@akiver/csgo-voice-extractor 2.0.0 → 2.1.0
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package/README.md
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@@ -101,7 +101,7 @@ _Because the CSGO audio library is a 32-bit DLL, you need a 32-bit `GCC` and set
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4. Extract the archive, rename the folder to `opus` and place it in the project's root folder
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5. Open the `opus/win32/VS2015/opus.sln` file with Visual Studio (upgrade the project if asked)
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6. Build the `Release` configuration for `Win32` (**not `x64`** - it's important to build the 32-bit version!)
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7. Copy/paste the `opus.dll` file in `$GCC_PATH` and `dist/bin/
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7. Copy/paste the `opus.dll` file in `$GCC_PATH` and `dist/bin/win32-x64`
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8. Copy/paste the C header files located inside the `include` folder file in `$GCC_PATH\include\opus` (create the folders if needed)
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9. Copy/paste the `opus.pc.example` to `opus.pc` file and edit the `prefix` variable to match your `GCC` installation path **if necessary**.
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10. `PKG_CONFIG_PATH=$(realpath .) LD_LIBRARY_PATH=dist/bin/win32-x64 CGO_ENABLED=1 GOARCH=386 go run -tags nolibopusfile .`
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@@ -118,7 +118,7 @@ _Because the CSGO audio library is a 32-bit DLL, you need a 32-bit `GCC` and set
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1. Install [Homebrew](https://brew.sh) **x64 version**
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2. `arch -x86_64 brew install opus`
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3. `cp /usr/local/Cellar/opus/1.4/lib/libopus.0.dylib dist/bin/darwin-x64` (`arch -x86_64 brew
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3. `cp /usr/local/Cellar/opus/1.4/lib/libopus.0.dylib dist/bin/darwin-x64` (`arch -x86_64 brew info opus` to get the path)
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4. `DYLD_LIBRARY_PATH=dist/bin/darwin-x64 CGO_ENABLED=1 GOARCH=amd64 go run -tags nolibopusfile .`
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> [!WARNING]
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Binary file
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Binary file
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Binary file
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