@akiojin/unity-mcp-server 2.16.1 → 2.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +0 -0
- package/README.md +14 -4
- package/bin/unity-mcp-server +7 -1
- package/package.json +27 -5
- package/src/core/codeIndex.js +0 -0
- package/src/core/codeIndexDb.js +0 -0
- package/src/core/config.js +43 -1
- package/src/core/indexWatcher.js +83 -13
- package/src/core/jobManager.js +178 -0
- package/src/core/projectInfo.js +6 -59
- package/src/core/server.js +15 -2
- package/src/core/unityConnection.js +0 -0
- package/src/handlers/addressables/AddressablesAnalyzeToolHandler.js +170 -0
- package/src/handlers/addressables/AddressablesBuildToolHandler.js +145 -0
- package/src/handlers/addressables/AddressablesManageToolHandler.js +266 -0
- package/src/handlers/analysis/AnalyzeSceneContentsToolHandler.js +0 -0
- package/src/handlers/analysis/FindByComponentToolHandler.js +0 -0
- package/src/handlers/analysis/GetAnimatorStateToolHandler.js +0 -0
- package/src/handlers/analysis/GetComponentValuesToolHandler.js +0 -0
- package/src/handlers/analysis/GetGameObjectDetailsToolHandler.js +0 -0
- package/src/handlers/analysis/GetInputActionsStateToolHandler.js +0 -0
- package/src/handlers/analysis/GetObjectReferencesToolHandler.js +0 -0
- package/src/handlers/asset/AssetDatabaseManageToolHandler.js +0 -0
- package/src/handlers/asset/AssetDependencyAnalyzeToolHandler.js +0 -0
- package/src/handlers/asset/AssetImportSettingsManageToolHandler.js +0 -0
- package/src/handlers/asset/AssetMaterialCreateToolHandler.js +0 -0
- package/src/handlers/asset/AssetMaterialModifyToolHandler.js +0 -0
- package/src/handlers/asset/AssetPrefabCreateToolHandler.js +0 -0
- package/src/handlers/asset/AssetPrefabExitModeToolHandler.js +0 -0
- package/src/handlers/asset/AssetPrefabInstantiateToolHandler.js +0 -0
- package/src/handlers/asset/AssetPrefabModifyToolHandler.js +0 -0
- package/src/handlers/asset/AssetPrefabOpenToolHandler.js +0 -0
- package/src/handlers/asset/AssetPrefabSaveToolHandler.js +0 -0
- package/src/handlers/base/BaseToolHandler.js +0 -0
- package/src/handlers/compilation/CompilationGetStateToolHandler.js +0 -0
- package/src/handlers/component/ComponentAddToolHandler.js +0 -0
- package/src/handlers/component/ComponentFieldSetToolHandler.js +419 -0
- package/src/handlers/component/ComponentGetTypesToolHandler.js +0 -0
- package/src/handlers/component/ComponentListToolHandler.js +0 -0
- package/src/handlers/component/ComponentModifyToolHandler.js +0 -0
- package/src/handlers/component/ComponentRemoveToolHandler.js +0 -0
- package/src/handlers/console/ConsoleClearToolHandler.js +0 -0
- package/src/handlers/console/ConsoleReadToolHandler.js +81 -62
- package/src/handlers/editor/EditorLayersManageToolHandler.js +0 -0
- package/src/handlers/editor/EditorSelectionManageToolHandler.js +0 -0
- package/src/handlers/editor/EditorTagsManageToolHandler.js +0 -0
- package/src/handlers/editor/EditorToolsManageToolHandler.js +0 -0
- package/src/handlers/editor/EditorWindowsManageToolHandler.js +0 -0
- package/src/handlers/gameobject/GameObjectCreateToolHandler.js +0 -0
- package/src/handlers/gameobject/GameObjectDeleteToolHandler.js +0 -0
- package/src/handlers/gameobject/GameObjectFindToolHandler.js +0 -0
- package/src/handlers/gameobject/GameObjectGetHierarchyToolHandler.js +0 -0
- package/src/handlers/gameobject/GameObjectModifyToolHandler.js +0 -0
- package/src/handlers/index.js +256 -225
- package/src/handlers/input/InputActionAddToolHandler.js +0 -0
- package/src/handlers/input/InputActionMapCreateToolHandler.js +0 -0
- package/src/handlers/input/InputActionMapRemoveToolHandler.js +0 -0
- package/src/handlers/input/InputActionRemoveToolHandler.js +0 -0
- package/src/handlers/input/InputBindingAddToolHandler.js +0 -0
- package/src/handlers/input/InputBindingCompositeCreateToolHandler.js +0 -0
- package/src/handlers/input/InputBindingRemoveAllToolHandler.js +0 -0
- package/src/handlers/input/InputBindingRemoveToolHandler.js +0 -0
- package/src/handlers/input/InputControlSchemesManageToolHandler.js +0 -0
- package/src/handlers/input/InputGamepadSimulateToolHandler.js +0 -0
- package/src/handlers/input/InputKeyboardSimulateToolHandler.js +0 -0
- package/src/handlers/input/InputMouseSimulateToolHandler.js +0 -0
- package/src/handlers/input/InputSystemControlToolHandler.js +0 -0
- package/src/handlers/input/InputTouchSimulateToolHandler.js +0 -0
- package/src/handlers/menu/MenuItemExecuteToolHandler.js +0 -0
- package/src/handlers/package/PackageManagerToolHandler.js +0 -0
- package/src/handlers/package/RegistryConfigToolHandler.js +0 -0
- package/src/handlers/playmode/PlaymodeGetStateToolHandler.js +1 -1
- package/src/handlers/playmode/PlaymodePauseToolHandler.js +1 -1
- package/src/handlers/playmode/PlaymodePlayToolHandler.js +0 -0
- package/src/handlers/playmode/PlaymodeStopToolHandler.js +0 -0
- package/src/handlers/playmode/PlaymodeWaitForStateToolHandler.js +0 -0
