@al8b/time 0.1.0

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Files changed (68) hide show
  1. package/README.md +23 -0
  2. package/dist/constants.d.mts +6 -0
  3. package/dist/constants.d.ts +6 -0
  4. package/dist/constants.js +34 -0
  5. package/dist/constants.js.map +1 -0
  6. package/dist/constants.mjs +8 -0
  7. package/dist/constants.mjs.map +1 -0
  8. package/dist/core/index.d.mts +2 -0
  9. package/dist/core/index.d.ts +2 -0
  10. package/dist/core/index.js +522 -0
  11. package/dist/core/index.js.map +1 -0
  12. package/dist/core/index.mjs +497 -0
  13. package/dist/core/index.mjs.map +1 -0
  14. package/dist/core/machine.d.mts +101 -0
  15. package/dist/core/machine.d.ts +101 -0
  16. package/dist/core/machine.js +520 -0
  17. package/dist/core/machine.js.map +1 -0
  18. package/dist/core/machine.mjs +497 -0
  19. package/dist/core/machine.mjs.map +1 -0
  20. package/dist/index.d.mts +4 -0
  21. package/dist/index.d.ts +4 -0
  22. package/dist/index.js +526 -0
  23. package/dist/index.js.map +1 -0
  24. package/dist/index.mjs +499 -0
  25. package/dist/index.mjs.map +1 -0
  26. package/dist/playback/index.d.mts +2 -0
  27. package/dist/playback/index.d.ts +2 -0
  28. package/dist/playback/index.js +172 -0
  29. package/dist/playback/index.js.map +1 -0
  30. package/dist/playback/index.mjs +147 -0
  31. package/dist/playback/index.mjs.map +1 -0
  32. package/dist/playback/player.d.mts +41 -0
  33. package/dist/playback/player.d.ts +41 -0
  34. package/dist/playback/player.js +172 -0
  35. package/dist/playback/player.js.map +1 -0
  36. package/dist/playback/player.mjs +147 -0
  37. package/dist/playback/player.mjs.map +1 -0
  38. package/dist/recording/index.d.mts +2 -0
  39. package/dist/recording/index.d.ts +2 -0
  40. package/dist/recording/index.js +149 -0
  41. package/dist/recording/index.js.map +1 -0
  42. package/dist/recording/index.mjs +124 -0
  43. package/dist/recording/index.mjs.map +1 -0
  44. package/dist/recording/recorder.d.mts +41 -0
  45. package/dist/recording/recorder.d.ts +41 -0
  46. package/dist/recording/recorder.js +149 -0
  47. package/dist/recording/recorder.js.map +1 -0
  48. package/dist/recording/recorder.mjs +124 -0
  49. package/dist/recording/recorder.mjs.map +1 -0
  50. package/dist/types/index.d.mts +1 -0
  51. package/dist/types/index.d.ts +1 -0
  52. package/dist/types/index.js +19 -0
  53. package/dist/types/index.js.map +1 -0
  54. package/dist/types/index.mjs +1 -0
  55. package/dist/types/index.mjs.map +1 -0
  56. package/dist/types/state.d.mts +33 -0
  57. package/dist/types/state.d.ts +33 -0
  58. package/dist/types/state.js +19 -0
  59. package/dist/types/state.js.map +1 -0
  60. package/dist/types/state.mjs +1 -0
  61. package/dist/types/state.mjs.map +1 -0
  62. package/dist/utils.d.mts +9 -0
  63. package/dist/utils.d.ts +9 -0
  64. package/dist/utils.js +60 -0
  65. package/dist/utils.js.map +1 -0
  66. package/dist/utils.mjs +37 -0
  67. package/dist/utils.mjs.map +1 -0
  68. package/package.json +37 -0
@@ -0,0 +1,172 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
+ }
17
+ return to;
18
+ };
19
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
20
+
21
+ // src/playback/index.ts
22
+ var playback_exports = {};
23
+ __export(playback_exports, {
24
+ StatePlayer: () => StatePlayer
25
+ });
26
+ module.exports = __toCommonJS(playback_exports);
27
+
28
+ // src/constants.ts
29
+ var DEFAULT_RECORD_BUFFER_FRAMES = 60 * 30;
30
+ var DEFAULT_LOOP_BUFFER_FRAMES = 60 * 4;
31
+
32
+ // src/utils.ts
33
+ function deepCopy(value, excluded) {
34
+ if (value == null) {
35
+ return value;
36
+ }
37
+ if (excluded && excluded.includes(value)) {
38
+ return null;
39
+ }
40
+ if (typeof value === "string" || typeof value === "number" || typeof value === "boolean") {
41
+ return value;
42
+ }
43
+ if (Array.isArray(value)) {
44
+ const result = [];
45
+ for (let i = 0; i < value.length; i++) {
46
+ result[i] = deepCopy(value[i], excluded);
47
+ }
48
+ return result;
49
+ }
50
+ if (typeof value === "object") {
51
+ const result = {};
52
+ for (const key in value) {
53
+ if (Object.hasOwn(value, key)) {
54
+ result[key] = deepCopy(value[key], excluded);
55
+ }
56
+ }
57
+ return result;
58
