@al8b/runtime 0.1.12 → 0.1.14

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Files changed (56) hide show
  1. package/dist/assets/index.d.mts +0 -1
  2. package/dist/assets/index.d.ts +0 -1
  3. package/dist/assets/loader.d.mts +0 -1
  4. package/dist/assets/loader.d.ts +0 -1
  5. package/dist/browser/index.js +780 -2681
  6. package/dist/browser/index.js.map +1 -1
  7. package/dist/browser/index.min.js +27 -39
  8. package/dist/core/api-factory.d.mts +1 -5
  9. package/dist/core/api-factory.d.ts +1 -5
  10. package/dist/core/api-factory.js +17 -38
  11. package/dist/core/api-factory.js.map +1 -1
  12. package/dist/core/api-factory.mjs +18 -38
  13. package/dist/core/api-factory.mjs.map +1 -1
  14. package/dist/core/controller.d.mts +0 -5
  15. package/dist/core/controller.d.ts +0 -5
  16. package/dist/core/controller.js +23 -98
  17. package/dist/core/controller.js.map +1 -1
  18. package/dist/core/controller.mjs +24 -99
  19. package/dist/core/controller.mjs.map +1 -1
  20. package/dist/core/debug-logger.d.mts +0 -1
  21. package/dist/core/debug-logger.d.ts +0 -1
  22. package/dist/core/error-handler.d.mts +1 -2
  23. package/dist/core/error-handler.d.ts +1 -2
  24. package/dist/core/error-handler.js +2 -17
  25. package/dist/core/error-handler.js.map +1 -1
  26. package/dist/core/error-handler.mjs +2 -17
  27. package/dist/core/error-handler.mjs.map +1 -1
  28. package/dist/core/index.d.mts +0 -2
  29. package/dist/core/index.d.ts +0 -2
  30. package/dist/core/index.js +23 -98
  31. package/dist/core/index.js.map +1 -1
  32. package/dist/core/index.mjs +24 -99
  33. package/dist/core/index.mjs.map +1 -1
  34. package/dist/hot-reload/index.d.mts +0 -1
  35. package/dist/hot-reload/index.d.ts +0 -1
  36. package/dist/hot-reload/index.js.map +1 -1
  37. package/dist/hot-reload/index.mjs.map +1 -1
  38. package/dist/hot-reload/updater.d.mts +0 -1
  39. package/dist/hot-reload/updater.d.ts +0 -1
  40. package/dist/hot-reload/updater.js.map +1 -1
  41. package/dist/hot-reload/updater.mjs.map +1 -1
  42. package/dist/index.d.mts +0 -2
  43. package/dist/index.d.ts +0 -2
  44. package/dist/index.js +23 -98
  45. package/dist/index.js.map +1 -1
  46. package/dist/index.mjs +24 -99
  47. package/dist/index.mjs.map +1 -1
  48. package/dist/types/bridge.d.mts +0 -4
  49. package/dist/types/bridge.d.ts +0 -4
  50. package/dist/types/bridge.js.map +1 -1
  51. package/dist/types/index.d.mts +0 -1
  52. package/dist/types/index.d.ts +0 -1
  53. package/dist/types/runtime.d.mts +13 -2
  54. package/dist/types/runtime.d.ts +13 -2
  55. package/dist/types/runtime.js.map +1 -1
  56. package/package.json +46 -50
@@ -1,5 +1,4 @@
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  import { Palette } from '@al8b/palette';
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- import { SceneManager, SceneDefinition } from '@al8b/scene';
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  import { L8BVM, GlobalAPI, MetaFunctions } from '@al8b/vm';
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  import { InputManager } from '../input/manager.mjs';
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  import { RuntimeListener, RuntimeOptions } from '../types/runtime.mjs';
@@ -12,7 +11,6 @@ import { AudioCore } from '@al8b/audio';
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  import { System } from '../system/api.mjs';
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  import '@al8b/input';
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  import '../types/assets.mjs';
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- import '@al8b/framework-shared';
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  import '@al8b/time';
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  interface RuntimeApiFactoryContext {
@@ -23,7 +21,6 @@ interface RuntimeApiFactoryContext {
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  input: InputManager;
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  system: System;
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  playerService: PlayerService;
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- sceneManager: SceneManager;
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  assets: RuntimeAssetsRegistry;
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  bridge?: RuntimeBridge;
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  getVM: () => L8BVM | null;
@@ -58,6 +55,5 @@ declare function createRuntimeGlobalApi(context: RuntimeApiFactoryContext): Part
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  load: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;
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  };
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  };
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- declare function convertSceneDefinition(definition: SceneDefinition, vm: L8BVM | null, listener: RuntimeListener): SceneDefinition;
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- export { type RuntimeApiFactoryContext, convertSceneDefinition, createRuntimeGlobalApi, createRuntimeMeta };
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+ export { type RuntimeApiFactoryContext, createRuntimeGlobalApi, createRuntimeMeta };
@@ -1,5 +1,4 @@
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  import { Palette } from '@al8b/palette';
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- import { SceneManager, SceneDefinition } from '@al8b/scene';
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  import { L8BVM, GlobalAPI, MetaFunctions } from '@al8b/vm';
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  import { InputManager } from '../input/manager.js';
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  import { RuntimeListener, RuntimeOptions } from '../types/runtime.js';
@@ -12,7 +11,6 @@ import { AudioCore } from '@al8b/audio';
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  import { System } from '../system/api.js';
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  import '@al8b/input';
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  import '../types/assets.js';
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- import '@al8b/framework-shared';
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  import '@al8b/time';
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  interface RuntimeApiFactoryContext {
@@ -23,7 +21,6 @@ interface RuntimeApiFactoryContext {
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  input: InputManager;
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  system: System;
