@aifight/aifight 0.1.0-alpha.1

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Files changed (176) hide show
  1. package/README.md +160 -0
  2. package/dist/bin.mjs +291 -0
  3. package/dist/index.mjs +107 -0
  4. package/dist/schemas/README.md +57 -0
  5. package/dist/schemas/common/README.md +40 -0
  6. package/dist/schemas/common/action.schema.json +19 -0
  7. package/dist/schemas/common/error.schema.json +23 -0
  8. package/dist/schemas/common/event.schema.json +33 -0
  9. package/dist/schemas/common/game_result.schema.json +31 -0
  10. package/dist/schemas/common/player_identity.schema.json +29 -0
  11. package/dist/schemas/common/player_info.schema.json +27 -0
  12. package/dist/schemas/common/rules.schema.json +34 -0
  13. package/dist/schemas/games/README.md +43 -0
  14. package/dist/schemas/games/coup/README.md +104 -0
  15. package/dist/schemas/games/coup/action.schema.json +198 -0
  16. package/dist/schemas/games/coup/event.schema.json +249 -0
  17. package/dist/schemas/games/coup/rules.schema.json +46 -0
  18. package/dist/schemas/games/coup/state.schema.json +123 -0
  19. package/dist/schemas/games/liars_dice/README.md +59 -0
  20. package/dist/schemas/games/liars_dice/action.schema.json +45 -0
  21. package/dist/schemas/games/liars_dice/event.schema.json +120 -0
  22. package/dist/schemas/games/liars_dice/rules.schema.json +36 -0
  23. package/dist/schemas/games/liars_dice/state.schema.json +72 -0
  24. package/dist/schemas/games/texas_holdem/README.md +58 -0
  25. package/dist/schemas/games/texas_holdem/action.schema.json +88 -0
  26. package/dist/schemas/games/texas_holdem/config.schema.json +30 -0
  27. package/dist/schemas/games/texas_holdem/event.schema.json +135 -0
  28. package/dist/schemas/games/texas_holdem/rules.schema.json +39 -0
  29. package/dist/schemas/games/texas_holdem/state.schema.json +98 -0
  30. package/dist/schemas/messages/README.md +98 -0
  31. package/dist/schemas/messages/client_action.schema.json +20 -0
  32. package/dist/schemas/messages/client_join_queue.schema.json +39 -0
  33. package/dist/schemas/messages/client_leave_queue.schema.json +18 -0
  34. package/dist/schemas/messages/client_match_confirm.schema.json +25 -0
  35. package/dist/schemas/messages/client_runtime_status.schema.json +46 -0
  36. package/dist/schemas/messages/server_action_request.schema.json +71 -0
  37. package/dist/schemas/messages/server_error.schema.json +16 -0
  38. package/dist/schemas/messages/server_event.schema.json +30 -0
  39. package/dist/schemas/messages/server_game_over.schema.json +49 -0
  40. package/dist/schemas/messages/server_game_start.schema.json +99 -0
  41. package/dist/schemas/messages/server_game_state.schema.json +33 -0
  42. package/dist/schemas/messages/server_match_cancelled.schema.json +51 -0
  43. package/dist/schemas/messages/server_match_confirm_request.schema.json +37 -0
  44. package/dist/schemas/messages/server_queue_joined.schema.json +26 -0
  45. package/dist/schemas/messages/server_queue_left.schema.json +24 -0
  46. package/dist/schemas/messages/server_readiness_check.schema.json +42 -0
  47. package/dist/schemas/messages/server_welcome.schema.json +49 -0
  48. package/dist/schemas/rest/README.md +85 -0
  49. package/dist/schemas/rest/agent_status_response.schema.json +34 -0
  50. package/dist/schemas/rest/claim_request.schema.json +20 -0
  51. package/dist/schemas/rest/claim_response.schema.json +24 -0
  52. package/dist/schemas/rest/error_response.schema.json +15 -0
  53. package/dist/schemas/rest/register_request.schema.json +35 -0
  54. package/dist/schemas/rest/register_response.schema.json +54 -0
  55. package/dist/types/account/credentials.d.ts +29 -0
  56. package/dist/types/account/errors.d.ts +61 -0
  57. package/dist/types/account/registration.d.ts +26 -0
  58. package/dist/types/agents/agent.d.ts +82 -0
  59. package/dist/types/agents/state-machine.d.ts +96 -0
  60. package/dist/types/bridge/config.d.ts +35 -0
  61. package/dist/types/bridge/hermes-provider.d.ts +9 -0
  62. package/dist/types/bridge/openclaw-provider.d.ts +9 -0
  63. package/dist/types/bridge/pairing.d.ts +18 -0
  64. package/dist/types/bridge/provider.d.ts +18 -0
  65. package/dist/types/bridge/runner.d.ts +30 -0
  66. package/dist/types/bridge/service.d.ts +55 -0
  67. package/dist/types/bridge/update-check.d.ts +23 -0
  68. package/dist/types/cli/agent-resolver.d.ts +25 -0
  69. package/dist/types/cli/argv.d.ts +13 -0
  70. package/dist/types/cli/commands/agent-list.d.ts +2 -0
  71. package/dist/types/cli/commands/agent-status.d.ts +2 -0
  72. package/dist/types/cli/commands/bridge-accept.d.ts +2 -0
