@aics/vole-core 3.12.4

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Files changed (141) hide show
  1. package/LICENSE.txt +26 -0
  2. package/README.md +119 -0
  3. package/es/Atlas2DSlice.js +224 -0
  4. package/es/Channel.js +264 -0
  5. package/es/FileSaver.js +31 -0
  6. package/es/FusedChannelData.js +192 -0
  7. package/es/Histogram.js +250 -0
  8. package/es/ImageInfo.js +127 -0
  9. package/es/Light.js +74 -0
  10. package/es/Lut.js +500 -0
  11. package/es/MarchingCubes.js +507 -0
  12. package/es/MeshVolume.js +334 -0
  13. package/es/NaiveSurfaceNets.js +251 -0
  14. package/es/PathTracedVolume.js +482 -0
  15. package/es/RayMarchedAtlasVolume.js +250 -0
  16. package/es/RenderToBuffer.js +31 -0
  17. package/es/ThreeJsPanel.js +633 -0
  18. package/es/Timing.js +28 -0
  19. package/es/TrackballControls.js +538 -0
  20. package/es/View3d.js +848 -0
  21. package/es/Volume.js +352 -0
  22. package/es/VolumeCache.js +161 -0
  23. package/es/VolumeDims.js +16 -0
  24. package/es/VolumeDrawable.js +702 -0
  25. package/es/VolumeMaker.js +101 -0
  26. package/es/VolumeRenderImpl.js +1 -0
  27. package/es/VolumeRenderSettings.js +203 -0
  28. package/es/constants/basicShaders.js +29 -0
  29. package/es/constants/colors.js +59 -0
  30. package/es/constants/denoiseShader.js +43 -0
  31. package/es/constants/lights.js +42 -0
  32. package/es/constants/materials.js +85 -0
  33. package/es/constants/pathtraceOutputShader.js +13 -0
  34. package/es/constants/scaleBarSVG.js +21 -0
  35. package/es/constants/time.js +34 -0
  36. package/es/constants/volumePTshader.js +153 -0
  37. package/es/constants/volumeRayMarchShader.js +123 -0
  38. package/es/constants/volumeSliceShader.js +115 -0
  39. package/es/index.js +21 -0
  40. package/es/loaders/IVolumeLoader.js +131 -0
  41. package/es/loaders/JsonImageInfoLoader.js +255 -0
  42. package/es/loaders/OmeZarrLoader.js +495 -0
  43. package/es/loaders/OpenCellLoader.js +65 -0
  44. package/es/loaders/RawArrayLoader.js +89 -0
  45. package/es/loaders/TiffLoader.js +219 -0
  46. package/es/loaders/VolumeLoadError.js +44 -0
  47. package/es/loaders/VolumeLoaderUtils.js +221 -0
  48. package/es/loaders/index.js +40 -0
  49. package/es/loaders/zarr_utils/ChunkPrefetchIterator.js +143 -0
  50. package/es/loaders/zarr_utils/WrappedStore.js +51 -0
  51. package/es/loaders/zarr_utils/types.js +24 -0
  52. package/es/loaders/zarr_utils/utils.js +225 -0
  53. package/es/loaders/zarr_utils/validation.js +49 -0
  54. package/es/test/ChunkPrefetchIterator.test.js +208 -0
  55. package/es/test/RequestQueue.test.js +442 -0
  56. package/es/test/SubscribableRequestQueue.test.js +244 -0
  57. package/es/test/VolumeCache.test.js +118 -0
  58. package/es/test/VolumeRenderSettings.test.js +71 -0
  59. package/es/test/lut.test.js +671 -0
  60. package/es/test/num_utils.test.js +140 -0
  61. package/es/test/volume.test.js +98 -0
  62. package/es/test/zarr_utils.test.js +358 -0
  63. package/es/types/Atlas2DSlice.d.ts +41 -0
  64. package/es/types/Channel.d.ts +44 -0
  65. package/es/types/FileSaver.d.ts +6 -0
  66. package/es/types/FusedChannelData.d.ts +26 -0
  67. package/es/types/Histogram.d.ts +57 -0
  68. package/es/types/ImageInfo.d.ts +87 -0
  69. package/es/types/Light.d.ts +27 -0
  70. package/es/types/Lut.d.ts +67 -0
  71. package/es/types/MarchingCubes.d.ts +53 -0
  72. package/es/types/MeshVolume.d.ts +40 -0
  73. package/es/types/NaiveSurfaceNets.d.ts +11 -0
  74. package/es/types/PathTracedVolume.d.ts +65 -0
  75. package/es/types/RayMarchedAtlasVolume.d.ts +41 -0
  76. package/es/types/RenderToBuffer.d.ts +17 -0
  77. package/es/types/ThreeJsPanel.d.ts +107 -0
  78. package/es/types/Timing.d.ts +11 -0
  79. package/es/types/TrackballControls.d.ts +51 -0
  80. package/es/types/View3d.d.ts +357 -0
  81. package/es/types/Volume.d.ts +152 -0
  82. package/es/types/VolumeCache.d.ts +43 -0
  83. package/es/types/VolumeDims.d.ts +28 -0
  84. package/es/types/VolumeDrawable.d.ts +108 -0
  85. package/es/types/VolumeMaker.d.ts +49 -0
