@aicopycoders/exodus 2026.6.2400
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/references/awareness-framework.md +156 -0
- package/assets/references/cast-video.md +165 -0
- package/assets/references/copy-blocks.md +138 -0
- package/assets/references/creative-strategy.md +990 -0
- package/assets/references/editing-rules.md +81 -0
- package/assets/references/hook-quality-checklist.md +153 -0
- package/assets/references/iterations.md +73 -0
- package/assets/references/scrawls.md +483 -0
- package/assets/references/segments.md +79 -0
- package/assets/skills/exodus/SKILL.md +50 -0
- package/assets/skills/exodus-brand/SKILL.md +117 -0
- package/assets/skills/exodus-browse/SKILL.md +96 -0
- package/assets/skills/exodus-creative/SKILL.md +94 -0
- package/assets/skills/exodus-drive/SKILL.md +118 -0
- package/assets/skills/exodus-foundation/SKILL.md +170 -0
- package/assets/skills/exodus-genesis/SKILL.md +159 -0
- package/assets/skills/exodus-idea/SKILL.md +78 -0
- package/assets/skills/exodus-image/SKILL.md +224 -0
- package/assets/skills/exodus-meme/SKILL.md +183 -0
- package/assets/skills/exodus-primer/SKILL.md +145 -0
- package/assets/skills/exodus-strategist/SKILL.md +217 -0
- package/assets/skills/exodus-swipe/SKILL.md +85 -0
- package/assets/skills/exodus-template/SKILL.md +106 -0
- package/assets/skills/exodus-write/SKILL.md +157 -0
- package/assets/skills/genesis-bots/.env.example +12 -0
- package/assets/skills/genesis-bots/README.txt +29 -0
- package/assets/skills/genesis-bots/SKILL.md +219 -0
- package/assets/skills/genesis-bots/scripts/genesis-stream.mjs +307 -0
- package/assets/skills/genesis-bots/scripts/genesis-stream.py +220 -0
- package/dist/bin/exodus.d.ts +2 -0
- package/dist/bin/exodus.js +177 -0
- package/dist/commands/__tests__/genesis.hookgate.test.d.ts +1 -0
- package/dist/commands/__tests__/genesis.hookgate.test.js +12 -0
- package/dist/commands/brand.d.ts +24 -0
- package/dist/commands/brand.js +292 -0
- package/dist/commands/browse.d.ts +9 -0
- package/dist/commands/browse.js +132 -0
- package/dist/commands/creative.d.ts +2 -0
- package/dist/commands/creative.js +223 -0
- package/dist/commands/doctor.d.ts +21 -0
- package/dist/commands/doctor.js +590 -0
- package/dist/commands/drive.d.ts +2 -0
- package/dist/commands/drive.js +154 -0
- package/dist/commands/foundation.d.ts +2 -0
- package/dist/commands/foundation.js +468 -0
- package/dist/commands/genesis.d.ts +64 -0
- package/dist/commands/genesis.js +564 -0
- package/dist/commands/idea.d.ts +53 -0
- package/dist/commands/idea.js +333 -0
- package/dist/commands/image.d.ts +2 -0
- package/dist/commands/image.js +249 -0
- package/dist/commands/init.d.ts +13 -0
- package/dist/commands/init.js +70 -0
- package/dist/commands/keys.d.ts +2 -0
- package/dist/commands/keys.js +101 -0
- package/dist/commands/meme.d.ts +12 -0
- package/dist/commands/meme.js +272 -0
- package/dist/commands/migrate.d.ts +3 -0
- package/dist/commands/migrate.js +158 -0
- package/dist/commands/primer.d.ts +2 -0
- package/dist/commands/primer.js +540 -0
- package/dist/commands/read-doc.d.ts +3 -0
- package/dist/commands/read-doc.js +62 -0