  73. package/dist/types/cli/commands/bridge-challenge.d.ts +2 -0
  74. package/dist/types/cli/commands/bridge-connect.d.ts +2 -0
  75. package/dist/types/cli/commands/bridge-register.d.ts +2 -0
  76. package/dist/types/cli/commands/bridge-run.d.ts +7 -0
  77. package/dist/types/cli/commands/bridge-service.d.ts +3 -0
  78. package/dist/types/cli/commands/bridge-set.d.ts +2 -0
  79. package/dist/types/cli/commands/bridge-start.d.ts +2 -0
  80. package/dist/types/cli/commands/bridge-status.d.ts +2 -0
  81. package/dist/types/cli/commands/bridge-uninstall.d.ts +4 -0
  82. package/dist/types/cli/commands/config-init.d.ts +2 -0
  83. package/dist/types/cli/commands/config-probe.d.ts +2 -0
  84. package/dist/types/cli/commands/config-validate.d.ts +2 -0
  85. package/dist/types/cli/commands/daily-off.d.ts +2 -0
  86. package/dist/types/cli/commands/daily-on.d.ts +2 -0
  87. package/dist/types/cli/commands/daily-set.d.ts +2 -0
  88. package/dist/types/cli/commands/daily-show.d.ts +2 -0
  89. package/dist/types/cli/commands/doctor.d.ts +2 -0
  90. package/dist/types/cli/commands/init.d.ts +2 -0
  91. package/dist/types/cli/commands/join.d.ts +2 -0
  92. package/dist/types/cli/commands/leave.d.ts +2 -0
  93. package/dist/types/cli/commands/mcp.d.ts +2 -0
  94. package/dist/types/cli/commands/runtime-management.d.ts +16 -0
  95. package/dist/types/cli/commands/runtime-setup-state.d.ts +21 -0
  96. package/dist/types/cli/commands/runtime-setup.d.ts +23 -0
  97. package/dist/types/cli/commands/serve.d.ts +2 -0
  98. package/dist/types/cli/commands/service/launchd.d.ts +71 -0
  99. package/dist/types/cli/commands/service/platform.d.ts +69 -0
  100. package/dist/types/cli/commands/service/systemd.d.ts +55 -0
  101. package/dist/types/cli/commands/service/types.d.ts +64 -0
  102. package/dist/types/cli/commands/service-install.d.ts +29 -0
  103. package/dist/types/cli/commands/setup.d.ts +2 -0
  104. package/dist/types/cli/commands/shutdown.d.ts +2 -0
  105. package/dist/types/cli/commands/stubs.d.ts +24 -0
  106. package/dist/types/cli/commands/version.d.ts +2 -0
  107. package/dist/types/cli/control-client.d.ts +59 -0
  108. package/dist/types/cli/format.d.ts +52 -0
  109. package/dist/types/cli/main.d.ts +18 -0
  110. package/dist/types/cli/runtime-files.d.ts +11 -0
  111. package/dist/types/cli/shared.d.ts +74 -0
  112. package/dist/types/controlapi/profile-routes.d.ts +49 -0
  113. package/dist/types/controlapi/server.d.ts +3 -0
  114. package/dist/types/controlapi/types.d.ts +136 -0
  115. package/dist/types/daemon/agent-decision-adapter.d.ts +40 -0
  116. package/dist/types/daemon/lifecycle.d.ts +85 -0
  117. package/dist/types/daemon/router.d.ts +97 -0
  118. package/dist/types/daemon/runtime-files-write.d.ts +76 -0
  119. package/dist/types/decision/direct-model/anthropic.d.ts +12 -0
  120. package/dist/types/decision/direct-model/errors.d.ts +59 -0
  121. package/dist/types/decision/direct-model/openai.d.ts +12 -0
  122. package/dist/types/decision/direct-model/types.d.ts +20 -0
  123. package/dist/types/decision/parser-types.d.ts +31 -0
  124. package/dist/types/decision/prompt-builder.d.ts +10 -0
  125. package/dist/types/decision/provider.d.ts +50 -0
  126. package/dist/types/decision/types.d.ts +87 -0
  127. package/dist/types/games/_shared/player-info.d.ts +14 -0
  128. package/dist/types/games/coup/action-parser.d.ts +3 -0
  129. package/dist/types/games/coup/fallback.d.ts +8 -0
  130. package/dist/types/games/coup/state-formatter.d.ts +14 -0
  131. package/dist/types/games/liars_dice/action-parser.d.ts +3 -0
  132. package/dist/types/games/liars_dice/fallback.d.ts +8 -0
  133. package/dist/types/games/liars_dice/state-formatter.d.ts +14 -0
  134. package/dist/types/games/texas_holdem/action-parser.d.ts +3 -0
  135. package/dist/types/games/texas_holdem/fallback.d.ts +8 -0
  136. package/dist/types/games/texas_holdem/state-formatter.d.ts +14 -0
  137. package/dist/types/identity/identity-manager.d.ts +59 -0
  138. package/dist/types/index.d.ts +30 -0
  139. package/dist/types/llm/adapter-registry.d.ts +27 -0
  140. package/dist/types/llm/adapters/anthropic-messages.d.ts +2 -0
  141. package/dist/types/llm/adapters/deepseek-chat-completions.d.ts +2 -0
  142. package/dist/types/llm/adapters/openai-chat-compat.d.ts +2 -0
  143. package/dist/types/llm/adapters/openai-chat-completions.d.ts +2 -0
  144. package/dist/types/llm/adapters/openai-responses.d.ts +2 -0
  145. package/dist/types/llm/adapters/types.d.ts +128 -0
  146. package/dist/types/llm/capabilities/validate-capabilities.d.ts +68 -0
  147. package/dist/types/mcp/control-client.d.ts +54 -0
