 'linear':
3534
- return x;
3535
- case 'ease':
3536
- return (x ** 2) * (3 - 2 * x);
3537
- case 'ease-in':
3538
- return x ** 2;
3539
- case 'ease-out':
3540
- return -1 * (x - 1) ** 2 + 1;
3541
- case 'ease-in-out':
3542
- return (x < 0.5) ? 2 * x ** 2 : 4 * x - 2 * x ** 2 - 1;
3543
- }
3544
- }
3545
-
3546
- clearSquares() {
3547
- this.allSquares('removeHint');
3548
- this.allSquares("deselect");
3549
- this.allSquares("unmoved");
3550
- }
3551
-
3552
- getGamePieceId(squareId) {
3553
- let piece = this.game.get(squareId);
3554
- return piece ? piece['type'] + piece['color'] : null;
3555
- }
3556
-
3557
- isPiece(piece, square) { return this.getGamePieceId(square) === piece }
3558
-
3559
- realCoord(row, col) {
3560
- if (this.isWhiteOriented()) row = 7 - row;
3561
- else col = 7 - col;
3562
- return [row + 1, col + 1];
3563
- }
3564
-
3565
- getSquareID(row, col) {
3566
- row = parseInt(row);
3567
- col = parseInt(col);
3568
- if (this.isWhiteOriented()) {
3569
- row = 8 - row;
3570
- col = col + 1;
3571
- } else {
3572
- row = row + 1;
3573
- col = 8 - col;
3574
- }
3575
- let letters = 'abcdefgh';
3576
- let letter = letters[col - 1];
3577
- return letter + row;
3578
- }
3579
-
3580
- convertSquare(square) {
3581
- if (square instanceof Square) return square;
3582
- if (typeof square === 'string' && this.squares[square]) return this.squares[square];
3583
- throw new Error(this.error_messages['invalid_square'] + square);
3584
- }
3585
-
3586
- // -------------------
3587
- // User API and Chess.js Integration
3588
- // -------------------
3589
- getOrientation() {
3590
- return this.config.orientation;
3591
- }
3592
-
3593
- setOrientation(color, animation = true) {
3594
- if (['w', 'b'].includes(color)) {
3595
- if (color !== this.config.orientation) {
3596
- this.flip(animation);
3597
- }
3598
- } else {
3599
- throw new Error(this.error_messages['invalid_orientation'] + color);
3600
- }
3601
- }
3602
-
3603
- highlight(squareId) {
3604
- let square = this.convertSquare(squareId);
3605
- square.check();
3606
- square.highlight();
3607
- }
3608
-
3609
- dehighlight(squareId) {
3610
- let square = this.convertSquare(squareId);
3611
- square.check();
3612
- square.dehighlight();
3613
- }
3614
-
3615
- lastMove() {
3616
- const moves = this.history({ verbose: true });
3617
- return moves[moves.length - 1];
3618
- }
3619
-
3620
- flip() {
3621
- this.config.orientation = this.config.orientation === 'w' ? 'b' : 'w';
3622
- this.destroy();
3623
- this.initParams();
3624
- this.build();
3625
- }
3626
-
3627
- build() {
3628
- if (this.element) this.destroy();
3629
- this.init();
3630
- }
3631
-
3632
- destroy() {
3633
- this.removeSquares();
3634
- this.removeBoard();
3635
- }
3636
-
3637
- ascii() {
3638
- return this.game.ascii();
3639
- }
3640
-
3641
- board() {
3642
- let dict = {};
3643
- for (let squareId in this.squares) {
3644
- let piece = this.getGamePieceId(squareId);
3645
- if (piece) dict[squareId] = piece;
3646
- }
3647
- return dict;
3648
- }
3649
-
3650
- clear(options = {}, animation = true) {
3651
- this.game.clear(options);
3652
- this.updateBoardPieces(animation);
3653
- }
3654
-
3655
- fen() {
3656
- return this.game.fen();
3657
- }
3658
-
3659
- get(squareId) {
3660
- const square = this.convertSquare(squareId);
3661
- square.check();
3662
- return square.piece;
3663
- }
3664
-
3665
- getCastlingRights(color) {
3666
- return this.game.getCastlingRights(color);
3667
- }
3668
-
3669
- getComment() {
3670
- return this.game.getComment();
3671
- }
3672
-
3673
- getComments() {
3674
- return this.game.getComments();
3675
- }
3676
-
3677
- history(options = {}) {
3678
- return this.game.history(options);
3679
- }
3680
-
3681
- isCheckmate() {
3682
- return this.game.isCheckmate();
3683
- }
3684
-
3685
- isDraw() {
3686
- return this.game.isDraw();
3687
- }
3688
-
3689
- isDrawByFiftyMoves() {
3690
- return this.game.isDrawByFiftyMoves();
3691
- }
3692
-
3693
- isInsufficientMaterial() {
3694
- return this.game.isInsufficientMaterial();
3695
- }
3696
-
3697
- isGameOver() {
3698
- return this.game.isGameOver();
3699
- }
3700
-
3701
- isStalemate() {
3702
- return this.game.isStalemate();
3703
- }
3704
-
3705
- isThreefoldRepetition() {
3706
- return this.game.isThreefoldRepetition();
3707
- }
3708
-
3709
