@akashjs/runtime 0.1.31 → 0.1.32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-42ZHET2G.js +2 -0
- package/dist/chunk-42ZHET2G.js.map +1 -0
- package/dist/chunk-YSVREYEH.cjs +2 -0
- package/dist/chunk-YSVREYEH.cjs.map +1 -0
- package/dist/index.cjs +2 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/machine.cjs +1 -1
- package/dist/machine.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-JDJQW4YE.js +0 -2
- package/dist/chunk-JDJQW4YE.js.map +0 -1
- package/dist/chunk-OPXWBGJL.cjs +0 -2
- package/dist/chunk-OPXWBGJL.cjs.map +0 -1
package/dist/machine.cjs
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'use strict';var
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'use strict';var chunkYSVREYEH_cjs=require('./chunk-YSVREYEH.cjs');require('./chunk-RTJ6UDGV.cjs');Object.defineProperty(exports,"createMachine",{enumerable:true,get:function(){return chunkYSVREYEH_cjs.a}});//# sourceMappingURL=machine.cjs.map
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//# sourceMappingURL=machine.cjs.map
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package/dist/machine.js
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export{a as createMachine}from'./chunk-
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export{a as createMachine}from'./chunk-42ZHET2G.js';import'./chunk-TWA4T6PX.js';//# sourceMappingURL=machine.js.map
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//# sourceMappingURL=machine.js.map
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package/package.json
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package/dist/chunk-JDJQW4YE.js
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import {l,m}from'./chunk-TWA4T6PX.js';function M(t){let n=l(t.initial),a=l(t.context??{}),d=l([t.initial]),u=m(()=>t.states[n()]?.type==="final"),y=m(()=>{let e=t.states[n()];return e?.on?Object.keys(e.on):[]}),S=t.states[t.initial];S?.entry&&S.entry({data:a(),event:""});function E(e,T){if(u())return;let i=n(),o=t.states[i];if(!o?.on)return;let x=o.on[e];if(!x)return;let s,l,f;if(typeof x=="string")s=x;else {let r=x;s=r.target,l=r.guard,f=r.action;}let c={data:a(),event:e,payload:T};if(l&&!l(c))return;o.exit&&o.exit(c),f&&f(c),a.set(c.data),n.set(s),d.update(r=>[...r,s]);let v=t.states[s];v?.entry&&v.entry({data:a(),event:e});}function h(e){let T=t.states[n()];if(!T?.on)return false;let i=T.on[e];if(!i)return false;if(typeof i!="string"){let o=i;if(o.guard)return o.guard({data:a(),event:e})}return true}return {state:()=>n(),context:()=>a(),send:E,matches:e=>n()===e,done:u,reset(){n.set(t.initial),a.set(t.context??{}),d.set([t.initial]);},history:()=>d(),can:h,nextEvents:y}}export{M as a};//# sourceMappingURL=chunk-JDJQW4YE.js.map
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//# sourceMappingURL=chunk-JDJQW4YE.js.map
