@alepot55/chessboardjs 2.0.4 → 2.1.5

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@@ -0,0 +1,3305 @@
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+ var Chessboard = (function () {
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+ 'use strict';
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+
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+ /**
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+ * @license
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+ * Copyright (c) 2025, Jeff Hlywa (jhlywa@gmail.com)
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ *
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+ * 1. Redistributions of source code must retain the above copyright notice,
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+ * this list of conditions and the following disclaimer.
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+ * 2. Redistributions in binary form must reproduce the above copyright notice,
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+ * this list of conditions and the following disclaimer in the documentation
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+ * and/or other materials provided with the distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ * POSSIBILITY OF SUCH DAMAGE.
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+ */
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+ const WHITE = 'w';
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+ const BLACK = 'b';
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+ const PAWN = 'p';
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+ const KNIGHT = 'n';
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+ const BISHOP = 'b';
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+ const ROOK = 'r';
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+ const QUEEN = 'q';
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+ const KING = 'k';
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+ const DEFAULT_POSITION = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
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+ let Move$1 = class Move {
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+ color;
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+ from;
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+ to;
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+ piece;
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+ captured;
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+ promotion;
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+ /**
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+ * @deprecated This field is deprecated and will be removed in version 2.0.0.
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+ * Please use move descriptor functions instead: `isCapture`, `isPromotion`,
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+ * `isEnPassant`, `isKingsideCastle`, `isQueensideCastle`, `isCastle`, and
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+ * `isBigPawn`
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+ */
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+ flags;
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+ san;
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+ lan;
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+ before;
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+ after;
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+ constructor(chess, internal) {
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+ const { color, piece, from, to, flags, captured, promotion } = internal;
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+ const fromAlgebraic = algebraic(from);
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+ const toAlgebraic = algebraic(to);
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+ this.color = color;
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+ this.piece = piece;
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+ this.from = fromAlgebraic;
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+ this.to = toAlgebraic;
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+ /*
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+ * HACK: The chess['_method']() calls below invoke private methods in the
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+ * Chess class to generate SAN and FEN. It's a bit of a hack, but makes the
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+ * code cleaner elsewhere.
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+ */
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+ this.san = chess['_moveToSan'](internal, chess['_moves']({ legal: true }));
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+ this.lan = fromAlgebraic + toAlgebraic;
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+ this.before = chess.fen();
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+ // Generate the FEN for the 'after' key
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+ chess['_makeMove'](internal);
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+ this.after = chess.fen();
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+ chess['_undoMove']();
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+ // Build the text representation of the move flags
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+ this.flags = '';
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+ for (const flag in BITS) {
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+ if (BITS[flag] & flags) {
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+ this.flags += FLAGS[flag];
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+ }
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+ }
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+ if (captured) {
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+ this.captured = captured;
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+ }
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+ if (promotion) {
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+ this.promotion = promotion;
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+ this.lan += promotion;
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+ }
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+ }
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+ isCapture() {
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+ return this.flags.indexOf(FLAGS['CAPTURE']) > -1;
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+ }
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+ isPromotion() {
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+ return this.flags.indexOf(FLAGS['PROMOTION']) > -1;
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+ }
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+ isEnPassant() {
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+ return this.flags.indexOf(FLAGS['EP_CAPTURE']) > -1;
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+ }
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+ isKingsideCastle() {
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+ return this.flags.indexOf(FLAGS['KSIDE_CASTLE']) > -1;
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+ }
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+ isQueensideCastle() {
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+ return this.flags.indexOf(FLAGS['QSIDE_CASTLE']) > -1;
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+ }
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+ isBigPawn() {
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+ return this.flags.indexOf(FLAGS['BIG_PAWN']) > -1;
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+ }
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+ };
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+ const EMPTY = -1;
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+ const FLAGS = {
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+ NORMAL: 'n',
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+ CAPTURE: 'c',
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+ BIG_PAWN: 'b',
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+ EP_CAPTURE: 'e',
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+ PROMOTION: 'p',
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+ KSIDE_CASTLE: 'k',
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+ QSIDE_CASTLE: 'q',
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+ };
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+ const BITS = {
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+ NORMAL: 1,
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+ CAPTURE: 2,
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+ BIG_PAWN: 4,
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+ EP_CAPTURE: 8,
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+ PROMOTION: 16,
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+ KSIDE_CASTLE: 32,
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+ QSIDE_CASTLE: 64,
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+ };
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+ /*
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+ * NOTES ABOUT 0x88 MOVE GENERATION ALGORITHM
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+ * ----------------------------------------------------------------------------
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+ * From https://github.com/jhlywa/chess.js/issues/230
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+ *
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+ * A lot of people are confused when they first see the internal representation
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+ * of chess.js. It uses the 0x88 Move Generation Algorithm which internally
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+ * stores the board as an 8x16 array. This is purely for efficiency but has a
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+ * couple of interesting benefits:
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+ *
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+ * 1. 0x88 offers a very inexpensive "off the board" check. Bitwise AND (&) any
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+ * square with 0x88, if the result is non-zero then the square is off the
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+ * board. For example, assuming a knight square A8 (0 in 0x88 notation),
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+ * there are 8 possible directions in which the knight can move. These
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+ * directions are relative to the 8x16 board and are stored in the
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+ * PIECE_OFFSETS map. One possible move is A8 - 18 (up one square, and two
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+ * squares to the left - which is off the board). 0 - 18 = -18 & 0x88 = 0x88
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+ * (because of two-complement representation of -18). The non-zero result
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+ * means the square is off the board and the move is illegal. Take the
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+ * opposite move (from A8 to C7), 0 + 18 = 18 & 0x88 = 0. A result of zero
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+ * means the square is on the board.
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+ *
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+ * 2. The relative distance (or difference) between two squares on a 8x16 board
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+ * is unique and can be used to inexpensively determine if a piece on a
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+ * square can attack any other arbitrary square. For example, let's see if a
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+ * pawn on E7 can attack E2. The difference between E7 (20) - E2 (100) is
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+ * -80. We add 119 to make the ATTACKS array index non-negative (because the
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+ * worst case difference is A8 - H1 = -119). The ATTACKS array contains a
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+ * bitmask of pieces that can attack from that distance and direction.
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+ * ATTACKS[-80 + 119=39] gives us 24 or 0b11000 in binary. Look at the
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+ * PIECE_MASKS map to determine the mask for a given piece type. In our pawn
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+ * example, we would check to see if 24 & 0x1 is non-zero, which it is
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+ * not. So, naturally, a pawn on E7 can't attack a piece on E2. However, a
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+ * rook can since 24 & 0x8 is non-zero. The only thing left to check is that
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+ * there are no blocking pieces between E7 and E2. That's where the RAYS
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+ * array comes in. It provides an offset (in this case 16) to add to E7 (20)
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+ * to check for blocking pieces. E7 (20) + 16 = E6 (36) + 16 = E5 (52) etc.
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+ */
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+ // prettier-ignore
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+ // eslint-disable-next-line
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+ const Ox88 = {
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+ a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7,
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+ a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23,
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+ a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39,
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+ a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55,
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+ a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71,
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+ a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87,
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+ a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103,
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+ a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119
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+ };
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+ const PAWN_OFFSETS = {
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+ b: [16, 32, 17, 15],
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+ w: [-16, -32, -17, -15],
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+ };
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+ const PIECE_OFFSETS = {
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+ n: [-18, -33, -31, -14, 18, 33, 31, 14],
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+ b: [-17, -15, 17, 15],
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+ r: [-16, 1, 16, -1],
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+ q: [-17, -16, -15, 1, 17, 16, 15, -1],
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+ k: [-17, -16, -15, 1, 17, 16, 15, -1],
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+ };
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+ // prettier-ignore
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+ const ATTACKS = [
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+ 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20, 0,
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+ 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
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+ 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
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+ 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
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+ 24, 24, 24, 24, 24, 24, 56, 0, 56, 24, 24, 24, 24, 24, 24, 0,
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+ 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0,
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+ 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0,
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+ 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0,
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+ 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20
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+ ];
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+ // prettier-ignore
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+ const RAYS = [
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+ 17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0,
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+ 0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0,
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+ 0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0,
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+ 0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0,
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+ 1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, 0,
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+ 0, 0, 0, 0, 0, 0, -15, -16, -17, 0, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, -15, 0, -16, 0, -17, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, -15, 0, 0, -16, 0, 0, -17, 0, 0, 0, 0, 0,
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+ 0, 0, 0, -15, 0, 0, 0, -16, 0, 0, 0, -17, 0, 0, 0, 0,
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+ 0, 0, -15, 0, 0, 0, 0, -16, 0, 0, 0, 0, -17, 0, 0, 0,
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+ 0, -15, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, -17, 0, 0,
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+ -15, 0, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, 0, -17
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+ ];
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+ const PIECE_MASKS = { p: 0x1, n: 0x2, b: 0x4, r: 0x8, q: 0x10, k: 0x20 };
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+ const SYMBOLS = 'pnbrqkPNBRQK';
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+ const PROMOTIONS = [KNIGHT, BISHOP, ROOK, QUEEN];
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+ const RANK_1 = 7;
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+ const RANK_2 = 6;
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+ /*
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+ * const RANK_3 = 5
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+ * const RANK_4 = 4
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+ * const RANK_5 = 3
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+ * const RANK_6 = 2
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+ */
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+ const RANK_7 = 1;
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+ const RANK_8 = 0;
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+ const SIDES = {
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+ [KING]: BITS.KSIDE_CASTLE,
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+ [QUEEN]: BITS.QSIDE_CASTLE,
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+ };
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+ const ROOKS = {
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+ w: [
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+ { square: Ox88.a1, flag: BITS.QSIDE_CASTLE },
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+ { square: Ox88.h1, flag: BITS.KSIDE_CASTLE },
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+ ],
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+ b: [
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+ { square: Ox88.a8, flag: BITS.QSIDE_CASTLE },
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+ { square: Ox88.h8, flag: BITS.KSIDE_CASTLE },
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+ ],
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+ };
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+ const SECOND_RANK = { b: RANK_7, w: RANK_2 };
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+ const TERMINATION_MARKERS = ['1-0', '0-1', '1/2-1/2', '*'];
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+ // Extracts the zero-based rank of an 0x88 square.
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+ function rank(square) {
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+ return square >> 4;
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+ }
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+ // Extracts the zero-based file of an 0x88 square.
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+ function file(square) {
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+ return square & 0xf;
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+ }
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+ function isDigit(c) {
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+ return '0123456789'.indexOf(c) !== -1;
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+ }
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+ // Converts a 0x88 square to algebraic notation.
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+ function algebraic(square) {
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+ const f = file(square);
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+ const r = rank(square);
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+ return ('abcdefgh'.substring(f, f + 1) +
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+ '87654321'.substring(r, r + 1));
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+ }
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+ function swapColor(color) {
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+ return color === WHITE ? BLACK : WHITE;
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+ }
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+ function validateFen(fen) {
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+ // 1st criterion: 6 space-seperated fields?
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+ const tokens = fen.split(/\s+/);
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+ if (tokens.length !== 6) {
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+ return {
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+ ok: false,
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+ error: 'Invalid FEN: must contain six space-delimited fields',
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+ };
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+ }
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+ // 2nd criterion: move number field is a integer value > 0?
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+ const moveNumber = parseInt(tokens[5], 10);
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+ if (isNaN(moveNumber) || moveNumber <= 0) {
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+ return {
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+ ok: false,
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+ error: 'Invalid FEN: move number must be a positive integer',
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+ };
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+ }
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+ // 3rd criterion: half move counter is an integer >= 0?
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+ const halfMoves = parseInt(tokens[4], 10);
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+ if (isNaN(halfMoves) || halfMoves < 0) {
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+ return {
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+ ok: false,
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+ error: 'Invalid FEN: half move counter number must be a non-negative integer',
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+ };
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+ }
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+ // 4th criterion: 4th field is a valid e.p.-string?
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+ if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) {
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+ return { ok: false, error: 'Invalid FEN: en-passant square is invalid' };
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+ }
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+ // 5th criterion: 3th field is a valid castle-string?
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+ if (/[^kKqQ-]/.test(tokens[2])) {
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+ return { ok: false, error: 'Invalid FEN: castling availability is invalid' };
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+ }
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+ // 6th criterion: 2nd field is "w" (white) or "b" (black)?
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+ if (!/^(w|b)$/.test(tokens[1])) {
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+ return { ok: false, error: 'Invalid FEN: side-to-move is invalid' };
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+ }
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+ // 7th criterion: 1st field contains 8 rows?
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+ const rows = tokens[0].split('/');
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+ if (rows.length !== 8) {
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+ return {
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+ ok: false,
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+ error: "Invalid FEN: piece data does not contain 8 '/'-delimited rows",
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+ };
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+ }
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+ // 8th criterion: every row is valid?
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+ for (let i = 0; i < rows.length; i++) {
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+ // check for right sum of fields AND not two numbers in succession
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+ let sumFields = 0;
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+ let previousWasNumber = false;
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+ for (let k = 0; k < rows[i].length; k++) {
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+ if (isDigit(rows[i][k])) {
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+ if (previousWasNumber) {
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+ return {
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+ ok: false,
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+ error: 'Invalid FEN: piece data is invalid (consecutive number)',
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+ };
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+ }
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+ sumFields += parseInt(rows[i][k], 10);
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+ previousWasNumber = true;
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+ }
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+ else {
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+ if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) {
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+ return {
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+ ok: false,
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+ error: 'Invalid FEN: piece data is invalid (invalid piece)',
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+ };
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+ }
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+ sumFields += 1;
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+ previousWasNumber = false;
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+ }
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+ }
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+ if (sumFields !== 8) {
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+ return {
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+ ok: false,
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+ error: 'Invalid FEN: piece data is invalid (too many squares in rank)',
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+ };
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+ }
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+ }
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+ // 9th criterion: is en-passant square legal?
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+ if ((tokens[3][1] == '3' && tokens[1] == 'w') ||
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+ (tokens[3][1] == '6' && tokens[1] == 'b')) {
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+ return { ok: false, error: 'Invalid FEN: illegal en-passant square' };
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+ }
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+ // 10th criterion: does chess position contain exact two kings?
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+ const kings = [
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+ { color: 'white', regex: /K/g },
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+ { color: 'black', regex: /k/g },
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+ ];
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+ for (const { color, regex } of kings) {
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+ if (!regex.test(tokens[0])) {
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+ return { ok: false, error: `Invalid FEN: missing ${color} king` };
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+ }
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+ if ((tokens[0].match(regex) || []).length > 1) {
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+ return { ok: false, error: `Invalid FEN: too many ${color} kings` };
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+ }
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+ }
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+ // 11th criterion: are any pawns on the first or eighth rows?