- load(position, options = {}, animation = true) {
3710
- this.clearSquares();
3711
- this.setGame(position, options);
3712
- this.updateBoardPieces(animation);
3713
- }
3714
-
3715
- loadPgn(pgn, options = {}, animation = true) {
3716
- this.clearSquares();
3717
- this.game.loadPgn(pgn, options);
3718
- this.updateBoardPieces();
3719
- }
3720
-
3721
- moveNumber() {
3722
- return this.game.moveNumber();
3723
- }
3724
-
3725
- moves(options = {}) {
3726
- return this.game.moves(options);
3727
- }
3728
-
3729
- pgn(options = {}) {
3730
- return this.game.pgn(options);
3731
- }
3732
-
3733
- put(pieceId, squareId, animation = true) {
3734
- const [type, color] = pieceId.split('');
3735
- const success = this.game.put({ type: type, color: color }, squareId);
3736
- if (success) this.updateBoardPieces(animation);
3737
- return success;
3738
- }
3739
-
3740
- remove(squareId, animation = true) {
3741
- const removedPiece = this.game.remove(squareId);
3742
- this.updateBoardPieces(animation);
3743
- return removedPiece;
3744
- }
3745
-
3746
- removeComment() {
3747
- return this.game.removeComment();
3748
- }
3749
-
3750
- removeComments() {
3751
- return this.game.removeComments();
3752
- }
3753
-
3754
- removeHeader(field) {
3755
- return this.game.removeHeader(field);
3756
- }
3757
-
3758
- reset(animation = true) {
3759
- this.game.reset();
3760
- this.updateBoardPieces(animation);
3761
- }
3762
-
3763
- setCastlingRights(color, rights) {
3764
- return this.game.setCastlingRights(color, rights);
3765
- }
3766
-
3767
- setComment(comment) {
3768
- this.game.setComment(comment);
3769
- }
3770
-
3771
- setHeader(key, value) {
3772
- return this.game.setHeader(key, value);
3773
- }
3774
-
3775
- squareColor(squareId) {
3776
- return this.game.squareColor(squareId);
3777
- }
3778
-
3779
- turn() {
3780
- return this.game.turn();
3781
- }
3782
-
3783
- undo() {
3784
- const move = this.game.undo();
3785
- if (move) this.updateBoardPieces();
3786
- return move;
3787
- }
3788
-
3789
- validateFen(fen) {
3790
- return validateFen(fen);
3791
- }
3792
-
3793
- // -------------------
3794
- // Other Utility Functions
3795
- // -------------------
3796
- chageFenTurn(fen, color) {
3797
- let parts = fen.split(' ');
3798
- parts[1] = color;
3799
- return parts.join(' ');
3800
- }
3801
-
3802
- changeFenColor(fen) {
3803
- let parts = fen.split(' ');
3804
- parts[1] = parts[1] === 'w' ? 'b' : 'w';
3805
- return parts.join(' ');
3806
- }
3807
-
3808
- isWhiteOriented() { return this.config.orientation === 'w' }
3809
-
3810
- };
3811
-
3812
- /**
3813
- * Chessboard.js - A beautiful, customizable chessboard widget
3814
- * Entry point for the core library
3815
- */
3816
-
3817
-
3818
- // Factory function to maintain backward compatibility
3819
- function Chessboard(containerElm, config = {}) {
3820
- // If first parameter is an object, treat it as config
3821
- if (typeof containerElm === 'object' && containerElm !== null) {
3822
- return new Chessboard$1(containerElm);
3823
- }
3824
-
3825
- // Otherwise, treat first parameter as element ID
3826
- const fullConfig = { ...config, id: containerElm };
3827
- return new Chessboard$1(fullConfig);
3828
- }
3829
-
3830
- // Wrapper class that handles both calling conventions
3831
- class ChessboardWrapper extends Chessboard$1 {
3832
- constructor(containerElm, config = {}) {
3833
- // If first parameter is an object, treat it as config
3834
- if (typeof containerElm === 'object' && containerElm !== null) {
3835
- super(containerElm);
3836
- } else {
3837
- // Otherwise, treat first parameter as element ID
3838
- const fullConfig = { ...config, id: containerElm };
3839
- super(fullConfig);
3840
- }
3841
- }
3842
- }
3843
-
3844
- // Attach the class to the factory function for direct access
3845
- Chessboard.Class = ChessboardWrapper;
3846
- Chessboard.Chessboard = ChessboardWrapper;
3847
-
3848
- /**
3849
- * Coordinate utilities for Chessboard.js
3850
- */
3851
-
3852
- /**
3853
- * Convert algebraic notation to array coordinates
3854
- * @param {string} square - Square in algebraic notation (e.g., 'a1', 'h8')
3855
- * @returns {Object} Object with row and col properties
3856
- */
3857
- function algebraicToCoords(square) {
3858
- const file = square.charCodeAt(0) - 97; // 'a' = 0, 'b' = 1, etc.