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{"version":3,"sources":["../src/machine.ts"],"names":["createMachine","config","currentState","signal","contextData","stateHistory","done","computed","nextEvents","stateCfg","initialStateCfg","send","event","payload","state","transition","target","guard","action","t","ctx","h","targetCfg","can"],"mappings":"sCAkGO,SAASA,CAAAA,CAIdC,CAAAA,CAAoF,CACpF,IAAMC,EAAeC,CAAAA,CAAeF,CAAAA,CAAO,OAAO,CAAA,CAC5CG,EAAcD,CAAAA,CAAkBF,CAAAA,CAAO,OAAA,EAAW,EAAe,CAAA,CACjEI,CAAAA,CAAeF,CAAAA,CAAiB,CAACF,CAAAA,CAAO,OAAO,CAAC,CAAA,CAEhDK,EAAOC,CAAAA,CAAS,IACHN,CAAAA,CAAO,MAAA,CAAOC,GAAc,CAAA,EAC5B,IAAA,GAAS,OAC3B,EAEKM,CAAAA,CAAaD,CAAAA,CAAS,IAAgB,CAC1C,IAAME,CAAAA,CAAWR,CAAAA,CAAO,MAAA,CAAOC,GAAc,CAAA,CAC7C,OAAKO,CAAAA,EAAU,GACR,MAAA,CAAO,IAAA,CAAKA,CAAAA,CAAS,EAAE,EADJ,EAE5B,CAAC,CAAA,CAGKC,CAAAA,CAAkBT,CAAAA,CAAO,MAAA,CAAOA,CAAAA,CAAO,OAAO,CAAA,CAChDS,CAAAA,EAAiB,KAAA,EACnBA,CAAAA,CAAgB,MAAM,CAAE,IAAA,CAAMN,CAAAA,EAAY,CAAe,MAAO,EAAG,CAAC,CAAA,CAGtE,SAASO,CAAAA,CAAKC,CAAAA,CAAeC,CAAAA,CAAyB,CACpD,GAAIP,CAAAA,EAAK,CAAG,OAEZ,IAAMQ,EAAQZ,CAAAA,EAAa,CACrBO,CAAAA,CAAWR,CAAAA,CAAO,OAAOa,CAAK,CAAA,CACpC,GAAI,CAACL,CAAAA,EAAU,EAAA,CAAI,OAEnB,IAAMM,EAAaN,CAAAA,CAAS,EAAA,CAAGG,CAAK,CAAA,CACpC,GAAI,CAACG,CAAAA,CAAY,OAEjB,IAAIC,EACAC,CAAAA,CACAC,CAAAA,CAEJ,GAAI,OAAOH,CAAAA,EAAe,QAAA,CACxBC,CAAAA,CAASD,CAAAA,CAAAA,KACJ,CACL,IAAMI,CAAAA,CAAIJ,CAAAA,CACVC,CAAAA,CAASG,EAAE,MAAA,CACXF,CAAAA,CAAQE,CAAAA,CAAE,KAAA,CACVD,EAASC,CAAAA,CAAE,OACb,CAEA,IAAMC,CAAAA,CAAgC,CACpC,IAAA,CAAMhB,CAAAA,GACN,KAAA,CAAAQ,CAAAA,CACA,OAAA,CAAAC,CACF,EAGA,GAAII,CAAAA,EAAS,CAACA,CAAAA,CAAMG,CAAG,CAAA,CAAG,OAGtBX,CAAAA,CAAS,IAAA,EACXA,CAAAA,CAAS,IAAA,CAAKW,CAAG,CAAA,CAIfF,GACFA,CAAAA,CAAOE,CAAG,CAAA,CAIZhB,CAAAA,CAAY,IAAIgB,CAAAA,CAAI,IAAI,CAAA,CAGxBlB,CAAAA,CAAa,IAAIc,CAAM,CAAA,CACvBX,CAAAA,CAAa,MAAA,CAAQgB,CAAAA,EAAM,CAAC,GAAGA,CAAAA,CAAGL,CAAM,CAAC,CAAA,CAGzC,IAAMM,CAAAA,CAAYrB,EAAO,MAAA,CAAOe,CAAM,CAAA,CAClCM,CAAAA,EAAW,OACbA,CAAAA,CAAU,KAAA,CAAM,CAAE,IAAA,CAAMlB,CAAAA,EAAY,CAAe,KAAA,CAAAQ,CAAM,CAAC,EAE9D,CAEA,SAASW,CAAAA,CAAIX,EAAwB,CACnC,IAAMH,CAAAA,CAAWR,CAAAA,CAAO,OAAOC,CAAAA,EAAc,CAAA,CAC7C,GAAI,CAACO,CAAAA,EAAU,EAAA,CAAI,OAAO,OAC1B,IAAMM,CAAAA,CAAaN,CAAAA,CAAS,EAAA,CAAGG,CAAK,CAAA,CACpC,GAAI,CAACG,CAAAA,CAAY,OAAO,MAAA,CAExB,GAAI,OAAOA,CAAAA,EAAe,QAAA,CAAU,CAClC,IAAMI,CAAAA,CAAIJ,EACV,GAAII,CAAAA,CAAE,KAAA,CACJ,OAAOA,EAAE,KAAA,CAAM,CAAE,IAAA,CAAMf,CAAAA,GAA2B,KAAA,CAAAQ,CAAM,CAAC,CAE7D,CACA,OAAO,KACT,CAEA,OAAO,CACL,KAAA,CAAO,IAAMV,CAAAA,GACb,OAAA,CAAS,IAAME,CAAAA,EAAY,CAC3B,KAAAO,CAAAA,CACA,OAAA,CAAUG,CAAAA,EAAkBZ,CAAAA,EAAa,GAAMY,CAAAA,CAC/C,IAAA,CAAAR,CAAAA,CACA,OAAQ,CACNJ,CAAAA,CAAa,GAAA,CAAID,CAAAA,CAAO,OAAO,CAAA,CAC/BG,CAAAA,CAAY,GAAA,CAAKH,CAAAA,CAAO,SAAW,EAAe,CAAA,CAClDI,CAAAA,CAAa,GAAA,CAAI,CAACJ,CAAAA,CAAO,OAAO,CAAC,EACnC,CAAA,CACA,OAAA,CAAS,IAAMI,GAAa,CAC5B,GAAA,CAAAkB,CAAAA,CACA,UAAA,CAAAf,CACF,CACF","file":"chunk-JDJQW4YE.js","sourcesContent":["/**\n * State machines for complex UI flows.\n *\n * Finite state machines with typed states, events, guards,\n * actions, and reactive current state signal.\n *\n * ```ts\n * const checkout = createMachine({\n * initial: 'cart',\n * states: {\n * cart: { on: { CHECKOUT: 'shipping' } },\n * shipping: { on: { NEXT: 'payment', BACK: 'cart' } },\n * payment: { on: { PAY: 'processing', BACK: 'shipping' } },\n * processing: { on: { SUCCESS: 'complete', FAIL: 'payment' } },\n * complete: { type: 'final' },\n * },\n * });\n *\n * checkout.state(); // 'cart'\n * checkout.send('CHECKOUT');\n * checkout.state(); // 'shipping'\n * checkout.matches('shipping'); // true\n * ```\n */\n\nimport { signal, computed } from './signals.js';\nimport type { ReadonlySignal } from './signals.js';\n\n// =========================================================================\n// Types\n// =========================================================================\n\nexport interface MachineConfig<TState extends string, TEvent extends string, TContext = unknown> {\n /** Initial state */\n initial: TState;\n /** Initial context data */\n context?: TContext;\n /** State definitions */\n states: Record<TState, StateConfig<TState, TEvent, TContext>>;\n}\n\nexport interface StateConfig<TState extends string, TEvent extends string, TContext = unknown> {\n /** Transitions: event → target state */\n on?: Partial<Record<TEvent, TState | TransitionConfig<TState, TEvent, TContext>>>;\n /** Entry action — runs when entering this state */\n entry?: (ctx: MachineContext<TContext>) => void;\n /** Exit action — runs when leaving this state */\n exit?: (ctx: MachineContext<TContext>) => void;\n /** Final state — machine stops accepting events */\n type?: 'final';\n}\n\nexport interface TransitionConfig<TState extends string, TEvent extends string, TContext = unknown> {\n /** Target state */\n target: TState;\n /** Guard — transition only if this returns true */\n guard?: (ctx: MachineContext<TContext>) => boolean;\n /** Action — runs during the transition */\n action?: (ctx: MachineContext<TContext>) => void;\n}\n\nexport interface MachineContext<TContext> {\n /** The context data (mutable) */\n data: TContext;\n /** The current event that triggered the transition */\n event: string;\n /** Optional payload passed with the event via send(event, payload) */\n payload?: unknown;\n}\n\nexport interface Machine<TState extends string, TEvent extends string, TContext = unknown> {\n /** Current state (reactive signal) */\n state: ReadonlySignal<TState>;\n /** Context data (reactive signal) */\n context: ReadonlySignal<TContext>;\n /** Send an event to the machine */\n send(event: TEvent, payload?: Record<string, unknown>): void;\n /** Check if currently in a specific state */\n matches(state: TState): boolean;\n /** Whether the machine is in a final state */\n done: ReadonlySignal<boolean>;\n /** Reset to initial state */\n reset(): void;\n /** State history */\n history: ReadonlySignal<TState[]>;\n /** Can a specific event be sent in the current state? */\n can(event: TEvent): boolean;\n /** Get all possible events from current state */\n nextEvents: ReadonlySignal<TEvent[]>;\n}\n\n// =========================================================================\n// createMachine\n// =========================================================================\n\n/**\n * Create a finite state machine.\n */\nexport function createMachine<\n TState extends string,\n TEvent extends string,\n TContext = unknown,\n>(config: MachineConfig<TState, TEvent, TContext>): Machine<TState, TEvent, TContext> {\n const currentState = signal<TState>(config.initial);\n const contextData = signal<TContext>((config.context ?? {}) as TContext);\n const stateHistory = signal<TState[]>([config.initial]);\n\n const done = computed(() => {\n const stateCfg = config.states[currentState()];\n return stateCfg?.type === 'final';\n });\n\n const nextEvents = computed((): TEvent[] => {\n const stateCfg = config.states[currentState()];\n if (!stateCfg?.on) return [];\n return Object.keys(stateCfg.on) as TEvent[];\n });\n\n // Run entry action for initial state\n const initialStateCfg = config.states[config.initial];\n if (initialStateCfg?.entry) {\n initialStateCfg.entry({ data: contextData() as TContext, event: '' });\n }\n\n function send(event: TEvent, payload?: unknown): void {\n if (done()) return; // Final state — no more transitions\n\n const state = currentState();\n const stateCfg = config.states[state];\n if (!stateCfg?.on) return;\n\n const transition = stateCfg.on[event];\n if (!transition) return;\n\n let target: TState;\n let guard: ((ctx: MachineContext<TContext>) => boolean) | undefined;\n let action: ((ctx: MachineContext<TContext>) => void) | undefined;\n\n if (typeof transition === 'string') {\n target = transition;\n } else {\n const t = transition as TransitionConfig<TState, TEvent, TContext>;\n target = t.target;\n guard = t.guard;\n action = t.action;\n }\n\n const ctx: MachineContext<TContext> = {\n data: contextData() as TContext,\n event,\n payload,\n };\n\n // Check guard\n if (guard && !guard(ctx)) return;\n\n // Exit action\n if (stateCfg.exit) {\n stateCfg.exit(ctx);\n }\n\n // Transition action\n if (action) {\n action(ctx);\n }\n\n // Update context if modified\n contextData.set(ctx.data);\n\n // Enter new state\n currentState.set(target);\n stateHistory.update((h) => [...h, target]);\n\n // Entry action for new state\n const targetCfg = config.states[target];\n if (targetCfg?.entry) {\n targetCfg.entry({ data: contextData() as TContext, event });\n }\n }\n\n function can(event: TEvent): boolean {\n const stateCfg = config.states[currentState()];\n if (!stateCfg?.on) return false;\n const transition = stateCfg.on[event];\n if (!transition) return false;\n\n if (typeof transition !== 'string') {\n const t = transition as TransitionConfig<TState, TEvent, TContext>;\n if (t.guard) {\n return t.guard({ data: contextData() as TContext, event });\n }\n }\n return true;\n }\n\n return {\n state: () => currentState(),\n context: () => contextData(),\n send,\n matches: (state: TState) => currentState() === state,\n done,\n reset() {\n currentState.set(config.initial);\n contextData.set((config.context ?? {}) as TContext);\n stateHistory.set([config.initial]);\n },\n history: () => stateHistory(),\n can,\n nextEvents,\n };\n}\n"]}
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package/dist/chunk-OPXWBGJL.cjs
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'use strict';var chunkRTJ6UDGV_cjs=require('./chunk-RTJ6UDGV.cjs');function M(t){let n=chunkRTJ6UDGV_cjs.l(t.initial),a=chunkRTJ6UDGV_cjs.l(t.context??{}),d=chunkRTJ6UDGV_cjs.l([t.initial]),u=chunkRTJ6UDGV_cjs.m(()=>t.states[n()]?.type==="final"),y=chunkRTJ6UDGV_cjs.m(()=>{let e=t.states[n()];return e?.on?Object.keys(e.on):[]}),S=t.states[t.initial];S?.entry&&S.entry({data:a(),event:""});function E(e,T){if(u())return;let i=n(),o=t.states[i];if(!o?.on)return;let x=o.on[e];if(!x)return;let s,l,f;if(typeof x=="string")s=x;else {let r=x;s=r.target,l=r.guard,f=r.action;}let c={data:a(),event:e,payload:T};if(l&&!l(c))return;o.exit&&o.exit(c),f&&f(c),a.set(c.data),n.set(s),d.update(r=>[...r,s]);let v=t.states[s];v?.entry&&v.entry({data:a(),event:e});}function h(e){let T=t.states[n()];if(!T?.on)return false;let i=T.on[e];if(!i)return false;if(typeof i!