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+ if (Array.from(rows[0] + rows[7]).some((char) => char.toUpperCase() === 'P')) {
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+ return {
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+ ok: false,
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+ error: 'Invalid FEN: some pawns are on the edge rows',
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+ };
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+ }
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+ return { ok: true };
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+ }
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+ // this function is used to uniquely identify ambiguous moves
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+ function getDisambiguator(move, moves) {
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+ const from = move.from;
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+ const to = move.to;
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+ const piece = move.piece;
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+ let ambiguities = 0;
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+ let sameRank = 0;
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+ let sameFile = 0;
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+ for (let i = 0, len = moves.length; i < len; i++) {
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+ const ambigFrom = moves[i].from;
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+ const ambigTo = moves[i].to;
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+ const ambigPiece = moves[i].piece;
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+ /*
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+ * if a move of the same piece type ends on the same to square, we'll need
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+ * to add a disambiguator to the algebraic notation
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+ */
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+ if (piece === ambigPiece && from !== ambigFrom && to === ambigTo) {
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+ ambiguities++;
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+ if (rank(from) === rank(ambigFrom)) {
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+ sameRank++;
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+ }
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+ if (file(from) === file(ambigFrom)) {
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+ sameFile++;
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+ }
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+ }
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+ }
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+ if (ambiguities > 0) {
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+ if (sameRank > 0 && sameFile > 0) {
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+ /*
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+ * if there exists a similar moving piece on the same rank and file as
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+ * the move in question, use the square as the disambiguator
414
+ */
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+ return algebraic(from);
416
+ }
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+ else if (sameFile > 0) {
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+ /*
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+ * if the moving piece rests on the same file, use the rank symbol as the
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+ * disambiguator
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+ */
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+ return algebraic(from).charAt(1);
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+ }
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+ else {
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+ // else use the file symbol
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+ return algebraic(from).charAt(0);
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+ }
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+ }
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+ return '';
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+ }
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+ function addMove(moves, color, from, to, piece, captured = undefined, flags = BITS.NORMAL) {
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+ const r = rank(to);
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+ if (piece === PAWN && (r === RANK_1 || r === RANK_8)) {
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+ for (let i = 0; i < PROMOTIONS.length; i++) {
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+ const promotion = PROMOTIONS[i];
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+ moves.push({
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+ color,
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+ from,
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+ to,
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+ piece,
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+ captured,
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+ promotion,
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+ flags: flags | BITS.PROMOTION,
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+ });
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+ }
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+ }
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+ else {
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+ moves.push({
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+ color,
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+ from,
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+ to,
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+ piece,
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+ captured,
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+ flags,
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+ });
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+ }
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+ }
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+ function inferPieceType(san) {
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+ let pieceType = san.charAt(0);
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+ if (pieceType >= 'a' && pieceType <= 'h') {
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+ const matches = san.match(/[a-h]\d.*[a-h]\d/);
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+ if (matches) {
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+ return undefined;
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+ }
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+ return PAWN;
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+ }
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+ pieceType = pieceType.toLowerCase();
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+ if (pieceType === 'o') {
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+ return KING;
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+ }
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+ return pieceType;
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+ }
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+ // parses all of the decorators out of a SAN string
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+ function strippedSan(move) {
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+ return move.replace(/=/, '').replace(/[+#]?[?!]*$/, '');
476
+ }
477
+ function trimFen(fen) {
478
+ /*
479
+ * remove last two fields in FEN string as they're not needed when checking
480
+ * for repetition
481
+ */
482
+ return fen.split(' ').slice(0, 4).join(' ');
483
+ }
484
+ class Chess {
485
+ _board = new Array(128);
486
+ _turn = WHITE;
487
+ _header = {};
488
+ _kings = { w: EMPTY, b: EMPTY };
489
+ _epSquare = -1;
490
+ _halfMoves = 0;
491
+ _moveNumber = 0;
492
+ _history = [];
493
+ _comments = {};
494
+ _castling = { w: 0, b: 0 };
495
+ // tracks number of times a position has been seen for repetition checking
496
+ _positionCount = {};
497
+ constructor(fen = DEFAULT_POSITION) {
498
+ this.load(fen);
499
+ }
500
+ clear({ preserveHeaders = false } = {}) {
501
+ this._board = new Array(128);
502
+ this._kings = { w: EMPTY, b: EMPTY };
503
+ this._turn = WHITE;
504
+ this._castling = { w: 0, b: 0 };
505
+ this._epSquare = EMPTY;
506
+ this._halfMoves = 0;
507
+ this._moveNumber = 1;
508
+ this._history = [];
509
+ this._comments = {};
510
+ this._header = preserveHeaders ? this._header : {};
511
+ this._positionCount = {};
512
+ /*
513
+ * Delete the SetUp and FEN headers (if preserved), the board is empty and
514
+ * these headers don't make sense in this state. They'll get added later
515
+ * via .load() or .put()
516
+ */
517
+ delete this._header['SetUp'];
518
+ delete this._header['FEN'];
519
+ }
520
+ load(fen, { skipValidation = false, preserveHeaders = false } = {}) {
521
+ let tokens = fen.split(/\s+/);
522
+ // append commonly omitted fen tokens
523
+ if (tokens.length >= 2 && tokens.length < 6) {
524
+ const adjustments = ['-', '-', '0', '1'];
525
+ fen = tokens.concat(adjustments.slice(-(6 - tokens.length))).join(' ');
526
+ }
527
+ tokens = fen.split(/\s+/);
528
+ if (!skipValidation) {
529
+ const { ok, error } = validateFen(fen);
530
+ if (!ok) {
531
+ throw new Error(error);
532
+ }
533
+ }
534
+ const position = tokens[0];
535
+ let square = 0;
536
+ this.clear({ preserveHeaders });
537
+ for (let i = 0; i < position.length; i++) {
538
+ const piece = position.charAt(i);
539
+ if (piece === '/') {
540
+ square += 8;
541
+ }
542
+ else if (isDigit(piece)) {
543
+ square += parseInt(piece, 10);
544
+ }
545
+ else {
546
+ const color = piece < 'a' ? WHITE : BLACK;
547
+ this._put({ type: piece.toLowerCase(), color }, algebraic(square));
548
+ square++;
549
+ }
550
+ }
551
+ this._turn = tokens[1];
552
+ if (tokens[2].indexOf('K') > -1) {
553
+ this._castling.w |= BITS.KSIDE_CASTLE;
554
+ }
555
+ if (tokens[2].indexOf('Q') > -1) {
556
+ this._castling.w |= BITS.QSIDE_CASTLE;
557
+ }
558
+ if (tokens[2].indexOf('k') > -1) {
559
+ this._castling.b |= BITS.KSIDE_CASTLE;
560
+ }
561
+ if (tokens[2].indexOf('q') > -1) {
562
+ this._castling.b |= BITS.QSIDE_CASTLE;
563
+ }
564
+ this._epSquare = tokens[3] === '-' ? EMPTY : Ox88[tokens[3]];
565
+ this._halfMoves = parseInt(tokens[4], 10);
566
+ this._moveNumber = parseInt(tokens[5], 10);
567
+ this._updateSetup(fen);
568
+ this._incPositionCount(fen);
569
+ }
570
+ fen() {
571
+ let empty = 0;
572
+ let fen = '';
573
+ for (let i = Ox88.a8; i <= Ox88.h1; i++) {
574
+ if (this._board[i]) {
575
+ if (empty > 0) {
576
+ fen += empty;
577
+ empty = 0;
578
+ }
579
+ const { color, type: piece } = this._board[i];
580
+ fen += color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
581
+ }
582
+ else {
583
+ empty++;
584
+ }
585
+ if ((i + 1) & 0x88) {
586
+ if (empty > 0) {
587
+ fen += empty;
588
+ }
589
+ if (i !== Ox88.h1) {
590
+ fen += '/';
591
+ }
592
+ empty = 0;
593
+ i += 8;
594
+ }
595
+ }
596
+ let castling = '';
597
+ if (this._castling[WHITE] & BITS.KSIDE_CASTLE) {
598
+ castling += 'K';
599
+ }
600
+ if (this._castling[WHITE] & BITS.QSIDE_CASTLE) {
601
+ castling += 'Q';
602
+ }
603
+ if (this._castling[BLACK] & BITS.KSIDE_CASTLE) {
604
+ castling += 'k';
605
+ }
606
+ if (this._castling[BLACK] & BITS.QSIDE_CASTLE) {
607
+ castling += 'q';
608
+ }
609
+ // do we have an empty castling flag?
610
+ castling = castling || '-';
611
+ let epSquare = '-';
612
+ /*
613
+ * only print the ep square if en passant is a valid move (pawn is present
614
+ * and ep capture is not pinned)
615
+ */
616
+ if (this._epSquare !== EMPTY) {
617
+ const bigPawnSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
618
+ const squares = [bigPawnSquare + 1, bigPawnSquare - 1];
619
+ for (const square of squares) {
620
+ // is the square off the board?
621
+ if (square & 0x88) {
622
+ continue;
623
+ }
624
+ const color = this._turn;
625
+ // is there a pawn that can capture the epSquare?
626
+ if (this._board[square]?.color === color &&
627
+ this._board[square]?.type === PAWN) {
628
+ // if the pawn makes an ep capture, does it leave it's king in check?
629
+ this._makeMove({
630
+ color,
631
+ from: square,
632
+ to: this._epSquare,
633
+ piece: PAWN,
634
+ captured: PAWN,
635
+ flags: BITS.EP_CAPTURE,
636
+ });
637
+ const isLegal = !this._isKingAttacked(color);
638
+ this._undoMove();
639
+ // if ep is legal, break and set the ep square in the FEN output
640
+ if (isLegal) {
641
+ epSquare = algebraic(this._epSquare);
642
+ break;
643
+ }
644
+ }
645
+ }
646
+ }
647
+ return [
648
+ fen,
649
+ this._turn,
650
+ castling,
651
+ epSquare,
652
+ this._halfMoves,
653
+ this._moveNumber,
654
+ ].join(' ');
655
+ }
656
+ /*
657
+ * Called when the initial board setup is changed with put() or remove().
658
+ * modifies the SetUp and FEN properties of the header object. If the FEN
659
+ * is equal to the default position, the SetUp and FEN are deleted the setup
660
+ * is only updated if history.length is zero, ie moves haven't been made.
661
+ */
662
+ _updateSetup(fen) {
663
+ if (this._history.length > 0)
664
+ return;
665
+ if (fen !== DEFAULT_POSITION) {
666
+ this._header['SetUp'] = '1';
667
+ this._header['FEN'] = fen;
668
+ }
669
+ else {
670
+ delete this._header['SetUp'];
671
+ delete this._header['FEN'];
672
+ }
673
+ }
674
+ reset() {
675
+ this.load(DEFAULT_POSITION);
676
+ }
677
+ get(square) {
678
+ return this._board[Ox88[square]];
679
+ }
680
+ put({ type, color }, square) {
681
+ if (this._put({ type, color }, square)) {
682
+ this._updateCastlingRights();
683
+ this._updateEnPassantSquare();
684
+ this._updateSetup(this.fen());
685
+ return true;
686
+ }
687
+ return false;
688
+ }
689
+ _put({ type, color }, square) {
690
+ // check for piece
691
+ if (SYMBOLS.indexOf(type.toLowerCase()) === -1) {
692
+ return false;
693
+ }
694
+ // check for valid square
695
+ if (!(square in Ox88)) {
696
+ return false;
697
+ }
698
+ const sq = Ox88[square];
699
+ // don't let the user place more than one king
700
+ if (type == KING &&
701
+ !(this._kings[color] == EMPTY || this._kings[color] == sq)) {
702
+ return false;
703
+ }
704
+ const currentPieceOnSquare = this._board[sq];
705
+ // if one of the kings will be replaced by the piece from args, set the `_kings` respective entry to `EMPTY`
706
+ if (currentPieceOnSquare && currentPieceOnSquare.type === KING) {
707
+ this._kings[currentPieceOnSquare.color] = EMPTY;
708
+ }
709
+ this._board[sq] = { type: type, color: color };
710
+ if (type === KING) {
711
+ this._kings[color] = sq;
712
+ }
713
+ return true;
714
+ }
715
+ remove(square) {
716
+ const piece = this.get(square);
717
+ delete this._board[Ox88[square]];
718
+ if (piece && piece.type === KING) {
719
+ this._kings[piece.color] = EMPTY;
720
+ }
721
+ this._updateCastlingRights();
722
+ this._updateEnPassantSquare();
723
+ this._updateSetup(this.fen());
724
+ return piece;
725
+ }
726
+ _updateCastlingRights() {
727
+ const whiteKingInPlace = this._board[Ox88.e1]?.type === KING &&
728
+ this._board[Ox88.e1]?.color === WHITE;
729
+ const blackKingInPlace = this._board[Ox88.e8]?.type === KING &&
730
+ this._board[Ox88.e8]?.color === BLACK;
731
+ if (!whiteKingInPlace ||
732
+ this._board[Ox88.a1]?.type !== ROOK ||
733
+ this._board[Ox88.a1]?.color !== WHITE) {
734
+ this._castling.w &= -65;
735
+ }
736
+ if (!whiteKingInPlace ||
737
+ this._board[Ox88.h1]?.type !== ROOK ||
738
+ this._board[Ox88.h1]?.color !== WHITE) {
739
+ this._castling.w &= -33;
740
+ }
741
+ if (!blackKingInPlace ||
742
+ this._board[Ox88.a8]?.type !== ROOK ||
743
+ this._board[Ox88.a8]?.color !== BLACK) {
744
+ this._castling.b &= -65;
745
+ }
746
+ if (!blackKingInPlace ||
747
+ this._board[Ox88.h8]?.type !== ROOK ||
748
+ this._board[Ox88.h8]?.color !== BLACK) {
749
+ this._castling.b &= -33;
750
+ }
751
+ }
752
+ _updateEnPassantSquare() {
753
+ if (this._epSquare === EMPTY) {
754
+ return;
755
+ }
756
+ const startSquare = this._epSquare + (this._turn === WHITE ? -16 : 16);
757
+ const currentSquare = this._epSquare + (this._turn === WHITE ? 16 : -16);
758
+ const attackers = [currentSquare + 1, currentSquare - 1];
759
+ if (this._board[startSquare] !== null ||
760
+ this._board[this._epSquare] !== null ||
761
+ this._board[currentSquare]?.color !== swapColor(this._turn) ||
762
+ this._board[currentSquare]?.type !== PAWN) {
763
+ this._epSquare = EMPTY;
764
+ return;
765
+ }
766
+ const canCapture = (square) => !(square & 0x88) &&
767
+ this._board[square]?.color === this._turn &&
768
+ this._board[square]?.type === PAWN;
769
+ if (!attackers.some(canCapture)) {
770
+ this._epSquare = EMPTY;
771
+ }
772
+ }
773
+ _attacked(color, square, verbose) {
774
+ const attackers = [];
775
+ for (let i = Ox88.a8; i <= Ox88.h1; i++) {
776
+ // did we run off the end of the board
777
+ if (i & 0x88) {
778
+ i += 7;
779
+ continue;
780
+ }
781
+ // if empty square or wrong color
782
+ if (this._board[i] === undefined || this._board[i].color !== color) {
783
+ continue;
784
+ }
785
+ const piece = this._board[i];
786
+ const difference = i - square;
787
+ // skip - to/from square are the same
788
+ if (difference === 0) {
789
+ continue;
790
+ }
791
+ const index = difference + 119;
792
+ if (ATTACKS[index] & PIECE_MASKS[piece.type]) {
793
+ if (piece.type === PAWN) {
794
+ if ((difference > 0 && piece.color === WHITE) ||
795
+ (difference <= 0 && piece.color === BLACK)) {
796
+ if (!verbose) {
797
+ return true;
798
+ }
799
+ else {
800
+ attackers.push(algebraic(i));
801
+ }
802
+ }
803
+ continue;
804
+ }
805
+ // if the piece is a knight or a king
806
+ if (piece.type === 'n' || piece.type === 'k') {
807
+ if (!verbose) {
808
+ return true;
809
+ }
810
+ else {
811
+ attackers.push(algebraic(i));
812
+ continue;
813
+ }
814
+ }
815
+ const offset = RAYS[index];
816
+ let j = i + offset;
817
+ let blocked = false;
818
+ while (j !== square) {
819
+ if (this._board[j] != null) {
820
+ blocked = true;
821
+ break;
822
+ }
823
+ j += offset;
824
+ }
825
+ if (!blocked) {
826
+ if (!verbose) {
827
+ return true;
828
+ }
829
+ else {
830
+ attackers.push(algebraic(i));
831
+ continue;
832
+ }
833
+ }
834
+ }
835
+ }
836
+ if (verbose) {
837
+ return attackers;
838
+ }
839
+ else {
840
+ return false;
841
+ }
842
+ }
843
+ attackers(square, attackedBy) {
844
+ if (!attackedBy) {
845
+ return this._attacked(this._turn, Ox88[square], true);
846
+ }
847
+ else {
848
+ return this._attacked(attackedBy, Ox88[square], true);
849
+ }
850
+ }
851
+ _isKingAttacked(color) {
852
+ const square = this._kings[color];
853
+ return square === -1 ? false : this._attacked(swapColor(color), square);
854
+ }
855
+ isAttacked(square, attackedBy) {
856
+ return this._attacked(attackedBy, Ox88[square]);
857
+ }
858
+ isCheck() {
859
+ return this._isKingAttacked(this._turn);
860
+ }
861
+ inCheck() {
862
+ return this.isCheck();
863
+ }
864
+ isCheckmate() {
865
+ return this.isCheck() && this._moves().length === 0;
866
+ }
867
+ isStalemate() {
868
+ return !this.isCheck() && this._moves().length === 0;
869
+ }
870
+ isInsufficientMaterial() {
871
+ /*
872
+ * k.b. vs k.b. (of opposite colors) with mate in 1:
873
+ * 8/8/8/8/1b6/8/B1k5/K7 b - - 0 1
874
+ *
875
+ * k.b. vs k.n. with mate in 1:
876
+ * 8/8/8/8/1n6/8/B7/K1k5 b - - 2 1
877
+ */
878
+ const pieces = {
879
+ b: 0,
880
+ n: 0,
881
+ r: 0,
882
+ q: 0,
883
+ k: 0,
884
+ p: 0,
885
+ };
886
+ const bishops = [];
887
+ let numPieces = 0;
888
+ let squareColor = 0;
889
+ for (let i = Ox88.a8; i <= Ox88.h1; i++) {
890
+ squareColor = (squareColor + 1) % 2;
891
+ if (i & 0x88) {
892
+ i += 7;
893
+ continue;
894
+ }
895
+ const piece = this._board[i];
896
+ if (piece) {
897
+ pieces[piece.type] = piece.type in pieces ? pieces[piece.type] + 1 : 1;
898
+ if (piece.type === BISHOP) {
899
+ bishops.push(squareColor);
900
+ }
901
+ numPieces++;
902
+ }
903
+ }
904
+ // k vs. k
905
+ if (numPieces === 2) {
906
+ return true;
907
+ }
908
+ else if (
909
+ // k vs. kn .... or .... k vs. kb
910
+ numPieces === 3 &&
911
+ (pieces[BISHOP] === 1 || pieces[KNIGHT] === 1)) {
912
+ return true;
913
+ }
914
+ else if (numPieces === pieces[BISHOP] + 2) {
915
+ // kb vs. kb where any number of bishops are all on the same color
916
+ let sum = 0;
917
+ const len = bishops.length;
918
+ for (let i = 0; i < len; i++) {
919
+ sum += bishops[i];
920
+ }
921
+ if (sum === 0 || sum === len) {
922
+ return true;
923
+ }
924
+ }
925
+ return false;
926
+ }
927
+ isThreefoldRepetition() {
928
+ return this._getPositionCount(this.fen()) >= 3;
929
+ }
930
+ isDrawByFiftyMoves() {
931
+ return this._halfMoves >= 100; // 50 moves per side = 100 half moves
932
+ }
933
+ isDraw() {
934
+ return (this.isDrawByFiftyMoves() ||
935
+ this.isStalemate() ||
936
+ this.isInsufficientMaterial() ||
937
+ this.isThreefoldRepetition());
938
+ }
939
+ isGameOver() {
940
+ return this.isCheckmate() || this.isStalemate() || this.isDraw();
941
+ }
942
+ moves({ verbose = false, square = undefined, piece = undefined, } = {}) {
943
+ const moves = this._moves({ square, piece });
944
+ if (verbose) {
945
+ return moves.map((move) => new Move$1(this, move));
946
+ }
947
+ else {
948
+ return moves.map((move) => this._moveToSan(move, moves));
949
+ }
950
+ }
951
+ _moves({ legal = true, piece = undefined, square = undefined, } = {}) {
952
+ const forSquare = square ? square.toLowerCase() : undefined;
953
+ const forPiece = piece?.toLowerCase();
954
+ const moves = [];
955
+ const us = this._turn;
956
+ const them = swapColor(us);
957
+ let firstSquare = Ox88.a8;
958
+ let lastSquare = Ox88.h1;
959
+ let singleSquare = false;
960
+ // are we generating moves for a single square?
