@ait-co/devtools 0.1.94 → 0.1.95

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- {"version":3,"file":"tunnel.js","names":[],"sources":["../../src/unplugin/tunnel.ts"],"sourcesContent":["/**\n * Cloudflare quick-tunnel helper for the devtools unplugin.\n *\n * Loaded lazily (`await import('./tunnel.js')`) only when the `tunnel` option is\n * on, so `cloudflared` / `qrcode-terminal` are never pulled in for the common\n * case. This is the one place in `@ait-co/devtools` that depends on Node-only\n * APIs (`child_process` via the `cloudflared` wrapper) — keep it thin and out of\n * jsdom unit tests; the spawn path is verified by hand / e2e (same spirit as the\n * \"web 모드는 e2e\" rule in CLAUDE.md). The pure helpers below\n * (`parseTrycloudflareUrl`, `printTunnelBanner`) are unit-tested.\n */\n\nimport { existsSync } from 'node:fs';\nimport { mkdir } from 'node:fs/promises';\nimport { dirname } from 'node:path';\n\n/** Matches the public URL cloudflared prints for an unauthenticated quick tunnel. */\nconst TRYCLOUDFLARE_RE = /https:\\/\\/[a-z0-9-]+\\.trycloudflare\\.com/i;\n\n/**\n * Extract the `https://<sub>.trycloudflare.com` URL from a line of cloudflared\n * output, or `null` if the line doesn't contain one. Pulled out as a pure\n * function so it can be unit-tested without spawning anything.\n */\nexport function parseTrycloudflareUrl(line: string): string | null {\n const m = line.match(TRYCLOUDFLARE_RE);\n return m ? m[0] : null;\n}\n\nexport interface PrintTunnelBannerOptions {\n /** Print an ASCII QR encoding the tunnel URL (default: true). */\n qr?: boolean;\n /** Sink for the banner text (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * The `wss://` relay URL of the env-2 CDP tunnel, if `tunnel.cdp` is on. When\n * present the QR deep-link additionally carries `&debug=1&relay=<wss>` so the\n * framed PWA passes the in-app debug gate and attaches a Chii target — the\n * same single scan opens screen preview *and* CDP debugging.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, the deep-link carries `&navBarType=game`\n * so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the default) is the launcher's implicit default — not added to\n * keep the URL clean.\n */\n webViewType?: 'partner' | 'game';\n}\n\nconst LAUNCHER_URL = 'https://devtools.aitc.dev/launcher/';\n\n/**\n * Options for {@link buildLauncherDeepLink}.\n */\nexport interface BuildLauncherDeepLinkOptions {\n /**\n * `wss://` relay URL for env-2 CDP wiring. When present the deep-link carries\n * `&debug=1&relay=<wss>`.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name shown in the partner nav bar (`name=` param, #498).\n * Blank / whitespace-only values are not added.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, adds `&navBarType=game` to the\n * deep-link so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the launcher's implicit default) is not added to keep the URL\n * clean.\n */\n webViewType?: 'partner' | 'game';\n}\n\n/**\n * Build the deep-link URL that QR codes encode: when the launcher PWA is\n * already on the phone's home screen, scanning this opens it directly into the\n * live view for `tunnelUrl` (the launcher consumes `?url=` and clears it).\n * Plain-text raw URL is no longer enough — the launcher gates its setup UI to\n * the installed PWA, so a raw tunnel URL opened in a normal browser tab would\n * land on a \"please install\" screen.\n *\n * When `opts.relayWssUrl` is given (env-2 CDP wiring), the deep-link also carries\n * `&debug=1&relay=<wss>`; the launcher folds those onto the framed tunnel URL so\n * the in-app debug gate's Layer C (`debug=1` opt-in + `relay=<wss>`) is met and\n * a Chii target.js is injected into the live view.\n *\n * When `opts.name` is given (non-blank), it is added as `&name=` so the launcher\n * partner bar shows the app name instead of the generic default (#498).\n *\n * When `opts.webViewType` is `'game'`, `&navBarType=game` is appended so the\n * launcher enters game nav chrome (floating capsule, no full bar) automatically\n * on scan. `'partner'` is the launcher's implicit default and is not added to\n * keep the URL clean (#584).\n *\n * Back-compat: the second argument may also be a plain string (`relayWssUrl`)\n * for callers that haven't migrated to the options object yet.\n */\nexport function buildLauncherDeepLink(\n tunnelUrl: string,\n optsOrRelay?: string | BuildLauncherDeepLinkOptions,\n): string {\n // Normalise the overloaded second argument.\n const opts: BuildLauncherDeepLinkOptions =\n typeof optsOrRelay === 'string' ? { relayWssUrl: optsOrRelay } : (optsOrRelay ?? {});\n\n const base = `${LAUNCHER_URL}?url=${encodeURIComponent(tunnelUrl)}`;\n let url = base;\n if (opts.relayWssUrl) {\n url += `&debug=1&relay=${encodeURIComponent(opts.relayWssUrl)}`;\n }\n if (opts.name !== undefined && opts.name.trim() !== '') {\n url += `&name=${encodeURIComponent(opts.name.trim())}`;\n }\n if (opts.webViewType === 'game') {\n url += '&navBarType=game';\n }\n return url;\n}\n\n/**\n * Print the terminal banner announcing the live tunnel: the public URL, an ASCII\n * QR encoding a launcher deep-link, and a one-line note that quick tunnels are\n * ephemeral, unauthenticated and not for production. Pure w.r.t. side effects\n * other than the injected `log` sink and `qrcode-terminal` — unit-tested.\n */\nexport async function printTunnelBanner(\n url: string,\n opts: PrintTunnelBannerOptions = {},\n): Promise<void> {\n const log = opts.log ?? ((m: string) => console.log(m));\n const deepLink = buildLauncherDeepLink(url, {\n relayWssUrl: opts.relayWssUrl,\n name: opts.name,\n webViewType: opts.webViewType,\n });\n const lines: string[] = [\n '',\n ' ┌─ @ait-co/devtools · live tunnel ────────────────────────────',\n ` │ ${url}`,\n ' │',\n ` │ Install the launcher PWA once: ${LAUNCHER_URL}`,\n ' │ Then scan the QR below — it opens the launcher directly',\n ' │ into this tunnel URL (no manual paste needed).',\n ...(opts.relayWssUrl\n ? [\n ' │ The same scan also attaches CDP — connect your AI host',\n ' │ to the relay and debug the live view on-device.',\n ]\n : []),\n ' │ Quick tunnels are unauthenticated, change every run, and are',\n ' │ not for production use.',\n ' └──────────────────────────────────────────────────────────────',\n '',\n ];\n log(lines.join('\\n'));\n\n if (opts.qr !== false) {\n // qrcode-terminal is only pulled in on this code path (ambient types live\n // in src/qrcode-terminal.d.ts).\n const qrcode = (await import('qrcode-terminal')).default;\n await new Promise<void>((resolve) => {\n qrcode.generate(deepLink, { small: true }, (out) => {\n log(out);\n resolve();\n });\n });\n }\n}\n\n/**\n * Heuristic: can this process open a GUI browser? Mirrors `canOpenBrowser` in\n * `src/mcp/tools.ts` but is re-declared here (not imported) so the tunnel path\n * does not statically pull the heavy MCP `tools.ts` module graph into the lazy\n * `import('./tunnel.js')` chunk. Kept in sync with the MCP copy.\n *\n * - macOS / Windows → assume yes (env-2 dev normally runs on the user's Mac).\n * - Linux → require `DISPLAY` or `WAYLAND_DISPLAY`.\n * - CI (`CI=true`/`CI=1`) → no.\n */\nfunction canOpenBrowser(): boolean {\n if (process.env.CI === 'true' || process.env.CI === '1') return false;\n const platform = process.platform;\n if (platform === 'darwin' || platform === 'win32') return true;\n if (platform === 'linux') {\n return Boolean(process.env.DISPLAY ?? process.env.WAYLAND_DISPLAY);\n }\n return false;\n}\n\n/** Handle returned by {@link startTunnelDashboard}. */\nexport interface TunnelDashboard {\n /** `http://127.0.0.1:<port>` — the local dashboard URL opened in the browser. */\n url: string;\n /** Tear down the local HTTP server. Idempotent via the underlying server. */\n close: () => Promise<void>;\n}\n\nexport interface StartTunnelDashboardOptions {\n /** The public `https://*.trycloudflare.com` app tunnel URL the launcher frames. */\n tunnelUrl: string;\n /** The `wss://` relay URL of the env-2 CDP tunnel. REQUIRED — the dashboard is a CDP-only UX. */\n relayWssUrl: string;\n /** Mirror of `tunnel.qr` — when `false` the dashboard is skipped (no browser open). */\n qr?: boolean;\n /**\n * Override the GUI/opt-out gate (testing only). When omitted the real\n * `canOpenBrowser()` + `AIT_AUTO_DEVTOOLS` checks decide.\n */\n shouldOpen?: () => boolean;\n /** Sink for the one-line \"opened in browser\" note (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n}\n\n/**\n * Env-2 UX parity with env 3/4 (issue #408): when CDP wiring is on and a GUI is\n * available, start the SAME `127.0.0.1` HTML dashboard (QR image + connect steps\n * + FAQ) that the MCP `build_attach_url` path serves, and auto-open it in the\n * browser. headless / opt-out falls back to the terminal ASCII QR (printed\n * separately by {@link printTunnelBanner}).\n *\n * Every part the install-graph invariant depends on (`qrcode`, the MCP HTTP\n * server, the opener) is reached only through dynamic `import()` here, inside\n * the already-lazy `tunnel.js` chunk — nothing is added to the common build\n * graph or the MCP-only install graph.