@agrotools1/at-components 0.3.4 → 0.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (895) hide show
  1. package/dist/AGraphicContainer-b6e32ab3.js +109 -0
  2. package/dist/APIKeyMixin-83218bd5.js +19 -0
  3. package/dist/Analysis-8c5616ab.js +31 -0
  4. package/dist/ArcGISCachedService-8da73861.js +47 -0
  5. package/dist/ArcGISService-1e7483eb.js +25 -0
  6. package/dist/AreaMeasurement2D-ee78c5ab.js +405 -0
  7. package/dist/AreaMeasurement3D-098fd9ea.js +488 -0
  8. package/dist/AttachmentInfo-1b2ece0a.js +34 -0
  9. package/dist/AttachmentQuery-470d5a03.js +18 -0
  10. package/dist/AttributeStore-f80857be.js +1707 -0
  11. package/dist/BaseDynamicLayerView2D-a5f201d7.js +63 -0
  12. package/dist/BingMapsLayer-4c95d39c.js +112 -0
  13. package/dist/Bitmap-d7c41f66.js +128 -0
  14. package/dist/BitmapContainer-af419f59.js +23 -0
  15. package/dist/BlendLayer-ced1717f.js +13 -0
  16. package/dist/BoundsStore-030e1112.js +63 -0
  17. package/dist/BufferObject-6f0ccf08.js +100 -0
  18. package/dist/BufferView-83825b1b.js +683 -0
  19. package/dist/BuildingSceneLayer-67d67dd9.js +535 -0
  20. package/dist/Button-b96d4e96.js +36 -0
  21. package/dist/CSVLayer-0d54cccb.js +208 -0
  22. package/dist/CSVSourceWorker-00c7e147.js +367 -0
  23. package/dist/CatalogDynamicGroupLayerView2D-e1b747eb.js +66 -0
  24. package/dist/CatalogFootprintLayerView2D-4d654b8c.js +76 -0
  25. package/dist/CatalogLayer-fdcebf46.js +262 -0
  26. package/dist/CatalogLayerView2D-d872dec4.js +52 -0
  27. package/dist/ClassBreaksDefinition-0f6902fe.js +18 -0
  28. package/dist/ColorMaterial.glsl-0f79d1d3.js +64 -0
  29. package/dist/ColorSet-1f170190.js +45 -0
  30. package/dist/ColorStop-81b2ebbf.js +29 -0
  31. package/dist/Container-5cca9103.js +521 -0
  32. package/dist/CustomParametersMixin-fa9fc8f5.js +12 -0
  33. package/dist/DefaultMaterial.glsl-ea170d90.js +42 -0
  34. package/dist/DefaultMaterial_COLOR_GAMMA-e9199fb6.js +653 -0
  35. package/dist/DefaultTheme-e76e0ce4.js +130 -0
  36. package/dist/DeleteForwardEditsParameters-114413db.js +18 -0
  37. package/dist/DimensionLayer-5caa9d6d.js +129 -0
  38. package/dist/DirectLineMeasurement3D-6d3a316a.js +449 -0
  39. package/dist/DistanceMeasurement2D-7090d647.js +303 -0
  40. package/dist/DoubleArray-40bc6f82.js +25 -0
  41. package/dist/Dropdown/Checklist/Dropdown.Checklist.d.ts +17 -17
  42. package/dist/Dropdown/Dropdown.core.d.ts +6 -4
  43. package/dist/Dropdown/Dropdown.types.d.ts +1 -1
  44. package/dist/EdgeProcessingWorker-94aed8c4.js +63 -0
  45. package/dist/EditBusLayer-dcf477a3.js +107 -0
  46. package/dist/ElevationInfo-a456026a.js +56 -0
  47. package/dist/ElevationLayer-6061b8f4.js +129 -0
  48. package/dist/ElevationQuery-ec17e2cc.js +598 -0
  49. package/dist/ElevationSamplerWorker-beaaeaeb.js +62 -0
  50. package/dist/ExportImageParameters-56040230.js +66 -0
  51. package/dist/ExportStrategy-7d1b4a0c.js +93 -0
  52. package/dist/ExportWMSImageParameters-0b3d33ed.js +33 -0
  53. package/dist/External-9a57bcf0.js +110 -0