961
+ if (forSquare) {
962
+ // illegal square, return empty moves
963
+ if (!(forSquare in Ox88)) {
964
+ return [];
965
+ }
966
+ else {
967
+ firstSquare = lastSquare = Ox88[forSquare];
968
+ singleSquare = true;
969
+ }
970
+ }
971
+ for (let from = firstSquare; from <= lastSquare; from++) {
972
+ // did we run off the end of the board
973
+ if (from & 0x88) {
974
+ from += 7;
975
+ continue;
976
+ }
977
+ // empty square or opponent, skip
978
+ if (!this._board[from] || this._board[from].color === them) {
979
+ continue;
980
+ }
981
+ const { type } = this._board[from];
982
+ let to;
983
+ if (type === PAWN) {
984
+ if (forPiece && forPiece !== type)
985
+ continue;
986
+ // single square, non-capturing
987
+ to = from + PAWN_OFFSETS[us][0];
988
+ if (!this._board[to]) {
989
+ addMove(moves, us, from, to, PAWN);
990
+ // double square
991
+ to = from + PAWN_OFFSETS[us][1];
992
+ if (SECOND_RANK[us] === rank(from) && !this._board[to]) {
993
+ addMove(moves, us, from, to, PAWN, undefined, BITS.BIG_PAWN);
994
+ }
995
+ }
996
+ // pawn captures
997
+ for (let j = 2; j < 4; j++) {
998
+ to = from + PAWN_OFFSETS[us][j];
999
+ if (to & 0x88)
1000
+ continue;
1001
+ if (this._board[to]?.color === them) {
1002
+ addMove(moves, us, from, to, PAWN, this._board[to].type, BITS.CAPTURE);
1003
+ }
1004
+ else if (to === this._epSquare) {
1005
+ addMove(moves, us, from, to, PAWN, PAWN, BITS.EP_CAPTURE);
1006
+ }
1007
+ }
1008
+ }
1009
+ else {
1010
+ if (forPiece && forPiece !== type)
1011
+ continue;
1012
+ for (let j = 0, len = PIECE_OFFSETS[type].length; j < len; j++) {
1013
+ const offset = PIECE_OFFSETS[type][j];
1014
+ to = from;
1015
+ while (true) {
1016
+ to += offset;
1017
+ if (to & 0x88)
1018
+ break;
1019
+ if (!this._board[to]) {
1020
+ addMove(moves, us, from, to, type);
1021
+ }
1022
+ else {
1023
+ // own color, stop loop
1024
+ if (this._board[to].color === us)
1025
+ break;
1026
+ addMove(moves, us, from, to, type, this._board[to].type, BITS.CAPTURE);
1027
+ break;
1028
+ }
1029
+ /* break, if knight or king */
1030
+ if (type === KNIGHT || type === KING)
1031
+ break;
1032
+ }
1033
+ }
1034
+ }
1035
+ }
1036
+ /*
1037
+ * check for castling if we're:
1038
+ * a) generating all moves, or
1039
+ * b) doing single square move generation on the king's square
1040
+ */
1041
+ if (forPiece === undefined || forPiece === KING) {
1042
+ if (!singleSquare || lastSquare === this._kings[us]) {
1043
+ // king-side castling
1044
+ if (this._castling[us] & BITS.KSIDE_CASTLE) {
1045
+ const castlingFrom = this._kings[us];
1046
+ const castlingTo = castlingFrom + 2;
1047
+ if (!this._board[castlingFrom + 1] &&
1048
+ !this._board[castlingTo] &&
1049
+ !this._attacked(them, this._kings[us]) &&
1050
+ !this._attacked(them, castlingFrom + 1) &&
1051
+ !this._attacked(them, castlingTo)) {
1052
+ addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.KSIDE_CASTLE);
1053
+ }
1054
+ }
1055
+ // queen-side castling
1056
+ if (this._castling[us] & BITS.QSIDE_CASTLE) {
1057
+ const castlingFrom = this._kings[us];
1058
+ const castlingTo = castlingFrom - 2;
1059
+ if (!this._board[castlingFrom - 1] &&
1060
+ !this._board[castlingFrom - 2] &&
1061
+ !this._board[castlingFrom - 3] &&
1062
+ !this._attacked(them, this._kings[us]) &&
1063
+ !this._attacked(them, castlingFrom - 1) &&
1064
+ !this._attacked(them, castlingTo)) {
1065
+ addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.QSIDE_CASTLE);
1066
+ }
1067
+ }
1068
+ }
1069
+ }
1070
+ /*
1071
+ * return all pseudo-legal moves (this includes moves that allow the king
1072
+ * to be captured)
1073
+ */
1074
+ if (!legal || this._kings[us] === -1) {
1075
+ return moves;
1076
+ }
1077
+ // filter out illegal moves
1078
+ const legalMoves = [];
1079
+ for (let i = 0, len = moves.length; i < len; i++) {
1080
+ this._makeMove(moves[i]);
1081
+ if (!this._isKingAttacked(us)) {
1082
+ legalMoves.push(moves[i]);
1083
+ }
1084
+ this._undoMove();
1085
+ }
1086
+ return legalMoves;
1087
+ }
1088
+ move(move, { strict = false } = {}) {
1089
+ /*
1090
+ * The move function can be called with in the following parameters:
1091
+ *
1092
+ * .move('Nxb7') <- argument is a case-sensitive SAN string
1093
+ *
1094
+ * .move({ from: 'h7', <- argument is a move object
1095
+ * to :'h8',
1096
+ * promotion: 'q' })
1097
+ *
1098
+ *
1099
+ * An optional strict argument may be supplied to tell chess.js to
1100
+ * strictly follow the SAN specification.
1101
+ */
1102
+ let moveObj = null;
1103
+ if (typeof move === 'string') {
1104
+ moveObj = this._moveFromSan(move, strict);
1105
+ }
1106
+ else if (typeof move === 'object') {
1107
+ const moves = this._moves();
1108
+ // convert the pretty move object to an ugly move object
1109
+ for (let i = 0, len = moves.length; i < len; i++) {
1110
+ if (move.from === algebraic(moves[i].from) &&
1111
+ move.to === algebraic(moves[i].to) &&
1112
+ (!('promotion' in moves[i]) || move.promotion === moves[i].promotion)) {
1113
+ moveObj = moves[i];
1114
+ break;
1115
+ }
1116
+ }
1117
+ }
1118
+ // failed to find move
1119
+ if (!moveObj) {
1120
+ if (typeof move === 'string') {
1121
+ throw new Error(`Invalid move: ${move}`);
1122
+ }
1123
+ else {
1124
+ throw new Error(`Invalid move: ${JSON.stringify(move)}`);
1125
+ }
1126
+ }
1127
+ /*
1128
+ * need to make a copy of move because we can't generate SAN after the move
1129
+ * is made
1130
+ */
1131
+ const prettyMove = new Move$1(this, moveObj);
1132
+ this._makeMove(moveObj);
1133
+ this._incPositionCount(prettyMove.after);
1134
+ return prettyMove;
1135
+ }
1136
+ _push(move) {
1137
+ this._history.push({
1138
+ move,
1139
+ kings: { b: this._kings.b, w: this._kings.w },
1140
+ turn: this._turn,
1141
+ castling: { b: this._castling.b, w: this._castling.w },
1142
+ epSquare: this._epSquare,
1143
+ halfMoves: this._halfMoves,
1144
+ moveNumber: this._moveNumber,
1145
+ });
1146
+ }
1147
+ _makeMove(move) {
1148
+ const us = this._turn;
1149
+ const them = swapColor(us);
1150
+ this._push(move);
1151
+ this._board[move.to] = this._board[move.from];
1152
+ delete this._board[move.from];
1153
+ // if ep capture, remove the captured pawn
1154
+ if (move.flags & BITS.EP_CAPTURE) {
1155
+ if (this._turn === BLACK) {
1156
+ delete this._board[move.to - 16];
1157
+ }
1158
+ else {
1159
+ delete this._board[move.to + 16];
1160
+ }
1161
+ }
1162
+ // if pawn promotion, replace with new piece
1163
+ if (move.promotion) {
1164
+ this._board[move.to] = { type: move.promotion, color: us };
1165
+ }
1166
+ // if we moved the king
1167
+ if (this._board[move.to].type === KING) {
1168
+ this._kings[us] = move.to;
1169
+ // if we castled, move the rook next to the king
1170
+ if (move.flags & BITS.KSIDE_CASTLE) {
1171
+ const castlingTo = move.to - 1;
1172
+ const castlingFrom = move.to + 1;
1173
+ this._board[castlingTo] = this._board[castlingFrom];
1174
+ delete this._board[castlingFrom];
1175
+ }
1176
+ else if (move.flags & BITS.QSIDE_CASTLE) {
1177
+ const castlingTo = move.to + 1;
1178
+ const castlingFrom = move.to - 2;
1179
+ this._board[castlingTo] = this._board[castlingFrom];
1180
+ delete this._board[castlingFrom];
1181
+ }
1182
+ // turn off castling
1183
+ this._castling[us] = 0;
1184
+ }
1185
+ // turn off castling if we move a rook
1186
+ if (this._castling[us]) {
1187
+ for (let i = 0, len = ROOKS[us].length; i < len; i++) {
1188
+ if (move.from === ROOKS[us][i].square &&
1189
+ this._castling[us] & ROOKS[us][i].flag) {
1190
+ this._castling[us] ^= ROOKS[us][i].flag;
1191
+ break;
1192
+ }
1193
+ }
1194
+ }
1195
+ // turn off castling if we capture a rook
1196
+ if (this._castling[them]) {
1197
+ for (let i = 0, len = ROOKS[them].length; i < len; i++) {
1198
+ if (move.to === ROOKS[them][i].square &&
1199
+ this._castling[them] & ROOKS[them][i].flag) {
1200
+ this._castling[them] ^= ROOKS[them][i].flag;
1201
+ break;
1202
+ }
1203
+ }
1204
+ }
1205
+ // if big pawn move, update the en passant square
1206
+ if (move.flags & BITS.BIG_PAWN) {
1207
+ if (us === BLACK) {
1208
+ this._epSquare = move.to - 16;
1209
+ }
1210
+ else {
1211
+ this._epSquare = move.to + 16;
1212
+ }
1213
+ }
1214
+ else {
1215
+ this._epSquare = EMPTY;
1216
+ }
1217
+ // reset the 50 move counter if a pawn is moved or a piece is captured
1218
+ if (move.piece === PAWN) {
1219
+ this._halfMoves = 0;
1220
+ }
1221
+ else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
1222
+ this._halfMoves = 0;
1223
+ }
1224
+ else {
1225
+ this._halfMoves++;
1226
+ }
1227
+ if (us === BLACK) {
1228
+ this._moveNumber++;
1229
+ }
1230
+ this._turn = them;
1231
+ }
1232
+ undo() {
1233
+ const move = this._undoMove();
1234
+ if (move) {
1235
+ const prettyMove = new Move$1(this, move);
1236
+ this._decPositionCount(prettyMove.after);
1237
+ return prettyMove;
1238
+ }
1239
+ return null;
1240
+ }
1241
+ _undoMove() {
1242
+ const old = this._history.pop();
1243
+ if (old === undefined) {
1244
+ return null;
1245
+ }
1246
+ const move = old.move;
1247
+ this._kings = old.kings;
1248
+ this._turn = old.turn;
1249
+ this._castling = old.castling;
1250
+ this._epSquare = old.epSquare;
1251
+ this._halfMoves = old.halfMoves;
1252
+ this._moveNumber = old.moveNumber;
1253
+ const us = this._turn;
1254
+ const them = swapColor(us);
1255
+ this._board[move.from] = this._board[move.to];
1256
+ this._board[move.from].type = move.piece; // to undo any promotions
1257
+ delete this._board[move.to];
1258
+ if (move.captured) {
1259
+ if (move.flags & BITS.EP_CAPTURE) {
1260
+ // en passant capture
1261
+ let index;
1262
+ if (us === BLACK) {
1263
+ index = move.to - 16;
1264
+ }
1265
+ else {
1266
+ index = move.to + 16;
1267
+ }
1268
+ this._board[index] = { type: PAWN, color: them };
1269
+ }
1270
+ else {
1271
+ // regular capture
1272
+ this._board[move.to] = { type: move.captured, color: them };
1273
+ }
1274
+ }
1275
+ if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) {
1276
+ let castlingTo, castlingFrom;
1277
+ if (move.flags & BITS.KSIDE_CASTLE) {
1278
+ castlingTo = move.to + 1;
1279
+ castlingFrom = move.to - 1;
1280
+ }
1281
+ else {
1282
+ castlingTo = move.to - 2;
1283
+ castlingFrom = move.to + 1;
1284
+ }
1285
+ this._board[castlingTo] = this._board[castlingFrom];
1286
+ delete this._board[castlingFrom];
1287
+ }
1288
+ return move;
1289
+ }
1290
+ pgn({ newline = '\n', maxWidth = 0, } = {}) {
1291
+ /*
1292
+ * using the specification from http://www.chessclub.com/help/PGN-spec
1293
+ * example for html usage: .pgn({ max_width: 72, newline_char: "<br />" })
1294
+ */
1295
+ const result = [];
1296
+ let headerExists = false;
1297
+ /* add the PGN header information */
1298
+ for (const i in this._header) {
1299
+ /*
1300
+ * TODO: order of enumerated properties in header object is not
1301
+ * guaranteed, see ECMA-262 spec (section 12.6.4)
1302
+ */
1303
+ result.push('[' + i + ' "' + this._header[i] + '"]' + newline);
1304
+ headerExists = true;
1305
+ }
1306
+ if (headerExists && this._history.length) {
1307
+ result.push(newline);
1308
+ }
1309
+ const appendComment = (moveString) => {
1310
+ const comment = this._comments[this.fen()];
1311
+ if (typeof comment !== 'undefined') {
1312
+ const delimiter = moveString.length > 0 ? ' ' : '';
1313
+ moveString = `${moveString}${delimiter}{${comment}}`;
1314
+ }
1315
+ return moveString;
1316
+ };
1317
+ // pop all of history onto reversed_history
1318
+ const reversedHistory = [];
1319
+ while (this._history.length > 0) {
1320
+ reversedHistory.push(this._undoMove());
1321
+ }
1322
+ const moves = [];
1323
+ let moveString = '';
1324
+ // special case of a commented starting position with no moves
1325
+ if (reversedHistory.length === 0) {
1326
+ moves.push(appendComment(''));
1327
+ }
1328
+ // build the list of moves. a move_string looks like: "3. e3 e6"
1329
+ while (reversedHistory.length > 0) {
1330
+ moveString = appendComment(moveString);
1331
+ const move = reversedHistory.pop();
1332
+ // make TypeScript stop complaining about move being undefined
1333
+ if (!move) {
1334
+ break;
1335
+ }
1336
+ // if the position started with black to move, start PGN with #. ...