\n *\n * TOTP encapsulation: the dashboard's `getDashboardState` closure mints a FRESH\n * TOTP `at=` code on every call via `generateTotp(secret, Date.now())` and folds\n * it into a fresh `buildLauncherAttachUrl(...)`. Because the QR is re-rendered on\n * each SSE push / page reload from this closure, the code a phone scans is always\n * within its 30 s window — no stale code is baked into static HTML.\n *\n * SECRET-HANDLING: the tunnel host, relay wssUrl, TOTP code, and `.ait_relay`\n * value/path are NEVER written to stdout/stderr/logs here. They live only inside\n * the attach URL (HTML body + `/qr.png` query, per qr-http-server's invariant).\n * The only thing opened/logged is `http://127.0.0.1:<port>` (local, safe).\n *\n * @returns the dashboard handle when it started (caller wires `close()` into the\n * tunnel cleanup), or `undefined` when skipped (no relay, `qr:false`, headless,\n * opt-out, or a start failure) — in which case ASCII QR fallback stands alone.\n */\nexport async function startTunnelDashboard(\n opts: StartTunnelDashboardOptions,\n): Promise<TunnelDashboard | undefined> {\n const log = opts.log ?? ((m: string) => console.log(m));\n\n // Gate: dashboard is a CDP-only UX (needs a relay to attach to).\n if (!opts.relayWssUrl) return undefined;\n // Opt-out via `tunnel.qr:false` (same toggle that suppresses the ASCII QR).\n if (opts.qr === false) return undefined;\n\n // GUI + AIT_AUTO_DEVTOOLS gate. Reuse the MCP opener's opt-out predicate so\n // the env-2 path honours the same `AIT_AUTO_DEVTOOLS=0` switch as env 3/4.\n const { isAutoDevtoolsDisabled } = await import('../mcp/devtools-opener.js');\n const gateOpen = opts.shouldOpen ?? (() => !isAutoDevtoolsDisabled() && canOpenBrowser());\n if (!gateOpen()) return undefined;\n\n const { startQrHttpServer } = await import('../mcp/qr-http-server.js');\n const { buildLauncherAttachUrl } = await import('../mcp/deeplink.js');\n const { generateTotp } = await import('../mcp/totp.js');\n\n // getDashboardState — mints a fresh TOTP + attach URL on every call so the QR\n // the dashboard renders (on load and on each SSE push) is never expired.\n // SECRET-HANDLING: the secret is read from env AT CALL TIME (it was injected\n // by ensureRelaySecret in the same CDP block) and is used only to compute the\n // at= code folded into attachUrl. tunnel.up is always true here — the relay\n // tunnel is already up by the time this runs.\n const getDashboardState = () => {\n const secret = process.env.AIT_DEBUG_TOTP_SECRET;\n const totpCode = secret ? generateTotp(secret, Date.now()) : undefined;\n const attachUrl = buildLauncherAttachUrl(opts.tunnelUrl, opts.relayWssUrl, totpCode, {\n name: opts.name,\n });\n // pages: null — env 2(unplugin)는 데몬이 아니라 vite 플러그인 안이라\n // startChiiRelay 핸들이 connected target을 노출하지 않는다. 라이브 page 목록을\n // 알 수 없으므로 거짓 빈 목록 대신 \"연결된 Pages\" 섹션 자체를 숨긴다(#411).\n // env 3/4(debug-server.ts)는 router.active.listTargets()로 실제 목록을 채운다.\n // mode: 'relay-mobile' — 이 대시보드는 항상 환경 2(AITC Sandbox PWA) 전용이므로\n // /attach 카피가 launcher PWA 절차(sandbox family)로 분기된다(#468).\n // inspectorUrl: null — env 2에서는 unplugin relay가 connected target ID를 노출하지\n // 않아 buildChiiInspectorUrl에 필요한 targetId를 알 수 없다. target attach 후\n // target ID가 필요하므로 env 3/4에서만 non-null이 된다(#503).\n return {\n tunnel: { up: true, wssUrl: opts.relayWssUrl },\n pages: null,\n attachUrl,\n inspectorUrl: null,\n mode: 'relay-mobile' as const,\n };\n };\n\n let server: Awaited<ReturnType<typeof startQrHttpServer>>;\n try {\n server = await startQrHttpServer(getDashboardState);\n } catch {\n // SECRET-HANDLING: do not surface the error (could embed paths/hosts). The\n // ASCII QR printed by printTunnelBanner stays as the fallback.\n return undefined;\n }\n\n // TOTP periodic refresh timer — pushes a fresh at= code to SSE clients every\n // 20 s so a page left open never stales past the 90 s acceptance window (#448).\n // tunnel.ts always has relayWssUrl available here (gated above), so no\n // lastAttachParts guard is needed — getDashboardState mints a fresh TOTP on\n // every call unconditionally.\n // SECRET-HANDLING: callback is a plain trigger only — TOTP value and at= code\n // must never be logged or written to stdout.\n const TOTP_REFRESH_INTERVAL_MS = 20_000;\n let totpRefreshHandle: ReturnType<typeof setInterval> | null = setInterval(() => {\n server.notifyStateChange();\n }, TOTP_REFRESH_INTERVAL_MS);\n totpRefreshHandle.unref();\n\n const dashboardUrl = `http://127.0.0.1:${server.port}`;\n\n const { openUrlInBrowser } = await import('../mcp/devtools-opener.js');\n const opened = openUrlInBrowser(dashboardUrl);\n // SECRET-HANDLING: only the local 127.0.0.1 URL is logged — never the tunnel\n // host, relay wssUrl, or TOTP code.\n log(\n opened\n ? ` │ Opened a QR dashboard in your browser: ${dashboardUrl}`\n : ` │ Open this QR dashboard in your browser: ${dashboardUrl}`,\n );\n\n return {\n url: dashboardUrl,\n close: () => {\n if (totpRefreshHandle) {\n clearInterval(totpRefreshHandle);\n totpRefreshHandle = null;\n }\n return server.close();\n },\n };\n}\n\nexport interface QuickTunnel {\n /** The public `https://*.trycloudflare.com` URL. */\n url: string;\n /** Stop the underlying `cloudflared` process. Idempotent. */\n stop: () => void;\n}\n\n/**\n * Sanitize cloudflared stderr output for error diagnostics (#421).\n *\n * Masks `*.trycloudflare.com` hostnames and full `https://` / `wss://` URLs\n * that carry those hostnames so tunnel host values never appear in error\n * messages. Diagnostic content (error codes, reasons, JSON blobs) is preserved.\n *\n * SECRET-HANDLING: tunnel host is SECRET-class per harness policy — only\n * placeholder text is emitted.\n */\nexport function sanitizeCloudflaredOutput(line: string): string {\n // Full URL forms: https://xxx.trycloudflare.com/… and wss://xxx.trycloudflare.com/…\n let s = line.replace(/(?:https?|wss?):\\/\\/[a-z0-9-]+\\.trycloudflare\\.com(?:\\/[^\\s]*)*/gi, (m) =>\n m.replace(/[a-z0-9-]+\\.trycloudflare\\.com/i, '<HOST>.trycloudflare.com'),\n );\n // Bare hostname without scheme (e.g. printed in cloudflared JSON logs)\n s = s.replace(/[a-z0-9-]+\\.trycloudflare\\.com/gi, '<HOST>.trycloudflare.com');\n return s;\n}\n\nconst URL_TIMEOUT_MS = 20_000;\n\n/**\n * Start an unauthenticated Cloudflare quick tunnel to `http://localhost:<port>`\n * and resolve once the public URL is known. Downloads the `cloudflared` binary\n * on first use if it is not already installed. Rejects with a friendly error if\n * no URL appears within {@link URL_TIMEOUT_MS}.\n */\nexport async function startQuickTunnel(port: number): Promise<QuickTunnel> {\n const cloudflared = await import('cloudflared');\n const { bin, install, Tunnel } = cloudflared;\n\n if (!existsSync(bin)) {\n await mkdir(dirname(bin), { recursive: true });\n await install(bin);\n }\n\n const tunnel = Tunnel.quick(`http://localhost:${port}`);\n let stopped = false;\n const stop = () => {\n if (stopped) return;\n stopped = true;\n try {\n tunnel.stop();\n } catch {\n // process may already be gone\n }\n };\n\n return new Promise<QuickTunnel>((resolve, reject) => {\n // #421: accumulate stderr to attach as diagnostics on failure.\n // SECRET-HANDLING: lines are sanitized before inclusion in error messages.\n const stderrLines: string[] = [];\n\n /**\n * Format the last `n` sanitized stderr lines as a diagnostic appendix.\n * Returns an empty string when no lines have been collected.\n */\n const stderrTail = (n = 15): string => {\n if (stderrLines.length === 0) return '';\n const tail = stderrLines.slice(-n).map(sanitizeCloudflaredOutput).join('');\n return `\\ncloudflared 출력 (마지막 ${Math.min(n, stderrLines.length)}줄):\\n${tail}`;\n };\n\n const timer = setTimeout(() => {\n cleanup();\n stop();\n reject(\n new Error(\n `[@ait-co/devtools] cloudflared did not report a tunnel URL within ${\n URL_TIMEOUT_MS / 1000\n }s. Check your network connection, or run \\`cloudflared tunnel --url http://localhost:${port}\\` manually.${stderrTail()}`,\n ),\n );\n }, URL_TIMEOUT_MS);\n\n const onUrl = (line: string) => {\n const found = parseTrycloudflareUrl(line);\n if (!found) return;\n clearTimeout(timer);\n // Stop scanning further output once we have the URL.\n cleanup();\n resolve({ url: found, stop });\n };\n\n // Accumulate stderr lines for diagnostics (#421). Named so it can be\n // removed from the listener list when cleanup() runs.\n const pushStderr = (line: string) => {\n stderrLines.push(line);\n };\n\n const cleanup = () => {\n tunnel.off('stdout', onUrl);\n tunnel.off('stderr', onUrl);\n tunnel.off('stderr', pushStderr);\n };\n\n // The library emits a parsed `url` event; we also scan raw stdout/stderr in\n // case the output format shifts.\n tunnel.once('url', onUrl);\n tunnel.on('stdout', onUrl);\n tunnel.on('stderr', onUrl);\n // Second stderr listener: accumulate all lines for error diagnostics.\n tunnel.on('stderr', pushStderr);\n tunnel.once('error', (err: Error) => {\n clearTimeout(timer);\n cleanup();\n stop();\n reject(err);\n });\n tunnel.once('exit', (code: number | null) => {\n if (stopped) return;\n clearTimeout(timer);\n cleanup();\n reject(\n new Error(\n `[@ait-co/devtools] cloudflared exited (code ${code ?? 