  54. package/dist/FeatureCollectionSnappingSource-b589f9ce.js +130 -0
  55. package/dist/FeatureCommandQueue-d1572e0d.js +1244 -0
  56. package/dist/FeatureEffect-20d94762.js +39 -0
  57. package/dist/FeatureEffectLayer-017997f2.js +13 -0
  58. package/dist/FeatureFilter-73c8c240.js +27 -0
  59. package/dist/FeatureLayer-ecf9f4ea.js +693 -0
  60. package/dist/FeatureLayerBase-1ffc64a0.js +148 -0
  61. package/dist/FeatureLayerSource-0acdac77.js +444 -0
  62. package/dist/FeatureLayerView2D-6f0d2580.js +1967 -0
  63. package/dist/FeaturePipelineWorker-77d06d4f.js +3633 -0
  64. package/dist/FeatureReductionLayer-203415cc.js +225 -0
  65. package/dist/FeatureReductionSelection-4ba3cfda.js +22 -0
  66. package/dist/FeatureServiceSnappingSource-90c5e877.js +481 -0
  67. package/dist/FeatureServiceSnappingSourceWorker-9f33d320.js +747 -0
  68. package/dist/FeatureSet-29d82bc9.js +188 -0
  69. package/dist/FeatureStore-9d48217b.js +131 -0
  70. package/dist/FeatureTemplate-79cf9cb6.js +12 -0
  71. package/dist/FeatureType-30eece24.js +25 -0
  72. package/dist/FieldsIndex-7d8f3589.js +109 -0
  73. package/dist/Filter/components/Filter.types.d.ts +17 -0
  74. package/dist/Filter/index.d.ts +4 -0
  75. package/dist/Filter/tests/mocks.d.ts +6 -0
  76. package/dist/FormTemplate-18b193a8.js +350 -0
  77. package/dist/GeoJSONLayer-d2677013.js +236 -0
  78. package/dist/GeoJSONSourceWorker-4571c9d5.js +247 -0
  79. package/dist/GeoRSSLayer-320f17b2.js +73 -0
  80. package/dist/GeoRSSLayerView2D-4683eb47.js +140 -0
  81. package/dist/GeometryUtils-b855940e.js +403 -0
  82. package/dist/GraphicContainer-9bd07fb2.js +26 -0
  83. package/dist/GraphicManipulator-e96e9aa3.js +1499 -0
  84. package/dist/GraphicsLayer-964ed1f0.js +38 -0
  85. package/dist/GraphicsLayerView2D-83766b4b.js +114 -0
  86. package/dist/GraphicsSnappingSource-0bf5350b.js +273 -0
  87. package/dist/GraphicsView2D-3103ed12.js +620 -0
  88. package/dist/GroupLayer-2c099630.js +147 -0
  89. package/dist/GroupLayerView2D-abb8b6d5.js +98 -0
  90. package/dist/HUDMaterial.glsl-6e206016.js +65 -0
  91. package/dist/HighlightCounter-1d4774e1.js +41 -0
  92. package/dist/HighlightGraphicContainer-de26900b.js +18 -0
  93. package/dist/I3SBinaryReader-63c12e1b.js +310 -0
  94. package/dist/I3SLayerDefinitions-d0aa8265.js +55 -0
  95. package/dist/I3SUtil-277467e8.js +59 -0
  96. package/dist/IdentityManager-a1b54522.js +899 -0
  97. package/dist/ImageHistogramParameters-47cf0f1b.js +905 -0
  98. package/dist/ImageryLayer-89c92097.js +1799 -0
  99. package/dist/ImageryLayerView2D-e0c5549a.js +352 -0
  100. package/dist/ImageryTileLayer-c38364f3.js +2157 -0
  101. package/dist/ImageryTileLayerView2D-f659a87c.js +1110 -0
  102. package/dist/Indices-29975728.js +67 -0
  103. package/dist/Input/Input.core.d.ts +1 -1
  104. package/dist/Input/index.d.ts +1 -1
  105. package/dist/IntegratedMesh3DTilesLayer-8b851e87.js +112 -0
  106. package/dist/IntegratedMeshLayer-9ed738ba.js +141 -0
