@ai-ecoverse/slicc-spectrum 1.22.2 → 1.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -2
- package/dist/{chunk-DYPK5BE5.js → chunk-2TAFZNVG.js} +3 -3
- package/dist/{chunk-JDJ5OA3V.js → chunk-5I2AIF5I.js} +3 -1
- package/dist/{chunk-6BOZVNM2.js → chunk-CHSUKIQC.js} +2 -2
- package/dist/{chunk-UGQPYZPJ.js → chunk-DYJTIU34.js} +4 -4
- package/dist/{chunk-LCUJINFQ.js → chunk-KD66QY2Y.js} +70 -1
- package/dist/chunk-KD66QY2Y.js.map +7 -0
- package/dist/{chunk-BALQPQXE.js → chunk-LMDPCBR2.js} +8 -72
- package/dist/chunk-LMDPCBR2.js.map +7 -0
- package/dist/{chunk-VGYK6PQ4.js → chunk-QROWP6N7.js} +4 -4
- package/dist/{chunk-7C2RFOQL.js → chunk-Z2IOQT73.js} +3 -3
- package/dist/slicc-dummy.js +53 -0
- package/dist/slicc-dummy.js.map +3 -3
- package/dist/slicc-ui.js +5034 -4525
- package/dist/slicc-ui.js.map +4 -4
- package/dist/types/app/agents.d.ts +13 -0
- package/dist/types/app/app.d.ts +1 -0
- package/dist/types/app/confirm.d.ts +41 -0
- package/dist/types/app/messages.d.ts +3 -0
- package/dist/types/dummy/agent.d.ts +2 -0
- package/dist/types/model/types.d.ts +3 -0
- package/dist/types/ui.d.ts +4 -4
- package/package.json +3 -1
- package/dist/chunk-BALQPQXE.js.map +0 -7
- package/dist/chunk-LCUJINFQ.js.map +0 -7
- /package/dist/{chunk-DYPK5BE5.js.map → chunk-2TAFZNVG.js.map} +0 -0
- /package/dist/{chunk-JDJ5OA3V.js.map → chunk-5I2AIF5I.js.map} +0 -0
- /package/dist/{chunk-6BOZVNM2.js.map → chunk-CHSUKIQC.js.map} +0 -0
- /package/dist/{chunk-UGQPYZPJ.js.map → chunk-DYJTIU34.js.map} +0 -0
- /package/dist/{chunk-VGYK6PQ4.js.map → chunk-QROWP6N7.js.map} +0 -0
- /package/dist/{chunk-7C2RFOQL.js.map → chunk-Z2IOQT73.js.map} +0 -0
package/README.md
CHANGED
|
@@ -134,7 +134,7 @@ Text is Adobe Clean Spectrum VF, falling back to Adobe Clean, and code is Spectr
|
|
|
134
134
|
| `<slicc-app>` | The shell: header with the agent picker, the View menu and the theme switch, rails, a `<slicc-dock>`, and a status bar. Saves the dock layout per screen class to `storage` (default `localStorage`) under `layoutKey`. |
|
|
135
135
|
| `<slicc-dock>` | Generic. [dockview-core](https://dockview.dev/) 8 with a theme mapped to Spectrum tokens, in its own shadow root. Panels come from `factories` (`name → (params) => HTMLElement`). `open`, `close`, `has`, `content`, `focusPanel`, `cycleGroup`, `cycleTab`, `toJSON`, `restore`, `clear`, and the full `api`. Tabs have a context menu (close, close others, float, maximize). Events: `layout-change`, `active-panel-change`, `panel-close`. |
|
|
136
136
|
| `<slicc-agents>` | Cones with their scoops, status, context fill and unread count. Selecting one makes it the active agent. |
|
|
137
|
-
| `<slicc-chat>` | One thread's conversation (its `agent`, or the active agent if unset), by day: user messages (with attachments, tagged as steered or follow-up by `delivered`, or delegated from another cone), assistant messages (Markdown with tables, task lists, quotes, code and images; thinking; tool calls, grouped into a collapsible cluster from three in a row, each with its input (a shell command after `$`), an optional `meta` such as a timeout, and an edit's `diff` shown as a diff view; media galleries with images, video and audio; action cards for tools, pull requests and status; plans and checklists; inline diffs; question prompts; delegations; link previews; errors with a fix-it action; a content-filter stop offers **Drop the last turn**, which rewinds that turn and puts its prompt back into the composer), standalone tool results, system messages (compaction markers, error cards, notices) and licks, SLICC's events into a cone, on every channel. Permission requests are allowed or denied in place. |
|
|
137
|
+
| `<slicc-chat>` | One thread's conversation (its `agent`, or the active agent if unset), by day: user messages (with attachments, tagged as steered or follow-up by `delivered`, or delegated from another cone), assistant messages (Markdown with tables, task lists, quotes, code and images; thinking; tool calls, grouped into a collapsible cluster from three in a row, each with its input (a shell command after `$`), an optional `meta` such as a timeout, and an edit's `diff` shown as a diff view; media galleries with images, video and audio; action cards for tools, pull requests and status; plans and checklists; inline diffs; question prompts; delegations; link previews; errors with a fix-it action; a content-filter stop offers **Drop the last turn**, which rewinds that turn and puts its prompt back into the composer), standalone tool results, system messages (compaction markers, error cards, notices) and licks, SLICC's events into a cone, on every channel; a lick's `severity` (`warn` or `error`) turns its channel badge into a notice or negative one with an alert icon. Permission requests are allowed or denied in place. |
|
|
138
138
|
| `<slicc-composer>` | The message box. <kbd>Enter</kbd> sends, or steers a running reply: the message joins after the current tool round, without interrupting; <kbd>Ctrl</kbd>/<kbd>⌘</kbd>+<kbd>Enter</kbd> queues a follow-up that runs after the reply and can be withdrawn; <kbd>Shift</kbd>+<kbd>Enter</kbd> adds a line; <kbd>Tab</kbd> takes the suggested follow-up; <kbd>↑</kbd>/<kbd>↓</kbd> at the start or end walk this agent's history; <kbd>Esc</kbd> stops. `/` completes commands (`/clear`, `/compact`, `/model`, `/thinking`, `/scoop`, `/stop`, `/theme`) and their arguments, `@` mentions agents and files. Attach from the computer, from SLICC's files, a browser screenshot or a shared secret, or paste and drop files (25 MB each). Queued messages wait above it, to send now or drop. Model and thinking pickers, and dictation where the browser has speech recognition. Drafts are kept per agent. |
|
|
139
139
|
| `<slicc-files>` | The file system as a `<slicc-file-tree>`, with pending changes as git status. Opening a file opens it in a tab. |
|
|
140
140
|
| `<slicc-file-view>` | One file (`path`), highlighted, with its pending change and a link to the diff. |
|
|
@@ -150,6 +150,7 @@ Text is Adobe Clean Spectrum VF, falling back to Adobe Clean, and code is Spectr
|
|
|
150
150
|
| `<slicc-sprinkle>` | A SLICC sprinkle (`.shtml`), as a panel or, with `inline`, as a dip in the chat that grows to fit. A dip has a tab-like handle: drag it into the dock (or onto a rail, or use its open-as-panel button) and it lives on as a sprinkle panel, with a note in the chat where it was; which dips are out is saved in `slicc-ui.dips`. It runs in a sandboxed frame (`allow-scripts` only) with SLICC's sprinkle theme (the `--s2-*` tokens and `.sprinkle-*` classes), the app's fonts, and Lucide icons (`<i data-lucide>`, `LucideIcons.render()`). Its only way back is `slicc.lick({ action, data })`, which reaches the owning cone as a `sprinkle` lick. Panel sprinkles sit at the top of the right rail with their Lucide icon. |
|
|
151
151
|
| `<slicc-tray>` | The tray indicator in the header: connection, the float's name, followers and budget; its panel adds role, runtime, spend, the follower list, the join link, and disconnect or reconnect. |
|
|
152
152
|
| `<slicc-confirm>` | The confirmation dialog `confirm()` opens. Not for direct use. |
|
|
153
|
+
| `<slicc-prompt>` | The name dialog `prompt()` opens. Not for direct use. |
|
|
153
154
|
| `<slicc-file-tree>` | Generic. [`@pierre/trees`](https://www.npmjs.com/package/@pierre/trees) through its `web-components` entry: `paths` (folders end in `/`), `gitStatus`, `expanded`, `reveal(path, focus)`. Fires `file-open` on click and on <kbd>Enter</kbd>. |
|
|
154
155
|
| `<slicc-code-view>` | Generic. A highlighted file through [`@pierre/diffs`](https://www.npmjs.com/package/@pierre/diffs): `path`, `contents`, `color`. |
|
|
155
156
|
| `<slicc-diff-view>` | Generic. A diff through `@pierre/diffs`: `path`, `oldText`, `newText` (`null` for an added or deleted file), `color`, `diff-style` (`unified` or `split`). |
|
|
@@ -168,13 +169,21 @@ import { confirm } from './dist/slicc-ui.js';
|
|
|
168
169
|
if (await confirm({ title: 'Delete harbor?', body: 'Its scoops and messages are deleted. You can’t undo this.', action: 'Delete' })) remove();
|
|
169
170
|
```
|
|
170
171
|
|
|
172
|
+
`prompt({ title, label, action, value, trigger, submit })` asks for one line of text in the same kind of modal dialog, with a 1.12 `sp-textfield` (Gen2 has no text field yet). Focus starts in the field, <kbd>Enter</kbd> or the action submits, and <kbd>Esc</kbd> or Cancel resolves `null`. The action stays disabled while the trimmed value is empty. With `submit`, the dialog awaits it with the action pending and resolves the trimmed value once it does; if it throws, the dialog stays open and shows the error under the field.
|
|
173
|
+
|
|
174
|
+
```js
|
|
175
|
+
import { prompt } from './dist/slicc-ui.js';
|
|
176
|
+
|
|
177
|
+
const name = await prompt({ title: 'New cone', label: 'Name', action: 'Create', submit: (name) => model.agent.createCone(name).then(() => {}) });
|
|
178
|
+
```
|
|
179
|
+
|
|
171
180
|
### Model
|
|
172
181
|
|
|
173
182
|
`SliccModel` (`src/model/types.ts`) has one port per future backend, so adapters can replace the dummy without UI changes. Every port is subscribable with `on(type, listener)`, which returns an unsubscribe function.