+ }
59
+ return excluded ? null : value;
60
+ }
61
+ __name(deepCopy, "deepCopy");
62
+
63
+ // src/playback/player.ts
64
+ var StatePlayer = class {
65
+ static {
66
+ __name(this, "StatePlayer");
67
+ }
68
+ looping = false;
69
+ loopStart = 0;
70
+ loopIndex = 0;
71
+ loopLength;
72
+ loopCallback = null;
73
+ constructor(loopLength = DEFAULT_LOOP_BUFFER_FRAMES) {
74
+ this.loopLength = loopLength;
75
+ }
76
+ /**
77
+ * Check if currently looping
78
+ */
79
+ isLooping() {
80
+ return this.looping;
81
+ }
82
+ /**
83
+ * Start loop playback
84
+ */
85
+ startLoop(position, callback) {
86
+ this.looping = true;
87
+ this.loopStart = Math.max(position, 1);
88
+ this.loopIndex = 0;
89
+ this.loopCallback = callback;
90
+ }
91
+ /**
92
+ * Stop loop playback
93
+ */
94
+ stopLoop() {
95
+ this.looping = false;
96
+ this.loopCallback = null;
97
+ return this.loopStart;
98
+ }
99
+ /**
100
+ * Update loop (call each frame)
101
+ * Returns position to replay, or null if not looping
102
+ */
103
+ updateLoop() {
104
+ if (!this.looping) {
105
+ return null;
106
+ }
107
+ if (this.loopIndex === 0) {
108
+ this.loopIndex++;
109
+ return this.loopStart;
110
+ }
111
+ this.loopIndex++;
112
+ if (this.loopIndex > this.loopLength) {
113
+ this.loopIndex = 0;
114
+ }
115
+ return this.loopStart - this.loopIndex;
116
+ }
117
+ /**
118
+ * Execute loop callback
119
+ */
120
+ executeCallback() {
121
+ if (this.loopCallback) {
122
+ this.loopCallback();
123
+ }
124
+ }
125
+ /**
126
+ * Restore state to target object
127
+ */
128
+ restoreState(target, snapshot) {
129
+ if (!snapshot || !target) {
130
+ return;
131
+ }
132
+ for (const key in target) {
133
+ if (Object.hasOwn(target, key) && !this.isProtectedKey(key)) {
134
+ delete target[key];
135
+ }
136
+ }
137
+ for (const key in snapshot) {
138
+ if (Object.hasOwn(snapshot, key)) {
139
+ target[key] = deepCopy(snapshot[key]);
140
+ }
141
+ }
142
+ }
143
+ /**
144
+ * Check if key should be protected from restoration
145
+ */
146
+ isProtectedKey(key) {
147
+ const protected_keys = [
148
+ "screen",
149
+ "audio",
150
+ "keyboard",
151
+ "mouse",
152
+ "touch",
153
+ "gamepad",
154
+ "system",
155
+ "storage",
156
+ "sprites",
157
+ "maps",
158
+ "sounds",
159
+ "music",
160
+ "assets",
161
+ "host",
162
+ "session",
163
+ "memory"
164
+ ];
165
+ return protected_keys.includes(key);
166
+ }
167
+ };
168
+ // Annotate the CommonJS export names for ESM import in node:
169
+ 0 && (module.exports = {
170
+ StatePlayer
171
+ });
172
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/playback/index.ts","../../src/constants.ts","../../src/utils.ts","../../src/playback/player.ts"],"sourcesContent":["/**\n * Playback module exports\n */\n\nexport { StatePlayer } from \"./player\";\n","/** Default recording buffer: 30 seconds at 60fps (1800 frames) */\nexport const DEFAULT_RECORD_BUFFER_FRAMES = 60 * 30;\n\n/** Default loop playback buffer: 4 seconds at 60fps (240 frames) */\nexport const DEFAULT_LOOP_BUFFER_FRAMES = 60 * 4;\n","/**\n * Deep copy a value, optionally skipping excluded references.\n *\n * @param value - The value to deep copy\n * @param excluded - Optional array of object references to skip (replaced with null)\n */\nexport function deepCopy(value: any, excluded?: any[]): any {\n\tif (value == null) {\n\t\treturn value;\n\t}\n\n\tif (excluded && excluded.includes(value)) {\n\t\treturn null;\n\t}\n\n\tif (typeof value === \"string\" || typeof value === \"number\" || typeof value === \"boolean\") {\n\t\treturn value;\n\t}\n\n\tif (Array.isArray(value)) {\n\t\tconst result: any[] = [];\n\t\tfor (let i = 0; i < value.length; i++) {\n\t\t\tresult[i] = deepCopy(value[i], excluded);\n\t\t}\n\t\treturn result;\n\t}\n\n\tif (typeof value === \"object\") {\n\t\tconst result: any = {};\n\t\tfor (const key in value) {\n\t\t\tif (Object.hasOwn(value, key)) {\n\t\t\t\tresult[key] = deepCopy(value[key], excluded);\n\t\t\t}\n\t\t}\n\t\treturn result;\n\t}\n\n\t// Non-serializable types: return null when filtering, passthrough otherwise\n\treturn excluded ? null : value;\n}\n","/**\n * StatePlayer - Handles replay and loop playback\n *\n * Responsibilities:\n * - Restore state snapshots\n * - Manage loop playback\n * - Control playback position\n */\nimport { DEFAULT_LOOP_BUFFER_FRAMES } from \"../constants\";\nimport { deepCopy } from \"../utils\";\n\nimport type { StateSnapshot } from \"../types\";\n\nexport class StatePlayer {\n\tprivate looping = false;\n\tprivate loopStart = 0;\n\tprivate loopIndex = 0;\n\tprivate loopLength: number;\n\tprivate loopCallback: (() => void) | null = null;\n\n\tconstructor(loopLength = DEFAULT_LOOP_BUFFER_FRAMES) {\n\t\tthis.loopLength = loopLength;\n\t}\n\n\t/**\n\t * Check if currently looping\n\t */\n\tisLooping(): boolean {\n\t\treturn this.looping;\n\t}\n\n\t/**\n\t * Start loop playback\n\t */\n\tstartLoop(position: number, callback: () => void): void {\n\t\tthis.looping = true;\n\t\tthis.loopStart = Math.max(position, 1);\n\t\tthis.loopIndex = 0;\n\t\tthis.loopCallback = callback;\n\t}\n\n\t/**\n\t * Stop loop playback\n\t */\n\tstopLoop(): number {\n\t\tthis.looping = false;\n\t\tthis.loopCallback = null;\n\t\treturn this.loopStart;\n\t}\n\n\t/**\n\t * Update loop (call each frame)\n\t * Returns position to replay, or null if not looping\n\t */\n\tupdateLoop(): number | null {\n\t\tif (!this.looping) {\n\t\t\treturn null;\n\t\t}\n\n\t\tif (this.loopIndex === 0) {\n\t\t\tthis.loopIndex++;\n\t\t\treturn this.loopStart;\n\t\t}\n\n\t\tthis.loopIndex++;\n\t\tif (this.loopIndex > this.loopLength) {\n\t\t\tthis.loopIndex = 0;\n\t\t}\n\n\t\treturn this.loopStart - this.loopIndex;\n\t}\n\n\t/**\n\t * Execute loop callback\n\t */\n\texecuteCallback(): void {\n\t\tif (this.loopCallback) {\n\t\t\tthis.loopCallback();\n\t\t}\n\t}\n\n\t/**\n\t * Restore state to target object\n\t */\n\trestoreState(target: any, snapshot: StateSnapshot): void {\n\t\tif (!snapshot || !target) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remove all existing properties except protected system APIs\n\t\tfor (const key in target) {\n\t\t\tif (Object.hasOwn(target, key) && !this.isProtectedKey(key)) {\n\t\t\t\tdelete target[key];\n\t\t\t}\n\t\t}\n\n\t\t// Apply snapshot properties to target object via deep copy\n\t\tfor (const key in snapshot) {\n\t\t\tif (Object.hasOwn(snapshot, key)) {\n\t\t\t\ttarget[key] = deepCopy(snapshot[key]);\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Check if key should be protected from restoration\n\t */\n\tprivate isProtectedKey(key: string): boolean {\n\t\t// Prevent system APIs and runtime objects from being overwritten during restore\n\t\tconst protected_keys = [\n\t\t\t\"screen\",\n\t\t\t\"audio\",\n\t\t\t\"keyboard\",\n\t\t\t\"mouse\",\n\t\t\t\"touch\",\n\t\t\t\"gamepad\",\n\t\t\t\"system\",\n\t\t\t\"storage\",\n\t\t\t\"sprites\",\n\t\t\t\"maps\",\n\t\t\t\"sounds\",\n\t\t\t\"music\",\n\t\t\t\"assets\",\n\t\t\t\"host\",\n\t\t\t\"session\",\n\t\t\t\"memory\",\n\t\t];\n\t\treturn protected_keys.includes(key);\n\t}\n\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;ACCO,IAAMA,+BAA+B,KAAK;AAG1C,IAAMC,6BAA6B,KAAK;;;ACExC,SAASC,SAASC,OAAYC,UAAgB;AACpD,MAAID,SAAS,MAAM;AAClB,WAAOA;EACR;AAEA,MAAIC,YAAYA,SAASC,SAASF,KAAAA,GAAQ;AACzC,WAAO;EACR;AAEA,MAAI,OAAOA,UAAU,YAAY,OAAOA,UAAU,YAAY,OAAOA,UAAU,WAAW;AACzF,WAAOA;EACR;AAEA,MAAIG,MAAMC,QAAQJ,KAAAA,GAAQ;AACzB,UAAMK,SAAgB,CAAA;AACtB,aAASC,IAAI,GAAGA,IAAIN,MAAMO,QAAQD,KAAK;AACtCD,aAAOC,CAAAA,IAAKP,SAASC,MAAMM,CAAAA,GAAIL,QAAAA;IAChC;AACA,WAAOI;EACR;AAEA,MAAI,OAAOL,UAAU,UAAU;AAC9B,UAAMK,SAAc,CAAC;AACrB,eAAWG,OAAOR,OAAO;AACxB,UAAIS,OAAOC,OAAOV,OAAOQ,GAAAA,GAAM;AAC9BH,eAAOG,GAAAA,IAAOT,SAASC,MAAMQ,GAAAA,GAAMP,QAAAA;MACpC;IACD;AACA,WAAOI;EACR;AAGA,SAAOJ,WAAW,OAAOD;AAC1B;AAjCgBD;;;ACOT,IAAMY,cAAN,MAAMA;EAbb,OAaaA;;;EACJC,UAAU;EACVC,YAAY;EACZC,YAAY;EACZC;EACAC,eAAoC;EAE5C,YAAYD,aAAaE,4BAA4B;AACpD,SAAKF,aAAaA;EACnB;;;;EAKAG,YAAqB;AACpB,WAAO,KAAKN;EACb;;;;EAKAO,UAAUC,UAAkBC,UAA4B;AACvD,SAAKT,UAAU;AACf,SAAKC,YAAYS,KAAKC,IAAIH,UAAU,CAAA;AACpC,SAAKN,YAAY;AACjB,SAAKE,eAAeK;EACrB;;;;EAKAG,WAAmB;AAClB,SAAKZ,UAAU;AACf,SAAKI,eAAe;AACpB,WAAO,KAAKH;EACb;;;;;EAMAY,aAA4B;AAC3B,QAAI,CAAC,KAAKb,SAAS;AAClB,aAAO;IACR;AAEA,QAAI,KAAKE,cAAc,GAAG;AACzB,WAAKA;AACL,aAAO,KAAKD;IACb;AAEA,SAAKC;AACL,QAAI,KAAKA,YAAY,KAAKC,YAAY;AACrC,WAAKD,YAAY;IAClB;AAEA,WAAO,KAAKD,YAAY,KAAKC;EAC9B;;;;EAKAY,kBAAwB;AACvB,QAAI,KAAKV,cAAc;AACtB,WAAKA,aAAY;IAClB;EACD;;;;EAKAW,aAAaC,QAAaC,UAA+B;AACxD,QAAI,CAACA,YAAY,CAACD