3859
- const rank = parseInt(square[1]) - 1; // '1' = 0, '2' = 1, etc.
3860
-
3861
- return { row: 7 - rank, col: file };
3862
- }
3863
-
3864
- /**
3865
- * Convert array coordinates to algebraic notation
3866
- * @param {number} row - Row index (0-7)
3867
- * @param {number} col - Column index (0-7)
3868
- * @returns {string} Square in algebraic notation
3869
- */
3870
- function coordsToAlgebraic(row, col) {
3871
- const file = String.fromCharCode(97 + col); // 0 = 'a', 1 = 'b', etc.
3872
- const rank = (8 - row).toString(); // 0 = '8', 1 = '7', etc.
3873
-
3874
- return file + rank;
3875
- }
3876
-
3877
- /**
3878
- * Get the color of a square
3879
- * @param {string} square - Square in algebraic notation
3880
- * @returns {string} 'light' or 'dark'
3881
- */
3882
- function getSquareColor(square) {
3883
- const { row, col } = algebraicToCoords(square);
3884
- return (row + col) % 2 === 0 ? 'dark' : 'light';
3885
- }
3886
-
3887
- /**
3888
- * Check if coordinates are valid
3889
- * @param {number} row - Row index
3890
- * @param {number} col - Column index
3891
- * @returns {boolean} True if coordinates are valid
3892
- */
3893
- function isValidCoords(row, col) {
3894
- return row >= 0 && row <= 7 && col >= 0 && col <= 7;
3895
- }
3896
-
3897
- /**
3898
- * Check if algebraic notation is valid
3899
- * @param {string} square - Square in algebraic notation
3900
- * @returns {boolean} True if square notation is valid
3901
- */
3902
- function isValidSquare$1(square) {
3903
- if (typeof square !== 'string' || square.length !== 2) return false;
3904
-
3905
- const file = square[0];
3906
- const rank = square[1];
3907
-
3908
- return file >= 'a' && file <= 'h' && rank >= '1' && rank <= '8';
3909
- }
3910
-
3911
- /**
3912
- * Validation utilities for Chessboard.js
3913
- */
3914
-
3915
- /**
3916
- * Validate piece notation
3917
- * @param {string} piece - Piece notation (e.g., 'wP', 'bK')
3918
- * @returns {boolean} True if piece notation is valid
3919
- */
3920
- function isValidPiece(piece) {
3921
- if (typeof piece !== 'string' || piece.length !== 2) return false;
3922
-
3923
- const color = piece[0];
3924
- const type = piece[1];
3925
-
3926
- return ['w', 'b'].includes(color) && ['P', 'R', 'N', 'B', 'Q', 'K'].includes(type);
3927
- }
3928
-
3929
- /**
3930
- * Validate position object
3931
- * @param {Object} position - Position object with square-piece mappings
3932
- * @returns {boolean} True if position is valid
3933
- */
3934
- function isValidPosition(position) {
3935
- if (typeof position !== 'object' || position === null) return false;
3936
-
3937
- for (const [square, piece] of Object.entries(position)) {
3938
- if (!isValidSquare(square) || !isValidPiece(piece)) {
3939
- return false;
3940
- }
3941
- }
3942
-
3943
- return true;
3944
- }
3945
-
3946
- /**
3947
- * Validate FEN string format
3948
- * @param {string} fen - FEN string
3949
- * @returns {Object} Validation result with success and error properties
3950
- */
3951
- function validateFenFormat(fen) {
3952
- if (typeof fen !== 'string') {
3953
- return { success: false, error: 'FEN must be a string' };
3954
- }
3955
-
3956
- const parts = fen.split(' ');
3957
- if (parts.length !== 6) {
3958
- return { success: false, error: 'FEN must have 6 parts separated by spaces' };
3959
- }
3960
-
3961
- // Validate piece placement
3962
- const ranks = parts[0].split('/');
3963
- if (ranks.length !== 8) {
3964
- return { success: false, error: 'Piece placement must have 8 ranks' };
3965
- }
3966
-
3967
- return { success: true };
3968
- }
3969
-
3970
- /**