1337
+ if (!this._history.length && move.color === 'b') {
1338
+ const prefix = `${this._moveNumber}. ...`;
1339
+ // is there a comment preceding the first move?
1340
+ moveString = moveString ? `${moveString} ${prefix}` : prefix;
1341
+ }
1342
+ else if (move.color === 'w') {
1343
+ // store the previous generated move_string if we have one
1344
+ if (moveString.length) {
1345
+ moves.push(moveString);
1346
+ }
1347
+ moveString = this._moveNumber + '.';
1348
+ }
1349
+ moveString =
1350
+ moveString + ' ' + this._moveToSan(move, this._moves({ legal: true }));
1351
+ this._makeMove(move);
1352
+ }
1353
+ // are there any other leftover moves?
1354
+ if (moveString.length) {
1355
+ moves.push(appendComment(moveString));
1356
+ }
1357
+ // is there a result?
1358
+ if (typeof this._header.Result !== 'undefined') {
1359
+ moves.push(this._header.Result);
1360
+ }
1361
+ /*
1362
+ * history should be back to what it was before we started generating PGN,
1363
+ * so join together moves
1364
+ */
1365
+ if (maxWidth === 0) {
1366
+ return result.join('') + moves.join(' ');
1367
+ }
1368
+ // TODO (jah): huh?
1369
+ const strip = function () {
1370
+ if (result.length > 0 && result[result.length - 1] === ' ') {
1371
+ result.pop();
1372
+ return true;
1373
+ }
1374
+ return false;
1375
+ };
1376
+ // NB: this does not preserve comment whitespace.
1377
+ const wrapComment = function (width, move) {
1378
+ for (const token of move.split(' ')) {
1379
+ if (!token) {
1380
+ continue;
1381
+ }
1382
+ if (width + token.length > maxWidth) {
1383
+ while (strip()) {
1384
+ width--;
1385
+ }
1386
+ result.push(newline);
1387
+ width = 0;
1388
+ }
1389
+ result.push(token);
1390
+ width += token.length;
1391
+ result.push(' ');
1392
+ width++;
1393
+ }
1394
+ if (strip()) {
1395
+ width--;
1396
+ }
1397
+ return width;
1398
+ };
1399
+ // wrap the PGN output at max_width
1400
+ let currentWidth = 0;
1401
+ for (let i = 0; i < moves.length; i++) {
1402
+ if (currentWidth + moves[i].length > maxWidth) {
1403
+ if (moves[i].includes('{')) {
1404
+ currentWidth = wrapComment(currentWidth, moves[i]);
1405
+ continue;
1406
+ }
1407
+ }
1408
+ // if the current move will push past max_width
1409
+ if (currentWidth + moves[i].length > maxWidth && i !== 0) {
1410
+ // don't end the line with whitespace
1411
+ if (result[result.length - 1] === ' ') {
1412
+ result.pop();
1413
+ }
1414
+ result.push(newline);
1415
+ currentWidth = 0;
1416
+ }
1417
+ else if (i !== 0) {
1418
+ result.push(' ');
1419
+ currentWidth++;
1420
+ }
1421
+ result.push(moves[i]);
1422
+ currentWidth += moves[i].length;
1423
+ }
1424
+ return result.join('');
1425
+ }
1426
+ /*
1427
+ * @deprecated Use `setHeader` and `getHeaders` instead.
1428
+ */
1429
+ header(...args) {
1430
+ for (let i = 0; i < args.length; i += 2) {
1431
+ if (typeof args[i] === 'string' && typeof args[i + 1] === 'string') {
1432
+ this._header[args[i]] = args[i + 1];
1433
+ }
1434
+ }
1435
+ return this._header;
1436
+ }
1437
+ setHeader(key, value) {
1438
+ this._header[key] = value;
1439
+ return this._header;
1440
+ }
1441
+ removeHeader(key) {
1442
+ if (key in this._header) {
1443
+ delete this._header[key];
1444
+ return true;
1445
+ }
1446
+ return false;
1447
+ }
1448
+ getHeaders() {
1449
+ return this._header;
1450
+ }
1451
+ loadPgn(pgn, { strict = false, newlineChar = '\r?\n', } = {}) {
1452
+ function mask(str) {
1453
+ return str.replace(/\\/g, '\\');
1454
+ }
1455
+ function parsePgnHeader(header) {
1456
+ const headerObj = {};
1457
+ const headers = header.split(new RegExp(mask(newlineChar)));
1458
+ let key = '';
1459
+ let value = '';
1460
+ for (let i = 0; i < headers.length; i++) {
1461
+ const regex = /^\s*\[\s*([A-Za-z]+)\s*"(.*)"\s*\]\s*$/;
1462
+ key = headers[i].replace(regex, '$1');
1463
+ value = headers[i].replace(regex, '$2');
1464
+ if (key.trim().length > 0) {
1465
+ headerObj[key] = value;
1466
+ }
1467
+ }
1468
+ return headerObj;
1469
+ }
1470
+ // strip whitespace from head/tail of PGN block
1471
+ pgn = pgn.trim();
1472
+ /*
1473
+ * RegExp to split header. Takes advantage of the fact that header and movetext
1474
+ * will always have a blank line between them (ie, two newline_char's). Handles
1475
+ * case where movetext is empty by matching newlineChar until end of string is
1476
+ * matched - effectively trimming from the end extra newlineChar.
1477
+ *
1478
+ * With default newline_char, will equal:
1479
+ * /^(\[((?:\r?\n)|.)*\])((?:\s*\r?\n){2}|(?:\s*\r?\n)*$)/
1480
+ */
1481
+ const headerRegex = new RegExp('^(\\[((?:' +
1482
+ mask(newlineChar) +
1483
+ ')|.)*\\])' +
1484
+ '((?:\\s*' +
1485
+ mask(newlineChar) +
1486
+ '){2}|(?:\\s*' +
1487
+ mask(newlineChar) +
1488
+ ')*$)');
1489
+ // If no header given, begin with moves.
1490
+ const headerRegexResults = headerRegex.exec(pgn);
1491
+ const headerString = headerRegexResults
1492
+ ? headerRegexResults.length >= 2
1493
+ ? headerRegexResults[1]
1494
+ : ''
1495
+ : '';
1496
+ // Put the board in the starting position
1497
+ this.reset();
1498
+ // parse PGN header
1499
+ const headers = parsePgnHeader(headerString);
1500
+ let fen = '';
1501
+ for (const key in headers) {
1502
+ // check to see user is including fen (possibly with wrong tag case)
1503
+ if (key.toLowerCase() === 'fen') {
1504
+ fen = headers[key];
1505
+ }
1506
+ this.header(key, headers[key]);
1507
+ }
1508
+ /*
1509
+ * the permissive parser should attempt to load a fen tag, even if it's the
1510
+ * wrong case and doesn't include a corresponding [SetUp "1"] tag
1511
+ */
1512
+ if (!strict) {
1513
+ if (fen) {
1514
+ this.load(fen, { preserveHeaders: true });
1515
+ }
1516
+ }
1517
+ else {
1518
+ /*
1519
+ * strict parser - load the starting position indicated by [Setup '1']
1520
+ * and [FEN position]
1521
+ */
1522
+ if (headers['SetUp'] === '1') {
1523
+ if (!('FEN' in headers)) {
1524
+ throw new Error('Invalid PGN: FEN tag must be supplied with SetUp tag');
1525
+ }
1526
+ // don't clear the headers when loading
1527
+ this.load(headers['FEN'], { preserveHeaders: true });
1528
+ }
1529
+ }
1530
+ /*
1531
+ * NB: the regexes below that delete move numbers, recursive annotations,
1532
+ * and numeric annotation glyphs may also match text in comments. To
1533
+ * prevent this, we transform comments by hex-encoding them in place and
1534
+ * decoding them again after the other tokens have been deleted.
1535
+ *
1536
+ * While the spec states that PGN files should be ASCII encoded, we use
1537
+ * {en,de}codeURIComponent here to support arbitrary UTF8 as a convenience
1538
+ * for modern users
1539
+ */
1540
+ function toHex(s) {
1541
+ return Array.from(s)
1542
+ .map(function (c) {
1543
+ /*
1544
+ * encodeURI doesn't transform most ASCII characters, so we handle
1545
+ * these ourselves
1546
+ */
1547
+ return c.charCodeAt(0) < 128
1548
+ ? c.charCodeAt(0).toString(16)
1549
+ : encodeURIComponent(c).replace(/%/g, '').toLowerCase();
1550
+ })
1551
+ .join('');
1552
+ }
1553
+ function fromHex(s) {
1554
+ return s.length == 0
1555
+ ? ''
1556
+ : decodeURIComponent('%' + (s.match(/.{1,2}/g) || []).join('%'));
1557
+ }
1558
+ const encodeComment = function (s) {
1559
+ s = s.replace(new RegExp(mask(newlineChar), 'g'), ' ');
1560
+ return `{${toHex(s.slice(1, s.length - 1))}}`;
1561
+ };
1562
+ const decodeComment = function (s) {
1563
+ if (s.startsWith('{') && s.endsWith('}')) {
1564
+ return fromHex(s.slice(1, s.length - 1));
1565
+ }
1566
+ };
1567
+ // delete header to get the moves
1568
+ let ms = pgn
1569
+ .replace(headerString, '')
1570
+ .replace(
1571
+ // encode comments so they don't get deleted below
1572
+ new RegExp(`({[^}]*})+?|;([^${mask(newlineChar)}]*)`, 'g'), function (_match, bracket, semicolon) {
1573
+ return bracket !== undefined
1574
+ ? encodeComment(bracket)
1575
+ : ' ' + encodeComment(`{${semicolon.slice(1)}}`);
1576
+ })
1577
+ .replace(new RegExp(mask(newlineChar), 'g'), ' ');
1578
+ // delete recursive annotation variations
1579
+ const ravRegex = /(\([^()]+\))+?/g;
1580
+ while (ravRegex.test(ms)) {
1581
+ ms = ms.replace(ravRegex, '');
1582
+ }
1583
+ // delete move numbers
1584
+ ms = ms.replace(/\d+\.(\.\.)?/g, '');
1585
+ // delete ... indicating black to move
1586
+ ms = ms.replace(/\.\.\./g, '');
1587
+ /* delete numeric annotation glyphs */
1588
+ ms = ms.replace(/\$\d+/g, '');
1589
+ // trim and get array of moves
1590
+ let moves = ms.trim().split(new RegExp(/\s+/));
1591
+ // delete empty entries
1592
+ moves = moves.filter((move) => move !== '');
1593
+ let result = '';
1594
+ for (let halfMove = 0; halfMove < moves.length; halfMove++) {
1595
+ const comment = decodeComment(moves[halfMove]);
1596
+ if (comment !== undefined) {
1597
+ this._comments[this.fen()] = comment;
1598
+ continue;
1599
+ }
1600
+ const move = this._moveFromSan(moves[halfMove], strict);
1601
+ // invalid move
1602
+ if (move == null) {
1603
+ // was the move an end of game marker
1604
+ if (TERMINATION_MARKERS.indexOf(moves[halfMove]) > -1) {
1605
+ result = moves[halfMove];
1606
+ }
1607
+ else {
1608
+ throw new Error(`Invalid move in PGN: ${moves[halfMove]}`);
1609
+ }
1610
+ }
1611
+ else {
1612
+ // reset the end of game marker if making a valid move
1613
+ result = '';
1614
+ this._makeMove(move);
1615
+ this._incPositionCount(this.fen());
1616
+ }
1617
+ }
1618
+ /*
1619
+ * Per section 8.2.6 of the PGN spec, the Result tag pair must match match
1620
+ * the termination marker. Only do this when headers are present, but the
1621
+ * result tag is missing
1622
+ */
1623
+ if (result && Object.keys(this._header).length && !this._header['Result']) {
1624
+ this.header('Result', result);
1625
+ }
1626
+ }
1627
+ /*
1628
+ * Convert a move from 0x88 coordinates to Standard Algebraic Notation
1629
+ * (SAN)
1630
+ *
1631
+ * @param {boolean} strict Use the strict SAN parser. It will throw errors
1632
+ * on overly disambiguated moves (see below):
1633
+ *
1634
+ * r1bqkbnr/ppp2ppp/2n5/1B1pP3/4P3/8/PPPP2PP/RNBQK1NR b KQkq - 2 4
1635
+ * 4. ... Nge7 is overly disambiguated because the knight on c6 is pinned
1636
+ * 4. ... Ne7 is technically the valid SAN
1637
+ */
1638
+ _moveToSan(move, moves) {
1639
+ let output = '';
1640
+ if (move.flags & BITS.KSIDE_CASTLE) {
1641
+ output = 'O-O';
1642
+ }
1643
+ else if (move.flags & BITS.QSIDE_CASTLE) {
1644
+ output = 'O-O-O';
1645
+ }
1646
+ else {
1647
+ if (move.piece !== PAWN) {
1648
+ const disambiguator = getDisambiguator(move, moves);
1649
+ output += move.piece.toUpperCase() + disambiguator;
1650
+ }
1651
+ if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
1652
+ if (move.piece === PAWN) {
1653
+ output += algebraic(move.from)[0];
1654
+ }
1655
+ output += 'x';
1656
+ }
1657
+ output += algebraic(move.to);
1658
+ if (move.promotion) {
1659
+ output += '=' + move.promotion.toUpperCase();
1660
+ }
1661
+ }
1662
+ this._makeMove(move);
1663
+ if (this.isCheck()) {
1664
+ if (this.isCheckmate()) {
1665
+ output += '#';
1666
+ }
1667
+ else {
1668
+ output += '+';
1669
+ }
1670
+ }
1671
+ this._undoMove();
1672
+ return output;
1673
+ }
1674
+ // convert a move from Standard Algebraic Notation (SAN) to 0x88 coordinates
1675
+ _moveFromSan(move, strict = false) {
1676
+ // strip off any move decorations: e.g Nf3+?! becomes Nf3
1677
+ const cleanMove = strippedSan(move);
1678
+ let pieceType = inferPieceType(cleanMove);
1679
+ let moves = this._moves({ legal: true, piece: pieceType });
1680
+ // strict parser
1681
+ for (let i = 0, len = moves.length; i < len; i++) {
1682
+ if (cleanMove === strippedSan(this._moveToSan(moves[i], moves))) {
1683
+ return moves[i];
1684
+ }
1685
+ }
1686
+ // the strict parser failed
1687
+ if (strict) {
1688
+ return null;
1689
+ }
1690
+ let piece = undefined;
1691
+ let matches = undefined;
1692
+ let from = undefined;
1693
+ let to = undefined;
1694
+ let promotion = undefined;
1695
+ /*
1696
+ * The default permissive (non-strict) parser allows the user to parse
1697
+ * non-standard chess notations. This parser is only run after the strict
1698
+ * Standard Algebraic Notation (SAN) parser has failed.
