@akiojin/unity-mcp-server 2.16.0 → 2.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/LICENSE +0 -0
  2. package/README.md +153 -100
  3. package/bin/unity-mcp-server +7 -1
  4. package/package.json +30 -7
  5. package/src/core/codeIndex.js +0 -0
  6. package/src/core/codeIndexDb.js +0 -0
  7. package/src/core/config.js +47 -14
  8. package/src/core/indexWatcher.js +84 -15
  9. package/src/core/jobManager.js +178 -0
  10. package/src/core/projectInfo.js +21 -67
  11. package/src/core/server.js +15 -2
  12. package/src/core/unityConnection.js +0 -0
  13. package/src/handlers/addressables/AddressablesAnalyzeToolHandler.js +170 -0
  14. package/src/handlers/addressables/AddressablesBuildToolHandler.js +145 -0
  15. package/src/handlers/addressables/AddressablesManageToolHandler.js +266 -0
  16. package/src/handlers/analysis/AnalyzeSceneContentsToolHandler.js +1 -1
  17. package/src/handlers/analysis/FindByComponentToolHandler.js +2 -2
  18. package/src/handlers/analysis/GetAnimatorStateToolHandler.js +1 -1
  19. package/src/handlers/analysis/GetComponentValuesToolHandler.js +2 -2
  20. package/src/handlers/analysis/GetGameObjectDetailsToolHandler.js +1 -1
  21. package/src/handlers/analysis/GetInputActionsStateToolHandler.js +1 -1
  22. package/src/handlers/analysis/GetObjectReferencesToolHandler.js +2 -2
  23. package/src/handlers/asset/{AssetDatabaseToolHandler.js → AssetDatabaseManageToolHandler.js} +2 -2
  24. package/src/handlers/asset/{AssetDependencyToolHandler.js → AssetDependencyAnalyzeToolHandler.js} +2 -2
  25. package/src/handlers/asset/{AssetImportSettingsToolHandler.js → AssetImportSettingsManageToolHandler.js} +2 -2
  26. package/src/handlers/asset/{CreateMaterialToolHandler.js → AssetMaterialCreateToolHandler.js} +2 -2
  27. package/src/handlers/asset/{ModifyMaterialToolHandler.js → AssetMaterialModifyToolHandler.js} +2 -2
  28. package/src/handlers/asset/{CreatePrefabToolHandler.js → AssetPrefabCreateToolHandler.js} +2 -2
  29. package/src/handlers/asset/{ExitPrefabModeToolHandler.js → AssetPrefabExitModeToolHandler.js} +2 -2
  30. package/src/handlers/asset/{InstantiatePrefabToolHandler.js → AssetPrefabInstantiateToolHandler.js} +2 -2
  31. package/src/handlers/asset/{ModifyPrefabToolHandler.js → AssetPrefabModifyToolHandler.js} +2 -2
  32. package/src/handlers/asset/{OpenPrefabToolHandler.js → AssetPrefabOpenToolHandler.js} +2 -2
  33. package/src/handlers/asset/{SavePrefabToolHandler.js → AssetPrefabSaveToolHandler.js} +2 -2
  34. package/src/handlers/base/BaseToolHandler.js +0 -0
  35. package/src/handlers/compilation/{GetCompilationStateToolHandler.js → CompilationGetStateToolHandler.js} +2 -2
  36. package/src/handlers/component/{AddComponentToolHandler.js → ComponentAddToolHandler.js} +2 -2
  37. package/src/handlers/component/ComponentFieldSetToolHandler.js +419 -0
  38. package/src/handlers/component/{GetComponentTypesToolHandler.js → ComponentGetTypesToolHandler.js} +2 -2
  39. package/src/handlers/component/{ListComponentsToolHandler.js → ComponentListToolHandler.js} +2 -2
  40. package/src/handlers/component/{ModifyComponentToolHandler.js → ComponentModifyToolHandler.js} +2 -2
  41. package/src/handlers/component/{RemoveComponentToolHandler.js → ComponentRemoveToolHandler.js} +2 -2
  42. package/src/handlers/console/{ClearConsoleToolHandler.js → ConsoleClearToolHandler.js} +2 -2
  43. package/src/handlers/console/{ReadConsoleToolHandler.js → ConsoleReadToolHandler.js} +83 -64
  44. package/src/handlers/editor/{LayerManagementToolHandler.js → EditorLayersManageToolHandler.js} +2 -2
  45. package/src/handlers/editor/{SelectionToolHandler.js → EditorSelectionManageToolHandler.js} +2 -2
  46. package/src/handlers/editor/{TagManagementToolHandler.js → EditorTagsManageToolHandler.js} +2 -2