,QAAQ;AACzB;IACD;AAGA,eAAWE,OAAOF,QAAQ;AACzB,UAAIG,OAAOC,OAAOJ,QAAQE,GAAAA,KAAQ,CAAC,KAAKG,eAAeH,GAAAA,GAAM;AAC5D,eAAOF,OAAOE,GAAAA;MACf;IACD;AAGA,eAAWA,OAAOD,UAAU;AAC3B,UAAIE,OAAOC,OAAOH,UAAUC,GAAAA,GAAM;AACjCF,eAAOE,GAAAA,IAAOI,SAASL,SAASC,GAAAA,CAAI;MACrC;IACD;EACD;;;;EAKQG,eAAeH,KAAsB;AAE5C,UAAMK,iBAAiB;MACtB;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;;AAED,WAAOA,eAAeC,SAASN,GAAAA;EAChC;AAED;","names":["DEFAULT_RECORD_BUFFER_FRAMES","DEFAULT_LOOP_BUFFER_FRAMES","deepCopy","value","excluded","includes","Array","isArray","result","i","length","key","Object","hasOwn","StatePlayer","looping","loopStart","loopIndex","loopLength","loopCallback","DEFAULT_LOOP_BUFFER_FRAMES","isLooping","startLoop","position","callback","Math","max","stopLoop","updateLoop","executeCallback","restoreState","target","snapshot","key","Object","hasOwn","isProtectedKey","deepCopy","protected_keys","includes"]}
@@ -0,0 +1,147 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+
4
+ // src/constants.ts
5
+ var DEFAULT_RECORD_BUFFER_FRAMES = 60 * 30;
6
+ var DEFAULT_LOOP_BUFFER_FRAMES = 60 * 4;
7
+
8
+ // src/utils.ts
9
+ function deepCopy(value, excluded) {
10
+ if (value == null) {
11
+ return value;
12
+ }
13
+ if (excluded && excluded.includes(value)) {
14
+ return null;
15
+ }
16
+ if (typeof value === "string" || typeof value === "number" || typeof value === "boolean") {
17
+ return value;
18
+ }
19
+ if (Array.isArray(value)) {
20
+ const result = [];
21
+ for (let i = 0; i < value.length; i++) {
22
+ result[i] = deepCopy(value[i], excluded);
23
+ }
24
+ return result;
25
+ }
26
+ if (typeof value === "object") {
27
+ const result = {};
28
+ for (const key in value) {
29
+ if (Object.hasOwn(value, key)) {
30
+ result[key] = deepCopy(value[key], excluded);
31
+ }
32
+ }
33
+ return result;
34
+ }
35
+ return excluded ? null : value;
36
+ }
37
+ __name(deepCopy, "deepCopy");
38
+
39
+ // src/playback/player.ts
40
+ var StatePlayer = class {
41
+ static {
42
+ __name(this, "StatePlayer");
43
+ }
44
+ looping = false;
45
+ loopStart = 0;
46
+ loopIndex = 0;
47
+ loopLength;
48
+ loopCallback = null;
49
+ constructor(loopLength = DEFAULT_LOOP_BUFFER_FRAMES) {
50
+ this.loopLength = loopLength;
51
+ }
52
+ /**
53
+ * Check if currently looping
54
+ */
55
+ isLooping() {
56
+ return this.looping;
57
+ }
58
+ /**
59
+ * Start loop playback
60
+ */
61
+ startLoop(position, callback) {
62
+ this.looping = true;
63
+ this.loopStart = Math.max(position, 1);
64
+ this.loopIndex = 0;
65
+ this.loopCallback = callback;
66
+ }
67
+ /**
68
+ * Stop loop playback
69
+ */
70
+ stopLoop() {
71
+ this.looping = false;
72
+ this.loopCallback = null;
73
+ return this.loopStart;
74
+ }
75
+ /**
76
+ * Update loop (call each frame)
77
+ * Returns position to replay, or null if not looping
78
+ */
79
+ updateLoop() {
80
+ if (!this.looping) {
81
+ return null;
82
+ }
83
+ if (this.loopIndex === 0) {
84
+ this.loopIndex++;
85
+ return this.loopStart;
86
+ }
87
+ this.loopIndex++;
88
+ if (this.loopIndex > this.loopLength) {
89
+ this.loopIndex = 0;
90
+ }
91
+ return this.loopStart - this.loopIndex;
92
+ }
93
+ /**
94
+ * Execute loop callback
95
+ */
96
+ executeCallback() {
97
+ if (this.loopCallback) {
98
+ this.loopCallback();
99
+ }
100
+ }
101
+ /**
102
+ * Restore state to target object
103
+ */
104
+ restoreState(target, snapshot) {
105
+ if (!snapshot || !target) {
106
+ return;
107
+ }
108
+ for (const key in target) {
109
+ if (Object.hasOwn(target, key) && !this.isProtectedKey(key)) {
110
+ delete target[key];
111
+ }
112
+ }
113
+ for (const key in snapshot) {
114
+ if (Object.hasOwn(snapshot, key)) {
115
+ target[key] = deepCopy(snapshot[key]);
116
+ }
117
+ }
118
+ }
119
+ /**
120
+ * Check if key should be protected from restoration
121
+ */
122
+ isProtectedKey(key) {
123
+ const protected_keys = [
124
+ "screen",
125
+ "audio",
126
+ "keyboard",
127
+ "mouse",
128
+ "touch",
129
+ "gamepad",
130
+ "system",
131
+ "storage",
132
+ "sprites",
133
+ "maps",
134
+ "sounds",
135
+ "music",
136
+ "assets",
137
+ "host",
138
+ "session",
139
+ "memory"
140
+ ];
141
+ return protected_keys.includes(key);
142
+ }
143
+ };
144
+ export {
145
+ StatePlayer
146
+ };
147