1699
+ *
1700
+ * When running the permissive parser, we'll run a regex to grab the piece, the
1701
+ * to/from square, and an optional promotion piece. This regex will
1702
+ * parse common non-standard notation like: Pe2-e4, Rc1c4, Qf3xf7,
1703
+ * f7f8q, b1c3
1704
+ *
1705
+ * NOTE: Some positions and moves may be ambiguous when using the permissive
1706
+ * parser. For example, in this position: 6k1/8/8/B7/8/8/8/BN4K1 w - - 0 1,
1707
+ * the move b1c3 may be interpreted as Nc3 or B1c3 (a disambiguated bishop
1708
+ * move). In these cases, the permissive parser will default to the most
1709
+ * basic interpretation (which is b1c3 parsing to Nc3).
1710
+ */
1711
+ let overlyDisambiguated = false;
1712
+ matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h][1-8])x?-?([a-h][1-8])([qrbnQRBN])?/);
1713
+ if (matches) {
1714
+ piece = matches[1];
1715
+ from = matches[2];
1716
+ to = matches[3];
1717
+ promotion = matches[4];
1718
+ if (from.length == 1) {
1719
+ overlyDisambiguated = true;
1720
+ }
1721
+ }
1722
+ else {
1723
+ /*
1724
+ * The [a-h]?[1-8]? portion of the regex below handles moves that may be
1725
+ * overly disambiguated (e.g. Nge7 is unnecessary and non-standard when
1726
+ * there is one legal knight move to e7). In this case, the value of
1727
+ * 'from' variable will be a rank or file, not a square.
1728
+ */
1729
+ matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h]?[1-8]?)x?-?([a-h][1-8])([qrbnQRBN])?/);
1730
+ if (matches) {
1731
+ piece = matches[1];
1732
+ from = matches[2];
1733
+ to = matches[3];
1734
+ promotion = matches[4];
1735
+ if (from.length == 1) {
1736
+ overlyDisambiguated = true;
1737
+ }
1738
+ }
1739
+ }
1740
+ pieceType = inferPieceType(cleanMove);
1741
+ moves = this._moves({
1742
+ legal: true,
1743
+ piece: piece ? piece : pieceType,
1744
+ });
1745
+ if (!to) {
1746
+ return null;
1747
+ }
1748
+ for (let i = 0, len = moves.length; i < len; i++) {
1749
+ if (!from) {
1750
+ // if there is no from square, it could be just 'x' missing from a capture
1751
+ if (cleanMove ===
1752
+ strippedSan(this._moveToSan(moves[i], moves)).replace('x', '')) {
1753
+ return moves[i];
1754
+ }
1755
+ // hand-compare move properties with the results from our permissive regex
1756
+ }
1757
+ else if ((!piece || piece.toLowerCase() == moves[i].piece) &&
1758
+ Ox88[from] == moves[i].from &&
1759
+ Ox88[to] == moves[i].to &&
1760
+ (!promotion || promotion.toLowerCase() == moves[i].promotion)) {
1761
+ return moves[i];
1762
+ }
1763
+ else if (overlyDisambiguated) {
1764
+ /*
1765
+ * SPECIAL CASE: we parsed a move string that may have an unneeded
1766
+ * rank/file disambiguator (e.g. Nge7). The 'from' variable will
1767
+ */
1768
+ const square = algebraic(moves[i].from);
1769
+ if ((!piece || piece.toLowerCase() == moves[i].piece) &&
1770
+ Ox88[to] == moves[i].to &&
1771
+ (from == square[0] || from == square[1]) &&
1772
+ (!promotion || promotion.toLowerCase() == moves[i].promotion)) {
1773
+ return moves[i];
1774
+ }
1775
+ }
1776
+ }
1777
+ return null;
1778
+ }
1779
+ ascii() {
1780
+ let s = ' +------------------------+\n';
1781
+ for (let i = Ox88.a8; i <= Ox88.h1; i++) {
1782
+ // display the rank
1783
+ if (file(i) === 0) {
1784
+ s += ' ' + '87654321'[rank(i)] + ' |';
1785
+ }
1786
+ if (this._board[i]) {
1787
+ const piece = this._board[i].type;
1788
+ const color = this._board[i].color;
1789
+ const symbol = color === WHITE ? piece.toUpperCase() : piece.toLowerCase();
1790
+ s += ' ' + symbol + ' ';
1791
+ }
1792
+ else {
1793
+ s += ' . ';
1794
+ }
1795
+ if ((i + 1) & 0x88) {
1796
+ s += '|\n';
1797
+ i += 8;
1798
+ }
1799
+ }
1800
+ s += ' +------------------------+\n';
1801
+ s += ' a b c d e f g h';
1802
+ return s;
1803
+ }
1804
+ perft(depth) {
1805
+ const moves = this._moves({ legal: false });
1806
+ let nodes = 0;
1807
+ const color = this._turn;
1808
+ for (let i = 0, len = moves.length; i < len; i++) {
1809
+ this._makeMove(moves[i]);
1810
+ if (!this._isKingAttacked(color)) {
1811
+ if (depth - 1 > 0) {
1812
+ nodes += this.perft(depth - 1);
1813
+ }
1814
+ else {
1815
+ nodes++;
1816
+ }
1817
+ }
1818
+ this._undoMove();
1819
+ }
1820
+ return nodes;
1821
+ }
1822
+ turn() {
1823
+ return this._turn;
1824
+ }
1825
+ board() {
1826
+ const output = [];
1827
+ let row = [];
1828
+ for (let i = Ox88.a8; i <= Ox88.h1; i++) {
1829
+ if (this._board[i] == null) {
1830
+ row.push(null);
1831
+ }
1832
+ else {
1833
+ row.push({
1834
+ square: algebraic(i),
1835
+ type: this._board[i].type,
1836
+ color: this._board[i].color,
1837
+ });
1838
+ }
1839
+ if ((i + 1) & 0x88) {
1840
+ output.push(row);
1841
+ row = [];
1842
+ i += 8;
1843
+ }
1844
+ }
1845
+ return output;
1846
+ }
1847
+ squareColor(square) {
1848
+ if (square in Ox88) {
1849
+ const sq = Ox88[square];
1850
+ return (rank(sq) + file(sq)) % 2 === 0 ? 'light' : 'dark';
1851
+ }
1852
+ return null;
1853
+ }
1854
+ history({ verbose = false } = {}) {
1855
+ const reversedHistory = [];
1856
+ const moveHistory = [];
1857
+ while (this._history.length > 0) {
1858
+ reversedHistory.push(this._undoMove());
1859
+ }
1860
+ while (true) {
1861
+ const move = reversedHistory.pop();
1862
+ if (!move) {
1863
+ break;
1864
+ }
1865
+ if (verbose) {
1866
+ moveHistory.push(new Move$1(this, move));
1867
+ }
1868
+ else {
1869
+ moveHistory.push(this._moveToSan(move, this._moves()));
1870
+ }
1871
+ this._makeMove(move);
1872
+ }
1873
+ return moveHistory;
1874
+ }
1875
+ /*
1876
+ * Keeps track of position occurrence counts for the purpose of repetition
1877
+ * checking. All three methods (`_inc`, `_dec`, and `_get`) trim the
1878
+ * irrelevent information from the fen, initialising new positions, and
1879
+ * removing old positions from the record if their counts are reduced to 0.
1880
+ */
1881
+ _getPositionCount(fen) {
1882
+ const trimmedFen = trimFen(fen);
1883
+ return this._positionCount[trimmedFen] || 0;
1884
+ }
1885
+ _incPositionCount(fen) {
1886
+ const trimmedFen = trimFen(fen);
1887
+ if (this._positionCount[trimmedFen] === undefined) {
1888
+ this._positionCount[trimmedFen] = 0;
1889
+ }
1890
+ this._positionCount[trimmedFen] += 1;
1891
+ }
1892
+ _decPositionCount(fen) {
1893
+ const trimmedFen = trimFen(fen);
1894
+ if (this._positionCount[trimmedFen] === 1) {
1895
+ delete this._positionCount[trimmedFen];
1896
+ }
1897
+ else {
1898
+ this._positionCount[trimmedFen] -= 1;
1899
+ }
1900
+ }
1901
+ _pruneComments() {
1902
+ const reversedHistory = [];
1903
+ const currentComments = {};
1904
+ const copyComment = (fen) => {
1905
+ if (fen in this._comments) {
1906
+ currentComments[fen] = this._comments[fen];
1907
+ }
1908
+ };
1909
+ while (this._history.length > 0) {
1910
+ reversedHistory.push(this._undoMove());
1911
+ }
1912
+ copyComment(this.fen());
1913
+ while (true) {
1914
+ const move = reversedHistory.pop();
1915
+ if (!move) {
1916
+ break;
1917
+ }
1918
+ this._makeMove(move);
1919
+ copyComment(this.fen());
1920
+ }
1921
+ this._comments = currentComments;
1922
+ }
1923
+ getComment() {
1924
+ return this._comments[this.fen()];
1925
+ }
1926
+ setComment(comment) {
1927
+ this._comments[this.fen()] = comment.replace('{', '[').replace('}', ']');
1928
+ }
1929
+ /**
1930
+ * @deprecated Renamed to `removeComment` for consistency
1931
+ */
1932
+ deleteComment() {
1933
+ return this.removeComment();
1934
+ }
1935
+ removeComment() {
1936
+ const comment = this._comments[this.fen()];
1937
+ delete this._comments[this.fen()];
1938
+ return comment;
1939
+ }
1940
+ getComments() {
1941
+ this._pruneComments();
1942
+ return Object.keys(this._comments).map((fen) => {
1943
+ return { fen: fen, comment: this._comments[fen] };
1944
+ });
1945
+ }
1946
+ /**
1947
+ * @deprecated Renamed to `removeComments` for consistency
1948
+ */
1949
+ deleteComments() {
1950
+ return this.removeComments();
1951
+ }
1952
+ removeComments() {
1953
+ this._pruneComments();
1954
+ return Object.keys(this._comments).map((fen) => {
1955
+ const comment = this._comments[fen];
1956
+ delete this._comments[fen];
1957
+ return { fen: fen, comment: comment };
1958
+ });
1959
+ }
1960
+ setCastlingRights(color, rights) {
1961
+ for (const side of [KING, QUEEN]) {
1962
+ if (rights[side] !== undefined) {
1963
+ if (rights[side]) {
1964
+ this._castling[color] |= SIDES[side];
1965
+ }
1966
+ else {
1967
+ this._castling[color] &= ~SIDES[side];
1968
+ }
1969
+ }
1970
+ }
1971
+ this._updateCastlingRights();
1972
+ const result = this.getCastlingRights(color);
1973
+ return ((rights[KING] === undefined || rights[KING] === result[KING]) &&
1974
+ (rights[QUEEN] === undefined || rights[QUEEN] === result[QUEEN]));
1975
+ }
1976
+ getCastlingRights(color) {
1977
+ return {
1978
+ [KING]: (this._castling[color] & SIDES[KING]) !== 0,
1979
+ [QUEEN]: (this._castling[color] & SIDES[QUEEN]) !== 0,
1980
+ };
1981
+ }
1982
+ moveNumber() {
1983
+ return this._moveNumber;
1984
+ }
1985
+ }
1986
+
1987
+ const animationTime = {
1988
+ 'fast': 200,
1989
+ 'slow': 600,
1990
+ 'normal': 400,
1991
+ 'verySlow': 1000,
1992
+ 'veryFast': 100
1993
+ };
1994
+
1995
+ const transitionFunctions = {
1996
+ 'ease': 'ease',
1997
+ 'linear': 'linear',
1998
+ 'ease-in': 'ease-in',
1999
+ 'ease-out': 'ease-out',
2000
+ 'ease-in-out': 'ease-in-out'
2001
+ };
2002
+
2003
+ class ChessboardConfig {
2004
+ constructor(settings) {
2005
+ const defaults = {
2006
+ id: 'board',
2007
+ position: 'start',
2008
+ orientation: 'w',
2009
+ mode: 'normal',
2010
+ size: 'auto',
2011
+ draggable: true,
2012
+ hints: true,
2013
+ clickable: true,
2014
+ movableColors: 'both',
2015
+ moveHighlight: true,
2016
+ overHighlight: true,
2017
+ moveAnimation: 'ease',
2018
+ moveTime: 'fast',
2019
+ dropOffBoard: 'snapback',
2020
+ snapbackTime: 'fast',
2021
+ snapbackAnimation: 'ease',
2022
+ fadeTime: 'fast',
2023
+ fadeAnimation: 'ease',
2024
+ ratio: 0.9,
2025
+ piecesPath: 'https://cdn.jsdelivr.net/npm/@alepot55/chessboardjs/default_pieces',
2026
+ onMove: () => true,
2027
+ onMoveEnd: () => true,
2028
+ onChange: () => true,
2029
+ onDragStart: () => true,
2030
+ onDragMove: () => true,
2031
+ onDrop: () => true,
2032
+ onSnapbackEnd: () => true,
2033
+ whiteSquare: '#f0d9b5',
2034
+ blackSquare: '#b58863',
2035
+ highlight: 'yellow',
2036
+ selectedSquareWhite: '#ababaa',
2037
+ selectedSquareBlack: '#ababaa',
2038
+ movedSquareWhite: '#f1f1a0',
2039
+ movedSquareBlack: '#e9e981',
2040
+ choiceSquare: 'white',
2041
+ coverSquare: 'black',
2042
+ hintColor: '#ababaa'
2043
+ };
2044
+
2045
+ const config = Object.assign({}, defaults, settings);
2046
+
2047
+ this.id_div = config.id;
2048
+ this.position = config.position;
2049
+ this.orientation = config.orientation;
2050
+ this.mode = config.mode;
2051
+ this.dropOffBoard = config.dropOffBoard;
2052
+ this.size = config.size;
2053
+ this.movableColors = config.movableColors;
2054
+ this.moveAnimation = config.moveAnimation;
2055
+ this.snapbackAnimation = config.snapbackAnimation;
2056
+ this.fadeAnimation = config.fadeAnimation;
2057
+ this.piecesPath = config.piecesPath;
2058
+ this.onMove = config.onMove;
2059
+ this.onMoveEnd = config.onMoveEnd;
2060
+ this.onChange = config.onChange;
2061
+ this.onDragStart = config.onDragStart;
2062
+ this.onDragMove = config.onDragMove;
2063
+ this.onDrop = config.onDrop;
2064
+ this.onSnapbackEnd = config.onSnapbackEnd;
2065
+
2066
+ this.hints = this.setBoolean(config.hints);
2067
+ this.clickable = this.setBoolean(config.clickable);
2068
+ this.draggable = this.setBoolean(config.draggable);
2069
+ this.moveHighlight = this.setBoolean(config.moveHighlight);
2070
+ this.overHighlight = this.setBoolean(config.overHighlight);
2071
+
2072
+ this.moveTime = this.setTime(config.moveTime);
2073
+ this.snapbackTime = this.setTime(config.snapbackTime);
2074
+ this.fadeTime = this.setTime(config.fadeTime);
2075
+
2076
+ this.setCSSProperty('pieceRatio', config.ratio);
2077
+ this.setCSSProperty('whiteSquare', config.whiteSquare);
2078
+ this.setCSSProperty('blackSquare', config.blackSquare);
2079
+ this.setCSSProperty('highlightSquare', config.highlight);
2080
+ this.setCSSProperty('selectedSquareWhite', config.selectedSquareWhite);
2081
+ this.setCSSProperty('selectedSquareBlack', config.selectedSquareBlack);
2082