|
|
174
183
|
|
|
175
184
|
| Port | Later backed by | |
|
|
176
185
|
| :--- | :--- | :--- |
|
|
177
|
-
| `agent` | `@ai-ecoverse/slicc-agent` | Cones and scoops, the active agent, conversations, `send` (with attachments, as a send, a steer or a queued follow-up) and `stop`, the queue, suggestions, answers to questions, permission decisions, compaction, clearing, the model per agent and new scoops. The optional `rewind(agentId, messageId)` drops the user turn before that message and everything after it, and resolves with the turn's prompt (text and attachments) for the composer, or `null`. Assistant messages stream: the same message is re-emitted as its parts grow and its tool calls go from `running` to `done`. |
|
|
186
|
+
| `agent` | `@ai-ecoverse/slicc-agent` | Cones and scoops, the active agent, conversations, `send` (with attachments, as a send, a steer or a queued follow-up) and `stop`, the queue, suggestions, answers to questions, permission decisions, compaction, clearing, the model per agent and new scoops. The optional `rewind(agentId, messageId)` drops the user turn before that message and everything after it, and resolves with the turn's prompt (text and attachments) for the composer, or `null`. The optional `drop(agentId)` removes a scoop (its files stay), and `createCone(name)` resolves with a new cone; the dummy rejects a cone name that is taken. Assistant messages stream: the same message is re-emitted as its parts grow and its tool calls go from `running` to `done`. |
|
|
178
187
|
| `files` | slicc-kernel's OPFS | `list`, `read`, `write`, `remove`, and pending changes with their before and after text (`accept`, `revert`). |
|
|
179
188
|
| `terminals` | slicc-kernel's terminal API | Terminal sessions; `backend(id)` returns a `TerminalBackend` for `<slicc-terminal>`. |
|
|
180
189
|
| `browser` | `@ai-ecoverse/slicc-cdp` | Tabs, the active tab, `open`, `navigate`, `close`, `screenshot`. |
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import "./chunk-
|
|
1
|
+
import "./chunk-CHSUKIQC.js";
|
|
2
2
|
import "./chunk-OS3ZND7O.js";
|
|
3
3
|
import "./chunk-JPIG5BAD.js";
|
|
4
|
-
import "./chunk-
|
|
4
|
+
import "./chunk-5I2AIF5I.js";
|
|
5
5
|
import "./chunk-6A6NIESE.js";
|
|
6
6
|
import "./chunk-WXAII75O.js";
|
|
7
7
|
import "./chunk-AXQFWXYZ.js";
|
|
8
|
-
//# sourceMappingURL=chunk-
|
|
8
|
+
//# sourceMappingURL=chunk-2TAFZNVG.js.map
|
|
@@ -369,6 +369,8 @@ var n6 = e(class extends f {
|
|
|
369
369
|
export {
|
|
370
370
|
o,
|
|
371
371
|
e,
|
|
372
|
+
i,
|
|
373
|
+
p,
|
|
372
374
|
c,
|
|
373
375
|
e2,
|
|
374
376
|
o2,
|
|
@@ -416,4 +418,4 @@ lit-html/directives/join.js:
|
|
|
416
418
|
* SPDX-License-Identifier: BSD-3-Clause
|
|
417
419
|
*)
|
|
418
420
|
*/
|
|
419
|
-
//# sourceMappingURL=chunk-
|
|
421
|
+
//# sourceMappingURL=chunk-5I2AIF5I.js.map
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import {
|
|
2
2
|
o
|
|
3
|
-
} from "./chunk-
|
|
3
|
+
} from "./chunk-5I2AIF5I.js";
|
|
4
4
|
import {
|
|
5
5
|
defineElement
|
|
6
6
|
} from "./chunk-6A6NIESE.js";
|
|
@@ -231,4 +231,4 @@ export {
|
|
|
231
231
|
* SPDX-License-Identifier: BSD-3-Clause
|
|
232
232
|
*)
|
|
233
233
|
*/
|
|
234
|
-
//# sourceMappingURL=chunk-
|
|
234
|
+
//# sourceMappingURL=chunk-CHSUKIQC.js.map
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import {
|
|
2
2
|
Overlay
|
|
3
|
-
} from "./chunk-
|
|
3
|
+
} from "./chunk-LMDPCBR2.js";
|
|
4
4
|
import "./chunk-IBQ4O4NO.js";
|
|
5
5
|
import "./chunk-ZMBN6APP.js";
|
|
6
|
-
import "./chunk-
|
|
6
|
+
import "./chunk-KD66QY2Y.js";
|
|
7
7
|
import "./chunk-OS3ZND7O.js";
|
|
8
8
|
import "./chunk-JPIG5BAD.js";
|
|
9
|
-
import "./chunk-
|
|
9
|
+
import "./chunk-5I2AIF5I.js";
|
|
10
10
|
import {
|
|
11
11
|
defineElement
|
|
12
12
|
} from "./chunk-6A6NIESE.js";
|
|
@@ -15,4 +15,4 @@ import "./chunk-AXQFWXYZ.js";
|
|
|
15
15
|
|
|
16
16
|
// node_modules/@spectrum-web-components/overlay/sp-overlay.js
|
|
17
17
|
defineElement("sp-overlay", Overlay);
|
|
18
|
-
//# sourceMappingURL=chunk-
|
|
18
|
+
//# sourceMappingURL=chunk-DYJTIU34.js.map
|
|
@@ -11,6 +11,72 @@ function randomID() {
|
|
|
11
11
|
return Array.from(crypto.getRandomValues(new Uint8Array(4)), (r) => `0${(r & 255).toString(16)}`.slice(-2)).join("");
|
|
12
12
|
}
|
|
13
13
|
|
|
14
|
+
// node_modules/@spectrum-web-components/reactive-controllers/src/ElementResolution.js
|
|
15
|
+
var elementResolverUpdatedSymbol = /* @__PURE__ */ Symbol("element resolver updated");
|
|
16
|
+
var ElementResolutionController = class {
|
|
17
|
+
constructor(e2, { selector: t } = { selector: "" }) {
|
|
18
|
+
this._element = null;
|
|
19
|
+
this._selector = "";
|
|
20
|
+
this.mutationCallback = (e3) => {
|
|
21
|
+
let t2 = false;
|
|
22
|
+
e3.forEach((s) => {
|
|
23
|
+
if (!t2) {
|
|
24
|
+
if (s.type === "childList") {
|
|
25
|
+
const r = this.element && [...s.removedNodes].includes(this.element), l = !!this.selector && [...s.addedNodes].some(this.elementIsSelected);
|
|
26
|
+
t2 = t2 || r || l;
|
|
27
|
+
}
|
|
28
|
+
if (s.type === "attributes") {
|
|
29
|
+
const r = s.target === this.element, l = !!this.selector && this.elementIsSelected(s.target);
|
|
30
|
+
t2 = t2 || r || l;
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
}), t2 && this.resolveElement();
|
|
34
|
+
};
|
|
35
|
+
this.elementIsSelected = (e3) => {
|
|
36
|
+
var t2;
|
|
37
|
+
return this.selectorIsId ? (e3 == null ? void 0 : e3.id) === this.selectorAsId : (t2 = e3 == null ? void 0 : e3.matches) == null ? void 0 : t2.call(e3, this.selector);
|
|
38
|
+
};
|
|
39
|
+
this.host = e2, this.selector = t, this.observer = new MutationObserver(this.mutationCallback), this.host.addController(this);
|
|
40
|
+
}
|
|
41
|
+
get element() {
|
|
42
|
+
return this._element;
|
|
43
|
+
}
|
|
44
|
+
set element(e2) {
|
|
45
|
+
if (e2 === this.element) return;
|
|
46
|
+
const t = this.element;
|
|
47
|
+
this._element = e2, this.host.requestUpdate(elementResolverUpdatedSymbol, t);
|
|
48
|
+
}
|
|
49
|
+
get selector() {
|
|
50
|
+
return this._selector;
|
|
51
|
+
}
|
|
52
|
+
set selector(e2) {
|
|
53
|
+
e2 !== this.selector && (this.releaseElement(), this._selector = e2, this.resolveElement());
|
|
54
|
+
}
|
|
55
|
+
get selectorAsId() {
|
|
56
|
+
return this.selector.slice(1);
|
|
57
|
+
}
|
|
58
|
+
get selectorIsId() {
|
|
59
|
+
return !!this.selector && this.selector.startsWith("#");
|
|
60
|
+
}
|
|
61
|
+
hostConnected() {
|
|
62
|
+