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  playerService: PlayerService;
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- sceneManager: SceneManager;
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  assets: RuntimeAssetsRegistry;
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  bridge?: RuntimeBridge;
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  getVM: () => L8BVM | null;
@@ -58,6 +55,5 @@ declare function createRuntimeGlobalApi(context: RuntimeApiFactoryContext): Part
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  load: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;
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  };
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  };
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- declare function convertSceneDefinition(definition: SceneDefinition, vm: L8BVM | null, listener: RuntimeListener): SceneDefinition;
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- export { type RuntimeApiFactoryContext, convertSceneDefinition, createRuntimeGlobalApi, createRuntimeMeta };
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+ export { type RuntimeApiFactoryContext, createRuntimeGlobalApi, createRuntimeMeta };
@@ -21,7 +21,6 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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  // src/core/api-factory.ts
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  var api_factory_exports = {};
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  __export(api_factory_exports, {
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- convertSceneDefinition: () => convertSceneDefinition,
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  createRuntimeGlobalApi: () => createRuntimeGlobalApi,
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  createRuntimeMeta: () => createRuntimeMeta
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  });
@@ -178,12 +177,6 @@ function createRuntimeGlobalApi(context) {
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  session,
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  memory,
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  system: context.system.getAPI(),
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- scene: /* @__PURE__ */ __name((name, definition) => {
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- const convertedDefinition = convertSceneDefinition(asSceneDefinition(definition), context.getVM(), context.listener);
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- context.sceneManager.registerScene(name, convertedDefinition);
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- }, "scene"),
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- route: /* @__PURE__ */ __name((path, sceneName) => context.sceneManager.registerRoute(path, sceneName), "route"),
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- router: context.sceneManager.router.getInterface(),
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  Image: import_image.Image,
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  Sprite: import_sprites.Sprite,
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  TileMap: import_map.TileMap,
@@ -194,45 +187,31 @@ function createRuntimeGlobalApi(context) {
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  };
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  }
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  __name(createRuntimeGlobalApi, "createRuntimeGlobalApi");
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- function convertSceneDefinition(definition, vm, listener) {
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- if (!vm?.runner?.main_thread?.processor) {
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- listener.log?.("[RuntimeController] VM not ready for scene conversion. Scene functions may not work correctly.");
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- return definition;
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- }
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- const processor = vm.runner.main_thread.processor;
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- const context = vm.context;
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- const converted = {};
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- for (const [key, value] of Object.entries(definition)) {
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- if (value instanceof import_vm.Routine) {
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- converted[key] = processor.routineAsFunction(value, context);
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- continue;
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- }
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- if (value && typeof value === "object" && !Array.isArray(value)) {
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- converted[key] = convertSceneDefinition(value, vm, listener);
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- continue;
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- }
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- converted[key] = value;
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- }
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- return converted;
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- }
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- __name(convertSceneDefinition, "convertSceneDefinition");
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- function asSceneDefinition(definition) {
220
- if (!definition || typeof definition !== "object" || Array.isArray(definition)) {
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- throw new Error("Scene definition must be an object.");
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- }
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- return definition;
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- }
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- __name(asSceneDefinition, "asSceneDefinition");
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  function cloneValue(value) {
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  if (value == null) {
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  return value;
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  }
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- return JSON.parse(JSON.stringify(value));
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+ if (value instanceof Date) {
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+ return new Date(value);
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+ }
