@aibee/crc-bmap 0.8.55 → 0.8.56

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package/lib/bmap.esm.js CHANGED
@@ -17398,6 +17398,7 @@ var Equipment = class extends Plugin {
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  (_this_bmap_context_currentFloor2 = this.bmap.context.currentFloor) == null ? void 0 : _this_bmap_context_currentFloor2.poiLayer.removePoi(poi);
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  }
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  });
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+ super.dispose();
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  }
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  constructor(bmap) {
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  super(bmap), this.equipmentList = [], this.equipmentMap = /* @__PURE__ */ new Map(), this.onSwitchFloor = (param) => {
@@ -19287,8 +19288,8 @@ var Navigation = class extends Plugin {
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  (_this_startRotateHelperPoi = this.startRotateHelperPoi) == null ? void 0 : _this_startRotateHelperPoi.dispose();
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  StartRotateHelperPoi.dispose();
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  this.positionNavigation.dispose();
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- super.dispose();
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  this.startRotateHelperPoi = null;
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+ super.dispose();
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  }
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  constructor(bmap, project = {}, options) {
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  super(bmap), this.path = null, this.fetchRoadStatus = false, this.paths = [], this.curPathIndex = 0, this.curFloorPath = null, this.translatePath = null, this.currentPathPosition = null, this.toPointPosition = null, this.pathTween = null, this.startPoi = null, this.startPoiRotate = 0, this.startRotateHelperPoi = null, this.needStartRotateHelperPoi = false, this.movedDistance = 0, this.pathStart = [
@@ -21338,7 +21339,6 @@ var MulFloorNavigation = class extends Plugin {
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  }
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  }
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  dispose() {
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- super.dispose();
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  if (this.path) {
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  this.bmap.context.scene.remove(this.path);
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  this.path.dispose();
@@ -21349,6 +21349,7 @@ var MulFloorNavigation = class extends Plugin {
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  }
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  this.tweenUtil.dispose();
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  this.unRegistryEvent();
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+ super.dispose();
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  }
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  constructor(bmap, mulFloor) {
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  super(bmap), this.mulFloor = mulFloor, this.path = null, this.fetchRoadStatus = false, this.paths = [], this.curFloorPath = null, this.translatePath = null, this.currentPathPosition = null, this.pathTween = null, this.startPoi = null, this.movedDistance = 0, this.tweenUtil = new TweenUtil(), this.animationPathOptions = {
@@ -21375,8 +21376,8 @@ var MulFloorSelect = class extends Plugin {
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  dispose() {
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  this.unRegistryEvent();
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  this.clickHelper.dispose();
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- super.dispose();
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  this.mulFloors = null;
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+ super.dispose();
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  }
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  constructor(bmap, mulFloors) {
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  super(bmap), this.mulFloors = mulFloors, this._click = (param) => {