="string"){let o=i;if(o.guard)return o.guard({data:a(),event:e})}return true}return {state:()=>n(),context:()=>a(),send:E,matches:e=>n()===e,done:u,reset(){n.set(t.initial),a.set(t.context??{}),d.set([t.initial]);},history:()=>d(),can:h,nextEvents:y}}exports.a=M;//# sourceMappingURL=chunk-OPXWBGJL.cjs.map
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// 'cart'\n * checkout.send('CHECKOUT');\n * checkout.state(); // 'shipping'\n * checkout.matches('shipping'); // true\n * ```\n */\n\nimport { signal, computed } from './signals.js';\nimport type { ReadonlySignal } from './signals.js';\n\n// =========================================================================\n// Types\n// =========================================================================\n\nexport interface MachineConfig<TState extends string, TEvent extends string, TContext = unknown> {\n /** Initial state */\n initial: TState;\n /** Initial context data */\n context?: TContext;\n /** State definitions */\n states: Record<TState, StateConfig<TState, TEvent, TContext>>;\n}\n\nexport interface StateConfig<TState extends string, TEvent extends string, TContext = unknown> {\n /** Transitions: event → target state */\n on?: Partial<Record<TEvent, TState | TransitionConfig<TState, TEvent, TContext>>>;\n /** Entry action — runs when entering this state */\n entry?: (ctx: MachineContext<TContext>) => void;\n /** Exit action — runs when leaving this state */\n exit?: (ctx: MachineContext<TContext>) => void;\n /** Final state — machine stops accepting events */\n type?: 'final';\n}\n\nexport interface TransitionConfig<TState extends string, TEvent extends string, TContext = unknown> {\n /** Target state */\n target: TState;\n /** Guard — transition only if this returns true */\n guard?: (ctx: MachineContext<TContext>) => boolean;\n /** Action — runs during the transition */\n action?: (ctx: MachineContext<TContext>) => void;\n}\n\nexport interface MachineContext<TContext> {\n /** The context data (mutable) */\n data: TContext;\n /** The current event that triggered the transition */\n event: string;\n /** Optional payload passed with the event via send(event, payload) */\n payload?: unknown;\n}\n\nexport interface Machine<TState extends string, TEvent extends string, TContext = unknown> {\n /** Current state (reactive signal) */\n state: ReadonlySignal<TState>;\n /** Context data (reactive signal) */\n context: ReadonlySignal<TContext>;\n /** Send an event to the machine */\n send(event: TEvent, payload?: Record<string, unknown>): void;\n /** Check if currently in a specific state */\n matches(state: TState): boolean;\n /** Whether the machine is in a final state */\n done: ReadonlySignal<boolean>;\n /** Reset to initial state */\n reset(): void;\n /** State history */\n history: ReadonlySignal<TState[]>;\n /** Can a specific event be sent in the current state? */\n can(event: TEvent): boolean;\n /** Get all possible events from current state */\n nextEvents: ReadonlySignal<TEvent[]>;\n}\n\n// =========================================================================\n// createMachine\n// =========================================================================\n\n/**\n * Create a finite state machine.