@aicopycoders/exodus 2026.6.2400

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  1. package/assets/references/awareness-framework.md +156 -0
  2. package/assets/references/cast-video.md +165 -0
  3. package/assets/references/copy-blocks.md +138 -0
  4. package/assets/references/creative-strategy.md +990 -0
  5. package/assets/references/editing-rules.md +81 -0
  6. package/assets/references/hook-quality-checklist.md +153 -0
  7. package/assets/references/iterations.md +73 -0
  8. package/assets/references/scrawls.md +483 -0
  9. package/assets/references/segments.md +79 -0
  10. package/assets/skills/exodus/SKILL.md +50 -0
  11. package/assets/skills/exodus-brand/SKILL.md +117 -0
  12. package/assets/skills/exodus-browse/SKILL.md +96 -0
  13. package/assets/skills/exodus-creative/SKILL.md +94 -0
  14. package/assets/skills/exodus-drive/SKILL.md +118 -0
  15. package/assets/skills/exodus-foundation/SKILL.md +170 -0
  16. package/assets/skills/exodus-genesis/SKILL.md +159 -0
  17. package/assets/skills/exodus-idea/SKILL.md +78 -0
  18. package/assets/skills/exodus-image/SKILL.md +224 -0
  19. package/assets/skills/exodus-meme/SKILL.md +183 -0
  20. package/assets/skills/exodus-primer/SKILL.md +145 -0
  21. package/assets/skills/exodus-strategist/SKILL.md +217 -0
  22. package/assets/skills/exodus-swipe/SKILL.md +85 -0
  23. package/assets/skills/exodus-template/SKILL.md +106 -0
  24. package/assets/skills/exodus-write/SKILL.md +157 -0
  25. package/assets/skills/genesis-bots/.env.example +12 -0
  26. package/assets/skills/genesis-bots/README.txt +29 -0
  27. package/assets/skills/genesis-bots/SKILL.md +219 -0
  28. package/assets/skills/genesis-bots/scripts/genesis-stream.mjs +307 -0
  29. package/assets/skills/genesis-bots/scripts/genesis-stream.py +220 -0
  30. package/dist/bin/exodus.d.ts +2 -0
  31. package/dist/bin/exodus.js +177 -0
  32. package/dist/commands/__tests__/genesis.hookgate.test.d.ts +1 -0
  33. package/dist/commands/__tests__/genesis.hookgate.test.js +12 -0
  34. package/dist/commands/brand.d.ts +24 -0
  35. package/dist/commands/brand.js +292 -0
  36. package/dist/commands/browse.d.ts +9 -0
  37. package/dist/commands/browse.js +132 -0
  38. package/dist/commands/creative.d.ts +2 -0
  39. package/dist/commands/creative.js +223 -0
  40. package/dist/commands/doctor.d.ts +21 -0
  41. package/dist/commands/doctor.js +590 -0
  42. package/dist/commands/drive.d.ts +2 -0
  43. package/dist/commands/drive.js +154 -0
  44. package/dist/commands/foundation.d.ts +2 -0
  45. package/dist/commands/foundation.js +468 -0
  46. package/dist/commands/genesis.d.ts +64 -0
  47. package/dist/commands/genesis.js +564 -0
  48. package/dist/commands/idea.d.ts +53 -0
  49. package/dist/commands/idea.js +333 -0
  50. package/dist/commands/image.d.ts +2 -0
  51. package/dist/commands/image.js +249 -0
  52. package/dist/commands/init.d.ts +13 -0
  53. package/dist/commands/init.js +70 -0
  54. package/dist/commands/keys.d.ts +2 -0
  55. package/dist/commands/keys.js +101 -0
  56. package/dist/commands/meme.d.ts +12 -0
  57. package/dist/commands/meme.js +272 -0
  58. package/dist/commands/migrate.d.ts +3 -0
  59. package/dist/commands/migrate.js +158 -0
  60. package/dist/commands/primer.d.ts +2 -0
  61. package/dist/commands/primer.js +540 -0
  62. package/dist/commands/read-doc.d.ts +3 -0
  63. package/dist/commands/read-doc.js +62 -0
  64. package/dist/commands/status.d.ts +6 -0
  65. package/dist/commands/status.js +205 -0
  66. package/dist/commands/swipe.d.ts +2 -0
  67. package/dist/commands/swipe.js +398 -0
  68. package/dist/commands/template.d.ts +2 -0
  69. package/dist/commands/template.js +225 -0
  70. package/dist/commands/whoami.d.ts +2 -0
  71. package/dist/commands/whoami.js +51 -0
  72. package/dist/lib/ad-library-write.d.ts +15 -0
  73. package/dist/lib/ad-library-write.js +67 -0
  74. package/dist/lib/assets.d.ts +3 -0
  75. package/dist/lib/assets.js +23 -0
  76. package/dist/lib/backend-hint.d.ts +2 -0
  77. package/dist/lib/backend-hint.js +22 -0
  78. package/dist/lib/cc-command.d.ts +1 -0
  79. package/dist/lib/cc-command.js +13 -0
  80. package/dist/lib/client.d.ts +23 -0
  81. package/dist/lib/client.js +213 -0
  82. package/dist/lib/format.d.ts +8 -0
  83. package/dist/lib/format.js +172 -0
  84. package/dist/lib/intel-format.d.ts +1 -0