- package/dist/commands/status.d.ts +6 -0
- package/dist/commands/status.js +205 -0
- package/dist/commands/swipe.d.ts +2 -0
- package/dist/commands/swipe.js +398 -0
- package/dist/commands/template.d.ts +2 -0
- package/dist/commands/template.js +225 -0
- package/dist/commands/whoami.d.ts +2 -0
- package/dist/commands/whoami.js +51 -0
- package/dist/lib/ad-library-write.d.ts +15 -0
- package/dist/lib/ad-library-write.js +67 -0
- package/dist/lib/assets.d.ts +3 -0
- package/dist/lib/assets.js +23 -0
- package/dist/lib/backend-hint.d.ts +2 -0
- package/dist/lib/backend-hint.js +22 -0
- package/dist/lib/cc-command.d.ts +1 -0
- package/dist/lib/cc-command.js +13 -0
- package/dist/lib/client.d.ts +23 -0
- package/dist/lib/client.js +213 -0
- package/dist/lib/format.d.ts +8 -0
- package/dist/lib/format.js +172 -0
- package/dist/lib/intel-format.d.ts +1 -0
- package/dist/lib/intel-format.js +38 -0
- package/dist/lib/keys-sync.d.ts +16 -0
- package/dist/lib/keys-sync.js +88 -0
- package/dist/lib/layout.d.ts +38 -0
- package/dist/lib/layout.js +153 -0
- package/dist/lib/load-env.d.ts +1 -0
- package/dist/lib/load-env.js +47 -0
- package/dist/lib/pixar-orchestrator-types.d.ts +54 -0
- package/dist/lib/pixar-orchestrator-types.js +1 -0
- package/dist/lib/poll.d.ts +14 -0
- package/dist/lib/poll.js +32 -0
- package/dist/lib/preflight.d.ts +18 -0
- package/dist/lib/preflight.js +56 -0
- package/dist/lib/prompts.d.ts +9 -0
- package/dist/lib/prompts.js +99 -0
- package/dist/lib/reel-write.d.ts +14 -0
- package/dist/lib/reel-write.js +59 -0
- package/dist/lib/release.d.ts +4 -0
- package/dist/lib/release.js +81 -0
- package/dist/lib/scaffold.d.ts +8 -0
- package/dist/lib/scaffold.js +67 -0
- package/dist/lib/scout-hydrate.d.ts +1 -0
- package/dist/lib/scout-hydrate.js +10 -0
- package/dist/lib/state.d.ts +6 -0
- package/dist/lib/state.js +49 -0
- package/dist/lib/template-constants.d.ts +4 -0
- package/dist/lib/template-constants.js +85 -0
- package/dist/lib/version.d.ts +1 -0
- package/dist/lib/version.js +19 -0
- package/package.json +30 -0
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
# Editing Rules — the voice, the steer-prompts, the finish
|
|
2
|
+
|
|
3
|
+
> Part of the creative-strategy framework set; compact index lives in `exodus-strategist`.
|
|
4
|
+
> Editing is a first-class stage of the wheel, not an afterthought: how you push an ad until
|
|
5
|
+
> it's right and clean it to a human voice. In Exodus, the editing pass is built into the
|
|
6
|
+
> `genesis` run as a per-variant menu — and every good edit you make should bake back into the
|
|
7
|
+
> brand primer so the next run inherits it.
|
|
8
|
+
|
|
9
|
+
## The steer-prompts (drop-in directions)
|
|
10
|
+
These are the named moves you steer a draft with. The first five map directly to the Genesis
|
|
11
|
+
per-variant editing menu (Natural Language / Shorten / Cut / Simplify / Make Better); the rest
|
|
12
|
+
are the same kind of small, repeatable direction.
|
|
13
|
+
- **Natural language / anti-AI** — too AI → natural; too staccato → natural; short clipped
|
|
14
|
+
sentences → natural.
|
|
15
|
+
- **More bounce** — conversational, musical flow.