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+ if (typeof value === "string" || typeof value === "number" || typeof value === "boolean") {
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+ return value;
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+ }
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+ if (Array.isArray(value)) {
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+ return value.map((entry) => cloneValue(entry));
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+ }
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+ if (typeof value === "object") {
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+ const clone = {};
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+ for (const [key, entry] of Object.entries(value)) {
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+ clone[key] = cloneValue(entry);
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+ }
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+ return clone;
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+ }
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+ return null;
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  }
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  __name(cloneValue, "cloneValue");
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  // Annotate the CommonJS export names for ESM import in node:
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  0 && (module.exports = {
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- convertSceneDefinition,
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  createRuntimeGlobalApi,
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  createRuntimeMeta
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  });
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/api-factory.ts","../../src/assets/constructors.ts","../../src/utils/object-pool.ts"],"sourcesContent":["import { Palette } from \"@al8b/palette\";\nimport type { SceneDefinition, SceneManager } from \"@al8b/scene\";\nimport { type GlobalAPI, type L8BVM, type MetaFunctions, Random, Routine } from \"@al8b/vm\";\nimport { Image, Sound, Sprite, TileMap } from \"../assets\";\nimport type { InputManager } from \"../input\";\nimport type {\n\tHostEvent,\n\tRuntimeBridge,\n\tRuntimeListener,\n\tRuntimeOptions,\n\tRuntimeResetOptions,\n\tRuntimeSessionSnapshot,\n\tRuntimeSnapshot,\n\tRuntimeSnapshotMeta,\n} from \"../types\";\nimport { ObjectPool } from \"../utils/object-pool\";\nimport type { PlayerService } from \"@al8b/player\";\nimport type { RuntimeAssetsRegistry } from \"./assets-registry\";\nimport type { Screen } from \"@al8b/screen\";\nimport type { AudioCore } from \"@al8b/audio\";\nimport type { System } from \"../system\";\n\nexport interface RuntimeApiFactoryContext {\n\tlistener: RuntimeListener;\n\toptions: RuntimeOptions;\n\tscreen: Screen;\n\taudio: AudioCore;\n\tinput: InputManager;\n\tsystem: System;\n\tplayerService: PlayerService;\n\tsceneManager: SceneManager;\n\tassets: RuntimeAssetsRegistry;\n\tbridge?: RuntimeBridge;\n\tgetVM: () => L8BVM | null;\n\tgetSessionSnapshot: () => RuntimeSessionSnapshot | null;\n\tsendHostEvent: (event: HostEvent) => void;\n\tsendHostRequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\texportSnapshot: () => RuntimeSnapshot;\n\timportSnapshot: (snapshot: RuntimeSnapshot) => Promise<void>;\n\tresetRuntime: (options?: RuntimeResetOptions) => Promise<void>;\n\tsaveSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\tloadSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n}\n\nexport function createRuntimeMeta(context: RuntimeApiFactoryContext): Partial<MetaFunctions> {\n\treturn {\n\t\tprint: (text: unknown) => {\n\t\t\tconst vm = context.getVM();\n\t\t\tif ((typeof text === \"object\" || typeof text === \"function\") && vm) {\n\t\t\t\ttext = vm.toString(text);\n\t\t\t}\n\t\t\tif (context.listener.log) {\n\t\t\t\tcontext.listener.log(String(text));\n\t\t\t} else {\n\t\t\t\tconsole.log(text);\n\t\t\t}\n\t\t},\n\t};\n}\n\nexport function createRuntimeGlobalApi(context: RuntimeApiFactoryContext): Partial<GlobalAPI> & {\n\tObjectPool: typeof ObjectPool;\n\tPalette: typeof Palette;\n\thost: {\n\t\temit: (name: string, payload?: unknown) => void;\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\t};\n\tsession: {\n\t\tuser: () => RuntimeSessionSnapshot[\"user\"];\n\t\tplayer: () => RuntimeSessionSnapshot[\"player\"];\n\t\tgame: () => RuntimeSessionSnapshot[\"game\"];\n\t\troom: () => RuntimeSessionSnapshot[\"room\"];\n\t};\n\tmemory: {\n\t\texport: () => RuntimeSnapshot;\n\t\timport: (snapshot: RuntimeSnapshot) => Promise<void>;\n\t\treset: (options?: RuntimeResetOptions) => Promise<void>;\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t};\n} {\n\tconst inputStates = context.input.getStates();\n\tconst session = {\n\t\tuser: () => cloneValue(context.getSessionSnapshot()?.user ?? null),\n\t\tplayer: () => cloneValue(context.getSessionSnapshot()?.player ?? null),\n\t\tgame: () => cloneValue(context.getSessionSnapshot()?.game ?? null),\n\t\troom: () => cloneValue(context.getSessionSnapshot()?.room ?? null),\n\t};\n\tconst host = {\n\t\temit: (name: string, payload?: unknown) => {\n\t\t\tcontext.sendHostEvent({\n\t\t\t\ttype: name,\n\t\t\t\tpayload,\n\t\t\t\tsource: \"host\",\n\t\t\t});\n\t\t},\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) =>\n\t\t\tcontext.sendHostRequest(name, payload, callback),\n\t};\n\tconst memory = {\n\t\texport: () => context.exportSnapshot(),\n\t\timport: (snapshot: RuntimeSnapshot) => context.importSnapshot(snapshot),\n\t\treset: (options?: RuntimeResetOptions) => context.resetRuntime(options),\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.saveSnapshot(meta, callback),\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.loadSnapshot(meta, callback),\n\t};\n\n\treturn {\n\t\tscreen: context.screen.getInterface(),\n\t\taudio: context.audio.getInterface(),\n\t\tkeyboard: inputStates.keyboard,\n\t\tmouse: inputStates.mouse,\n\t\ttouch: inputStates.touch,\n\t\tgamepad: inputStates.gamepad,\n\t\tsprites: context.assets.sprites,\n\t\tmaps: context.assets.maps,\n\t\tsounds: context.assets.sounds,\n\t\tmusic: context.assets.music,\n\t\tassets: context.assets.assets,\n\t\tplayer: context.playerService.getInterface(),\n\t\thost,\n\t\tsession,\n\t\tmemory,\n\t\tsystem: context.system.getAPI(),\n\t\tscene: (name: string, definition: unknown) => {\n\t\t\tconst convertedDefinition = convertSceneDefinition(asSceneDefinition(definition), context.getVM(), context.listener);\n\t\t\tcontext.sceneManager.registerScene(name, convertedDefinition);\n\t\t},\n\t\troute: (path: string, sceneName: string) => context.sceneManager.registerRoute(path, sceneName),\n\t\trouter: context.sceneManager.router.getInterface(),\n\t\tImage,\n\t\tSprite,\n\t\tTileMap,\n\t\tSound,\n\t\tPalette,\n\t\tRandom,\n\t\tObjectPool,\n\t};\n}\n\nexport function convertSceneDefinition(\n\tdefinition: SceneDefinition,\n\tvm: L8BVM | null,\n\tlistener: RuntimeListener,\n): SceneDefinition {\n\tif (!vm?.runner?.main_thread?.processor) {\n\t\tlistener.log?.