  86. package/es/types/VolumeRenderImpl.d.ts +22 -0
  87. package/es/types/VolumeRenderSettings.d.ts +98 -0
  88. package/es/types/constants/basicShaders.d.ts +4 -0
  89. package/es/types/constants/colors.d.ts +2 -0
  90. package/es/types/constants/denoiseShader.d.ts +40 -0
  91. package/es/types/constants/lights.d.ts +38 -0
  92. package/es/types/constants/materials.d.ts +20 -0
  93. package/es/types/constants/pathtraceOutputShader.d.ts +11 -0
  94. package/es/types/constants/scaleBarSVG.d.ts +2 -0
  95. package/es/types/constants/time.d.ts +19 -0
  96. package/es/types/constants/volumePTshader.d.ts +137 -0
  97. package/es/types/constants/volumeRayMarchShader.d.ts +117 -0
  98. package/es/types/constants/volumeSliceShader.d.ts +109 -0
  99. package/es/types/glsl.d.js +0 -0
  100. package/es/types/index.d.ts +28 -0
  101. package/es/types/loaders/IVolumeLoader.d.ts +113 -0
  102. package/es/types/loaders/JsonImageInfoLoader.d.ts +80 -0
  103. package/es/types/loaders/OmeZarrLoader.d.ts +87 -0
  104. package/es/types/loaders/OpenCellLoader.d.ts +9 -0
  105. package/es/types/loaders/RawArrayLoader.d.ts +33 -0
  106. package/es/types/loaders/TiffLoader.d.ts +45 -0
  107. package/es/types/loaders/VolumeLoadError.d.ts +18 -0
  108. package/es/types/loaders/VolumeLoaderUtils.d.ts +38 -0
  109. package/es/types/loaders/index.d.ts +22 -0
  110. package/es/types/loaders/zarr_utils/ChunkPrefetchIterator.d.ts +22 -0
  111. package/es/types/loaders/zarr_utils/WrappedStore.d.ts +24 -0
  112. package/es/types/loaders/zarr_utils/types.d.ts +94 -0
  113. package/es/types/loaders/zarr_utils/utils.d.ts +23 -0
  114. package/es/types/loaders/zarr_utils/validation.d.ts +7 -0
  115. package/es/types/test/ChunkPrefetchIterator.test.d.ts +1 -0
  116. package/es/types/test/RequestQueue.test.d.ts +1 -0
  117. package/es/types/test/SubscribableRequestQueue.test.d.ts +1 -0
  118. package/es/types/test/VolumeCache.test.d.ts +1 -0
  119. package/es/types/test/VolumeRenderSettings.test.d.ts +1 -0
  120. package/es/types/test/lut.test.d.ts +1 -0
  121. package/es/types/test/num_utils.test.d.ts +1 -0
  122. package/es/types/test/volume.test.d.ts +1 -0
  123. package/es/types/test/zarr_utils.test.d.ts +1 -0
  124. package/es/types/types.d.ts +115 -0
  125. package/es/types/utils/RequestQueue.d.ts +112 -0
  126. package/es/types/utils/SubscribableRequestQueue.d.ts +52 -0
  127. package/es/types/utils/num_utils.d.ts +43 -0
  128. package/es/types/workers/VolumeLoaderContext.d.ts +106 -0
  129. package/es/types/workers/types.d.ts +101 -0
  130. package/es/types/workers/util.d.ts +3 -0
  131. package/es/types.js +75 -0
  132. package/es/typings.d.js +0 -0
  133. package/es/utils/RequestQueue.js +267 -0
  134. package/es/utils/SubscribableRequestQueue.js +187 -0
  135. package/es/utils/num_utils.js +231 -0
  136. package/es/workers/FetchTiffWorker.js +153 -0
  137. package/es/workers/VolumeLoadWorker.js +129 -0
  138. package/es/workers/VolumeLoaderContext.js +271 -0
  139. package/es/workers/types.js +41 -0
  140. package/es/workers/util.js +8 -0
  141. package/package.json +83 -0
@@ -0,0 +1,507 @@
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+ /**
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+ * Port of http://webglsamples.org/blob/blob.html
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+ */
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+
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+ // MODIFIED 2018-2022 BY DANIELT@ALLENINSTITUTE.ORG TO ACCEPT enableColors, enableNormals, volumeFieldRef options
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+
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+ import { BufferAttribute, BufferGeometry, Mesh } from "three";
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+ class MarchingCubes extends Mesh {
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+ //4096; // TODO: find the fastest size for this buffer
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+
