@aicopycoders/exodus 2026.9.2000-beta.0 → 2026.9.2000-beta.1
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package/assets/docs/CLAUDE.md
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@@ -61,7 +61,7 @@ These are the **Exodus** pipelines — the automatic system that drives the Gene
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| **Meme** | `exodus-meme` | Meme ads — recommends formats for a brief, then one batched run renders AI-image and classic Imgflip-template memes server-side. |
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| **Workflow** | `exodus-workflow` | Run and build saved multi-node workflow automations from the CLI, resolve checkpoint/repair parks from the inbox, continue bot sessions, fire triggers, and read banks or promote winners. |
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| **Hooks** | `exodus-hooks` | Read the Scout library — the hook cards captured from Instagram outliers. Compose filters (score, lane, validation status, language, hook type, recency), inspect one card, find cards sharing a hook pattern, export to CSV. Read-only. |
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| **Video** | `exodus-video` | Make a video ad from a script
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| **Video** | `exodus-video` | Make a video ad from a script by running a saved video workflow (`npx @aicopycoders/exodus workflow run`). Choose the voices as the run starts: `--voices` gives each speaker an ElevenLabs voice, `--voice-treatment` says how the voices are made (including having the video model speak a voice you wrote). Then read and approve the storyboard, `npx @aicopycoders/exodus video pull` every piece (per-scene clips, narration and per-scene voice, keyframes, cast stills, word timings, music bed) plus a manifest, cut them in whatever editor you use (a bundled script is one option), upload the cut and approve it. Admin-only. |
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| **Browse** | `exodus-browse` | View history and retrieve past outputs |
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| **Drive** | `exodus-drive` | Read/write Google Docs, Sheets, and Drive files via `npx @aicopycoders/exodus drive` (uses the dashboard's Google OAuth — no local CLI) |
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| **Swipe / Mining** | (no skill; CLI only) | The competitor watch list behind the Mining page: `npx @aicopycoders/exodus swipe brands list`, `swipe brands bulk-import <csv>` (checks each brand and starts collecting its ads), `swipe brands add "<Name>" --fb <pageId>` (adds one brand and starts checking it the same way), `swipe run` / `swipe mine`. There is no `competitors` verb. |
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package/assets/docs/PIPELINES.md
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@@ -16,7 +16,7 @@ In Claude Code you don't click buttons. You say **"exodus"** plus what you want
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| exodus-meme | Meme Ad Generator — recommend formats, one batched server-side run |
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| exodus-workflow | Run/build saved multi-node workflows, resolve inbox gate/repair parks, continue sessions, fire triggers, read banks + promote winners |
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| exodus-hooks | Read the Scout library of hook cards — composable filters, one-card detail, pattern matches, CSV export (read-only) |
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| exodus-video | Make a video ad from a
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| exodus-video | Make a video ad from a script by running a saved video workflow — storyboard gate, pull every piece + manifest, cut it in whatever editor you use, upload, approve (admin-only) |
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| exodus-browse | View History and Surface the Right Run |
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| exodus-drive | Google Drive, Docs, Sheets via the Dashboard's OAuth |
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| exodus-winners | Mine your own Meta ad account for winners (needs the Meta Ads MCP) and import them into Exodus |
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## exodus-video
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**What it does:** Makes a video ad from a script, in pieces.
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**What it does:** Makes a video ad from a script, in pieces. You run a saved video workflow (`exodus workflow run <name> --input <field>=@script.txt`). The run stops for your cut only if its video node sets `finalWatch: true` (defaults to off — check with `exodus workflow export`, not `describe`), and video gates are approved with `exodus video approve`, not `workflow checkpoint approve`. The run writes the storyboard, draws a picture per scene, records the voice, renders a clip per scene and generates a music bed, then parks for a cut. The CLI pulls the pieces to a folder with a `manifest.json`; you cut them in whatever editor you use; the upload attaches the cut for approval. Admin-only.
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**Voices
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**Voices.** Two separate choices, both made when the run starts and both refused before the run is created if anything is wrong, so a mistake costs nothing. `--voices @voices.json` says WHICH ElevenLabs voice each speaker gets, keyed by the names the script uses (`HOST 1`) — the same file `exodus video voices <run> --from` reads at the review, so one file per brand serves both moments. `--voice-treatment` says HOW the voices are made: a name on its own for a way of working that plays a voice you picked, or a `voice-treatment.json` shaped `{"path": "...", "describe": {"HOST 1": "Dry, tired baritone."}}` for the ways where the video model speaks the CAST's lines itself in voices you WROTE. A written voice needs one description per speaker, and it cannot be changed at the storyboard review — that is what the `--voice-treatment` flag at launch is for. The two never combine: written voices plus `--voices` is refused, because those ElevenLabs voices would be paid for and never heard. A written voice covers the CAST's lines only: a narrated scene is still recorded by ElevenLabs on the member's own key, so a script with `NARRATOR:` turns still needs the key and still costs ElevenLabs money. Ways of working beyond the two shipped ones are switched on only on the test stack while they are being tried out.