+ //# sourceMappingURL=index.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/constants.ts","../../src/utils.ts","../../src/playback/player.ts"],"sourcesContent":["/** Default recording buffer: 30 seconds at 60fps (1800 frames) */\nexport const DEFAULT_RECORD_BUFFER_FRAMES = 60 * 30;\n\n/** Default loop playback buffer: 4 seconds at 60fps (240 frames) */\nexport const DEFAULT_LOOP_BUFFER_FRAMES = 60 * 4;\n","/**\n * Deep copy a value, optionally skipping excluded references.\n *\n * @param value - The value to deep copy\n * @param excluded - Optional array of object references to skip (replaced with null)\n */\nexport function deepCopy(value: any, excluded?: any[]): any {\n\tif (value == null) {\n\t\treturn value;\n\t}\n\n\tif (excluded && excluded.includes(value)) {\n\t\treturn null;\n\t}\n\n\tif (typeof value === \"string\" || typeof value === \"number\" || typeof value === \"boolean\") {\n\t\treturn value;\n\t}\n\n\tif (Array.isArray(value)) {\n\t\tconst result: any[] = [];\n\t\tfor (let i = 0; i < value.length; i++) {\n\t\t\tresult[i] = deepCopy(value[i], excluded);\n\t\t}\n\t\treturn result;\n\t}\n\n\tif (typeof value === \"object\") {\n\t\tconst result: any = {};\n\t\tfor (const key in value) {\n\t\t\tif (Object.hasOwn(value, key)) {\n\t\t\t\tresult[key] = deepCopy(value[key], excluded);\n\t\t\t}\n\t\t}\n\t\treturn result;\n\t}\n\n\t// Non-serializable types: return null when filtering, passthrough otherwise\n\treturn excluded ? null : value;\n}\n","/**\n * StatePlayer - Handles replay and loop playback\n *\n * Responsibilities:\n * - Restore state snapshots\n * - Manage loop playback\n * - Control playback position\n */\nimport { DEFAULT_LOOP_BUFFER_FRAMES } from \"../constants\";\nimport { deepCopy } from \"../utils\";\n\nimport type { StateSnapshot } from \"../types\";\n\nexport class StatePlayer {\n\tprivate looping = false;\n\tprivate loopStart = 0;\n\tprivate loopIndex = 0;\n\tprivate loopLength: number;\n\tprivate loopCallback: (() => void) | null = null;\n\n\tconstructor(loopLength = DEFAULT_LOOP_BUFFER_FRAMES) {\n\t\tthis.loopLength = loopLength;\n\t}\n\n\t/**\n\t * Check if currently looping\n\t */\n\tisLooping(): boolean {\n\t\treturn this.looping;\n\t}\n\n\t/**\n\t * Start loop playback\n\t */\n\tstartLoop(position: number, callback: () => void): void {\n\t\tthis.looping = true;\n\t\tthis.loopStart = Math.max(position, 1);\n\t\tthis.loopIndex = 0;\n\t\tthis.loopCallback = callback;\n\t}\n\n\t/**\n\t * Stop loop playback\n\t */\n\tstopLoop(): number {\n\t\tthis.looping = false;\n\t\tthis.loopCallback = null;\n\t\treturn this.loopStart;\n\t}\n\n\t/**\n\t * Update loop (call each frame)\n\t * Returns position to replay, or null if not looping\n\t */\n\tupdateLoop(): number | null {\n\t\tif (!this.looping) {\n\t\t\treturn null;\n\t\t}\n\n\t\tif (this.loopIndex === 0) {\n\t\t\tthis.loopIndex++;\n\t\t\treturn this.loopStart;\n\t\t}\n\n\t\tthis.loopIndex++;\n\t\tif (this.loopIndex > this.loopLength) {\n\t\t\tthis.loopIndex = 0;\n\t\t}\n\n\t\treturn this.loopStart - this.loopIndex;\n\t}\n\n\t/**\n\t * Execute loop callback\n\t */\n\texecuteCallback(): void {\n\t\tif (this.loopCallback) {\n\t\t\tthis.loopCallback();\n\t\t}\n\t}\n\n\t/**\n\t * Restore state to target object\n\t */\n\trestoreState(target: any, snapshot: StateSnapshot): void {\n\t\tif (!snapshot || !target) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remove all existing properties except protected system APIs\n\t\tfor (const key in target) {\n\t\t\tif (Object.hasOwn(target, key) && !this.isProtectedKey(key)) {\n\t\t\t\tdelete target[key];\n\t\t\t}\n\t\t}\n\n\t\t// Apply snapshot properties to target object via deep copy\n\t\tfor (const key in snapshot) {\n\t\t\tif (Object.hasOwn(snapshot, key)) {\n\t\t\t\ttarget[key] = deepCopy(snapshot[key]);\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Check if key should be protected from restoration\n\t */\n\tprivate isProtectedKey(key: string): boolean {\n\t\t// Prevent system APIs and runtime objects from being overwritten during restore\n\t\tconst protected_keys = [\n\t\t\t\"screen\",\n\t\t\t\"audio\",\n\t\t\t\"keyboard\",\n\t\t\t\"mouse\",\n\t\t\t\"touch\",\n\t\t\t\"gamepad\",\n\t\t\t\"system\",\n\t\t\t\"storage\",\n\t\t\t\"sprites\",\n\t\t\t\"maps\",\n\t\t\t\"sounds\",\n\t\t\t\"music\",\n\t\t\t\"assets\",\n\t\t\t\"host\",\n\t\t\t\"session\",\n\t\t\t\"memory\",\n\t\t];\n\t\treturn