|
|
16
|
+
- **Shorten (to a word target)** — read through and **cut specific lines**; do NOT compress
|
|
17
|
+
sentences into "little turds."
|
|
18
|
+
- **Cut** — be anal; remove fluff lines that don't move the argument forward.
|
|
19
|
+
- **Simplify (reading level)** — swap high-falutin Latin words for concrete, earthy
|
|
20
|
+
Germanic-rooted words; ~8th grade → 3–5th grade. *Not* dumber, *not* less intense — just
|
|
21
|
+
brute-simple. (This is the "caveman copy" bar.)
|
|
22
|
+
- **Make better** — "weave" in (don't bolt on) proof / logic / insight; concrete visual
|
|
23
|
+
language; intensify the pain or the benefit so they *feel* it. (Name the Copy Block —
|
|
24
|
+
`copy-blocks.md` — instead of saying "better.")
|
|
25
|
+
- **Fix transitions** — add "and / because / so" connective tissue.
|
|
26
|
+
- **Fix logic** — does this make sense; stress-test specific ideas.
|
|
27
|
+
- **CTA** — explicit (formula below) + clear characterizations.
|
|
28
|
+
- **Find & replace (semantic)** — e.g. "20 seconds" → "30 seconds" across all ads.
|
|
29
|
+
|
|
30
|
+
## Core sentence rules
|
|
31
|
+
- **One sentence per line. One idea per line.** Each line stands alone; break separate ideas
|
|
32
|
+
apart (keep as one line only if tightly connected and flowing).
|
|
33
|
+
- **No staccato fragment phrasing** ("No this. No that." / "Not X — it's Y") as a rhythm
|
|
34
|
+
trick. Only break for rhythm if it genuinely serves the story.
|
|
35
|
+
- **Write ACTUAL sentences, not fragments.** If it wouldn't make sense read aloud, fix it
|
|
36
|
+
("Empty." → "It's empty.").
|
|
37
|
+
- **Bounce + natural transitions** — break compound thoughts so each idea breathes, guide
|
|
38
|
+
between them with And / Because / So / But. Reads like someone telling a story, not a list.
|
|
39
|
+
|
|
40
|
+
## Story structure
|
|
41
|
+
- **Tell it linearly.** Open on a specific night / specific moment and unfold in real time.
|
|
42
|
+
Don't open vague or jump around in time.
|
|
43
|
+
- **Story FIRST, explanation SECOND** — let the emotional beat land before pulling back to
|
|
44
|
+
the research/mechanism.
|
|
45
|
+
- **Don't cite specific years** — "researchers found" / "a study showed." Keep it timeless.
|
|
46
|
+
|
|
47
|
+
## Endings & CTA
|
|
48
|
+
End on **intrigue** with a fun, relatable characterization of the solution (feels like a
|
|
49
|
+
discovery, not a pitch) — "a little 30-second thing I do every morning with my coffee." Then
|
|
50
|
+
support an explicit CTA.
|
|
51
|
+
**CTA formula:** *[explicit action phrase] + [casual characterization] + [brief benefit
|
|
52
|
+
tease, 2–4 lines: mechanism/transformation] + [personal proof payoff: first-person, specific,
|
|
53
|
+
before→after].*
|
|
54
|
+
|
|
55
|
+
## Anti-AI — avoid
|
|
56
|
+
- *Structural:* "statement: then list"; balanced "This isn't X, it's Y"; three-part lists;
|
|
57
|
+
formal transitions (However, Moreover, Indeed, Subsequently, Furthermore, Additionally).
|
|
58
|
+
- *Red-flag phrases:* "Not just X, but Y," "Whether X or Y," "This means that…," "Let's
|
|
59
|
+
explore/dive into," "Picture this," "The key/truth is," jargon (leverage, drive results,
|
|
60
|
+
optimize), intensifiers (ultimately, essentially, simply), "One might argue…," "It is worth
|
|
61
|
+
noting…"
|
|
62
|
+
- *AI words:* hurdles, harnessing, unveil, realm, delve, dive in, embark, navigate, tapestry,
|
|
63
|
+
craft, dazzle, evoke, transform, profound, game-changing, insights, synergy, leverage.