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```operator-guide
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Start
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Start:
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exodus workflow list / describe <name> find it and see what it needs
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exodus workflow run <workflowId|name> --input <field>=@script.txt [--wait] start it; --wait stops at the storyboard gate
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exodus workflow run <workflowId|name> --input <field>=@script.txt --voices @voices.json ... and give each speaker an ElevenLabs voice up front
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exodus workflow run <workflowId|name> --input <field>=@script.txt --voice-treatment @voice-treatment.json ... or have the video model speak voices you WROTE
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exodus video shows [--json] Shows and whether each is ready
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exodus video start --show <id> --script <file> [--wait] [--json] start an ad run; --wait stops at the storyboard gate
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Then, on either route:
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Then:
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exodus video storyboard <runId> [--json] the scene cards
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exodus video voices <runId> [--set <who>=<voiceId>] [--clear <who>] [--from <f>] [--json] who speaks, with whose voice
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exodus video approve <runId> [--json] approve the storyboard, or the uploaded cut
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exodus video flag <runId> --note "<what is wrong>" [--json] send the storyboard back — SHOW RUNS ONLY
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exodus video retry-frame <runId> --node <nodeId> --scene <n> [--note "<t>"] [--json] redo one still at the pixel gate
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exodus video status <runId> [--json] the park and each scene's clip/voice/picture
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exodus video pull <runId> --out <dir> [--json] every piece + manifest.json
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---
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name: exodus-video
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description: Make a video ad with Exodus from the terminal. The main path is script-first: run a saved video workflow with `npx @aicopycoders/exodus workflow run
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description: Make a video ad with Exodus from the terminal. The main path is script-first: run a saved video workflow with `npx @aicopycoders/exodus workflow run`. You read and approve the storyboard, pull every finished piece (per-scene clips, the narration track and per-scene voice, keyframes, cast identity stills, word timings, the music bed) into a folder with `exodus video pull`, and upload a finished cut for approval. Exodus makes the pieces; the cut is made outside it, in whatever editor the user wants — this skill hands over the pieces and the facts about them, it does not prescribe an editor. Use it whenever the user has invoked Exodus and wants anything to do with a video ad, an ad run's clips or storyboard, "pull the pieces", "stitch it together", "make the cut", "upload my cut", or checking on a video run ("exodus, make a video ad from this script", "exodus, is my video run done", "exodus, pull the clips for run X and cut them", "exodus, what's wrong with scene 3", "exodus video status"). Also use it when the user ran an `npx @aicopycoders/exodus video` command or the `exodus` hub skill routed here. Video is admin-only: "video isn't enabled for this key" means either the dashboard user lacks the admin role or the run id is wrong, so check the id and then say so; do not retry. Never claim generic video-editing asks ("edit this mp4", "add captions to my reel") without Exodus context; in shared folders those belong to the user's other tools. Running or authoring workflows generally is `exodus-workflow`; static image ads are `exodus-image`; copy is `exodus-write`.
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---
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# Video: make the pieces, cut the ad, hand it back
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facts about them, and make whatever cut the user asked for. **How to edit is the
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user's call, not this skill's** — see "Cutting the ad".
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##
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## How a run starts
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**The Show route** starts from a locked Show — its cast, rooms and voices set up
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on the dashboard beforehand — with `exodus video start --show`. It buys two
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things the workflow route does not have: `video flag` for sending a storyboard
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back with a note, and script-turn edits at the gate.
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Everything after the storyboard is the same on both: the same nodes render, the
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same `video status` reads the run, the same `video pull` writes the same folder,
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the same `video upload` and `approve` finish it. Where a behaviour differs, this
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skill says which route it belongs to. **Do not assume the routes are symmetric**
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— see "What each route can and cannot do".
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The ad is a saved workflow in the brand, started script-first with `exodus
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workflow run`. From there the same nodes render, `video status` reads the run,
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`video pull` writes the folder, and `video upload` and `approve` finish it.
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## Before anything
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- `npx @aicopycoders/exodus video --help` and `workflow --help` are the
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authoritative flag lists. The `video` verb is admin-only and hidden from the
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top-level `--help`; that is expected, not a broken install.
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- **Video is admin-only
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- **Video is admin-only**, and says so two different ways.
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- "video isn't enabled for this key", from a `video` verb, has two causes the
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CLI cannot tell apart: the user is not an admin on this brand, or the run id
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does not exist. Check the id first; if it is right, they need the admin role.
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you must pass `--duration <sec>`. Editing tools have their own requirements on
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top of that — the bundled script needs a full `ffmpeg` with `libx264` and
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exits 2 if it is missing.
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- The brand matters. A workflow
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- The brand matters. A workflow belongs to one brand, so `exodus workflow list`
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shows the active brand's only. Wrong list means wrong brand; `exodus brand use
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<slug>`.
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## The loop
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Run each line as `npx @aicopycoders/exodus …`; `exodus` below is shorthand.
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**Starting
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**Starting a run.** The workflow is already saved in the brand — find it and
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read what it wants before you run it, because the script's input field is named
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by the workflow, not by this skill.
