@airbreather/mod-nodejs-types 0.0.10 → 0.0.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/classes/ObjectMgr.d.ts +13 -0
- package/classes/Unit.d.ts +1 -0
- package/classes/VendorItem.d.ts +15 -0
- package/classes/VendorItemData.d.ts +26 -0
- package/classes/index.d.ts +3 -0
- package/enums/MovementFlags.d.ts +59 -0
- package/enums/index.d.ts +1 -0
- package/package.json +1 -1
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@@ -0,0 +1,13 @@
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declare global {
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namespace Acore {
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class ObjectMgr {
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private constructor();
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static getNpcVendorItemList(vendor: number): ReadonlyVendorItemData | undefined;
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static setNpcVendorItemList(vendor: number, data: VendorItemData): void;
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static addVendorItem(vendor: number, item: number, maxCount: number, incrTime: Temporal.Duration, extendedCost: number, persist?: boolean): void;
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static removeVendorItem(vendor: number, item: number, persist?: boolean): void;
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}
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}
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}
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export {};
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package/classes/Unit.d.ts
CHANGED
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@@ -174,6 +174,7 @@ declare global {
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buildCastSpell(spell: SpellInfo): CastSpellBuilder;
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summonPlayer(player: Player): void
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dealDamage(target: Unit, amount: number, type?: DamageEffectType, spellSchoolMask?: SpellSchoolMask, spellInfo?: SpellInfo, durabilityLoss?: boolean, allowGm?: boolean, spell?: Spell): number;
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hasUnitMovementFlag(flags: MovementFlags): boolean;
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}
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}
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}
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@@ -0,0 +1,15 @@
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declare global {
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namespace Acore {
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class VendorItem {
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constructor(item: number, maxCount: number, incrTime: Temporal.Duration, extendedCost: number);
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item: number;
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maxCount: number;
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incrTime: Temporal.Duration;
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extendedCost: number;
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isGoldRequired(proto: ItemTemplate): boolean;
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}
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}
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}
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export {};
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@@ -0,0 +1,26 @@
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declare global {
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namespace Acore {
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class VendorItemData {
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constructor();
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readonly empty: boolean;
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readonly itemCount: number;
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readonly items: readonly VendorItem[];
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clone(): VendorItemData;
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append(vendorItem: VendorItem): void;
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addItem(item: number, maxCount: number, incrTime: Temporal.Duration, extendedCost: number): void;
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removeItem(item: number): boolean;
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findItemCostPair(item: number, extendedCost: number): VendorItem | undefined;
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clear(): void;
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}
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type ReadonlyVendorItemData = Omit<VendorItemData,
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| 'append'
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| 'addItem'
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| 'removeItem'
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| 'clear'
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>;
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}
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}
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export {};
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package/classes/index.d.ts
CHANGED
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@@ -33,6 +33,7 @@ export type * from './LootTemplate.d.ts';
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export type * from './MailDraft.d.ts';
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export type * from './MailSender.d.ts';
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export type * from './Minion.d.ts';
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export type * from './ObjectMgr.d.ts';
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export type * from './Pet.d.ts';
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export type * from './Player.d.ts';
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export type * from './QueryResult.d.ts';
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@@ -48,5 +49,7 @@ export type * from './ThreatReference.d.ts';
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export type * from './Transport.d.ts';
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export type * from './Unit.d.ts';
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export type * from './Vehicle.d.ts';
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export type * from './VendorItem.d.ts';
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export type * from './VendorItemData.d.ts';
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export type * from './WorldObject.d.ts';
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export type * from './WorldPacket.d.ts';
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@@ -0,0 +1,59 @@
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declare global {
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const enum MovementFlags {
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MOVEMENTFLAG_NONE = 0x00000000,
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MOVEMENTFLAG_FORWARD = 0x00000001,
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MOVEMENTFLAG_BACKWARD = 0x00000002,
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MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
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MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
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MOVEMENTFLAG_LEFT = 0x00000010,
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MOVEMENTFLAG_RIGHT = 0x00000020,
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MOVEMENTFLAG_PITCH_UP = 0x00000040,
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MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
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MOVEMENTFLAG_WALKING = 0x00000100, // Walking
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MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
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MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000400, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible.
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MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_MASK_MOVING
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MOVEMENTFLAG_FALLING = 0x00001000, // damage dealt on that type of falling
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MOVEMENTFLAG_FALLING_FAR = 0x00002000,
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MOVEMENTFLAG_PENDING_STOP = 0x00004000,
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MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000,
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MOVEMENTFLAG_PENDING_FORWARD = 0x00010000,
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MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000,
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MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000,
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MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000,
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MOVEMENTFLAG_PENDING_ROOT = 0x00100000,
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MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
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MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying
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MOVEMENTFLAG_DESCENDING = 0x00800000,
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MOVEMENTFLAG_CAN_FLY = 0x01000000, // Appears when unit can fly AND also walk
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MOVEMENTFLAG_FLYING = 0x02000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity
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MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths
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MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths
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MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
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MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive)
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MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
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/// @todo: Check if PITCH_UP and PITCH_DOWN really belong here..
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MOVEMENTFLAG_MASK_MOVING =
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MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT |
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MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
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MOVEMENTFLAG_SPLINE_ELEVATION,
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MOVEMENTFLAG_MASK_TURNING =
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MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
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MOVEMENTFLAG_MASK_MOVING_FLY =
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MOVEMENTFLAG_FLYING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING,
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/// @todo if needed: add more flags to this masks that are exclusive to players
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MOVEMENTFLAG_MASK_PLAYER_ONLY =
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MOVEMENTFLAG_FLYING,
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MOVEMENTFLAG_MASK_MOVING_OR_TURN = MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING,
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/// Movement flags that have change status opcodes associated for players
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MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE = MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_ROOT |
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MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_WATERWALKING | MOVEMENTFLAG_FALLING_SLOW | MOVEMENTFLAG_HOVER,
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}
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}
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export {};
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package/enums/index.d.ts
CHANGED
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@@ -102,6 +102,7 @@ export type * from './MailCheckMask.d.ts';
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export type * from './MailMessageType.d.ts';
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export type * from './MailStationery.d.ts';
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export type * from './Mechanics.d.ts';
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export type * from './MovementFlags.d.ts';
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export type * from './MovementGeneratorType.d.ts';
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export type * from './MovementSlot.d.ts';
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export type * from './NearObjectsMask.d.ts';
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