  107. package/dist/InteractiveAnalysisViewModel-c95e13c5.js +7397 -0
  108. package/dist/InterleavedLayout-f5e6ee23.js +163 -0
  109. package/dist/KMLLayer-3662a890.js +162 -0
  110. package/dist/KMLLayerView2D-3d172b6a.js +253 -0
  111. package/dist/KnowledgeGraphLayerView2D-086160b5.js +43 -0
  112. package/dist/LRUCache-948c7d75.js +32 -0
  113. package/dist/LabelClass-c0694878.js +135 -0
  114. package/dist/LabelMetric-39280634.js +400 -0
  115. package/dist/LaserlinePath.glsl-205f0e8a.js +64 -0
  116. package/dist/Laserlines.glsl-6f09c43e.js +65 -0
  117. package/dist/LayerFloorInfo-308449b6.js +15 -0
  118. package/dist/LayerView-2b3b1a70.js +206 -0
  119. package/dist/LercWorker-b007ee29.js +157 -0
  120. package/dist/LineOfSightLayer-99b48ebf.js +147 -0
  121. package/dist/LinkChartLayer-d69e2e36.js +1027 -0
  122. package/dist/List/components/List.d.ts +74 -0
  123. package/dist/List/components/List.types.d.ts +11 -0
  124. package/dist/List/index.d.ts +4 -0
  125. package/dist/List/tests/mocks.d.ts +7 -0
  126. package/dist/Lyr3DWorker-2fdd578b.js +82 -0
  127. package/dist/MagnifierPrograms-5042ccad.js +806 -0
  128. package/dist/MapImageLayer-f3e35db3.js +169 -0
  129. package/dist/MapImageLayerView2D-98cfaffb.js +146 -0
  130. package/dist/MapNotesLayer-6942570f.js +283 -0
  131. package/dist/MapNotesLayerView2D-b641bba4.js +161 -0
  132. package/dist/MapServiceLayerViewHelper-9111fb4f.js +288 -0
  133. package/dist/MeasurementWidgetContent-a66f382a.js +2642 -0
  134. package/dist/MediaLayer-585e1067.js +523 -0
  135. package/dist/MediaLayerView2D-74d90bf4.js +332 -0
  136. package/dist/MemCache-1532e921.js +227 -0
  137. package/dist/MemorySourceWorker-ba059303.js +222 -0
  138. package/dist/Mesh-43d631db.js +980 -0
  139. package/dist/MeshLocalVertexSpace-f9cc6881.js +19 -0
  140. package/dist/MultiOriginJSONSupport-ec8788e6.js +158 -0
  141. package/dist/OGCFeatureLayer-5e327659.js +211 -0
  142. package/dist/OGCFeatureLayerView2D-d0104fdc.js +82 -0
  143. package/dist/ObjectStack-2d389b76.js +21 -0
  144. package/dist/Octree-1dba17ba.js +495 -0
  145. package/dist/OpenStreetMapLayer-dc083119.js +30 -0
  146. package/dist/OperationalLayer-d43d80b1.js +44 -0
  147. package/dist/OrderByInfo-26301234.js +16 -0
  148. package/dist/OrderedLayer-36fe0e60.js +26 -0
  149. package/dist/OrientedImageryLayer-21689d88.js +216 -0
  150. package/dist/OverlayCompositing.glsl-f80836ca.js +65 -0
  151. package/dist/OverrideHelper-880a7e09.js +242 -0
  152. package/dist/PBFDecoderWorker-b5f6d890.js +213 -0
  153. package/dist/PointCloudLayer-899f6a49.js +197 -0
  154. package/dist/PointCloudUniqueValueRenderer-8a477087.js +115 -0
  155. package/dist/PointCloudWorker-4bea79e8.js +212 -0
  156. package/dist/PooledRBush-df73bc2a.js +272 -0
  157. package/dist/Popup-e01092b4.js +3990 -0
  158. package/dist/PortalLayer-daca6a23.js +126 -0
  159. package/dist/Program-8b1e5f48.js +694 -0
  160. package/dist/ProgramTemplate-e4360f44.js +35 -0
  161. package/dist/QueryEngine-ca1511e3.js +896 -0