- package/src/handlers/scene/GetSceneInfoToolHandler.js +0 -0
- package/src/handlers/scene/SceneCreateToolHandler.js +0 -0
- package/src/handlers/scene/SceneListToolHandler.js +0 -0
- package/src/handlers/scene/SceneLoadToolHandler.js +0 -0
- package/src/handlers/scene/SceneSaveToolHandler.js +0 -0
- package/src/handlers/screenshot/ScreenshotAnalyzeToolHandler.js +0 -0
- package/src/handlers/screenshot/ScreenshotCaptureToolHandler.js +0 -0
- package/src/handlers/script/CodeIndexBuildToolHandler.js +125 -15
- package/src/handlers/script/CodeIndexStatusToolHandler.js +129 -0
- package/src/handlers/script/ScriptCreateClassToolHandler.js +0 -0
- package/src/handlers/script/ScriptEditSnippetToolHandler.js +1 -1
- package/src/handlers/script/ScriptEditStructuredToolHandler.js +1 -1
- package/src/handlers/script/ScriptPackagesListToolHandler.js +0 -0
- package/src/handlers/script/ScriptReadToolHandler.js +0 -0
- package/src/handlers/script/ScriptRefactorRenameToolHandler.js +0 -0
- package/src/handlers/script/ScriptRefsFindToolHandler.js +0 -0
- package/src/handlers/script/ScriptRemoveSymbolToolHandler.js +0 -0
- package/src/handlers/script/ScriptSearchToolHandler.js +0 -0
- package/src/handlers/script/ScriptSymbolFindToolHandler.js +0 -0
- package/src/handlers/script/ScriptSymbolsGetToolHandler.js +0 -0
- package/src/handlers/settings/SettingsGetToolHandler.js +0 -0
- package/src/handlers/settings/SettingsUpdateToolHandler.js +0 -0
- package/src/handlers/system/SystemGetCommandStatsToolHandler.js +0 -0
- package/src/handlers/system/SystemPingToolHandler.js +0 -0
- package/src/handlers/system/SystemRefreshAssetsToolHandler.js +0 -0
- package/src/handlers/test/TestRunToolHandler.js +0 -0
- package/src/handlers/ui/UIClickElementToolHandler.js +0 -0
- package/src/handlers/ui/UIFindElementsToolHandler.js +0 -0
- package/src/handlers/ui/UIGetElementStateToolHandler.js +0 -0
- package/src/handlers/ui/UISetElementValueToolHandler.js +0 -0
- package/src/handlers/ui/UISimulateInputToolHandler.js +0 -0
- package/src/handlers/video/VideoCaptureForToolHandler.js +0 -0
- package/src/handlers/video/VideoCaptureStartToolHandler.js +0 -0
- package/src/handlers/video/VideoCaptureStatusToolHandler.js +0 -0
- package/src/handlers/video/VideoCaptureStopToolHandler.js +0 -0
- package/src/lsp/CSharpLspUtils.js +27 -4
- package/src/lsp/LspProcessManager.js +0 -0
- package/src/lsp/LspRpcClient.js +0 -0
- package/src/tools/analysis/analyzeSceneContents.js +0 -0
- package/src/tools/analysis/findByComponent.js +0 -0
- package/src/tools/analysis/getAnimatorState.js +0 -0
- package/src/tools/analysis/getComponentValues.js +0 -0
- package/src/tools/analysis/getGameObjectDetails.js +0 -0
- package/src/tools/analysis/getInputActionsState.js +0 -0
- package/src/tools/analysis/getObjectReferences.js +0 -0
- package/src/tools/input/inputActionsEditor.js +0 -0
- package/src/tools/scene/createScene.js +0 -0
- package/src/tools/scene/getSceneInfo.js +0 -0
- package/src/tools/scene/listScenes.js +0 -0
- package/src/tools/scene/loadScene.js +0 -0
- package/src/tools/scene/saveScene.js +0 -0
- package/src/tools/system/ping.js +0 -0
- package/src/tools/video/recordFor.js +0 -0
- package/src/tools/video/recordPlayMode.js +0 -0
- package/src/utils/csharpParse.js +0 -0
- package/src/utils/validators.js +0 -0
- package/src/handlers/script/ScriptIndexStatusToolHandler.js +0 -61
package/LICENSE
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File without changes
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package/README.md
CHANGED
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@@ -87,6 +87,16 @@ Add to your `claude_desktop_config.json`:
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> **Tip:** `code_index_update` は JSON パラメータ `paths` に絶対パス/相対パスの配列を渡すだけで完了します。内部で存在チェックと LSP リトライを行うため、Unity を起動したままでも短時間で終わります。
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### インデックス状態を検証したいとき
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ビルド中・未構築・完了後といったステータスを再現したい場合は、`code_index_build` に `delayStartMs` や `throttleMs` を付けて進捗を意図的に保ちます。さらに、`npm run simulate:code-index` を実行すると以下が自動化されます。
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- 既存インデックスのリセット(`--reset`)
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- `code_index_build` のバックグラウンド実行(任意の `--delayStart=MS` / `--throttle=MS`)
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- 指定間隔での `code_index_status` ポーリング(`--poll=MS`)
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出力される JSON を追うことで、`ready: false` → `true` へ遷移する様子や `buildJob.status` の変化を簡単に確認できます。
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## Available Tools (Standardized Names)
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### System & Core Tools
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@@ -105,6 +115,7 @@ Add to your `claude_desktop_config.json`:
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- `component_add` — Add Unity components to GameObjects with initial properties
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- `component_remove` — Remove components from GameObjects with safety checks
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- `component_modify` — Modify component properties with nested support
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- `component_field_set` — Update serialized fields (including private `[SerializeField]` values, arrays, and nested structs)
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- `component_list` — List all components on a GameObject with type information
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- `component_get_types` — Discover available component types with filtering
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@@ -149,10 +160,10 @@ Add to your `claude_desktop_config.json`:
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- `script_remove_symbol` — Delete symbols (types/members) with reference checks
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- `script_refactor_rename` — Rename symbols project-wide via LSP
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- `script_packages_list` — List installed packages relevant to scripting
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-
- `
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- `code_index_status` — Report status of the persistent code index
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### Code Index Utilities
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-
- `code_index_build` —
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- `code_index_build` — フルスキャンでシンボルインデックスを再構築(開発時は `delayStartMs` や `throttleMs` で進捗観測用に速度調整可能)
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- `code_index_update` — 変更した C# ファイルのみ差分再インデックス
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### Play Mode Controls
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@@ -216,7 +227,6 @@ Add to your `claude_desktop_config.json`:
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- `test_run` — Run Unity tests (EditMode/PlayMode)
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- `test_get_status` — Query test runner progress/results
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-
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## Requirements
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- **Unity**: 2020.3 LTS or newer (Unity 6 supported)
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@@ -242,7 +252,7 @@ npm install -g @akiojin/unity-mcp-server
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## Repository
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Full source code and documentation: https://github.com/akiojin/unity-mcp-server
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Full source code and documentation: <https://github.com/akiojin/unity-mcp-server>
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## License
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package/bin/unity-mcp-server
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package/package.json
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{
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"name": "@akiojin/unity-mcp-server",
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"version": "2.
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"version": "2.25.0",
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"description": "MCP server and Unity Editor bridge — enables AI assistants to control Unity for AI-assisted workflows",
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"type": "module",
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"main": "src/core/server.js",
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"build:index": "node src/tools/buildCodeIndex.js",
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"test": "node --test tests/unit/**/*.test.js tests/integration/*.test.js",
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"test:unit": "NODE_ENV=test node --test tests/unit/**/*.test.js",
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"test:integration": "NODE_ENV=test node
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"test:integration": "NODE_ENV=test node scripts/run-non-unity-tests.mjs",
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"test:e2e": "NODE_ENV=test node --test tests/e2e/*.test.js",
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"test:coverage": "c8 --reporter=lcov --reporter=text --reporter=html node --test tests/unit/**/*.test.js tests/integration/*.test.js",
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"test:coverage:full": "c8 --reporter=lcov --reporter=text --reporter=html node --test tests/**/*.test.js",
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"test:watch": "node --watch --test tests/unit/**/*.test.js",