this.resolveElement(), this.observer.observe(this.host.getRootNode(), { subtree: true, childList: true, attributes: true });
|
|
63
|
+
}
|
|
64
|
+
hostDisconnected() {
|
|
65
|
+
this.releaseElement(), this.observer.disconnect();
|
|
66
|
+
}
|
|
67
|
+
resolveElement() {
|
|
68
|
+
if (!this.selector) {
|
|
69
|
+
this.releaseElement();
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
const e2 = this.host.getRootNode();
|
|
73
|
+
this.element = this.selectorIsId ? e2.getElementById(this.selectorAsId) : e2.querySelector(this.selector);
|
|
74
|
+
}
|
|
75
|
+
releaseElement() {
|
|
76
|
+
this.element = null;
|
|
77
|
+
}
|
|
78
|
+
};
|
|
79
|
+
|
|
14
80
|
// node_modules/@spectrum-web-components/shared/src/platform.js
|
|
15
81
|
function n(o) {
|
|
16
82
|
return typeof window != "undefined" && window.navigator != null ? o.test(window.navigator.userAgent) : false;
|
|
@@ -753,6 +819,8 @@ export {
|
|
|
753
819
|
isWebKit,
|
|
754
820
|
isAndroid,
|
|
755
821
|
randomID,
|
|
822
|
+
elementResolverUpdatedSymbol,
|
|
823
|
+
ElementResolutionController,
|
|
756
824
|
rectToClientRect,
|
|
757
825
|
computePosition,
|
|
758
826
|
arrow,
|
|
@@ -760,6 +828,7 @@ export {
|
|
|
760
828
|
offset,
|
|
761
829
|
shift,
|
|
762
830
|
size,
|
|
831
|
+
conditionAttributeWithoutId,
|
|
763
832
|
conditionAttributeWithId
|
|
764
833
|
};
|
|
765
|
-
//# sourceMappingURL=chunk-
|
|
834
|
+
//# sourceMappingURL=chunk-KD66QY2Y.js.map
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
{
|
|
2
|
+
"version": 3,
|
|
3
|
+
"sources": ["../node_modules/@spectrum-web-components/overlay/src/slottable-request-event.ts", "../node_modules/@spectrum-web-components/shared/src/random-id.ts", "../node_modules/@spectrum-web-components/reactive-controllers/src/ElementResolution.ts", "../node_modules/@spectrum-web-components/shared/src/platform.ts", "../node_modules/@spectrum-web-components/base/src/condition-attribute-with-id.ts", "../node_modules/@floating-ui/core/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs", "../node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],
|
|
4
|
+
"sourcesContent": ["/**\n * Copyright 2026 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nexport class SlottableRequestEvent extends Event {\n readonly data: unknown;\n readonly name: string;\n readonly slotName: string;\n constructor(name: string, data: unknown, key?: string) {\n super('slottable-request', {\n bubbles: false,\n cancelable: true,\n composed: false,\n });\n this.name = name;\n this.data = data;\n this.slotName = key !== undefined ? `${name}.${key}` : name;\n if (window.__swc?.DEBUG && window.__swc?.warn) {\n window.__swc.warn(\n undefined,\n `\u26A0\uFE0F WARNING \u26A0\uFE0F : \\`slottable-request\\` events are experimental and there is no guarantees behind usage of them in an application!! Their shape and presence within the library could be changed at anytime.\n\nLearn more about the protocol these events are based on below:`,\n 'https://github.com/webcomponents-cg/community-protocols/pull/45',\n {\n level: 'high',\n type: 'api',\n }\n );\n }\n }\n}\n\nexport const removeSlottableRequest = Symbol('remove-slottable-request');\n\ndeclare global {\n interface GlobalEventHandlersEventMap {\n 'slottable-request': SlottableRequestEvent;\n }\n}\n", "/**\n * Copyright 2026 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\n// This gnarly-looking implementation returns the equivalent of crypto.randomUUID().slice(0, 8).\n// It uses getRandomValues() in order to be compatible with HTTP contexts.\nexport function randomID(): string {\n return Array.from(crypto.getRandomValues(new Uint8Array(4)), (b) =>\n `0${(b & 0xff).toString(16)}`.slice(-2)\n ).join('');\n}\n", "/**\n * Copyright 2026 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport type { ReactiveController, ReactiveElement } from 'lit';\nexport const elementResolverUpdatedSymbol = Symbol('element resolver updated');\n\nexport class ElementResolutionController implements ReactiveController {\n get element(): HTMLElement | null {\n return this._element;\n }\n\n set element(element: HTMLElement | null) {\n if (element === this.element) {\n return;\n }\n const previous = this.element;\n this._element = element;\n // requestUpdate leveraging the exported Symbol() so that the\n // changes can be easily tracked in the host element.\n this.host.requestUpdate(elementResolverUpdatedSymbol, previous);\n }\n\n private _element: HTMLElement | null = null;\n\n private host!: ReactiveElement;\n\n private observer!: MutationObserver;\n\n get selector(): string {\n return this._selector;\n }\n\n set selector(selector: string) {\n if (selector === this.selector) {\n return;\n }\n this.releaseElement();\n this._selector = selector;\n this.resolveElement();\n }\n\n private _selector = '';\n\n get selectorAsId(): string {\n return this.selector.slice(1);\n }\n\n get selectorIsId(): boolean {\n return !!this.selector && this.selector.startsWith('#');\n }\n\n constructor(\n host: ReactiveElement,\n { selector }: { selector: string } = { selector: '' }\n ) {\n this.host = host;\n this.selector = selector;\n this.observer = new MutationObserver(this.mutationCallback);\n // Add the controller after the MutationObserver has been created in preparation\n // for the `hostConnected`/`hostDisconnected` callbacks to be run.\n this.host.addController(this);\n }\n\n protected mutationCallback: MutationCallback = (mutationList) => {\n let needsResolution = false;\n mutationList.forEach((mutation) => {\n if (needsResolution) {\n return;\n }\n if (mutation.type === 'childList') {\n const currentElementRemoved =\n this.element && [...mutation.removedNodes].includes(this.element);\n const matchingElementAdded =\n !!this.selector &&\n ([...mutation.addedNodes] as HTMLElement[]).some(\n this.elementIsSelected\n );\n needsResolution =\n needsResolution || currentElementRemoved || matchingElementAdded;\n }\n if (mutation.type === 'attributes') {\n const attributeChangedOnCurrentElement =\n mutation.target === this.element;\n const attributeChangedOnMatchingElement =\n !!this.selector &&\n this.elementIsSelected(mutation.target as HTMLElement);\n needsResolution =\n needsResolution ||\n attributeChangedOnCurrentElement ||\n attributeChangedOnMatchingElement;\n }\n });\n if (needsResolution) {\n this.resolveElement();\n }\n };\n\n public hostConnected(): void {\n this.resolveElement();\n this.observer.observe(this.host.getRootNode(), {\n subtree: true,\n childList: true,\n attributes: true,\n });\n }\n\n public hostDisconnected(): void {\n this.releaseElement();\n this.observer.disconnect();\n }\n\n private resolveElement(): void {\n if (!this.selector) {\n this.releaseElement();\n return;\n }\n\n const parent = this.host.getRootNode() as ShadowRoot;\n this.element = this.selectorIsId\n ? (parent.getElementById(this.selectorAsId) as HTMLElement)\n : (parent.querySelector(this.selector) as HTMLElement);\n }\n\n private releaseElement(): void {\n this.element = null;\n }\n\n private elementIsSelected = (el: HTMLElement): boolean => {\n return this.selectorIsId\n ? el?.id === this.selectorAsId\n : el?.matches?.