|
|
64
|
+
- *Embrace instead:* varied paragraph lengths; fragments-as-speech starting And/But/So;
|
|
65
|
+
conversational asides; small imperfections; clear opinions without hedging; pattern
|
|
66
|
+
interrupts; spontaneous questions; big sentence-length variation; specific personal details;
|
|
67
|
+
conversational flow over perfect structure.
|
|
68
|
+
|
|
69
|
+
## The finish
|
|
70
|
+
Re-hook (new hooks from the hook primer + the edited ad) → select → headlines (from the
|
|
71
|
+
headline primer) → select → format into a clean doc → on to Creative.
|
|
72
|
+
|
|
73
|
+
## Feedback bakes back (the compounding loop)
|
|
74
|
+
This is what makes Editing compound instead of repeat. Two loops:
|
|
75
|
+
1. **Repeated edits → reusable steer-prompts.** When you find yourself giving the same
|
|
76
|
+
correction across ads, it's no longer a one-off — it's a button. Capture it so it becomes
|
|
77
|
+
a direction you press, not a sentence you retype.
|
|
78
|
+
2. **Feedback → primer rules.** The corrections and dos/don'ts you give a draft get written
|
|
79
|
+
back into the brand primer (tag them so they're visible, e.g. `[banked YYYY-MM-DD]`). The
|
|
80
|
+
next `genesis` run reads the updated primer and inherits the fix. A correction you make
|
|
81
|
+
once should never have to be made the same way twice.
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
# Hook Quality Checklist
|
|
2
|
+
|
|
3
|
+
This document covers everything about evaluating and creating hooks in the Genesis system: the quality checklist, the 10 power elements, the emotional viciousness scale, and pre-hook ideation techniques.
|
|
4
|
+
|
|
5
|
+
The hook is the highest-leverage line in the whole ad — **spend ~80% of your writing time on the hook** (and what immediately follows). The rest is structure the bots are good at.
|
|
6
|
+
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## Hooks must be EMOTIONALLY VICIOUS
|
|
10
|
+
|
|
11
|
+
Not mean — **vicious.** A vicious hook grabs something the reader already feels (a fear, a shame, a dread, a suspicion) and **squeezes it so hard they physically cannot scroll past.** It goes right for the throat in the *very first line* — no throat-clearing, no warm-up. A polite, comfortable, hedged, or vague hook is a **dead hook.** If it doesn't make someone flinch, gasp, or feel personally called out, it's not vicious enough. **There is always a more vicious version** — go find the one that flinches.
|
|
12
|
+
|
|
13
|
+
**Every word must earn its place — protect the charged word.** "Sexless" can't become "unfulfilling"; "killing" can't become "hurting." If you reach for a softer, safer, clinical synonym, STOP — that instinct is the enemy. Push to the **edge of reality** (almost unbelievable, without crossing it). This is more art than science, built by saturating your brain on ads.
|
|
14
|
+
|
|
15
|
+
### The 8 principles
|
|
16
|
+
1. **Relevance in the first line** (the first 10–20 words). Three ways in: **pain/condition call-out** · **belief call-out** ("they told you red meat would clog your arteries") · **general openness** (broad intrigue — the hardest, biggest bets).
|
|
17
|
+
2. **Emotionally charged language** — visceral, embodied: *banned, sexless, stink, lying, die, naked, killing, terrifying, beg.*
|
|
18
|
+
3. **Natural intrigue / open loops** — promise a story or reveal the reader *has* to resolve.
|
|
19
|
+
4. **Stakes / rubbernecking** — real, present consequences they can't look away from.