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+ {"version":3,"file":"tunnel.js","names":[],"sources":["../../src/unplugin/tunnel.ts"],"sourcesContent":["/**\n * Cloudflare quick-tunnel helper for the devtools unplugin.\n *\n * Loaded lazily (`await import('./tunnel.js')`) only when the `tunnel` option is\n * on, so `cloudflared` / `qrcode-terminal` are never pulled in for the common\n * case. This is the one place in `@ait-co/devtools` that depends on Node-only\n * APIs (`child_process` via the `cloudflared` wrapper) — keep it thin and out of\n * jsdom unit tests; the spawn path is verified by hand / e2e (same spirit as the\n * \"web 모드는 e2e\" rule in CLAUDE.md). The pure helpers below\n * (`parseTrycloudflareUrl`, `printTunnelBanner`) are unit-tested.\n */\n\nimport { existsSync } from 'node:fs';\nimport { mkdir } from 'node:fs/promises';\nimport { dirname } from 'node:path';\n\n/** Matches the public URL cloudflared prints for an unauthenticated quick tunnel. */\nconst TRYCLOUDFLARE_RE = /https:\\/\\/[a-z0-9-]+\\.trycloudflare\\.com/i;\n\n/**\n * Extract the `https://<sub>.trycloudflare.com` URL from a line of cloudflared\n * output, or `null` if the line doesn't contain one. Pulled out as a pure\n * function so it can be unit-tested without spawning anything.\n */\nexport function parseTrycloudflareUrl(line: string): string | null {\n const m = line.match(TRYCLOUDFLARE_RE);\n return m ? m[0] : null;\n}\n\nexport interface PrintTunnelBannerOptions {\n /** Print an ASCII QR encoding the tunnel URL (default: true). */\n qr?: boolean;\n /** Sink for the banner text (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * The `wss://` relay URL of the env-2 CDP tunnel, if `tunnel.cdp` is on. When\n * present the QR deep-link additionally carries `&debug=1&relay=<wss>` so the\n * framed PWA passes the in-app debug gate and attaches a Chii target — the\n * same single scan opens screen preview *and* CDP debugging.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, the deep-link carries `&navBarType=game`\n * so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the default) is the launcher's implicit default — not added to\n * keep the URL clean.\n */\n webViewType?: 'partner' | 'game';\n /**\n * Whether the miniapp's navigationBar has `transparentBackground: true`\n * (granite.config `navigationBar.transparentBackground`, SDK 2.8.0, #587).\n * When `true`, the deep-link carries `&navBarTransparent=1` so the launcher\n * partner bar renders with a transparent background (content shows through).\n * `false` / omitted → not added (URL clean, back-compat).\n */\n navBarTransparent?: boolean;\n /**\n * The miniapp's navigationBar theme (`granite.config `navigationBar.theme`,\n * SDK 2.8.0, #587). When `'light'` or `'dark'`, the deep-link carries\n * `&navBarTheme=<v>` so the launcher partner bar uses the matching foreground\n * colour. Omitted / other values → not added (URL clean, back-compat).\n */\n navBarTheme?: 'light' | 'dark';\n}\n\nconst LAUNCHER_URL = 'https://devtools.aitc.dev/launcher/';\n\n/**\n * Options for {@link buildLauncherDeepLink}.\n */\nexport interface BuildLauncherDeepLinkOptions {\n /**\n * `wss://` relay URL for env-2 CDP wiring. When present the deep-link carries\n * `&debug=1&relay=<wss>`.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name shown in the partner nav bar (`name=` param, #498).\n * Blank / whitespace-only values are not added.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, adds `&navBarType=game` to the\n * deep-link so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the launcher's implicit default) is not added to keep the URL\n * clean.\n */\n webViewType?: 'partner' | 'game';\n /**\n * Whether the miniapp's navigationBar has `transparentBackground: true`\n * (granite.config `navigationBar.transparentBackground`, SDK 2.8.0, #587).\n * When `true`, adds `&navBarTransparent=1` to the deep-link so the launcher\n * partner bar renders with a transparent background. Omitted when `false` /\n * undefined to keep the URL clean (back-compat).\n */\n navBarTransparent?: boolean;\n /**\n * The miniapp's navigationBar theme (granite.config `navigationBar.theme`,\n * SDK 2.8.0, #587). When `'light'` or `'dark'`, adds `&navBarTheme=<v>` to\n * the deep-link so the launcher partner bar uses the matching foreground colour.\n * Omitted when undefined / other values to keep the URL clean (back-compat).\n */\n navBarTheme?: 'light' | 'dark';\n}\n\n/**\n * Build the deep-link URL that QR codes encode: when the launcher PWA is\n * already on the phone's home screen, scanning this opens it directly into the\n * live view for `tunnelUrl` (the launcher consumes `?url=` and clears it).\n * Plain-text raw URL is no longer enough — the launcher gates its setup UI to\n * the installed PWA, so a raw tunnel URL opened in a normal browser tab would\n * land on a \"please install\" screen.\n *\n * When `opts.relayWssUrl` is given (env-2 CDP wiring), the deep-link also carries\n * `&debug=1&relay=<wss>`; the launcher folds those onto the framed tunnel URL so\n * the in-app debug gate's Layer C (`debug=1` opt-in + `relay=<wss>`) is met and\n * a Chii target.js is injected into the live view.\n *\n * When `opts.name` is given (non-blank), it is added as `&name=` so the launcher\n * partner bar shows the app name instead of the generic default (#498).\n *\n * When `opts.webViewType` is `'game'`, `&navBarType=game` is appended so the\n * launcher enters game nav chrome (floating capsule, no full bar) automatically\n * on scan. `'partner'` is the launcher's implicit default and is not added to\n * keep the URL clean (#584).\n *\n * When `opts.navBarTransparent` is `true`, `&navBarTransparent=1` is appended\n * so the launcher partner bar renders with a transparent background (#587).\n *\n * When `opts.navBarTheme` is `'light'` or `'dark'`, `&navBarTheme=<v>` is\n * appended so the launcher partner bar uses the matching foreground colour (#587).\n *\n * Back-compat: the second argument may also be a plain string (`relayWssUrl`)\n * for callers that haven't migrated to the options object yet.\n */\nexport function buildLauncherDeepLink(\n tunnelUrl: string,\n optsOrRelay?: string | BuildLauncherDeepLinkOptions,\n): string {\n // Normalise the overloaded second argument.\n const opts: BuildLauncherDeepLinkOptions =\n typeof optsOrRelay === 'string' ? { relayWssUrl: optsOrRelay } : (optsOrRelay ?? {});\n\n const base = `${LAUNCHER_URL}?url=${encodeURIComponent(tunnelUrl)}`;\n let url = base;\n if (opts.relayWssUrl) {\n url += `&debug=1&relay=${encodeURIComponent(opts.relayWssUrl)}`;\n }\n if (opts.name !== undefined && opts.name.trim() !== '') {\n url += `&name=${encodeURIComponent(opts.name.trim())}`;\n }\n if (opts.webViewType === 'game') {\n url += '&navBarType=game';\n }\n if (opts.navBarTransparent === true) {\n url += '&navBarTransparent=1';\n }\n if (opts.navBarTheme === 'light' || opts.navBarTheme === 'dark') {\n url += `&navBarTheme=${opts.navBarTheme}`;\n }\n return url;\n}\n\n/**\n * Print the terminal banner announcing the live tunnel: the public URL, an ASCII\n * QR encoding a launcher deep-link, and a one-line note that quick tunnels are\n * ephemeral, unauthenticated and not for production. Pure w.r.t. side effects\n * other than the injected `log` sink and `qrcode-terminal` — unit-tested.\n */\nexport async function printTunnelBanner(\n url: string,\n opts: PrintTunnelBannerOptions = {},\n): Promise<void> {\n const log = opts.log ?? ((m: string) => console.log(m));\n const deepLink = buildLauncherDeepLink(url, {\n relayWssUrl: opts.relayWssUrl,\n name: opts.name,\n webViewType: opts.webViewType,\n navBarTransparent: opts.navBarTransparent,\n navBarTheme: opts.navBarTheme,\n });\n const lines: string[] = [\n '',\n ' ┌─ @ait-co/devtools · live tunnel ────────────────────────────',\n ` │ ${url}`,\n ' │',\n ` │ Install the launcher PWA once: ${LAUNCHER_URL}`,\n ' │ Then scan the QR below — it opens the launcher directly',\n ' │ into this tunnel URL (no manual paste needed).',\n ...(opts.relayWssUrl\n ? [\n ' │ The same scan also attaches CDP — connect your AI host',\n ' │ to the relay and debug the live view on-device.',\n ]\n : []),\n ' │ Quick tunnels are unauthenticated, change every run, and are',\n ' │ not for production use.',\n ' └──────────────────────────────────────────────────────────────',\n '',\n ];\n log(lines.join('\\n'));\n\n if (opts.qr !== false) {\n // qrcode-terminal is only pulled in on this code path (ambient types live\n // in src/qrcode-terminal.d.ts).\n const qrcode = (await import('qrcode-terminal')).default;\n await new Promise<void>((resolve) => {\n qrcode.generate(deepLink, { small: true }, (out) => {\n log(out);\n resolve();\n });\n });\n }\n}\n\n/**\n * Heuristic: can this process open a GUI browser? Mirrors `canOpenBrowser` in\n * `src/mcp/tools.ts` but is re-declared here (not imported) so the tunnel path\n * does not statically pull the heavy MCP `tools.ts` module graph into the lazy\n * `import('./tunnel.js')` chunk. Kept in sync with the MCP copy.