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+ constructor(resolution, material, enableUvs, enableColors, enableNormals, volumeFieldRef) {
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+ const geometry = new BufferGeometry();
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+ super(geometry, material);
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+ this.maxCount = 16384; //4096; // TODO: find the fastest size for this buffer
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+ this.count = 0;
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+ this.hasPositions = false;
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+ this.hasNormals = false;
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+ this.hasColors = false;
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+ this.hasUvs = false;
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+ const scope = this;
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+
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+ // basic default init; these should be reset later.
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+ //this.position = new Vector3();
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+ //this.scale = new Vector3(1, 1, 1);
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+ this.isovalue = 0;
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+
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+ // temp buffers used in polygonize
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+
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+ const vlist = new Float32Array(12 * 3);
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+ const nlist = new Float32Array(12 * 3);
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+ this.enableUvs = !!enableUvs;
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+ this.enableColors = !!enableColors;
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+ this.enableNormals = !!enableNormals;
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+ this.dirty = true;
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+ this.resolution = [0, 0, 0];
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+ this.stepSizeX = 0;
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+ this.stepSizeY = 0;
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+ this.stepSizeZ = 0;
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+ this.sizeX = 0;
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+ this.sizeY = 0;
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+ this.sizeZ = 0;
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+ this.sizeXY = 0;
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+ this.sizeXYZ = 0;
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+ this.size3 = 0;
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+ this.halfsizeX = 0;
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+ this.halfsizeY = 0;
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+ this.halfsizeZ = 0;
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+ this.deltaX = 0;
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+ this.deltaY = 0;
50
+ this.deltaZ = 0;
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+ this.yd = 0;
52
+ this.zd = 0;
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+ this.field = new Uint8Array();
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+ this.normal_cache = new Float32Array();
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+ this.positionArray = new Float32Array();
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+ this.normalArray = new Float32Array();
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+ this.uvArray = new Float32Array();
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+ this.colorArray = new Float32Array();
59
+
60
+ // functions have to be object properties
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+ // prototype functions kill performance
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+ // (tested and it was 4x slower !!!)