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```operator-guide
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exodus workflow list the brand's workflows
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exodus video status <runId> where it is, per scene
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```
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**
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```operator-guide
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exodus video shows which Shows are ready
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exodus video start --show <id> --script script.txt --wait start, wait for the storyboard gate
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```
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**From the storyboard on, both routes are the same.**
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**From the storyboard on.**
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```operator-guide
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exodus video storyboard <runId> read the scene cards
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exodus video voices <runId> who speaks and with whose voice
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exodus video voices <runId> --set <character>=<voiceId> give a character a voice
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exodus video approve <runId> keep going
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exodus video flag <runId> --note "what's wrong" send it back — SHOW RUNS ONLY
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exodus video retry-frame <runId> --node <nodeId> --scene <n> redo one still at the pixel gate
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exodus video status <runId> where it is, per scene
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exodus video pull <runId> --out ./ad-<runId> every piece + manifest.json
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Every command takes `--json`. Read `--json` when you need to decide something
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from the output; read the plain form when you are relaying it to the user.
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**Read a run's position with `exodus video status
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"What each route can and cannot do".
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**Read a run's position with `exodus video status`.** It is the richest reader —
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every scene's clip, voice and picture, with the findings. A `--wait` that landed
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already printed the same stop block, and `workflow inbox` lists a parked video
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run, but neither shows the per-scene detail, and the checkpoint verbs cannot
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resolve a video park — see "What the CLI can and cannot do".
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**Where a run can stop.** Five stops, each with the exact next command printed
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under it:
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- storyboard gate: needs `approve
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- storyboard gate: needs `approve`. When the stop block prints a `Redo one
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frame:` line with a node id, one still can be redone first with `retry-frame`;
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a gate parked before the stills are drawn has nothing to redraw.
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- final watch: every piece is made; needs `pull`, a cut, and `upload`. It is also
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the one park where a finished clip can be redone, with `retry-clip`. A
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the one park where a finished clip can be redone, with `retry-clip`. A run
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only reaches this park if its video node sets `finalWatch: true` — otherwise
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it skips straight to finished.
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- paused: a builder checkpoint neither video verb resolves —
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`exodus workflow checkpoint <runId>` is the verb for that one.
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- failed: `status` shows how far it got, and a `--wait` that was running exits
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1 with the error. Tell the user; do not start another run on your own.
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- finished: pull what it made.
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**`--wait` stops at both video parks
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**`--wait` stops at both video parks** (#1818). `workflow run --wait` ends at
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the storyboard gate and again at the final watch, exits 0, and closes with the
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same `Parked:` block and next commands that `exodus video status` prints. Under
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`--json` the line carries an
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additive `stop` field in the same shape `video status --json` uses, so branch on
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`stop.at` rather than re-deriving the park. Every other park still prints its
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notice once and keeps polling, so a resolve from another shell carries the run
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spending a little, and a run still drawing pictures is healthy. `exodus workflow
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status` and `exodus video status` both print "This run will pause for your
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approval once the frames are ready" on a run that is headed for the gate. Do not
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cancel it because the pause has not arrived. `
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cancel it because the pause has not arrived. `workflow list`, `workflow describe`, `video status`,
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`storyboard` and `pull` are free reads; run them as often as you like. Never
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start a second run to "retry" without the user asking;
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start a second run to "retry" without the user asking; tell them what failed
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instead.
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**`--auto-approve` does not cover either video gate.** It releases Checkpoint
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boxes only (`convex/workflows.ts:7266` keys on `pauseReason === "checkpoint"`),
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safe behaviour, since nothing should approve paid rendering or ship an uncut ad
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on its own.
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## What
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Verified against the
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| `video shows` | nothing to list | lists the brand's Shows |
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| `video start --show` | not the entry point | starts the run |
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| `workflow run` | starts the run | not the entry point |
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| `video status` | works | works |
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| `video storyboard` | works | works |
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| `video voices` (read) | works | works |
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| `video voices --set` | works | **refused** — the Show owns its voices |
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| `video approve` | works, both gates | works, both gates |
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| `video flag --note` | **refused** | works |
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| script-turn edits at the gate | **refused** | dashboard only |
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| `video retry-frame` | works | works |
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| `video retry-clip` | works | works |
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| `video revoice` | works | works |
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| `video pull` | works | works |
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| `video upload` | only if the video node sets `finalWatch: true` | works |
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| `workflow checkpoint approve` | **refused at a video gate** | **refused at a video gate** |
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Five consequences worth knowing before you promise a user anything:
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## What the CLI can and cannot do
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Verified against the CLI and the server, not assumed. Everything here is
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admin-gated on top. Five things worth knowing before you promise a user
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anything:
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- **A workflow only stops for your cut if its video node asks to.** `finalWatch`
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script, or edit the workflow. Do not offer `flag` to a user on the workflow
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that returns a run's storyboard for a rewrite, and none that rewrites its
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scenes, script or prompts — the whole-envelope edit mutation is wired only to
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and nothing else (see "Giving the characters voices"). A single still can be
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redrawn with `exodus video retry-frame`. For everything else the storyboard is
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workflow ad refuses it, so never run it and never offer it to the user.
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slots park is still not a landing: it prints its notice once and the loop
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keeps polling, so a resolve from another shell carries the run on. Do not read
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link in every park block and the link `upload` prints are all minted that way,
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all minted that way, so they agree. When all the CLI holds is a run id it
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mints `/runs/<runId>`, the canonical forwarder, which lands on the same page.