  47. package/src/handlers/editor/{ToolManagementToolHandler.js → EditorToolsManageToolHandler.js} +2 -2
  48. package/src/handlers/editor/{WindowManagementToolHandler.js → EditorWindowsManageToolHandler.js} +2 -2
  49. package/src/handlers/gameobject/{CreateGameObjectToolHandler.js → GameObjectCreateToolHandler.js} +3 -3
  50. package/src/handlers/gameobject/{DeleteGameObjectToolHandler.js → GameObjectDeleteToolHandler.js} +3 -3
  51. package/src/handlers/gameobject/{FindGameObjectToolHandler.js → GameObjectFindToolHandler.js} +3 -3
  52. package/src/handlers/gameobject/{GetHierarchyToolHandler.js → GameObjectGetHierarchyToolHandler.js} +3 -3
  53. package/src/handlers/gameobject/{ModifyGameObjectToolHandler.js → GameObjectModifyToolHandler.js} +3 -3
  54. package/src/handlers/index.js +331 -293
  55. package/src/handlers/input/{AddInputActionToolHandler.js → InputActionAddToolHandler.js} +2 -2
  56. package/src/handlers/input/{CreateActionMapToolHandler.js → InputActionMapCreateToolHandler.js} +2 -2
  57. package/src/handlers/input/{RemoveActionMapToolHandler.js → InputActionMapRemoveToolHandler.js} +2 -2
  58. package/src/handlers/input/{RemoveInputActionToolHandler.js → InputActionRemoveToolHandler.js} +2 -2
  59. package/src/handlers/input/{AddInputBindingToolHandler.js → InputBindingAddToolHandler.js} +2 -2
  60. package/src/handlers/input/{CreateCompositeBindingToolHandler.js → InputBindingCompositeCreateToolHandler.js} +2 -2
  61. package/src/handlers/input/{RemoveAllBindingsToolHandler.js → InputBindingRemoveAllToolHandler.js} +2 -2
  62. package/src/handlers/input/{RemoveInputBindingToolHandler.js → InputBindingRemoveToolHandler.js} +2 -2
  63. package/src/handlers/input/{ManageControlSchemesToolHandler.js → InputControlSchemesManageToolHandler.js} +2 -2
  64. package/src/handlers/input/{GamepadSimulationHandler.js → InputGamepadSimulateToolHandler.js} +3 -3
  65. package/src/handlers/input/{KeyboardSimulationHandler.js → InputKeyboardSimulateToolHandler.js} +3 -3
  66. package/src/handlers/input/{MouseSimulationHandler.js → InputMouseSimulateToolHandler.js} +3 -3
  67. package/src/handlers/input/{InputSystemHandler.js → InputSystemControlToolHandler.js} +4 -4
  68. package/src/handlers/input/{TouchSimulationHandler.js → InputTouchSimulateToolHandler.js} +3 -3
  69. package/src/handlers/menu/{ExecuteMenuItemToolHandler.js → MenuItemExecuteToolHandler.js} +2 -2
  70. package/src/handlers/package/PackageManagerToolHandler.js +1 -1
  71. package/src/handlers/package/RegistryConfigToolHandler.js +1 -1
  72. package/src/handlers/playmode/{GetEditorStateToolHandler.js → PlaymodeGetStateToolHandler.js} +3 -3
  73. package/src/handlers/playmode/{PauseToolHandler.js → PlaymodePauseToolHandler.js} +4 -4
  74. package/src/handlers/playmode/{PlayToolHandler.js → PlaymodePlayToolHandler.js} +4 -4
  75. package/src/handlers/playmode/{StopToolHandler.js → PlaymodeStopToolHandler.js} +4 -4
  76. package/src/handlers/playmode/{WaitForEditorStateToolHandler.js → PlaymodeWaitForStateToolHandler.js} +3 -3
  77. package/src/handlers/scene/GetSceneInfoToolHandler.js +1 -1
  78. package/src/handlers/scene/{CreateSceneToolHandler.js → SceneCreateToolHandler.js} +2 -2
  79. package/src/handlers/scene/{ListScenesToolHandler.js → SceneListToolHandler.js} +2 -2
  80. package/src/handlers/scene/{LoadSceneToolHandler.js → SceneLoadToolHandler.js} +2 -2
  81. package/src/handlers/scene/{SaveSceneToolHandler.js → SceneSaveToolHandler.js} +2 -2
  82. package/src/handlers/screenshot/{AnalyzeScreenshotToolHandler.js → ScreenshotAnalyzeToolHandler.js} +2 -2
  83. package/src/handlers/screenshot/{CaptureScreenshotToolHandler.js → ScreenshotCaptureToolHandler.js} +2 -2