|
|
20
|
+
5. **Specificity & tangibility** — "a 300-page report from 1910," not "an old report." Specific reads like a fact; vague reads like an ad.
|
|
21
|
+
6. **Doesn't read like an ad** — reads like news, a story, a confession, or an insight; the payoff is catharsis/intrigue, not a pitch.
|
|
22
|
+
7. **Caveman / Germanic language** — short, blunt, 5-year-old-simple. The French perspire, the Germans sweat — use the German word.
|
|
23
|
+
8. **Consequence first, mechanism later** — lead with the wound, not the scalpel. ("THIS habit spikes cortisol" is mechanism — invisible to the reader. Lead with what happens to *them*.)
|
|
24
|
+
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
## Hook Quality Checklist
|
|
28
|
+
|
|
29
|
+
Every hook must hit ALL of these:
|
|
30
|
+
|
|
31
|
+
- ☐ **10-20 words before the fold** — This is the text that appears before "See more" on Facebook
|
|
32
|
+
- ☐ **Tangible and specific** — Symptoms, numbers, concrete details (not abstractions)
|
|
33
|
+
- ☐ **Creates unresolved curiosity** — Reader MUST know what comes next
|
|
34
|
+
- ☐ **Relevant to audience pain + things they already know** — Speaks to their world
|
|
35
|
+
- ☐ **Promises value** — Insight, reframe, new information
|
|
36
|
+
- ☐ **Subtle sensationalism, not clickbait** — Bold but credible
|
|
37
|
+
- ☐ **Emotionally charged / visceral / visual language** — Physical, embodied words
|
|
38
|
+
- ☐ **Widely relevant** — Doesn't disqualify too early with niche specifics
|
|
39
|
+
- ☐ **Simple enough to understand immediately** — Not overly long or hard to digest
|
|
40
|
+
- ☐ **Reads like information/news, NOT like an ad** — Editorial tone
|
|
41
|
+
- ☐ **Level 3 emotional viciousness** — Emotional bomb, not vague or hinting
|
|
42
|
+
|
|
43
|
+
---
|
|
44
|
+
|
|
45
|
+
## The 10 Power Elements
|
|
46
|
+
|
|
47
|
+
Every hook should draw from as many of these as possible:
|
|
48
|
+
|
|
49
|
+
1. **Novel** — Something they haven't seen before
|
|
50
|
+
2. **Shocking** — Disrupts expectations
|
|
51
|
+
3. **Engaging** — Demands continued reading
|
|
52
|
+
4. **Controversial** — Challenges accepted wisdom
|
|
53
|
+
5. **Specific** — Numbers, names, details
|
|
54
|
+
6. **Unpredictable** — Doesn't go where they expect
|
|
55
|
+
7. **Bold** — Makes a strong claim
|
|
56
|
+
8. **Emotional** — Triggers a feeling, not just a thought
|
|
57
|
+
9. **Urgent** — Creates time pressure or consequence
|
|
58
|
+
10. **Topic-framed** — Clearly about their world
|
|
59
|
+
|
|
60
|
+
---
|
|
61
|
+
|
|
62
|
+
---
|
|
63
|
+
|
|
64
|
+
## Pre-Hook Ideation
|
|
65
|
+
|
|
66
|
+
Before generating hooks mechanically, extract SEEDS from the winning ads and brief:
|
|
67
|
+
|
|
68
|
+
### Step 1: Mine the Material
|
|
69
|
+
Read the brief and ask: what are ALL the interesting ideas, standout lines, sentiments, mechanisms? Don't just look at the obvious angle — look at everything buried in the material.
|
|
70
|
+
|
|
71
|
+
### Step 2: Promotion Check
|
|
72
|
+
For each seed, ask: how could I PROMOTE this idea into the main hook? A hook seed can come from ANYWHERE — body copy, mechanism, proof point, comment language, a single powerful phrase.