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## The script file
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`CTA:` block.
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planner sizes every line at
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`CTA:` block. The planner sizes every line at
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near 6 seconds. If a line does get truncated in its clip, the manifest says so
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`storyboard <runId>` prints one card per scene: who speaks, the
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line, the planned duration, and whether its picture is drawn. Under the cards it
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also lists the voices — one line per character who speaks or already has a voice
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— so the user can see who sounds like whom before paying for the clips. Read it
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for the user, then ask one question.
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The question is approve or don't. If the storyboard is wrong, say so plainly and
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let the user decide between approving anyway, redrawing a single still when
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the stop block offers it (`exodus video retry-frame <runId> --node <nodeId>
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--scene <n>`, with the node id that block prints), cancelling
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(`exodus workflow cancel <runId>`) and re-running with a better script, or
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changing the workflow. Approving is what releases the voices and the clips — the
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expensive part — so do not approve a storyboard you have just told the user is
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wrong.
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("scene 2 should be a close-up of the softgel, not the eyes").
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whole loop unattended.
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Do not approve on the user's behalf unless they told you to run the whole loop
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unattended.
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already set and `exodus video voices <runId>` shows them.
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**Choosing how the voices are made.** `--voice-treatment` on `workflow run` says
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HOW a run makes its voices, and it is the only door
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HOW a run makes its voices, and it is the only door. Two
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kinds of answer.
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A name on its own picks a way of working that plays a voice you already have,
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**Written voices cannot be changed at the review.** They are chosen when the run
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starts. `exodus video voices <runId>` on a described run names the treatment and
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prints each written voice, and says plainly that `--voice-treatment` at launch is
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what changes them. Do not
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voice path in node config — neither is a door.
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what changes them. Do not set a voice path in node config — it is not a door.
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**Where it shows up afterwards.** The launch receipt and `exodus workflow status`
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both print one line naming the treatment and the speakers who got a written
|
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|
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```
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runId, pulledAt, dashboardUrl the run and the page that opens it:
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/
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/workflows/<workflowId>/runs/<runId> for a
|
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workflow run
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/workflows/<workflowId>/runs/<runId>
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storyboard, reference, music filenames, or null when not delivered
|
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narration { file, timing }, or null on a per-scene run
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cast[] one per identity still
|
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{format: {via, nodeId, rigId, rigName,
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rulesFrom, specVersion}}. Absent when the
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run followed none. `nodeId` is the Rig box
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that chose it
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-
has no box); `rulesFrom` names the rig the
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that chose it; `rulesFrom` names the rig the
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rules were borrowed from when the picked
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rig is a copy. Names, ids and a version
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only — never the rules themselves
|
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|
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keeps running, so it adds no audio and takes no place in the running order. The
|
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envelope also carries `overlays[]` (each with a `cueLineId` and a `placement`)
|
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|
and `audio` (`roomTone`, `music`, `sfxCues[]`) — the planner's notes on what
|
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should sit on top.
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(`convex/workflows.ts
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no `showId`, so an admin key gets them in full. Their absence on a Show run is
|
|
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by design, not a broken pull.
|
|
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|
+
should sit on top. The image and motion prompts (`framePrompt`, `videoPrompt`,
|
|
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|
+
`referencePrompt`) reach an admin key in full. A caller who cannot use video on
|
|
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|
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this brand gets them stripped before the file arrives — they are style-pack IP
|
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|
+
(`redactVideoIp` in `convex/workflows.ts`).
|
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**The narration track** (`narration.mp3` + `narration.json`). Present when the
|
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run recorded continuously: every narrated scene's `voText` joined into one
|
|
@@ -605,8 +554,7 @@ narration.mp3**. Runs go per-scene instead when any scene has on-camera
|
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dialogue, when the voiceover node is configured `take: "per-scene"`, or on an
|
|
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|
older storyboard carrying no `script[]`; then there is no `narration.mp3` and
|
|
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|
each scene's voice is its own recording. That choice is made from the storyboard
|
|
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|
-
and the node config (`planNarration`)
|
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|
-
Show run reach it the same way.
|
|
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|
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and the node config (`planNarration`).
|
|
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558
|
|
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559
|
**The per-scene voice tracks** (`scene-NN.voice.<ext>`). On a continuous run
|
|
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these are cut out of `narration.mp3` itself — the same audio, sliced at the
|
|
@@ -621,9 +569,8 @@ speech inside the clip — under the default voice treatment the video model's
|
|
|
621
569
|
invented voice is then replaced, in place, with the cast member's pinned
|
|
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|
ElevenLabs voice (that is `revoiced: true`). Other treatments leave the render
|
|
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|
owning its own audio, e.g. lip-sync retargeting a VO track onto the video. The
|
|
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|
-
treatment is frozen on the run when it starts, and there
|
|
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|
-
that
|
|
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|
-
`--voice-treatment` on `workflow run` for a workflow run (see **Choosing how the
|
|
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|
+
treatment is frozen on the run when it starts, and there is exactly one door
|
|
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|
+
that sets it: `--voice-treatment` on `workflow run` (see **Choosing how the
|
|
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|
voices are made**). Node config is never a door — nothing on the canvas sets a
|
|
628
575
|
voice treatment, and a run that was given none renders the default. Read
|
|
629
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|
`wordsFrom` and `revoiced` per scene rather than assuming.
