@akiojin/unity-mcp-server 3.2.1 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/toolManifest.json +79 -79
- package/src/core/unityConnection.js +2 -4
- package/src/handlers/analysis/FindByComponentToolHandler.js +1 -1
- package/src/handlers/analysis/GetComponentValuesToolHandler.js +1 -1
- package/src/handlers/analysis/GetObjectReferencesToolHandler.js +1 -1
- package/src/handlers/asset/AssetDatabaseManageToolHandler.js +1 -1
- package/src/handlers/asset/AssetDependencyAnalyzeToolHandler.js +1 -1
- package/src/handlers/asset/AssetImportSettingsManageToolHandler.js +1 -1
- package/src/handlers/asset/AssetMaterialCreateToolHandler.js +1 -1
- package/src/handlers/asset/AssetMaterialModifyToolHandler.js +1 -1
- package/src/handlers/asset/AssetPrefabCreateToolHandler.js +1 -1
- package/src/handlers/asset/AssetPrefabExitModeToolHandler.js +1 -1
- package/src/handlers/asset/AssetPrefabInstantiateToolHandler.js +1 -1
- package/src/handlers/asset/AssetPrefabModifyToolHandler.js +1 -1
- package/src/handlers/asset/AssetPrefabOpenToolHandler.js +1 -1
- package/src/handlers/asset/AssetPrefabSaveToolHandler.js +1 -1
- package/src/handlers/compilation/CompilationGetStateToolHandler.js +1 -1
- package/src/handlers/component/ComponentAddToolHandler.js +1 -1
- package/src/handlers/component/ComponentFieldSetToolHandler.js +1 -1
- package/src/handlers/component/ComponentGetTypesToolHandler.js +1 -1
- package/src/handlers/component/ComponentListToolHandler.js +1 -1
- package/src/handlers/component/ComponentModifyToolHandler.js +1 -1
- package/src/handlers/component/ComponentRemoveToolHandler.js +1 -1
- package/src/handlers/console/ConsoleClearToolHandler.js +1 -1
- package/src/handlers/console/ConsoleReadToolHandler.js +1 -1
- package/src/handlers/editor/EditorLayersManageToolHandler.js +21 -25
- package/src/handlers/editor/EditorQuitToolHandler.js +1 -1
- package/src/handlers/editor/EditorSelectionManageToolHandler.js +1 -1
- package/src/handlers/editor/EditorTagsManageToolHandler.js +1 -1
- package/src/handlers/editor/EditorToolsManageToolHandler.js +1 -1
- package/src/handlers/editor/EditorWindowsManageToolHandler.js +1 -1
- package/src/handlers/gameobject/GameObjectCreateToolHandler.js +2 -2
- package/src/handlers/gameobject/GameObjectDeleteToolHandler.js +2 -2
- package/src/handlers/gameobject/GameObjectFindToolHandler.js +19 -5
- package/src/handlers/gameobject/GameObjectGetHierarchyToolHandler.js +2 -2
- package/src/handlers/gameobject/GameObjectModifyToolHandler.js +2 -2
- package/src/handlers/menu/MenuItemExecuteToolHandler.js +1 -1
- package/src/handlers/package/PackageManagerToolHandler.js +2 -2
- package/src/handlers/package/RegistryConfigToolHandler.js +1 -1
- package/src/handlers/playmode/PlaymodeGetStateToolHandler.js +1 -1
- package/src/handlers/playmode/PlaymodePauseToolHandler.js +2 -2
- package/src/handlers/playmode/PlaymodePlayToolHandler.js +2 -2
- package/src/handlers/playmode/PlaymodeStopToolHandler.js +2 -2
- package/src/handlers/playmode/PlaymodeWaitForStateToolHandler.js +1 -1
- package/src/handlers/scene/SceneCreateToolHandler.js +1 -1
- package/src/handlers/scene/SceneListToolHandler.js +1 -1
- package/src/handlers/scene/SceneLoadToolHandler.js +1 -1
- package/src/handlers/scene/SceneSaveToolHandler.js +1 -1
- package/src/handlers/screenshot/ScreenshotAnalyzeToolHandler.js +1 -1
- package/src/handlers/screenshot/ScreenshotCaptureToolHandler.js +1 -1
- package/src/handlers/script/ScriptSymbolsGetToolHandler.js +39 -21
- package/src/handlers/settings/SettingsGetToolHandler.js +1 -1
- package/src/handlers/settings/SettingsUpdateToolHandler.js +1 -1
- package/src/handlers/system/SystemGetCommandStatsToolHandler.js +1 -1
- package/src/handlers/system/SystemPingToolHandler.js +2 -2
- package/src/handlers/system/SystemRefreshAssetsToolHandler.js +2 -2
- package/src/handlers/test/TestGetStatusToolHandler.js +1 -1
- package/src/handlers/test/TestRunToolHandler.js +1 -1
- package/src/handlers/ui/UIClickElementToolHandler.js +1 -1
- package/src/handlers/ui/UIFindElementsToolHandler.js +1 -1
- package/src/handlers/ui/UIGetElementStateToolHandler.js +1 -1
- package/src/handlers/ui/UISetElementValueToolHandler.js +1 -1