(\"[RuntimeController] VM not ready for scene conversion. Scene functions may not work correctly.\");\n\t\treturn definition;\n\t}\n\n\tconst processor = vm.runner.main_thread.processor;\n\tconst context = vm.context;\n\tconst converted: Record<string, unknown> = {};\n\n\tfor (const [key, value] of Object.entries(definition)) {\n\t\tif (value instanceof Routine) {\n\t\t\tconverted[key] = processor.routineAsFunction(value, context);\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (value && typeof value === \"object\" && !Array.isArray(value)) {\n\t\t\tconverted[key] = convertSceneDefinition(value, vm, listener);\n\t\t\tcontinue;\n\t\t}\n\n\t\tconverted[key] = value;\n\t}\n\n\treturn converted as SceneDefinition;\n}\n\nfunction asSceneDefinition(definition: unknown): SceneDefinition {\n\tif (!definition || typeof definition !== \"object\" || Array.isArray(definition)) {\n\t\tthrow new Error(\"Scene definition must be an object.\");\n\t}\n\n\treturn definition as SceneDefinition;\n}\n\nfunction cloneValue<T>(value: T): T {\n\tif (value == null) {\n\t\treturn value;\n\t}\n\n\treturn JSON.parse(JSON.stringify(value)) as T;\n}\n","/**\n * Dynamic asset constructors\n *\n * Provides constructors for creating assets at runtime\n */\n\nimport { Sound } from \"@al8b/audio\";\nimport { TileMap } from \"@al8b/map\";\nimport { Image } from \"@al8b/image\";\nimport { Sprite } from \"@al8b/sprites\";\n\n/**\n * Export constructors for game code\n */\nexport { Image, Sprite, TileMap, Sound };\n","/**\n * Object Pool utility for game entities\n *\n * Provides object pooling to reduce GC pressure and improve performance\n * for frequently created/destroyed game objects.\n */\n\n/**\n * Object pool for reusing objects\n *\n * @template T - Type of objects in the pool\n */\nexport class ObjectPool<T> {\n\tprivate pool: T[] = [];\n\tprivate factory: () => T;\n\tprivate reset: (obj: T) => void;\n\tprivate maxSize: number;\n\n\t/**\n\t * Create a new object pool\n\t *\n\t * @param factory - Function to create new objects\n\t * @param reset - Function to reset object state for reuse\n\t * @param maxSize - Maximum pool size (default: 100)\n\t */\n\tconstructor(factory: () => T, reset: (obj: T) => void, maxSize: number = 100) {\n\t\tthis.factory = factory;\n\t\tthis.reset = reset;\n\t\tthis.maxSize = maxSize;\n\t}\n\n\t/**\n\t * Acquire an object from the pool\n\t *\n\t * Returns a new object if pool is empty, otherwise reuses a pooled object.\n\t *\n\t * @returns Object from pool or newly created\n\t */\n\tacquire(): T {\n\t\tif (this.pool.length > 0) {\n\t\t\treturn this.pool.pop()!;\n\t\t}\n\t\treturn this.factory();\n\t}\n\n\t/**\n\t * Release an object back to the pool\n\t *\n\t * Resets the object and adds it back to the pool for reuse.\n\t * If pool is at max size, the object is discarded.\n\t *\n\t * @param obj - Object to release\n\t */\n\trelease(obj: T): void {\n\t\tif (this.pool.length >= this.maxSize) {\n\t\t\t// Pool is full, discard object\n\t\t\treturn;\n\t\t}\n\n\t\tthis.reset(obj);\n\t\tthis.pool.push(obj);\n\t}\n\n\t/**\n\t * Clear all objects from the pool\n\t */\n\tclear(): void {\n\t\tthis.pool = [];\n\t}\n\n\t/**\n\t * Get current pool size\n\t *\n\t * @returns Number of objects in pool\n\t */\n\tsize(): number {\n\t\treturn this.pool.length;\n\t}\n\n\t/**\n\t * Get maximum pool size\n\t *\n\t * @returns Maximum pool size\n\t */\n\tgetMaxSize(): number {\n\t\treturn this.maxSize;\n\t}\n\n\t/**\n\t * Set maximum pool size\n\t *\n\t * @param maxSize - New maximum pool size\n\t */\n\tsetMaxSize(maxSize: number): void {\n\t\tthis.maxSize = maxSize;\n\t\t// Trim pool if it exceeds new max size\n\t\tif (this.pool.length > maxSize) {\n\t\t\tthis.pool = this.pool.slice(0, 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+ {"version":3,"sources":["../../src/core/api-factory.ts","../../src/assets/constructors.ts","../../src/utils/object-pool.ts"],"sourcesContent":["import { Palette } from \"@al8b/palette\";\nimport { type GlobalAPI, type L8BVM, type MetaFunctions, Random } from \"@al8b/vm\";\nimport { Image, Sound, Sprite, TileMap } from \"../assets\";\nimport type { InputManager } from \"../input\";\nimport type {\n\tHostEvent,\n\tRuntimeBridge,\n\tRuntimeListener,\n\tRuntimeOptions,\n\tRuntimeResetOptions,\n\tRuntimeSessionSnapshot,\n\tRuntimeSnapshot,\n\tRuntimeSnapshotMeta,\n} from \"../types\";\nimport { ObjectPool } from \"../utils/object-pool\";\nimport type { PlayerService } from \"@al8b/player\";\nimport type { RuntimeAssetsRegistry } from \"./assets-registry\";\nimport type { Screen } from \"@al8b/screen\";\nimport type { AudioCore } from \"@al8b/audio\";\nimport type { System } from \"../system\";\n\nexport interface RuntimeApiFactoryContext {\n\tlistener: RuntimeListener;\n\toptions: RuntimeOptions;\n\tscreen: Screen;\n\taudio: AudioCore;\n\tinput: InputManager;\n\tsystem: System;\n\tplayerService: PlayerService;\n\tassets: RuntimeAssetsRegistry;\n\tbridge?: RuntimeBridge;\n\tgetVM: () => L8BVM | null;\n\tgetSessionSnapshot: () => RuntimeSessionSnapshot | null;\n\tsendHostEvent: (event: HostEvent) => void;\n\tsendHostRequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\texportSnapshot: () => RuntimeSnapshot;\n\timportSnapshot: (snapshot: RuntimeSnapshot) => Promise<void>;\n\tresetRuntime: (options?: RuntimeResetOptions) => Promise<void>;\n\tsaveSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\tloadSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n}\n\nexport function createRuntimeMeta(context: RuntimeApiFactoryContext): Partial<MetaFunctions> {\n\treturn {\n\t\tprint: (text: unknown) => {\n\t\t\tconst vm = context.getVM();\n\t\t\tif ((typeof text === \"object\" || typeof text === \"function\") && vm) {\n\t\t\t\ttext = vm.toString(text);\n\t\t\t}\n\t\t\tif (context.listener.log) {\n\t\t\t\tcontext.listener.log(String(text));\n\t\t\t} else {\n\t\t\t\tconsole.log(text);\n\t\t\t}\n\t\t},\n\t};\n}\n\nexport function createRuntimeGlobalApi(context: RuntimeApiFactoryContext): Partial<GlobalAPI> & {\n\tObjectPool: typeof ObjectPool;\n\tPalette: typeof Palette;\n\thost: {\n\t\temit: (name: string, payload?: unknown) => void;\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\t};\n\tsession: {\n\t\tuser: () => RuntimeSessionSnapshot[\"user\"];\n\t\tplayer: () => RuntimeSessionSnapshot[\"player\"];\n\t\tgame: () => RuntimeSessionSnapshot[\"game\"];\n\t\troom: () => RuntimeSessionSnapshot[\"room\"];\n\t};\n\tmemory: {\n\t\texport: () => RuntimeSnapshot;\n\t\timport: (snapshot: RuntimeSnapshot) => Promise<void>;\n\t\treset: (options?: RuntimeResetOptions) => Promise<void>;\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t};\n} {\n\tconst inputStates = context.input.getStates();\n\tconst session = {\n\t\tuser: () => cloneValue(context.getSessionSnapshot()?.user ?? null),\n\t\tplayer: () => cloneValue(context.getSessionSnapshot()?.player ?? null),\n\t\tgame: () => cloneValue(context.getSessionSnapshot()?.game ?? null),\n\t\troom: () => cloneValue(context.getSessionSnapshot()?.room ?? null),\n\t};\n\tconst host = {\n\t\temit: (name: string, payload?: unknown) => {\n\t\t\tcontext.sendHostEvent({\n\t\t\t\ttype: name,\n\t\t\t\tpayload,\n\t\t\t\tsource: \"host\",\n\t\t\t});\n\t\t},\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) =>\n\t\t\tcontext.sendHostRequest(name, payload, callback),\n\t};\n\tconst memory = {\n\t\texport: () => context.exportSnapshot(),\n\t\timport: (snapshot: RuntimeSnapshot) => context.importSnapshot(snapshot),\n\t\treset: (options?: RuntimeResetOptions) => context.resetRuntime(options),\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.saveSnapshot(meta, callback),\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.loadSnapshot(meta, callback),\n\t};\n\n\treturn {\n\t\tscreen: context.screen.getInterface(),\n\t\taudio: context.audio.getInterface(),\n\t\tkeyboard: inputStates.keyboard,\n\t\tmouse: inputStates.mouse,\n\t\ttouch: inputStates.touch,\n\t\tgamepad: inputStates.gamepad,\n\t\tsprites: context.assets.sprites,\n\t\tmaps: context.assets.maps,\n\t\tsounds: context.assets.sounds,\n\t\tmusic: context.assets.music,\n\t\tassets: context.assets.assets,\n\t\tplayer: context.playerService.getInterface(),\n\t\thost,\n\t\tsession,\n\t\tmemory,\n\t\tsystem: context.system.getAPI(),\n\t\tImage,\n\t\tSprite,\n\t\tTileMap,\n\t\tSound,\n\t\tPalette,\n\t\tRandom,\n\t\tObjectPool,\n\t};\n}\n\n/**\n * Deep clone a value, handling primitives, arrays, objects, and Date.\n * Unlike JSON.parse(JSON.stringify()), this:\n * - Returns null for functions instead of stripping them silently\n * - Preserves Date objects as Date instances\n * - Handles circular references via excluded set\n */\nfunction cloneValue<T>(value: T): T {\n\tif (value == null) {\n\t\treturn value;\n\t}\n\n\tif (value instanceof Date) {\n\t\treturn new Date(value) as T;\n\t}\n\n\tif (typeof value === \"string\" || typeof value === \"number\" || typeof value === \"boolean\") {\n\t\treturn value;\n\t}\n\n\tif (Array.isArray(value)) {\n\t\treturn value.map((entry) => cloneValue(entry)) as T;\n\t}\n\n\tif (typeof value === \"object\") {\n\t\tconst clone: Record<string, unknown> = {};\n\t\tfor (const [key, entry] of Object.entries(value as Record<string, unknown>)) {\n\t\t\tclone[key] = cloneValue(entry);\n\t\t}\n\t\treturn clone as T;\n\t}\n\n\treturn null as T;\n}\n","/**\n * Dynamic asset constructors\n *\n * Provides constructors for creating assets at runtime\n */\n\nimport { Sound } from \"@al8b/audio\";\nimport { TileMap } from \"@al8b/map\";\nimport { Image } from \"@al8b/image\";\nimport { Sprite } from \"@al8b/sprites\";\n\n/**\n * Export constructors for game code\n */\nexport { Image, Sprite, TileMap, Sound };\n","/**\n * Object Pool utility for game entities\n *\n * Provides object pooling to reduce GC pressure and improve performance\n * for frequently created/destroyed game objects.\n */\n\n/**\n * Object pool for reusing objects\n *\n * @template T - Type of objects in the pool\n */\nexport class ObjectPool<T> {\n\tprivate pool: T[] = [];\n\tprivate factory: () => T;\n\tprivate reset: (obj: T) => void;\n\tprivate maxSize: number;\n\n\t/**\n\t * Create a new object pool\n\t *\n\t * @param factory - Function to create new objects\n\t * @param reset - 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@@ -3,7 +3,7 @@ var __name = (target, value) => __defProp(target, "name", { value, configurable:
3
3
 
4
4
  // src/core/api-factory.ts
5
5
  import { Palette } from "@al8b/palette";
6
- import { Random, Routine } from "@al8b/vm";
6
+ import { Random } from "@al8b/vm";
7
7
 
8
8
  // src/assets/constructors.ts
9
9
  import { Sound } from "@al8b/audio";
@@ -154,12 +154,6 @@ function createRuntimeGlobalApi(context) {
154
154
  session,
155
155
  memory,
156
156
  system: context.system.getAPI(),
157
- scene: /* @__PURE__ */ __name((name, definition) => {
158
- const convertedDefinition = convertSceneDefinition(asSceneDefinition(definition), context.getVM(), context.listener);
159
- context.sceneManager.registerScene(name, convertedDefinition);
160
- }, "scene"),
161
- route: /* @__PURE__ */ __name((path, sceneName) => context.sceneManager.registerRoute(path, sceneName), "route"),
162
- router: context.sceneManager.router.getInterface(),
163
157
  Image,
164
158
  Sprite,
165
159
  TileMap,
@@ -170,44 +164,30 @@ function createRuntimeGlobalApi(context) {
170
164
  };
171
165
  }
172
166
  __name(createRuntimeGlobalApi, "createRuntimeGlobalApi");
173
- function convertSceneDefinition(definition, vm, listener) {
174
- if (!vm?.runner?.main_thread?.processor) {
175
- listener.log?.("[RuntimeController] VM not ready for scene conversion. Scene functions may not work correctly.");
176
- return definition;
177
- }
178
- const processor = vm.runner.main_thread.processor;
179
- const context = vm.context;
180
- const converted = {};
181
- for (const [key, value] of Object.entries(definition)) {
182
- if (value instanceof Routine) {
183
- converted[key] = processor.routineAsFunction(value, context);
184
- continue;
185
- }
186
- if (value && typeof value === "object" && !Array.isArray(value)) {
187
- converted[key] = convertSceneDefinition(value, vm, listener);
188
- continue;
189
- }
190
- converted[key] = value;
191
- }
192
- return converted;
193
- }
194
- __name(convertSceneDefinition, "convertSceneDefinition");
195
- function asSceneDefinition(definition) {
196
- if (!definition || typeof definition !== "object" || Array.isArray(definition)) {
197
- throw new Error("Scene definition must be an object.");
198
- }
199
- return definition;
200
- }
201
- __name(asSceneDefinition, "asSceneDefinition");
202
167
  function cloneValue(value) {
203
168
  if (value == null) {
204
169
  return value;
205
170
  }
206
- return JSON.parse(JSON.stringify(value));