  84. package/src/handlers/script/{BuildCodeIndexToolHandler.js → CodeIndexBuildToolHandler.js} +127 -17
  85. package/src/handlers/script/CodeIndexStatusToolHandler.js +129 -0
  86. package/src/handlers/script/CodeIndexUpdateToolHandler.js +234 -0
  87. package/src/handlers/script/{ScriptCreateClassFileToolHandler.js → ScriptCreateClassToolHandler.js} +2 -2
  88. package/src/handlers/script/ScriptEditSnippetToolHandler.js +272 -0
  89. package/src/handlers/script/ScriptEditStructuredToolHandler.js +1 -1
  90. package/src/handlers/script/ScriptPackagesListToolHandler.js +0 -0
  91. package/src/handlers/script/ScriptReadToolHandler.js +0 -0
  92. package/src/handlers/script/ScriptRefactorRenameToolHandler.js +0 -0
  93. package/src/handlers/script/ScriptRefsFindToolHandler.js +0 -0
  94. package/src/handlers/script/ScriptRemoveSymbolToolHandler.js +0 -0
  95. package/src/handlers/script/ScriptSearchToolHandler.js +0 -0
  96. package/src/handlers/script/ScriptSymbolFindToolHandler.js +0 -0
  97. package/src/handlers/script/ScriptSymbolsGetToolHandler.js +0 -0
  98. package/src/handlers/settings/{GetProjectSettingsToolHandler.js → SettingsGetToolHandler.js} +2 -2
  99. package/src/handlers/settings/{UpdateProjectSettingsToolHandler.js → SettingsUpdateToolHandler.js} +2 -2
  100. package/src/handlers/system/{GetCommandStatsToolHandler.js → SystemGetCommandStatsToolHandler.js} +2 -3
  101. package/src/handlers/system/{PingToolHandler.js → SystemPingToolHandler.js} +3 -3
  102. package/src/handlers/system/{RefreshAssetsToolHandler.js → SystemRefreshAssetsToolHandler.js} +3 -3
  103. package/src/handlers/test/{GetTestStatusToolHandler.js → TestGetStatusToolHandler.js} +2 -2
  104. package/src/handlers/test/{RunTestsToolHandler.js → TestRunToolHandler.js} +2 -2
  105. package/src/handlers/ui/{ClickUIElementToolHandler.js → UIClickElementToolHandler.js} +2 -2
  106. package/src/handlers/ui/{FindUIElementsToolHandler.js → UIFindElementsToolHandler.js} +2 -2
  107. package/src/handlers/ui/{GetUIElementStateToolHandler.js → UIGetElementStateToolHandler.js} +2 -2
  108. package/src/handlers/ui/{SetUIElementValueToolHandler.js → UISetElementValueToolHandler.js} +2 -2
  109. package/src/handlers/ui/{SimulateUIInputToolHandler.js → UISimulateInputToolHandler.js} +2 -2
  110. package/src/handlers/video/{CaptureVideoForToolHandler.js → VideoCaptureForToolHandler.js} +8 -8
  111. package/src/handlers/video/{CaptureVideoStartToolHandler.js → VideoCaptureStartToolHandler.js} +2 -2
  112. package/src/handlers/video/{CaptureVideoStatusToolHandler.js → VideoCaptureStatusToolHandler.js} +2 -2
  113. package/src/handlers/video/{CaptureVideoStopToolHandler.js → VideoCaptureStopToolHandler.js} +3 -3
  114. package/src/lsp/CSharpLspUtils.js +95 -14
  115. package/src/lsp/LspProcessManager.js +0 -0
  116. package/src/lsp/LspRpcClient.js +14 -0
  117. package/src/tools/analysis/analyzeSceneContents.js +3 -3
  118. package/src/tools/analysis/findByComponent.js +3 -3
  119. package/src/tools/analysis/getAnimatorState.js +6 -6
  120. package/src/tools/analysis/getComponentValues.js +3 -3
  121. package/src/tools/analysis/getGameObjectDetails.js +3 -3
  122. package/src/tools/analysis/getInputActionsState.js +4 -4
  123. package/src/tools/analysis/getObjectReferences.js +3 -3
  124. package/src/tools/input/inputActionsEditor.js +18 -18
  125. package/src/tools/scene/createScene.js +3 -3
  126. package/src/tools/scene/getSceneInfo.js +3 -3
  127. package/src/tools/scene/listScenes.js +3 -3
  128. package/src/tools/scene/loadScene.js +3 -3
  129. package/src/tools/scene/saveScene.js +3 -3
  130. package/src/tools/system/ping.js +5 -5
  131. package/src/tools/video/recordFor.js +2 -2