|
|
@@ -661,8 +608,8 @@ finding says `wrong-character`.
|
|
|
661
608
|
generated by Eleven Music after the last clip lands, at the landed clips' summed
|
|
662
609
|
length plus a 3-second safety pad. One track per ad, never per-scene. It is
|
|
663
610
|
never mixed into any clip and never levelled — gain, fade and ducking are the
|
|
664
|
-
cut-maker's decisions.
|
|
665
|
-
|
|
611
|
+
cut-maker's decisions. A music failure degrades to a warning rather than
|
|
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|
+
blocking the run.
|
|
666
613
|
|
|
667
614
|
### Reading it before you cut
|
|
668
615
|
|
|
@@ -725,7 +672,7 @@ revoiced and trimmed the same way, with fresh findings and fresh word timings.
|
|
|
725
672
|
scene's motion prompt only (`withRedoDirection`,
|
|
726
673
|
`scout/src/trigger/workflow-scene-retry.ts`); the spoken line still comes from
|
|
727
674
|
the approved storyboard. Asking for different words in a note will not change
|
|
728
|
-
them. If the words are wrong, that is a
|
|
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|
+
them. If the words are wrong, that is a new run.
|
|
729
676
|
|
|
730
677
|
**A redo whose take fails the checks keeps the original clip.** On a finished
|
|
731
678
|
clip the row stays `done` with the ORIGINAL take and only its findings are
|
|
@@ -805,8 +752,7 @@ they want; if they have not said and are not around, say which you used and why.
|
|
|
805
752
|
- **The bundled script** — `node .claude/skills/exodus-video/scripts/first-cut.mjs
|
|
806
753
|
./ad-<runId>`, path from the workspace root (from a brand subfolder, prefix
|
|
807
754
|
`../`). A plain assembly with no editing decisions in it, for seeing the whole
|
|
808
|
-
ad end to end quickly. Read "What the bundled script does" before you run it
|
|
809
|
-
it changes the audio.
|
|
755
|
+
ad end to end quickly. Read "What the bundled script does" before you run it.
|
|
810
756
|
- **HyperFrames** — HTML/CSS compositions rendered to video. Suits an ad that
|
|
811
757
|
needs captions, title cards, overlays or motion graphics laid over the clips.
|
|
812
758
|
It is a separate skill pack; check that a `hyperframes` skill is installed
|
|
@@ -839,17 +785,15 @@ Read these out of `storyboard.json` before you build anything, in any tool:
|
|
|
839
785
|
|
|
840
786
|
### What the bundled script does
|
|
841
787
|
|
|
842
|
-
State this to the user before you run it,
|
|
843
|
-
|
|
844
|
-
|
|
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|
-
- **It
|
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|
-
|
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|
-
|
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848
|
-
|
|
849
|
-
|
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|
-
|
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851
|
-
#1814. If the user cares about a single consistent narrator pace, cut
|
|
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|
-
elsewhere, or skip the scenes it stretches.
|
|
788
|
+
State this to the user before you run it, so they know what the cut does with
|
|
789
|
+
the pieces:
|
|
790
|
+
|
|
791
|
+
- **It cuts the picture to the voice, and never the other way round.** A
|
|
792
|
+
narrated scene's segment runs exactly as long as that scene's voice track plus
|
|
793
|
+
a beat of air. A clip that runs longer is trimmed; a clip that runs shorter
|
|
794
|
+
holds its last frame for the difference. The narration is never sped up,
|
|
795
|
+
slowed down or cut short, so every scene plays at the speed it was recorded,
|
|
796
|
+
and the word times are handed on as they were measured.
|
|
853
797
|
- **It ignores the continuous master.** It reads only `scene-NN.voice` files;
|
|
854
798
|
it never opens `narration.mp3` or `manifest.narration`. A tool that lays the
|
|
855
799
|
master down whole and cuts the pictures to it keeps the read intact.
|
|
@@ -866,7 +810,8 @@ cut tool to alter the performance:
|
|
|
866
810
|
- Beside the MP4 it writes `cut.words.json` (every spoken word of the finished
|
|
867
811
|
ad with its start and end) and `cut.srt` (the same words grouped into subtitle
|
|
868
812
|
lines), named from the `--out` basename. Those times are on the finished ad's
|
|
869
|
-
timeline
|
|
813
|
+
timeline, each scene's own word times offset by where that scene starts in the
|
|
814
|
+
cut and otherwise unaltered. Scenes with no word times leave
|
|
870
815
|
gaps and are named in the report; when no scene delivered any, neither file is
|
|
871
816
|
written. These sidecars are the script's own output — another tool will not
|
|
872
817
|
produce them.
|
|
@@ -890,8 +835,8 @@ give a real one.
|
|
|
890
835
|
|
|
891
836
|
**`upload` only works at the final watch.** The run has to be parked there with
|
|
892
837
|
its video step done, or the server answers "This ad isn't waiting for your final
|
|
893
|
-
cut right now."