  85. package/dist/lib/intel-format.js +38 -0
  86. package/dist/lib/keys-sync.d.ts +16 -0
  87. package/dist/lib/keys-sync.js +88 -0
  88. package/dist/lib/layout.d.ts +38 -0
  89. package/dist/lib/layout.js +153 -0
  90. package/dist/lib/load-env.d.ts +1 -0
  91. package/dist/lib/load-env.js +47 -0
  92. package/dist/lib/pixar-orchestrator-types.d.ts +54 -0
  93. package/dist/lib/pixar-orchestrator-types.js +1 -0
  94. package/dist/lib/poll.d.ts +14 -0
  95. package/dist/lib/poll.js +32 -0
  96. package/dist/lib/preflight.d.ts +18 -0
  97. package/dist/lib/preflight.js +56 -0
  98. package/dist/lib/prompts.d.ts +9 -0
  99. package/dist/lib/prompts.js +99 -0
  100. package/dist/lib/reel-write.d.ts +14 -0
  101. package/dist/lib/reel-write.js +59 -0
  102. package/dist/lib/release.d.ts +4 -0
  103. package/dist/lib/release.js +81 -0
  104. package/dist/lib/scaffold.d.ts +8 -0
  105. package/dist/lib/scaffold.js +67 -0
  106. package/dist/lib/scout-hydrate.d.ts +1 -0
  107. package/dist/lib/scout-hydrate.js +10 -0
  108. package/dist/lib/state.d.ts +6 -0
  109. package/dist/lib/state.js +49 -0
  110. package/dist/lib/template-constants.d.ts +4 -0
  111. package/dist/lib/template-constants.js +85 -0
  112. package/dist/lib/version.d.ts +1 -0
  113. package/dist/lib/version.js +19 -0
  114. package/package.json +30 -0
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+ # Editing Rules — the voice, the steer-prompts, the finish
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+
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+ > Part of the creative-strategy framework set; compact index lives in `exodus-strategist`.
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+ > Editing is a first-class stage of the wheel, not an afterthought: how you push an ad until
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+ > it's right and clean it to a human voice. In Exodus, the editing pass is built into the
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+ > `genesis` run as a per-variant menu — and every good edit you make should bake back into the
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+ > brand primer so the next run inherits it.
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+
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+ ## The steer-prompts (drop-in directions)
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+ These are the named moves you steer a draft with. The first five map directly to the Genesis
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+ per-variant editing menu (Natural Language / Shorten / Cut / Simplify / Make Better); the rest
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+ are the same kind of small, repeatable direction.
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+ - **Natural language / anti-AI** — too AI → natural; too staccato → natural; short clipped
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+ sentences → natural.
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+ - **More bounce** — conversational, musical flow.
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+ - **Shorten (to a word target)** — read through and **cut specific lines**; do NOT compress
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+ sentences into "little turds."
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+ - **Cut** — be anal; remove fluff lines that don't move the argument forward.
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+ - **Simplify (reading level)** — swap high-falutin Latin words for concrete, earthy
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+ Germanic-rooted words; ~8th grade → 3–5th grade. *Not* dumber, *not* less intense — just
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+ brute-simple. (This is the "caveman copy" bar.)
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+ - **Make better** — "weave" in (don't bolt on) proof / logic / insight; concrete visual
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+ language; intensify the pain or the benefit so they *feel* it. (Name the Copy Block —
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+ `copy-blocks.md` — instead of saying "better.")
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+ - **Fix transitions** — add "and / because / so" connective tissue.