  132. package/src/tools/video/recordPlayMode.js +0 -0
  133. package/src/utils/csharpParse.js +0 -0
  134. package/src/utils/validators.js +0 -0
  135. package/src/handlers/script/ScriptIndexStatusToolHandler.js +0 -61
@@ -4,7 +4,7 @@ import {
4
4
  addInputActionHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class AddInputActionToolHandler extends BaseToolHandler {
7
+ export class InputActionAddToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  addInputActionToolDefinition.name,
@@ -17,4 +17,4 @@ export class AddInputActionToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return addInputActionHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  createActionMapHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class CreateActionMapToolHandler extends BaseToolHandler {
7
+ export class InputActionMapCreateToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  createActionMapToolDefinition.name,
@@ -17,4 +17,4 @@ export class CreateActionMapToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return createActionMapHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  removeActionMapHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class RemoveActionMapToolHandler extends BaseToolHandler {
7
+ export class InputActionMapRemoveToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  removeActionMapToolDefinition.name,
@@ -17,4 +17,4 @@ export class RemoveActionMapToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return removeActionMapHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  removeInputActionHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class RemoveInputActionToolHandler extends BaseToolHandler {
7
+ export class InputActionRemoveToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  removeInputActionToolDefinition.name,
@@ -17,4 +17,4 @@ export class RemoveInputActionToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return removeInputActionHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  addInputBindingHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class AddInputBindingToolHandler extends BaseToolHandler {
7
+ export class InputBindingAddToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  addInputBindingToolDefinition.name,
@@ -17,4 +17,4 @@ export class AddInputBindingToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return addInputBindingHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  createCompositeBindingHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class CreateCompositeBindingToolHandler extends BaseToolHandler {
7
+ export class InputBindingCompositeCreateToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  createCompositeBindingToolDefinition.name,
@@ -17,4 +17,4 @@ export class CreateCompositeBindingToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return createCompositeBindingHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  removeAllBindingsHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class RemoveAllBindingsToolHandler extends BaseToolHandler {
7
+ export class InputBindingRemoveAllToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  removeAllBindingsToolDefinition.name,
@@ -17,4 +17,4 @@ export class RemoveAllBindingsToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return removeAllBindingsHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  removeInputBindingHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class RemoveInputBindingToolHandler extends BaseToolHandler {
7
+ export class InputBindingRemoveToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  removeInputBindingToolDefinition.name,
@@ -17,4 +17,4 @@ export class RemoveInputBindingToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return removeInputBindingHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -4,7 +4,7 @@ import {