|
|
894
|
-
`finalWatch: true
|
|
838
|
+
cut right now." That park exists only when the video node sets
|
|
839
|
+
`finalWatch: true`. Uploading again replaces the
|
|
895
840
|
previous cut in place rather than adding a second one. Upload does not move the
|
|
896
841
|
run; it stays parked until someone approves.
|
|
897
842
|
|
|
@@ -906,7 +851,7 @@ compares the cut against the script or the storyboard. The approved spoken copy
|
|
|
906
851
|
and the approved narration are therefore not the editor's to change — reordering
|
|
907
852
|
lines, re-recording narration, or cutting words out of the CTA will ship,
|
|
908
853
|
silently. Cut the pictures to the words, not the words to the pictures. If the
|
|
909
|
-
words are wrong, that is a
|
|
854
|
+
words are wrong, that is a new run, not an edit.
|
|
910
855
|
|
|
911
856
|
## Reporting to the user
|
|
912
857
|
|
|
@@ -9,8 +9,8 @@
|
|
|
9
9
|
// The audio track comes first. A narrated scene (the storyboard gives it
|
|
10
10
|
// narration and no on-camera line) plays its voice track and NOTHING the clip
|
|
11
11
|
// recorded: the voice replaces the clip's audio, and the picture is fitted to
|
|
12
|
-
// the voice, trimmed when the clip runs longer
|
|
13
|
-
//
|
|
12
|
+
// the voice, trimmed when the clip runs longer and held on its last frame when
|
|
13
|
+
// the voice runs longer. The voice itself is never altered. A dialogue scene
|
|
14
14
|
// keeps the audio it performed. A scene with no clip but a keyframe becomes a
|
|
15
15
|
// still for the length of its voice track, else the storyboard's planned
|
|
16
16
|
// duration. Every segment is loudness-normalized to -16 LUFS before the join.
|
|
@@ -35,8 +35,6 @@ const stereo = "aresample=48000,aformat=channel_layouts=stereo";
|
|
|
35
35
|
const LOUDNORM = "loudnorm=I=-16:TP=-1.5:LRA=11,aresample=48000";
|
|
36
36
|
/** Air after the last spoken word of a narrated scene, so the line lands. */
|
|
37
37
|
export const TAIL_AIR_SEC = 0.8;
|
|
38
|
-
/** The most a voice track may be sped up to fit its clip. */
|
|
39
|
-
export const ATEMPO_CAP = 1.26;
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/** A continuous low bed under the whole ad, so the joins between clips do not read as dead air. */
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const ROOM_TONE =
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"anoisesrc=color=brown:amplitude=0.0035:r=48000,highpass=f=60,lowpass=f=900,aformat=channel_layouts=stereo";
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}
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/**
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* Fit a picture to its voice track. The segment runs as long as the
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* a beat of air
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* is
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*
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* Fit a picture to its voice track. The segment always runs as long as the
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* voice plus a beat of air, because the voice is never altered. A clip that
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* runs longer is trimmed; a clip that runs shorter holds its last frame for the
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* difference. A still (no clip) simply runs the voice's length.
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*/
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export function fitNarration({ clipSeconds, voiceSeconds }) {
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const target = voiceSeconds + TAIL_AIR_SEC;
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if (clipSeconds === null) return { seconds: target,
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if (clipSeconds === null) return { seconds: target, holdSec: 0, trimmedBy: 0 };
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return { seconds: target,
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return { seconds: target, holdSec: 0, trimmedBy: clipSeconds - target };
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}
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const atempo = Math.min(ATEMPO_CAP, voiceSeconds / room);
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const fitted = voiceSeconds / atempo + TAIL_AIR_SEC;
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if (fitted <= clipSeconds) return { seconds: fitted, atempo, holdSec: 0, trimmedBy: 0 };
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return { seconds: fitted, atempo, holdSec: fitted - clipSeconds, trimmedBy: 0 };
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}
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function scaleWords(words, atempo) {
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if (!words || atempo === 1) return words;
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return words.map((w) => ({ ...w, s: w.s / atempo, e: w.e / atempo }));
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return { seconds: target, holdSec: target - clipSeconds, trimmedBy: 0 };
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}
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export function cueOffsetOnSpine(spine, counts, cueLineId) {
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const fit = fitNarration({ clipSeconds: clip.seconds, voiceSeconds: probe(voice).seconds });
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const how = [];
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if (fit.trimmedBy > 0.05) how.push(`clip trimmed ${clip.seconds.toFixed(1)}s -> ${fit.seconds.toFixed(1)}s`);
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if (fit.atempo > 1.001) how.push(`voice sped up ${fit.atempo.toFixed(2)}x`);
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if (fit.holdSec > 0.05) how.push(`last frame held ${fit.holdSec.toFixed(1)}s`);
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spine.push({
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...base, audio: "narration", voice, seconds: fit.seconds,
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holdSec: fit.holdSec, words:
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...base, audio: "narration", voice, seconds: fit.seconds,