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+ - **Fix logic** — does this make sense; stress-test specific ideas.
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+ - **CTA** — explicit (formula below) + clear characterizations.
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+ - **Find & replace (semantic)** — e.g. "20 seconds" → "30 seconds" across all ads.
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+
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+ ## Core sentence rules
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+ - **One sentence per line. One idea per line.** Each line stands alone; break separate ideas
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+ apart (keep as one line only if tightly connected and flowing).
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+ - **No staccato fragment phrasing** ("No this. No that." / "Not X — it's Y") as a rhythm
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+ trick. Only break for rhythm if it genuinely serves the story.
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+ - **Write ACTUAL sentences, not fragments.** If it wouldn't make sense read aloud, fix it
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+ ("Empty." → "It's empty.").
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+ - **Bounce + natural transitions** — break compound thoughts so each idea breathes, guide
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+ between them with And / Because / So / But. Reads like someone telling a story, not a list.
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+
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+ ## Story structure
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+ - **Tell it linearly.** Open on a specific night / specific moment and unfold in real time.
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+ Don't open vague or jump around in time.
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+ - **Story FIRST, explanation SECOND** — let the emotional beat land before pulling back to
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+ the research/mechanism.
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+ - **Don't cite specific years** — "researchers found" / "a study showed." Keep it timeless.
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+
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+ ## Endings & CTA
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+ End on **intrigue** with a fun, relatable characterization of the solution (feels like a
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+ discovery, not a pitch) — "a little 30-second thing I do every morning with my coffee." Then
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+ support an explicit CTA.
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+ **CTA formula:** *[explicit action phrase] + [casual characterization] + [brief benefit
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+ tease, 2–4 lines: mechanism/transformation] + [personal proof payoff: first-person, specific,
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+ before→after].*
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+
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+ ## Anti-AI — avoid
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+ - *Structural:* "statement: then list"; balanced "This isn't X, it's Y"; three-part lists;
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+ formal transitions (However, Moreover, Indeed, Subsequently, Furthermore, Additionally).
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+ - *Red-flag phrases:* "Not just X, but Y," "Whether X or Y," "This means that…," "Let's
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+ explore/dive into," "Picture this," "The key/truth is," jargon (leverage, drive results,
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+ optimize), intensifiers (ultimately, essentially, simply), "One might argue…," "It is worth
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+ noting…"
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+ - *AI words:* hurdles, harnessing, unveil, realm, delve, dive in, embark, navigate, tapestry,
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+ craft, dazzle, evoke, transform, profound, game-changing, insights, synergy, leverage.
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+ - *Embrace instead:* varied paragraph lengths; fragments-as-speech starting And/But/So;
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+ conversational asides; small imperfections; clear opinions without hedging; pattern
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+ interrupts; spontaneous questions; big sentence-length variation; specific personal details;
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+ conversational flow over perfect structure.
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+
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+ ## The finish
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+ Re-hook (new hooks from the hook primer + the edited ad) → select → headlines (from the
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+ headline primer) → select → format into a clean doc → on to Creative.
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+
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+ ## Feedback bakes back (the compounding loop)
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+ This is what makes Editing compound instead of repeat. Two loops:
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+ 1. **Repeated edits → reusable steer-prompts.** When you find yourself giving the same
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+ correction across ads, it's no longer a one-off — it's a button. Capture it so it becomes
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+ a direction you press, not a sentence you retype.
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+ 2. **Feedback → primer rules.** The corrections and dos/don'ts you give a draft get written
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+ back into the brand primer (tag them so they're visible, e.g. `[banked YYYY-MM-DD]`). The
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+ next `genesis` run reads the updated primer and inherits the fix. A correction you make
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+ once should never have to be made the same way twice.
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+ # Hook Quality Checklist
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+
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+ This document covers everything about evaluating and creating hooks in the Genesis system: the quality checklist, the 10 power elements, the emotional viciousness scale, and pre-hook ideation techniques.
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+
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+ The hook is the highest-leverage line in the whole ad — **spend ~80% of your writing time on the hook** (and what immediately follows). The rest is structure the bots are good at.
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+
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+ ---
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+
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+ ## Hooks must be EMOTIONALLY VICIOUS
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+
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+ Not mean — **vicious.** A vicious hook grabs something the reader already feels (a fear, a shame, a dread, a suspicion) and **squeezes it so hard they physically cannot scroll past.** It goes right for the throat in the *very first line* — no throat-clearing, no warm-up. A polite, comfortable, hedged, or vague hook is a **dead hook.** If it doesn't make someone flinch, gasp, or feel personally called out, it's not vicious enough. **There is always a more vicious version** — go find the one that flinches.