\n *\n * - macOS / Windows → assume yes (env-2 dev normally runs on the user's Mac).\n * - Linux → require `DISPLAY` or `WAYLAND_DISPLAY`.\n * - CI (`CI=true`/`CI=1`) → no.\n */\nfunction canOpenBrowser(): boolean {\n if (process.env.CI === 'true' || process.env.CI === '1') return false;\n const platform = process.platform;\n if (platform === 'darwin' || platform === 'win32') return true;\n if (platform === 'linux') {\n return Boolean(process.env.DISPLAY ?? process.env.WAYLAND_DISPLAY);\n }\n return false;\n}\n\n/** Handle returned by {@link startTunnelDashboard}. */\nexport interface TunnelDashboard {\n /** `http://127.0.0.1:<port>` — the local dashboard URL opened in the browser. */\n url: string;\n /** Tear down the local HTTP server. Idempotent via the underlying server. */\n close: () => Promise<void>;\n}\n\nexport interface StartTunnelDashboardOptions {\n /** The public `https://*.trycloudflare.com` app tunnel URL the launcher frames. */\n tunnelUrl: string;\n /** The `wss://` relay URL of the env-2 CDP tunnel. REQUIRED — the dashboard is a CDP-only UX. */\n relayWssUrl: string;\n /** Mirror of `tunnel.qr` — when `false` the dashboard is skipped (no browser open). */\n qr?: boolean;\n /**\n * Override the GUI/opt-out gate (testing only). When omitted the real\n * `canOpenBrowser()` + `AIT_AUTO_DEVTOOLS` checks decide.\n */\n shouldOpen?: () => boolean;\n /** Sink for the one-line \"opened in browser\" note (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n}\n\n/**\n * Env-2 UX parity with env 3/4 (issue #408): when CDP wiring is on and a GUI is\n * available, start the SAME `127.0.0.1` HTML dashboard (QR image + connect steps\n * + FAQ) that the MCP `build_attach_url` path serves, and auto-open it in the\n * browser. headless / opt-out falls back to the terminal ASCII QR (printed\n * separately by {@link printTunnelBanner}).\n *\n * Every part the install-graph invariant depends on (`qrcode`, the MCP HTTP\n * server, the opener) is reached only through dynamic `import()` here, inside\n * the already-lazy `tunnel.js` chunk — nothing is added to the common build\n * graph or the MCP-only install graph.\n *\n * TOTP encapsulation: the dashboard's `getDashboardState` closure mints a FRESH\n * TOTP `at=` code on every call via `generateTotp(secret, Date.now())` and folds\n * it into a fresh `buildLauncherAttachUrl(...)`. Because the QR is re-rendered on\n * each SSE push / page reload from this closure, the code a phone scans is always\n * within its 30 s window — no stale code is baked into static HTML.\n *\n * SECRET-HANDLING: the tunnel host, relay wssUrl, TOTP code, and `.ait_relay`\n * value/path are NEVER written to stdout/stderr/logs here. They live only inside\n * the attach URL (HTML body + `/qr.png` query, per qr-http-server's invariant).\n * The only thing opened/logged is `http://127.0.0.1:<port>` (local, safe).\n *\n * @returns the dashboard handle when it started (caller wires `close()` into the\n * tunnel cleanup), or `undefined` when skipped (no relay, `qr:false`, headless,\n * opt-out, or a start failure) — in which case ASCII QR fallback stands alone.\n */\nexport async function startTunnelDashboard(\n opts: StartTunnelDashboardOptions,\n): Promise<TunnelDashboard | undefined> {\n const log = opts.log ?? ((m: string) => console.log(m));\n\n // Gate: dashboard is a CDP-only UX (needs a relay to attach to).\n if (!opts.relayWssUrl) return undefined;\n // Opt-out via `tunnel.qr:false` (same toggle that suppresses the ASCII QR).\n if (opts.qr === false) return undefined;\n\n // GUI + AIT_AUTO_DEVTOOLS gate. Reuse the MCP opener's opt-out predicate so\n // the env-2 path honours the same `AIT_AUTO_DEVTOOLS=0` switch as env 3/4.\n const { isAutoDevtoolsDisabled } = await import('../mcp/devtools-opener.js');\n const gateOpen = opts.shouldOpen ?? (() => !isAutoDevtoolsDisabled() && canOpenBrowser());\n if (!gateOpen()) return undefined;\n\n const { startQrHttpServer } = await import('../mcp/qr-http-server.js');\n const { buildLauncherAttachUrl } = await import('../mcp/deeplink.js');\n const { generateTotp } = await import('../mcp/totp.js');\n\n // getDashboardState — mints a fresh TOTP + attach URL on every call so the QR\n // the dashboard renders (on load and on each SSE push) is never expired.\n // SECRET-HANDLING: the secret is read from env AT CALL TIME (it was injected\n // by ensureRelaySecret in the same CDP block) and is used only to compute the\n // at= code folded into attachUrl. tunnel.up is always true here — the relay\n // tunnel is already up by the time this runs.\n const getDashboardState = () => {\n const secret = process.env.AIT_DEBUG_TOTP_SECRET;\n const totpCode = secret ? generateTotp(secret, Date.now()) : undefined;\n const attachUrl = buildLauncherAttachUrl(opts.tunnelUrl, opts.relayWssUrl, totpCode, {\n name: opts.name,\n });\n // pages: null — env 2(unplugin)는 데몬이 아니라 vite 플러그인 안이라\n // startChiiRelay 핸들이 connected target을 노출하지 않는다. 라이브 page 목록을\n // 알 수 없으므로 거짓 빈 목록 대신 \"연결된 Pages\" 섹션 자체를 숨긴다(#411).\n // env 3/4(debug-server.ts)는 router.active.listTargets()로 실제 목록을 채운다.\n // mode: 'relay-mobile' — 이 대시보드는 항상 환경 2(AITC Sandbox PWA) 전용이므로\n // /attach 카피가 launcher PWA 절차(sandbox family)로 분기된다(#468).\n // inspectorUrl: null — env 2에서는 unplugin relay가 connected target ID를 노출하지\n // 않아 buildChiiInspectorUrl에 필요한 targetId를 알 수 없다. target attach 후\n // target ID가 필요하므로 env 3/4에서만 non-null이 된다(#503).\n return {\n tunnel: { up: true, wssUrl: opts.relayWssUrl },\n pages: null,\n attachUrl,\n inspectorUrl: null,\n mode: 'relay-mobile' as const,\n };\n };\n\n let server: Awaited<ReturnType<typeof startQrHttpServer>>;\n try {\n server = await startQrHttpServer(getDashboardState);\n } catch {\n // SECRET-HANDLING: do not surface the error (could embed paths/hosts). The\n // ASCII QR printed by printTunnelBanner stays as the fallback.\n return undefined;\n }\n\n // TOTP periodic refresh timer — pushes a fresh at= code to SSE clients every\n // 20 s so a page left open never stales past the 90 s acceptance window (#448).\n // tunnel.ts always has relayWssUrl available here (gated above), so no\n // lastAttachParts guard is needed — getDashboardState mints a fresh TOTP on\n // every call unconditionally.\n // SECRET-HANDLING: callback is a plain trigger only — TOTP value and at= code\n // must never be logged or written to stdout.\n const TOTP_REFRESH_INTERVAL_MS = 20_000;\n let totpRefreshHandle: ReturnType<typeof setInterval> | null = setInterval(() => {\n server.notifyStateChange();\n }, TOTP_REFRESH_INTERVAL_MS);\n totpRefreshHandle.unref();\n\n const dashboardUrl = `http://127.0.0.1:${server.port}`;\n\n const { openUrlInBrowser } = await import('../mcp/devtools-opener.js');\n const opened = openUrlInBrowser(dashboardUrl);\n // SECRET-HANDLING: only the local 127.0.0.1 URL is logged — never the tunnel\n // host, relay wssUrl, or TOTP code.\n log(\n opened\n ? ` │ Opened a QR dashboard in your browser: ${dashboardUrl}`\n : ` │ Open this QR dashboard in your browser: ${dashboardUrl}`,\n );\n\n return {\n url: dashboardUrl,\n close: () => {\n if (totpRefreshHandle) {\n clearInterval(totpRefreshHandle);\n totpRefreshHandle = null;\n }\n return server.close();\n },\n };\n}\n\nexport interface QuickTunnel {\n /** The public `https://*.trycloudflare.com` URL. */\n url: string;\n /** Stop the underlying `cloudflared` process. Idempotent. */\n stop: () => void;\n}\n\n/**\n * Sanitize cloudflared stderr output for error diagnostics (#421).\n *\n * Masks `*.trycloudflare.com` hostnames and full `https://` / `wss://` URLs\n * that carry those hostnames so tunnel host values never appear in error\n * messages. Diagnostic content (error codes, reasons, JSON blobs) is preserved.\n *\n * SECRET-HANDLING: tunnel host is SECRET-class per harness policy — only\n * placeholder text is emitted.\n */\nexport function sanitizeCloudflaredOutput(line: string): string {\n // Full URL forms: https://xxx.trycloudflare.com/… and wss://xxx.trycloudflare.com/…\n let s = line.replace(/(?:https?|wss?):\\/\\/[a-z0-9-]+\\.trycloudflare\\.com(?:\\/[^\\s]*)*/gi, (m) =>\n m.replace(/[a-z0-9-]+\\.trycloudflare\\.com/i, '<HOST>.trycloudflare.com'),\n );\n // Bare hostname without scheme (e.g. printed in cloudflared JSON logs)\n s = s.replace(/[a-z0-9-]+\\.trycloudflare\\.com/gi, '<HOST>.trycloudflare.com');\n return s;\n}\n\nconst URL_TIMEOUT_MS = 20_000;\n\n/**\n * Start an unauthenticated Cloudflare quick tunnel to `http://localhost:<port>`\n * and resolve once the public URL is known. Downloads the `cloudflared` binary\n * on first use if it is not already installed. 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Check your network connection, or run \\`cloudflared tunnel --url http://localhost:${port}\\` manually.${stderrTail()}`,\n ),\n );\n }, URL_TIMEOUT_MS);\n\n const onUrl = (line: string) => {\n const found = parseTrycloudflareUrl(line);\n if (!found) return;\n clearTimeout(timer);\n // Stop scanning further output once we have the URL.\n cleanup();\n resolve({ url: found, stop });\n };\n\n // Accumulate stderr lines for diagnostics (#421). 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ait-co/devtools",