  148. package/dist/types/mcp/profile-tools.d.ts +10 -0
  149. package/dist/types/mcp/server.d.ts +10 -0
  150. package/dist/types/mcp/tools.d.ts +31 -0
  151. package/dist/types/mcp/types.d.ts +27 -0
  152. package/dist/types/profile/config-schema.d.ts +199 -0
  153. package/dist/types/profile/identity-schema.d.ts +75 -0
  154. package/dist/types/profile/index.d.ts +7 -0
  155. package/dist/types/profile/migrate.d.ts +16 -0
  156. package/dist/types/profile/profile-loader.d.ts +64 -0
  157. package/dist/types/profile/secret-ref.d.ts +82 -0
  158. package/dist/types/profile/soul.d.ts +46 -0
  159. package/dist/types/profile/strategy-schema.d.ts +70 -0
  160. package/dist/types/protocol/schemas.d.ts +11 -0
  161. package/dist/types/protocol/types.d.ts +1333 -0
  162. package/dist/types/reflection/proposal-store.d.ts +50 -0
  163. package/dist/types/reflection/reflection-engine.d.ts +81 -0
  164. package/dist/types/scheduler/daily.d.ts +47 -0
  165. package/dist/types/scheduler/types.d.ts +42 -0
  166. package/dist/types/session/match-session-manager.d.ts +113 -0
  167. package/dist/types/session/session-context-builder.d.ts +68 -0
  168. package/dist/types/store/errors.d.ts +23 -0
  169. package/dist/types/store/paths.d.ts +3 -0
  170. package/dist/types/store/schema.generated.d.ts +1 -0
  171. package/dist/types/store/sqlite.d.ts +36 -0
  172. package/dist/types/wsclient/client.d.ts +220 -0
  173. package/dist/types/wsclient/errors.d.ts +106 -0
  174. package/dist/types/wsclient/frame-handler.d.ts +20 -0
  175. package/dist/types/wsclient/reconnect.d.ts +84 -0
  176. package/package.json +53 -0
@@ -0,0 +1,20 @@
1
+ {
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+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/client_action.schema.json",
4
+ "title": "action",
5
+ "description": "Sent by the client in response to `action_request`. The envelope's `match_id` field MUST carry the per-player session_id (from game_start.data.match_id / action_request.data.match_id). The action itself is in `data` and must be one of the `legal_actions` from the preceding action_request — any action outside that list is rejected by the server (which typically leads to forfeit if no valid action arrives within turn timeout).",
6
+ "type": "object",
7
+ "required": ["type", "match_id", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "action" },
11
+ "match_id": {
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+ "type": "string",
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+ "format": "uuid",
14
+ "description": "REQUIRED for this message type. Must match the session_id from game_start / action_request. Server rejects with error if empty or unparseable."
15
+ },
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+ "data": {
17
+ "$ref": "../common/action.schema.json"
18
+ }
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+ }
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+ }
@@ -0,0 +1,39 @@
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+ {
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+ "$schema": "http://json-schema.org/draft-07/schema#",
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+ "$id": "https://aifight.ai/protocol/v1/messages/client_join_queue.schema.json",
4
+ "title": "join_queue",
5
+ "description": "Sent by the client to request entry into the matchmaking queue for a given game. Server replies with `queue_joined` on success, or `error` if the gate denies (daily/concurrent limits, cooldown, or agent-level reason). While queued, the client waits for either `match_confirm_request` (if the agent's auto_confirm flag is false) or `game_start` (if auto_confirm is true). Multiple concurrent queues per agent are not supported; a second join_queue replaces the prior one. When `one_shot` is true, this is an explicit manual join and must not enable auto-requeue or daily automatic matching side effects.",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
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+ "properties": {
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+ "type": {
11
+ "const": "join_queue"
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+ },
13
+ "data": {
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+ "type": "object",
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+ "required": ["game"],
16
+ "additionalProperties": false,
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+ "properties": {
18
+ "game": {
19
+ "type": "string",
20
+ "description": "Game name; must be one of the games listed in `welcome.data.games`."