protected_keys.includes(key);\n\t}\n\n}\n"],"mappings":";;;;AACO,IAAMA,+BAA+B,KAAK;AAG1C,IAAMC,6BAA6B,KAAK;;;ACExC,SAASC,SAASC,OAAYC,UAAgB;AACpD,MAAID,SAAS,MAAM;AAClB,WAAOA;EACR;AAEA,MAAIC,YAAYA,SAASC,SAASF,KAAAA,GAAQ;AACzC,WAAO;EACR;AAEA,MAAI,OAAOA,UAAU,YAAY,OAAOA,UAAU,YAAY,OAAOA,UAAU,WAAW;AACzF,WAAOA;EACR;AAEA,MAAIG,MAAMC,QAAQJ,KAAAA,GAAQ;AACzB,UAAMK,SAAgB,CAAA;AACtB,aAASC,IAAI,GAAGA,IAAIN,MAAMO,QAAQD,KAAK;AACtCD,aAAOC,CAAAA,IAAKP,SAASC,MAAMM,CAAAA,GAAIL,QAAAA;IAChC;AACA,WAAOI;EACR;AAEA,MAAI,OAAOL,UAAU,UAAU;AAC9B,UAAMK,SAAc,CAAC;AACrB,eAAWG,OAAOR,OAAO;AACxB,UAAIS,OAAOC,OAAOV,OAAOQ,GAAAA,GAAM;AAC9BH,eAAOG,GAAAA,IAAOT,SAASC,MAAMQ,GAAAA,GAAMP,QAAAA;MACpC;IACD;AACA,WAAOI;EACR;AAGA,SAAOJ,WAAW,OAAOD;AAC1B;AAjCgBD;;;ACOT,IAAMY,cAAN,MAAMA;EAbb,OAaaA;;;EACJC,UAAU;EACVC,YAAY;EACZC,YAAY;EACZC;EACAC,eAAoC;EAE5C,YAAYD,aAAaE,4BAA4B;AACpD,SAAKF,aAAaA;EACnB;;;;EAKAG,YAAqB;AACpB,WAAO,KAAKN;EACb;;;;EAKAO,UAAUC,UAAkBC,UAA4B;AACvD,SAAKT,UAAU;AACf,SAAKC,YAAYS,KAAKC,IAAIH,UAAU,CAAA;AACpC,SAAKN,YAAY;AACjB,SAAKE,eAAeK;EACrB;;;;EAKAG,WAAmB;AAClB,SAAKZ,UAAU;AACf,SAAKI,eAAe;AACpB,WAAO,KAAKH;EACb;;;;;EAMAY,aAA4B;AAC3B,QAAI,CAAC,KAAKb,SAAS;AAClB,aAAO;IACR;AAEA,QAAI,KAAKE,cAAc,GAAG;AACzB,WAAKA;AACL,aAAO,KAAKD;IACb;AAEA,SAAKC;AACL,QAAI,KAAKA,YAAY,KAAKC,YAAY;AACrC,WAAKD,YAAY;IAClB;AAEA,WAAO,KAAKD,YAAY,KAAKC;EAC9B;;;;EAKAY,kBAAwB;AACvB,QAAI,KAAKV,cAAc;AACtB,WAAKA,aAAY;IAClB;EACD;;;;EAKAW,aAAaC,QAAaC,UAA+B;AACxD,QAAI,CAACA,YAAY,CAACD,QAAQ;AACzB;IACD;AAGA,eAAWE,OAAOF,QAAQ;AACzB,UAAIG,OAAOC,OAAOJ,QAAQE,GAAAA,KAAQ,CAAC,KAAKG,eAAeH,GAAAA,GAAM;AAC5D,eAAOF,OAAOE,GAAAA;MACf;IACD;AAGA,eAAWA,OAAOD,UAAU;AAC3B,UAAIE,OAAOC,OAAOH,UAAUC,GAAAA,GAAM;AACjCF,eAAOE,GAAAA,IAAOI,SAASL,SAASC,GAAAA,CAAI;MACrC;IACD;EACD;;;;EAKQG,eAAeH,KAAsB;AAE5C,UAAMK,iBAAiB;MACtB;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;MACA;;AAED,WAAOA,eAAeC,SAASN,GAAAA;EAChC;AAED;","names":["DEFAULT_RECORD_BUFFER_FRAMES","DEFAULT_LOOP_BUFFER_FRAMES","deepCopy","value","excluded","includes","Array","isArray","result","i","length","key","Object","hasOwn","StatePlayer","looping","loopStart","loopIndex","loopLength","loopCallback","DEFAULT_LOOP_BUFFER_FRAMES","isLooping","startLoop","position","callback","Math","max","stopLoop","updateLoop","executeCallback","restoreState","target","snapshot","key","Object","hasOwn","isProtectedKey","deepCopy","protected_keys","includes"]}
@@ -0,0 +1,41 @@
1
+ import { StateSnapshot } from '../types/state.mjs';
2
+
3
+ declare class StatePlayer {
4
+ private looping;
5
+ private loopStart;
6
+ private loopIndex;
7
+ private loopLength;
8
+ private loopCallback;
9
+ constructor(loopLength?: number);
10
+ /**
11
+ * Check if currently looping
12
+ */
13
+ isLooping(): boolean;
14
+ /**
15
+ * Start loop playback
16
+ */
17
+ startLoop(position: number, callback: () => void): void;
18
+ /**
19
+ * Stop loop playback
20
+ */
21
+ stopLoop(): number;
22
+ /**
23
+ * Update loop (call each frame)
24
+ * Returns position to replay, or null if not looping
25
+ */
26
+ updateLoop(): number | null;
27
+ /**
28
+ * Execute loop callback
29
+ */
30
+ executeCallback(): void;
31
+ /**
32
+ * Restore state to target object
33
+ */
34
+ restoreState(target: any, snapshot: StateSnapshot): void;
35
+ /**
36
+ * Check if key should be protected from restoration
37
+ */
38
+ private isProtectedKey;
39
+ }
40
+
41
+ export { StatePlayer };
@@ -0,0 +1,41 @@
1
+ import { StateSnapshot } from '../types/state.js';
2
+
3
+ declare class StatePlayer {
4
+ private looping;
5
+ private loopStart;
6
+ private loopIndex;
7
+ private loopLength;
8
+ private loopCallback;
9
+ constructor(loopLength?: number);
10
+ /**
11
+ * Check if currently looping
12
+ */
13
+ isLooping(): boolean;
14
+ /**
15
+ * Start loop playback
16
+ */
17
+ startLoop(position: number, callback: () => void): void;
18
+ /**
19
+ * Stop loop playback
20
+ */
21
+ stopLoop(): number;
22
+ /**
23
+ * Update loop (call each frame)
24
+ * Returns position to replay, or null if not looping
25
+ */
26
+ updateLoop(): number | null;
27
+ /**
28
+ * Execute loop callback
29
+ */
30
+ executeCallback(): void;