3
- "version": "0.1.94",
3
+ "version": "0.1.95",
4
4
  "description": "Development tools for Apps in Toss mini-apps — mock SDK, floating devtools panel, and universal bundler plugin",
5
5
  "type": "module",
6
6
  "engines": {
@@ -50,7 +50,7 @@
50
50
  "dist"
51
51
  ],
52
52
  "peerDependencies": {
53
- "@apps-in-toss/web-framework": ">=2.6.0 <2.7.0"
53
+ "@apps-in-toss/web-framework": ">=2.6.0 <3.0.0"
54
54
  },
55
55
  "peerDependenciesMeta": {
56
56
  "@apps-in-toss/web-framework": {
@@ -70,6 +70,7 @@
70
70
  "devDependencies": {
71
71
  "@ait-co/polyfill": "^0.1.17",
72
72
  "@apps-in-toss/web-framework": "3.0.0-beta.3051978",
73
+ "@apps-in-toss/web-framework-2x": "npm:@apps-in-toss/web-framework@2.8.0",
73
74
  "@biomejs/biome": "2.4.15",
74
75
  "@changesets/cli": "^2.31.0",
75
76
  "@khmyznikov/pwa-install": "^0.6.3",
@@ -125,7 +126,7 @@
125
126
  "check:mcp-react-free": "bash scripts/check-mcp-react-free.sh",
126
127
  "check:dashboard-html-fresh": "pnpm build:dashboard-html && git diff --exit-code src/mcp/dashboard.generated.ts",
127
128
  "dev": "tsdown --watch",
128
- "typecheck": "tsc --noEmit && tsc --noEmit -p e2e/fixture/tsconfig.json && tsc --noEmit -p scripts/tsconfig.json",
129
+ "typecheck": "tsc --noEmit && tsc --noEmit -p tsconfig.2x.json && tsc --noEmit -p e2e/fixture/tsconfig.json && tsc --noEmit -p scripts/tsconfig.json",
129
130
  "test": "vitest run",
130
131
  "test:e2e": "playwright test",
131
132
  "e2e:build": "pnpm build && vite build --config e2e/fixture/vite.config.ts",
@@ -1 +0,0 @@
1
- {"version":3,"file":"tunnel-D2G3RuGF.cjs","names":[],"sources":["../src/unplugin/tunnel.ts"],"sourcesContent":["/**\n * Cloudflare quick-tunnel helper for the devtools unplugin.\n *\n * Loaded lazily (`await import('./tunnel.js')`) only when the `tunnel` option is\n * on, so `cloudflared` / `qrcode-terminal` are never pulled in for the common\n * case. This is the one place in `@ait-co/devtools` that depends on Node-only\n * APIs (`child_process` via the `cloudflared` wrapper) — keep it thin and out of\n * jsdom unit tests; the spawn path is verified by hand / e2e (same spirit as the\n * \"web 모드는 e2e\" rule in CLAUDE.md). The pure helpers below\n * (`parseTrycloudflareUrl`, `printTunnelBanner`) are unit-tested.\n */\n\nimport { existsSync } from 'node:fs';\nimport { mkdir } from 'node:fs/promises';\nimport { dirname } from 'node:path';\n\n/** Matches the public URL cloudflared prints for an unauthenticated quick tunnel. */\nconst TRYCLOUDFLARE_RE = /https:\\/\\/[a-z0-9-]+\\.trycloudflare\\.com/i;\n\n/**\n * Extract the `https://<sub>.trycloudflare.com` URL from a line of cloudflared\n * output, or `null` if the line doesn't contain one. Pulled out as a pure\n * function so it can be unit-tested without spawning anything.\n */\nexport function parseTrycloudflareUrl(line: string): string | null {\n const m = line.match(TRYCLOUDFLARE_RE);\n return m ? m[0] : null;\n}\n\nexport interface PrintTunnelBannerOptions {\n /** Print an ASCII QR encoding the tunnel URL (default: true). */\n qr?: boolean;\n /** Sink for the banner text (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * The `wss://` relay URL of the env-2 CDP tunnel, if `tunnel.cdp` is on. When\n * present the QR deep-link additionally carries `&debug=1&relay=<wss>` so the\n * framed PWA passes the in-app debug gate and attaches a Chii target — the\n * same single scan opens screen preview *and* CDP debugging.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, the deep-link carries `&navBarType=game`\n * so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the default) is the launcher's implicit default — not added to\n * keep the URL clean.\n */\n webViewType?: 'partner' | 'game';\n}\n\nconst LAUNCHER_URL = 'https://devtools.aitc.dev/launcher/';\n\n/**\n * Options for {@link buildLauncherDeepLink}.\n */\nexport interface BuildLauncherDeepLinkOptions {\n /**\n * `wss://` relay URL for env-2 CDP wiring. When present the deep-link carries\n * `&debug=1&relay=<wss>`.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name shown in the partner nav bar (`name=` param, #498).\n * Blank / whitespace-only values are not added.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, adds `&navBarType=game` to the\n * deep-link so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the launcher's implicit default) is not added to keep the URL\n * clean.\n */\n webViewType?: 'partner' | 'game';\n}\n\n/**\n * Build the deep-link URL that QR codes encode: when the launcher PWA is\n * already on the phone's home screen, scanning this opens it directly into the\n * live view for `tunnelUrl` (the launcher consumes `?url=` and clears it).\n * Plain-text raw URL is no longer enough — the launcher gates its setup UI to\n * the installed PWA, so a raw tunnel URL opened in a normal browser tab would\n * land on a \"please install\" screen.\n *\n * When `opts.relayWssUrl` is given (env-2 CDP wiring), the deep-link also carries\n * `&debug=1&relay=<wss>`; the launcher folds those onto the framed tunnel URL so\n * the in-app debug gate's Layer C (`debug=1` opt-in + `relay=<wss>`) is met and\n * a Chii target.js is injected into the live view.\n *\n * When `opts.name` is given (non-blank), it is added as `&name=` so the launcher\n * partner bar shows the app name instead of the generic default (#498).\n *\n * When `opts.webViewType` is `'game'`, `&navBarType=game` is appended so the\n * launcher enters game nav chrome (floating capsule, no full bar) automatically\n * on scan. `'partner'` is the launcher's implicit default and is not added to\n * keep the URL clean (#584).\n *\n * Back-compat: the second argument may also be a plain string (`relayWssUrl`)\n * for callers that haven't migrated to the options object yet.\n */\nexport function buildLauncherDeepLink(\n tunnelUrl: string,\n optsOrRelay?: string | BuildLauncherDeepLinkOptions,\n): string {\n // Normalise the overloaded second argument.\n const opts: BuildLauncherDeepLinkOptions =\n typeof optsOrRelay === 'string' ? { relayWssUrl: optsOrRelay } : (optsOrRelay ?? {});\n\n const base = `${LAUNCHER_URL}?url=${encodeURIComponent(tunnelUrl)}`;\n let url = base;\n if (opts.relayWssUrl) {\n url += `&debug=1&relay=${encodeURIComponent(opts.relayWssUrl)}`;\n }\n if (opts.name !== undefined && opts.name.trim() !== '') {\n url += `&name=${encodeURIComponent(opts.name.trim())}`;\n }\n if (opts.webViewType === 'game') {\n url += '&navBarType=game';\n }\n return url;\n}\n\n/**\n * Print the terminal banner announcing the live tunnel: the public URL, an ASCII\n * QR encoding a launcher deep-link, and a one-line note that quick tunnels are\n * ephemeral, unauthenticated and not for production. Pure w.r.t. side effects\n * other than the injected `log` sink and `qrcode-terminal` — unit-tested.\n */\nexport async function printTunnelBanner(\n url: string,\n opts: PrintTunnelBannerOptions = {},\n): Promise<void> {\n const log = opts.log ?? ((m: string) => console.log(m));\n const deepLink = buildLauncherDeepLink(url, {\n relayWssUrl: opts.relayWssUrl,\n name: opts.name,\n webViewType: opts.webViewType,\n });\n const lines: string[] = [\n '',\n ' ┌─ @ait-co/devtools · live tunnel ────────────────────────────',\n ` │ ${url}`,\n ' │',\n ` │ Install the launcher PWA once: ${LAUNCHER_URL}`,\n ' │ Then scan the QR below — it opens the launcher directly',\n ' │ into this tunnel URL (no manual paste needed).',\n ...(opts.relayWssUrl\n ? [\n ' │ The same scan also attaches CDP — connect your AI host',\n ' │ to the relay and debug the live view on-device.',\n ]\n : []),\n ' │ Quick tunnels are unauthenticated, change every run, and are',\n ' │ not for production use.',\n ' └──────────────────────────────────────────────────────────────',\n '',\n ];\n log(lines.join('\\n'));\n\n if (opts.qr !== false) {\n // qrcode-terminal is only pulled in on this code path (ambient types live\n // in src/qrcode-terminal.d.ts).\n const qrcode = (await import('qrcode-terminal')).default;\n await new Promise<void>((resolve) => {\n qrcode.generate(deepLink, { small: true }, (out) => {\n log(out);\n resolve();\n });\n });\n }\n}\n\n/**\n * Heuristic: can this process open a GUI browser? Mirrors `canOpenBrowser` in\n * `src/mcp/tools.ts` but is re-declared here (not imported) so the tunnel path\n * does not statically pull the heavy MCP `tools.ts` module graph into the lazy\n * `import('./tunnel.js')` chunk. Kept in sync with the MCP copy.\n *\n * - macOS / Windows → assume yes (env-2 dev normally runs on the user's Mac).\n * - Linux → require `DISPLAY` or `WAYLAND_DISPLAY`.\n * - CI (`CI=true`/`CI=1`) → no.