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+
64
+ this.init = function (resolution, volumeFieldRef) {
65
+ this.dirty = true;
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+ this.resolution = resolution;
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+
68
+ // parameters
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+
70
+ this.isovalue = 0.05;
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+ this.stepSizeX = 1;
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+ this.stepSizeY = 1;
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+ this.stepSizeZ = 1;
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+
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+ // size of field, 32 is pushing it in Javascript :)
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+ this.sizeX = resolution[0];
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+ this.sizeY = resolution[1];
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+ this.sizeZ = resolution[2];
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+ this.sizeXY = this.sizeX * this.sizeY;
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+ this.sizeXYZ = this.sizeXY * this.sizeZ;
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+ this.size3 = this.sizeXYZ;
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+ this.halfsizeX = this.sizeX / 2.0;
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+ this.halfsizeY = this.sizeY / 2.0;
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+ this.halfsizeZ = this.sizeZ / 2.0;
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+
86
+ // deltas
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+
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+ this.deltaX = 2.0 / this.sizeX;
89
+ this.deltaY = 2.0 / this.sizeY;
90
+ this.deltaZ = 2.0 / this.sizeZ;
91
+ this.yd = this.sizeX;
92
+ this.zd = this.sizeXY;
93
+ if (volumeFieldRef) {
94
+ this.field = volumeFieldRef;
95
+ } else {
96
+ this.field = new Float32Array(this.size3);
97
+ }
98
+ this.normal_cache = new Float32Array(this.size3 * 3);
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+
100
+ // immediate render mode simulator
101
+
102
+ this.maxCount = 16384; //4096; // TODO: find the fastest size for this buffer
103
+ this.count = 0;
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+ this.hasPositions = false;
105
+ this.hasNormals = false;
106
+ this.hasColors = false;
107
+ this.hasUvs = false;
108
+ this.positionArray = new Float32Array(this.maxCount * 3);
109
+ if (this.enableNormals) {
110
+ this.normalArray = new Float32Array(this.maxCount * 3);
111
+ }
112
+ if (this.enableUvs) {
113
+ this.uvArray = new Float32Array(this.maxCount * 2);
114
+ }
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+ if (this.enableColors) {
116
+ this.colorArray = new Float32Array(this.maxCount * 3);
117
+ }
118
+ };
119
+
120
+ ///////////////////////
121
+ // Polygonization
122
+ ///////////////////////
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+
124
+ function lerp(a, b, t) {
125
+ return a + (b - a) * t;
126
+ }
127
+ function VIntX(q, offset, isol, x, y, z, valp1, valp2) {
128
+ const mu = (isol - valp1) / (valp2 - valp1),
129
+ nc = scope.normal_cache;
130
+ vlist[offset + 0] = x + mu * scope.deltaX * scope.stepSizeX;
131
+ vlist[offset + 1] = y;
132
+ vlist[offset + 2] = z;
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+ nlist[offset + 0] = lerp(nc[q + 0], nc[q + 3], mu);
134
+ nlist[offset + 1] = lerp(nc[q + 1], nc[q + 4], mu);
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+ nlist[offset + 2] = lerp(nc[q + 2], nc[q + 5], mu);
136
+ }
137
+ function VIntY(q, offset, isol, x, y, z, valp1, valp2) {
138
+ const mu = (isol - valp1) / (valp2 - valp1),
139
+ nc = scope.normal_cache;
140
+ vlist[offset + 0] = x;
141
+ vlist[offset + 1] = y + mu * scope.deltaY * scope.stepSizeY;
142
+ vlist[offset + 2] = z;
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+ const q2 = q + scope.yd * 3;
144
+ nlist[offset + 0] = lerp(nc[q + 0], nc[q2 + 0], mu);
145
+ nlist[offset + 1] = lerp(nc[q + 1], nc[q2 + 1], mu);
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+ nlist[offset + 2] = lerp(nc[q + 2], nc[q2 + 2], mu);
147
+ }
148
+ function VIntZ(q, offset, isol, x, y, z, valp1, valp2) {
149
+ const mu = (isol - valp1) / (valp2 - valp1),
150
+ nc = scope.normal_cache;
151
+ vlist[offset + 0] = x;
152
+ vlist[offset + 1] = y;
153
+ vlist[offset + 2] = z + mu * scope.deltaZ * scope.stepSizeZ;
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+ const q2 = q + scope.zd * 3;
155
+ nlist[offset + 0] = lerp(nc[q + 0], nc[q2 + 0], mu);
156
+ nlist[offset + 1] = lerp(nc[q + 1], nc[q2 + 1], mu);
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+ nlist[offset + 2] = lerp(nc[q + 2], nc[q2 + 2], mu);
158
+ }
159
+ function compNorm(q) {
160
+ const q3 = q * 3;
161
+ if (scope.normal_cache[q3] === 0.0) {
162
+ scope.normal_cache[q3 + 0] = scope.field[q - 1 * scope.stepSizeX] - scope.field[q + 1 * scope.stepSizeX];
163
+ scope.normal_cache[q3 + 1] = scope.field[q - scope.yd * scope.stepSizeY] - scope.field[q + scope.yd * scope.stepSizeY];
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+ scope.normal_cache[q3 + 2] = scope.field[q - scope.zd * scope.stepSizeZ] - scope.field[q + scope.zd * scope.stepSizeZ];
165
+ }
166
+ }
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+
168
+ // Returns total number of triangles. Fills triangles.