4
4
  manageControlSchemesHandler
5
5
  } from '../../tools/input/inputActionsEditor.js';
6
6
 
7
- export class ManageControlSchemesToolHandler extends BaseToolHandler {
7
+ export class InputControlSchemesManageToolHandler extends BaseToolHandler {
8
8
  constructor(unityConnection) {
9
9
  super(
10
10
  manageControlSchemesToolDefinition.name,
@@ -17,4 +17,4 @@ export class ManageControlSchemesToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return manageControlSchemesHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -1,12 +1,12 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handles gamepad input simulation
4
+ * Handler for the input_gamepad_simulate tool
5
5
  */
6
- export class GamepadSimulationHandler extends BaseToolHandler {
6
+ export class InputGamepadSimulateToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'simulate_gamepad',
9
+ 'input_gamepad_simulate',
10
10
  'Simulate gamepad input (buttons/sticks/triggers/dpad) with value ranges.',
11
11
  {
12
12
  type: 'object',
@@ -1,12 +1,12 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handles keyboard input simulation
4
+ * Handler for the input_keyboard_simulate tool
5
5
  */
6
- export class KeyboardSimulationHandler extends BaseToolHandler {
6
+ export class InputKeyboardSimulateToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'simulate_keyboard',
9
+ 'input_keyboard_simulate',
10
10
  'Simulate keyboard input (press/release/type/combo) with typing speed.',
11
11
  {
12
12
  type: 'object',
@@ -1,12 +1,12 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handles mouse input simulation
4
+ * Handler for the input_mouse_simulate tool
5
5
  */
6
- export class MouseSimulationHandler extends BaseToolHandler {
6
+ export class InputMouseSimulateToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'simulate_mouse',
9
+ 'input_mouse_simulate',
10
10
  'Simulate mouse input (move/click/drag/scroll) with absolute/relative coords.',
11
11
  {
12
12
  type: 'object',
@@ -1,12 +1,12 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handles Input System operations
4
+ * Handler for the input_system_control tool
5
5
  */
6
- export class InputSystemHandler extends BaseToolHandler {
6
+ export class InputSystemControlToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'input_system',
9
+ 'input_system_control',
10
10
  'Main handler for Input System operations',
11
11
  {
12
12
  type: 'object',
@@ -77,4 +77,4 @@ export class InputSystemHandler extends BaseToolHandler {
77
77
  const result = await this.unityConnection.sendCommand(command, parameters);
78
78
  return result;
79
79
  }
80
- }
80
+ }
@@ -1,12 +1,12 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handles touch input simulation
4
+ * Handler for the input_touch_simulate tool
5
5
  */
6
- export class TouchSimulationHandler extends BaseToolHandler {
6
+ export class InputTouchSimulateToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'simulate_touch',
9
+ 'input_touch_simulate',
10
10
  'Simulate touch input (tap/swipe/pinch/multi) with coordinates and timing.',
11
11
  {
12
12
  type: 'object',
@@ -3,10 +3,10 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
3
3
  /**
4
4
  * Handler for executing Unity Editor menu items
5
5
  */
6
- export class ExecuteMenuItemToolHandler extends BaseToolHandler {
6
+ export class MenuItemExecuteToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'execute_menu_item',
9
+ 'menu_item_execute',
10
10
  'Execute a Unity menu item or list available menus (with safety checks).',
11
11
  {
12
12
  type: 'object',
@@ -8,7 +8,7 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
8
8
  export default class PackageManagerToolHandler extends BaseToolHandler {