\n */\nfunction canOpenBrowser(): boolean {\n if (process.env.CI === 'true' || process.env.CI === '1') return false;\n const platform = process.platform;\n if (platform === 'darwin' || platform === 'win32') return true;\n if (platform === 'linux') {\n return Boolean(process.env.DISPLAY ?? process.env.WAYLAND_DISPLAY);\n }\n return false;\n}\n\n/** Handle returned by {@link startTunnelDashboard}. */\nexport interface TunnelDashboard {\n /** `http://127.0.0.1:<port>` — the local dashboard URL opened in the browser. */\n url: string;\n /** Tear down the local HTTP server. Idempotent via the underlying server. */\n close: () => Promise<void>;\n}\n\nexport interface StartTunnelDashboardOptions {\n /** The public `https://*.trycloudflare.com` app tunnel URL the launcher frames. */\n tunnelUrl: string;\n /** The `wss://` relay URL of the env-2 CDP tunnel. REQUIRED — the dashboard is a CDP-only UX. */\n relayWssUrl: string;\n /** Mirror of `tunnel.qr` — when `false` the dashboard is skipped (no browser open). */\n qr?: boolean;\n /**\n * Override the GUI/opt-out gate (testing only). When omitted the real\n * `canOpenBrowser()` + `AIT_AUTO_DEVTOOLS` checks decide.\n */\n shouldOpen?: () => boolean;\n /** Sink for the one-line \"opened in browser\" note (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n}\n\n/**\n * Env-2 UX parity with env 3/4 (issue #408): when CDP wiring is on and a GUI is\n * available, start the SAME `127.0.0.1` HTML dashboard (QR image + connect steps\n * + FAQ) that the MCP `build_attach_url` path serves, and auto-open it in the\n * browser. headless / opt-out falls back to the terminal ASCII QR (printed\n * separately by {@link printTunnelBanner}).\n *\n * Every part the install-graph invariant depends on (`qrcode`, the MCP HTTP\n * server, the opener) is reached only through dynamic `import()` here, inside\n * the already-lazy `tunnel.js` chunk — nothing is added to the common build\n * graph or the MCP-only install graph.\n *\n * TOTP encapsulation: the dashboard's `getDashboardState` closure mints a FRESH\n * TOTP `at=` code on every call via `generateTotp(secret, Date.now())` and folds\n * it into a fresh `buildLauncherAttachUrl(...)`. Because the QR is re-rendered on\n * each SSE push / page reload from this closure, the code a phone scans is always\n * within its 30 s window — no stale code is baked into static HTML.\n *\n * SECRET-HANDLING: the tunnel host, relay wssUrl, TOTP code, and `.ait_relay`\n * value/path are NEVER written to stdout/stderr/logs here. They live only inside\n * the attach URL (HTML body + `/qr.png` query, per qr-http-server's invariant).\n * The only thing opened/logged is `http://127.0.0.1:<port>` (local, safe).\n *\n * @returns the dashboard handle when it started (caller wires `close()` into the\n * tunnel cleanup), or `undefined` when skipped (no relay, `qr:false`, headless,\n * opt-out, or a start failure) — in which case ASCII QR fallback stands alone.\n */\nexport async function startTunnelDashboard(\n opts: StartTunnelDashboardOptions,\n): Promise<TunnelDashboard | undefined> {\n const log = opts.log ?? ((m: string) => console.log(m));\n\n // Gate: dashboard is a CDP-only UX (needs a relay to attach to).\n if (!opts.relayWssUrl) return undefined;\n // Opt-out via `tunnel.qr:false` (same toggle that suppresses the ASCII QR).\n if (opts.qr === false) return undefined;\n\n // GUI + AIT_AUTO_DEVTOOLS gate. Reuse the MCP opener's opt-out predicate so\n // the env-2 path honours the same `AIT_AUTO_DEVTOOLS=0` switch as env 3/4.\n const { isAutoDevtoolsDisabled } = await import('../mcp/devtools-opener.js');\n const gateOpen = opts.shouldOpen ?? (() => !isAutoDevtoolsDisabled() && canOpenBrowser());\n if (!gateOpen()) return undefined;\n\n const { startQrHttpServer } = await import('../mcp/qr-http-server.js');\n const { buildLauncherAttachUrl } = await import('../mcp/deeplink.js');\n const { generateTotp } = await import('../mcp/totp.js');\n\n // getDashboardState — mints a fresh TOTP + attach URL on every call so the QR\n // the dashboard renders (on load and on each SSE push) is never expired.\n // SECRET-HANDLING: the secret is read from env AT CALL TIME (it was injected\n // by ensureRelaySecret in the same CDP block) and is used only to compute the\n // at= code folded into attachUrl. tunnel.up is always true here — the relay\n // tunnel is already up by the time this runs.\n const getDashboardState = () => {\n const secret = process.env.AIT_DEBUG_TOTP_SECRET;\n const totpCode = secret ? generateTotp(secret, Date.now()) : undefined;\n const attachUrl = buildLauncherAttachUrl(opts.tunnelUrl, opts.relayWssUrl, totpCode, {\n name: opts.name,\n });\n // pages: null — env 2(unplugin)는 데몬이 아니라 vite 플러그인 안이라\n // startChiiRelay 핸들이 connected target을 노출하지 않는다. 라이브 page 목록을\n // 알 수 없으므로 거짓 빈 목록 대신 \"연결된 Pages\" 섹션 자체를 숨긴다(#411).\n // env 3/4(debug-server.ts)는 router.active.listTargets()로 실제 목록을 채운다.\n // mode: 'relay-mobile' — 이 대시보드는 항상 환경 2(AITC Sandbox PWA) 전용이므로\n // /attach 카피가 launcher PWA 절차(sandbox family)로 분기된다(#468).\n // inspectorUrl: null — env 2에서는 unplugin relay가 connected target ID를 노출하지\n // 않아 buildChiiInspectorUrl에 필요한 targetId를 알 수 없다. target attach 후\n // target ID가 필요하므로 env 3/4에서만 non-null이 된다(#503).\n return {\n tunnel: { up: true, wssUrl: opts.relayWssUrl },\n pages: null,\n attachUrl,\n inspectorUrl: null,\n mode: 'relay-mobile' as const,\n };\n };\n\n let server: Awaited<ReturnType<typeof startQrHttpServer>>;\n try {\n server = await startQrHttpServer(getDashboardState);\n } catch {\n // SECRET-HANDLING: do not surface the error (could embed paths/hosts). The\n // ASCII QR printed by printTunnelBanner stays as the fallback.\n return undefined;\n }\n\n // TOTP periodic refresh timer — pushes a fresh at= code to SSE clients every\n // 20 s so a page left open never stales past the 90 s acceptance window (#448).\n // tunnel.ts always has relayWssUrl available here (gated above), so no\n // lastAttachParts guard is needed — getDashboardState mints a fresh TOTP on\n // every call unconditionally.\n // SECRET-HANDLING: callback is a plain trigger only — TOTP value and at= code\n // must never be logged or written to stdout.\n const TOTP_REFRESH_INTERVAL_MS = 20_000;\n let totpRefreshHandle: ReturnType<typeof setInterval> | null = setInterval(() => {\n server.notifyStateChange();\n }, TOTP_REFRESH_INTERVAL_MS);\n totpRefreshHandle.unref();\n\n const dashboardUrl = `http://127.0.0.1:${server.port}`;\n\n const { openUrlInBrowser } = await import('../mcp/devtools-opener.js');\n const opened = openUrlInBrowser(dashboardUrl);\n // SECRET-HANDLING: only the local 127.0.0.1 URL is logged — never the tunnel\n // host, relay wssUrl, or TOTP code.\n log(\n opened\n ? ` │ Opened a QR dashboard in your browser: ${dashboardUrl}`\n : ` │ Open this QR dashboard in your browser: ${dashboardUrl}`,\n );\n\n return {\n url: dashboardUrl,\n close: () => {\n if (totpRefreshHandle) {\n clearInterval(totpRefreshHandle);\n totpRefreshHandle = null;\n }\n return server.close();\n },\n };\n}\n\nexport interface QuickTunnel {\n /** The public `https://*.trycloudflare.com` URL. */\n url: string;\n /** Stop the underlying `cloudflared` process. Idempotent. */\n stop: () => void;\n}\n\n/**\n * Sanitize cloudflared stderr output for error diagnostics (#421).\n *\n * Masks `*.trycloudflare.com` hostnames and full `https://` / `wss://` URLs\n * that carry those hostnames so tunnel host values never appear in error\n * messages. Diagnostic content (error codes, reasons, JSON blobs) is preserved.\n *\n * SECRET-HANDLING: tunnel host is SECRET-class per harness policy — only\n * placeholder text is emitted.\n */\nexport function sanitizeCloudflaredOutput(line: string): string {\n // Full URL forms: https://xxx.trycloudflare.com/… and wss://xxx.trycloudflare.com/…\n let s = line.replace(/(?:https?|wss?):\\/\\/[a-z0-9-]+\\.trycloudflare\\.com(?:\\/[^\\s]*)*/gi, (m) =>\n m.replace(/[a-z0-9-]+\\.trycloudflare\\.com/i, '<HOST>.trycloudflare.com'),\n );\n // Bare hostname without scheme (e.g. printed in cloudflared JSON logs)\n s = s.replace(/[a-z0-9-]+\\.trycloudflare\\.com/gi, '<HOST>.trycloudflare.com');\n return s;\n}\n\nconst URL_TIMEOUT_MS = 20_000;\n\n/**\n * Start an unauthenticated Cloudflare quick tunnel to `http://localhost:<port>`\n * and resolve once the public URL is known. Downloads the `cloudflared` binary\n * on first use if it is not already installed. Rejects with a friendly error if\n * no URL appears within {@link URL_TIMEOUT_MS}.\n */\nexport async function startQuickTunnel(port: number): Promise<QuickTunnel> {\n const cloudflared = await import('cloudflared');\n const { bin, install, Tunnel } = cloudflared;\n\n if (!existsSync(bin)) {\n await mkdir(dirname(bin), { recursive: true });\n await install(bin);\n }\n\n const tunnel = Tunnel.quick(`http://localhost:${port}`);\n let stopped = false;\n const stop = () => {\n if (stopped) return;\n stopped = true;\n try {\n tunnel.stop();\n } catch {\n // process may already be gone\n }\n };\n\n return new Promise<QuickTunnel>((resolve, reject) => {\n // #421: accumulate stderr to attach as diagnostics on failure.\n // SECRET-HANDLING: lines are sanitized before inclusion in error messages.\n const stderrLines: string[] = [];\n\n /**\n * Format the last `n` sanitized stderr lines as a diagnostic appendix.\n * Returns an empty string when no lines have been collected.