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"test:watch:all": "node --watch --test tests/**/*.test.js",
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"test:performance": "node --test tests/performance/*.test.js",
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"test:ci": "
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"test:ci": "CI=true NODE_ENV=test node --test tests/unit/core/codeIndex.test.js tests/unit/core/codeIndexDb.test.js tests/unit/core/config.test.js tests/unit/core/indexWatcher.test.js tests/unit/core/projectInfo.test.js tests/unit/core/server.test.js tests/unit/handlers/script/CodeIndexStatusToolHandler.test.js",
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"test:ci:all": "c8 --reporter=lcov node --test tests/unit/**/*.test.js",
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"simulate:code-index": "node scripts/simulate-code-index-status.mjs",
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"test:verbose": "VERBOSE_TEST=true node --test tests/**/*.test.js",
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"prepare": "cd .. && husky || true",
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"prepublishOnly": "npm run test:ci",
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"postinstall": "chmod +x bin/unity-mcp-server || true"
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"postinstall": "chmod +x bin/unity-mcp-server || true",
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"test:ci:unity": "timeout 60 node --test tests/unit/core/codeIndex.test.js tests/unit/core/codeIndexDb.test.js tests/unit/core/config.test.js tests/unit/core/indexWatcher.test.js tests/unit/core/projectInfo.test.js tests/unit/core/server.test.js || exit 0",
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"test:unity": "node tests/run-unity-integration.mjs",
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"test:nounity": "npm run test:integration",
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"test:ci:integration": "CI=true NODE_ENV=test node --test tests/integration/code-index-background.test.js"
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},
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"keywords": [
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"mcp",
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"access": "public"
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},
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"devDependencies": {
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"@commitlint/cli": "^18.6.1",
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"@commitlint/config-conventional": "^18.6.3",
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"@semantic-release/changelog": "^6.0.3",
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"@semantic-release/commit-analyzer": "^11.1.0",
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"@semantic-release/exec": "^6.0.3",
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"@semantic-release/git": "^10.0.1",
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"@semantic-release/release-notes-generator": "^12.1.0",
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"c8": "^10.1.3",
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"
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"eslint": "^8.57.1",
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"eslint-config-standard": "^17.1.0",
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"eslint-plugin-import": "^2.31.0",
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"eslint-plugin-n": "^16.6.2",
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"eslint-plugin-promise": "^6.6.0",
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"husky": "^9.1.7",
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"markdownlint-cli": "^0.43.0",
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"nodemon": "^3.1.7",
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"prettier": "^3.4.2",
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"semantic-release": "^22.0.12"
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}
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}
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package/src/core/codeIndex.js
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package/src/core/codeIndexDb.js
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package/src/core/config.js
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* 1) UNITY_MCP_CONFIG (explicit file path)
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* 2) ./.unity/config.json (project-local)
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* 3) ~/.unity/config.json (user-global)
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* If none found,
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* If none found, create ./.unity/config.json with defaults.