|
|
73
|
+
|
|
74
|
+
### Step 3: Apply These Three Techniques
|
|
75
|
+
|
|
76
|
+
#### Transfers
|
|
77
|
+
If the hook uses one concept, ask what CATEGORY that concept belongs to, then substitute.
|
|
78
|
+
|
|
79
|
+
Example: If the hook uses coffee, coffee is a RITUAL. What other rituals could replace it?
|
|
80
|
+
- Gym routine
|
|
81
|
+
- Sex
|
|
82
|
+
- Morning routine
|
|
83
|
+
- Alcohol tolerance
|
|
84
|
+
- Bedtime routine
|
|
85
|
+
- Prayer/meditation
|
|
86
|
+
|
|
87
|
+
The transfer preserves the emotional structure but creates a fresh hook.
|
|
88
|
+
|
|
89
|
+
#### Reframes
|
|
90
|
+
"It's not X, it's Y" — take the audience's existing belief about the cause and flip it.
|
|
91
|
+
|
|
92
|
+
Examples:
|
|
93
|
+
- "It's not low T, it's too high cortisol"
|
|
94
|
+
- "It's not your willpower, it's your gut bacteria"
|
|
95
|
+
- "It's not your age, it's your inflammation"
|
|
96
|
+
- "It's not genetics, it's your sleep architecture"
|
|
97
|
+
|
|
98
|
+
The reframe installs a new mechanism belief while invalidating the old one.
|
|
99
|
+
|
|
100
|
+
#### Promotions
|
|
101
|
+
Take a line buried in body copy and make it the opening. The most powerful ideas are often hidden in paragraph 3 or 4 of an existing ad, not in the hook.
|
|
102
|
+
|
|
103
|
+
Process:
|
|
104
|
+
1. Read through winning ad body copy
|
|
105
|
+
2. Highlight any line that creates a physical reaction (flinch, curiosity, discomfort)
|
|
106
|
+
3. Ask: what if THIS was the opening line?
|
|
107
|
+
4. Build the rest of the ad from that starting point
|
|
108
|
+
|
|
109
|
+
---
|
|
110
|
+
|
|
111
|
+
## Hook Relevance Rules
|
|
112
|
+
|
|
113
|
+
Hooks need to be relevant on two dimensions:
|
|
114
|
+
|
|
115
|
+
### 1. Pain Point (or desire)
|
|
116
|
+
The hook must clearly touch the audience's core concern. If the market is health-focused, the hook must signal "this is about your health" within the first few words.
|
|
117
|
+
|
|
118
|
+
### 2. Things They Know
|
|
119
|
+
The hook must reference things already in their awareness — symptoms, people, experiences, cultural touchstones.
|
|
120
|
+
|
|
121
|
+
Examples of leveraging what they know:
|
|
122
|
+
- "Benjamin Franklin used it. President Roosevelt relied on it." (known figures)
|
|
123
|
+
- "Do you wake up at 3 a.m. having to pee?" (known symptom)
|
|
124
|
+
- "Your granddad smoked a pack of cigs a day, washed it down with whiskey and still lived to 100." (known cultural observation)
|
|
125
|
+
|
|
126
|
+
Sometimes the relevance is explicit ("Are you not hungry for breakfast in the morning? That's high cortisol.") and sometimes implicit ("A single 300-page report published in 1910..."). Both work. The audience must recognize the topic is FOR THEM within seconds.
|
|
127
|
+
|
|
128
|
+
---
|
|
129
|
+
|
|
130
|
+
## Examples of Good Hooks (For Style Reference)
|
|
131
|
+
|
|
132
|
+
These demonstrate the qualities above — tangible, specific, creating curiosity, emotionally charged, reading like news:
|
|
133
|
+
|
|
134
|
+
- "Are you not hungry for breakfast in the morning? That's high cortisol."
|
|
135
|
+
- "They told you red meat and butter would clog your arteries."
