@ai-rpg-engine/modules 1.0.0 → 2.0.0

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Files changed (2) hide show
  1. package/README.md +66 -0
  2. package/package.json +38 -34
package/README.md ADDED
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+ <p align="center">
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+ <img src="https://raw.githubusercontent.com/mcp-tool-shop-org/brand/main/logos/ai-rpg-engine/readme.png" width="400" alt="AI RPG Engine">
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+ </p>
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+
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+ <p align="center">
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+ <a href="https://github.com/mcp-tool-shop-org/ai-rpg-engine/actions/workflows/ci.yml"><img src="https://github.com/mcp-tool-shop-org/ai-rpg-engine/actions/workflows/ci.yml/badge.svg" alt="CI"></a>
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+ <a href="https://github.com/mcp-tool-shop-org/ai-rpg-engine/blob/main/LICENSE"><img src="https://img.shields.io/badge/License-MIT-yellow.svg" alt="License: MIT"></a>
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+ <a href="https://mcp-tool-shop-org.github.io/ai-rpg-engine/"><img src="https://img.shields.io/badge/Landing_Page-live-blue" alt="Landing Page"></a>
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+ </p>
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+
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+ # @ai-rpg-engine/modules
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+
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+ 17 composable simulation modules for AI RPG Engine — combat, dialogue, cognition, perception, factions, and more.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @ai-rpg-engine/modules
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+ ```
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+
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+ ## Modules
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+
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+ | Module | Description |
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+ |--------|-------------|
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+ | `combatCore` | Attack/defend, damage, defeat, stamina |
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+ | `dialogueCore` | Graph-based dialogue trees with conditions |
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+ | `inventoryCore` | Items, equipment, use/equip/unequip |
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+ | `traversalCore` | Zone movement and exit validation |
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+ | `statusCore` | Status effects with duration and stacking |
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+ | `environmentCore` | Dynamic zone properties, hazards, decay |
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+ | `cognitionCore` | AI beliefs, intent, morale, memory |
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+ | `perceptionFilter` | Sensory channels, clarity, cross-zone hearing |
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+ | `narrativeAuthority` | Truth vs presentation, concealment, distortion |
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+ | `progressionCore` | Currency-based advancement, skill trees |
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+ | `factionCognition` | Faction beliefs, trust, inter-faction knowledge |
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+ | `rumorPropagation` | Information spread with confidence decay |
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+ | `knowledgeDecay` | Time-based confidence erosion |
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+ | `districtCore` | Spatial memory, zone metrics, alert thresholds |
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+ | `beliefProvenance` | Trace reconstruction across perception/cognition/rumor |
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+ | `observerPresentation` | Per-observer event filtering, divergence tracking |
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+ | `simulationInspector` | Runtime inspection, health checks, diagnostics |
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+
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+ ## Usage
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+
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+ ```typescript
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+ import { Engine } from '@ai-rpg-engine/core';
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+ import { combatCore, dialogueCore, cognitionCore, perceptionFilter } from '@ai-rpg-engine/modules';
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+
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+ const engine = new Engine({
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+ manifest: { /* ... */ },
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+ seed: 42,
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+ modules: [combatCore(), dialogueCore(), cognitionCore(), perceptionFilter()],
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+ });
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+ ```
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+
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+ ## Documentation
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+
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+ - [Modules (Ch. 6)](https://mcp-tool-shop-org.github.io/ai-rpg-engine/handbook/06-modules/)
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+ - [AI Cognition (Ch. 8)](https://mcp-tool-shop-org.github.io/ai-rpg-engine/handbook/08-ai-cognition/)
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+ - [Perception (Ch. 9)](https://mcp-tool-shop-org.github.io/ai-rpg-engine/handbook/09-perception-layers/)
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+ - [Handbook](https://mcp-tool-shop-org.github.io/ai-rpg-engine/handbook/)
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+ - [GitHub](https://github.com/mcp-tool-shop-org/ai-rpg-engine)
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+
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+ ---
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+
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+ Built by <a href="https://mcp-tool-shop.github.io/">MCP Tool Shop</a>
package/package.json CHANGED
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- {
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- "name": "@ai-rpg-engine/modules",
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- "version": "1.0.0",
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- "description": "AI RPG Engine built-in modules: combat, dialogue, inventory, traversal, status",
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- "type": "module",
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- "main": "./dist/index.js",
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- "types": "./dist/index.d.ts",
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- "exports": {
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- ".": {
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- "types": "./dist/index.d.ts",
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- "import": "./dist/index.js"
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- }
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- },
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- "files": ["dist"],
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- "scripts": {
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- "build": "tsc",
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- "test": "vitest run"
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- },
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- "dependencies": {
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- "@ai-rpg-engine/core": "*",
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- "@ai-rpg-engine/content-schema": "*"
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- },
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- "license": "MIT",
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- "author": "mcp-tool-shop",
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- "homepage": "https://mcp-tool-shop-org.github.io/ai-rpg-engine/",
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- "repository": {
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- "type": "git",
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- "url": "https://github.com/mcp-tool-shop-org/ai-rpg-engine.git",
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- "directory": "packages/modules"
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- },
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- "engines": {
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- "node": ">=20"
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- }
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- }
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+ {
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+ "name": "@ai-rpg-engine/modules",
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+ "version": "2.0.0",
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+ "description": "AI RPG Engine built-in modules: combat, dialogue, inventory, traversal, status",
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+ "type": "module",
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+ "main": "./dist/index.js",
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+ "types": "./dist/index.d.ts",
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+ "exports": {
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+ ".": {
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+ "types": "./dist/index.d.ts",
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+ "import": "./dist/index.js"
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+ }
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+ },
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+ "files": ["dist"],
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+ "scripts": {
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+ "build": "tsc",
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+ "test": "vitest run"
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+ },
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+ "dependencies": {
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+ "@ai-rpg-engine/core": "*",
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+ "@ai-rpg-engine/content-schema": "*"
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+ },
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+ "license": "MIT",
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+ "author": "mcp-tool-shop",
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+ "homepage": "https://mcp-tool-shop-org.github.io/ai-rpg-engine/",
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/mcp-tool-shop-org/ai-rpg-engine.git",
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+ "directory": "packages/modules"
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+ },
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+ "keywords": ["rpg", "game-engine", "simulation", "combat", "perception", "cognition", "factions"],
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+ "bugs": {
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+ "url": "https://github.com/mcp-tool-shop-org/ai-rpg-engine/issues"
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+ },
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+ "engines": {
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+ "node": ">=20"
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+ }
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+ }