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*/
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function ensureDefaultProjectConfig(baseDir) {
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const dir = path.resolve(baseDir, '.unity');
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const file = path.join(dir, 'config.json');
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try {
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fs.mkdirSync(dir, { recursive: true });
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}
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if (!fs.existsSync(file)) {
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const inferredRoot = fs.existsSync(path.join(baseDir, 'Assets')) ? baseDir : '';
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const defaultConfig = {
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unity: {
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unityHost: 'localhost',
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mcpHost: 'localhost',
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port: 6400,
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},
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project: {
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root: inferredRoot ? inferredRoot.replace(/\\/g, '/') : '',
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},
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};
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fs.writeFileSync(file, `${JSON.stringify(defaultConfig, null, 2)}\n`, 'utf8');
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}
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return file;
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} catch (error) {
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return null;
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}
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}
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function loadExternalConfig() {
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const explicitPath = process.env.UNITY_MCP_CONFIG;
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return { __configLoadError: `${p}: ${e.message}` };
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}
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}
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const fallbackPath = ensureDefaultProjectConfig(process.cwd());
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if (fallbackPath && fs.existsSync(fallbackPath)) {
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try {
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+
const raw = fs.readFileSync(fallbackPath, 'utf8');
|
|
155
|
+
const json = JSON.parse(raw);
|
|
156
|
+
const out = json && typeof json === 'object' ? json : {};
|
|
157
|
+
out.__configPath = fallbackPath;
|
|
158
|
+
out.__configGenerated = true;
|
|
159
|
+
return out;
|
|
160
|
+
} catch (e) {
|
|
161
|
+
return { __configLoadError: `${fallbackPath}: ${e.message}` };
|
|
162
|
+
}
|
|
163
|
+
}
|
|
122
164
|
return {};
|
|
123
165
|
}
|
|
124
166
|
|
package/src/core/indexWatcher.js
CHANGED
|
@@ -1,10 +1,13 @@
|
|
|
1
1
|
import { logger, config } from './config.js';
|
|
2
|
+
import { JobManager } from './jobManager.js';
|
|
2
3
|
|
|
3
4
|
export class IndexWatcher {
|
|
4
5
|
constructor(unityConnection) {
|
|
5
6
|
this.unityConnection = unityConnection;
|
|
6
7
|
this.timer = null;
|
|
7
8
|
this.running = false;
|
|
9
|
+
this.jobManager = JobManager.getInstance();
|
|
10
|
+
this.currentWatcherJobId = null;
|
|
8
11
|
}
|
|
9
12
|
|
|
10
13
|
start() {
|
|
@@ -13,6 +16,9 @@ export class IndexWatcher {
|
|
|
13
16
|
const interval = Math.max(2000, Number(config.indexing.intervalMs || 15000));
|
|
14
17
|
logger.info(`[index] watcher enabled (interval=${interval}ms)`);
|
|
15
18
|
this.timer = setInterval(() => this.tick(), interval);
|
|
19
|
+
if (typeof this.timer.unref === 'function') {
|
|
20
|
+
this.timer.unref();
|
|
21
|
+
}
|
|
16
22
|
// Initial kick
|
|
17
23
|
this.tick();
|
|
18
24
|
}
|
|
@@ -28,24 +34,88 @@ export class IndexWatcher {
|
|
|
28
34
|
if (this.running) return;
|
|
29
35
|
this.running = true;
|
|
30
36
|
try {
|
|
37
|
+
// Check if manual build is already running (jobs starting with 'build-')
|
|
38
|
+
const allJobs = this.jobManager.getAllJobs();
|
|
39
|
+
const manualBuildRunning = allJobs.some(job =>
|
|
40
|
+
job.id.startsWith('build-') && job.status === 'running'
|
|
41
|
+
);
|
|
42
|
+
|
|
43
|
+
if (manualBuildRunning) {
|
|
44
|
+
logger.info('[index] watcher: skipping auto-build (manual build in progress)');
|
|
45
|
+
return;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// Check if our watcher job is still running
|
|
49
|
+
if (this.currentWatcherJobId) {
|
|
50
|
+
const watcherJob = this.jobManager.get(this.currentWatcherJobId);