9
9
  constructor(unityConnection) {
10
10
  super(
11
- 'package_manager',
11
+ 'package_manage',
12
12
  'Manage Unity packages - search, install, remove, and list packages',
13
13
  {
14
14
  type: 'object',
@@ -8,7 +8,7 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
8
8
  export default class RegistryConfigToolHandler extends BaseToolHandler {
9
9
  constructor(unityConnection) {
10
10
  super(
11
- 'registry_config',
11
+ 'package_registry_config',
12
12
  'Configure package registries (OpenUPM/NuGet): list/add/remove scopes or recommend.',
13
13
  {
14
14
  type: 'object',
@@ -3,11 +3,11 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
3
3
  /**
4
4
  * Handler for getting Unity editor state
5
5
  */
6
- export class GetEditorStateToolHandler extends BaseToolHandler {
6
+ export class PlaymodeGetStateToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'get_editor_state',
10
- 'Get editor state (play mode, platform, selected objects, etc.). Optionally wait for a target state.',
9
+ 'playmode_get_state',
10
+ 'Get current Unity editor state including play mode status',
11
11
  {
12
12
  type: 'object',
13
13
  properties: {
@@ -1,13 +1,13 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handler for pausing/resuming Unity play mode
4
+ * Handler for the playmode_pause tool
5
5
  */
6
- export class PauseToolHandler extends BaseToolHandler {
6
+ export class PlaymodePauseToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'pause_game',
10
- 'Toggle Pause/Resume in Play Mode.',
9
+ 'playmode_pause',
10
+ 'Pause or resume Unity play mode',
11
11
  {
12
12
  type: 'object',
13
13
  properties: {},
@@ -1,12 +1,12 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handler for starting Unity play mode
4
+ * Handler for the playmode_play tool
5
5
  */
6
- export class PlayToolHandler extends BaseToolHandler {
6
+ export class PlaymodePlayToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'play_game',
9
+ 'playmode_play',
10
10
  'Enter Play Mode.',
11
11
  {
12
12
  type: 'object',
@@ -41,7 +41,7 @@ export class PlayToolHandler extends BaseToolHandler {
41
41
  const startOk = Date.now();
42
42
  for (;;) {
43
43
  try {
44
- const state = await this.unityConnection.sendCommand('get_editor_state', {});
44
+ const state = await this.unityConnection.sendCommand('playmode_get_state', {});
45
45
  if (state && state.isPlaying) {
46
46
  return { status: 'success', message: 'Entered play mode', state };
47
47
  }
@@ -1,12 +1,12 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
3
  /**
4
- * Handler for stopping Unity play mode
4
+ * Handler for the playmode_stop tool
5
5
  */
6
- export class StopToolHandler extends BaseToolHandler {
6
+ export class PlaymodeStopToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'stop_game',
9
+ 'playmode_stop',
10
10
  'Exit Play Mode and return to Edit Mode.',
11
11
  {
12
12
  type: 'object',
@@ -40,7 +40,7 @@ export class StopToolHandler extends BaseToolHandler {
40
40
  const startOk = Date.now();
41
41
  for (;;) {
42
42
  try {
43
- const state = await this.unityConnection.sendCommand('get_editor_state', {});
43
+ const state = await this.unityConnection.sendCommand('playmode_get_state', {});
44
44
  if (state && !state.isPlaying) {
45
45
  return { status: 'success', message: 'Exited play mode', state };
46
46
  }
@@ -1,9 +1,9 @@
1
1
  import { BaseToolHandler } from '../base/BaseToolHandler.js';
2
2
 
3
- export class WaitForEditorStateToolHandler extends BaseToolHandler {
3
+ export class PlaymodeWaitForStateToolHandler extends BaseToolHandler {
4
4
  constructor(unityConnection) {
5
5
  super(
6
- 'wait_for_editor_state',
6
+ 'playmode_wait_for_state',
7
7
