@ai-rpg-engine/starter-zombie 2.0.6 → 2.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"ruleset.d.ts","sourceRoot":"","sources":["../src/ruleset.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAE7D,eAAO,MAAM,oBAAoB,EAAE,iBA4DlC,CAAC"}
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+ {"version":3,"file":"ruleset.d.ts","sourceRoot":"","sources":["../src/ruleset.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAE7D,eAAO,MAAM,oBAAoB,EAAE,iBA4ElC,CAAC"}
package/dist/ruleset.js CHANGED
@@ -17,6 +17,8 @@ export const zombieMinimalRuleset = {
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  { id: 'move', name: 'Move', description: 'Move to an adjacent area' },
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  { id: 'inspect', name: 'Search', description: 'Search an area for supplies or threats' },
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  { id: 'attack', name: 'Fight', tags: ['combat'], description: 'Melee or improvised weapon combat' },
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+ { id: 'guard', name: 'Guard', tags: ['combat', 'defensive'], description: 'Brace for incoming attacks, reducing damage taken' },
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+ { id: 'disengage', name: 'Disengage', tags: ['combat', 'movement'], description: 'Attempt to break from combat and withdraw' },
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  { id: 'use', name: 'Use', description: 'Use an item from inventory' },
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  { id: 'speak', name: 'Speak', tags: ['dialogue'], description: 'Talk to other survivors' },
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  { id: 'choose', name: 'Choose', tags: ['dialogue'], description: 'Select a dialogue option' },
@@ -38,6 +40,20 @@ export const zombieMinimalRuleset = {
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  inputs: ['attacker.fitness'],
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  output: 'number',
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  },
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+ {
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+ id: 'guard-reduction',
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+ name: 'Guard Reduction',
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+ description: 'Fraction of damage absorbed when guarded (default 0.5)',
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+ inputs: ['defender.vigor'],
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+ output: 'number (0-1)',
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+ },
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+ {
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+ id: 'disengage-chance',
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+ name: 'Disengage Chance',
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+ description: 'Success chance: 40 + instinct*5 + will*2, clamped 15-90',
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+ inputs: ['actor.instinct', 'actor.will'],
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+ output: 'number (0-100)',
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+ },
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  ],
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  defaultModules: [
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  'traversal-core',
@@ -1 +1 @@
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ai-rpg-engine/starter-zombie",
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- "version": "2.0.6",
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+ "version": "2.0.8",
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  "description": "AI RPG Engine zombie survival starter: Ashfall Dead",
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  "type": "module",
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  "main": "./dist/index.js",