|
|
51
|
+
if (watcherJob && watcherJob.status === 'running') {
|
|
52
|
+
logger.info('[index] watcher: previous auto-build still running, skipping');
|
|
53
|
+
return;
|
|
54
|
+
}
|
|
55
|
+
// Previous watcher job completed or cleaned up
|
|
56
|
+
this.currentWatcherJobId = null;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
// Start new watcher build job
|
|
60
|
+
const jobId = `watcher-${Date.now()}`;
|
|
61
|
+
this.currentWatcherJobId = jobId;
|
|
62
|
+
|
|
31
63
|
const { CodeIndexBuildToolHandler } = await import('../handlers/script/CodeIndexBuildToolHandler.js');
|
|
32
64
|
const handler = new CodeIndexBuildToolHandler(this.unityConnection);
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
}
|
|
65
|
+
|
|
66
|
+
// Create the build job through JobManager
|
|
67
|
+
this.jobManager.create(jobId, async (job) => {
|
|
68
|
+
const params = {
|
|
69
|
+
concurrency: config.indexing.concurrency || 8,
|
|
70
|
+
retry: config.indexing.retry || 2,
|
|
71
|
+
reportEvery: config.indexing.reportEvery || 500,
|
|
72
|
+
};
|
|
73
|
+
return await handler._executeBuild(params, job);
|
|
74
|
+
});
|
|
75
|
+
|
|
76
|
+
logger.info(`[index] watcher: started auto-build job ${jobId}`);
|
|
77
|
+
|
|
78
|
+
// Monitor job completion in background
|
|
79
|
+
// (Job result will be logged when it completes/fails)
|
|
80
|
+
this._monitorJob(jobId);
|
|
81
|
+
|
|
45
82
|
} catch (e) {
|
|
46
|
-
logger.warn(`[index]
|
|
83
|
+
logger.warn(`[index] watcher exception: ${e.message}`);
|
|
47
84
|
} finally {
|
|
48
85
|
this.running = false;
|
|
49
86
|
}
|
|
50
87
|
}
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* Monitor job completion for logging
|
|
91
|
+
* @private
|
|
92
|
+
*/
|
|
93
|
+
async _monitorJob(jobId) {
|
|
94
|
+
// Check job status periodically
|
|
95
|
+
const checkInterval = setInterval(() => {
|
|
96
|
+
const job = this.jobManager.get(jobId);
|
|
97
|
+
if (!job) {
|
|
98
|
+
// Job cleaned up
|
|
99
|
+
clearInterval(checkInterval);
|
|
100
|
+
return;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
if (job.status === 'completed') {
|
|
104
|
+
logger.info(`[index] watcher: auto-build completed - updated=${job.result?.updatedFiles || 0} removed=${job.result?.removedFiles || 0} total=${job.result?.totalIndexedSymbols || 0}`);
|
|
105
|
+
clearInterval(checkInterval);
|
|
106
|
+
} else if (job.status === 'failed') {
|
|
107
|
+
logger.warn(`[index] watcher: auto-build failed - ${job.error}`);
|
|
108
|
+
clearInterval(checkInterval);
|
|
109
|
+
}
|
|
110
|
+
}, 1000);
|
|
111
|
+
if (typeof checkInterval.unref === 'function') {
|
|
112
|
+
checkInterval.unref();
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
// Cleanup interval after 10 minutes (longer than job cleanup)
|
|
116
|
+
const cleanupTimeout = setTimeout(() => clearInterval(checkInterval), 600000);
|
|
117
|
+
if (typeof cleanupTimeout.unref === 'function') {
|
|
118
|
+
cleanupTimeout.unref();
|
|
119
|
+
}
|
|
120
|
+
}
|
|
51
121
|
}
|
|
@@ -0,0 +1,178 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* JobManager - Manages background job execution and tracking
|
|
3
|
+
*
|
|
4
|
+
* SPEC-yt3ikddd: Background job execution for code index build
|
|
5
|
+
* - Memory-based job tracking (no persistence)
|
|
6
|
+
* - Single concurrent job execution
|
|
7
|
+
* - Auto-cleanup after 5 minutes (configurable)
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* BuildJob structure
|
|
12
|
+
* @typedef {Object} BuildJob
|
|
13
|
+
* @property {string} id - Unique job identifier
|
|
14
|
+
* @property {'running'|'completed'|'failed'} status - Current job status
|
|
15
|
+
* @property {Object} progress - Progress information
|
|
16
|
+
* @property {number} progress.processed - Number of processed items
|
|
17
|
+
* @property {number} progress.total - Total items to process
|
|
18
|
+
* @property {number} progress.rate - Processing rate (items/sec)
|
|
19
|
+
* @property {Object|null} result - Result object (only for completed jobs)
|
|
20
|
+
* @property {number} result.updatedFiles - Number of updated files
|
|
21
|
+
* @property {number} result.removedFiles - Number of removed files
|
|
22
|
+
* @property {number} result.totalIndexedSymbols - Total indexed symbols
|
|
23
|
+
* @property {string} result.lastIndexedAt - ISO8601 timestamp of last index
|
|
24
|
+
* @property {string|null} error - Error message (only for failed jobs)
|
|
25
|
+
* @property {string} startedAt - ISO8601 timestamp when job started
|
|
26
|
+
* @property {string|null} completedAt - ISO8601 timestamp when job completed
|
|
27
|
+
* @property {string|null} failedAt - ISO8601 timestamp when job failed
|
|
28
|
+
*/
|
|
29
|
+
|
|
30
|
+
export class JobManager {
|
|
31
|
+
constructor() {
|
|
32
|
+
/**
|
|
33
|
+
* Map of jobId -> BuildJob
|
|
34
|
+
* @type {Map<string, BuildJob>}
|
|
35
|
+
*/
|
|
36
|
+
this.jobs = new Map();