|
|
136
|
+
- "Most people who die in their sleep never realize their body gives them three quiet warnings before it's too late."
|
|
137
|
+
- "This is the body of an average senior in 1940… And this is the body of an average senior today."
|
|
138
|
+
- "A single 300-page report published in 1910 that wiped out an entire branch of medicine in less than a year."
|
|
139
|
+
- "Ladies, did you know that if your farts stink really bad..."
|
|
140
|
+
- "Can I show you something terrifying?"
|
|
141
|
+
- "Meet the tribe that's baffled scientists for decades."
|
|
142
|
+
- "Are your shoes killing you?"
|
|
143
|
+
- "Why did heart disease rates suddenly explode in the 1940s?"
|
|
144
|
+
- "Inside: The 'banned' hospital department that kept 75-year-olds' hearts strong."
|
|
145
|
+
- "They call it the 'medical apocalypse' of the 1900's…"
|
|
146
|
+
|
|
147
|
+
Note the emotionally charged words: farts, baffled, terrifying, killing, explode, banned, medical apocalypse. These words do the heavy lifting.
|
|
148
|
+
|
|
149
|
+
---
|
|
150
|
+
|
|
151
|
+
## The generation loop
|
|
152
|
+
|
|
153
|
+
Prime on the brand's **hook primer** → mine seeds from the brief/winning ads → generate 10 hooks against the bar → **double-pass** (take the best, apply **Transfer / Reframe / Promote**, push to Level 3, generate 10 more) = 20 total → human selects → winners go back into the hook primer. That last step is the loopback: every selected hook makes the next run's primer stronger.
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
# Iterations — CASHED (variations · scaling on winners)
|
|
2
|
+
|
|
3
|
+
> Part of the creative-strategy framework set; compact index lives in `exodus-strategist`.
|
|
4
|
+
> When an ad wins, you don't just make more random ads — you decide which of three tracks to
|
|
5
|
+
> run and, for variations, **turn exactly one knob.** This is the Iterations stage of the
|
|
6
|
+
> wheel; it's where most of the budget actually lives.
|
|
7
|
+
|
|
8
|
+
Three tracks for a winner:
|
|
9
|
+
- **Net-new** — a new core idea. The priority, and what keeps the account from fatiguing.
|
|
10
|
+
- **Variations** — freeze the winner, turn ONE knob (CASHED, below).
|
|
11
|
+
- **Scaling** — amplify, change nothing.
|
|
12
|
+
|
|
13
|
+
---
|
|
14
|
+
|
|
15
|
+
## CASHED — the knobs (turn exactly one)
|
|
16
|
+
- **C — Concept/Claim** — what you assert (the idea + its facts, proof, mechanism)
|
|
17
|
+
- **A — Angle** — the psychological frame you wrap the claim in
|
|
18
|
+
- **S — Style** — visual style / medium / who delivers it
|
|
19
|
+
- **H — Hook** — the opening
|
|
20
|
+
- **E — Edit** — tone & format dials (length, valence/intensity, register, pacing, CTA)
|
|
21
|
+
- **D — Demographic/Who** — the whole segment (the biggest swing — it borders net-new)
|
|
22
|
+
|
|
23
|
+
**Decision test — "smallest box that changed?"** Go big→small, stop at the first yes:
|
|
24
|
+
new WHO → **D** · claim/mechanism changed → **C** · same claim, new FRAME → **A** · same
|
|
25
|
+
claim+frame, new LOOK/presenter → **S** · same everything, new OPENING → **H** · only
|
|
26
|
+
tone/length/pacing → **E**. Naming the smallest box keeps a "variation" from quietly becoming
|
|
27
|
+
five uncontrolled changes you can't read the result of.