  162. package/dist/QueryTask-c9fa71fa.js +119 -0
  163. package/dist/RasterSymbolizer-1644d7a7.js +3024 -0
  164. package/dist/RasterVFDisplayObject-7ec19876.js +581 -0
  165. package/dist/RasterWorker-2d320094.js +78 -0
  166. package/dist/RawBlockCache-86e6c5d3.js +185 -0
  167. package/dist/RealisticTree.glsl-65abf4e9.js +42 -0
  168. package/dist/RefreshableLayer-a0708abb.js +80 -0
  169. package/dist/RefreshableLayerView-2b6aca24.js +16 -0
  170. package/dist/Relationship-ef9ae528.js +64 -0
  171. package/dist/RelationshipQuery-8a39148b.js +22 -0
  172. package/dist/RenderingContext-e718bfed.js +889 -0
  173. package/dist/RibbonLine.glsl-e82fb3bb.js +65 -0
  174. package/dist/RouteLayer-06ecd24a.js +786 -0
  175. package/dist/RouteLayerView2D-26c96396.js +195 -0
  176. package/dist/SDFHelper-70cff23b.js +140 -0
  177. package/dist/SSAO.glsl-54f15911.js +43 -0
  178. package/dist/SSAOBlur.glsl-cbd829bc.js +42 -0
  179. package/dist/ScaleRangeLayer-dc6d9c0e.js +21 -0
  180. package/dist/SceneLayer-255b45af.js +542 -0
  181. package/dist/SceneLayerSnappingSource-8969a32e.js +218 -0
  182. package/dist/SceneLayerSnappingSourceWorker-17673240.js +112 -0
  183. package/dist/SceneLayerWorker-46a764a8.js +164 -0
  184. package/dist/SceneService-bbc3f4e5.js +215 -0
  185. package/dist/Scheduler-e3ad50f2.js +373 -0
  186. package/dist/Search/Search.d.ts +11 -0
  187. package/dist/Select/Multiple/Select.multiple.d.ts +1 -1
  188. package/dist/Select/Select.core.d.ts +1 -1
  189. package/dist/Select/index.d.ts +1 -1
  190. package/dist/ShadedColorMaterial.glsl-8e194f81.js +64 -0
  191. package/dist/SnappingOperation-d12c0cd0.js +48 -0
  192. package/dist/SourceLayerData-054d8bb6.js +116 -0
  193. package/dist/SpatialFilter-ba146c95.js +1701 -0
  194. package/dist/Stop-38c9a9d4.js +281 -0
  195. package/dist/StreamLayer-9d300b87.js +188 -0
  196. package/dist/StreamLayerView2D-d80b90e9.js +164 -0
  197. package/dist/StyleRepository-e8c44bab.js +2212 -0
  198. package/dist/SublayersOwner-469b921a.js +545 -0
  199. package/dist/SubtypeGroupLayer-e467307a.js +514 -0
  200. package/dist/SubtypeGroupLayerView2D-41ed7e6f.js +84 -0
  201. package/dist/TableConfig/TableConfig.d.ts +6 -6
  202. package/dist/Tabs/Tab/Tab.d.ts +3 -3
  203. package/dist/TechniqueInstance-9c0d4dcf.js +233 -0
  204. package/dist/TemporalLayer-011ac13a.js +23 -0
  205. package/dist/Texture-b28260ca.js +501 -0
  206. package/dist/TextureOnly.glsl-87d0e898.js +65 -0
  207. package/dist/Theme-bf54db6d.js +3426 -0
  208. package/dist/Tick-5be5a637.js +723 -0
  209. package/dist/TileContainer-09ca940a.js +31 -0
  210. package/dist/TileInfoTilemapCache-26485a76.js +38 -0
  211. package/dist/TileLayer-b0580f1d.js +194 -0
  212. package/dist/TileLayerView2D-e4561937.js +187 -0
  213. package/dist/TilemapCache-d2163c80.js +189 -0
  214. package/dist/TimeInfo-68d2df8b.js +42 -0
  215. package/dist/TimeOnly-bb600899.js +706 -0
  216. package/dist/Tooltip-927072f3.js +138 -0
  217. package/dist/TopFeaturesQuery-77f00fe7.js +32 -0