+ this.setCSSProperty('movedSquareWhite', config.movedSquareWhite);
2083
+ this.setCSSProperty('movedSquareBlack', config.movedSquareBlack);
2084
+ this.setCSSProperty('choiceSquare', config.choiceSquare);
2085
+ this.setCSSProperty('coverSquare', config.coverSquare);
2086
+ this.setCSSProperty('hintColor', config.hintColor);
2087
+
2088
+ // Configure modes
2089
+ if (this.mode === 'creative') {
2090
+ this.onlyLegalMoves = false;
2091
+ this.hints = false;
2092
+ } else if (this.mode === 'normal') {
2093
+ this.onlyLegalMoves = true;
2094
+ }
2095
+ }
2096
+
2097
+ setCSSProperty(property, value) {
2098
+ document.documentElement.style.setProperty(`--${property}`, value);
2099
+ }
2100
+
2101
+ setOrientation(orientation) {
2102
+ this.orientation = orientation;
2103
+ return this;
2104
+ }
2105
+
2106
+ setTime(value) {
2107
+ if (typeof value === 'number') return value;
2108
+ if (value in animationTime) return animationTime[value];
2109
+ throw new Error('Invalid time value');
2110
+ }
2111
+
2112
+ setBoolean(value) {
2113
+ if (typeof value === 'boolean') return value;
2114
+ throw new Error('Invalid boolean value');
2115
+ }
2116
+
2117
+ setTransitionFunction(value) {
2118
+ if (transitionFunctions[value]) return transitionFunctions[value];
2119
+ throw new Error('Invalid transition function');
2120
+ }
2121
+ }
2122
+
2123
+ class Piece {
2124
+ constructor(color, type, src, opacity = 1) {
2125
+ this.color = color;
2126
+ this.type = type;
2127
+ this.id = this.getId();
2128
+ this.src = src;
2129
+ this.element = this.createElement(src, opacity);
2130
+
2131
+ this.check();
2132
+ }
2133
+
2134
+ getId() { return this.type + this.color }
2135
+
2136
+ createElement(opacity) {
2137
+ let element = document.createElement("img");
2138
+ element.classList.add("piece");
2139
+ element.id = this.id;
2140
+ element.src = this.src;
2141
+ element.style.opacity = opacity;
2142
+ return element;
2143
+ }
2144
+
2145
+ visible() { this.element.style.opacity = 1; }
2146
+
2147
+ invisible() { this.element.style.opacity = 0; }
2148
+
2149
+ fadeIn(duration, speed, transition_f) {
2150
+ let start = performance.now();
2151
+ let opacity = 0;
2152
+ let piece = this;
2153
+ let fade = function () {
2154
+ let elapsed = performance.now() - start;
2155
+ opacity = transition_f(elapsed, duration, speed);
2156
+ piece.element.style.opacity = opacity;
2157
+ if (elapsed < duration) {
2158
+ requestAnimationFrame(fade);
2159
+ } else {
2160
+ piece.element.style.opacity = 1;
2161
+ }
2162
+ };
2163
+ fade();
2164
+ }
2165
+
2166
+ fadeOut(duration, speed, transition_f) {
2167
+ performance.now();
2168
+ }
2169
+
2170
+ setDrag(f) {
2171
+ this.element.ondragstart = () => false;
2172
+ this.element.onmousedown = f;
2173
+ }
2174
+
2175
+ destroy() {
2176
+ this.element.remove();
2177
+ }
2178
+
2179
+ translate(to, duration, transition_f, speed, callback = null) {
2180
+
2181
+ let sourceRect = this.element.getBoundingClientRect();
2182
+ let targetRect = to.getBoundingClientRect();
2183
+ let x_start = sourceRect.left + sourceRect.width / 2;
2184
+ let y_start = sourceRect.top + sourceRect.height / 2;
2185
+ let x_end = targetRect.left + targetRect.width / 2;
2186
+ let y_end = targetRect.top + targetRect.height / 2;
2187
+ let dx = x_end - x_start;
2188
+ let dy = y_end - y_start;
2189
+
2190
+ let keyframes = [
2191
+ { transform: 'translate(0, 0)' },
2192
+ { transform: `translate(${dx}px, ${dy}px)` }
2193
+ ];
2194
+
2195
+ if (this.element.animate) {
2196
+ let animation = this.element.animate(keyframes, {
2197
+ duration: duration,
2198
+ easing: 'ease',
2199
+ fill: 'none'
2200
+ });
2201
+
2202
+ animation.onfinish = () => {
2203
+ if (callback) callback();
2204
+ this.element.style = '';
2205
+ };
2206
+ } else {
2207
+ this.element.style.transition = `transform ${duration}ms ease`;
2208
+ this.element.style.transform = `translate(${dx}px, ${dy}px)`;
2209
+ if (callback) callback();
2210
+ this.element.style = '';
2211
+ }
2212
+ }
2213
+
2214
+ check() {
2215
+ if (['p', 'r', 'n', 'b', 'q', 'k'].indexOf(this.type) === -1) {
2216
+ throw new Error("Invalid piece type");
2217
+ }
2218
+
2219
+ if (['w', 'b'].indexOf(this.color) === -1) {
2220
+ throw new Error("Invalid piece color");
2221
+ }
2222
+ }
2223
+ }
2224
+
2225
+ class Square {
2226
+
2227
+ constructor(row, col) {
2228
+ this.row = row;
2229
+ this.col = col;
2230
+ this.id = this.getId();
2231
+ this.element = this.createElement();
2232
+ this.piece = null;
2233
+ }
2234
+
2235
+ getPiece() {
2236
+ return this.piece;
2237
+ }
2238
+
2239
+ opposite() {
2240
+ this.row = 9 - this.row;
2241
+ this.col = 9 - this.col;
2242
+ this.id = this.getId();
2243
+ this.element = this.resetElement();
2244
+ }
2245
+
2246
+ isWhite() {
2247
+ return (this.row + this.col) % 2 === 0;
2248
+ }
2249
+
2250
+ getId() {
2251
+ let letters = 'abcdefgh';
2252
+ let letter = letters[this.col - 1];
2253
+ return letter + this.row;
2254
+ }
2255
+
2256
+ resetElement() {
2257
+ this.element.id = this.id;
2258
+ this.element.className = '';
2259
+ this.element.classList.add('square');
2260
+ this.element.classList.add(this.isWhite() ? 'whiteSquare' : 'blackSquare');
2261
+ }
2262
+
2263
+ createElement() {
2264
+ let element = document.createElement('div');
2265
+ element.id = this.id;
2266
+ element.classList.add('square');
2267
+ element.classList.add(this.isWhite() ? 'whiteSquare' : 'blackSquare');
2268
+ return element;
2269
+ }
2270
+
2271
+ getElement() {
2272
+ return this.element;
2273
+ }
2274
+
2275
+ getBoundingClientRect() {
2276
+ return this.element.getBoundingClientRect();
2277
+ }
2278
+
2279
+ removePiece() {
2280
+ this.element.removeChild(this.piece.element);
2281
+ const piece = this.piece;
2282
+ this.piece = null;
2283
+ return piece;
2284
+ }
2285
+
2286
+ addEventListener(event, callback) {
2287
+ this.element.addEventListener(event, callback);
2288
+ }
2289
+
2290
+ putPiece(piece) {
2291
+ this.piece = piece;
2292
+ this.element.appendChild(piece.element);
2293
+ }
2294
+
2295
+ putHint(catchable) {
2296
+ if (this.element.querySelector('.hint')) {
2297
+ return;
2298
+ }
2299
+ let hint = document.createElement("div");
2300
+ hint.classList.add('hint');
2301
+ this.element.appendChild(hint);
2302
+ if (catchable) {
2303
+ hint.classList.add('catchable');
2304
+ }
2305
+ }
2306
+
2307
+ removeHint() {
2308
+ let hint = this.element.querySelector('.hint');
2309
+ if (hint) {
2310
+ this.element.removeChild(hint);
2311
+ }
2312
+ }
2313
+
2314
+ select() {
2315
+ this.element.classList.add(this.isWhite() ? 'selectedSquareWhite' : 'selectedSquareBlack');
2316
+ }
2317
+
2318
+ deselect() {
2319
+ this.element.classList.remove('selectedSquareWhite');
2320
+ this.element.classList.remove('selectedSquareBlack');
2321
+ }
2322
+
2323
+ moved() {
2324
+ this.element.classList.add(this.isWhite() ? 'movedSquareWhite' : 'movedSquareBlack');
2325
+ }
2326
+
2327
+ unmoved() {
2328
+ this.element.classList.remove('movedSquareWhite');
2329
+ this.element.classList.remove('movedSquareBlack');
2330
+ }
2331
+
2332
+ highlight() {
2333
+ this.element.classList.add('highlighted');
2334
+ }
2335
+
2336
+ dehighlight() {
2337
+ this.element.classList.remove('highlighted');
2338
+ }
2339
+
2340
+ putCover(callback) {
2341
+ let cover = document.createElement("div");
2342
+ cover.classList.add('square');
2343
+ cover.classList.add('cover');
2344
+ this.element.appendChild(cover);
2345
+ cover.addEventListener('click', (e) => {
2346
+ e.stopPropagation();
2347
+ callback();
2348
+ });
2349
+ }
2350
+
2351
+ removeCover() {
2352
+ let cover = this.element.querySelector('.cover');
2353
+ if (cover) {
2354
+ this.element.removeChild(cover);
2355
+ }
2356
+ }
2357
+
2358
+ putPromotion(src, callback) {
2359
+ let choice = document.createElement("div");
2360
+ choice.classList.add('square');
2361
+ choice.classList.add('choice');
2362
+ this.element.appendChild(choice);
2363
+ let img = document.createElement("img");
2364
+ img.classList.add("piece");
2365
+ img.classList.add("choicable");
2366
+ img.src = src;
2367
+ choice.appendChild(img);
2368
+ choice.addEventListener('click', (e) => {
2369
+ e.stopPropagation();
2370
+ callback();
2371
+ });
2372
+
2373
+ }
2374
+
2375
+ removePromotion() {
2376
+ let choice = this.element.querySelector('.choice');
2377
+ if (choice) {
2378
+ choice.removeChild(choice.firstChild);
2379
+ this.element.removeChild(choice);
2380
+ }
2381
+ }
2382
+
2383
+ destroy() {
2384
+ this.element.remove();
2385
+ }
2386
+
2387
+ hasPiece() {
2388
+ return this.piece !== null;
2389
+ }
2390
+
2391
+ getColor() {
2392
+ return this.piece.getColor();
2393
+ }
2394
+
2395
+ check() {
2396
+ if (this.row < 1 || this.row > 8) {
2397
+ throw new Error("Invalid square: row is out of bounds");
2398
+ }
2399
+ if (this.col < 1 || this.col > 8) {
2400
+ throw new Error("Invalid square: col is out of bounds");
2401
+ }
2402
+
2403
+ }
2404
+ }
2405
+
2406
+ class Move {
2407
+
2408
+ constructor(from, to, promotion = null, check = false) {
2409
+ this.piece = from.getPiece();
2410
+ this.from = from;
2411
+ this.to = to;
2412
+ this.promotion = promotion;
2413
+
2414
+ if (check) this.check();
2415
+ }
2416
+
2417
+ hasPromotion() {
2418
+ return this.promotion !== null;
2419
+ }
2420
+
2421
+ setPromotion(promotion) {
2422
+ this.promotion = promotion;
2423
+ }
2424
+
2425
+ check() {
2426
+ if (this.piece === null) {
2427
+ console.log(this);
2428
+ throw new Error("Invalid move: piece is null");
2429
+ }
2430
+ if (!(this.piece instanceof Piece)) {
2431
+ throw new Error("Invalid move: piece is not an instance of Piece");
2432
+ }
2433
+ if (['q', 'r', 'b', 'n', null].indexOf(this.promotion) === -1) {
2434
+ throw new Error("Invalid move: promotion is not valid");
2435
+ }
2436
+ if (!(this.from instanceof Square)) {
2437
+ throw new Error("Invalid move: from is not an instance of Square");
2438
+ }
2439
+ if (!(this.to instanceof Square)) {
2440
+ throw new Error("Invalid move: to is not an instance of Square");
2441
+ }
2442
+ if (!this.to) {
2443
+ throw new Error("Invalid move: to is null or undefined");
2444
+ }
2445
+ if (!this.from) {
2446
+ throw new Error("Invalid move: from is null or undefined");
2447
+ }
2448
+ }
2449
+
2450
+ isLegal(game) {
2451
+ let destinations = game.moves({ square: this.from.id, verbose: true }).map(move => move.to);
2452
+ return destinations.indexOf(this.to.id) !== -1;
2453
+ }
2454
+
2455
+
2456
+ }
2457
+
2458
+ class Chessboard {
2459
+
2460
+ standard_positions = {
2461
+ 'start': 'start',
2462
+ 'default': 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1',
2463
+ }
2464
+
2465
+ error_messages = {
2466
+ 'invalid_position': 'Invalid position - ',
2467
+ 'invalid_id_div': 'Board id not found - ',
2468
+ 'invalid_value': 'Invalid value - ',
2469
+ 'invalid_piece': 'Invalid piece - ',
2470
+ 'invalid_square': 'Invalid square - ',
2471
+ 'invalid_fen': 'Invalid fen - ',
2472
+ 'invalid_orientation': 'Invalid orientation - ',
2473
+ 'invalid_color': 'Invalid color - ',
2474
+ 'invalid_mode': 'Invalid mode - ',
2475
+ 'invalid_dropOffBoard': 'Invalid dropOffBoard - ',
2476
+ 'invalid_snapbackTime': 'Invalid snapbackTime - ',
2477
+ 'invalid_snapbackAnimation': 'Invalid snapbackAnimation - ',
2478
+ 'invalid_fadeTime': 'Invalid fadeTime - ',
2479
+ 'invalid_fadeAnimation': 'Invalid fadeAnimation - ',
2480
+ 'invalid_ratio': 'Invalid ratio - ',
2481
+ 'invalid_piecesPath': 'Invalid piecesPath - ',
2482
+ 'invalid_onMove': 'Invalid onMove - ',
2483
+ 'invalid_onMoveEnd': 'Invalid onMoveEnd - ',
2484
+ 'invalid_onChange': 'Invalid onChange - ',
2485
+ 'invalid_onDragStart': 'Invalid onDragStart - ',
2486
+ 'invalid_onDragMove': 'Invalid onDragMove - ',
2487
+ 'invalid_onDrop': 'Invalid onDrop - ',
2488
+ 'invalid_onSnapbackEnd': 'Invalid onSnapbackEnd - ',
2489
+ 'invalid_whiteSquare': 'Invalid whiteSquare - ',
2490
+ 'invalid_blackSquare': 'Invalid blackSquare - ',
2491
+ 'invalid_highlight': 'Invalid highlight - ',
2492
+ 'invalid_selectedSquareWhite': 'Invalid selectedSquareWhite - ',
2493
+ 'invalid_selectedSquareBlack': 'Invalid selectedSquareBlack - ',
2494
+ 'invalid_movedSquareWhite': 'Invalid movedSquareWhite - ',
2495
+ 'invalid_movedSquareBlack': 'Invalid movedSquareBlack - ',