169
+ // (this is where most of time is spent - it's inner work of O(n3) loop )
170
+
171
+ function polygonize(fx, fy, fz, q, isol, renderCallback) {
172
+ // cache indices
173
+ const q1 = q + 1 * scope.stepSizeX,
174
+ qy = q + scope.yd * scope.stepSizeY,
175
+ qz = q + scope.zd * scope.stepSizeZ,
176
+ q1y = q1 + scope.yd * scope.stepSizeY,
177
+ q1z = q1 + scope.zd * scope.stepSizeZ,
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+ qyz = q + scope.yd * scope.stepSizeY + scope.zd * scope.stepSizeZ,
179
+ q1yz = q1 + scope.yd * scope.stepSizeY + scope.zd * scope.stepSizeZ;
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+ let cubeindex = 0;
181
+ const field0 = scope.field[q],
182
+ field1 = scope.field[q1],
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+ field2 = scope.field[qy],
184
+ field3 = scope.field[q1y],
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+ field4 = scope.field[qz],
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+ field5 = scope.field[q1z],
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+ field6 = scope.field[qyz],
188
+ field7 = scope.field[q1yz];
189
+ if (field0 < isol) cubeindex |= 1;
190
+ if (field1 < isol) cubeindex |= 2;
191
+ if (field2 < isol) cubeindex |= 8;
192
+ if (field3 < isol) cubeindex |= 4;
193
+ if (field4 < isol) cubeindex |= 16;
194
+ if (field5 < isol) cubeindex |= 32;
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+ if (field6 < isol) cubeindex |= 128;
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+ if (field7 < isol) cubeindex |= 64;
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+
198
+ // if cube is entirely in/out of the surface - bail, nothing to draw
199
+
200
+ const bits = edgeTable[cubeindex];
201
+ if (bits === 0) return 0;
202
+ const dx = scope.deltaX * scope.stepSizeX,
203
+ dy = scope.deltaY * scope.stepSizeY,
204
+ dz = scope.deltaZ * scope.stepSizeZ,
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+ fx2 = fx + dx,
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+ fy2 = fy + dy,
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+ fz2 = fz + dz;
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+
209
+ // top of the cube
210
+
211
+ if (bits & 1) {
212
+ compNorm(q);
213
+ compNorm(q1);
214
+ VIntX(q * 3, 0, isol, fx, fy, fz, field0, field1);
215
+ }
216
+ if (bits & 2) {
217
+ compNorm(q1);
218
+ compNorm(q1y);
219
+ VIntY(q1 * 3, 3, isol, fx2, fy, fz, field1, field3);
220
+ }
221
+ if (bits & 4) {
222
+ compNorm(qy);
223
+ compNorm(q1y);
224
+ VIntX(qy * 3, 6, isol, fx, fy2, fz, field2, field3);
225
+ }
226
+ if (bits & 8) {
227
+ compNorm(q);
228