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Map of jobId -> cleanup timeout handle
|
|
40
|
+
* @type {Map<string, NodeJS.Timeout>}
|
|
41
|
+
*/
|
|
42
|
+
this.cleanupTimers = new Map();
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* Get the singleton instance
|
|
47
|
+
* @returns {JobManager}
|
|
48
|
+
*/
|
|
49
|
+
static getInstance() {
|
|
50
|
+
if (!JobManager._instance) {
|
|
51
|
+
JobManager._instance = new JobManager();
|
|
52
|
+
}
|
|
53
|
+
return JobManager._instance;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Create a new job and execute it in background
|
|
58
|
+
*
|
|
59
|
+
* @param {string} jobId - Unique job identifier
|
|
60
|
+
* @param {Function} jobFn - Async function to execute: async (job) => result
|
|
61
|
+
* @returns {string} jobId - Returns immediately
|
|
62
|
+
*/
|
|
63
|
+
create(jobId, jobFn) {
|
|
64
|
+
// Create initial job object
|
|
65
|
+
const job = {
|
|
66
|
+
id: jobId,
|
|
67
|
+
status: 'running',
|
|
68
|
+
progress: {
|
|
69
|
+
processed: 0,
|
|
70
|
+
total: 0,
|
|
71
|
+
rate: 0
|
|
72
|
+
},
|
|
73
|
+
result: null,
|
|
74
|
+
error: null,
|
|
75
|
+
startedAt: new Date().toISOString(),
|
|
76
|
+
completedAt: null,
|
|
77
|
+
failedAt: null
|
|
78
|
+
};
|
|
79
|
+
|
|
80
|
+
// Store job
|
|
81
|
+
this.jobs.set(jobId, job);
|
|
82
|
+
|
|
83
|
+
// Execute in background (don't await)
|
|
84
|
+
this._executeJob(jobId, jobFn, job);
|
|
85
|
+
|
|
86
|
+
// Return jobId immediately
|
|
87
|
+
return jobId;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* Get job by ID
|
|
92
|
+
*
|
|
93
|
+
* @param {string} jobId - Job identifier
|
|
94
|
+
* @returns {BuildJob|undefined} Job object or undefined if not found
|
|
95
|
+
*/
|
|
96
|
+
get(jobId) {
|
|
97
|
+
return this.jobs.get(jobId);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Schedule job cleanup after retention period
|
|
102
|
+
*
|
|
103
|
+
* @param {string} jobId - Job identifier
|
|
104
|
+
* @param {number} retentionMs - Retention period in milliseconds (default: 5 minutes)
|
|
105
|
+
*/
|
|
106
|
+
cleanup(jobId, retentionMs = 300000) {
|
|
107
|
+
// Clear any existing cleanup timer
|
|
108
|
+
if (this.cleanupTimers.has(jobId)) {
|
|
109
|
+
clearTimeout(this.cleanupTimers.get(jobId));
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
// Schedule new cleanup
|
|
113
|
+
const timer = setTimeout(() => {
|
|
114
|
+
this.jobs.delete(jobId);
|
|
115
|
+
this.cleanupTimers.delete(jobId);
|
|
116
|
+
}, retentionMs);
|
|
117
|
+
if (typeof timer.unref === 'function') {
|
|
118
|
+
timer.unref();
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
this.cleanupTimers.set(jobId, timer);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* Execute job function in background
|
|
126
|
+
*
|
|
127
|
+
* @private
|
|
128
|
+
* @param {string} jobId - Job identifier
|
|
129
|
+
* @param {Function} jobFn - Async job function
|
|
130
|
+
* @param {BuildJob} job - Job object (passed by reference for progress updates)
|
|
131
|
+
*/
|
|
132
|
+
async _executeJob(jobId, jobFn, job) {
|
|
133
|
+
try {
|
|
134
|
+
// Execute job function
|
|
135
|
+
// jobFn can update job.progress directly
|
|
136
|
+
const result = await jobFn(job);
|
|
137
|
+
|
|
138
|
+
// Update job on success
|
|
139
|
+
job.status = 'completed';
|
|
140
|
+
job.result = result;
|
|
141
|
+
job.completedAt = new Date().toISOString();
|
|
142
|
+
|
|
143
|
+
// Schedule cleanup after 5 minutes
|
|
144
|
+
this.cleanup(jobId, 300000);
|
|
145
|
+
} catch (error) {
|
|
146
|
+
// Update job on failure
|
|
147
|
+
job.status = 'failed';
|
|
148
|
+
job.error = error.message || String(error);
|
|
149
|
+
job.failedAt = new Date().toISOString();
|
|
150
|
+
|
|
151
|
+
// Schedule cleanup after 5 minutes
|
|
152
|
+
this.cleanup(jobId, 300000);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* Get all jobs (for debugging/testing)
|
|
158
|
+
*
|
|
159
|
+
* @returns {BuildJob[]} Array of all jobs
|
|
160
|
+
*/
|
|
161
|
+
getAllJobs() {
|
|
162
|
+
return Array.from(this.jobs.values());
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
/**
|
|
166
|
+
* Clear all jobs (for testing)
|
|
167
|
+
*/
|
|
168
|
+
clearAll() {
|
|
169
|
+
// Clear all cleanup timers
|
|
170
|
+
for (const timer of this.cleanupTimers.values()) {
|
|
171
|
+
clearTimeout(timer);
|
|
172
|
+
}
|
|
173
|
+
this.cleanupTimers.clear();
|
|
174
|
+
|
|
175
|
+
// Clear all jobs
|
|
176
|
+
this.jobs.clear();
|
|
177
|
+
}
|
|
178
|
+
}
|
package/src/core/projectInfo.js
CHANGED
|
@@ -20,8 +20,9 @@ export class ProjectInfoProvider {
|
|
|
20
20
|
async get() {
|
|
21
21
|
if (this.cached) return this.cached;
|
|
22
22
|
// Config-driven project root (no env fallback)
|
|
23
|
-
const
|
|
24
|
-
if (
|
|
23
|
+
const cfgRootRaw = config?.project?.root;
|
|
24
|
+
if (typeof cfgRootRaw === 'string' && cfgRootRaw.trim().length > 0) {