- package/src/handlers/ui/UISimulateInputToolHandler.js +1 -1
- package/src/handlers/video/VideoCaptureForToolHandler.js +6 -6
- package/src/handlers/video/VideoCaptureStartToolHandler.js +1 -1
- package/src/handlers/video/VideoCaptureStatusToolHandler.js +1 -1
- package/src/handlers/video/VideoCaptureStopToolHandler.js +2 -2
- package/src/tools/analysis/analyzeSceneContents.js +2 -2
- package/src/tools/analysis/findByComponent.js +2 -2
- package/src/tools/analysis/getAnimatorState.js +6 -6
- package/src/tools/analysis/getComponentValues.js +2 -2
- package/src/tools/analysis/getGameObjectDetails.js +2 -2
- package/src/tools/analysis/getInputActionsState.js +2 -2
- package/src/tools/analysis/getObjectReferences.js +2 -2
- package/src/tools/input/inputActionsEditor.js +9 -9
- package/src/tools/scene/createScene.js +3 -3
- package/src/tools/scene/getSceneInfo.js +2 -2
- package/src/tools/scene/listScenes.js +3 -3
- package/src/tools/scene/loadScene.js +3 -3
- package/src/tools/scene/saveScene.js +3 -3
- package/src/tools/system/ping.js +5 -5
- package/src/core/unityCommandType.js +0 -10
package/package.json
CHANGED
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@@ -145,7 +145,7 @@
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}
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},
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{
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"name": "
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"name": "get_animator_runtime_info",
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"description": "Get Animator runtime info (IK, root motion, performance) — Play mode only.",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "get_animator_state",
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"description": "Get Animator state: layers, transitions, and parameter values for a GameObject.",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "find_by_component",
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"description": "Find GameObjects that have a specific component type (scene/prefabs/all).",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "get_component_values",
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"description": "Get properties/values from a component on a GameObject (scene or prefab mode).",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "get_gameobject_details",
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"description": "Get details for a GameObject by name or path (children/components/materials).",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "get_object_references",
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"description": "Find references to and from a GameObject (hierarchy/assets/prefabs).",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "analyze_scene_contents",
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"description": "Analyze current scene: object counts, types, prefabs, and memory stats.",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "manage_asset_database",
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"description": "Manage Unity Asset Database operations (find, info, create folders, move, copy, delete, refresh). NOTE: The \"refresh\" action may take 5-120+ seconds for large projects as Unity needs to scan all assets, reimport changed files, and compile scripts. Please wait for the operation to complete.",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "analyze_asset_dependencies",
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"description": "Analyze Unity asset dependencies (get dependencies, dependents, circular deps, unused assets, size impact)",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "manage_asset_import_settings",
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"description": "Manage Unity asset import settings (get, modify, apply presets, reimport)",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "create_material",
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"description": "Create a material asset with a shader and property overrides (optional copyFrom).",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "modify_material",