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holdSec: fit.holdSec, words: readWords(scene.words),
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note: `${flag}, ${voice} replaces the clip's audio${how.length ? ` (${how.join(", ")})` : ""}`,
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});
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} else if (narrated) {
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spine.push({
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...base, audio: "silence", voice: null, seconds: clip.seconds,
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...base, audio: "silence", voice: null, seconds: clip.seconds, holdSec: 0,
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words: null,
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note: `${flag}, narrated scene without its voice track: the clip's own audio is muted`,
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});
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} else if (clip.hasAudio) {
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spine.push({
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...base, audio: "clip", voice: null, seconds: clip.seconds,
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...base, audio: "clip", voice: null, seconds: clip.seconds, holdSec: 0,
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words: readWords(scene.words), note: `${flag}, its own dialogue`,
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});
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} else {
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spine.push({
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...base, audio: "silence", voice: null, seconds: clip.seconds,
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...base, audio: "silence", voice: null, seconds: clip.seconds, holdSec: 0,
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words: null, note: `${flag}, silent clip`,
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});
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}
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@@ -216,10 +204,10 @@ export function buildTimeline({ manifest, storyboard, skip, probe, exists, readW
|
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if (exists(scene.keyframe)) {
|
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const fit = voice
|
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206
|
? fitNarration({ clipSeconds: null, voiceSeconds: probe(voice).seconds })
|
|
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|
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: { seconds: plan.durationSec ?? 4,
|
|
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|
+
: { seconds: plan.durationSec ?? 4, holdSec: 0 };
|
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|
spine.push({
|
|
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209
|
sceneIndex: n, source: "still", file: scene.keyframe, clipSeconds: null,
|
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|
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seconds: fit.seconds, audio: voice ? "narration" : "silence", voice,
|
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+
seconds: fit.seconds, audio: voice ? "narration" : "silence", voice, holdSec: 0,
|
|
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startSec, lineIds: plan.lineIds,
|
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// #1689: on a narrated scene the words are the voice track's, and the
|
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|
// voice starts where the segment does, so they need no offset here.
|
|
@@ -288,8 +276,7 @@ export function buildFfmpegArgs(timeline, { resolve, music, out }) {
|
|
|
288
276
|
filters.push(`${norm(`${i}:v`)}${fit.length ? `,${fit.join(",")}` : ""}[v${i}]`);
|
|
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277
|
if (seg.audio === "narration") {
|
|
290
278
|
const v = addInput("-i", resolve(seg.voice));
|
|
291
|
-
|
|
292
|
-
filters.push(`[${v}:a]${stereo},${tempo}${LOUDNORM},apad,atrim=0:${sec(seg.seconds)}[a${i}]`);
|
|
279
|
+
filters.push(`[${v}:a]${stereo},${LOUDNORM},apad,atrim=0:${sec(seg.seconds)}[a${i}]`);
|
|
293
280
|
} else if (seg.audio === "clip") {
|
|
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|
filters.push(`[${i}:a]${stereo},${LOUDNORM},apad,atrim=0:${sec(seg.seconds)}[a${i}]`);
|
|
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} else {
|
package/dist/commands/video.js
CHANGED
|
@@ -7,7 +7,7 @@ import { missingRouteLine } from "../lib/route-support.js";
|
|
|
7
7
|
import { hasBinary } from "../lib/preflight.js";
|
|
8
8
|
import { ASSET_UPLOAD_POLICY, pauseAheadLine, } from "./workflow.js";
|
|
9
9
|
export const helpText = `
|
|
10
|
-
exodus video — make
|
|
10
|
+
exodus video — make a video ad from a saved workflow, pull every piece, upload your cut
|
|
11
11
|
|
|
12
12
|
The dashboard makes the PIECES of an ad: the storyboard, one picture per scene,
|
|
13
13
|
one voice track per scene, one video clip per scene, plus the music bed. It does
|
|
@@ -16,28 +16,34 @@ with whatever editing tools you like, and upload the cut back.
|
|
|
16
16
|
|
|
17
17
|
The whole loop, in order:
|
|
18
18
|
|
|
19
|
-
1. exodus
|
|
20
|
-
Which
|
|
19
|
+
1. exodus workflow list
|
|
20
|
+
Which workflows this brand has saved. A video workflow is one that makes
|
|
21
|
+
ads.
|
|
21
22
|
|
|
22
|
-
2. exodus
|
|
23
|
-
|
|
23
|
+
2. exodus workflow describe <workflowId|name>
|
|
24
|
+
What that workflow needs before it can run, and what it gives back.
|
|
24
25
|
|
|
25
|
-
3. exodus
|
|
26
|
+
3. exodus workflow run <workflowId|name> --input <field>=@script.txt --wait
|
|
27
|
+
Starts the ad on your script and waits. It stops when the storyboard
|
|
28
|
+
needs your yes. "describe" names the field your script goes in. You can
|
|
29
|
+
also settle the voices here, at the launch, instead of at step 5 — the
|
|
30
|
+
launch flags all live in: exodus workflow --help
|
|
31
|
+
|
|
32
|
+
4. exodus video storyboard <runId>
|
|
26
33
|
The scene cards: what each scene says and the picture it will look like.
|
|
27
34
|
|
|
28
|
-
|
|
35
|
+
5. exodus video voices <runId>
|
|
29
36
|
Who is in the ad, which voice each one has, how the voices get applied
|
|
30
37
|
and who pays. Add --set to give someone a voice, before any clip is made.