(this.selector);\n };\n}\n", "/**\n * Copyright 2026 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nfunction testUserAgent(re: RegExp): boolean {\n return typeof window !== 'undefined' && window.navigator != null\n ? re.test(window.navigator.userAgent)\n : false;\n}\n\nfunction testPlatform(re: RegExp): boolean {\n return typeof window !== 'undefined' && window.navigator != null\n ? re.test(window.navigator.platform)\n : false;\n}\n\n/* c8 ignore next 3 */\nexport function isMac(): boolean {\n return testPlatform(/^Mac/);\n}\n\nexport function isIPhone(): boolean {\n return testPlatform(/^iPhone/);\n}\n\nexport function isIPad(): boolean {\n return (\n testPlatform(/^iPad/) ||\n // iPadOS 13 lies and says it's a Mac, but we can distinguish by detecting touch support.\n (isMac() && navigator.maxTouchPoints > 1)\n );\n}\n\nexport function isIOS(): boolean {\n return isIPhone() || isIPad();\n}\n\n/* c8 ignore next 3 */\nexport function isAppleDevice(): boolean {\n return isMac() || isIOS();\n}\n\n/* c8 ignore next 3 */\nexport function isWebKit(): boolean {\n return testUserAgent(/AppleWebKit/) && !isChrome();\n}\n\n/* c8 ignore next 3 */\nexport function isChrome(): boolean {\n return testUserAgent(/Chrome/);\n}\n\nexport function isFirefox(): boolean {\n return testUserAgent(/Firefox/) && !isSeamonkey();\n}\n\nexport function isSeamonkey(): boolean {\n return testUserAgent(/Seamonkey/);\n}\n\nexport function isAndroid(): boolean {\n return testUserAgent(/Android/);\n}\n", "/**\n * Copyright 2026 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nexport function conditionAttributeWithoutId(\n el: HTMLElement,\n attribute: string,\n ids: string[]\n): void {\n const ariaDescribedby = el.getAttribute(attribute);\n let descriptors = ariaDescribedby ? ariaDescribedby.split(/\\s+/) : [];\n descriptors = descriptors.filter(\n (descriptor) => !ids.find((id) => descriptor === id)\n );\n if (descriptors.length) {\n el.setAttribute(attribute, descriptors.join(' '));\n } else {\n el.removeAttribute(attribute);\n }\n}\n\nexport function conditionAttributeWithId(\n el: HTMLElement,\n attribute: string,\n id: string | string[]\n): () => void {\n const ids = Array.isArray(id) ? id : [id];\n const ariaDescribedby = el.getAttribute(attribute);\n const descriptors = ariaDescribedby ? ariaDescribedby.split(/\\s+/) : [];\n const hadIds = ids.every((id) => descriptors.indexOf(id) > -1);\n if (hadIds) /* c8 ignore next 3 */\n {\n return (): void => {\n return;\n };\n }\n descriptors.push(...ids);\n el.setAttribute(attribute, descriptors.join(' '));\n return () => conditionAttributeWithoutId(el, attribute, ids);\n}\n", "/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n const firstChar = placement[0];\n return firstChar === 't' || firstChar === 'b' ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.includes('start') ? placement.replace('start', 'end') : placement.replace('end', 'start');\n}\nconst lrPlacement = ['left', 'right'];\nconst rlPlacement = ['right', 'left'];\nconst tbPlacement = ['top', 'bottom'];\nconst btPlacement = ['bottom', 'top'];\nfunction getSideList(side, isStart, rtl) {\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rlPlacement : lrPlacement;\n return isStart ? lrPlacement : rlPlacement;\n case 'left':\n case 'right':\n return isStart ? tbPlacement : btPlacement;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n const side = getSide(placement);\n return oppositeSideMap[side] + placement.slice(side.length);\n}\nfunction expandPaddingObject(padding) {\n var _padding$top, _padding$right, _padding$bottom, _padding$left;\n return {\n top: (_padding$top = padding.top) != null ? _padding$top : 0,\n right: (_padding$right = padding.right) != null ? _padding$right : 0,\n bottom: (_padding$bottom = padding.bottom) != null ? _padding$bottom : 0,\n left: (_padding$left = padding.left) != null ? _padding$left : 0\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n", "import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n const alignment = getAlignment(placement);\n if (alignment) {\n coords[alignmentAxis] += commonAlign * (alignment === 'end' ? 1 : -1) * (rtl && isVertical ? -1 : 1);\n }\n return coords;\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) && (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n// Maximum number of resets that can occur before bailing to avoid infinite reset loops.\nconst MAX_RESET_COUNT = 50;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const platformWithDetectOverflow = platform.detectOverflow ? platform : {\n ...platform,\n detectOverflow\n };\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let resetCount = 0;\n const middlewareData = {};\n for (let i = 0; i < middleware.length; i++) {\n const currentMiddleware = middleware[i];\n if (!currentMiddleware) {\n continue;\n }\n const {\n name,\n fn\n } = currentMiddleware;\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform: platformWithDetectOverflow,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData[name] = {\n ...middlewareData[name],\n ...data\n };\n if (reset && resetCount < MAX_RESET_COUNT) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(minPadding, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < minPadding ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < minPadding ? center - minPadding : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects,\n platform\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n\n // No rects (e.g. a hidden or detached reference, or a collapsed range) \u2014\n // keep the existing reference rect rather than resetting to an invalid\n // one with non-finite values.