2496
+ 'invalid_choiceSquare': 'Invalid choiceSquare - ',
2497
+ 'invalid_coverSquare': 'Invalid coverSquare - ',
2498
+ 'invalid_hintColor': 'Invalid hintColor - ',
2499
+ }
2500
+
2501
+ constructor(config) {
2502
+ this.config = new ChessboardConfig(config);
2503
+ this.init();
2504
+ }
2505
+
2506
+ // Build
2507
+
2508
+ init() {
2509
+ this.initParams();
2510
+ this.buildGame(this.config.position);
2511
+ this.buildBoard();
2512
+ this.buildSquares();
2513
+ this.addListeners();
2514
+ this.updateBoardPieces();
2515
+ }
2516
+
2517
+ initParams() {
2518
+ this.board = null;
2519
+ this.squares = {};
2520
+ this.promoting = false;
2521
+ this.clicked = null;
2522
+ this.movesHistory = [];
2523
+ this.mosseIndietro = [];
2524
+ this.clicked = null;
2525
+ }
2526
+
2527
+ buildGame(position) {
2528
+ if (typeof position === 'object') {
2529
+ this.game = new Chess('start');
2530
+ Object.entries(position).forEach(([square, [type, color]]) => {
2531
+ this.game.put({ type, color }, square);
2532
+ });
2533
+ } else if (Object.values(this.standard_positions).includes(position)) {
2534
+ if (position === 'start') this.game = new Chess();
2535
+ else this.game = new Chess(this.standard_positions[position]);
2536
+ } else if (validateFen(position)) {
2537
+ this.game = new Chess(position);
2538
+ } else {
2539
+ throw new Error(this.error_messages['invalid_position'] + position);
2540
+ }
2541
+ }
2542
+
2543
+ buildBoard() {
2544
+ this.board = document.getElementById(this.config.id_div);
2545
+ if (!this.board) {
2546
+ throw new Error(this.error_messages['invalid_id_div'] + this.config.id_div);
2547
+ }
2548
+ this.resize(this.config.size);
2549
+ this.board.className = "board";
2550
+ }
2551
+
2552
+ realCoord(row, col) {
2553
+ if (this.isWhiteOriented()) row = 7 - row;
2554
+ else col = 7 - col;
2555
+ return [row + 1, col + 1];
2556
+ }
2557
+
2558
+ buildSquares() {
2559
+
2560
+ for (let row = 0; row < 8; row++) {
2561
+ for (let col = 0; col < 8; col++) {
2562
+
2563
+ let [square_row, square_col] = this.realCoord(row, col);
2564
+ let square = new Square(square_row, square_col);
2565
+ this.squares[square.getId()] = square;
2566
+
2567
+ this.board.appendChild(square.element);
2568
+ }
2569
+ }
2570
+ }
2571
+
2572
+ removeBoard() {
2573
+
2574
+ this.board.innerHTML = '';
2575
+ }
2576
+
2577
+ // Pieces
2578
+
2579
+ getPiecePath(piece) {
2580
+ if (typeof this.config.piecesPath === 'string')
2581
+ return this.config.piecesPath + '/' + piece + '.svg';
2582
+ else if (typeof this.config.piecesPath === 'object')
2583
+ return this.config.piecesPath[piece];
2584
+ else if (typeof this.config.piecesPath === 'function')
2585
+ return this.config.piecesPath(piece);
2586
+ else
2587
+ throw new Error(this.error_messages['invalid_piecesPath']);
2588
+ }
2589
+
2590
+ colorPiece(square) {
2591
+ let piece = this.piece(square);
2592
+ return piece ? piece[1] : null;
2593
+ }
2594
+
2595
+ movePiece(piece, to, duration, callback) {
2596
+ piece.translate(to, duration, this.transitionTimingFunction, this.config.moveAnimation, callback);
2597
+ }
2598
+
2599
+ translatePiece(move, removeTo, animate, callback = null) {
2600
+
2601
+ if (removeTo) this.removePieceFromSquare(move.to, false);
2602
+
2603
+ let change_square = () => {
2604
+ move.from.removePiece();
2605
+ move.to.putPiece(move.piece);
2606
+ move.piece.setDrag(this.dragFunction(move.to, move.piece));
2607
+ if (callback) callback();
2608
+ };
2609
+
2610
+ let duration = animate ? this.config.moveTime : 0;
2611
+
2612
+ this.movePiece(move.piece, move.to, duration, change_square);
2613
+
2614
+ }
2615
+
2616
+ snapbackPiece(square, animate) {
2617
+ let move = new Move(square, square);
2618
+ this.translatePiece(move, false, animate);
2619
+ }
2620
+
2621
+ convertSquare(square) {
2622
+ if (square instanceof Square) return square;
2623
+ if (typeof square === 'string' && this.squares[square]) return this.squares[square];
2624
+ throw new Error('Invalid square value');
2625
+ }
2626
+
2627
+ removePieceFromSquare(square, fade = true) {
2628
+
2629
+ square = this.convertSquare(square);
2630
+ square.check();
2631
+
2632
+ let piece = square.piece;
2633
+
2634
+ if (!piece) throw Error('Square has no piece to remove.')
2635
+
2636
+ if (fade) piece.fadeOut(
2637
+ this.config.fadeTime,
2638
+ this.config.fadeAnimation,
2639
+ this.transitionTimingFunction);
2640
+
2641
+ square.removePiece();
2642
+
2643
+ return piece;
2644
+ }
2645
+
2646
+ dragFunction(square, piece) {
2647
+
2648
+ return (event) => {
2649
+
2650
+ event.preventDefault();
2651
+
2652
+ if (!this.config.draggable || !piece) return;
2653
+ if (!this.config.onDragStart(square, piece)) return;
2654
+
2655
+ let prec;
2656
+ let from = square;
2657
+ let to = square;
2658
+
2659
+ const img = piece.element;
2660
+
2661
+ if (!this.canMove(from)) return;
2662
+ if (!this.config.clickable) this.clicked = null;
2663
+ if (this.onClick(from)) return;
2664
+
2665
+ img.style.position = 'absolute';
2666
+ img.style.zIndex = 100;
2667
+
2668
+ const moveAt = (pageX, pageY) => {
2669
+ const halfWidth = img.offsetWidth / 2;
2670
+ const halfHeight = img.offsetHeight / 2;
2671
+ img.style.left = `${pageX - halfWidth}px`;
2672
+ img.style.top = `${pageY - halfHeight}px`;
2673
+ return true;
2674
+ };
2675
+
2676
+ const onMouseMove = (event) => {
2677
+ if (!moveAt(event.pageX, event.pageY)) ;
2678
+
2679
+ const boardRect = this.board.getBoundingClientRect();
2680
+ const { offsetWidth: boardWidth, offsetHeight: boardHeight } = this.board;
2681
+ const x = event.clientX - boardRect.left;
2682
+ const y = event.clientY - boardRect.top;
2683
+
2684
+ let newTo = null;
2685
+ if (x >= 0 && x <= boardWidth && y >= 0 && y <= boardHeight) {
2686
+ const col = Math.floor(x / (boardWidth / 8));
2687
+ const row = Math.floor(y / (boardHeight / 8));
2688
+ newTo = this.squares[this.getSquareID(row, col)];
2689
+ }
2690
+
2691
+ to = newTo;
2692
+ this.config.onDragMove(from, to, piece);
2693
+
2694
+ if (to !== prec) {
2695
+ to?.highlight();
2696
+ prec?.dehighlight();
2697
+ prec = to;
2698
+ }
2699
+ };
2700
+
2701
+ const onMouseUp = () => {
2702
+ prec?.dehighlight();
2703
+ document.removeEventListener('mousemove', onMouseMove);
2704
+ window.removeEventListener('mouseup', onMouseUp);
2705
+ img.style.zIndex = 20;
2706
+
2707
+ const dropResult = this.config.onDrop(from, to, piece);
2708
+ const isTrashDrop = !to && (this.config.dropOffBoard === 'trash' || dropResult === 'trash');
2709
+
2710
+ if (isTrashDrop) {
2711
+ this.allSquares("unmoved");
2712
+ this.allSquares('removeHint');
2713
+ from.deselect();
2714
+ this.remove(from);
2715
+ } else if (!to || !this.onClick(to, true)) {
2716
+ this.snapbackPiece(from, !this.promoting);
2717
+ this.config.onSnapbackEnd(from, piece);
2718
+ }
2719
+ };
2720
+
2721
+ window.addEventListener('mouseup', onMouseUp, { once: true });
2722
+ document.addEventListener('mousemove', onMouseMove);
2723
+ img.addEventListener('mouseup', onMouseUp, { once: true });
2724
+ }
2725
+ }
2726
+
2727
+ convertPiece(piece) {
2728
+ if (piece instanceof Piece) return piece;
2729
+ if (typeof piece === 'string') {
2730
+ let [type, color] = piece.split('');
2731
+ return new Piece(color, type, this.getPiecePath(piece));
2732
+ }
2733
+ throw new Error(this.error_messages['invalid_piece'] + piece);
2734
+ }
2735
+
2736
+ addPieceOnSquare(square, piece, fade = true) {
2737
+
2738
+ square.putPiece(piece);
2739
+ piece.setDrag(this.dragFunction(square, piece));
2740
+
2741
+ if (fade) piece.fadeIn(
2742
+ this.config.fadeTime,
2743
+ this.config.fadeAnimation,
2744
+ this.transitionTimingFunction
2745
+ );
2746
+
2747
+ piece.visible();
2748
+ }
2749
+
2750
+ updateBoardPieces(animation = false) {
2751
+ let { updatedFlags, escapeFlags, movableFlags, pendingTranslations } = this.prepareBoardUpdateData();
2752
+
2753
+ this.identifyPieceTranslations(updatedFlags, escapeFlags, movableFlags, pendingTranslations);
2754
+
2755
+ this.executePieceTranslations(pendingTranslations, escapeFlags, animation);
2756
+
2757
+ this.processRemainingPieceUpdates(updatedFlags, animation);
2758
+ }
2759
+
2760
+ prepareBoardUpdateData() {
2761
+ let updatedFlags = {};
2762
+ let escapeFlags = {};
2763
+ let movableFlags = {};
2764
+ let pendingTranslations = [];
2765
+
2766
+ for (let squareId in this.squares) {
2767
+ let cellPiece = this.squares[squareId].piece;
2768
+ let cellPieceId = cellPiece ? cellPiece.getId() : null;
2769
+ updatedFlags[squareId] = this.piece(squareId) === cellPieceId;
2770
+ escapeFlags[squareId] = false;
2771
+ movableFlags[squareId] = cellPiece ? this.piece(squareId) !== cellPieceId : false;
2772
+ }
2773
+
2774
+ return { updatedFlags, escapeFlags, movableFlags, pendingTranslations };
2775
+ }
2776
+
2777
+ identifyPieceTranslations(updatedFlags, escapeFlags, movableFlags, pendingTranslations) {
2778
+ Object.values(this.squares).forEach(targetSquare => {
2779
+ const newPieceId = this.piece(targetSquare.id);
2780
+ const newPiece = newPieceId && this.convertPiece(newPieceId);
2781
+ const currentPiece = targetSquare.piece;
2782
+ const currentPieceId = currentPiece ? currentPiece.getId() : null;
2783
+
2784
+ if (currentPieceId === newPieceId || updatedFlags[targetSquare.id]) return;
2785
+
2786
+ this.evaluateTranslationCandidates(
2787
+ targetSquare,
2788
+ newPiece,
2789
+ currentPiece,
2790
+ updatedFlags,
2791
+ escapeFlags,
2792
+ movableFlags,
2793
+ pendingTranslations
2794
+ );
2795
+ });
2796
+ }
2797
+
2798
+ evaluateTranslationCandidates(targetSquare, newPiece, oldPiece, updatedFlags, escapeFlags, movableFlags, pendingTranslations) {
2799
+ if (!newPiece) return;
2800
+ const newPieceId = newPiece.getId();
2801
+
2802
+ for (const sourceSquare of Object.values(this.squares)) {
2803
+ if (sourceSquare.id === targetSquare.id || updatedFlags[targetSquare.id]) continue;
2804
+
2805
+ const sourcePiece = sourceSquare.piece;
2806
+ if (!sourcePiece || !movableFlags[sourceSquare.id] || this.isPiece(newPieceId, sourceSquare.id)) continue;
2807
+
2808
+ if (sourcePiece.id === newPieceId) {
2809
+ this.handleTranslationMovement(targetSquare, sourceSquare, oldPiece, sourcePiece, updatedFlags, escapeFlags, movableFlags, pendingTranslations);
2810
+ break;
2811
+ }
2812
+ }
2813
+ }
2814
+
2815
+ handleTranslationMovement(targetSquare, sourceSquare, oldPiece, currentSource, updatedFlags, escapeFlags, movableFlags, pendingTranslations) {
2816
+ // Verifica il caso specifico "en passant"
2817
+ let lastMove = this.lastMove();
2818
+ if (!oldPiece && lastMove && lastMove['captured'] === 'p') {
2819
+ this.removePieceFromSquare(this.squares[targetSquare.id[0] + sourceSquare.id[1]]);
2820
+ }
2821
+
2822
+ pendingTranslations.push([currentSource, sourceSquare, targetSquare]);
2823
+
2824
+ if (!this.piece(sourceSquare.id)) updatedFlags[sourceSquare.id] = true;
2825
+
2826
+ escapeFlags[sourceSquare.id] = true;
2827
+ movableFlags[sourceSquare.id] = false;
2828
+ updatedFlags[targetSquare.id] = true;
2829
+ }
2830
+
2831
+ executePieceTranslations(pendingTranslations, escapeFlags, animation) {
2832
+ for (let [_, sourceSquare, targetSquare] of pendingTranslations) {
2833
+ console.log('executing translation: ', sourceSquare.id, targetSquare.id);
2834
+ let removeTarget = !escapeFlags[targetSquare.id] && targetSquare.piece;
2835
+ let moveObj = new Move(sourceSquare, targetSquare);
2836
+ this.translatePiece(moveObj, removeTarget, animation);
2837
+ }
2838
+ }
2839
+
2840
+ // Gestisce gli aggiornamenti residui per ogni cella che non è ancora stata correttamente aggiornata
2841
+ processRemainingPieceUpdates(updatedFlags, animation) {
2842
+ for (const square of Object.values(this.squares)) {
2843
+ let newPieceId = this.piece(square.id);
2844
+ let newPiece = newPieceId ? this.convertPiece(newPieceId) : null;
2845
+ let currentPiece = square.piece;
2846
+ let currentPieceId = currentPiece ? currentPiece.getId() : null;
2847
+
2848
+ if (currentPieceId !== newPieceId && !updatedFlags[square.id]) {
2849
+ this.updateSinglePiece(square, newPiece, updatedFlags, animation);
2850
+ }
2851
+ }
2852
+ }
2853
+
2854
+ // Aggiorna il pezzo in una cella specifica. Gestisce anche il caso di promozione