\n */\n const stderrTail = (n = 15): string => {\n if (stderrLines.length === 0) return '';\n const tail = stderrLines.slice(-n).map(sanitizeCloudflaredOutput).join('');\n return `\\ncloudflared 출력 (마지막 ${Math.min(n, stderrLines.length)}줄):\\n${tail}`;\n };\n\n const timer = setTimeout(() => {\n cleanup();\n stop();\n reject(\n new Error(\n `[@ait-co/devtools] cloudflared did not report a tunnel URL within ${\n URL_TIMEOUT_MS / 1000\n }s. Check your network connection, or run \\`cloudflared tunnel --url http://localhost:${port}\\` manually.${stderrTail()}`,\n ),\n );\n }, URL_TIMEOUT_MS);\n\n const onUrl = (line: string) => {\n const found = parseTrycloudflareUrl(line);\n if (!found) return;\n clearTimeout(timer);\n // Stop scanning further output once we have the URL.\n cleanup();\n resolve({ url: found, stop });\n };\n\n // Accumulate stderr lines for diagnostics (#421). Named so it can be\n // removed from the listener list when cleanup() runs.\n const pushStderr = (line: string) => {\n stderrLines.push(line);\n };\n\n const cleanup = () => {\n tunnel.off('stdout', onUrl);\n tunnel.off('stderr', onUrl);\n tunnel.off('stderr', pushStderr);\n };\n\n // The library emits a parsed `url` event; we also scan raw stdout/stderr in\n // case the output format shifts.\n tunnel.once('url', onUrl);\n tunnel.on('stdout', onUrl);\n tunnel.on('stderr', onUrl);\n // Second stderr listener: accumulate all lines for error diagnostics.\n tunnel.on('stderr', pushStderr);\n tunnel.once('error', (err: Error) => {\n clearTimeout(timer);\n cleanup();\n stop();\n reject(err);\n });\n tunnel.once('exit', (code: number | null) => {\n if (stopped) return;\n clearTimeout(timer);\n cleanup();\n reject(\n new Error(\n `[@ait-co/devtools] cloudflared exited (code ${code ?? 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- {"version":3,"file":"tunnel-nX6LVnwi.js","names":[],"sources":["../src/unplugin/tunnel.ts"],"sourcesContent":["/**\n * Cloudflare quick-tunnel helper for the devtools unplugin.\n *\n * Loaded lazily (`await import('./tunnel.js')`) only when the `tunnel` option is\n * on, so `cloudflared` / `qrcode-terminal` are never pulled in for the common\n * case. This is the one place in `@ait-co/devtools` that depends on Node-only\n * APIs (`child_process` via the `cloudflared` wrapper) — keep it thin and out of\n * jsdom unit tests; the spawn path is verified by hand / e2e (same spirit as the\n * \"web 모드는 e2e\" rule in CLAUDE.md). The pure helpers below\n * (`parseTrycloudflareUrl`, `printTunnelBanner`) are unit-tested.\n */\n\nimport { existsSync } from 'node:fs';\nimport { mkdir } from 'node:fs/promises';\nimport { dirname } from 'node:path';\n\n/** Matches the public URL cloudflared prints for an unauthenticated quick tunnel. */\nconst TRYCLOUDFLARE_RE = /https:\\/\\/[a-z0-9-]+\\.trycloudflare\\.com/i;\n\n/**\n * Extract the `https://<sub>.trycloudflare.com` URL from a line of cloudflared\n * output, or `null` if the line doesn't contain one. Pulled out as a pure\n * function so it can be unit-tested without spawning anything.\n */\nexport function parseTrycloudflareUrl(line: string): string | null {\n const m = line.match(TRYCLOUDFLARE_RE);\n return m ? m[0] : null;\n}\n\nexport interface PrintTunnelBannerOptions {\n /** Print an ASCII QR encoding the tunnel URL (default: true). */\n qr?: boolean;\n /** Sink for the banner text (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * The `wss://` relay URL of the env-2 CDP tunnel, if `tunnel.cdp` is on. When\n * present the QR deep-link additionally carries `&debug=1&relay=<wss>` so the\n * framed PWA passes the in-app debug gate and attaches a Chii target — the\n * same single scan opens screen preview *and* CDP debugging.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, the deep-link carries `&navBarType=game`\n * so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the default) is the launcher's implicit default — not added to\n * keep the URL clean.\n */\n webViewType?: 'partner' | 'game';\n}\n\nconst LAUNCHER_URL = 'https://devtools.aitc.dev/launcher/';\n\n/**\n * Options for {@link buildLauncherDeepLink}.\n */\nexport interface BuildLauncherDeepLinkOptions {\n /**\n * `wss://` relay URL for env-2 CDP wiring. When present the deep-link carries\n * `&debug=1&relay=<wss>`.\n */\n relayWssUrl?: string;\n /**\n * Human-readable app name shown in the partner nav bar (`name=` param, #498).\n * Blank / whitespace-only values are not added.\n */\n name?: string;\n /**\n * The miniapp's webViewType. When `'game'`, adds `&navBarType=game` to the\n * deep-link so the launcher enters game nav chrome automatically on scan (#584).\n * `'partner'` (the launcher's implicit default) is not added to keep the URL\n * clean.\n */\n webViewType?: 'partner' | 'game';\n}\n\n/**\n * Build the deep-link URL that QR codes encode: when the launcher PWA is\n * already on the phone's home screen, scanning this opens it directly into the\n * live view for `tunnelUrl` (the launcher consumes `?url=` and clears it).\n * Plain-text raw URL is no longer enough — the launcher gates its setup UI to\n * the installed PWA, so a raw tunnel URL opened in a normal browser tab would\n * land on a \"please install\" screen.\n *\n * When `opts.relayWssUrl` is given (env-2 CDP wiring), the deep-link also carries\n * `&debug=1&relay=<wss>`; the launcher folds those onto the framed tunnel URL so\n * the in-app debug gate's Layer C (`debug=1` opt-in + `relay=<wss>`) is met and\n * a Chii target.js is injected into the live view.\n *\n * When `opts.name` is given (non-blank), it is added as `&name=` so the launcher\n * partner bar shows the app name instead of the generic default (#498).\n *\n * When `opts.webViewType` is `'game'`, `&navBarType=game` is appended so the\n * launcher enters game nav chrome (floating capsule, no full bar) automatically\n * on scan. `'partner'` is the launcher's implicit default and is not added to\n * keep the URL clean (#584).\n *\n * Back-compat: the second argument may also be a plain string (`relayWssUrl`)\n * for callers that haven't migrated to the options object yet.\n */\nexport function buildLauncherDeepLink(\n tunnelUrl: string,\n optsOrRelay?: string | BuildLauncherDeepLinkOptions,\n): string {\n // Normalise the overloaded second argument.\n const opts: BuildLauncherDeepLinkOptions =\n typeof optsOrRelay === 'string' ? { relayWssUrl: optsOrRelay } : (optsOrRelay ?? {});\n\n const base = `${LAUNCHER_URL}?url=${encodeURIComponent(tunnelUrl)}`;\n let url = base;\n if (opts.relayWssUrl) {\n url += `&debug=1&relay=${encodeURIComponent(opts.relayWssUrl)}`;\n }\n if (opts.name !== undefined && opts.name.trim() !== '') {\n url += `&name=${encodeURIComponent(opts.name.trim())}`;\n }\n if (opts.webViewType === 'game') {\n url += '&navBarType=game';\n }\n return url;\n}\n\n/**\n * Print the terminal banner announcing the live tunnel: the public URL, an ASCII\n * QR encoding a launcher deep-link, and a one-line note that quick tunnels are\n * ephemeral, unauthenticated and not for production. Pure w.r.t. side effects\n * other than the injected `log` sink and `qrcode-terminal` — unit-tested.\n */\nexport async function printTunnelBanner(\n url: string,\n opts: PrintTunnelBannerOptions = {},\n): Promise<void> {\n const log = opts.log ?? ((m: string) => console.log(m));\n const deepLink = buildLauncherDeepLink(url, {\n relayWssUrl: opts.relayWssUrl,\n name: opts.name,\n webViewType: opts.webViewType,\n });\n const lines: string[] = [\n '',\n ' ┌─ @ait-co/devtools · live tunnel ────────────────────────────',\n ` │ ${url}`,\n ' │',\n ` │ Install the launcher PWA once: ${LAUNCHER_URL}`,\n ' │ Then scan the QR below — it opens the launcher directly',\n ' │ into this tunnel URL (no manual paste needed).',\n ...(opts.relayWssUrl\n ? [\n ' │ The same scan also attaches CDP — connect your AI host',\n ' │ to the relay and debug the live view on-device.',\n ]\n : []),\n ' │ Quick tunnels are unauthenticated, change every run, and are',\n ' │ not for production use.',\n ' └──────────────────────────────────────────────────────────────',\n '',\n ];\n log(lines.join('\\n'));\n\n if (opts.qr !== false) {\n // qrcode-terminal is only pulled in on this code path (ambient types live\n // in src/qrcode-terminal.d.ts).\n const qrcode = (await import('qrcode-terminal')).default;\n await new Promise<void>((resolve) => {\n qrcode.generate(deepLink, { small: true }, (out) => {\n log(out);\n resolve();\n });\n });\n }\n}\n\n/**\n * Heuristic: can this process open a GUI browser? Mirrors `canOpenBrowser` in\n * `src/mcp/tools.ts` but is re-declared here (not imported) so the tunnel path\n * does not statically pull the heavy MCP `tools.ts` module graph into the lazy\n * `import('./tunnel.js')` chunk. Kept in sync with the MCP copy.\n *\n * - macOS / Windows → assume yes (env-2 dev normally runs on the user's Mac).\n * - Linux → require `DISPLAY` or `WAYLAND_DISPLAY`.\n * - CI (`CI=true`/`CI=1`) → no.