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+
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+ **Every word must earn its place — protect the charged word.** "Sexless" can't become "unfulfilling"; "killing" can't become "hurting." If you reach for a softer, safer, clinical synonym, STOP — that instinct is the enemy. Push to the **edge of reality** (almost unbelievable, without crossing it). This is more art than science, built by saturating your brain on ads.
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+
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+ ### The 8 principles
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+ 1. **Relevance in the first line** (the first 10–20 words). Three ways in: **pain/condition call-out** · **belief call-out** ("they told you red meat would clog your arteries") · **general openness** (broad intrigue — the hardest, biggest bets).
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+ 2. **Emotionally charged language** — visceral, embodied: *banned, sexless, stink, lying, die, naked, killing, terrifying, beg.*
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+ 3. **Natural intrigue / open loops** — promise a story or reveal the reader *has* to resolve.
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+ 4. **Stakes / rubbernecking** — real, present consequences they can't look away from.
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+ 5. **Specificity & tangibility** — "a 300-page report from 1910," not "an old report." Specific reads like a fact; vague reads like an ad.
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+ 6. **Doesn't read like an ad** — reads like news, a story, a confession, or an insight; the payoff is catharsis/intrigue, not a pitch.
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+ 7. **Caveman / Germanic language** — short, blunt, 5-year-old-simple. The French perspire, the Germans sweat — use the German word.
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+ 8. **Consequence first, mechanism later** — lead with the wound, not the scalpel. ("THIS habit spikes cortisol" is mechanism — invisible to the reader. Lead with what happens to *them*.)
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+
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+ ---
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+
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+ ## Hook Quality Checklist
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+
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+ Every hook must hit ALL of these:
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+
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+ - ☐ **10-20 words before the fold** — This is the text that appears before "See more" on Facebook
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+ - ☐ **Tangible and specific** — Symptoms, numbers, concrete details (not abstractions)
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+ - ☐ **Creates unresolved curiosity** — Reader MUST know what comes next
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+ - ☐ **Relevant to audience pain + things they already know** — Speaks to their world
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+ - ☐ **Promises value** — Insight, reframe, new information
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+ - ☐ **Subtle sensationalism, not clickbait** — Bold but credible
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+ - ☐ **Emotionally charged / visceral / visual language** — Physical, embodied words
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+ - ☐ **Widely relevant** — Doesn't disqualify too early with niche specifics
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+ - ☐ **Simple enough to understand immediately** — Not overly long or hard to digest
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+ - ☐ **Reads like information/news, NOT like an ad** — Editorial tone
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+ - ☐ **Level 3 emotional viciousness** — Emotional bomb, not vague or hinting
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+
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+ ---
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+
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+ ## The 10 Power Elements
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+
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+ Every hook should draw from as many of these as possible:
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+
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+ 1. **Novel** — Something they haven't seen before
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+ 2. **Shocking** — Disrupts expectations
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+ 3. **Engaging** — Demands continued reading
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+ 4. **Controversial** — Challenges accepted wisdom
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+ 5. **Specific** — Numbers, names, details
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+ 6. **Unpredictable** — Doesn't go where they expect
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+ 7. **Bold** — Makes a strong claim
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+ 8. **Emotional** — Triggers a feeling, not just a thought
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+ 9. **Urgent** — Creates time pressure or consequence
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+ 10. **Topic-framed** — Clearly about their world
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+
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+ ---
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+
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+ ---
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+
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+ ## Pre-Hook Ideation
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+
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+ Before generating hooks mechanically, extract SEEDS from the winning ads and brief:
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+
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+ ### Step 1: Mine the Material
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+ Read the brief and ask: what are ALL the interesting ideas, standout lines, sentiments, mechanisms? Don't just look at the obvious angle — look at everything buried in the material.
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+
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+ ### Step 2: Promotion Check
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+ For each seed, ask: how could I PROMOTE this idea into the main hook? A hook seed can come from ANYWHERE — body copy, mechanism, proof point, comment language, a single powerful phrase.
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+
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+ ### Step 3: Apply These Three Techniques
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+
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+ #### Transfers
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+ If the hook uses one concept, ask what CATEGORY that concept belongs to, then substitute.