171
+ if (value instanceof Date) {
172
+ return new Date(value);
173
+ }
174
+ if (typeof value === "string" || typeof value === "number" || typeof value === "boolean") {
175
+ return value;
176
+ }
177
+ if (Array.isArray(value)) {
178
+ return value.map((entry) => cloneValue(entry));
179
+ }
180
+ if (typeof value === "object") {
181
+ const clone = {};
182
+ for (const [key, entry] of Object.entries(value)) {
183
+ clone[key] = cloneValue(entry);
184
+ }
185
+ return clone;
186
+ }
187
+ return null;
207
188
  }
208
189
  __name(cloneValue, "cloneValue");
209
190
  export {
210
- convertSceneDefinition,
211
191
  createRuntimeGlobalApi,
212
192
  createRuntimeMeta
213
193
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/api-factory.ts","../../src/assets/constructors.ts","../../src/utils/object-pool.ts"],"sourcesContent":["import { Palette } from \"@al8b/palette\";\nimport type { SceneDefinition, SceneManager } from \"@al8b/scene\";\nimport { type GlobalAPI, type L8BVM, type MetaFunctions, Random, Routine } from \"@al8b/vm\";\nimport { Image, Sound, Sprite, TileMap } from \"../assets\";\nimport type { InputManager } from \"../input\";\nimport type {\n\tHostEvent,\n\tRuntimeBridge,\n\tRuntimeListener,\n\tRuntimeOptions,\n\tRuntimeResetOptions,\n\tRuntimeSessionSnapshot,\n\tRuntimeSnapshot,\n\tRuntimeSnapshotMeta,\n} from \"../types\";\nimport { ObjectPool } from \"../utils/object-pool\";\nimport type { PlayerService } from \"@al8b/player\";\nimport type { RuntimeAssetsRegistry } from \"./assets-registry\";\nimport type { Screen } from \"@al8b/screen\";\nimport type { AudioCore } from \"@al8b/audio\";\nimport type { System } from \"../system\";\n\nexport interface RuntimeApiFactoryContext {\n\tlistener: RuntimeListener;\n\toptions: RuntimeOptions;\n\tscreen: Screen;\n\taudio: AudioCore;\n\tinput: InputManager;\n\tsystem: System;\n\tplayerService: PlayerService;\n\tsceneManager: SceneManager;\n\tassets: RuntimeAssetsRegistry;\n\tbridge?: RuntimeBridge;\n\tgetVM: () => L8BVM | null;\n\tgetSessionSnapshot: () => RuntimeSessionSnapshot | null;\n\tsendHostEvent: (event: HostEvent) => void;\n\tsendHostRequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\texportSnapshot: () => RuntimeSnapshot;\n\timportSnapshot: (snapshot: RuntimeSnapshot) => Promise<void>;\n\tresetRuntime: (options?: RuntimeResetOptions) => Promise<void>;\n\tsaveSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\tloadSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n}\n\nexport function createRuntimeMeta(context: RuntimeApiFactoryContext): Partial<MetaFunctions> {\n\treturn {\n\t\tprint: (text: unknown) => {\n\t\t\tconst vm = context.getVM();\n\t\t\tif ((typeof text === \"object\" || typeof text === \"function\") && vm) {\n\t\t\t\ttext = vm.toString(text);\n\t\t\t}\n\t\t\tif (context.listener.log) {\n\t\t\t\tcontext.listener.log(String(text));\n\t\t\t} else {\n\t\t\t\tconsole.log(text);\n\t\t\t}\n\t\t},\n\t};\n}\n\nexport function createRuntimeGlobalApi(context: RuntimeApiFactoryContext): Partial<GlobalAPI> & {\n\tObjectPool: typeof ObjectPool;\n\tPalette: typeof Palette;\n\thost: {\n\t\temit: (name: string, payload?: unknown) => void;\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\t};\n\tsession: {\n\t\tuser: () => RuntimeSessionSnapshot[\"user\"];\n\t\tplayer: () => RuntimeSessionSnapshot[\"player\"];\n\t\tgame: () => RuntimeSessionSnapshot[\"game\"];\n\t\troom: () => RuntimeSessionSnapshot[\"room\"];\n\t};\n\tmemory: {\n\t\texport: () => RuntimeSnapshot;\n\t\timport: (snapshot: RuntimeSnapshot) => Promise<void>;\n\t\treset: (options?: RuntimeResetOptions) => Promise<void>;\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t};\n} {\n\tconst inputStates = context.input.getStates();\n\tconst session = {\n\t\tuser: () => cloneValue(context.getSessionSnapshot()?.user ?? null),\n\t\tplayer: () => cloneValue(context.getSessionSnapshot()?.player ?? null),\n\t\tgame: () => cloneValue(context.getSessionSnapshot()?.game ?? null),\n\t\troom: () => cloneValue(context.getSessionSnapshot()?.room ?? null),\n\t};\n\tconst host = {\n\t\temit: (name: string, payload?: unknown) => {\n\t\t\tcontext.sendHostEvent({\n\t\t\t\ttype: name,\n\t\t\t\tpayload,\n\t\t\t\tsource: \"host\",\n\t\t\t});\n\t\t},\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) =>\n\t\t\tcontext.sendHostRequest(name, payload, callback),\n\t};\n\tconst memory = {\n\t\texport: () => context.exportSnapshot(),\n\t\timport: (snapshot: RuntimeSnapshot) => context.importSnapshot(snapshot),\n\t\treset: (options?: RuntimeResetOptions) => context.resetRuntime(options),\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.saveSnapshot(meta, callback),\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.loadSnapshot(meta, callback),\n\t};\n\n\treturn {\n\t\tscreen: context.screen.getInterface(),\n\t\taudio: context.audio.getInterface(),\n\t\tkeyboard: inputStates.keyboard,\n\t\tmouse: inputStates.mouse,\n\t\ttouch: inputStates.touch,\n\t\tgamepad: inputStates.gamepad,\n\t\tsprites: context.assets.sprites,\n\t\tmaps: context.assets.maps,\n\t\tsounds: context.assets.sounds,\n\t\tmusic: context.assets.music,\n\t\tassets: context.assets.assets,\n\t\tplayer: context.playerService.getInterface(),\n\t\thost,\n\t\tsession,\n\t\tmemory,\n\t\tsystem: context.system.getAPI(),\n\t\tscene: (name: string, definition: unknown) => {\n\t\t\tconst convertedDefinition = convertSceneDefinition(asSceneDefinition(definition), context.getVM(), context.listener);\n\t\t\tcontext.sceneManager.registerScene(name, convertedDefinition);\n\t\t},\n\t\troute: (path: string, sceneName: string) => context.sceneManager.registerRoute(path, sceneName),\n\t\trouter: context.sceneManager.router.getInterface(),\n\t\tImage,\n\t\tSprite,\n\t\tTileMap,\n\t\tSound,\n\t\tPalette,\n\t\tRandom,\n\t\tObjectPool,\n\t};\n}\n\nexport function convertSceneDefinition(\n\tdefinition: SceneDefinition,\n\tvm: L8BVM | null,\n\tlistener: RuntimeListener,\n): SceneDefinition {\n\tif (!vm?.runner?.main_thread?.processor) {\n\t\tlistener.log?.(\"[RuntimeController] VM not ready for scene conversion. Scene functions may not work correctly.\");\n\t\treturn definition;\n\t}\n\n\tconst processor = vm.runner.main_thread.processor;\n\tconst context = vm.context;\n\tconst converted: Record<string, unknown> = {};\n\n\tfor (const [key, value] of Object.entries(definition)) {\n\t\tif (value instanceof Routine) {\n\t\t\tconverted[key] = processor.routineAsFunction(value, context);\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (value && typeof value === \"object\" && !Array.isArray(value)) {\n\t\t\tconverted[key] = convertSceneDefinition(value, vm, listener);\n\t\t\tcontinue;\n\t\t}\n\n\t\tconverted[key] = value;\n\t}\n\n\treturn converted as SceneDefinition;\n}\n\nfunction asSceneDefinition(definition: unknown): SceneDefinition {\n\tif (!definition || typeof definition !