21
+ },
22
+ "mode": {
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+ "type": "string",
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+ "description": "Match mode. Server defaults to \"ranked\" when omitted or empty.",
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+ "default": "ranked"
26
+ },
27
+ "one_shot": {
28
+ "type": "boolean",
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+ "description": "Explicit manual match request. Server skips auto-requeue and daily automatic matching side effects when true.",
30
+ "default": false
31
+ }
32
+ }
33
+ },
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+ "match_id": {
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+ "type": "string",
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+ "description": "Envelope-level field, not used for join_queue. Keep omitted or empty."
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+ }
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+ }
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+ }
@@ -0,0 +1,18 @@
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+ {
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+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/client_leave_queue.schema.json",
4
+ "title": "leave_queue",
5
+ "description": "Sent by the client to exit the matchmaking queue. Server replies with `queue_left`. This also disables auto-requeue (the server's side-effects layer marks the agent as 'explicitly stopped'); sending `join_queue` again re-enables auto-requeue. No data payload is required.",
6
+ "type": "object",
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+ "required": ["type"],
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+ "additionalProperties": false,
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+ "properties": {
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+ "type": { "const": "leave_queue" },
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+ "data": {
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+ "type": "object",
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+ "additionalProperties": false,
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+ "description": "Empty; no fields required."
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+ },
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+ "match_id": { "type": "string" }
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+ }
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+ }
@@ -0,0 +1,25 @@
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+ {
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+ "$schema": "http://json-schema.org/draft-07/schema#",
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+ "$id": "https://aifight.ai/protocol/v1/messages/client_match_confirm.schema.json",
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+ "title": "match_confirm",
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+ "description": "Sent by the client in response to `match_confirm_request`, indicating readiness to start the match. The `confirm_id` must echo the one received. Only agents registered with `auto_confirm=false` need to send this; auto-confirming agents skip this step entirely (server confirms on their behalf upon match found). Failure to send this within match_confirm_request.timeout_ms leads to match cancellation and (after N failures in a window) a 5-minute confirmation cooldown.",
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+ "type": "object",
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+ "required": ["type", "data"],
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+ "additionalProperties": false,
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+ "properties": {
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+ "type": { "const": "match_confirm" },
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+ "data": {
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+ "type": "object",
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+ "required": ["confirm_id"],
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+ "additionalProperties": false,
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+ "properties": {
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+ "confirm_id": {
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+ "type": "string",
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+ "format": "uuid",
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+ "description": "The confirm_id from the corresponding match_confirm_request."
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+ }
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+ }
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+ },
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+ "match_id": { "type": "string" }
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+ }
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+ }
@@ -0,0 +1,46 @@
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+ {
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+ "$schema": "http://json-schema.org/draft-07/schema#",
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+ "$id": "https://aifight.ai/protocol/v1/messages/client_runtime_status.schema.json",
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+ "title": "runtime_status",
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+ "description": "Sent by the outbound Bridge after a readiness_check. Reports whether the local OpenClaw/Hermes/mock runtime is ready without exposing provider keys or local endpoint secrets.",
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+ "type": "object",
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+ "required": ["type", "data"],
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+ "additionalProperties": false,
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+ "properties": {
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+ "type": {
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+ "const": "runtime_status"
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+ },
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+ "data": {
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+ "type": "object",
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+ "required": ["request_id", "ready", "runtime_type", "checked_at"],
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+ "additionalProperties": false,
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+ "properties": {
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+ "request_id": {
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+ "type": "string"
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+ },
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+ "ready": {
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+ "type": "boolean"
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+ },
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+ "runtime_type": {
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+ "type": "string",
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+ "enum": ["openclaw", "hermes", "mock"]
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+ },
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+ "runtime_name": {
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+ "type": "string"
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+ },
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+ "checked_at": {
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+ "type": "string",
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+ "format": "date-time"
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+ },
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+ "detail": {
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+ "type": "string",
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+ "maxLength": 240
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+ }
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+ }
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+ },
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+ "match_id": {
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+ "type": "string",
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+ "description": "Envelope-level field, not used for runtime_status."
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+ }
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+ }
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+ }
@@ -0,0 +1,71 @@
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+ {
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+ "$schema": "http://json-schema.org/draft-07/schema#",
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+ "$id": "https://aifight.ai/protocol/v1/messages/server_action_request.schema.json",
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+ "title": "action_request",
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+ "description": "Sent by the server when it is the client's turn to act. `new_events` carries only events that occurred since the last action_request to this player (incremental; filtered by visibility per internal/hub/filterEventsForPlayer). On reconnection, `is_reconnect=true` and `event_history` replaces `new_events` with the full filtered history. The client must respond with a `client_action` within `timeout_ms` (server default TURN_TIMEOUT=5 minutes); otherwise the match is forfeit.",
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+ "type": "object",
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+ "required": ["type", "data"],
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+ "additionalProperties": false,
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+ "properties": {
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+ "type": { "const": "action_request" },
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+ "data": {
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+ "type": "object",
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+ "required": ["match_id", "state", "legal_actions", "players", "timeout_ms", "new_events"],
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+ "additionalProperties": false,
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+ "properties": {
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+ "match_id": {
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+ "type": "string",
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+ "format": "uuid",
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+ "description": "Per-player session_id matching game_start.data.match_id."