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"description": "Modify a material by updating property values and/or changing the shader.",
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"inputSchema": {
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"type": "object",
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}
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},
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{
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"name": "
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"name": "create_prefab",
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"description": "Create a prefab from a GameObject path or create an empty prefab at a target asset path.",
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"inputSchema": {
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"type": "object",
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}
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{
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"name": "exit_prefab_mode",
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"description": "Exit prefab mode and return to the main scene",
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"inputSchema": {
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"type": "object",
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"name": "
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"name": "instantiate_prefab",
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"description": "Instantiate a prefab in the scene with optional transform, parent, and name override.",
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"type": "object",
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}
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},
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{
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"name": "
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"name": "modify_prefab",
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"description": "Modify an existing prefab by applying property changes (optionally to instances).",
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"inputSchema": {
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"type": "object",
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}
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"name": "
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"name": "open_prefab",
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"description": "Open a prefab asset in prefab mode for editing. Once in prefab mode, use component tools (list_components, add_component, etc.) to inspect and modify components.",
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"name": "save_prefab",
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"description": "Save current prefab changes in prefab mode or save a GameObject as prefab override",
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"name": "get_compilation_state",
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"description": "Get current Unity compilation state, errors, and warnings with enhanced detection",
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"inputSchema": {
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"name": "add_component",
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"description": "Add a component to a GameObject (scene or prefab mode) with optional initial properties.",
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"name": "set_component_field",
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"description": "Update a serialized field on a component (scene hierarchy, prefab stage, or prefab asset).",
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"name": "get_component_types",
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"description": "Get available component types in Unity",
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"name": "list_components",
