@aibee/crc-bmap 0.13.1 → 0.13.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.cjs +19 -19
- package/lib/index.esm.min.js +12 -12
- package/lib/index.online.esm.min.js +12 -12
- package/lib/index.online.min.js +31 -31
- package/lib/src/context/collision-system.d.ts +1 -4
- package/lib/src/layer/layer.d.ts +5 -0
- package/lib/src/layer/poi-layer2.d.ts +2 -4
- package/lib/src/layer/tile-layer.d.ts +41 -17
- package/package.json +1 -1
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@@ -4,13 +4,10 @@ export declare class CollisionSystem {
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context: Context;
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objects: Poi2[];
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needsUpdate: boolean;
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-
poiEvents: WeakMap<Poi2, any>;
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constructor(context: Context);
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registryEvent(): void;
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unRegistryEvent(): void;
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changePoiLevelOrCollisionEnable(poi: Poi2): void;
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addObjectEvent(poi: Poi2): void;
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removeObjectEvent(poi: Poi2): void;
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/**
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* 添加对象到碰撞检测系统
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* @param object 需要进行碰撞检测的对象
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@@ -24,7 +21,7 @@ export declare class CollisionSystem {
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/**
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* 批量移除
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*/
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-
removeObjects(pois: Poi2[]
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+
removeObjects(pois: Poi2[]): void;
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/**
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* 根据ID获取对象(如果对象有id属性)
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* @param id 对象ID
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package/lib/src/layer/layer.d.ts
CHANGED
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@@ -1,8 +1,13 @@
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import { Context } from "../context/context";
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import { Object3D } from "three";
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export type AddSceneType = "scene" | "mulFloors";
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export declare class Layer extends Object3D {
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context: Context;
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active: boolean;
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sceneType: AddSceneType;
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constructor(context: Context);
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setOpacity(opacity: number, force?: boolean): void;
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onAddToScene(type: "scene" | "mulFloors"): void;
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onRemoveFromScene(): void;
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dispose(): void;
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}
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@@ -2,14 +2,11 @@ import { Poi2, PoiOptionsParam2 } from "../elements";
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import { Layer } from "./layer";
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import { Context } from "../context/context";
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import { Timer } from "../utils";
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export type AddSceneType = "scene" | "mulFloors";
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export declare class PoiLayer2 extends Layer {
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pois: Poi2[];
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timer: Timer;
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active: boolean;
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sceneType: AddSceneType;
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constructor(context: Context);
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clear(
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clear(): this;
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createPoi(options: PoiOptionsParam2): Poi2;
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removePoi(poi: Poi2): void;
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removePoiById(id: string): void;
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@@ -19,6 +16,7 @@ export declare class PoiLayer2 extends Layer {
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* @param poi
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*/
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pushPoi(poi: Poi2): void;
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+
changePoiLevelOrCollisionEnable(poi: Poi2): void;
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getPoiByDeviceXy(x: number, y: number): Poi2[];
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setOpacity(opacity: number): void;
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onAddToScene(type: "scene" | "mulFloors"): void;
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@@ -1,16 +1,21 @@
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import { Layer } from "./layer";
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import { Context } from "../context/context";
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-
import { PlaneGeometry } from "three";
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import { Group, Mesh, PlaneGeometry } from "three";
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import { TileLoader } from "../loader/TileLoader";
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interface TileConfig {
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extent: [number, number, number, number];
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maxZoom: number;
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minZoom: number;
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}
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export interface TileLayerConfig {
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base_url: string;
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}
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export declare class TileLayer extends Layer {
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-
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private loadedTiles;
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static readonly WORLD_WIDTH = 40075016.68;
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static readonly WORLD_WIDTH_HALF: number;
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tileLoader: TileLoader;
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tileGroup: Group;
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loadedTiles: Map<string, Mesh>;
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currentLevel: number;
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tileSize: number;
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baseGeometry: PlaneGeometry;
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@@ -19,40 +24,58 @@ export declare class TileLayer extends Layer {
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/**
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* 加载瓦片配置
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*/
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-
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loadTileConfig(): Promise<TileConfig>;
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/**
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* 初始化事件监听
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*/
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-
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initEvents(): void;
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/**
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* 移除事件监听
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*/
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-
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removeEvents(): void;
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/**
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* 更新处理函数
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*/
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-
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-
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onUpdate: () => void;
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onCenterChange: () => void;
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/**
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* 更新瓦片显示
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*/
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-
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updateTiles: import("lodash").DebouncedFunc<() => Promise<void>>;
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/**
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* 获取视图边界
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*/
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-
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getViewBounds(): {
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minX: number;
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minY: number;
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maxX: number;
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maxY: number;
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} | null;
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/**
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* 根据相机缩放级别获取瓦片缩放级别
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*/
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getTileZoomLevel(cameraZoom: number, config: TileConfig): number;
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/**
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* 获取视图范围内的瓦片
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*/
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getTilesInView(bounds: {
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minX: number;
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minY: number;
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maxX: number;
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maxY: number;
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}, zoom: number, config: TileConfig): Array<{
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x: number;
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y: number;
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z: number;
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}>;
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/**
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* 渲染瓦片
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*/
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renderTiles(tiles: Array<{
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x: number;
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y: number;
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z: number;
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}>, zoom: number): Promise<void>;
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/**
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* 设置图层可见性
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*/
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*/
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dispose(): void;
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}
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export {};
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