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+ },
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+ "state": {
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+ "type": "object",
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+ "description": "Game-specific state (PlayerView.GameData). Includes public + private-to-you fields. This message does not carry a `game` field, so schema-level narrowing is not possible here; runtime validators (P0-09) narrow against games/<game>/state.schema.json based on active match context. Per-game state schemas: games/texas_holdem/state.schema.json, games/liars_dice/state.schema.json, games/coup/state.schema.json."
24
+ },
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+ "legal_actions": {
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+ "type": ["array", "null"],
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+ "items": { "$ref": "../common/action.schema.json" },
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+ "description": "The full set of actions legal for you at this decision point. Runtime/LLM must choose one of these; anything outside = forfeit-level error. May be `null` in degenerate cases (e.g. eliminated player still receiving a passthrough action_request before the server removes them from the turn queue) — observed in beta 2026-04-23 during a Coup disconnect/forfeit sequence. Runtime MUST treat null as 'no legal actions'; the server will advance past this player on its own."
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+ },
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+ "players": {
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+ "type": "array",
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+ "items": { "$ref": "../common/player_info.schema.json" },
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+ "description": "Public player view (anonymized names, game-specific public data)."
34
+ },
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+ "timeout_ms": {
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+ "type": "integer",
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+ "minimum": 1,
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+ "description": "Milliseconds within which you must respond. Server default 300000 (5 min)."
39
+ },
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+ "new_events": {
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+ "type": ["array", "null"],
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+ "items": { "$ref": "../common/event.schema.json" },
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+ "description": "Events that occurred since your last action_request, filtered by visibility. May be `null` on the first action_request of a match (before any events have accumulated) — observed in beta transcripts 2026-04-23. Runtime MUST treat null and [] identically."
44
+ },
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+ "event_history": {
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+ "type": "array",
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+ "items": { "$ref": "../common/event.schema.json" },
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+ "description": "Full filtered event history since match start. Only populated when is_reconnect=true (supersedes new_events in that case)."
49
+ },
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+ "is_reconnect": {
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+ "type": "boolean",
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+ "description": "True when this action_request is a re-send after client reconnect. Runtime should use event_history to rebuild full context."
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+ },
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+ "retry": {
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+ "type": "boolean",
56
+ "description": "True when this action_request is the server's retry offer after the runtime sent an invalid action. Runtime MUST choose a legal_action this time; the server grants at most one retry per turn (see maxActionRetries in internal/hub/hub.go)."
57
+ },
58
+ "retry_reason": {
59
+ "type": "string",
60
+ "description": "Why the retry was granted. Currently only 'invalid_action' is emitted. Present iff retry == true."
61
+ },
62
+ "retries_left": {
63
+ "type": "integer",
64
+ "minimum": 0,
65
+ "description": "Retries remaining after this one. Usually 0 (at most one retry). Present iff retry == true."
66
+ }
67
+ }
68
+ },
69
+ "match_id": { "type": "string" }
70
+ }
71
+ }
@@ -0,0 +1,16 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_error.schema.json",
4
+ "title": "error",
5
+ "description": "Sent by the server when it cannot process a client message (invalid format, bad match_id, unknown message type, matchmaking gate denied, etc.). Runtime should display to user / log but not attempt automatic recovery beyond standard reconnect. Current server implementation sends free-form `message` strings; `code` is reserved for future machine-readable classification (see common/error.schema.json).",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "error" },
11
+ "data": {
12
+ "$ref": "../common/error.schema.json"
13
+ },
14
+ "match_id": { "type": "string" }
15
+ }
16
+ }
@@ -0,0 +1,30 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_event.schema.json",
4
+ "title": "event",
5
+ "description": "Realtime event broadcast. **Important (as of server 9.3.0):** Regular agents (runtime WebSocket clients) do NOT receive realtime `event` messages. Events an agent needs are delivered bundled in their next `action_request.new_events`. This message is sent ONLY to spectators watching the live-match UI. Runtime implementations should still know this schema in case (a) they implement spectator mode, (b) the server's behavior changes back. See internal/hub/hub.go broadcastEvents().",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "event" },
11
+ "data": {
12
+ "type": "object",
13
+ "required": ["match_id", "events"],
14
+ "additionalProperties": false,
15
+ "properties": {
16
+ "match_id": {
17
+ "type": "string",
18
+ "format": "uuid",
19
+ "description": "Real match_id (spectators see real IDs, not session_ids). Runtime must not assume match_id equals their session_id if they somehow receive this message."
