@aibee/crc-bmap 0.0.119 → 0.0.120

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package/lib/bmap.esm.js CHANGED
@@ -1622,7 +1622,7 @@ import {
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  Vector3 as Vector317,
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  Vector2 as Vector26,
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  Raycaster as Raycaster3,
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- Box3 as Box310,
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+ Box3 as Box39,
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  Color as Color6,
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  AmbientLight as AmbientLight2
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  } from "three";
@@ -3710,9 +3710,9 @@ var GlbModel = class extends Object3D11 {
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  // src/elements/lane.ts
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  import { BufferGeometry as BufferGeometry3, ExtrudeGeometry as ExtrudeGeometry4, LineSegments as LineSegments3, Mesh as Mesh6, Object3D as Object3D12, Vector3 as Vector313 } from "three";
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- import { mergeGeometries as mergeGeometries2 } from "three/examples/jsm/utils/BufferGeometryUtils";
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- import { Line2 } from "three/examples/jsm/lines/line2";
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- import { LineGeometry } from "three/examples/jsm/lines/lineGeometry";
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+ import { mergeGeometries as mergeGeometries2 } from "three/examples/jsm/utils/BufferGeometryUtils.js";
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+ import { Line2 } from "three/examples/jsm/lines/line2.js";
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+ import { LineGeometry } from "three/examples/jsm/lines/lineGeometry.js";
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  var Lane = class extends Object3D12 {
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  constructor(context, options) {
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  super();
@@ -4419,7 +4419,7 @@ var MaterialFactory = class {
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  };
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  // src/utils/camera-bound.ts
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- import { Box3 as Box39, Vector3 as Vector316 } from "three";
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+ import { Box3 as Box38, Vector3 as Vector316 } from "three";
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  var CameraBound = class {
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  constructor(context) {
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  this.context = context;
@@ -4466,7 +4466,7 @@ var CameraBound = class {
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  if (!floors.length) {
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  return null;
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  }
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- const box = new Box39().setFromObject(this.context.scene);
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+ const box = new Box38().setFromObject(this.context.scene);
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  const { camera, clientSize: { width: w, height: h } } = this.context;
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  const { min, max } = box;
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  const lb = vector3ToDevice(min, camera, w, h);
@@ -4855,7 +4855,7 @@ var Context = class extends EventDispatcher6 {
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  if (force2DView) {
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  this.setPolarAngle(0, 0);
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  }
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- const boundingBox = new Box310().setFromObject(object);
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+ const boundingBox = new Box39().setFromObject(object);
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  this.setPolarAngle(polar, 0);
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  const { max, min } = boundingBox;
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  const leftTop = new Vector317(min.x, max.y, max.z);