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+
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+ Example: If the hook uses coffee, coffee is a RITUAL. What other rituals could replace it?
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+ - Gym routine
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+ - Sex
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+ - Morning routine
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+ - Alcohol tolerance
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+ - Bedtime routine
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+ - Prayer/meditation
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+
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+ The transfer preserves the emotional structure but creates a fresh hook.
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+
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+ #### Reframes
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+ "It's not X, it's Y" — take the audience's existing belief about the cause and flip it.
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+
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+ Examples:
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+ - "It's not low T, it's too high cortisol"
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+ - "It's not your willpower, it's your gut bacteria"
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+ - "It's not your age, it's your inflammation"
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+ - "It's not genetics, it's your sleep architecture"
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+
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+ The reframe installs a new mechanism belief while invalidating the old one.
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+
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+ #### Promotions
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+ Take a line buried in body copy and make it the opening. The most powerful ideas are often hidden in paragraph 3 or 4 of an existing ad, not in the hook.
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+
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+ Process:
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+ 1. Read through winning ad body copy
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+ 2. Highlight any line that creates a physical reaction (flinch, curiosity, discomfort)
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+ 3. Ask: what if THIS was the opening line?
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+ 4. Build the rest of the ad from that starting point
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+
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+ ---
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+
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+ ## Hook Relevance Rules
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+
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+ Hooks need to be relevant on two dimensions:
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+
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+ ### 1. Pain Point (or desire)
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+ The hook must clearly touch the audience's core concern. If the market is health-focused, the hook must signal "this is about your health" within the first few words.
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+
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+ ### 2. Things They Know
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+ The hook must reference things already in their awareness — symptoms, people, experiences, cultural touchstones.
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+
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+ Examples of leveraging what they know:
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+ - "Benjamin Franklin used it. President Roosevelt relied on it." (known figures)
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+ - "Do you wake up at 3 a.m. having to pee?" (known symptom)
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+ - "Your granddad smoked a pack of cigs a day, washed it down with whiskey and still lived to 100." (known cultural observation)
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+
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+ Sometimes the relevance is explicit ("Are you not hungry for breakfast in the morning? That's high cortisol.") and sometimes implicit ("A single 300-page report published in 1910..."). Both work. The audience must recognize the topic is FOR THEM within seconds.
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+
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+ ---
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+
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+ ## Examples of Good Hooks (For Style Reference)
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+
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+ These demonstrate the qualities above — tangible, specific, creating curiosity, emotionally charged, reading like news:
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+
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+ - "Are you not hungry for breakfast in the morning? That's high cortisol."
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+ - "They told you red meat and butter would clog your arteries."
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+ - "Most people who die in their sleep never realize their body gives them three quiet warnings before it's too late."
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+ - "This is the body of an average senior in 1940… And this is the body of an average senior today."
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+ - "A single 300-page report published in 1910 that wiped out an entire branch of medicine in less than a year."
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+ - "Ladies, did you know that if your farts stink really bad..."
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+ - "Can I show you something terrifying?"
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+ - "Meet the tribe that's baffled scientists for decades."
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+ - "Are your shoes killing you?"
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+ - "Why did heart disease rates suddenly explode in the 1940s?"
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+ - "Inside: The 'banned' hospital department that kept 75-year-olds' hearts strong."
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+ - "They call it the 'medical apocalypse' of the 1900's…"
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+
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+ Note the emotionally charged words: farts, baffled, terrifying, killing, explode, banned, medical apocalypse. These words do the heavy lifting.
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+
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+ ---
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+
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+ ## The generation loop
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+
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+ Prime on the brand's **hook primer** → mine seeds from the brief/winning ads → generate 10 hooks against the bar → **double-pass** (take the best, apply **Transfer / Reframe / Promote**, push to Level 3, generate 10 more) = 20 total → human selects → winners go back into the hook primer. That last step is the loopback: every selected hook makes the next run's primer stronger.
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+ # Iterations — CASHED (variations · scaling on winners)
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+
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+ > Part of the creative-strategy framework set; compact index lives in `exodus-strategist`.
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+ > When an ad wins, you don't just make more random ads — you decide which of three tracks to
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+ > run and, for variations, **turn exactly one knob.** This is the Iterations stage of the
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+ > wheel; it's where most of the budget actually lives.
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+
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+ Three tracks for a winner:
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+ - **Net-new** — a new core idea. The priority, and what keeps the account from fatiguing.