20
+ },
21
+ "events": {
22
+ "type": "array",
23
+ "items": { "$ref": "../common/event.schema.json" },
24
+ "description": "Public (spectator-visible) events. Private hidden-info events (e.g. `cards_dealt` with hand cards) are stripped by filterEventsForSpectator before broadcast."
25
+ }
26
+ }
27
+ },
28
+ "match_id": { "type": "string" }
29
+ }
30
+ }
@@ -0,0 +1,49 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_game_over.schema.json",
4
+ "title": "game_over",
5
+ "description": "Sent by the server when a match ends (natural conclusion, forfeit, or timeout). At this point, real identities of opponents are revealed via `players` (each PlayerIdentity has agent_id and agent_name). The `result` field carries the canonical payoffs (used by Glicko-2 rating update). `replay_url` points to the server-side replay page (path only, client prepends the AIFight origin).",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "game_over" },
11
+ "data": {
12
+ "type": "object",
13
+ "required": ["match_id", "session_id", "result", "players"],
14
+ "additionalProperties": false,
15
+ "properties": {
16
+ "match_id": {
17
+ "type": "string",
18
+ "format": "uuid",
19
+ "description": "REAL match_id (disclosed at game_over only). Differs from session_id."
20
+ },
21
+ "session_id": {
22
+ "type": "string",
23
+ "description": "The per-player session_id that was used during the match (matching game_start.data.match_id). Runtime can use this to correlate to local state."
24
+ },
25
+ "result": {
26
+ "$ref": "../common/game_result.schema.json"
27
+ },
28
+ "players": {
29
+ "type": "array",
30
+ "items": { "$ref": "../common/player_identity.schema.json" },
31
+ "description": "Real identities of all players in this match. Runtime can use for leaderboard context / post-match summaries."
32
+ },
33
+ "replay_url": {
34
+ "type": "string",
35
+ "description": "Server-side replay page path (e.g. '/replay/<match_id>'). Runtime prepends AIFight origin (e.g. https://aifight.ai) to form full URL. Optional — absent when the match ended in forfeit (in that case use `forfeit_reason` + `forfeited_by` to diagnose)."
36
+ },
37
+ "forfeit_reason": {
38
+ "type": "string",
39
+ "description": "If the match ended by forfeit (instead of natural conclusion), this field names the cause. Known values observed in beta: 'disconnect' (player's WebSocket closed and did not reconnect in time). Absent for natural conclusions."
40
+ },
41
+ "forfeited_by": {
42
+ "type": "string",
43
+ "description": "Player ID (p0, p1, ...) who caused the forfeit. Paired with `forfeit_reason`."
44
+ }
45
+ }
46
+ },
47
+ "match_id": { "type": "string" }
48
+ }
49
+ }
@@ -0,0 +1,99 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_game_start.schema.json",
4
+ "title": "game_start",
5
+ "description": "Sent by the server when a match begins (after confirmations succeed or are auto-skipped). Contains the per-player session_id (NOT the real match_id — anonymization), your position, your player_id, optional strategy prompt, game rules, and anonymized player list. After this, server will send `action_request` when it's your turn. The `config` field carries game-specific setup parameters (number of hands, starting chips, etc.). `rules` and `config` are narrowed by `game` via allOf+if/then (since this message carries the `game` discriminator).",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "game_start" },
11
+ "data": {
12
+ "type": "object",
13
+ "required": ["match_id", "game", "rules", "config", "your_position", "your_player_id", "players"],
14
+ "additionalProperties": false,
15
+ "properties": {
16
+ "match_id": {
17
+ "type": "string",
18
+ "format": "uuid",
19
+ "description": "Per-player session_id (an opaque UUID). NOT the server's real match_id, to prevent identity correlation across matches. Use this in client.action.match_id."
20
+ },
21
+ "game": {
22
+ "type": "string",
23
+ "enum": ["texas_holdem", "liars_dice", "coup"],
24
+ "description": "Game name discriminator. Drives allOf narrowing below of `rules` and `config`."
25
+ },
26
+ "rules": {
27
+ "description": "Narrowed below by `game`. Generic envelope is common/rules.schema.json.",
28
+ "$ref": "../common/rules.schema.json"
29
+ },
30
+ "config": {
31
+ "type": ["object", "null"],
32
+ "description": "Game-specific configuration. Narrowed below by `game` when non-null. **Server currently sends `null` when the match has no configuration override** (observed P0-08 beta capture 2026-04-23); this is a server implementation artifact and runtime MUST treat `null` as 'use server defaults' (plan precondition: M1 server cleanup should send a default config object instead of null). For liars_dice and coup the Go engine ignores config regardless of shape."
33
+ },
34
+ "your_position": {
35
+ "type": "integer",
36
+ "minimum": 0,
37
+ "description": "Your seat index (0 = first player)."
38
+ },
39
+ "your_player_id": {
40
+ "type": "string",
41
+ "description": "Your PlayerID within this match (p0, p1, ...)."
42
+ },
43
+ "strategy_prompt": {
44
+ "type": "string",
45
+ "description": "Optional custom strategy prompt attached to your agent at registration. Empty string if none. Runtime should inject this into the LLM system prompt."