\n */\nexport function createMachine<\n TState extends string,\n TEvent extends string,\n TContext = unknown,\n>(config: MachineConfig<TState, TEvent, TContext>): Machine<TState, TEvent, TContext> {\n const currentState = signal<TState>(config.initial);\n const contextData = signal<TContext>((config.context ?? {}) as TContext);\n const stateHistory = signal<TState[]>([config.initial]);\n\n const done = computed(() => {\n const stateCfg = config.states[currentState()];\n return stateCfg?.type === 'final';\n });\n\n const nextEvents = computed((): TEvent[] => {\n const stateCfg = config.states[currentState()];\n if (!stateCfg?.on) return [];\n return Object.keys(stateCfg.on) as TEvent[];\n });\n\n // Run entry action for initial state\n const initialStateCfg = config.states[config.initial];\n if (initialStateCfg?.entry) {\n initialStateCfg.entry({ data: contextData() as TContext, event: '' });\n }\n\n function send(event: TEvent, payload?: unknown): void {\n if (done()) return; // Final state — no more transitions\n\n const state = currentState();\n const stateCfg = config.states[state];\n if (!stateCfg?.on) return;\n\n const transition = stateCfg.on[event];\n if (!transition) return;\n\n let target: TState;\n let guard: ((ctx: MachineContext<TContext>) => boolean) | undefined;\n let action: ((ctx: MachineContext<TContext>) => void) | undefined;\n\n if (typeof transition === 'string') {\n target = transition;\n } else {\n const t = transition as TransitionConfig<TState, TEvent, TContext>;\n target = t.target;\n guard = t.guard;\n action = t.action;\n }\n\n const ctx: MachineContext<TContext> = {\n data: contextData() as TContext,\n event,\n payload,\n };\n\n // Check guard\n if (guard && !guard(ctx)) return;\n\n // Exit action\n if (stateCfg.exit) {\n stateCfg.exit(ctx);\n }\n\n // Transition action\n if (action) {\n action(ctx);\n }\n\n // Update context if modified\n contextData.set(ctx.data);\n\n // Enter new state\n currentState.set(target);\n stateHistory.update((h) => [...h, target]);\n\n // Entry action for new state\n const targetCfg = config.states[target];\n if (targetCfg?.entry) {\n targetCfg.entry({ data: contextData() as TContext, event });\n }\n }\n\n function can(event: TEvent): boolean {\n const stateCfg = config.states[currentState()];\n if (!stateCfg?.on) return false;\n const transition = stateCfg.on[event];\n if (!transition) return false;\n\n if (typeof transition !== 'string') {\n const t = transition as TransitionConfig<TState, TEvent, TContext>;\n if (t.guard) {\n return t.guard({ data: contextData() as TContext, event });\n }\n }\n return true;\n }\n\n return {\n state: () => currentState(),\n context: () => contextData(),\n send,\n matches: (state: TState) => currentState() === state,\n done,\n reset() {\n currentState.set(config.initial);\n contextData.set((config.context ?? {}) as TContext);\n stateHistory.set([config.initial]);\n },\n history: () => stateHistory(),\n can,\n nextEvents,\n };\n}\n"]}
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