== \"object\" || Array.isArray(definition)) {\n\t\tthrow new Error(\"Scene definition must be an object.\");\n\t}\n\n\treturn definition as SceneDefinition;\n}\n\nfunction cloneValue<T>(value: T): T {\n\tif (value == null) {\n\t\treturn value;\n\t}\n\n\treturn JSON.parse(JSON.stringify(value)) as T;\n}\n","/**\n * Dynamic asset constructors\n *\n * Provides constructors for creating assets at runtime\n */\n\nimport { Sound } from \"@al8b/audio\";\nimport { TileMap } from \"@al8b/map\";\nimport { Image } from \"@al8b/image\";\nimport { Sprite } from \"@al8b/sprites\";\n\n/**\n * Export constructors for game code\n */\nexport { Image, Sprite, TileMap, Sound };\n","/**\n * Object Pool utility for game entities\n *\n * Provides object pooling to reduce GC pressure and improve performance\n * for frequently created/destroyed game objects.\n */\n\n/**\n * Object pool for reusing objects\n *\n * @template T - Type of objects in the pool\n */\nexport class ObjectPool<T> {\n\tprivate pool: T[] = [];\n\tprivate factory: () => T;\n\tprivate reset: (obj: T) => void;\n\tprivate maxSize: number;\n\n\t/**\n\t * Create a new object pool\n\t *\n\t * @param factory - Function to create new objects\n\t * @param reset - Function to reset 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+ {"version":3,"sources":["../../src/core/api-factory.ts","../../src/assets/constructors.ts","../../src/utils/object-pool.ts"],"sourcesContent":["import { Palette } from \"@al8b/palette\";\nimport { type GlobalAPI, type L8BVM, type MetaFunctions, Random } from \"@al8b/vm\";\nimport { Image, Sound, Sprite, TileMap } from \"../assets\";\nimport type { InputManager } from \"../input\";\nimport type {\n\tHostEvent,\n\tRuntimeBridge,\n\tRuntimeListener,\n\tRuntimeOptions,\n\tRuntimeResetOptions,\n\tRuntimeSessionSnapshot,\n\tRuntimeSnapshot,\n\tRuntimeSnapshotMeta,\n} from \"../types\";\nimport { ObjectPool } from \"../utils/object-pool\";\nimport type { PlayerService } from \"@al8b/player\";\nimport type { RuntimeAssetsRegistry } from \"./assets-registry\";\nimport type { Screen } from \"@al8b/screen\";\nimport type { AudioCore } from \"@al8b/audio\";\nimport type { System } from \"../system\";\n\nexport interface RuntimeApiFactoryContext {\n\tlistener: RuntimeListener;\n\toptions: RuntimeOptions;\n\tscreen: Screen;\n\taudio: AudioCore;\n\tinput: InputManager;\n\tsystem: System;\n\tplayerService: PlayerService;\n\tassets: RuntimeAssetsRegistry;\n\tbridge?: RuntimeBridge;\n\tgetVM: () => L8BVM | null;\n\tgetSessionSnapshot: () => RuntimeSessionSnapshot | null;\n\tsendHostEvent: (event: HostEvent) => void;\n\tsendHostRequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\texportSnapshot: () => RuntimeSnapshot;\n\timportSnapshot: (snapshot: RuntimeSnapshot) => Promise<void>;\n\tresetRuntime: (options?: RuntimeResetOptions) => Promise<void>;\n\tsaveSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\tloadSnapshot: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n}\n\nexport function createRuntimeMeta(context: RuntimeApiFactoryContext): Partial<MetaFunctions> {\n\treturn {\n\t\tprint: (text: unknown) => {\n\t\t\tconst vm = context.getVM();\n\t\t\tif ((typeof text === \"object\" || typeof text === \"function\") && vm) {\n\t\t\t\ttext = vm.toString(text);\n\t\t\t}\n\t\t\tif (context.listener.log) {\n\t\t\t\tcontext.listener.log(String(text));\n\t\t\t} else {\n\t\t\t\tconsole.log(text);\n\t\t\t}\n\t\t},\n\t};\n}\n\nexport function createRuntimeGlobalApi(context: RuntimeApiFactoryContext): Partial<GlobalAPI> & {\n\tObjectPool: typeof ObjectPool;\n\tPalette: typeof Palette;\n\thost: {\n\t\temit: (name: string, payload?: unknown) => void;\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) => string | null;\n\t};\n\tsession: {\n\t\tuser: () => RuntimeSessionSnapshot[\"user\"];\n\t\tplayer: () => RuntimeSessionSnapshot[\"player\"];\n\t\tgame: () => RuntimeSessionSnapshot[\"game\"];\n\t\troom: () => RuntimeSessionSnapshot[\"room\"];\n\t};\n\tmemory: {\n\t\texport: () => RuntimeSnapshot;\n\t\timport: (snapshot: RuntimeSnapshot) => Promise<void>;\n\t\treset: (options?: RuntimeResetOptions) => Promise<void>;\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => unknown;\n\t};\n} {\n\tconst inputStates = context.input.getStates();\n\tconst session = {\n\t\tuser: () => cloneValue(context.getSessionSnapshot()?.user ?? null),\n\t\tplayer: () => cloneValue(context.getSessionSnapshot()?.player ?? null),\n\t\tgame: () => cloneValue(context.getSessionSnapshot()?.game ?? null),\n\t\troom: () => cloneValue(context.getSessionSnapshot()?.room ?? null),\n\t};\n\tconst host = {\n\t\temit: (name: string, payload?: unknown) => {\n\t\t\tcontext.sendHostEvent({\n\t\t\t\ttype: name,\n\t\t\t\tpayload,\n\t\t\t\tsource: \"host\",\n\t\t\t});\n\t\t},\n\t\trequest: (name: string, payload?: unknown, callback?: (result: unknown) => void) =>\n\t\t\tcontext.sendHostRequest(name, payload, callback),\n\t};\n\tconst memory = {\n\t\texport: () => context.exportSnapshot(),\n\t\timport: (snapshot: RuntimeSnapshot) => context.importSnapshot(snapshot),\n\t\treset: (options?: RuntimeResetOptions) => context.resetRuntime(options),\n\t\tsave: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.saveSnapshot(meta, callback),\n\t\tload: (meta?: RuntimeSnapshotMeta, callback?: (result: unknown) => void) => context.loadSnapshot(meta, callback),\n\t};\n\n\treturn {\n\t\tscreen: context.screen.getInterface(),\n\t\taudio: context.audio.getInterface(),\n\t\tkeyboard: inputStates.keyboard,\n\t\tmouse: inputStates.mouse,\n\t\ttouch: inputStates.touch,\n\t\tgamepad: inputStates.gamepad,\n\t\tsprites: context.assets.sprites,\n\t\tmaps: context.assets.maps,\n\t\tsounds: context.assets.sounds,\n\t\tmusic: context.assets.music,\n\t\tassets: context.assets.assets,\n\t\tplayer: context.playerService.getInterface(),\n\t\thost,\n\t\tsession,\n\t\tmemory,\n\t\tsystem: context.system.getAPI(),\n\t\tImage,\n\t\tSprite,\n\t\tTileMap,\n\t\tSound,\n\t\tPalette,\n\t\tRandom,\n\t\tObjectPool,\n\t};\n}\n\n/**\n * Deep clone a value, handling primitives, arrays, objects, and Date.