2855
+ updateSinglePiece(square, newPiece, updatedFlags, animation) {
2856
+ if (!updatedFlags[square.id]) {
2857
+ let lastMove = this.lastMove();
2858
+
2859
+ if (lastMove?.promotion) {
2860
+ if (lastMove['to'] === square.id) {
2861
+
2862
+ let move = new Move(this.squares[lastMove['from']], square);
2863
+ this.translatePiece(move, true, animation
2864
+ , () => {
2865
+ move.to.removePiece();
2866
+ this.addPieceOnSquare(square, newPiece);
2867
+ });
2868
+ }
2869
+ } else {
2870
+ if (square.piece) this.removePieceFromSquare(square);
2871
+ if (newPiece) this.addPieceOnSquare(square, newPiece);
2872
+ }
2873
+ }
2874
+ }
2875
+
2876
+ isPiece(piece, square) { return this.piece(square) === piece }
2877
+
2878
+ // Listeners
2879
+
2880
+ addListeners() {
2881
+ for (const square of Object.values(this.squares)) {
2882
+
2883
+ let piece = square.piece;
2884
+
2885
+ square.element.addEventListener("mouseover", (e) => {
2886
+ if (!this.clicked) this.hintMoves(square);
2887
+ });
2888
+ square.element.addEventListener("mouseout", (e) => {
2889
+ if (!this.clicked) this.dehintMoves(square);
2890
+ });
2891
+
2892
+ const handleClick = (e) => {
2893
+ e.stopPropagation();
2894
+ if (this.config.clickable && (!piece || this.config.onlyLegalMoves)) this.onClick(square);
2895
+ };
2896
+
2897
+ square.element.addEventListener("click", handleClick);
2898
+ square.element.addEventListener("touch", handleClick);
2899
+ }
2900
+ }
2901
+
2902
+ onClick(square, animation = this.config.moveAnimation) {
2903
+
2904
+ if (square.id === this.clicked?.id) return false;
2905
+
2906
+ let from = this.clicked;
2907
+ this.clicked = null;
2908
+
2909
+ let promotion = null;
2910
+
2911
+ if (this.promoting) {
2912
+ if (this.promoting === 'none') from = null;
2913
+ else promotion = this.promoting;
2914
+
2915
+ this.promoting = false;
2916
+ this.allSquares("removePromotion");
2917
+ this.allSquares("removeCover");
2918
+ }
2919
+
2920
+ if (!from) {
2921
+
2922
+ if (this.canMove(square)) {
2923
+ square.select();
2924
+ this.hintMoves(square);
2925
+ this.clicked = square;
2926
+ }
2927
+
2928
+ return false;
2929
+ }
2930
+
2931
+ if (!this.canMove(from)) return false;
2932
+
2933
+ let move = new Move(from, square, promotion);
2934
+
2935
+ move.from.deselect();
2936
+ this.allSquares("removeHint");
2937
+
2938
+ if (this.config.onlyLegalMoves && !move.isLegal(this.game)) return false;
2939
+
2940
+ if (!move.hasPromotion() && this.promote(move)) return false;
2941
+
2942
+ if (this.config.onMove(move)) {
2943
+ this.move(move, animation);
2944
+ return true;
2945
+ }
2946
+
2947
+ return false;
2948
+ }
2949
+
2950
+ // Hint
2951
+
2952
+ hint(square) {
2953
+ if (!this.config.hints || !this.squares[square]) return;
2954
+ this.squares[square].putHint(this.colorPiece(square) && this.colorPiece(square) !== this.turn());
2955
+ }
2956
+
2957
+ hintMoves(square) {
2958
+ if (!this.canMove(square)) return;
2959
+ let mosse = this.game.moves({ square: square.id, verbose: true });
2960
+ for (let mossa of mosse) {
2961
+ if (mossa['to'].length === 2) this.hint(mossa['to']);
2962
+ }
2963
+ }
2964
+
2965
+ dehintMoves(square) {
2966
+ let mosse = this.game.moves({ square: square.id, verbose: true });
2967
+ for (let mossa of mosse) {
2968
+ let to = this.squares[mossa['to']];
2969
+ to.removeHint();
2970
+ }
2971
+ }
2972
+
2973
+ // Moves
2974
+
2975
+ canMove(square) {
2976
+ if (!square.piece) return false;
2977
+ if (this.config.movableColors === 'none') return false;
2978
+ if (this.config.movableColors === 'w' && square.piece.color === 'b') return false;
2979
+ if (this.config.movableColors === 'b' && square.piece.color === 'w') return false;
2980
+ if (!this.config.onlyLegalMoves) return true;
2981
+ return square.piece.color == this.turn();
2982
+ }
2983
+
2984
+ convertMove(move) {
2985
+ if (move instanceof Move) return move;
2986
+ if (typeof move == 'string') {
2987
+ let fromId = move.slice(0, 2);
2988
+ let toId = move.slice(2, 4);
2989
+ let promotion = move.slice(4, 5) ? move.slice(4, 5) : null;
2990
+ return new Move(this.squares[fromId], this.squares[toId], promotion);
2991
+ }
2992
+ throw new Error("Invalid move format");
2993
+ }
2994
+
2995
+ allSquares(method) {
2996
+ for (const square of Object.values(this.squares)) {
2997
+ square[method]();
2998
+ this.squares[square.id] = square;
2999
+ }
3000
+ }
3001
+
3002
+ legalMove(move) {
3003
+ let legal_moves = this.legalMoves(move.from.id);
3004
+
3005
+ for (let i in legal_moves) {
3006
+ if (legal_moves[i]['to'] === move.to.id &&
3007
+ move.promotion == legal_moves[i]['promotion'])
3008
+ return true;
3009
+ }
3010
+
3011
+ return false;
3012
+ }
3013
+
3014
+ legalMoves(from = null, verb = true) {
3015
+ if (from) return this.game.moves({ square: from, verbose: verb });
3016
+ return this.game.moves({ verbose: verb });
3017
+ }
3018
+
3019
+ // Position
3020
+
3021
+ chageFenTurn(fen, color) {
3022
+ let parts = fen.split(' ');
3023
+ parts[1] = color;
3024
+ return parts.join(' ');
3025
+ }
3026
+
3027
+ changeFenColor(fen) {
3028
+ let parts = fen.split(' ');
3029
+ parts[1] = parts[1] === 'w' ? 'b' : 'w';
3030
+ return parts.join(' ');
3031
+ }
3032
+
3033
+ playerTurn() {
3034
+ return this.getOrientation() == this.game.turn()
3035
+ }
3036
+
3037
+ isWhiteOriented() { return this.config.orientation === 'w' }
3038
+
3039
+ // Squares
3040
+
3041
+ getSquareID(row, col) {
3042
+ row = parseInt(row);
3043
+ col = parseInt(col);
3044
+ if (this.isWhiteOriented()) {
3045
+ row = 8 - row;
3046
+ col = col + 1;
3047
+ } else {
3048
+ row = row + 1;
3049
+ col = 8 - col;
3050
+ }
3051
+ let letters = 'abcdefgh';
3052
+ let letter = letters[col - 1];
3053
+ return letter + row;
3054
+ }
3055
+
3056
+ removeSquares() {
3057
+ for (const square of Object.values(this.squares)) {
3058
+ this.board.removeChild(square.element);
3059
+ square.destroy();
3060
+
3061
+ }
3062
+ this.squares = {};
3063
+ }
3064
+
3065
+ promote(move) {
3066
+
3067
+ if (!this.config.onlyLegalMoves) return false;
3068
+
3069
+ let to = move.to;
3070
+ let from = move.from;
3071
+ let pezzo = this.game.get(from.id);
3072
+ let choichable = ['q', 'r', 'b', 'n'];
3073
+
3074
+ if (pezzo['type'] !== 'p' || !(to.row === 1 || to.row === 8)) return false;
3075
+
3076
+ for (const square of Object.values(this.squares)) {
3077
+ let distance = Math.abs(to.row - square.row);
3078
+
3079
+ if (to.col === square.col && distance <= 3) {
3080
+
3081
+ let pieceId = choichable[distance] + pezzo['color'];
3082
+
3083
+ square.putPromotion(
3084
+ this.getPiecePath(pieceId),
3085
+ () => {
3086
+ this.promoting = pieceId[0];
3087
+ this.clicked = from;
3088
+ this.onClick(to);
3089
+ }
3090
+ );
3091
+ } else
3092
+ square.putCover(
3093
+ () => {
3094
+ this.promoting = 'none';
3095
+ this.onClick(square);
3096
+ });
3097
+ }
3098
+
3099
+ this.clicked = from.id;
3100
+
3101
+ return true;
3102
+ }
3103
+
3104
+ transitionTimingFunction(elapsed, duration, type = 'ease') {
3105
+ let x = elapsed / duration;
3106
+ switch (type) {
3107
+ case 'linear':
3108
+ return x;
3109
+ case 'ease':
3110
+ return (x ** 2) * (3 - 2 * x);
3111
+ case 'ease-in':
3112
+ return x ** 2;
3113
+ case 'ease-out':
3114
+ return -1 * (x - 1) ** 2 + 1;
3115
+ case 'ease-in-out':
3116
+ return (x < 0.5) ? 2 * x ** 2 : 4 * x - 2 * x ** 2 - 1;
3117
+ }
3118
+ }
3119
+
3120
+ // user
3121
+
3122
+ turn() {
3123
+ return this.game.turn();
3124
+ }
3125
+
3126
+ getOrientation() {
3127
+ return this.config.orientation;
3128
+ }
3129
+
3130
+ fen() {
3131
+ return this.game.fen();
3132
+ }
3133
+
3134
+ lastMove() {
3135
+ return this.movesHistory[this.movesHistory.length - 1];
3136
+ }
3137
+
3138
+ get history() {
3139
+ return this.movesHistory;
3140
+ }
3141
+
3142
+ history() {
3143
+ return this.movesHistory;
3144
+ }
3145
+
3146
+ get(square) {
3147
+ square = this.convertSquare(square);
3148
+ square.check();
3149
+ let piece = square.piece;
3150
+ return piece ? piece.id : null;
3151
+ }
3152
+
3153
+ position(position, color = null) {
3154
+ this.allSquares('removeHint');
3155
+ this.allSquares("deselect");
3156
+ this.allSquares("unmoved");
3157
+ if (color && color !== this.config.orientation) {
3158
+ position = this.changeFenColor(position);
3159
+ this.config.orientation = color;
3160
+ this.destroy();
3161
+ this.init();
3162
+ } else {
3163
+ this.buildGame(this.config.position);
3164
+ this.updateBoardPieces();
3165
+ }
3166
+ }
3167
+
3168
+ flip() {
3169
+ let position = this.game.fen();
3170
+ this.position(position, this.config.orientation === 'w' ? 'b' : 'w');
3171
+ }
3172
+
3173
+ build() {
3174
+ if (this.board) this.destroy();
3175
+ this.init();
3176
+ }
3177
+
3178
+ move(move, animation) {
3179
+ move = this.convertMove(move);
3180
+ move.check();
3181
+
3182
+ let from = move.from;
3183
+ let to = move.to;
3184
+
3185
+ if (!this.config.onlyLegalMoves) {
3186
+ let piece = this.piece(from.id);
3187
+ this.game.remove(from.id);
3188
+ this.game.remove(to.id);
3189
+ this.game.put({ type: move.hasPromotion() ? move.promotion : piece[0], color: piece[1] }, to.id);
3190
+ this.updateBoardPieces(animation);
3191
+ } else {
3192
+ this.allSquares("unmoved");
3193
+
3194
+ move = this.game.move({
3195
+ from: from.id,
3196
+ to: to.id,
3197
+ promotion: move.hasPromotion() ? move.promotion : undefined
3198
+ });
3199
+
3200
+ if (move === null) {
3201
+ throw new Error("Invalid move: move could not be executed");
3202
+ }
3203
+
3204
+ this.movesHistory.push(move);
3205
+
3206
+ this.updateBoardPieces(animation);
3207
+
3208
+ from.moved();
3209
+ to.moved();
3210
+ this.allSquares("removeHint");
3211
+
3212
+ this.config.onMoveEnd(move);
3213
+ }
3214
+ }
3215
+
3216
+ clear(animation = true) {
3217
+ this.game.clear();
3218
+ this.updateBoardPieces(animation);
3219
+ }
3220
+
3221
+ insert(square, piece) {
3222
+ square = this.convertSquare(square);
3223
+ piece = this.convertPiece(piece);
3224
+ square.check();
3225
+ piece.check();
3226
+ if (square.piece) this.remove(square);
3227
+ this.game.put({ type: piece.type, color: piece.color }, square.id);
3228
+ this.updateBoardPieces();
3229
+ }
3230
+
3231
+ isGameOver() {
3232
+ if (this.game.isGameOver()) {
3233
+ if (this.game.inCheck()) return this.game.turn() === 'w' ? 'b' : 'w';
3234
+ return 'd';
3235
+ }
3236
+ return null;
3237
+ }
3238
+
3239
+ orientation(color) {
3240
+ if ((color === 'w' || color === 'b') && color !== this.config.orientation) this.flip();
3241
+ }
3242
+
3243
+ resize(value) {
3244
+ if (value === 'auto') {
3245
+ let size;
3246
+ if (this.board.offsetWidth === 0) {
3247
+ size = this.board.offsetHeight;
3248
+ } else if (this.board.offsetHeight === 0) {
3249
+ size = this.board.offsetWidth;
3250
+ } else {
3251
+ size = Math.min(this.board.offsetWidth, this.board.offsetHeight);
3252
+ }
3253
+ this.resize(size);
3254
+ } else if (typeof value !== 'number') {
3255
+ throw new Error(this.error_messages['invalid_value'] + value);
3256
+ } else {
3257
+ document.documentElement.style.setProperty('--dimBoard', value + 'px');
3258
+ this.updateBoardPieces();
3259
+ }
3260
+ }
3261
+
3262
+ destroy() {
3263
+ this.removeSquares();
3264
+ this.removeBoard();
3265
+ this.game = null;
3266
+ this.clicked = null;
3267
+ this.movesHistory = [];
3268
+ this.mosseIndietro = [];
3269
+ this.clicked = null;
3270
+ this.board = null;
3271
+ }
3272
+
3273
+ remove(square, animation = true) {
3274
+ square = this.convertSquare(square);
3275
+ square.check();
3276
+ this.game.remove(square.id);
3277
+ let piece = square.piece;
3278
+ this.updateBoardPieces(animation);
3279
+ return piece;
3280
+ }
3281
+
3282
+ piece(square) {
3283
+ let piece = this.game.get(square);
3284
+ return piece ? piece['type'] + piece['color'] : null;
3285
+ }
3286
+
3287
+ highlight(square) {
3288
+ square = this.convertSquare(square);
3289
+ square.check();
3290
+ square.highlight();
3291
+ }
3292
+
3293
+ dehighlight(square) {
3294
+ square = this.convertSquare(square);
3295
+ square.check();
3296
+ square.dehighlight();
3297
+ }
3298
+
3299
+ }
3300
+
3301
+ return Chessboard;
3302
+ })();
3303
+
3304
+ // Exporting class for browser window
3305
+ window.Chessboard.Chessboard = Chessboard;