  218. package/dist/TurboLine-87dd880a.js +565 -0
  219. package/dist/UniqueValueRenderer-56a91680.js +1039 -0
  220. package/dist/UnknownLayer-6b7b3c5d.js +30 -0
  221. package/dist/UnknownTimeZone-e62caf07.js +15 -0
  222. package/dist/UnsupportedLayer-16a90c0a.js +31 -0
  223. package/dist/UpdateTracking2D-bf4e8a89.js +8566 -0
  224. package/dist/Util-6762e3c9.js +57 -0
  225. package/dist/VectorTileLayer-3c42b01b.js +544 -0
  226. package/dist/VectorTileLayerView2D-3af619aa.js +2108 -0
  227. package/dist/Version-9c75ca2b.js +33 -0
  228. package/dist/VertexArrayObject-e736d4c8.js +73 -0
  229. package/dist/VertexColor.glsl-69e78e7a.js +2683 -0
  230. package/dist/VertexSnappingCandidate-10823eb3.js +13 -0
  231. package/dist/VideoLayerView2D-68e687b0.js +124 -0
  232. package/dist/VoxelLayer-76005caf.js +631 -0
  233. package/dist/WFSLayer-398b281f.js +221 -0
  234. package/dist/WFSSourceWorker-7506acff.js +157 -0
  235. package/dist/WGLContainer-f2c4f5da.js +5426 -0
  236. package/dist/WMSLayer-6fbfc745.js +536 -0
  237. package/dist/WMSLayerView2D-63dda194.js +117 -0
  238. package/dist/WMTSLayer-6492359f.js +531 -0
  239. package/dist/WMTSLayerView2D-5daae3fe.js +142 -0
  240. package/dist/WebTileLayer-5f7595df.js +110 -0
  241. package/dist/WhereClause-a8fc45da.js +2766 -0
  242. package/dist/WorkerHandle-11931750.js +47 -0
  243. package/dist/WorkerTileHandler-b53b5efc.js +1539 -0
  244. package/dist/action-b5c3b319.js +198 -0
  245. package/dist/action-group-01e02696.js +145 -0
  246. package/dist/action-menu-e0ddae4e.js +1759 -0
  247. package/dist/apng-9d467a98.js +392 -0
  248. package/dist/arcade-71dc610e.js +229 -0
  249. package/dist/arcadeAsyncRuntime-146d9fb6.js +943 -0
  250. package/dist/arcadeUtils-f7ed3399.js +8741 -0
  251. package/dist/arcgis-knowledge-client-core-b8fef5b0.js +1218 -0
  252. package/dist/arcgis-knowledge-client-core-simd-d54c7150.js +1218 -0
  253. package/dist/arcgisLayers-8d42568b.js +152 -0
  254. package/dist/associatedFeatureServiceUtils-c50f28e9.js +92 -0
  255. package/dist/axisAngleDegrees-ea89c136.js +49 -0
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  283. package/dist/conditionalSlot-4bf2837a.js +27 -0
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  288. package/dist/deleteForwardEdits-0b666266.js +13 -0
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  302. package/dist/executeRelationshipQuery-d5a1463b.js +53 -0
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  304. package/dist/featureConversionUtils-8fd0a407.js +479 -0
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3
- import { t as Le, e as Nt, o as ee } from "./mat3f64-03233387.js";
4
- import { e as Ga } from "./mat4f64-cce69db4.js";
5