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"description": "List all components on a GameObject in Unity (works in both scene and prefab mode)",
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"description": "Modify properties of a component on a GameObject in Unity (works in both scene and prefab mode)",
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"name": "remove_component",
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"description": "Remove a component from a GameObject (scene or prefab mode) by type/index.",
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"description": "Clear Console logs (optionally set auto-clear and preserve levels).",
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"name": "read_console",
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"description": "Read Console logs with filters (type/text/time), formatting, sort, and grouping.",
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"name": "manage_layers",
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"description": "Manage project layers: add/remove/list and convert (by name/index).",
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"name": "quit_editor",
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"description": "Quit Unity Editor",
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{
|
|
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|
-
"name": "
|
|
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+
"name": "manage_selection",
|
|
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|
"description": "Manage editor selection: get/set/clear and optionally include details.",
|
|
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|
"inputSchema": {
|
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|
"type": "object",
|
|
@@ -1209,7 +1209,7 @@
|
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}
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},
|
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{
|
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|
-
"name": "
|
|
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+
"name": "manage_tags",
|
|
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|
"description": "Manage project tags: add/remove/list with validation for reserved names.",
|
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|
"inputSchema": {
|
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|
"type": "object",
|
|
@@ -1234,7 +1234,7 @@
|
|
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|
}
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},
|
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{
|
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-
"name": "
|
|
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+
"name": "manage_tools",
|
|
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|
"description": "Manage editor tools/plugins: list, activate/deactivate, refresh cache.",
|
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|
"inputSchema": {
|
|
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|
"type": "object",
|
|
@@ -1264,7 +1264,7 @@
|
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}
|
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|
},
|
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{
|
|
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|
-
"name": "
|
|
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+
"name": "manage_windows",
|
|
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|
"description": "Manage editor windows: list/focus/get_state including hidden windows.",
|
|
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|
"inputSchema": {
|
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|
"type": "object",
|
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@@ -1293,7 +1293,7 @@
|
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|
}
|
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|
},
|
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|
{
|
|
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|
-
"name": "
|
|
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+
"name": "create_gameobject",
|
|
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|