31
+ /**
32
+ * Restore state to target object
33
+ */
34
+ restoreState(target: any, snapshot: StateSnapshot): void;
35
+ /**
36
+ * Check if key should be protected from restoration
37
+ */
38
+ private isProtectedKey;
39
+ }
40
+
41
+ export { StatePlayer };
@@ -0,0 +1,172 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
+ }
17
+ return to;
18
+ };
19
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
20
+
21
+ // src/playback/player.ts
22
+ var player_exports = {};
23
+ __export(player_exports, {
24
+ StatePlayer: () => StatePlayer
25
+ });
26
+ module.exports = __toCommonJS(player_exports);
27
+
28
+ // src/constants.ts
29
+ var DEFAULT_RECORD_BUFFER_FRAMES = 60 * 30;
30
+ var DEFAULT_LOOP_BUFFER_FRAMES = 60 * 4;
31
+
32
+ // src/utils.ts
33
+ function deepCopy(value, excluded) {
34
+ if (value == null) {
35
+ return value;
36
+ }
37
+ if (excluded && excluded.includes(value)) {
38
+ return null;
39
+ }
40
+ if (typeof value === "string" || typeof value === "number" || typeof value === "boolean") {
41
+ return value;
42
+ }
43
+ if (Array.isArray(value)) {
44
+ const result = [];
45
+ for (let i = 0; i < value.length; i++) {
46
+ result[i] = deepCopy(value[i], excluded);
47
+ }
48
+ return result;
49
+ }
50
+ if (typeof value === "object") {
51
+ const result = {};
52
+ for (const key in value) {
53
+ if (Object.hasOwn(value, key)) {
54
+ result[key] = deepCopy(value[key], excluded);
55
+ }
56
+ }
57
+ return result;
58
+ }
59
+ return excluded ? null : value;
60
+ }
61
+ __name(deepCopy, "deepCopy");
62
+
63
+ // src/playback/player.ts
64
+ var StatePlayer = class {
65
+ static {
66
+ __name(this, "StatePlayer");
67
+ }
68
+ looping = false;
69
+ loopStart = 0;
70
+ loopIndex = 0;
71
+ loopLength;
72
+ loopCallback = null;
73
+ constructor(loopLength = DEFAULT_LOOP_BUFFER_FRAMES) {
74
+ this.loopLength = loopLength;
75
+ }
76
+ /**
77
+ * Check if currently looping
78
+ */
79
+ isLooping() {
80
+ return this.looping;
81
+ }
82
+ /**
83
+ * Start loop playback
84
+ */
85
+ startLoop(position, callback) {
86
+ this.looping = true;
87
+ this.loopStart = Math.max(position, 1);
88
+ this.loopIndex = 0;
89
+ this.loopCallback = callback;
90
+ }
91
+ /**
92
+ * Stop loop playback
93
+ */
94
+ stopLoop() {
95
+ this.looping = false;
96
+ this.loopCallback = null;
97
+ return this.loopStart;
98
+ }
99
+ /**
100
+ * Update loop (call each frame)
101
+ * Returns position to replay, or null if not looping
102
+ */
103
+ updateLoop() {
104
+ if (!this.looping) {
105
+ return null;
106
+ }
107
+ if (this.loopIndex === 0) {
108
+ this.loopIndex++;
109
+ return this.loopStart;
110
+ }
111
+ this.loopIndex++;
112
+ if (this.loopIndex > this.loopLength) {
113
+ this.loopIndex = 0;
114
+ }
115
+ return this.loopStart - this.loopIndex;
116
+ }
117
+ /**
118
+ * Execute loop callback
119
+ */
120
+ executeCallback() {
121
+ if (this.loopCallback) {
122
+ this.loopCallback();
123
+ }
124
+ }
125
+ /**
126
+ * Restore state to target object
127
+ */
128
+ restoreState(target, snapshot) {
129
+ if (!snapshot || !target) {
130
+ return;
131
+ }
132
+ for (const key in target) {
133
+ if (Object.hasOwn(target, key) && !this.isProtectedKey(key)) {
134
+ delete target[key];
135
+ }
136
+ }
137
+ for (const key in snapshot) {
138
+ if (Object.hasOwn(snapshot, key)) {
139
+ target[key] = deepCopy(snapshot[key]);
140
+ }
141
+ }
142
+ }
143
+ /**
144
+ * Check if key should be protected from restoration
145
+ */
146
+ isProtectedKey(key) {
147
+ const protected_keys = [
148
+ "screen",
149
+ "audio",
150
+ "keyboard",
151
+ "mouse",
152
+ "touch",
153
+ "gamepad",
154
+ "system",
155
+ "storage",
156
+ "sprites",
157
+ "maps",
158
+ "sounds",
159
+ "music",
160
+ "assets",
161
+ "host",
162
+ "session",
163
+ "memory"
164
+ ];
165
+ return protected_keys.includes(key);
166
+ }
167
+ };
168
+ // Annotate the CommonJS export names for ESM import in node:
169
+ 0 && (module.exports = {
170
+ StatePlayer
171
+ });
172
