@aicopycoders/exodus 2026.9.2000-beta.15 → 2026.9.2000-beta.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -4,7 +4,8 @@
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// spine at the moment its cued line is spoken, a room-tone bed and the music
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// bed go underneath, and one MP4 comes out ready to upload. A reaction
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// cutaway is the exception: it is its own short beat in the spine right after
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-
// its cued line ends, heard with its own sound while the speaker is silent
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7
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// its cued line ends, heard with its own sound while the speaker is silent,
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8
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// and its sound fades out quietly under the next line rather than stopping.
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//
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// node first-cut.mjs <pulled-dir> [--out cut.mp4] [--skip 2,5] [--no-music]
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//
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@@ -59,6 +60,13 @@ const ROOM_TONE =
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const MUSIC_VOLUME = 0.18;
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/** The longest a reaction beat holds the spine (#2357); older pulls carry 4 s reaction clips. */
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export const REACTION_MAX_SEC = 1.5;
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63
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/**
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* A reaction's laugh carries into the next line instead of stopping dead at
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65
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* the join (#2406): it starts well under the speaker, at this share of its own
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66
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* level (about -9 dB), and fades to silence over this long.
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67
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*/
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68
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export const REACTION_TAIL_SEC = 0.75;
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69
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export const REACTION_TAIL_GAIN = 0.35;
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/**
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* The air a join keeps around its words (#2388): after one clip's last word, and
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* before the next clip's first, less when the same speaker carries on than when
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@@ -262,6 +270,19 @@ function placeReaction(spine, counts, reaction) {
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return null;
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}
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+
/**
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* The sound a reaction beat carries under the next segment (#2406): the clip's
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275
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* own sound past the beat when it has some (older 4 s pulls), else its last
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276
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* stretch replayed, so a clip exactly as long as its beat still fades out.
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277
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*/
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278
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function reactionTail(seg, next) {
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279
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const clipLen = seg.clipSeconds ?? seg.seconds;
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280
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const beatEnd = seg.inSec + seg.seconds;
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281
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const fromSec = Math.max(0, Math.min(beatEnd, clipLen - REACTION_TAIL_SEC));
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const seconds = Math.min(REACTION_TAIL_SEC, next.seconds, clipLen - fromSec);
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return { atSec: next.startSec, fromSec, seconds, gain: REACTION_TAIL_GAIN };
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284
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}
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285
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+
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export function buildTimeline({ manifest, storyboard, skip, probe, exists, readWords }) {
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const plans = scenePlans(storyboard);
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const counts = lineWordCounts(storyboard);
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@@ -375,6 +396,11 @@ export function buildTimeline({ manifest, storyboard, skip, probe, exists, readW
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seg.startSec = total;
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total += seg.seconds;
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}
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399
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spine.forEach((seg, k) => {
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const next = spine[k + 1];
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if (!seg.reaction || seg.audio !== "clip" || !next) return;
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seg.reaction.tail = reactionTail(seg, next);
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});
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for (const c of waiting.filter((w) => !w.reaction)) {
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const cue = c.cueLineId ? cueOffsetOnSpine(spine, counts, c.cueLineId) : null;
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@@ -421,6 +447,7 @@ export function buildFfmpegArgs(timeline, { resolve, music, out }) {
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};
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const filters = [];
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const pairs = [];
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const tails = [];
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for (const seg of timeline.spine) {
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const i =
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@@ -442,12 +469,26 @@ export function buildFfmpegArgs(timeline, { resolve, music, out }) {
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filters.push(`${norm(`${i}:v`)}${fit.length ? `,${fit.join(",")}` : ""}[v${i}]`);
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// A segment split around a reaction beat starts partway into its sound too.
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const skipIn = inSec > 0.001 ? `atrim=start=${sec(inSec)},asetpts=PTS-STARTPTS,` : "";
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-
const
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-
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const fitLength =
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`apad,atrim=0:${sec(seg.seconds)},afade=t=in:d=${EDGE_FADE_SEC},` +
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`afade=t=out:st=${sec(seg.seconds - EDGE_FADE_SEC)}:d=${EDGE_FADE_SEC}`;
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const fitSound = `${LOUDNORM},${fitLength}`;
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if (seg.audio === "narration") {
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const v = addInput("-i", resolve(seg.voice));
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filters.push(`[${v}:a]${stereo},${skipIn}${fitSound}[a${i}]`);
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} else if (seg.audio === "clip" && seg.reaction?.tail) {
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// The tail is cut from the same loudness-normalized sound as the beat,
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481
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// ducked, faded out, and laid in at the join; the next line's own sound
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482
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// plays at full level over it (#2406).
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const t = seg.reaction.tail;
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filters.push(`[${i}:a]${stereo},${skipIn}${LOUDNORM},asplit=2[as${i}][at${i}]`);
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filters.push(`[as${i}]${fitLength}[a${i}]`);
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filters.push(
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`[at${i}]atrim=start=${sec(t.fromSec - inSec)}:duration=${sec(t.seconds)},asetpts=PTS-STARTPTS,` +
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`volume=${t.gain},afade=t=in:d=${EDGE_FADE_SEC},afade=t=out:st=0:d=${sec(t.seconds)},` +
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`adelay=delays=${Math.round(t.atSec * 1000)}:all=1[tail${i}]`,
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);
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tails.push(`[tail${i}]`);
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} else if (seg.audio === "clip") {
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filters.push(`[${i}:a]${stereo},${skipIn}${fitSound}[a${i}]`);
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} else {
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@@ -479,7 +520,7 @@ export function buildFfmpegArgs(timeline, { resolve, music, out }) {
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});
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filters.push(`${ROOM_TONE}[room]`);
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-
const beds = ["[room]"];
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const beds = ["[room]", ...tails];
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if (music) {
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const m = addInput("-stream_loop", "-1", "-i", music);
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filters.push(`[${m}:a]${stereo},volume=${MUSIC_VOLUME}[bed]`);
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@@ -571,11 +612,15 @@ export function inTheCut(timeline) {
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const label = seg.source === "clip" ? seg.file : `still ${seg.file}`;
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if (seg.reaction) {
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const sound = seg.audio === "clip" ? "its own sound" : "silent: the clip has no sound";
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const tail = seg.reaction.tail;
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const fades = tail
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? `, fading out under the next line at ${tail.atSec.toFixed(2)}s over ${tail.seconds.toFixed(2)}s`
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: "";
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rows.push({
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n: seg.sceneIndex,
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line:
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`reaction ${seg.sceneIndex}: ${label} for ${seg.seconds.toFixed(1)}s after ` +
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`${seg.reaction.cueLineId} in scene ${seg.reaction.cueSceneIndex}, ${sound}`,
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`${seg.reaction.cueLineId} in scene ${seg.reaction.cueSceneIndex}, ${sound}${fades}`,
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});
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continue;
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}
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