"description": "Create a GameObject in Unity scene",
|
|
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|
"inputSchema": {
|
|
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|
"type": "object",
|
|
@@ -1377,7 +1377,7 @@
|
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|
}
|
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|
},
|
|
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|
{
|
|
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|
-
"name": "
|
|
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|
+
"name": "delete_gameobject",
|
|
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|
"description": "Delete GameObject(s) by path or paths (optionally include children).",
|
|
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|
"inputSchema": {
|
|
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|
"type": "object",
|
|
@@ -1401,7 +1401,7 @@
|
|
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|
}
|
|
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|
},
|
|
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|
{
|
|
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|
-
"name": "
|
|
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|
+
"name": "find_gameobject",
|
|
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|
"description": "Find GameObjects by name, tag, or layer with optional exact matching.",
|
|
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|
"inputSchema": {
|
|
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|
"type": "object",
|
|
@@ -1428,7 +1428,7 @@
|
|
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|
}
|
|
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|
},
|
|
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|
{
|
|
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|
-
"name": "
|
|
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|
+
"name": "get_hierarchy",
|
|
1432
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|
"description": "Get scene hierarchy. For large scenes, prefer nameOnly=true. With nameOnly, use maxObjects ~100–500; when requesting details, keep maxObjects ~10–50 to conserve tokens. Only enable includeComponents/includeTransform when necessary.",
|
|
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|
"inputSchema": {
|
|
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|
"type": "object",
|
|
@@ -1475,7 +1475,7 @@
|
|
|
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|
}
|
|
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|
},
|
|
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|
{
|
|
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|
-
"name": "
|
|
1478
|
+
"name": "modify_gameobject",
|
|
1479
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|
"description": "Modify GameObject properties (transform/name/parent/active/tag/layer).",
|
|
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|
"inputSchema": {
|
|
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|
"type": "object",
|
|
@@ -1561,7 +1561,7 @@
|
|
|
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|
}
|
|
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|
},
|
|
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|
{
|
|
1564
|
-
"name": "
|
|
1564
|
+
"name": "add_input_action",
|
|
1565
1565
|
"description": "Add a new Action to an Action Map",
|
|
1566
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|
"inputSchema": {
|
|
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|
"type": "object",
|
|
@@ -1597,7 +1597,7 @@
|
|
|
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|
}
|
|
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|
},
|
|
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|
{
|
|
1600
|
-
"name": "
|
|
1600
|
+
"name": "create_action_map",
|
|
1601
1601
|
"description": "Create a new Action Map in an Input Actions asset",
|
|
1602
1602
|
"inputSchema": {
|
|
1603
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|
"type": "object",
|
|
@@ -1638,7 +1638,7 @@
|
|
|
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|
}
|
|
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|
},
|
|