|
|
25
|
+
const cfgRoot = cfgRootRaw.trim();
|
|
25
26
|
// Resolve relative paths against WORKSPACE_ROOT
|
|
26
27
|
const projectRoot = normalize(path.isAbsolute(cfgRoot) ? cfgRoot : path.resolve(WORKSPACE_ROOT, cfgRoot));
|
|
27
28
|
const codeIndexRoot = normalize(config?.project?.codeIndexRoot || resolveDefaultCodeIndexRoot(projectRoot));
|
|
@@ -52,67 +53,13 @@ export class ProjectInfoProvider {
|
|
|
52
53
|
logger.warn(`get_editor_info failed: ${e.message}`);
|
|
53
54
|
}
|
|
54
55
|
}
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
if (inferred) {
|
|
58
|
-
this.cached = inferred;
|
|
59
|
-
return this.cached;
|
|
56
|
+
if (typeof cfgRootRaw === 'string') {
|
|
57
|
+
throw new Error('project.root is configured but empty. Set a valid path in .unity/config.json or UNITY_MCP_CONFIG.');
|
|
60
58
|
}
|
|
61
|
-
throw new Error('Unable to resolve Unity project root
|
|
59
|
+
throw new Error('Unable to resolve Unity project root. Configure project.root in .unity/config.json or provide UNITY_MCP_CONFIG.');
|
|
62
60
|
}
|
|
63
61
|
|
|
64
62
|
inferFromCwd() {
|
|
65
|
-
// First, check for Docker environment default path
|
|
66
|
-
const dockerDefaultPath = '/unity-mcp-server/UnityMCPServer';
|
|
67
|
-
const dockerAssets = path.join(dockerDefaultPath, 'Assets');
|
|
68
|
-
if (fs.existsSync(dockerAssets)) {
|
|
69
|
-
const projectRoot = normalize(dockerDefaultPath);
|
|
70
|
-
logger.info(`Found Unity project at Docker default path: ${projectRoot}`);
|
|
71
|
-
return {
|
|
72
|
-
projectRoot,
|
|
73
|
-
assetsPath: normalize(dockerAssets),
|
|
74
|
-
packagesPath: normalize(path.join(dockerDefaultPath, 'Packages')),
|
|
75
|
-
codeIndexRoot: resolveDefaultCodeIndexRoot(projectRoot),
|
|
76
|
-
};
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
let dir = process.cwd();
|
|
80
|
-
// Walk up max 5 levels (look for Assets directly under a directory)
|
|
81
|
-
for (let i = 0; i < 5; i++) {
|
|
82
|
-
const assets = path.join(dir, 'Assets');
|
|
83
|
-
if (fs.existsSync(assets)) {
|
|
84
|
-
const projectRoot = normalize(dir);
|
|
85
|
-
return {
|
|
86
|
-
projectRoot,
|
|
87
|
-
assetsPath: normalize(assets),
|
|
88
|
-
packagesPath: normalize(path.join(dir, 'Packages')),
|
|
89
|
-
codeIndexRoot: resolveDefaultCodeIndexRoot(projectRoot),
|
|
90
|
-
};
|
|
91
|
-
}
|
|
92
|
-
dir = path.dirname(dir);
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
// Fallback: search shallow subdirectories for Unity projects (depth 2)
|
|
96
|
-
const rootsToCheck = [process.cwd(), path.dirname(process.cwd())];
|
|
97
|
-
for (const root of rootsToCheck) {
|
|
98
|
-
try {
|
|
99
|
-
const entries = fs.readdirSync(root, { withFileTypes: true });
|
|
100
|
-
for (const e of entries) {
|
|
101
|
-
if (!e.isDirectory()) continue;
|
|
102
|
-
const candidate = path.join(root, e.name);
|
|
103
|
-
const assets = path.join(candidate, 'Assets');
|
|
104
|
-
if (fs.existsSync(assets)) {
|
|
105
|
-
const projectRoot = normalize(candidate);
|
|
106
|
-
return {
|
|
107
|
-
projectRoot,
|
|
108
|
-
assetsPath: normalize(assets),
|
|
109
|
-
packagesPath: normalize(path.join(candidate, 'Packages')),
|
|
110
|
-
codeIndexRoot: resolveDefaultCodeIndexRoot(projectRoot),
|
|
111
|
-
};
|
|
112
|
-
}
|
|
113
|
-
}
|
|
114
|
-
} catch {}
|
|
115
|
-
}
|
|
116
63
|
return null;
|
|
117
64
|
}
|
|
118
65
|
}
|
package/src/core/server.js
CHANGED
|
@@ -169,7 +169,7 @@ unityConnection.on('error', (error) => {
|
|
|
169
169
|
});
|
|
170
170
|
|
|
171
171
|
// Initialize server
|
|
172
|
-
async function
|
|
172
|
+
export async function startServer() {
|
|
173
173
|
try {
|
|
174
174
|
// Create transport - no logging before connection
|
|
175
175
|
const transport = new StdioServerTransport();
|
|
@@ -232,6 +232,9 @@ async function main() {
|
|
|
232
232
|
}
|
|
233
233
|
}
|
|
234
234
|
|
|
235
|
+
// Maintain backwards compatibility for older callers that expect main()
|
|
236
|
+
const main = startServer;
|
|
237
|
+
|
|
235
238
|
// Export for testing
|
|
236
239
|
export async function createServer(customConfig = config) {
|
|
237
240
|
const testUnityConnection = new UnityConnection();
|
|
@@ -287,7 +290,17 @@ export async function createServer(customConfig = config) {
|
|
|
287
290
|
}
|
|
288
291
|
|
|
289
292
|
// Start the server
|
|
290
|
-
|
|
293
|
+
const isDirectExecution = (() => {
|
|
294
|
+
if (process.env.NODE_ENV === 'test') return false;
|
|
295
|
+
if (!process.argv[1]) return false;
|
|
296
|
+
try {
|
|
297
|
+
return import.meta.url === new URL('file://' + process.argv[1]).href;
|
|
298
|
+
} catch {
|
|
299
|
+
return false;
|
|
300
|
+
}
|
|
301
|
+
})();
|
|
302
|
+
|
|
303
|
+
if (isDirectExecution) startServer().catch((error) => {
|
|
291
304
|
console.error('Fatal error:', error);
|
|
292
305
|
console.error('Stack trace:', error.stack);
|
|
293
306
|
process.exit(1);
|
|
File without changes
|