\n * Unlike JSON.parse(JSON.stringify()), this:\n * - Returns null for functions instead of stripping them silently\n * - Preserves Date objects as Date instances\n * - Handles circular references via excluded set\n */\nfunction cloneValue<T>(value: T): T {\n\tif (value == null) {\n\t\treturn value;\n\t}\n\n\tif (value instanceof Date) {\n\t\treturn new Date(value) as T;\n\t}\n\n\tif (typeof value === \"string\" || typeof value === \"number\" || typeof value === \"boolean\") {\n\t\treturn value;\n\t}\n\n\tif (Array.isArray(value)) {\n\t\treturn value.map((entry) => cloneValue(entry)) as T;\n\t}\n\n\tif (typeof value === \"object\") {\n\t\tconst clone: Record<string, unknown> = {};\n\t\tfor (const [key, entry] of Object.entries(value as Record<string, unknown>)) {\n\t\t\tclone[key] = cloneValue(entry);\n\t\t}\n\t\treturn clone as T;\n\t}\n\n\treturn null as T;\n}\n","/**\n * Dynamic asset constructors\n *\n * Provides constructors for creating assets at runtime\n */\n\nimport { Sound } from \"@al8b/audio\";\nimport { TileMap } from \"@al8b/map\";\nimport { Image } from \"@al8b/image\";\nimport { Sprite } from \"@al8b/sprites\";\n\n/**\n * Export constructors for game code\n */\nexport { Image, Sprite, TileMap, Sound };\n","/**\n * Object Pool utility for game entities\n *\n * Provides object pooling to reduce GC pressure and improve performance\n * for frequently created/destroyed game objects.\n */\n\n/**\n * Object pool for reusing objects\n *\n * @template T - Type of objects in the pool\n */\nexport class ObjectPool<T> {\n\tprivate pool: T[] = [];\n\tprivate factory: () => T;\n\tprivate reset: (obj: T) => void;\n\tprivate maxSize: number;\n\n\t/**\n\t * Create a new object pool\n\t *\n\t * @param factory - Function to create new objects\n\t * @param reset - Function to reset object state for reuse\n\t * @param maxSize - Maximum pool size (default: 100)\n\t */\n\tconstructor(factory: () => T, reset: (obj: T) => void, maxSize: number = 100) {\n\t\tthis.factory = factory;\n\t\tthis.reset = reset;\n\t\tthis.maxSize = maxSize;\n\t}\n\n\t/**\n\t * Acquire an object from the pool\n\t *\n\t * Returns a new object if pool is empty, otherwise reuses a pooled object.\n\t *\n\t * @returns Object from pool or newly created\n\t */\n\tacquire(): T {\n\t\tif (this.pool.length > 0) {\n\t\t\treturn this.pool.pop()!;\n\t\t}\n\t\treturn this.factory();\n\t}\n\n\t/**\n\t * Release an object back to the pool\n\t *\n\t * Resets the object and adds it back to the pool for reuse.\n\t * If pool is at max size, the object is discarded.\n\t *\n\t * @param obj - Object to release\n\t */\n\trelease(obj: T): void {\n\t\tif (this.pool.length >= this.maxSize) {\n\t\t\t// Pool is full, discard object\n\t\t\treturn;\n\t\t}\n\n\t\tthis.reset(obj);\n\t\tthis.pool.push(obj);\n\t}\n\n\t/**\n\t * Clear all objects from the pool\n\t */\n\tclear(): void {\n\t\tthis.pool = [];\n\t}\n\n\t/**\n\t * Get current pool size\n\t *\n\t * @returns Number of objects in pool\n\t */\n\tsize(): number {\n\t\treturn this.pool.length;\n\t}\n\n\t/**\n\t * Get maximum pool size\n\t *\n\t * @returns Maximum pool size\n\t */\n\tgetMaxSize(): number {\n\t\treturn this.maxSize;\n\t}\n\n\t/**\n\t * Set maximum pool size\n\t *\n\t * @param maxSize - New maximum pool size\n\t */\n\tsetMaxSize(maxSize: number): void {\n\t\tthis.maxSize = maxSize;\n\t\t// Trim pool if it exceeds new max size\n\t\tif (this.pool.length > maxSize) {\n\t\t\tthis.pool = this.pool.slice(0, 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@@ -1,6 +1,5 @@
1
1
  import { AudioCore } from '@al8b/audio';
2
2
  import { PlayerService } from '@al8b/player';
3
- import { SceneManager } from '@al8b/scene';
4
3
  import { Screen } from '@al8b/screen';
5
4
  import { TimeMachine } from '@al8b/time';
6
5
  import { L8BVM } from '@al8b/vm';
@@ -10,7 +9,6 @@ import { RuntimeOptions } from '../types/runtime.mjs';
10
9
  import { RuntimeResetOptions, RuntimeSnapshot, HostEvent, RuntimeSessionSnapshot } from '../types/bridge.mjs';
11
10
  import '@al8b/input';
12
11
  import '../types/assets.mjs';
13
- import '@al8b/framework-shared';
14
12
 
15
13
  interface RuntimeController {
16
14
  readonly screen: Screen;
@@ -18,7 +16,6 @@ interface RuntimeController {
18
16
  readonly input: InputManager;
19
17
  readonly system: System;
20
18
  readonly playerService: PlayerService;
21
- readonly sceneManager: SceneManager;
22
19
  readonly vm: L8BVM | null;
23
20
  readonly timeMachine: TimeMachine | null;
24
21
  readonly sprites: Record<string, any>;
@@ -61,7 +58,6 @@ declare class RuntimeControllerImpl implements RuntimeController {
61
58
  readonly input: InputManager;
62
59
  readonly system: System;
63
60
  readonly playerService: PlayerService;
64
- readonly sceneManager: SceneManager;
65
61
  vm: L8BVM | null;
66
62
  timeMachine: TimeMachine | null;
67
63
  constructor(options?: RuntimeOptions);
@@ -86,7 +82,6 @@ declare class RuntimeControllerImpl implements RuntimeController {
86
82
  private waitForAssetsReady;
87
83
  private initializeVM;
88
84
  private loadPrograms;
89
- private initializeScenesAndRouter;
90
85
  private startGameLoop;
91
86
  private updateGameLoopUpdateRate;
92
87
  private handleUpdate;
@@ -1,6 +1,5 @@
1
1
  import { AudioCore } from '@al8b/audio';
2
2
  import { PlayerService } from '@al8b/player';
3
- import { SceneManager } from '@al8b/scene';
4
3
  import { Screen } from '@al8b/screen';
5
4
  import { TimeMachine } from '@al8b/time';
6
5
  import { L8BVM } from '@al8b/vm';
@@ -10,7 +9,6 @@ import { RuntimeOptions } from '../types/runtime.js';
10
9
  import { RuntimeResetOptions, RuntimeSnapshot, HostEvent, RuntimeSessionSnapshot } from '../types/bridge.js';
11
10
  import '@al8b/input';
12
11
  import '../types/assets.js';
13
- import '@al8b/framework-shared';
14
12
 
15
13
  interface RuntimeController {
16
14
  readonly screen: Screen;
@@ -18,7 +16,6 @@ interface RuntimeController {
18
16
  readonly input: InputManager;
19
17
  readonly system: System;
20
18
  readonly playerService: PlayerService;
21
- readonly sceneManager: SceneManager;
22
19
  readonly vm: L8BVM | null;
23
20
  readonly timeMachine: TimeMachine | null;
24
21
  readonly sprites: Record<string, any>;
@@ -61,7 +58,6 @@ declare class RuntimeControllerImpl implements RuntimeController {
61
58
  readonly input: InputManager;
62
59
  readonly system: System;
63
60
  readonly playerService: PlayerService;
64
- readonly sceneManager: SceneManager;
65
61
  vm: L8BVM | null;
66
62
  timeMachine: TimeMachine | null;
67
63
  constructor(options?: RuntimeOptions);
@@ -86,7 +82,6 @@ declare class RuntimeControllerImpl implements RuntimeController {
86
82
  private waitForAssetsReady;
87
83
  private initializeVM;
88
84
  private loadPrograms;
89
- private initializeScenesAndRouter;
90
85
  private startGameLoop;
91
86
  private updateGameLoopUpdateRate;
92
87
  private handleUpdate;