\n if (!nativeClientRects.length) {\n return {};\n }\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && (clientRects[0].left > clientRects[1].right || clientRects[1].left > clientRects[0].right) && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n return rectToClientRect({\n x: left,\n y: top,\n width: right - left,\n height: bottom - top\n });\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n return rectToClientRect({\n x: minLeft,\n y: top,\n width: maxRight - minLeft,\n height: bottom - top\n });\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n platform\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const clampCoord = (axis, coord) => clamp(coord + overflow[axis === 'y' ? 'top' : 'left'], coord, coord - overflow[axis === 'y' ? 'bottom' : 'right']);\n if (checkMainAxis) {\n mainAxisCoord = clampCoord(mainAxis, mainAxisCoord);\n }\n if (checkCrossAxis) {\n crossAxisCoord = clampCoord(crossAxis, crossAxisCoord);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n var _rawOffset$mainAxis, _rawOffset$crossAxis;\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: (_rawOffset$mainAxis = rawOffset.mainAxis) != null ? _rawOffset$mainAxis : 0,\n crossAxis: (_rawOffset$crossAxis = rawOffset.crossAxis) != null ? _rawOffset$crossAxis : 0\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n// Method syntax keeps callback parameters bivariant, but expressing the\n// explicit `| undefined` required by `exactOptionalPropertyTypes` needs\n// property syntax, which is contravariant under `strictFunctionTypes`.\n// Extracting the function from a method position restores that bivariance so\n// consumers can still assign callbacks with narrower parameter types.\n\n/**\n * Provides data that allows you to change the size of the floating element \u2014\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const shiftData = state.middlewareData.shift;\n const noShift = !shiftData;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (shiftData != null && shiftData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if (shiftData != null && shiftData.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n if (isYAxis) {\n availableWidth = width - 2 * max(overflow.left, overflow.right);\n } else {\n availableHeight = height - 2 * max(overflow.top, overflow.bottom);\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n"],
|
|
5
|
+
"mappings": ";AAYO,IAAM,wBAAN,cAAoC,MAAM;EAI/C,YAAYA,IAAcC,IAAeC,GAAc;AACrD,UAAM,qBAAqB,EACzB,SAAS,OACT,YAAY,MACZ,UAAU,MACZ,CAAC,GACD,KAAK,OAAOF,IACZ,KAAK,OAAOC,IACZ,KAAK,WAAWC,MAAQ,SAAY,GAAGF,EAAI,IAAIE,CAAG,KAAKF;EAczD;AACF;AAEO,IAAM,yBAAyB,uBAAO,0BAA0B;;;AC3BhE,SAAS,WAAmB;AACjC,SAAO,MAAM,KAAK,OAAO,gBAAgB,IAAI,WAAW,CAAC,CAAC,GAAIG,OAC5D,KAAKA,IAAI,KAAM,SAAS,EAAE,CAAC,GAAG,MAAM,EAAE,CACxC,EAAE,KAAK,EAAE;AACX;;;ACLO,IAAM,+BAA+B,uBAAO,0BAA0B;AAEtE,IAAM,8BAAN,MAAgE;EA6CrE,YACEC,IACA,EAAE,UAAAC,EAAS,IAA0B,EAAE,UAAU,GAAG,GACpD;AAhCF,SAAQ,WAA+B;AAmBvC,SAAQ,YAAY;AAsBpB,SAAU,mBAAsCC,CAAAA,OAAiB;AAC/D,UAAIC,KAAkB;AACtBD,MAAAA,GAAa,QAASE,OAAa;AACjC,YAAI,CAAAD,IAGJ;AAAA,cAAIC,EAAS,SAAS,aAAa;AACjC,kBAAMC,IACJ,KAAK,WAAW,CAAC,GAAGD,EAAS,YAAY,EAAE,SAAS,KAAK,OAAO,GAC5DE,IACJ,CAAC,CAAC,KAAK,YACN,CAAC,GAAGF,EAAS,UAAU,EAAoB,KAC1C,KAAK,iBACP;AACFD,YAAAA,KACEA,MAAmBE,KAAyBC;UAChD;AACA,cAAIF,EAAS,SAAS,cAAc;AAClC,kBAAMG,IACJH,EAAS,WAAW,KAAK,SACrBI,IACJ,CAAC,CAAC,KAAK,YACP,KAAK,kBAAkBJ,EAAS,MAAqB;AACvDD,YAAAA,KACEA,MACAI,KACAC;UACJ;QAAA;MACF,CAAC,GACGL,MACF,KAAK,eAAe;IAExB;AAgCA,SAAQ,oBAAqBM,CAAAA,OAA6B;AAxI5D,UAAAC;AAyII,aAAO,KAAK,gBACRD,MAAA,OAAA,SAAAA,GAAI,QAAO,KAAK,gBAChBC,KAAAD,MAAA,OAAA,SAAAA,GAAI,YAAJ,OAAA,SAAAC,GAAA,KAAAD,IAAc,KAAK,QAAA;IACzB;AA5EE,SAAK,OAAOT,IACZ,KAAK,WAAWC,GAChB,KAAK,WAAW,IAAI,iBAAiB,KAAK,gBAAgB,GAG1D,KAAK,KAAK,cAAc,IAAI;EAC9B;EAtDA,IAAI,UAA8B;AAChC,WAAO,KAAK;EACd;EAEA,IAAI,QAAQU,IAA6B;AACvC,QAAIA,OAAY,KAAK,QACnB;AAEF,UAAMC,IAAW,KAAK;AACtB,SAAK,WAAWD,IAGhB,KAAK,KAAK,cAAc,8BAA8BC,CAAQ;EAChE;EAQA,IAAI,WAAmB;AACrB,WAAO,KAAK;EACd;EAEA,IAAI,SAASX,IAAkB;AACzBA,IAAAA,OAAa,KAAK,aAGtB,KAAK,eAAe,GACpB,KAAK,YAAYA,IACjB,KAAK,eAAe;EACtB;EAIA,IAAI,eAAuB;AACzB,WAAO,KAAK,SAAS,MAAM,CAAC;EAC9B;EAEA,IAAI,eAAwB;AAC1B,WAAO,CAAC,CAAC,KAAK,YAAY,KAAK,SAAS,WAAW,GAAG;EACxD;EAgDO,gBAAsB;AAC3B,SAAK,eAAe,GACpB,KAAK,SAAS,QAAQ,KAAK,KAAK,YAAY,GAAG,EAC7C,SAAS,MACT,WAAW,MACX,YAAY,KACd,CAAC;EACH;EAEO,mBAAyB;AAC9B,SAAK,eAAe,GACpB,KAAK,SAAS,WAAW;EAC3B;EAEQ,iBAAuB;AAC7B,QAAI,CAAC,KAAK,UAAU;AAClB,WAAK,eAAe;AACpB;IACF;AAEA,UAAMY,KAAS,KAAK,KAAK,YAAY;AACrC,SAAK,UAAU,KAAK,eACfA,GAAO,eAAe,KAAK,YAAY,IACvCA,GAAO,cAAc,KAAK,QAAQ;EACzC;EAEQ,iBAAuB;AAC7B,SAAK,UAAU;EACjB;AAOF;;;ACjIA,SAASC,EAAcC,GAAqB;AAC1C,SAAO,OAAO,UAAW,eAAe,OAAO,aAAa,OACxDA,EAAG,KAAK,OAAO,UAAU,SAAS,IAClC;AACN;AAEA,SAASC,EAAaD,GAAqB;AACzC,SAAO,OAAO,UAAW,eAAe,OAAO,aAAa,OACxDA,EAAG,KAAK,OAAO,UAAU,QAAQ,IACjC;AACN;AAGO,SAAS,QAAiB;AAC/B,SAAOC,EAAa,MAAM;AAC5B;AAEO,SAAS,WAAoB;AAClC,SAAOA,EAAa,SAAS;AAC/B;AAEO,SAAS,SAAkB;AAChC,SACEA,EAAa,OAAO,KAEnB,MAAM,KAAK,UAAU,iBAAiB;AAE3C;AAEO,SAAS,QAAiB;AAC/B,SAAO,SAAS,KAAK,OAAO;AAC9B;AAQO,SAAS,WAAoB;AAClC,SAAOC,EAAc,aAAa,KAAK,CAAC,SAAS;AACnD;AAGO,SAAS,WAAoB;AAClC,SAAOA,EAAc,QAAQ;AAC/B;AAUO,SAAS,YAAqB;AACnC,SAAOC,EAAc,SAAS;AAChC;;;AC1DO,SAAS,4BACdC,GACAC,GACAC,IACM;AACN,QAAMC,KAAkBH,EAAG,aAAaC,CAAS;AACjD,MAAIG,IAAcD,KAAkBA,GAAgB,MAAM,KAAK,IAAI,CAAC;AACpEC,MAAcA,EAAY,OACvBC,OAAe,CAACH,GAAI,KAAMI,OAAOD,MAAeC,CAAE,CACrD,GACIF,EAAY,SACdJ,EAAG,aAAaC,GAAWG,EAAY,KAAK,GAAG,CAAC,IAEhDJ,EAAG,gBAAgBC,CAAS;AAEhC;AAEO,SAAS,yBACdD,GACAC,GACAK,IACY;AACZ,QAAMJ,KAAM,MAAM,QAAQI,EAAE,IAAIA,KAAK,CAACA,EAAE,GAClCH,IAAkBH,EAAG,aAAaC,CAAS,GAC3CG,IAAcD,IAAkBA,EAAgB,MAAM,KAAK,IAAI,CAAC;AAEtE,SADeD,GAAI,MAAOI,OAAOF,EAAY,QAAQE,CAAE,IAAI,EAAE,IAGpD,MAAY;EAEnB,KAEFF,EAAY,KAAK,GAAGF,EAAG,GACvBF,EAAG,aAAaC,GAAWG,EAAY,KAAK,GAAG,CAAC,GACzC,MAAM,4BAA4BJ,GAAIC,GAAWC,EAAG;AAC7D;;;ACvCA,IAAM,MAAM,KAAK;AACjB,IAAM,MAAM,KAAK;AAOjB,IAAM,kBAAkB;AAAA,EACtB,MAAM;AAAA,EACN,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,KAAK;AACP;AACA,SAAS,MAAM,OAAO,OAAO,KAAK;AAChC,SAAO,IAAI,OAAO,IAAI,OAAO,GAAG,CAAC;AACnC;AACA,SAAS,SAAS,OAAO,OAAO;AAC9B,SAAO,OAAO,UAAU,aAAa,MAAM,KAAK,IAAI;AACtD;AACA,SAAS,QAAQ,WAAW;AAC1B,SAAO,UAAU,MAAM,GAAG,EAAE,CAAC;AAC/B;AACA,SAAS,aAAa,WAAW;AAC/B,SAAO,UAAU,MAAM,GAAG,EAAE,CAAC;AAC/B;AACA,SAAS,gBAAgB,MAAM;AAC7B,SAAO,SAAS,MAAM,MAAM;AAC9B;AACA,SAAS,cAAc,MAAM;AAC3B,SAAO,SAAS,MAAM,WAAW;AACnC;AACA,SAAS,YAAY,WAAW;AAC9B,QAAM,YAAY,UAAU,CAAC;AAC7B,SAAO,cAAc,OAAO,cAAc,MAAM,MAAM;AACxD;AACA,SAAS,iBAAiB,WAAW;AACnC,SAAO,gBAAgB,YAAY,SAAS,CAAC;AAC/C;AACA,SAAS,kBAAkB,WAAW,OAAO,KAAK;AAChD,MAAI,QAAQ,QAAQ;AAClB,UAAM;AAAA,EACR;AACA,QAAM,YAAY,aAAa,SAAS;AACxC,QAAM,gBAAgB,iBAAiB,SAAS;AAChD,QAAM,SAAS,cAAc,aAAa;AAC1C,MAAI,oBAAoB,kBAAkB,MAAM,eAAe,MAAM,QAAQ,WAAW,UAAU,SAAS,cAAc,UAAU,WAAW;AAC9I,MAAI,MAAM,UAAU,MAAM,IAAI,MAAM,SAAS,MAAM,GAAG;AACpD,wBAAoB,qBAAqB,iBAAiB;AAAA,EAC5D;AACA,SAAO,CAAC,mBAAmB,qBAAqB,iBAAiB,CAAC;AACpE;AACA,SAAS,sBAAsB,WAAW;AACxC,QAAM,oBAAoB,qBAAqB,SAAS;AACxD,SAAO,CAAC,8BAA8B,SAAS,GAAG,mBAAmB,8BAA8B,iBAAiB,CAAC;AACvH;AACA,SAAS,8BAA8B,WAAW;AAChD,SAAO,UAAU,SAAS,OAAO,IAAI,UAAU,QAAQ,SAAS,KAAK,IAAI,UAAU,QAAQ,OAAO,OAAO;AAC3G;AACA,IAAM,cAAc,CAAC,QAAQ,OAAO;AACpC,IAAM,cAAc,CAAC,SAAS,MAAM;AACpC,IAAM,cAAc,CAAC,OAAO,QAAQ;AACpC,IAAM,cAAc,CAAC,UAAU,KAAK;AACpC,SAAS,YAAY,MAAM,SAAS,KAAK;AACvC,UAAQ,MAAM;AAAA,IACZ,KAAK;AAAA,IACL,KAAK;AACH,UAAI,IAAK,QAAO,UAAU,cAAc;AACxC,aAAO,UAAU,cAAc;AAAA,IACjC,KAAK;AAAA,IACL,KAAK;AACH,aAAO,UAAU,cAAc;AAAA,IACjC;AACE,aAAO,CAAC;AAAA,EACZ;AACF;AACA,SAAS,0BAA0B,WAAW,eAAe,WAAW,KAAK;AAC3E,QAAM,YAAY,aAAa,SAAS;AACxC,MAAI,OAAO,YAAY,QAAQ,SAAS,GAAG,cAAc,SAAS,GAAG;AACrE,MAAI,WAAW;AACb,WAAO,KAAK,IAAI,UAAQ,OAAO,MAAM,SAAS;AAC9C,QAAI,eAAe;AACjB,aAAO,KAAK,OAAO,KAAK,IAAI,6BAA6B,CAAC;AAAA,IAC5D;AAAA,EACF;AACA,SAAO;AACT;AACA,SAAS,qBAAqB,WAAW;AACvC,QAAM,OAAO,QAAQ,SAAS;AAC9B,SAAO,gBAAgB,IAAI,IAAI,UAAU,MAAM,KAAK,MAAM;AAC5D;AACA,SAAS,oBAAoB,SAAS;AACpC,MAAI,cAAc,gBAAgB,iBAAiB;AACnD,SAAO;AAAA,IACL,MAAM,eAAe,QAAQ,QAAQ,OAAO,eAAe;AAAA,IAC3D,QAAQ,iBAAiB,QAAQ,UAAU,OAAO,iBAAiB;AAAA,IACnE,SAAS,kBAAkB,QAAQ,WAAW,OAAO,kBAAkB;AAAA,IACvE,OAAO,gBAAgB,QAAQ,SAAS,OAAO,gBAAgB;AAAA,EACjE;AACF;AACA,SAAS,iBAAiB,SAAS;AACjC,SAAO,OAAO,YAAY,WAAW,oBAAoB,OAAO,IAAI;AAAA,IAClE,KAAK;AAAA,IACL,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,MAAM;AAAA,EACR;AACF;AACA,SAAS,iBAAiB,MAAM;AAC9B,QAAM;AAAA,IACJ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAAI;AACJ,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,KAAK;AAAA,IACL,MAAM;AAAA,IACN,OAAO,IAAI;AAAA,IACX,QAAQ,IAAI;AAAA,IACZ;AAAA,IACA;AAAA,EACF;AACF;;;AClIA,SAAS,2BAA2B,MAAM,WAAW,KAAK;AACxD,MAAI;AAAA,IACF;AAAA,IACA;AAAA,EACF,IAAI;AACJ,QAAM,WAAW,YAAY,SAAS;AACtC,QAAM,gBAAgB,iBAAiB,SAAS;AAChD,QAAM,cAAc,cAAc,aAAa;AAC/C,QAAM,OAAO,QAAQ,SAAS;AAC9B,QAAM,aAAa,aAAa;AAChC,QAAM,UAAU,UAAU,IAAI,UAAU,QAAQ,IAAI,SAAS,QAAQ;AACrE,QAAM,UAAU,UAAU,IAAI,UAAU,SAAS,IAAI,SAAS,SAAS;AACvE,QAAM,cAAc,UAAU,WAAW,IAAI,IAAI,SAAS,WAAW,IAAI;AACzE,MAAI;AACJ,UAAQ,MAAM;AAAA,IACZ,KAAK;AACH,eAAS;AAAA,QACP,GAAG;AAAA,QACH,GAAG,UAAU,IAAI,SAAS;AAAA,MAC5B;AACA;AAAA,IACF,KAAK;AACH,eAAS;AAAA,QACP,GAAG;AAAA,QACH,GAAG,UAAU,IAAI,UAAU;AAAA,MAC7B;AACA;AAAA,IACF,KAAK;AACH,eAAS;AAAA,QACP,GAAG,UAAU,IAAI,UAAU;AAAA,QAC3B,GAAG;AAAA,MACL;AACA;AAAA,IACF,KAAK;AACH,eAAS;AAAA,QACP,GAAG,UAAU,IAAI,SAAS;AAAA,QAC1B,GAAG;AAAA,MACL;AACA;AAAA,IACF;AACE,eAAS;AAAA,QACP,GAAG,UAAU;AAAA,QACb,GAAG,UAAU;AAAA,MACf;AAAA,EACJ;AACA,QAAM,YAAY,aAAa,SAAS;AACxC,MAAI,WAAW;AACb,WAAO,aAAa,KAAK,eAAe,cAAc,QAAQ,IAAI,OAAO,OAAO,aAAa,KAAK;AAAA,EACpG;AACA,SAAO;AACT;AAUA,eAAe,eAAe,OAAO,SAAS;AAC5C,MAAI;AACJ,MAAI,YAAY,QAAQ;AACtB,cAAU,CAAC;AAAA,EACb;AACA,QAAM;AAAA,IACJ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAAI;AACJ,QAAM;AAAA,IACJ,WAAW;AAAA,IACX,eAAe;AAAA,IACf,iBAAiB;AAAA,IACjB,cAAc;AAAA,IACd,UAAU;AAAA,EACZ,IAAI,SAAS,SAAS,KAAK;AAC3B,QAAM,gBAAgB,iBAAiB,OAAO;AAC9C,QAAM,aAAa,mBAAmB,aAAa,cAAc;AACjE,QAAM,UAAU,SAAS,cAAc,aAAa,cAAc;AAClE,QAAM,qBAAqB,iBAAiB,MAAM,SAAS,gBAAgB;AAAA,IACzE,WAAW,wBAAwB,OAAO,SAAS,aAAa,OAAO,SAAS,SAAS,UAAU,OAAO,OAAO,OAAO,wBAAwB,QAAQ,UAAU,QAAQ,kBAAmB,OAAO,SAAS,sBAAsB,OAAO,SAAS,SAAS,mBAAmB,SAAS,QAAQ;AAAA,IAChS;AAAA,IACA;AAAA,IACA;AAAA,EACF,CAAC,CAAC;AACF,QAAM,OAAO,mBAAmB,aAAa;AAAA,IAC3C;AAAA,IACA;AAAA,IACA,OAAO,MAAM,SAAS;AAAA,IACtB,QAAQ,MAAM,SAAS;AAAA,EACzB,IAAI,MAAM;AACV,QAAM,eAAe,OAAO,SAAS,mBAAmB,OAAO,SAAS,SAAS,gBAAgB,SAAS,QAAQ;AAClH,QAAM,cAAe,OAAO,SAAS,aAAa,OAAO,SAAS,SAAS,UAAU,YAAY,MAAQ,OAAO,SAAS,YAAY,OAAO,SAAS,SAAS,SAAS,YAAY,MAAO;AAAA,IACxL,GAAG;AAAA,IACH,GAAG;AAAA,EACL;AACA,QAAM,oBAAoB,iBAAiB,SAAS,wDAAwD,MAAM,SAAS,sDAAsD;AAAA,IAC/K;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,CAAC,IAAI,IAAI;AACT,SAAO;AAAA,IACL,MAAM,mBAAmB,MAAM,kBAAkB,MAAM,cAAc,OAAO,YAAY;AAAA,IACxF,SAAS,kBAAkB,SAAS,mBAAmB,SAAS,cAAc,UAAU,YAAY;AAAA,IACpG,OAAO,mBAAmB,OAAO,kBAAkB,OAAO,cAAc,QAAQ,YAAY;AAAA,IAC5F,QAAQ,kBAAkB,QAAQ,mBAAmB,QAAQ,cAAc,SAAS,YAAY;AAAA,EAClG;AACF;AAGA,IAAM,kBAAkB;AASxB,IAAM,kBAAkB,OAAO,WAAW,UAAU,WAAW;AAC7D,QAAM;AAAA,IACJ,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,aAAa,CAAC;AAAA,IACd;AAAA,EACF,IAAI;AACJ,QAAM,6BAA6B,SAAS,iBAAiB,WAAW;AAAA,IACtE,GAAG;AAAA,IACH;AAAA,EACF;AACA,QAAM,MAAM,OAAO,SAAS,SAAS,OAAO,SAAS,SAAS,MAAM,QAAQ;AAC5E,MAAI,QAAQ,MAAM,SAAS,gBAAgB;AAAA,IACzC;AAAA,IACA;AAAA,IACA;AAAA,EACF,CAAC;AACD,MAAI;AAAA,IACF;AAAA,IACA;AAAA,EACF,IAAI,2BAA2B,OAAO,WAAW,GAAG;AACpD,MAAI,oBAAoB;AACxB,MAAI,aAAa;AACjB,QAAM,iBAAiB,CAAC;AACxB,WAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AAC1C,UAAM,oBAAoB,WAAW,CAAC;AACtC,QAAI,CAAC,mBAAmB;AACtB;AAAA,IACF;AACA,UAAM;AAAA,MACJ;AAAA,MACA;AAAA,IACF,IAAI;AACJ,UAAM;AAAA,MACJ,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,MACA;AAAA,IACF,IAAI,MAAM,GAAG;AAAA,MACX;AAAA,MACA;AAAA,MACA,kBAAkB;AAAA,MAClB,WAAW;AAAA,MACX;AAAA,MACA;AAAA,MACA;AAAA,MACA,UAAU;AAAA,MACV,UAAU;AAAA,QACR;AAAA,QACA;AAAA,MACF;AAAA,IACF,CAAC;AACD,QAAI,SAAS,OAAO,QAAQ;AAC5B,QAAI,SAAS,OAAO,QAAQ;AAC5B,mBAAe,IAAI,IAAI;AAAA,MACrB,GAAG,eAAe,IAAI;AAAA,MACtB,GAAG;AAAA,IACL;AACA,QAAI,SAAS,aAAa,iBAAiB;AACzC;AACA,UAAI,OAAO,UAAU,UAAU;AAC7B,YAAI,MAAM,WAAW;AACnB,8BAAoB,MAAM;AAAA,QAC5B;AACA,YAAI,MAAM,OAAO;AACf,kBAAQ,MAAM,UAAU,OAAO,MAAM,SAAS,gBAAgB;AAAA,YAC5D;AAAA,YACA;AAAA,YACA;AAAA,UACF,CAAC,IAAI,MAAM;AAAA,QACb;AACA,SAAC;AAAA,UACC;AAAA,UACA;AAAA,QACF,IAAI,2BAA2B,OAAO,mBAAmB,GAAG;AAAA,MAC9D;AACA,UAAI;AAAA,IACN;AAAA,EACF;AACA,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,WAAW;AAAA,IACX;AAAA,IACA;AAAA,EACF;AACF;AAOA,IAAM,QAAQ,cAAY;AAAA,EACxB,MAAM;AAAA,EACN;AAAA,EACA,MAAM,GAAG,OAAO;AACd,UAAM;AAAA,MACJ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF,IAAI;AAEJ,UAAM;AAAA,MACJ;AAAA,MACA,UAAU;AAAA,IACZ,IAAI,SAAS,SAAS,KAAK,KAAK,CAAC;AACjC,QAAI,WAAW,MAAM;AACnB,aAAO,CAAC;AAAA,IACV;AACA,UAAM,gBAAgB,iBAAiB,OAAO;AAC9C,UAAM,SAAS;AAAA,MACb;AAAA,MACA;AAAA,IACF;AACA,UAAM,OAAO,iBAAiB,SAAS;AACvC,UAAM,SAAS,cAAc,IAAI;AACjC,UAAM,kBAAkB,MAAM,SAAS,cAAc,OAAO;AAC5D,UAAM,UAAU,SAAS;AACzB,UAAM,UAAU,UAAU,QAAQ;AAClC,UAAM,UAAU,UAAU,WAAW;AACrC,UAAM,aAAa,UAAU,iBAAiB;AAC9C,UAAM,UAAU,MAAM,UAAU,MAAM,IAAI,MAAM,UAAU,IAAI,IAAI,OAAO,IAAI,IAAI,MAAM,SAAS,MAAM;AACtG,UAAM,YAAY,OAAO,IAAI,IAAI,MAAM,UAAU,IAAI;AACrD,UAAM,oBAAoB,OAAO,SAAS,mBAAmB,OAAO,SAAS,SAAS,gBAAgB,OAAO;AAC7G,QAAI,aAAa,oBAAoB,kBAAkB,UAAU,IAAI;AAGrE,QAAI,CAAC,cAAc,CAAE,OAAO,SAAS,aAAa,OAAO,SAAS,SAAS,UAAU,iBAAiB,IAAK;AACzG,mBAAa,SAAS,SAAS,UAAU,KAAK,MAAM,SAAS,MAAM;AAAA,IACrE;AACA,UAAM,oBAAoB,UAAU,IAAI,YAAY;AAIpD,UAAM,yBAAyB,aAAa,IAAI,gBAAgB,MAAM,IAAI,IAAI;AAC9E,UAAM,aAAa,IAAI,cAAc,OAAO,GAAG,sBAAsB;AACrE,UAAM,aAAa,IAAI,cAAc,OAAO,GAAG,sBAAsB;AAIrE,UAAMK,OAAM,aAAa,gBAAgB,MAAM,IAAI;AACnD,UAAM,SAAS,aAAa,IAAI,gBAAgB,MAAM,IAAI,IAAI;AAC9D,UAAMC,UAAS,MAAM,YAAY,QAAQD,IAAG;AAM5C,UAAM,kBAAkB,CAAC,eAAe,SAAS,aAAa,SAAS,KAAK,QAAQ,WAAWC,WAAU,MAAM,UAAU,MAAM,IAAI,KAAK,SAAS,aAAa,aAAa,cAAc,gBAAgB,MAAM,IAAI,IAAI;AACvN,UAAM,kBAAkB,kBAAkB,SAAS,aAAa,SAAS,aAAa,SAASD,OAAM;AACrG,WAAO;AAAA,MACL,CAAC,IAAI,GAAG,OAAO,IAAI,IAAI;AAAA,MACvB,MAAM;AAAA,QACJ,CAAC,IAAI,GAAGC;AAAA,QACR,cAAc,SAASA,UAAS;AAAA,QAChC,GAAI,mBAAmB;AAAA,UACrB;AAAA,QACF;AAAA,MACF;AAAA,MACA,OAAO;AAAA,IACT;AAAA,EACF;AACF;AA+GA,IAAM,OAAO,SAAU,SAAS;AAC9B,MAAI,YAAY,QAAQ;AACtB,cAAU,CAAC;AAAA,EACb;AACA,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA,IACA,MAAM,GAAG,OAAO;AACd,UAAI,uBAAuB;AAC3B,YAAM;AAAA,QACJ;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACF,IAAI;AACJ,YAAM;AAAA,QACJ,UAAU,gBAAgB;AAAA,QAC1B,WAAW,iBAAiB;AAAA,QAC5B,oBAAoB;AAAA,QACpB,mBAAmB;AAAA,QACnB,4BAA4B;AAAA,QAC5B,gBAAgB;AAAA,QAChB,GAAG;AAAA,MACL,IAAI,SAAS,SAAS,KAAK;AAM3B,WAAK,wBAAwB,eAAe,UAAU,QAAQ,sBAAsB,iBAAiB;AACnG,eAAO,CAAC;AAAA,MACV;AACA,YAAM,OAAO,QAAQ,SAAS;AAC9B,YAAM,kBAAkB,YAAY,gBAAgB;AACpD,YAAM,kBAAkB,QAAQ,gBAAgB,MAAM;AACtD,YAAM,MAAM,OAAO,SAAS,SAAS,OAAO,SAAS,SAAS,MAAM,SAAS,QAAQ;AACrF,YAAM,qBAAqB,gCAAgC,mBAAmB,CAAC,gBAAgB,CAAC,qBAAqB,gBAAgB,CAAC,IAAI,sBAAsB,gBAAgB;AAChL,YAAM,+BAA+B,8BAA8B;AACnE,UAAI,CAAC,+BAA+B,8BAA8B;AAChE,2BAAmB,KAAK,GAAG,0BAA0B,kBAAkB,eAAe,2BAA2B,GAAG,CAAC;AAAA,MACvH;AACA,YAAMC,cAAa,CAAC,kBAAkB,GAAG,kBAAkB;AAC3D,YAAM,WAAW,MAAM,SAAS,eAAe,OAAO,qBAAqB;AAC3E,YAAM,YAAY,CAAC;AACnB,UAAI,kBAAkB,uBAAuB,eAAe,SAAS,OAAO,SAAS,qBAAqB,cAAc,CAAC;AACzH,UAAI,eAAe;AACjB,kBAAU,KAAK,SAAS,IAAI,CAAC;AAAA,MAC/B;AACA,UAAI,gBAAgB;AAClB,cAAMC,SAAQ,kBAAkB,WAAW,OAAO,GAAG;AACrD,kBAAU,KAAK,SAASA,OAAM,CAAC,CAAC,GAAG,SAASA,OAAM,CAAC,CAAC,CAAC;AAAA,MACvD;AACA,sBAAgB,CAAC,GAAG,eAAe;AAAA,QACjC;AAAA,QACA;AAAA,MACF,CAAC;AAGD,UAAI,CAAC,UAAU,MAAM,CAAAC,UAAQA,SAAQ,CAAC,GAAG;AACvC,YAAI,uBAAuB;AAC3B,cAAM,eAAe,wBAAwB,eAAe,SAAS,OAAO,SAAS,sBAAsB,UAAU,KAAK;AAC1H,cAAM,gBAAgBF,YAAW,SAAS;AAC1C,YAAI,eAAe;AACjB,gBAAM,0BAA0B,mBAAmB,cAAc,oBAAoB,YAAY,aAAa,IAAI;AAClH,cAAI,CAAC;AAAA;AAAA,UAGL,cAAc,MAAM,OAAK,YAAY,EAAE,SAAS,MAAM,kBAAkB,EAAE,UAAU,CAAC,IAAI,IAAI,IAAI,GAAG;AAElG,mBAAO;AAAA,cACL,MAAM;AAAA,gBACJ,OAAO;AAAA,gBACP,WAAW;AAAA,cACb;AAAA,cACA,OAAO;AAAA,gBACL,WAAW;AAAA,cACb;AAAA,YACF;AAAA,UACF;AAAA,QACF;AAIA,YAAI,kBAAkB,wBAAwB,cAAc,OAAO,OAAK,EAAE,UAAU,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,EAAE,UAAU,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,EAAE,CAAC,MAAM,OAAO,SAAS,sBAAsB;AAG1L,YAAI,CAAC,gBAAgB;AACnB,kBAAQ,kBAAkB;AAAA,YACxB,KAAK,WACH;AACE,kBAAI;AACJ,oBAAMG,cAAa,yBAAyB,cAAc,OAAO,OAAK;AACpE,oBAAI,8BAA8B;AAChC,wBAAM,kBAAkB,YAAY,EAAE,SAAS;AAC/C,yBAAO,oBAAoB;AAAA;AAAA,kBAG3B,oBAAoB;AAAA,gBACtB;AACA,uBAAO;AAAA,cACT,CAAC,EAAE,IAAI,OAAK,CAAC,EAAE,WAAW,EAAE,UAAU,OAAO,CAAAC,cAAYA,YAAW,CAAC,EAAE,OAAO,CAAC,KAAKA,cAAa,MAAMA,WAAU,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,MAAM,OAAO,SAAS,uBAAuB,CAAC;AACjM,kBAAID,YAAW;AACb,iCAAiBA;AAAA,cACnB;AACA;AAAA,YACF;AAAA,YACF,KAAK;AACH,+BAAiB;AACjB;AAAA,UACJ;AAAA,QACF;AACA,YAAI,cAAc,gBAAgB;AAChC,iBAAO;AAAA,YACL,OAAO;AAAA,cACL,WAAW;AAAA,YACb;AAAA,UACF;AAAA,QACF;AAAA,MACF;AACA,aAAO,CAAC;AAAA,IACV;AAAA,EACF;AACF;AAoMA,IAAM,cAA2B,oBAAI,IAAI,CAAC,QAAQ,KAAK,CAAC;AAKxD,eAAe,qBAAqB,OAAO,SAAS;AAClD,QAAM;AAAA,IACJ;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAAI;AACJ,QAAM,MAAM,OAAO,SAAS,SAAS,OAAO,SAAS,SAAS,MAAM,SAAS,QAAQ;AACrF,QAAM,OAAO,QAAQ,SAAS;AAC9B,QAAM,YAAY,aAAa,SAAS;AACxC,QAAM,aAAa,YAAY,SAAS,MAAM;AAC9C,QAAM,gBAAgB,YAAY,IAAI,IAAI,IAAI,KAAK;AACnD,QAAM,iBAAiB,OAAO,aAAa,KAAK;AAChD,QAAM,WAAW,SAAS,SAAS,KAAK;AAGxC,MAAI;AAAA,IACF;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAAI,OAAO,aAAa,WAAW;AAAA,IACjC,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,EACjB,IAAI;AAAA,IACF,UAAU,SAAS,YAAY;AAAA,IAC/B,WAAW,SAAS,aAAa;AAAA,IACjC,eAAe,SAAS;AAAA,EAC1B;AACA,MAAI,aAAa,OAAO,kBAAkB,UAAU;AAClD,gBAAY,cAAc,QAAQ,gBAAgB,KAAK;AAAA,EACzD;AACA,SAAO,aAAa;AAAA,IAClB,GAAG,YAAY;AAAA,IACf,GAAG,WAAW;AAAA,EAChB,IAAI;AAAA,IACF,GAAG,WAAW;AAAA,IACd,GAAG,YAAY;AAAA,EACjB;AACF;AASA,IAAM,SAAS,SAAU,SAAS;AAChC,MAAI,YAAY,QAAQ;AACtB,cAAU;AAAA,EACZ;AACA,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA,IACA,MAAM,GAAG,OAAO;AACd,UAAI,uBAAuB;AAC3B,YAAM;AAAA,QACJ;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACF,IAAI;AACJ,YAAM,aAAa,MAAM,qBAAqB,OAAO,OAAO;AAI5D,UAAI,gBAAgB,wBAAwB,eAAe,WAAW,OAAO,SAAS,sBAAsB,eAAe,wBAAwB,eAAe,UAAU,QAAQ,sBAAsB,iBAAiB;AACzN,eAAO,CAAC;AAAA,MACV;AACA,aAAO;AAAA,QACL,GAAG,IAAI,WAAW;AAAA,QAClB,GAAG,IAAI,WAAW;AAAA,QAClB,MAAM;AAAA,UACJ,GAAG;AAAA,UACH;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AAOA,IAAM,QAAQ,SAAU,SAAS;AAC/B,MAAI,YAAY,QAAQ;AACtB,cAAU,CAAC;AAAA,EACb;AACA,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA,IACA,MAAM,GAAG,OAAO;AACd,YAAM;AAAA,QACJ;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACF,IAAI;AACJ,YAAM;AAAA,QACJ,UAAU,gBAAgB;AAAA,QAC1B,WAAW,iBAAiB;AAAA,QAC5B,UAAU;AAAA,UACR,IAAI,UAAQ;AACV,gBAAI;AAAA,cACF,GAAAE;AAAA,cACA,GAAAC;AAAA,YACF,IAAI;AACJ,mBAAO;AAAA,cACL,GAAAD;AAAA,cACA,GAAAC;AAAA,YACF;AAAA,UACF;AAAA,QACF;AAAA,QACA,GAAG;AAAA,MACL,IAAI,SAAS,SAAS,KAAK;AAC3B,YAAM,SAAS;AAAA,QACb;AAAA,QACA;AAAA,MACF;AACA,YAAM,WAAW,MAAM,SAAS,eAAe,OAAO,qBAAqB;AAC3E,YAAM,YAAY,YAAY,SAAS;AACvC,YAAM,WAAW,gBAAgB,SAAS;AAC1C,UAAI,gBAAgB,OAAO,QAAQ;AACnC,UAAI,iBAAiB,OAAO,SAAS;AACrC,YAAM,aAAa,CAAC,MAAM,UAAU,MAAM,QAAQ,SAAS,SAAS,MAAM,QAAQ,MAAM,GAAG,OAAO,QAAQ,SAAS,SAAS,MAAM,WAAW,OAAO,CAAC;AACrJ,UAAI,eAAe;AACjB,wBAAgB,WAAW,UAAU,aAAa;AAAA,MACpD;AACA,UAAI,gBAAgB;AAClB,yBAAiB,WAAW,WAAW,cAAc;AAAA,MACvD;AACA,YAAM,gBAAgB,QAAQ,GAAG;AAAA,QAC/B,GAAG;AAAA,QACH,CAAC,QAAQ,GAAG;AAAA,QACZ,CAAC,SAAS,GAAG;AAAA,MACf,CAAC;AACD,aAAO;AAAA,QACL,GAAG;AAAA,QACH,MAAM;AAAA,UACJ,GAAG,cAAc,IAAI;AAAA,UACrB,GAAG,cAAc,IAAI;AAAA,UACrB,SAAS;AAAA,YACP,CAAC,QAAQ,GAAG;AAAA,YACZ,CAAC,SAAS,GAAG;AAAA,UACf;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AAkFA,IAAM,OAAO,SAAU,SAAS;AAC9B,MAAI,YAAY,QAAQ;AACtB,cAAU,CAAC;AAAA,EACb;AACA,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA,IACA,MAAM,GAAG,OAAO;AACd,YAAM;AAAA,QACJ;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACF,IAAI;AACJ,YAAM;AAAA,QACJ,QAAQ,MAAM;AAAA,QAAC;AAAA,QACf,GAAG;AAAA,MACL,IAAI,SAAS,SAAS,KAAK;AAC3B,YAAM,WAAW,MAAM,SAAS,eAAe,OAAO,qBAAqB;AAC3E,YAAM,OAAO,QAAQ,SAAS;AAC9B,YAAM,YAAY,aAAa,SAAS;AACxC,YAAM,UAAU,YAAY,SAAS,MAAM;AAC3C,YAAM;AAAA,QACJ;AAAA,QACA;AAAA,MACF,IAAI,MAAM;AACV,UAAI;AACJ,UAAI;AACJ,UAAI,SAAS,SAAS,SAAS,UAAU;AACvC,qBAAa;AACb,oBAAY,eAAgB,OAAO,SAAS,SAAS,OAAO,SAAS,SAAS,MAAM,SAAS,QAAQ,KAAM,UAAU,SAAS,SAAS;AAAA,MACzI,OAAO;AACL,oBAAY;AACZ,qBAAa,cAAc,QAAQ,QAAQ;AAAA,MAC7C;AACA,YAAM,wBAAwB,SAAS,SAAS,MAAM,SAAS;AAC/D,YAAM,uBAAuB,QAAQ,SAAS,OAAO,SAAS;AAC9D,YAAM,0BAA0B,IAAI,SAAS,SAAS,UAAU,GAAG,qBAAqB;AACxF,YAAM,yBAAyB,IAAI,QAAQ,SAAS,SAAS,GAAG,oBAAoB;AACpF,YAAM,YAAY,MAAM,eAAe;AACvC,YAAM,UAAU,CAAC;AACjB,UAAI,kBAAkB;AACtB,UAAI,iBAAiB;AACrB,UAAI,aAAa,QAAQ,UAAU,QAAQ,GAAG;AAC5C,yBAAiB;AAAA,MACnB;AACA,UAAI,aAAa,QAAQ,UAAU,QAAQ,GAAG;AAC5C,0BAAkB;AAAA,MACpB;AACA,UAAI,WAAW,CAAC,WAAW;AACzB,YAAI,SAAS;AACX,2BAAiB,QAAQ,IAAI,IAAI,SAAS,MAAM,SAAS,KAAK;AAAA,QAChE,OAAO;AACL,4BAAkB,SAAS,IAAI,IAAI,SAAS,KAAK,SAAS,MAAM;AAAA,QAClE;AAAA,MACF;AACA,YAAM,MAAM;AAAA,QACV,GAAG;AAAA,QACH;AAAA,QACA;AAAA,MACF,CAAC;AACD,YAAM,iBAAiB,MAAM,SAAS,cAAc,SAAS,QAAQ;AACrE,UAAI,UAAU,eAAe,SAAS,WAAW,eAAe,QAAQ;AACtE,eAAO;AAAA,UACL,OAAO;AAAA,YACL,OAAO;AAAA,UACT;AAAA,QACF;AAAA,MACF;AACA,aAAO,CAAC;AAAA,IACV;AAAA,EACF;AACF;",