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|
{
|
|
1641
|
-
"name": "
|
|
1641
|
+
"name": "remove_action_map",
|
|
1642
1642
|
"description": "Remove an Action Map from an Input Actions asset",
|
|
1643
1643
|
"inputSchema": {
|
|
1644
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|
"type": "object",
|
|
@@ -1659,7 +1659,7 @@
|
|
|
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1659
|
}
|
|
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|
},
|
|
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|
{
|
|
1662
|
-
"name": "
|
|
1662
|
+
"name": "remove_input_action",
|
|
1663
1663
|
"description": "Remove an Action from an Action Map",
|
|
1664
1664
|
"inputSchema": {
|
|
1665
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|
"type": "object",
|
|
@@ -1685,7 +1685,7 @@
|
|
|
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1685
|
}
|
|
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|
},
|
|
1687
1687
|
{
|
|
1688
|
-
"name": "
|
|
1688
|
+
"name": "analyze_input_actions_asset",
|
|
1689
1689
|
"description": "Analyze an Input Actions asset in detail (statistics + device usage).",
|
|
1690
1690
|
"inputSchema": {
|
|
1691
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|
"type": "object",
|
|
@@ -1711,7 +1711,7 @@
|
|
|
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|
}
|
|
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|
},
|
|
1713
1713
|
{
|
|
1714
|
-
"name": "
|
|
1714
|
+
"name": "get_input_actions_state",
|
|
1715
1715
|
"description": "Get Input Actions state: maps, actions, bindings, devices, JSON structure.",
|
|
1716
1716
|
"inputSchema": {
|
|
1717
1717
|
"type": "object",
|
|
@@ -1743,7 +1743,7 @@
|
|
|
1743
1743
|
}
|
|
1744
1744
|
},
|
|
1745
1745
|
{
|
|
1746
|
-
"name": "
|
|
1746
|
+
"name": "add_input_binding",
|
|
1747
1747
|
"description": "Add a new Binding to an Action",
|
|
1748
1748
|
"inputSchema": {
|
|
1749
1749
|
"type": "object",
|
|
@@ -1786,7 +1786,7 @@
|
|
|
1786
1786
|
}
|
|
1787
1787
|
},
|
|
1788
1788
|
{
|
|
1789
|
-
"name": "
|
|
1789
|
+
"name": "create_composite_binding",
|
|
1790
1790
|
"description": "Create a composite binding (e.g., 2D Vector for WASD movement)",
|
|
1791
1791
|
"inputSchema": {
|
|
1792
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|
"type": "object",
|
|
@@ -1854,7 +1854,7 @@
|
|
|
1854
1854
|
}
|
|
1855
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|
},
|
|
1856
1856
|
{
|
|
1857
|
-
"name": "
|
|
1857
|
+
"name": "remove_input_binding",
|
|
1858
1858
|
"description": "Remove a Binding from an Action",
|
|
1859
1859
|
"inputSchema": {
|
|
1860
1860
|
"type": "object",
|
|
@@ -1888,7 +1888,7 @@
|
|
|
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1888
|
}
|
|
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1889
|
},
|
|
1890
1890
|
{
|
|
1891
|
-
"name": "
|
|
1891
|
+
"name": "remove_all_bindings",
|
|
1892
1892
|
"description": "Remove all Bindings from an Action",
|
|
1893
1893
|
"inputSchema": {
|
|
1894
1894
|
"type": "object",
|
|
@@ -1914,7 +1914,7 @@
|
|
|
1914
1914
|
}
|
|
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1915
|
},
|
|
1916
1916
|
{
|
|
1917
|
-
"name": "
|
|
1917
|
+
"name": "manage_control_schemes",
|
|
1918
1918
|
"description": "Manage Control Schemes in an Input Actions asset",
|
|
1919
1919
|
"inputSchema": {
|
|
1920
1920
|
"type": "object",
|
|
@@ -2597,7 +2597,7 @@
|
|
|
2597
2597
|
}
|
|
2598
2598
|
},
|
|
2599
2599
|
{
|
|
2600
|
-
"name": "
|
|
2600
|
+
"name": "execute_menu_item",
|
|
2601
2601
|
"description": "Execute a Unity menu item or list available menus (with safety checks).",
|
|
2602
2602
|
"inputSchema": {
|
|
2603
2603
|
"type": "object",
|
|
@@ -2633,7 +2633,7 @@
|
|
|
2633
2633
|
}
|
|
2634
2634
|
},
|
|
2635
2635
|
{
|
|
2636
|
-
"name": "
|
|
2636
|
+
"name": "package_manager",
|
|
2637
2637
|
"description": "Manage Unity packages - search, install, remove, and list packages",
|
|
2638
2638
|
"inputSchema": {
|
|
2639
2639
|
"type": "object",
|
|
@@ -2692,7 +2692,7 @@
|
|
|
2692
2692
|
}
|
|
2693
2693
|
},
|
|
2694
2694
|
{
|
|
2695
|
-
"name": "
|
|
2695
|
+
"name": "registry_config",
|
|
2696
2696
|