+ compNorm(qy);
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+ VIntY(q * 3, 9, isol, fx, fy, fz, field0, field2);
230
+ }
231
+
232
+ // bottom of the cube
233
+
234
+ if (bits & 16) {
235
+ compNorm(qz);
236
+ compNorm(q1z);
237
+ VIntX(qz * 3, 12, isol, fx, fy, fz2, field4, field5);
238
+ }
239
+ if (bits & 32) {
240
+ compNorm(q1z);
241
+ compNorm(q1yz);
242
+ VIntY(q1z * 3, 15, isol, fx2, fy, fz2, field5, field7);
243
+ }
244
+ if (bits & 64) {
245
+ compNorm(qyz);
246
+ compNorm(q1yz);
247
+ VIntX(qyz * 3, 18, isol, fx, fy2, fz2, field6, field7);
248
+ }
249
+ if (bits & 128) {
250
+ compNorm(qz);
251
+ compNorm(qyz);
252
+ VIntY(qz * 3, 21, isol, fx, fy, fz2, field4, field6);
253
+ }
254
+
255
+ // vertical lines of the cube
256
+
257
+ if (bits & 256) {
258
+ compNorm(q);
259
+ compNorm(qz);
260
+ VIntZ(q * 3, 24, isol, fx, fy, fz, field0, field4);
261
+ }
262
+ if (bits & 512) {
263
+ compNorm(q1);
264
+ compNorm(q1z);
265
+ VIntZ(q1 * 3, 27, isol, fx2, fy, fz, field1, field5);
266
+ }
267
+ if (bits & 1024) {
268
+ compNorm(q1y);
269
+ compNorm(q1yz);
270
+ VIntZ(q1y * 3, 30, isol, fx2, fy2, fz, field3, field7);
271
+ }
272
+ if (bits & 2048) {
273
+ compNorm(qy);
274
+ compNorm(qyz);
275
+ VIntZ(qy * 3, 33, isol, fx, fy2, fz, field2, field6);
276
+ }
277
+ cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
278
+
279
+ let o1,
280
+ o2,
281
+ o3,
282
+ numtris = 0,
283
+ i = 0;
284
+
285
+ // here is where triangles are created
286
+
287
+ while (triTable[cubeindex + i] != -1) {
288
+ o1 = cubeindex + i;
289
+ o2 = o1 + 1;
290
+ o3 = o1 + 2;
291
+ posnormtriv(vlist, nlist, 3 * triTable[o1], 3 * triTable[o2], 3 * triTable[o3], renderCallback);
292
+ i += 3;
293
+ numtris++;
294
+ }
295
+ return numtris;
296
+ }
297
+
298
+ /////////////////////////////////////
299
+ // Immediate render mode simulator
300
+ /////////////////////////////////////
301
+
302
+ function posnormtriv(pos, norm, o1, o2, o3, renderCallback) {
303
+ const c = scope.count * 3;
304
+
305
+ // positions
306
+
307
+ scope.positionArray[c + 0] = pos[o1];
308
+ scope.positionArray[c + 1] = pos[o1 + 1];
309
+ scope.positionArray[c + 2] = pos[o1 + 2];
310
+ scope.positionArray[c + 3] = pos[o2];
311
+ scope.positionArray[c + 4] = pos[o2 + 1];
312
+ scope.positionArray[c + 5] = pos[o2 + 2];
313
+ scope.positionArray[c + 6] = pos[o3];
314
+ scope.positionArray[c + 7] = pos[o3 + 1];
315
+ scope.positionArray[c + 8] = pos[o3 + 2];
316
+
317
+ // normals
318
+
319
+ if (scope.enableNormals) {
320
+ scope.normalArray[c + 0] = norm[o1];
321
+ scope.normalArray[c + 1] = norm[o1 + 1];
322
+ scope.normalArray[c + 2] = norm[o1 + 2];