|
|
31
38
|
|
|
32
|
-
|
|
33
|
-
exodus video flag <runId> --note "…" (something is wrong — send it back)
|
|
39
|
+
6. exodus video approve <runId> (looks right — keep going)
|
|
34
40
|
exodus video retry-frame <runId> --node <nodeId> --scene <n>
|
|
35
41
|
Redo ONE still at the pixel gate. Neighbours stay. The gate holds.
|
|
36
42
|
|
|
37
|
-
|
|
43
|
+
7. exodus video status <runId>
|
|
38
44
|
Where the run is and how each scene's clip turned out.
|
|
39
45
|
|
|
40
|
-
|
|
46
|
+
8. exodus video pull <runId> --out ./ad
|
|
41
47
|
Writes every piece to that folder plus a manifest.json index.
|
|
42
48
|
|
|
43
49
|
exodus video retry-clip <runId> --scene <n>
|
|
@@ -50,21 +56,18 @@ The whole loop, in order:
|
|
|
50
56
|
picture stays, no new video is made, and a clip whose voice pass
|
|
51
57
|
cannot finish is kept as it was. Use --scene <n> for one clip.
|
|
52
58
|
|
|
53
|
-
|
|
59
|
+
9. Make your cut from those files.
|
|
54
60
|
|
|
55
|
-
|
|
56
|
-
|
|
61
|
+
10. exodus video upload <runId> --file cut.mp4
|
|
62
|
+
Attaches your cut to the run and prints the page to approve it on.
|
|
57
63
|
|
|
58
|
-
|
|
59
|
-
Or click Approve on the page from step
|
|
64
|
+
11. exodus video approve <runId>
|
|
65
|
+
Or click Approve on the page from step 10.
|
|
60
66
|
|
|
61
67
|
Usage:
|
|
62
|
-
exodus video shows [--json]
|
|
63
|
-
exodus video start --show <id> --script <file> [--voice-path <v>] [--no-music] [--wait] [--json]
|
|
64
68
|
exodus video status <runId> [--json]
|
|
65
69
|
exodus video storyboard <runId> [--json]
|
|
66
70
|
exodus video approve <runId> [--json]
|
|
67
|
-
exodus video flag <runId> --note "<what is wrong>" [--json]
|
|
68
71
|
exodus video retry-frame <runId> --node <nodeId> --scene <n> [--note "..."] [--json]
|
|
69
72
|
exodus video retry-clip <runId> --scene <n> [--node <nodeId>] [--note "..."] [--json]
|
|
70
73
|
exodus video revoice <runId> (--scene <n> | --all) [--node <nodeId>] [--json]
|
|
@@ -73,18 +76,11 @@ Usage:
|
|
|
73
76
|
exodus video upload <runId> --file <cut.mp4> [--duration <sec>] [--json]
|
|
74
77
|
|
|
75
78
|
Options:
|
|
76
|
-
--show <id> Which Show the ad belongs to (from: exodus video shows)
|
|
77
|
-
--script <file> A text file with the words you want the ad to say
|
|
78
|
-
--voice-path <v> Override the Show's voice path for this ad
|
|
79
|
-
--no-music Skip the music bed
|
|
80
|
-
--wait Stay open and report as the run moves; stops at every
|
|
81
|
-
point that needs you
|
|
82
79
|
--out <dir> Folder to write the pulled pieces into (pull)
|
|
83
80
|
--file <cut.mp4> Your finished cut (upload). MP4, MOV or WebM, up to 200MB
|
|
84
81
|
--duration <sec> How long your cut is, in seconds. Only needed when the
|
|
85
82
|
length can't be read off the file itself
|
|
86
|
-
--note "<text>"
|
|
87
|
-
steer one redo (retry-frame, retry-clip)
|
|
83
|
+
--note "<text>" How to steer one redo (retry-frame, retry-clip)
|
|
88
84
|
--node <nodeId> Which scene-frames node holds the still (retry-frame).
|
|
89
85
|
Which video step holds the clip, when a scene has one on
|
|
90
86
|
more than one step (retry-clip, revoice)
|
|
@@ -99,14 +95,15 @@ Options:
|
|
|
99
95
|
--from <file.json> A file of characters and voice IDs (voices). --set and
|
|
100
96
|
--clear win over the same name in the file
|
|
101
97
|
--json Machine-readable output
|
|
102
|
-
--help, -h
|
|
98
|
+
--help, -h Print this help
|
|
103
99
|
|
|
104
100
|
Video is admin-only. If every command here answers "video isn't enabled for
|
|
105
101
|
this key", your dashboard user needs the admin role on this brand.
|
|
106
102
|
|
|
107
103
|
Examples:
|
|
108
|
-
exodus
|
|
109
|
-
exodus
|
|
104
|
+
exodus workflow list
|
|
105
|
+
exodus workflow describe "Video Ad"
|
|
106
|
+
exodus workflow run "Video Ad" --input script=@./script.txt --wait
|
|
110
107
|
exodus video storyboard run_123
|
|
111
108
|
exodus video approve run_123
|
|
112
109
|
exodus video retry-frame run_123 --node frames-1 --scene 2
|