3971
- * Validate configuration object
3972
- * @param {Object} config - Configuration object
3973
- * @returns {Object} Validation result with success and errors array
3974
- */
3975
- function validateConfig(config) {
3976
- const errors = [];
3977
-
3978
- if (config.orientation && !['white', 'black', 'w', 'b'].includes(config.orientation)) {
3979
- errors.push('Invalid orientation. Must be "white", "black", "w", or "b"');
3980
- }
3981
-
3982
- if (config.position && config.position !== 'start' && typeof config.position !== 'object') {
3983
- errors.push('Invalid position. Must be "start" or a position object');
3984
- }
3985
-
3986
- if (config.size && typeof config.size !== 'string' && typeof config.size !== 'number') {
3987
- errors.push('Invalid size. Must be a string or number');
3988
- }
3989
-
3990
- return {
3991
- success: errors.length === 0,
3992
- errors
3993
- };
3994
- }
3995
-
3996
- /**
3997
- * Animation utilities for Chessboard.js
3998
- */
3999
-
4000
- /**
4001
- * Get the CSS transition duration in milliseconds
4002
- * @param {string|number} time - Time value ('fast', 'slow', or number in ms)
4003
- * @returns {number} Duration in milliseconds
4004
- */
4005
- function parseTime(time) {
4006
- if (typeof time === 'number') return time;
4007
-
4008
- switch (time) {
4009
- case 'fast': return 150;
4010
- case 'slow': return 500;
4011
- default: return 200;
4012
- }
4013
- }
4014
-
4015
- /**
4016
- * Get the CSS transition function
4017
- * @param {string} animation - Animation type ('ease', 'linear', etc.)
4018
- * @returns {string} CSS transition function
4019
- */
4020
- function parseAnimation(animation) {
4021
- const validAnimations = ['ease', 'ease-in', 'ease-out', 'ease-in-out', 'linear'];
4022
- return validAnimations.includes(animation) ? animation : 'ease';
4023
- }
4024
-
4025
- /**
4026
- * Create a promise that resolves after animation completion
4027
- * @param {number} duration - Duration in milliseconds
4028
- * @returns {Promise} Promise that resolves after the duration
4029
- */
4030
- function animationPromise(duration) {
4031
- return new Promise(resolve => setTimeout(resolve, duration));
4032
- }
4033
-
4034
- /**
4035
- * Chessboard.js - A beautiful, customizable chessboard widget
4036
- * Main entry point for the library
4037
- *
4038
- * @version 2.2.1
4039
- * @author alepot55
4040
- * @license ISC
4041
- */
4042
-
4043
- exports.Chess = Chess;
4044
- exports.Chessboard = Chessboard;
4045
- exports.ChessboardConfig = ChessboardConfig;
4046
- exports.Move = Move;
4047
- exports.Piece = Piece;
4048
- exports.Square = Square;
4049
- exports.algebraicToCoords = algebraicToCoords;
4050
- exports.animationPromise = animationPromise;
4051
- exports.coordsToAlgebraic = coordsToAlgebraic;
4052
- exports.default = Chessboard;
4053
- exports.getSquareColor = getSquareColor;
4054
- exports.isValidCoords = isValidCoords;
4055
- exports.isValidPiece = isValidPiece;
4056
- exports.isValidPosition = isValidPosition;
4057
- exports.isValidSquare = isValidSquare$1;
4058
- exports.parseAnimation = parseAnimation;
4059
- exports.parseTime = parseTime;
4060
- exports.rafThrottle = rafThrottle;
4061
- exports.resetTransform = resetTransform;
4062
- exports.setTransform = setTransform;
4063
- exports.throttle = throttle;
4064
- exports.validateConfig = validateConfig;
4065
- exports.validateFen = validateFen;
4066
- exports.validateFenFormat = validateFenFormat;
4067
-
4068
- Object.defineProperty(exports, '__esModule', { value: true });
4069
-
4070
- return exports;
4071
-
4072
- })({});