- import { e as Y, t as zt, c as f, a as Pt, E as La, b as Je, o as $, d as x, f as se, g as le, h as ce, l as de, s as z, P as Z, i as ja, j as Ze, n as Gt, k as R, m as Ba, p as Fa, q as Ia, r as k, u as Da, v as Lt, w as ue, x as te, y as He, z as _e, A as jt, B as Bt, C as Ae, D as Xe, F as Ke, O as Qe, G as Va, H as Ua, I as ye, J as Wa, K as qa, R as je, L, M as ka, N as Ya, Q as Ja, S as Za, T as Ft, U as It, V as Dt, W as Ce, X as Vt, Y as Ut, Z as Se, _ as Wt, $ as Ha, a0 as Xa, a1 as Ka, a2 as Qa, a3 as eo, a4 as to, a5 as h, a6 as ao, a7 as oo, a8 as Be, a9 as Fe, aa as ro, ab as io, ac as no, ad as so, ae as lo, af as qt, ag as kt, ah as fe } from "./VertexColor.glsl-fd9f70e0.js";
6
- import { c as co, x as Yt, L as uo, i as Jt, O as ho, E as mo } from "./BufferView-97ed14c7.js";
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- import { r as po, n as fo, u as vt } from "./vec3-12b9e1d8.js";
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- import { l as vo, n as go, i as X, o as xo, j as bo, k as yo, u as gt, t as To, m as wo } from "./DefaultMaterial_COLOR_GAMMA-7fd21704.js";
9
- import { r as Ie } from "./resourceUtils-95b9964a.js";
10
- import { t as Mo } from "./NestedMap-83f8e815.js";
11
- import { r as Zt } from "./Version-9eb299cd.js";
12
- import { l as Co } from "./Indices-0c5304f2.js";
13
- import { t as So } from "./requestImageUtils-2fca27f8.js";
14
- import { t as K } from "./orientedBoundingBox-80988e7f.js";
15
- import { s as M, n as he, e as J } from "./basicInterfaces-fa4f5fa7.js";
16
- import { e as C } from "./VertexAttribute-faad30bf.js";
17
- import { H as Oo } from "./InterleavedLayout-d37b99a2.js";
18
- import { o as i, S as et, _ as tt, n as Ht, a as Q, c as $o, A as Eo, h as _o, l as Ao, b as Ro, d as No, e as zo } from "./OrderIndependentTransparency-3eadfe42.js";
19
- import { n as Po, r as Go } from "./vec4f64-043e974c.js";
20
- import { n as q } from "./symbolColorUtils-3c385668.js";
21
- import { a as Re } from "./BindType-5e76c8e1.js";
22
- import "./RenderState-b244097f.js";
23
- import { D as Oe, G as Lo, t as jo, _ as Bo, O as xt } from "./enums-2c166c09.js";
24
- import { e as Fo, m as Io } from "./Texture-3618be49.js";
25
- import { s as V } from "./vec42-a1569d60.js";
26
- function at(e) {
27
- e.uniforms.add(new Y("mainLightDirection", (t, a) => a.lighting.mainLight.direction));
28
- }
29
- function Ne(e) {
30
- e.uniforms.add(new Y("mainLightIntensity", (t, a) => a.lighting.mainLight.intensity));
31
- }
32
- function bt(e) {
33
- at(e.fragment), Ne(e.fragment), e.fragment.code.add(i`vec3 evaluateMainLighting(vec3 normal_global, float shadowing) {
34
- float dotVal = clamp(dot(normal_global, mainLightDirection), 0.0, 1.0);
35
- return mainLightIntensity * ((1.0 - shadowing) * dotVal);
36
- }`);
37
- }
38
- function Do(e) {
39
- const t = e.fragment.code;
40
- t.add(i`vec3 evaluateDiffuseIlluminationHemisphere(vec3 ambientGround, vec3 ambientSky, float NdotNG)
41
- {
42
- return ((1.0 - NdotNG) * ambientGround + (1.0 + NdotNG) * ambientSky) * 0.5;
43
- }`), t.add(i`float integratedRadiance(float cosTheta2, float roughness)
44
- {
45
- return (cosTheta2 - 1.0) / (cosTheta2 * (1.0 - roughness * roughness) - 1.0);
46
- }`), t.add(i`vec3 evaluateSpecularIlluminationHemisphere(vec3 ambientGround, vec3 ambientSky, float RdotNG, float roughness)