|
|
6
|
+
"names": ["name", "data", "key", "b", "host", "selector", "mutationList", "needsResolution", "mutation", "currentElementRemoved", "matchingElementAdded", "attributeChangedOnCurrentElement", "attributeChangedOnMatchingElement", "el", "_a", "element", "previous", "parent", "testUserAgent", "re", "testPlatform", "testUserAgent", "testUserAgent", "el", "attribute", "ids", "ariaDescribedby", "descriptors", "descriptor", "id", "max", "offset", "placements", "sides", "side", "placement", "overflow", "x", "y"]
|
|
7
|
+
}
|
|
@@ -6,10 +6,12 @@ import {
|
|
|
6
6
|
userFocusableSelector
|
|
7
7
|
} from "./chunk-ZMBN6APP.js";
|
|
8
8
|
import {
|
|
9
|
+
ElementResolutionController,
|
|
9
10
|
SlottableRequestEvent,
|
|
10
11
|
arrow,
|
|
11
12
|
computePosition,
|
|
12
13
|
conditionAttributeWithId,
|
|
14
|
+
elementResolverUpdatedSymbol,
|
|
13
15
|
flip,
|
|
14
16
|
isAndroid,
|
|
15
17
|
isIOS,
|
|
@@ -20,7 +22,7 @@ import {
|
|
|
20
22
|
removeSlottableRequest,
|
|
21
23
|
shift,
|
|
22
24
|
size
|
|
23
|
-
} from "./chunk-
|
|
25
|
+
} from "./chunk-KD66QY2Y.js";
|
|
24
26
|
import {
|
|
25
27
|
o
|
|
26
28
|
} from "./chunk-OS3ZND7O.js";
|
|
@@ -30,7 +32,7 @@ import {
|
|
|
30
32
|
import {
|
|
31
33
|
o as o2,
|
|
32
34
|
o2 as o3
|
|
33
|
-
} from "./chunk-
|
|
35
|
+
} from "./chunk-5I2AIF5I.js";
|
|
34
36
|
import {
|
|
35
37
|
A,
|
|
36
38
|
SpectrumElement,
|
|
@@ -40,72 +42,6 @@ import {
|
|
|
40
42
|
n
|
|
41
43
|
} from "./chunk-WXAII75O.js";
|
|
42
44
|
|
|
43
|
-
// node_modules/@spectrum-web-components/reactive-controllers/src/ElementResolution.js
|
|
44
|
-
var elementResolverUpdatedSymbol = /* @__PURE__ */ Symbol("element resolver updated");
|
|
45
|
-
var ElementResolutionController = class {
|
|
46
|
-
constructor(e2, { selector: t } = { selector: "" }) {
|
|
47
|
-
this._element = null;
|
|
48
|
-
this._selector = "";
|
|
49
|
-
this.mutationCallback = (e3) => {
|
|
50
|
-
let t2 = false;
|
|
51
|
-
e3.forEach((s3) => {
|
|
52
|
-
if (!t2) {
|
|
53
|
-
if (s3.type === "childList") {
|
|
54
|
-
const r3 = this.element && [...s3.removedNodes].includes(this.element), l2 = !!this.selector && [...s3.addedNodes].some(this.elementIsSelected);
|
|
55
|
-
t2 = t2 || r3 || l2;
|
|
56
|
-
}
|
|
57
|
-
if (s3.type === "attributes") {
|
|
58
|
-
const r3 = s3.target === this.element, l2 = !!this.selector && this.elementIsSelected(s3.target);
|
|
59
|
-
t2 = t2 || r3 || l2;
|
|
60
|
-
}
|
|
61
|
-
}
|
|
62
|
-
}), t2 && this.resolveElement();
|
|
63
|
-
};
|
|
64
|
-
this.elementIsSelected = (e3) => {
|
|
65
|
-
var t2;
|
|
66
|
-
return this.selectorIsId ? (e3 == null ? void 0 : e3.id) === this.selectorAsId : (t2 = e3 == null ? void 0 : e3.matches) == null ? void 0 : t2.call(e3, this.selector);
|
|
67
|
-
};
|
|
68
|
-
this.host = e2, this.selector = t, this.observer = new MutationObserver(this.mutationCallback), this.host.addController(this);
|
|
69
|
-
}
|
|
70
|
-
get element() {
|
|
71
|
-
return this._element;
|
|
72
|
-
}
|
|
73
|
-
set element(e2) {
|
|
74
|
-
if (e2 === this.element) return;
|
|
75
|
-
const t = this.element;
|
|
76
|
-
this._element = e2, this.host.requestUpdate(elementResolverUpdatedSymbol, t);
|
|
77
|
-
}
|
|
78
|
-
get selector() {
|
|
79
|
-
return this._selector;
|
|
80
|
-
}
|
|
81
|
-
set selector(e2) {
|
|
82
|
-
e2 !== this.selector && (this.releaseElement(), this._selector = e2, this.resolveElement());
|
|
83
|
-
}
|
|
84
|
-
get selectorAsId() {
|
|
85
|
-
return this.selector.slice(1);
|
|
86
|
-
}
|
|
87
|
-
get selectorIsId() {
|
|
88
|
-
return !!this.selector && this.selector.startsWith("#");
|
|
89
|
-
}
|
|
90
|
-
hostConnected() {
|
|
91
|
-
this.resolveElement(), this.observer.observe(this.host.getRootNode(), { subtree: true, childList: true, attributes: true });
|
|
92
|
-
}
|
|
93
|
-
hostDisconnected() {
|
|
94
|
-
this.releaseElement(), this.observer.disconnect();
|
|
95
|
-
}
|
|
96
|
-
resolveElement() {
|
|
97
|
-
if (!this.selector) {
|
|
98
|
-
this.releaseElement();
|
|
99
|
-
return;
|
|
100
|
-
}
|
|
101
|
-
const e2 = this.host.getRootNode();
|
|
102
|
-
this.element = this.selectorIsId ? e2.getElementById(this.selectorAsId) : e2.querySelector(this.selector);
|
|
103
|
-
}
|
|
104
|
-
releaseElement() {
|
|
105
|
-
this.element = null;
|
|
106
|
-
}
|
|
107
|
-
};
|
|
108
|
-
|
|
109
45
|
// node_modules/@spectrum-web-components/shared/src/reparent-children.js
|
|
110
46
|
function T(o5, i2, l2 = []) {
|
|
111
47
|
for (let e2 = 0; e2 < i2.length; ++e2) {
|
|
@@ -250,7 +186,7 @@ var AbstractOverlay = class _AbstractOverlay extends SpectrumElement {
|
|
|
250
186
|
document.dispatchEvent(e2);
|
|
251
187
|
}
|
|
252
188
|
static async open(e2, r3, n2, a) {
|
|
253
|
-
await import("./chunk-
|
|
189
|
+
await import("./chunk-DYJTIU34.js");
|
|
254
190
|
const m = arguments.length === 2, l2 = n2 || e2, t = new this();
|
|
255
191
|
let p = false;
|
|
256
192
|
t.dispose = () => {
|
|
@@ -1477,9 +1413,9 @@ var InteractionController = class {
|
|
|
1477
1413
|
return;
|
|
1478
1414
|
}
|
|
1479
1415
|
e2 && (customElements.whenDefined("sp-overlay").then(async () => {
|
|
1480
|
-
const { Overlay: t } = await import("./chunk-
|
|
1416
|
+
const { Overlay: t } = await import("./chunk-QROWP6N7.js");
|
|
1481
1417
|
this.overlay = new t(), this.overlay.open = true, this.target[lastInteractionType] = this.type;
|
|
1482
|
-
}), import("./chunk-
|
|
1418
|
+
}), import("./chunk-DYJTIU34.js"));
|
|
1483
1419
|
}
|
|
1484
1420
|
}
|
|
1485
1421
|
get overlay() {
|
|
@@ -1948,4 +1884,4 @@ export {
|
|
|
1948
1884
|
LONGPRESS_INSTRUCTIONS,
|
|
1949
1885
|
Overlay
|
|
1950
1886
|
};
|
|
1951
|
-
//# sourceMappingURL=chunk-
|
|
1887
|
+
//# sourceMappingURL=chunk-LMDPCBR2.js.map
|