|
|
28
|
+
|
|
29
|
+
## IDENTIFY first — decode the winner before turning a knob
|
|
30
|
+
Read off what the winner is currently *set to*, then change only one thing:
|
|
31
|
+
Desire → D · Avatar → D · Awareness → D · Problem/Positioning → C · Mechanism → C ·
|
|
32
|
+
Authority/Proof → C · Emotion → E · Frame → A.
|
|
33
|
+
|
|
34
|
+
## The high-priority moves (🔴)
|
|
35
|
+
- **Re-Aim (D):** awareness-level recut · mechanism-segment swap.
|
|
36
|
+
- **Re-Concept (C):** mechanism re-explain · proof/credibility swap · overcome objections
|
|
37
|
+
(pulled from comments, woven in) · extended problem section.
|
|
38
|
+
- **Re-Angle (A):** reframe the claim · negative framing ("honestly, don't buy this…").
|
|
39
|
+
- **Re-Skin (S):** swap who delivers · VO ↔ text-on-screen · organic/ugly edit · port format
|
|
40
|
+
(video↔static, static extraction, native static, static + congruent landing page) · VSL
|
|
41
|
+
expansion · **change setting**. For video, **use CAST** (`cast-video.md`) to pick the knob —
|
|
42
|
+
push Conceit/Style for novelty, swap Actor/Terrain to scale.
|
|
43
|
+
- **Re-Hook (H):** volume hook-swap (proven body + 5–10 new openings — Genesis Hook Bot is
|
|
44
|
+
built for exactly this) · winning-hook remake · comment-reply hook.
|
|
45
|
+
- **Edit (E):** tone/length/pacing dials — usually ride along inside a bigger turn rather than
|
|
46
|
+
shipping alone.
|
|
47
|
+
|
|
48
|
+
## Visual list — every creative type (the Re-Skin source)
|
|
49
|
+
- **static · native** (unaware/problem) — built via **SCRAWLS** (`scrawls.md`); render with
|
|
50
|
+
the `creative` engines (native / copy-derived) front-doored by `image`.
|
|
51
|
+
- **static · templated** (solution/product) — man-holding-sign · writing-on-body · meme ·
|
|
52
|
+
text-overlay · chat-screenshot · review-screenshot · comparison-chart. Spread copy across
|
|
53
|
+
these structured formats with `template`.
|
|
54
|
+
- **static · branded** (product/most) — hero product · offer/promo · packaging · before/after.
|
|
55
|
+
- **video · human-led** — UGC · talking-head · whiteboard · green-screen · podcast/interview ·
|
|
56
|
+
street interview · founder/authority (Actor is the swappable knob).
|
|
57
|
+
- **video · animation-led** — Pixar/3D · claymation · motion-graphics.
|
|
58
|
+
- **video · presenter-less** — VO + b-roll · text-on-screen only · product demo /
|
|
59
|
+
screen-recording.
|
|
60
|
+
|
|
61
|
+
*(Video execution is roadmap in the base CLI; the list is here so you can choose a Re-Skin
|
|
62
|
+
knob and brief it. Statics ship today via `image` → `creative`/`template`.)*
|
|
63
|
+
|
|
64
|
+
## Scaling (change nothing)
|
|
65
|
+
Budget ladder ($100 → 200 → 350 → 550 → 750 → 1,000 — don't wait) · creative-volume flood
|
|
66
|
+
(10–20 diverse creatives) · stack-winners mega-ad.
|
|
67
|
+
|
|
68
|
+
## The split (adjustable)
|
|
69
|
+
Budget ≈ **70 scale / 20 iterate / 10 net-new.** Production effort rides account maturity:
|
|
70
|
+
cold ≈ 85% net-new → mature ≈ 25–30% net-new (never zero — winners fatigue). The real driver
|
|
71
|
+
is the Strategy Map (`segments.md`): big gaps → bias net-new · well-covered + fresh winners →
|
|
72
|
+
bias iterate. This is the loopback that makes the system compound — every winner feeds the
|
|
73
|
+
next batch, and every cycle the read gets sharper.
|