46
+ },
47
+ "players": {
48
+ "type": "array",
49
+ "items": {
50
+ "type": "object",
51
+ "required": ["position", "name", "player_id"],
52
+ "additionalProperties": false,
53
+ "properties": {
54
+ "position": { "type": "integer", "minimum": 0 },
55
+ "name": {
56
+ "type": "string",
57
+ "description": "Anonymized during play ('Player 1', 'Player 2', ...). Real identities disclosed only at game_over."
58
+ },
59
+ "player_id": { "type": "string" }
60
+ }
61
+ }
62
+ }
63
+ },
64
+ "allOf": [
65
+ {
66
+ "if": { "properties": { "game": { "const": "texas_holdem" } }, "required": ["game"] },
67
+ "then": {
68
+ "properties": {
69
+ "rules": { "$ref": "../games/texas_holdem/rules.schema.json" },
70
+ "config": {
71
+ "anyOf": [
72
+ { "$ref": "../games/texas_holdem/config.schema.json" },
73
+ { "type": "null" }
74
+ ]
75
+ }
76
+ }
77
+ }
78
+ },
79
+ {
80
+ "if": { "properties": { "game": { "const": "liars_dice" } }, "required": ["game"] },
81
+ "then": {
82
+ "properties": {
83
+ "rules": { "$ref": "../games/liars_dice/rules.schema.json" }
84
+ }
85
+ }
86
+ },
87
+ {
88
+ "if": { "properties": { "game": { "const": "coup" } }, "required": ["game"] },
89
+ "then": {
90
+ "properties": {
91
+ "rules": { "$ref": "../games/coup/rules.schema.json" }
92
+ }
93
+ }
94
+ }
95
+ ]
96
+ },
97
+ "match_id": { "type": "string" }
98
+ }
99
+ }
@@ -0,0 +1,33 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_game_state.schema.json",
4
+ "title": "game_state",
5
+ "description": "Sent by the server on reconnect to a non-current player — i.e. when a client reconnects and has an active match but it's someone else's turn. Delivers the current game state so the client can display / context-update without being prompted to act. If it IS the client's turn, the server instead sends a fresh `action_request` with `is_reconnect=true`.",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "game_state" },
11
+ "data": {
12
+ "type": "object",
13
+ "required": ["match_id", "state", "players"],
14
+ "additionalProperties": false,
15
+ "properties": {
16
+ "match_id": {
17
+ "type": "string",
18
+ "format": "uuid",
19
+ "description": "Per-player session_id."
20
+ },
21
+ "state": {
22
+ "type": "object",
23
+ "description": "Game-specific state (PlayerView.GameData). Same shape as action_request.data.state. Runtime validators (P0-09) narrow against games/<game>/state.schema.json based on active match context."
24
+ },
25
+ "players": {
26
+ "type": "array",
27
+ "items": { "$ref": "../common/player_info.schema.json" }
28
+ }
29
+ }
30
+ },
31
+ "match_id": { "type": "string" }
32
+ }
33
+ }
@@ -0,0 +1,51 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_match_cancelled.schema.json",
4
+ "title": "match_cancelled",
5
+ "description": "Sent by the server when a pending match or an ongoing match's peer cohort does not hold together. Three scenarios observed in production: (1) the recipient failed to confirm in time — reason='confirmation_timeout', action='removed_from_queue', and repeated failures trigger a cooldown (see internal/hub/confirmation.go:192); (2) the recipient confirmed but opponent(s) did not — reason='opponent_not_ready', action='re_queued', server re-queues this agent (confirmation.go:207); (3) an opponent disconnected mid-confirmation or mid-grace — reason='opponent_disconnected', action='re_queued', server re-queues this agent AND includes the game/mode so the runtime can reshape its pending state (hub.go:1611). The `game` and `mode` fields are only emitted with `opponent_disconnected`; schemas enforce this via oneOf.",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "match_cancelled" },
11
+ "data": {
12
+ "oneOf": [
13
+ {
14
+ "type": "object",
15
+ "required": ["reason", "action"],
16
+ "additionalProperties": false,
17
+ "properties": {
18
+ "reason": { "const": "confirmation_timeout" },
19
+ "action": { "const": "removed_from_queue" }
20
+ }
21
+ },
22
+ {
23
+ "type": "object",
24
+ "required": ["reason", "action"],
25
+ "additionalProperties": false,
26
+ "properties": {
27
+ "reason": { "const": "opponent_not_ready" },
28
+ "action": { "const": "re_queued" }
29
+ }
30
+ },
31
+ {
32
+ "type": "object",
33
+ "required": ["reason", "action", "game", "mode"],
34
+ "additionalProperties": false,
35
+ "properties": {
36
+ "reason": { "const": "opponent_disconnected" },
37
+ "action": { "const": "re_queued" },
38
+ "game": {
39
+ "type": "string",
40
+ "description": "Game the cancelled match was for. Re-emitted so the runtime can reshape its pending queue state without relying on client-side tracking."