+ //# sourceMappingURL=player.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/playback/player.ts","../../src/constants.ts","../../src/utils.ts"],"sourcesContent":["/**\n * StatePlayer - Handles replay and loop playback\n *\n * Responsibilities:\n * - Restore state snapshots\n * - Manage loop playback\n * - Control playback position\n */\nimport { DEFAULT_LOOP_BUFFER_FRAMES } from \"../constants\";\nimport { deepCopy } from \"../utils\";\n\nimport type { StateSnapshot } from \"../types\";\n\nexport class StatePlayer {\n\tprivate looping = false;\n\tprivate loopStart = 0;\n\tprivate loopIndex = 0;\n\tprivate loopLength: number;\n\tprivate loopCallback: (() => void) | null = null;\n\n\tconstructor(loopLength = DEFAULT_LOOP_BUFFER_FRAMES) {\n\t\tthis.loopLength = loopLength;\n\t}\n\n\t/**\n\t * Check if currently looping\n\t */\n\tisLooping(): boolean {\n\t\treturn this.looping;\n\t}\n\n\t/**\n\t * Start loop playback\n\t */\n\tstartLoop(position: number, callback: () => void): void {\n\t\tthis.looping = true;\n\t\tthis.loopStart = Math.max(position, 1);\n\t\tthis.loopIndex = 0;\n\t\tthis.loopCallback = callback;\n\t}\n\n\t/**\n\t * Stop loop playback\n\t */\n\tstopLoop(): number {\n\t\tthis.looping = false;\n\t\tthis.loopCallback = null;\n\t\treturn this.loopStart;\n\t}\n\n\t/**\n\t * Update loop (call each frame)\n\t * Returns position to replay, or null if not looping\n\t */\n\tupdateLoop(): number | null {\n\t\tif (!this.looping) {\n\t\t\treturn null;\n\t\t}\n\n\t\tif (this.loopIndex === 0) {\n\t\t\tthis.loopIndex++;\n\t\t\treturn this.loopStart;\n\t\t}\n\n\t\tthis.loopIndex++;\n\t\tif (this.loopIndex > this.loopLength) {\n\t\t\tthis.loopIndex = 0;\n\t\t}\n\n\t\treturn this.loopStart - this.loopIndex;\n\t}\n\n\t/**\n\t * Execute loop callback\n\t */\n\texecuteCallback(): void {\n\t\tif (this.loopCallback) {\n\t\t\tthis.loopCallback();\n\t\t}\n\t}\n\n\t/**\n\t * Restore state to target object\n\t */\n\trestoreState(target: any, snapshot: StateSnapshot): void {\n\t\tif (!snapshot || !target) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remove all existing properties except protected system APIs\n\t\tfor (const key in target) {\n\t\t\tif (Object.hasOwn(target, key) && !this.isProtectedKey(key)) {\n\t\t\t\tdelete target[key];\n\t\t\t}\n\t\t}\n\n\t\t// Apply snapshot properties to target object via deep copy\n\t\tfor (const key in snapshot) {\n\t\t\tif (Object.hasOwn(snapshot, key)) {\n\t\t\t\ttarget[key] = deepCopy(snapshot[key]);\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Check if key should be protected from restoration\n\t */\n\tprivate isProtectedKey(key: string): boolean {\n\t\t// Prevent system APIs and runtime objects from being overwritten during restore\n\t\tconst protected_keys = [\n\t\t\t\"screen\",\n\t\t\t\"audio\",\n\t\t\t\"keyboard\",\n\t\t\t\"mouse\",\n\t\t\t\"touch\",\n\t\t\t\"gamepad\",\n\t\t\t\"system\",\n\t\t\t\"storage\",\n\t\t\t\"sprites\",\n\t\t\t\"maps\",\n\t\t\t\"sounds\",\n\t\t\t\"music\",\n\t\t\t\"assets\",\n\t\t\t\"host\",\n\t\t\t\"session\",\n\t\t\t\"memory\",\n\t\t];\n\t\treturn protected_keys.includes(key);\n\t}\n\n}\n","/** Default recording buffer: 30 seconds at 60fps (1800 frames) */\nexport const DEFAULT_RECORD_BUFFER_FRAMES = 60 * 30;\n\n/** Default loop playback buffer: 4 seconds at 60fps (240 frames) */\nexport const DEFAULT_LOOP_BUFFER_FRAMES = 60 * 4;\n","/**\n * Deep copy a value, optionally skipping excluded references.\n *\n * @param value - The value to deep copy\n * @param excluded - Optional array of object references to skip (replaced with null)\n */\nexport function deepCopy(value: any, excluded?: any[]): any {\n\tif (value == null) {\n\t\treturn value;\n\t}\n\n\tif (excluded && excluded.includes(value)) {\n\t\treturn null;\n\t}\n\n\tif (typeof value === \"string\" || typeof value === \"number\" || typeof value === \"boolean\") {\n\t\treturn value;\n\t}\n\n\tif (Array.isArray(value)) {\n\t\tconst result: any[] = [];\n\t\tfor (let i = 0; i < value.length; i++) {\n\t\t\tresult[i] = deepCopy(value[i], excluded);\n\t\t}\n\t\treturn result;\n\t}\n\n\tif (typeof value === \"object\") {\n\t\tconst result: any = {};\n\t\tfor (const key in value) {\n\t\t\tif (Object.hasOwn(value, key)) {\n\t\t\t\tresult[key] = deepCopy(value[key], excluded);\n\t\t\t}\n\t\t}\n\t\treturn result;\n\t}\n\n\t// Non-serializable types: return null when filtering, passthrough otherwise\n\treturn excluded ? 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