\n */\nfunction canOpenBrowser(): boolean {\n if (process.env.CI === 'true' || process.env.CI === '1') return false;\n const platform = process.platform;\n if (platform === 'darwin' || platform === 'win32') return true;\n if (platform === 'linux') {\n return Boolean(process.env.DISPLAY ?? process.env.WAYLAND_DISPLAY);\n }\n return false;\n}\n\n/** Handle returned by {@link startTunnelDashboard}. */\nexport interface TunnelDashboard {\n /** `http://127.0.0.1:<port>` — the local dashboard URL opened in the browser. */\n url: string;\n /** Tear down the local HTTP server. Idempotent via the underlying server. */\n close: () => Promise<void>;\n}\n\nexport interface StartTunnelDashboardOptions {\n /** The public `https://*.trycloudflare.com` app tunnel URL the launcher frames. */\n tunnelUrl: string;\n /** The `wss://` relay URL of the env-2 CDP tunnel. REQUIRED — the dashboard is a CDP-only UX. */\n relayWssUrl: string;\n /** Mirror of `tunnel.qr` — when `false` the dashboard is skipped (no browser open). */\n qr?: boolean;\n /**\n * Override the GUI/opt-out gate (testing only). When omitted the real\n * `canOpenBrowser()` + `AIT_AUTO_DEVTOOLS` checks decide.\n */\n shouldOpen?: () => boolean;\n /** Sink for the one-line \"opened in browser\" note (default: `console.log`). Injected for testing. */\n log?: (msg: string) => void;\n /**\n * Human-readable app name to embed as `name=` in the launcher deep-link (#498).\n * When provided (non-blank), the launcher partner bar shows this name instead of\n * the generic default.\n */\n name?: string;\n}\n\n/**\n * Env-2 UX parity with env 3/4 (issue #408): when CDP wiring is on and a GUI is\n * available, start the SAME `127.0.0.1` HTML dashboard (QR image + connect steps\n * + FAQ) that the MCP `build_attach_url` path serves, and auto-open it in the\n * browser. headless / opt-out falls back to the terminal ASCII QR (printed\n * separately by {@link printTunnelBanner}).\n *\n * Every part the install-graph invariant depends on (`qrcode`, the MCP HTTP\n * server, the opener) is reached only through dynamic `import()` here, inside\n * the already-lazy `tunnel.js` chunk — nothing is added to the common build\n * graph or the MCP-only install graph.\n *\n * TOTP encapsulation: the dashboard's `getDashboardState` closure mints a FRESH\n * TOTP `at=` code on every call via `generateTotp(secret, Date.now())` and folds\n * it into a fresh `buildLauncherAttachUrl(...)`. Because the QR is re-rendered on\n * each SSE push / page reload from this closure, the code a phone scans is always\n * within its 30 s window — no stale code is baked into static HTML.\n *\n * SECRET-HANDLING: the tunnel host, relay wssUrl, TOTP code, and `.ait_relay`\n * value/path are NEVER written to stdout/stderr/logs here. They live only inside\n * the attach URL (HTML body + `/qr.png` query, per qr-http-server's invariant).\n * The only thing opened/logged is `http://127.0.0.1:<port>` (local, safe).\n *\n * @returns the dashboard handle when it started (caller wires `close()` into the\n * tunnel cleanup), or `undefined` when skipped (no relay, `qr:false`, headless,\n * opt-out, or a start failure) — in which case ASCII QR fallback stands alone.\n */\nexport async function startTunnelDashboard(\n opts: StartTunnelDashboardOptions,\n): Promise<TunnelDashboard | undefined> {\n const log = opts.log ?? ((m: string) => console.log(m));\n\n // Gate: dashboard is a CDP-only UX (needs a relay to attach to).\n if (!opts.relayWssUrl) return undefined;\n // Opt-out via `tunnel.qr:false` (same toggle that suppresses the ASCII QR).\n if (opts.qr === false) return undefined;\n\n // GUI + AIT_AUTO_DEVTOOLS gate. Reuse the MCP opener's opt-out predicate so\n // the env-2 path honours the same `AIT_AUTO_DEVTOOLS=0` switch as env 3/4.\n const { isAutoDevtoolsDisabled } = await import('../mcp/devtools-opener.js');\n const gateOpen = opts.shouldOpen ?? (() => !isAutoDevtoolsDisabled() && canOpenBrowser());\n if (!gateOpen()) return undefined;\n\n const { startQrHttpServer } = await import('../mcp/qr-http-server.js');\n const { buildLauncherAttachUrl } = await import('../mcp/deeplink.js');\n const { generateTotp } = await import('../mcp/totp.js');\n\n // getDashboardState — mints a fresh TOTP + attach URL on every call so the QR\n // the dashboard renders (on load and on each SSE push) is never expired.\n // SECRET-HANDLING: the secret is read from env AT CALL TIME (it was injected\n // by ensureRelaySecret in the same CDP block) and is used only to compute the\n // at= code folded into attachUrl. tunnel.up is always true here — the relay\n // tunnel is already up by the time this runs.\n const getDashboardState = () => {\n const secret = process.env.AIT_DEBUG_TOTP_SECRET;\n const totpCode = secret ? generateTotp(secret, Date.now()) : undefined;\n const attachUrl = buildLauncherAttachUrl(opts.tunnelUrl, opts.relayWssUrl, totpCode, {\n name: opts.name,\n });\n // pages: null — env 2(unplugin)는 데몬이 아니라 vite 플러그인 안이라\n // startChiiRelay 핸들이 connected target을 노출하지 않는다. 라이브 page 목록을\n // 알 수 없으므로 거짓 빈 목록 대신 \"연결된 Pages\" 섹션 자체를 숨긴다(#411).\n // env 3/4(debug-server.ts)는 router.active.listTargets()로 실제 목록을 채운다.\n // mode: 'relay-mobile' — 이 대시보드는 항상 환경 2(AITC Sandbox PWA) 전용이므로\n // /attach 카피가 launcher PWA 절차(sandbox family)로 분기된다(#468).\n // inspectorUrl: null — env 2에서는 unplugin relay가 connected target ID를 노출하지\n // 않아 buildChiiInspectorUrl에 필요한 targetId를 알 수 없다. target attach 후\n // target ID가 필요하므로 env 3/4에서만 non-null이 된다(#503).\n return {\n tunnel: { up: true, wssUrl: opts.relayWssUrl },\n pages: null,\n attachUrl,\n inspectorUrl: null,\n mode: 'relay-mobile' as const,\n };\n };\n\n let server: Awaited<ReturnType<typeof startQrHttpServer>>;\n try {\n server = await startQrHttpServer(getDashboardState);\n } catch {\n // SECRET-HANDLING: do not surface the error (could embed paths/hosts). The\n // ASCII QR printed by printTunnelBanner stays as the fallback.\n return undefined;\n }\n\n // TOTP periodic refresh timer — pushes a fresh at= code to SSE clients every\n // 20 s so a page left open never stales past the 90 s acceptance window (#448).\n // tunnel.ts always has relayWssUrl available here (gated above), so no\n // lastAttachParts guard is needed — getDashboardState mints a fresh TOTP on\n // every call unconditionally.\n // SECRET-HANDLING: callback is a plain trigger only — TOTP value and at= code\n // must never be logged or written to stdout.\n const TOTP_REFRESH_INTERVAL_MS = 20_000;\n let totpRefreshHandle: ReturnType<typeof setInterval> | null = setInterval(() => {\n server.notifyStateChange();\n }, TOTP_REFRESH_INTERVAL_MS);\n totpRefreshHandle.unref();\n\n const dashboardUrl = `http://127.0.0.1:${server.port}`;\n\n const { openUrlInBrowser } = await import('../mcp/devtools-opener.js');\n const opened = openUrlInBrowser(dashboardUrl);\n // SECRET-HANDLING: only the local 127.0.0.1 URL is logged — never the tunnel\n // host, relay wssUrl, or TOTP code.\n log(\n opened\n ? ` │ Opened a QR dashboard in your browser: ${dashboardUrl}`\n : ` │ Open this QR dashboard in your browser: ${dashboardUrl}`,\n );\n\n return {\n url: dashboardUrl,\n close: () => {\n if (totpRefreshHandle) {\n clearInterval(totpRefreshHandle);\n totpRefreshHandle = null;\n }\n return server.close();\n },\n };\n}\n\nexport interface QuickTunnel {\n /** The public `https://*.trycloudflare.com` URL. */\n url: string;\n /** Stop the underlying `cloudflared` process. 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Rejects with a friendly error if\n * no URL appears within {@link URL_TIMEOUT_MS}.\n */\nexport async function startQuickTunnel(port: number): Promise<QuickTunnel> {\n const cloudflared = await import('cloudflared');\n const { bin, install, Tunnel } = cloudflared;\n\n if (!existsSync(bin)) {\n await mkdir(dirname(bin), { recursive: true });\n await install(bin);\n }\n\n const tunnel = Tunnel.quick(`http://localhost:${port}`);\n let stopped = false;\n const stop = () => {\n if (stopped) return;\n stopped = true;\n try {\n tunnel.stop();\n } catch {\n // process may already be gone\n }\n };\n\n return new Promise<QuickTunnel>((resolve, reject) => {\n // #421: accumulate stderr to attach as diagnostics on failure.\n // SECRET-HANDLING: lines are sanitized before inclusion in error messages.\n const stderrLines: string[] = [];\n\n /**\n * Format the last `n` sanitized stderr lines as a diagnostic appendix.\n * Returns an empty string when no lines have been collected.\n */\n const stderrTail = (n = 15): string => {\n if (stderrLines.length === 0) return '';\n const tail = stderrLines.slice(-n).map(sanitizeCloudflaredOutput).join('');\n return `\\ncloudflared 출력 (마지막 ${Math.min(n, stderrLines.length)}줄):\\n${tail}`;\n };\n\n const timer = setTimeout(() => {\n cleanup();\n stop();\n reject(\n new Error(\n `[@ait-co/devtools] cloudflared did not report a tunnel URL within ${\n URL_TIMEOUT_MS / 1000\n }s. Check your network connection, or run \\`cloudflared tunnel --url http://localhost:${port}\\` manually.${stderrTail()}`,\n ),\n );\n }, URL_TIMEOUT_MS);\n\n const onUrl = (line: string) => {\n const found = parseTrycloudflareUrl(line);\n if (!found) return;\n clearTimeout(timer);\n // Stop scanning further output once we have the URL.\n cleanup();\n resolve({ url: found, stop });\n };\n\n // Accumulate stderr lines for diagnostics (#421). 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