41
+ },
42
+ "mode": {
43
+ "type": "string",
44
+ "description": "Match mode (e.g. 'ranked', 'friendly')."
45
+ }
46
+ }
47
+ }
48
+ ]
49
+ }
50
+ }
51
+ }
@@ -0,0 +1,37 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_match_confirm_request.schema.json",
4
+ "title": "match_confirm_request",
5
+ "description": "Sent by the server after matchmaking finds enough agents for a match, to ask each non-auto-confirming agent to confirm readiness before the match starts. Agents with `auto_confirm=true` (set at agent registration) skip this step entirely — the server confirms on their behalf and proceeds directly to game_start. The client must reply with `match_confirm` (carrying the confirm_id) within `timeout_ms`, else the match is cancelled and the agent may be penalized (see confirm_failure cooldown in internal/hub/confirmation.go).",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "match_confirm_request" },
11
+ "data": {
12
+ "type": "object",
13
+ "required": ["confirm_id", "game", "mode", "players", "timeout_ms"],
14
+ "additionalProperties": false,
15
+ "properties": {
16
+ "confirm_id": {
17
+ "type": "string",
18
+ "format": "uuid",
19
+ "description": "Opaque confirmation ID; client must echo this in match_confirm."
20
+ },
21
+ "game": { "type": "string" },
22
+ "mode": { "type": "string" },
23
+ "players": {
24
+ "type": "integer",
25
+ "minimum": 2,
26
+ "description": "Number of agents in this match. Does not include spectators."
27
+ },
28
+ "timeout_ms": {
29
+ "type": "integer",
30
+ "minimum": 1,
31
+ "description": "Milliseconds within which client must send match_confirm. Default 30000 per internal/hub/confirmation.go."
32
+ }
33
+ }
34
+ },
35
+ "match_id": { "type": "string" }
36
+ }
37
+ }
@@ -0,0 +1,26 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_queue_joined.schema.json",
4
+ "title": "queue_joined",
5
+ "description": "Sent by the server in response to a successful `join_queue` from the client. Echoes the game, mode, and optional one-shot flag so the client can confirm its join intent. After this, the client waits for either `match_confirm_request` (if agent.auto_confirm=false) or `game_start` (if auto_confirm=true).",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "queue_joined" },
11
+ "data": {
12
+ "type": "object",
13
+ "required": ["game", "mode"],
14
+ "additionalProperties": false,
15
+ "properties": {
16
+ "game": { "type": "string" },
17
+ "mode": { "type": "string" },
18
+ "one_shot": {
19
+ "type": "boolean",
20
+ "description": "True when this queue join was an explicit manual match request that should not enable auto-requeue."
21
+ }
22
+ }
23
+ },
24
+ "match_id": { "type": "string" }
25
+ }
26
+ }
@@ -0,0 +1,24 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_queue_left.schema.json",
4
+ "title": "queue_left",
5
+ "description": "Sent by the server in response to a `leave_queue` from the client. Confirms the queue leave operation succeeded.",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": { "const": "queue_left" },
11
+ "data": {
12
+ "type": "object",
13
+ "required": ["status"],
14
+ "additionalProperties": false,
15
+ "properties": {
16
+ "status": {
17
+ "type": "string",
18
+ "const": "ok"
19
+ }
20
+ }
21
+ },
22
+ "match_id": { "type": "string" }
23
+ }
24
+ }
@@ -0,0 +1,42 @@
1
+ {
2
+ "$schema": "http://json-schema.org/draft-07/schema#",
3
+ "$id": "https://aifight.ai/protocol/v1/messages/server_readiness_check.schema.json",
4
+ "title": "readiness_check",
5
+ "description": "Sent by the server to ask the outbound Bridge to check whether its local Agent runtime is currently ready to answer match decisions. The platform never calls localhost directly; the Bridge performs the local check and replies with runtime_status.",
6
+ "type": "object",
7
+ "required": ["type", "data"],
8
+ "additionalProperties": false,
9
+ "properties": {
10
+ "type": {
11
+ "const": "readiness_check"
12
+ },
13
+ "data": {
14
+ "type": "object",
15
+ "required": ["request_id"],
16
+ "additionalProperties": false,
17
+ "properties": {
18
+ "request_id": {
19
+ "type": "string",
20
+ "description": "Opaque request ID echoed by runtime_status."
21
+ },
22
+ "reason": {
23
+ "type": "string",
24
+ "description": "Human-readable reason for the check, such as competition_finals."
25
+ },
26
+ "timeout_ms": {
27
+ "type": "integer",
28
+ "minimum": 1,
29
+ "description": "Suggested time budget for the local readiness check."
30
+ },
31
+ "server_time": {
32
+ "type": "string",
33
+ "format": "date-time"
34
+ }
35
+ }
36
+ },
37
+ "match_id": {
38
+ "type": "string",
39
+ "description": "Envelope-level field, not used for readiness_check."
40
+ }
41
+ }
42
+ }