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+ - **Variations** — freeze the winner, turn ONE knob (CASHED, below).
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+ - **Scaling** — amplify, change nothing.
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+
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+ ---
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+
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+ ## CASHED — the knobs (turn exactly one)
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+ - **C — Concept/Claim** — what you assert (the idea + its facts, proof, mechanism)
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+ - **A — Angle** — the psychological frame you wrap the claim in
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+ - **S — Style** — visual style / medium / who delivers it
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+ - **H — Hook** — the opening
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+ - **E — Edit** — tone & format dials (length, valence/intensity, register, pacing, CTA)
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+ - **D — Demographic/Who** — the whole segment (the biggest swing — it borders net-new)
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+
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+ **Decision test — "smallest box that changed?"** Go big→small, stop at the first yes:
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+ new WHO → **D** · claim/mechanism changed → **C** · same claim, new FRAME → **A** · same
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+ claim+frame, new LOOK/presenter → **S** · same everything, new OPENING → **H** · only
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+ tone/length/pacing → **E**. Naming the smallest box keeps a "variation" from quietly becoming
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+ five uncontrolled changes you can't read the result of.
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+
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+ ## IDENTIFY first — decode the winner before turning a knob
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+ Read off what the winner is currently *set to*, then change only one thing:
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+ Desire → D · Avatar → D · Awareness → D · Problem/Positioning → C · Mechanism → C ·
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+ Authority/Proof → C · Emotion → E · Frame → A.
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+
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+ ## The high-priority moves (🔴)
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+ - **Re-Aim (D):** awareness-level recut · mechanism-segment swap.
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+ - **Re-Concept (C):** mechanism re-explain · proof/credibility swap · overcome objections
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+ (pulled from comments, woven in) · extended problem section.
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+ - **Re-Angle (A):** reframe the claim · negative framing ("honestly, don't buy this…").
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+ - **Re-Skin (S):** swap who delivers · VO ↔ text-on-screen · organic/ugly edit · port format
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+ (video↔static, static extraction, native static, static + congruent landing page) · VSL
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+ expansion · **change setting**. For video, **use CAST** (`cast-video.md`) to pick the knob —
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+ push Conceit/Style for novelty, swap Actor/Terrain to scale.
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+ - **Re-Hook (H):** volume hook-swap (proven body + 5–10 new openings — Genesis Hook Bot is
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+ built for exactly this) · winning-hook remake · comment-reply hook.
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+ - **Edit (E):** tone/length/pacing dials — usually ride along inside a bigger turn rather than
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+ shipping alone.
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+
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+ ## Visual list — every creative type (the Re-Skin source)
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+ - **static · native** (unaware/problem) — built via **SCRAWLS** (`scrawls.md`); render with
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+ the `creative` engines (native / copy-derived) front-doored by `image`.
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+ - **static · templated** (solution/product) — man-holding-sign · writing-on-body · meme ·
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+ text-overlay · chat-screenshot · review-screenshot · comparison-chart. Spread copy across
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+ these structured formats with `template`.
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+ - **static · branded** (product/most) — hero product · offer/promo · packaging · before/after.
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+ - **video · human-led** — UGC · talking-head · whiteboard · green-screen · podcast/interview ·
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+ street interview · founder/authority (Actor is the swappable knob).
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+ - **video · animation-led** — Pixar/3D · claymation · motion-graphics.
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+ - **video · presenter-less** — VO + b-roll · text-on-screen only · product demo /
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+ screen-recording.
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+
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+ *(Video execution is roadmap in the base CLI; the list is here so you can choose a Re-Skin
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+ knob and brief it. Statics ship today via `image` → `creative`/`template`.)*
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+
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+ ## Scaling (change nothing)
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+ Budget ladder ($100 → 200 → 350 → 550 → 750 → 1,000 — don't wait) · creative-volume flood
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+ (10–20 diverse creatives) · stack-winners mega-ad.
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+
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+ ## The split (adjustable)
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+ Budget ≈ **70 scale / 20 iterate / 10 net-new.** Production effort rides account maturity:
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+ cold ≈ 85% net-new → mature ≈ 25–30% net-new (never zero — winners fatigue). The real driver
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+ is the Strategy Map (`segments.md`): big gaps → bias net-new · well-covered + fresh winners →
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+ bias iterate. This is the loopback that makes the system compound — every winner feeds the
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+ next batch, and every cycle the read gets sharper.