"description": "Configure package registries (OpenUPM/NuGet): list/add/remove scopes or recommend.",
|
|
2697
2697
|
"inputSchema": {
|
|
2698
2698
|
"type": "object",
|
|
@@ -2743,7 +2743,7 @@
|
|
|
2743
2743
|
}
|
|
2744
2744
|
},
|
|
2745
2745
|
{
|
|
2746
|
-
"name": "
|
|
2746
|
+
"name": "get_editor_state",
|
|
2747
2747
|
"description": "Get current Unity editor state including play mode status",
|
|
2748
2748
|
"inputSchema": {
|
|
2749
2749
|
"type": "object",
|
|
@@ -2769,7 +2769,7 @@
|
|
|
2769
2769
|
}
|
|
2770
2770
|
},
|
|
2771
2771
|
{
|
|
2772
|
-
"name": "
|
|
2772
|
+
"name": "pause_game",
|
|
2773
2773
|
"description": "Pause or resume Unity play mode",
|
|
2774
2774
|
"inputSchema": {
|
|
2775
2775
|
"type": "object",
|
|
@@ -2777,7 +2777,7 @@
|
|
|
2777
2777
|
}
|
|
2778
2778
|
},
|
|
2779
2779
|
{
|
|
2780
|
-
"name": "
|
|
2780
|
+
"name": "play_game",
|
|
2781
2781
|
"description": "Enter Play Mode.",
|
|
2782
2782
|
"inputSchema": {
|
|
2783
2783
|
"type": "object",
|
|
@@ -2785,7 +2785,7 @@
|
|
|
2785
2785
|
}
|
|
2786
2786
|
},
|
|
2787
2787
|
{
|
|
2788
|
-
"name": "
|
|
2788
|
+
"name": "stop_game",
|
|
2789
2789
|
"description": "Exit Play Mode and return to Edit Mode.",
|
|
2790
2790
|
"inputSchema": {
|
|
2791
2791
|
"type": "object",
|
|
@@ -2894,7 +2894,7 @@
|
|
|
2894
2894
|
}
|
|
2895
2895
|
},
|
|
2896
2896
|
{
|
|
2897
|
-
"name": "
|
|
2897
|
+
"name": "create_scene",
|
|
2898
2898
|
"description": "Create a new scene (optionally load it and add to build settings).",
|
|
2899
2899
|
"inputSchema": {
|
|
2900
2900
|
"type": "object",
|
|
@@ -2922,7 +2922,7 @@
|
|
|
2922
2922
|
}
|
|
2923
2923
|
},
|
|
2924
2924
|
{
|
|
2925
|
-
"name": "
|
|
2925
|
+
"name": "get_scene_info",
|
|
2926
2926
|
"description": "Get detailed information about a scene",
|
|
2927
2927
|
"inputSchema": {
|
|
2928
2928
|
"type": "object",
|
|
@@ -2943,7 +2943,7 @@
|
|
|
2943
2943
|
}
|
|
2944
2944
|
},
|
|
2945
2945
|
{
|
|
2946
|
-
"name": "
|
|
2946
|
+
"name": "list_scenes",
|
|
2947
2947
|
"description": "List scenes in project (filter to loaded/build scenes or by path).",
|
|
2948
2948
|
"inputSchema": {
|
|
2949
2949
|
"type": "object",
|
|
@@ -2964,7 +2964,7 @@
|
|
|
2964
2964
|
}
|
|
2965
2965
|
},
|
|
2966
2966
|
{
|
|
2967
|
-
"name": "
|
|
2967
|
+
"name": "load_scene",
|
|
2968
2968
|
"description": "Load a scene by path or name (Single/Additive).",
|
|
2969
2969
|
"inputSchema": {
|
|
2970
2970
|
"type": "object",
|
|
@@ -2989,7 +2989,7 @@
|
|
|
2989
2989
|
}
|
|
2990
2990
|
},
|
|
2991
2991
|
{
|
|
2992
|
-
"name": "
|
|
2992
|
+
"name": "save_scene",
|
|
2993
2993
|
"description": "Save current scene or save as a specified path.",
|
|
2994
2994
|
"inputSchema": {
|
|
2995
2995
|
"type": "object",
|
|
@@ -3006,7 +3006,7 @@
|
|
|
3006
3006
|
}
|
|
3007
3007
|
},
|
|
3008
3008
|
{
|
|
3009
|
-
"name": "
|
|
3009
|
+
"name": "analyze_screenshot",
|
|
3010
3010
|
"description": "Analyze a screenshot: dimensions/colors, UI elements, and scene content (basic/ui/content/full). For LLMs, prefer basic/ui; use full only when necessary. Provide either imagePath (preferred) or base64 (not both).",
|
|
3011
3011
|
"inputSchema": {
|
|
3012
3012
|
"type": "object",
|
|
@@ -3037,7 +3037,7 @@
|
|
|
3037
3037
|
}
|
|
3038
3038
|
},
|
|
3039
3039
|
{
|
|
3040
|
-
"name": "
|
|
3040
|
+
"name": "capture_screenshot",
|
|
3041
3041
|
"description": "Capture Game/Scene/Window/Explorer screenshots. Output path is fixed to <workspace>/.unity/capture/. For LLM use, prefer explorer mode (auto-framing, clarity). Use encodeAsBase64=true only for immediate analysis, and keep resolution minimal.",
|
|
3042
3042
|
"inputSchema": {
|
|
3043
3043
|
"type": "object",
|
|
@@ -3812,7 +3812,7 @@
|
|
|
3812
3812
|
}
|
|
3813
3813
|
},
|
|
3814
3814
|
{
|
|
3815
|
-
"name": "
|
|
3815
|
+
"name": "get_project_settings",
|
|
3816
3816
|
"description": "Get project settings by category via include flags (player/graphics/quality/physics/etc.).",
|
|
3817
3817
|
"inputSchema": {
|
|
3818
3818
|
"type": "object",
|
|
@@ -3865,7 +3865,7 @@
|
|
|
3865
3865
|
}
|
|
3866
3866
|
},
|
|
3867
3867
|
{
|
|
3868
|
-
"name": "
|
|
3868