323
+ scope.normalArray[c + 3] = norm[o2];
324
+ scope.normalArray[c + 4] = norm[o2 + 1];
325
+ scope.normalArray[c + 5] = norm[o2 + 2];
326
+ scope.normalArray[c + 6] = norm[o3];
327
+ scope.normalArray[c + 7] = norm[o3 + 1];
328
+ scope.normalArray[c + 8] = norm[o3 + 2];
329
+ }
330
+
331
+ // uvs
332
+
333
+ if (scope.enableUvs) {
334
+ const d = scope.count * 2;
335
+ scope.uvArray[d + 0] = pos[o1];
336
+ scope.uvArray[d + 1] = pos[o1 + 2];
337
+ scope.uvArray[d + 2] = pos[o2];
338
+ scope.uvArray[d + 3] = pos[o2 + 2];
339
+ scope.uvArray[d + 4] = pos[o3];
340
+ scope.uvArray[d + 5] = pos[o3 + 2];
341
+ }
342
+
343
+ // colors
344
+
345
+ if (scope.enableColors) {
346
+ scope.colorArray[c + 0] = pos[o1];
347
+ scope.colorArray[c + 1] = pos[o1 + 1];
348
+ scope.colorArray[c + 2] = pos[o1 + 2];
349
+ scope.colorArray[c + 3] = pos[o2];
350
+ scope.colorArray[c + 4] = pos[o2 + 1];
351
+ scope.colorArray[c + 5] = pos[o2 + 2];
352
+ scope.colorArray[c + 6] = pos[o3];
353
+ scope.colorArray[c + 7] = pos[o3 + 1];
354
+ scope.colorArray[c + 8] = pos[o3 + 2];
355
+ }
356
+ scope.count += 3;
357
+ if (scope.count >= scope.maxCount - 3) {
358
+ scope.hasPositions = true;
359
+ if (scope.enableNormals) {
360
+ scope.hasNormals = true;
361
+ }
362
+ if (scope.enableUvs) {
363
+ scope.hasUvs = true;
364
+ }
365
+ if (scope.enableColors) {
366
+ scope.hasColors = true;
367
+ }
368
+ renderCallback(scope);
369
+ }
370
+ }
371
+ this.begin = function () {
372
+ this.count = 0;
373
+ this.hasPositions = false;
374
+ this.hasNormals = false;
375
+ this.hasUvs = false;
376
+ this.hasColors = false;
377
+ };
378
+ this.end = function (renderCallback) {
379
+ if (this.count === 0) return;
380
+ for (let i = this.count * 3; i < this.positionArray.length; i++) {
381
+ this.positionArray[i] = 0.0;
382
+ }
383
+ this.hasPositions = true;
384
+ if (this.enableNormals) {
385
+ this.hasNormals = true;
386
+ }
387
+ if (this.enableUvs) {
388
+ this.hasUvs = true;
389
+ }
390
+ if (this.enableColors) {
391
+ this.hasColors = true;
392
+ }
393
+ renderCallback(this);
394
+ };
395
+
396
+ /////////////////////////////////////
397
+ // Updates
398
+ /////////////////////////////////////
399
+
400
+ this.reset = function () {
401
+ var i;
402
+
403
+ // wipe the normal cache
404
+
405
+ for (i = 0; i < this.size3; i++) {
406
+ this.normal_cache[i * 3] = 0.0;
407
+ this.field[i] = 0.0;
408
+ }
409
+ };
410
+ this.render = function (renderCallback) {
411
+ if (!this.dirty) {
412
+ this.end(renderCallback);
413
+ return;
414
+ }
415
+ this.begin();
416
+
417
+ // Triangulate. Yeah, this is slow.
