@aibee/crc-bmap 0.13.0 → 0.13.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.cjs +9 -9
- package/lib/index.esm.min.js +6 -6
- package/lib/index.online.esm.min.js +6 -6
- package/lib/index.online.min.js +20 -20
- package/lib/src/context/collision-system.d.ts +0 -3
- package/lib/src/layer/layer.d.ts +5 -0
- package/lib/src/layer/poi-layer2.d.ts +1 -3
- package/package.json +1 -1
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@@ -4,13 +4,10 @@ export declare class CollisionSystem {
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context: Context;
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objects: Poi2[];
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needsUpdate: boolean;
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-
poiEvents: WeakMap<Poi2, any>;
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constructor(context: Context);
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registryEvent(): void;
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unRegistryEvent(): void;
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changePoiLevelOrCollisionEnable(poi: Poi2): void;
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addObjectEvent(poi: Poi2): void;
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removeObjectEvent(poi: Poi2): void;
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/**
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* 添加对象到碰撞检测系统
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* @param object 需要进行碰撞检测的对象
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package/lib/src/layer/layer.d.ts
CHANGED
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@@ -1,8 +1,13 @@
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import { Context } from "../context/context";
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import { Object3D } from "three";
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+
export type AddSceneType = "scene" | "mulFloors";
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export declare class Layer extends Object3D {
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context: Context;
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active: boolean;
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sceneType: AddSceneType;
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constructor(context: Context);
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setOpacity(opacity: number, force?: boolean): void;
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onAddToScene(type: "scene" | "mulFloors"): void;
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onRemoveFromScene(): void;
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dispose(): void;
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}
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@@ -2,12 +2,9 @@ import { Poi2, PoiOptionsParam2 } from "../elements";
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import { Layer } from "./layer";
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import { Context } from "../context/context";
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import { Timer } from "../utils";
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-
export type AddSceneType = "scene" | "mulFloors";
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export declare class PoiLayer2 extends Layer {
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pois: Poi2[];
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timer: Timer;
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active: boolean;
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sceneType: AddSceneType;
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constructor(context: Context);
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clear(): this;
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createPoi(options: PoiOptionsParam2): Poi2;
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@@ -19,6 +16,7 @@ export declare class PoiLayer2 extends Layer {
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* @param poi
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*/
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pushPoi(poi: Poi2): void;
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+
changePoiLevelOrCollisionEnable(poi: Poi2): void;
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getPoiByDeviceXy(x: number, y: number): Poi2[];
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setOpacity(opacity: number): void;
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onAddToScene(type: "scene" | "mulFloors"): void;
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