  'Wait until the Unity editor reaches the requested state (e.g., isPlaying).',
8
8
  {
9
9
  type: 'object',
@@ -29,7 +29,7 @@ export class WaitForEditorStateToolHandler extends BaseToolHandler {
29
29
  try { await this.unityConnection.connect(); } catch {}
30
30
  }
31
31
  try {
32
- const state = await this.unityConnection.sendCommand('get_editor_state', {});
32
+ const state = await this.unityConnection.sendCommand('playmode_get_state', {});
33
33
  if (!!state?.isPlaying === want) {
34
34
  return { status: 'success', state, waitedMs: Date.now() - start };
35
35
  }
@@ -17,4 +17,4 @@ export class GetSceneInfoToolHandler extends BaseToolHandler {
17
17
  async execute(args) {
18
18
  return getSceneInfoHandler(this.unityConnection, args);
19
19
  }
20
- }
20
+ }
@@ -3,10 +3,10 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
3
3
  /**
4
4
  * Handler for creating new scenes in Unity
5
5
  */
6
- export class CreateSceneToolHandler extends BaseToolHandler {
6
+ export class SceneCreateToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'create_scene',
9
+ 'scene_create',
10
10
  'Create a new scene (optionally load it and add to build settings).',
11
11
  {
12
12
  type: 'object',
@@ -3,10 +3,10 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
3
3
  /**
4
4
  * Handler for listing scenes in Unity
5
5
  */
6
- export class ListScenesToolHandler extends BaseToolHandler {
6
+ export class SceneListToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'list_scenes',
9
+ 'scene_list',
10
10
  'List scenes in project (filter to loaded/build scenes or by path).',
11
11
  {
12
12
  type: 'object',
@@ -3,10 +3,10 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
3
3
  /**
4
4
  * Handler for loading scenes in Unity
5
5
  */
6
- export class LoadSceneToolHandler extends BaseToolHandler {
6
+ export class SceneLoadToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'load_scene',
9
+ 'scene_load',
10
10
  'Load a scene by path or name (Single/Additive).',
11
11
  {
12
12
  type: 'object',
@@ -3,10 +3,10 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
3
3
  /**
4
4
  * Handler for saving scenes in Unity
5
5
  */
6
- export class SaveSceneToolHandler extends BaseToolHandler {
6
+ export class SceneSaveToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'save_scene',
9
+ 'scene_save',
10
10
  'Save current scene or save as a specified path.',
11
11
  {
12
12
  type: 'object',
@@ -5,10 +5,10 @@ import path from 'path';
5
5
  /**
6
6
  * Handler for analyzing screenshots from Unity Editor
7
7
  */
8
- export class AnalyzeScreenshotToolHandler extends BaseToolHandler {
8
+ export class ScreenshotAnalyzeToolHandler extends BaseToolHandler {
9
9
  constructor(unityConnection) {
10
10
  super(
11
- 'analyze_screenshot',
11
+ 'screenshot_analyze',
12
12
  'Analyze a screenshot: dimensions/colors, UI elements, and scene content (basic/ui/content/full). For LLMs, prefer basic/ui; use full only when necessary. Provide either imagePath (preferred) or base64 (not both).',
13
13
  {
14
14
  type: 'object',
@@ -3,10 +3,10 @@ import { BaseToolHandler } from '../base/BaseToolHandler.js';
3
3
  /**
4
4
  * Handler for capturing screenshots from Unity Editor
5
5
  */
6
- export class CaptureScreenshotToolHandler extends BaseToolHandler {
6
+ export class ScreenshotCaptureToolHandler extends BaseToolHandler {
7
7
  constructor(unityConnection) {
8
8
  super(
9
- 'capture_screenshot',
9
+ 'screenshot_capture',
10
10
  'Capture Game/Scene/Window/Explorer screenshots. Output path is fixed to <workspace>/.unity/capture/. For LLM use, prefer explorer mode (auto-framing, clarity). Use encodeAsBase64=true only for immediate analysis, and keep resolution minimal.',
11
11
  {
12
12
  type: 'object',