418
+
419
+ const smin2x = this.sizeX - 2;
420
+ const smin2y = this.sizeY - 2;
421
+ const smin2z = this.sizeZ - 2;
422
+ for (let z = 1; z < smin2z; z += this.stepSizeZ) {
423
+ const z_offset = this.sizeXY * z;
424
+ const fz = (z - this.halfsizeZ) / this.halfsizeZ; //+ 1
425
+
426
+ for (let y = 1; y < smin2y; y += this.stepSizeY) {
427
+ const y_offset = z_offset + this.sizeX * y;
428
+ const fy = (y - this.halfsizeY) / this.halfsizeY; //+ 1
429
+
430
+ for (let x = 1; x < smin2x; x += this.stepSizeX) {
431
+ const fx = (x - this.halfsizeX) / this.halfsizeX; //+ 1
432
+ const q = y_offset + x;
433
+ polygonize(fx, fy, fz, q, this.isovalue, renderCallback);
434
+ }
435
+ }
436
+ }
437
+ this.end(renderCallback);
438
+ };
439
+ this.generateGeometry = function () {
440
+ if (!this.dirty) {
441
+ return;
442
+ }
443
+ let start = 0;
444
+ const geoparent = [];
445
+ //var normals = [];
446
+
447
+ const geo_callback = function (object) {
448
+ const geo = new BufferGeometry();
449
+ geo.setAttribute("position", new BufferAttribute(object.positionArray.slice(), 3));
450
+ if (object.enableNormals) {
451
+ geo.setAttribute("normal", new BufferAttribute(object.normalArray.slice(), 3));
452
+ }
453
+ // for ( var i = 0; i < object.count; i ++ ) {
454
+ //
455
+ // var vertex = new Vector3().fromArray( object.positionArray, i * 3 );
456
+ // var normal = new Vector3().fromArray( object.normalArray, i * 3 );
457
+ //
458
+ // geo.vertices.push( vertex );
459
+ // normals.push( normal );
460
+ //
461
+ // }
462
+
463
+ const inds = new Uint16Array(object.count);
464
+ const nfaces = object.count / 3;
465
+ for (let i = 0; i < nfaces; i++) {
466
+ const a = /* start + */i * 3;
467
+ const b = a + 1;
468
+ const c = a + 2;
469
+ inds[i * 3 + 0] = a;
470
+ inds[i * 3 + 1] = b;
471
+ inds[i * 3 + 2] = c;
472
+
473
+ // var na = normals[ a ];
474
+ // var nb = normals[ b ];
475
+ // var nc = normals[ c ];
476
+ //
477
+ // var face = new Face3( a, b, c, [ na, nb, nc ] );
478
+ // geo.faces.push( face );
479
+ }
480
+ geo.setIndex(new BufferAttribute(inds, 1));
481
+ geoparent.push(geo);
482
+ start += nfaces;
483
+ object.count = 0;
484
+ };
485
+ this.render(geo_callback);
486
+
487
+ // console.log( "generated " + geo.faces.length + " triangles" );
488
+
489
+ this.dirty = false;
490
+ return geoparent;
491
+ };
492
+ this.init(resolution, volumeFieldRef);
493
+ }
494
+ }
495
+
496
+ /////////////////////////////////////
497
+ // Marching cubes lookup tables
498
+ /////////////////////////////////////
499
+
500
+ // These tables are straight from Paul Bourke's page:
501
+ // http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
502
+ // who in turn got them from Cory Gene Bloyd.
503
+
504
+ const edgeTable = new Int32Array([0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0]);
505
+ const triTable = new Int32Array([-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1, 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1, 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1, 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1, 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1, 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1, 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1, 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1, 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1, 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1, 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1, 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1, 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1, 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1, 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1, 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1, 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1, 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1, 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1, 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1, 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1, 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1, 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1, 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1, 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1, 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1, 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1, 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1, 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1, 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1, 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1, 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1, 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1, 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1, 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1, 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1, 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1, 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1, 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1, 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1, 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1, 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1, 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1, 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1, 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1, 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1, 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1, 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1, 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1, 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1, 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1, 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1, 0, 8, 2, 2, 8, 11, 4, 9, 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-1, -1, -1, -1, -1, -1, -1, 4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, 5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1, 9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1, 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1, 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1, 7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1, 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1, 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1, 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1, 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1, 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1, 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1, 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1, 6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1, 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1, 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1, 6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1, 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1, 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1, 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1, 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1, 9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1, 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1, 1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1, 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1, 0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1, 5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1, 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1, 11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1, 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1, 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1, 2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1, 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1, 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1, 1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1, 9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1, 9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1, 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1, 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1, 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1, 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1, 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1, 9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1, 5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1, 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1, 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1, 8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1, 0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1, 9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1, 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1, 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1, 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1, 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1, 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1, 11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1, 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1, 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1, 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1, 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1, 1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1, 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1, 4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1, 0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1, 3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1, 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1, 0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1, 9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1, 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]);
506
+ export { MarchingCubes, edgeTable, triTable };
507
+ export default MarchingCubes;