|
+
"name": "update_project_settings",
|
|
3869
3869
|
"description": "Update project settings by category with a confirmation safety flag.",
|
|
3870
3870
|
"inputSchema": {
|
|
3871
3871
|
"type": "object",
|
|
@@ -4048,7 +4048,7 @@
|
|
|
4048
4048
|
}
|
|
4049
4049
|
},
|
|
4050
4050
|
{
|
|
4051
|
-
"name": "
|
|
4051
|
+
"name": "get_command_stats",
|
|
4052
4052
|
"description": "Retrieve aggregated counts and recent Unity command types to audit traffic.",
|
|
4053
4053
|
"inputSchema": {
|
|
4054
4054
|
"type": "object",
|
|
@@ -4056,7 +4056,7 @@
|
|
|
4056
4056
|
}
|
|
4057
4057
|
},
|
|
4058
4058
|
{
|
|
4059
|
-
"name": "
|
|
4059
|
+
"name": "ping",
|
|
4060
4060
|
"description": "Test connection to Unity Editor",
|
|
4061
4061
|
"inputSchema": {
|
|
4062
4062
|
"type": "object",
|
|
@@ -4069,7 +4069,7 @@
|
|
|
4069
4069
|
}
|
|
4070
4070
|
},
|
|
4071
4071
|
{
|
|
4072
|
-
"name": "
|
|
4072
|
+
"name": "refresh_assets",
|
|
4073
4073
|
"description": "Refresh assets and check compilation status.",
|
|
4074
4074
|
"inputSchema": {
|
|
4075
4075
|
"type": "object",
|
|
@@ -4077,7 +4077,7 @@
|
|
|
4077
4077
|
}
|
|
4078
4078
|
},
|
|
4079
4079
|
{
|
|
4080
|
-
"name": "
|
|
4080
|
+
"name": "get_test_status",
|
|
4081
4081
|
"description": "Get current Unity test execution status and results",
|
|
4082
4082
|
"inputSchema": {
|
|
4083
4083
|
"type": "object",
|
|
@@ -4096,7 +4096,7 @@
|
|
|
4096
4096
|
}
|
|
4097
4097
|
},
|
|
4098
4098
|
{
|
|
4099
|
-
"name": "
|
|
4099
|
+
"name": "run_tests",
|
|
4100
4100
|
"description": "Run Unity NUnit tests in the current project",
|
|
4101
4101
|
"inputSchema": {
|
|
4102
4102
|
"type": "object",
|
|
@@ -4136,7 +4136,7 @@
|
|
|
4136
4136
|
}
|
|
4137
4137
|
},
|
|
4138
4138
|
{
|
|
4139
|
-
"name": "
|
|
4139
|
+
"name": "click_ui_element",
|
|
4140
4140
|
"description": "Simulate clicking on UI elements",
|
|
4141
4141
|
"inputSchema": {
|
|
4142
4142
|
"type": "object",
|
|
@@ -4185,7 +4185,7 @@
|
|
|
4185
4185
|
}
|
|
4186
4186
|
},
|
|
4187
4187
|
{
|
|
4188
|
-
"name": "
|
|
4188
|
+
"name": "find_ui_elements",
|
|
4189
4189
|
"description": "Find UI elements by component type, tag, or name pattern.",
|
|
4190
4190
|
"inputSchema": {
|
|
4191
4191
|
"type": "object",
|
|
@@ -4214,7 +4214,7 @@
|
|
|
4214
4214
|
}
|
|
4215
4215
|
},
|
|
4216
4216
|
{
|
|
4217
|
-
"name": "
|
|
4217
|
+
"name": "get_ui_element_state",
|
|
4218
4218
|
"description": "Get detailed state information about UI elements",
|
|
4219
4219
|
"inputSchema": {
|
|
4220
4220
|
"type": "object",
|
|
@@ -4238,7 +4238,7 @@
|
|
|
4238
4238
|
}
|
|
4239
4239
|
},
|
|
4240
4240
|
{
|
|
4241
|
-
"name": "
|
|
4241
|
+
"name": "set_ui_element_value",
|
|
4242
4242
|
"description": "Set values for UI input elements",
|
|
4243
4243
|
"inputSchema": {
|
|
4244
4244
|
"type": "object",
|
|
@@ -4282,7 +4282,7 @@
|
|
|
4282
4282
|
}
|
|
4283
4283
|
},
|
|
4284
4284
|
{
|
|
4285
|
-
"name": "
|
|
4285
|
+
"name": "simulate_ui_input",
|
|
4286
4286
|
"description": "Simulate complex UI interactions and input sequences",
|
|
4287
4287
|
"inputSchema": {
|
|
4288
4288
|
"type": "object",
|
|
@@ -4381,7 +4381,7 @@
|
|
|
4381
4381
|
}
|
|
4382
4382
|
},
|
|
4383
4383
|
{
|
|
4384
|
-
"name": "
|
|
4384
|
+
"name": "capture_video_start",
|
|
4385
4385
|
"description": "Start video recording (Game view). Requires com.unity.recorder.",
|
|
4386
4386
|
"inputSchema": {
|
|
4387
4387
|
"type": "object",
|
|
@@ -4413,7 +4413,7 @@
|
|
|
4413
4413
|
}
|
|
4414
4414
|
},
|
|
4415
4415
|
{
|
|
4416
|
-
"name": "
|
|
4416
|
+
"name": "capture_video_status",
|
|
4417
4417
|
"description": "Get current video recording status.",
|
|
4418
4418
|
"inputSchema": {
|
|
4419
4419
|
"type": "object",
|
|
@@ -4421,7 +4421,7 @@
|
|
|
4421
4421
|
}
|
|
4422
4422
|
},
|
|
4423
4423
|
{
|
|
4424
|
-
"name": "
|
|
4424
|
+
"name": "capture_video_stop",
|
|
4425
4425
|
"description": "Stop current video recording and finalize the file.",
|
|
4426
4426
|
"inputSchema": {
|
|
4427
4427
|
"type": "object",
|
|
@@ -4433,4 +4433,4 @@
|
|
|
4433
4433
|
}
|
|
4434
4434
|
}
|
|
4435
4435
|
}
|
|
4436
|
-
]
|
|
4436
|
+
]
|