@aibee/crc-bmap 0.5.4 → 0.5.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/bmap.cjs.min.js +7 -7
- package/lib/bmap.cjs.min.js.map +3 -3
- package/lib/bmap.esm.js +30 -13
- package/lib/bmap.esm.js.map +2 -2
- package/lib/bmap.esm.min.js +7 -7
- package/lib/bmap.esm.min.js.map +3 -3
- package/lib/bmap.min.js +7 -7
- package/lib/bmap.min.js.map +3 -3
- package/lib/src/elements/poi2.d.ts +1 -0
- package/package.json +1 -1
package/lib/bmap.esm.js
CHANGED
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@@ -4322,7 +4322,8 @@ var PoiLayer2 = class extends Layer {
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m4.multiply(camera.matrixWorldInverse);
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const pois = this.pois.filter((item) => {
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if (item.visible) {
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-
const
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+
const matrixWorld = item.spriteIcon ? item.spriteIcon?.matrixWorld : item.spriteText?.matrixWorld || item.matrixWorld;
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+
const vector = new Vector310().setFromMatrixPosition(matrixWorld);
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vector.applyMatrix4(m4);
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item.screenPosition = vector;
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return isValid(vector.x) && isValid(vector.y) && isValid(vector.z);
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@@ -5535,7 +5536,8 @@ var defaultOptions4 = {
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id: "",
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position: { x: 0, y: 0, z: 0 },
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text_font_size: 14,
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-
icon_rotate: 0
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+
icon_rotate: 0,
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depth_test: false
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};
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var Poi2 = class extends Object3D14 {
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constructor(context, options) {
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@@ -5579,7 +5581,11 @@ var Poi2 = class extends Object3D14 {
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return this.options.text ? this.options.text_font_size : 0;
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}
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get deltaZ() {
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-
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if (!this.options.icon && this.options.text) {
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return 0.1 + this.offset * (this.iconHeight + this.durIconAndText + this.textHeight) / this.context.camera.zoom;
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} else {
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return 0.1;
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}
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}
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get canSelect() {
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return this.visible && (this.spriteIcon ? this.spriteIcon.visible : true) && (this.spriteText ? this.spriteText.visible : true);
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@@ -5617,6 +5623,14 @@ var Poi2 = class extends Object3D14 {
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this._initScale({ zoom: this.context.camera.zoom });
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}
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});
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this.addEventListener("change-depth_test", ({ value }) => {
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if (this.spriteIcon) {
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this.spriteIcon.material.depthTest = value;
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}
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if (this.spriteText) {
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this.spriteText.material.depthTest = value;
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}
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});
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}
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unRegistryEvent() {
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this.context.removeEventListener("control-zoom-change", this._initScale);
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@@ -5633,7 +5647,7 @@ var Poi2 = class extends Object3D14 {
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map: texture,
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transparent: true,
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alphaTest: 0.2,
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-
depthTest:
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depthTest: this.options.depth_test,
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rotation: this.options.icon_rotate / 180 * Math.PI
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})
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);
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@@ -5657,7 +5671,7 @@ var Poi2 = class extends Object3D14 {
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map: texture,
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transparent: true,
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alphaTest: 0.2,
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-
depthTest:
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depthTest: this.options.depth_test
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})
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);
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spriteText.visible = false;
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@@ -5744,18 +5758,18 @@ var Poi2 = class extends Object3D14 {
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renderBoxHelper(x, y) {
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if (!this.boxHelper) {
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const div = document.createElement("div");
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div.style.position = "
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div.style.position = "absolute";
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div.style.zIndex = "999";
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div.style.border = "1px solid red";
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div.style.pointerEvents = "none";
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this.boxHelper = div;
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this.context.container.appendChild(div);
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}
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if (x && y) {
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console.log(x, y);
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this.boxHelper.style.left = x + "px";
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this.boxHelper.style.top = y + "px";
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-
this.boxHelper.style.width = "
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this.boxHelper.style.height = "
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this.boxHelper.style.width = "2px";
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this.boxHelper.style.height = "2px";
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} else {
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this.boxHelper.style.left = this.box.min.x + "px";
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this.boxHelper.style.top = this.box.min.y + "px";
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@@ -9049,11 +9063,13 @@ var MulFloors = class extends Plugin {
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show(floors) {
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let height = floors[0].userData.height;
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floors.forEach((floor) => {
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-
floor.
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floor.poiLayer2.pois.forEach((poi) => {
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poi.position.setZ(poi.position.z + height);
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poi.options.depth_test = true;
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this.poiLayer.pushPoi(poi);
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});
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-
floor.
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floor.
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floor.poiLayer2.pois.length = 0;
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floor.poiLayer2.dispose();
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floor.position.z = height;
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height += floor.userData.height;
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});
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@@ -9065,12 +9081,13 @@ var MulFloors = class extends Plugin {
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this.group.add(this.poiLayer, ...floors);
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scene.add(this.group);
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this.floors = floors;
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this.fitCamera();
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this.bmap.context.cameraBound.updateBox();
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}
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hide() {
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const { scene } = this.bmap.context;
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scene.remove(this.group);
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this.poiLayer.clear(
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this.poiLayer.clear();
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this.floors.forEach((floor) => {
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floor.dispose();
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});
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