47
- {
48
- float cosTheta2 = 1.0 - RdotNG * RdotNG;
49
- float intRadTheta = integratedRadiance(cosTheta2, roughness);
50
- float ground = RdotNG < 0.0 ? 1.0 - intRadTheta : 1.0 + intRadTheta;
51
- float sky = 2.0 - ground;
52
- return (ground * ambientGround + sky * ambientSky) * 0.5;
53
- }`);
54
- }
55
- function ot(e, t) {
56
- const a = e.fragment.code;
57
- e.include(zt), t.pbrMode !== f.Normal && t.pbrMode !== f.Schematic && t.pbrMode !== f.Simplified && t.pbrMode !== f.TerrainWithWater || (a.add(i`float normalDistribution(float NdotH, float roughness)
58
- {
59
- float a = NdotH * roughness;
60
- float b = roughness / (1.0 - NdotH * NdotH + a * a);
61
- return b * b * INV_PI;
62
- }`), a.add(i`const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
63
- const vec4 c1 = vec4( 1.0, 0.0425, 1.040, -0.040);
64
- const vec2 c2 = vec2(-1.04, 1.04);
65
- vec2 prefilteredDFGAnalytical(float roughness, float NdotV) {
66
- vec4 r = roughness * c0 + c1;
67
- float a004 = min(r.x * r.x, exp2(-9.28 * NdotV)) * r.x + r.y;
68
- return c2 * a004 + r.zw;
69
- }`)), t.pbrMode !== f.Normal && t.pbrMode !== f.Schematic || (e.include(Do), a.add(i`struct PBRShadingInfo
70
- {
71
- float NdotL;
72
- float NdotV;
73
- float NdotH;
74
- float VdotH;
75
- float LdotH;
76
- float NdotNG;
77
- float RdotNG;
78
- float NdotAmbDir;
79
- float NdotH_Horizon;
80
- vec3 skyRadianceToSurface;
81
- vec3 groundRadianceToSurface;
82
- vec3 skyIrradianceToSurface;
83
- vec3 groundIrradianceToSurface;
84
- float averageAmbientRadiance;
85
- float ssao;
86
- vec3 albedoLinear;
87
- vec3 f0;
88
- vec3 f90;
89
- vec3 diffuseColor;
90
- float metalness;
91
- float roughness;
92
- };`), a.add(i`vec3 evaluateEnvironmentIllumination(PBRShadingInfo inputs) {
93
- vec3 indirectDiffuse = evaluateDiffuseIlluminationHemisphere(inputs.groundIrradianceToSurface, inputs.skyIrradianceToSurface, inputs.NdotNG);
94
- vec3 indirectSpecular = evaluateSpecularIlluminationHemisphere(inputs.groundRadianceToSurface, inputs.skyRadianceToSurface, inputs.RdotNG, inputs.roughness);
95
- vec3 diffuseComponent = inputs.diffuseColor * indirectDiffuse * INV_PI;
96
- vec2 dfg = prefilteredDFGAnalytical(inputs.roughness, inputs.NdotV);
97
- vec3 specularColor = inputs.f0 * dfg.x + inputs.f90 * dfg.y;
98
- vec3 specularComponent = specularColor * indirectSpecular;
99
- return (diffuseComponent + specularComponent);
100
- }`), a.add(i`float gamutMapChanel(float x, vec2 p){
101
- return (x < p.x) ? mix(0.0, p.y, x/p.x) : mix(p.y, 1.0, (x - p.x) / (1.0 - p.x) );
102
- }`), a.add(i`vec3 blackLevelSoftCompression(vec3 inColor, PBRShadingInfo inputs){
103
- vec3 outColor;
104
- vec2 p = vec2(0.02 * (inputs.averageAmbientRadiance), 0.0075 * (inputs.averageAmbientRadiance));
105
- outColor.x = gamutMapChanel(inColor.x, p) ;
106
- outColor.y = gamutMapChanel(inColor.y, p) ;
107
- outColor.z = gamutMapChanel(inColor.z, p) ;
108
- return outColor;
109
- }`));
110
- }
111
- const Vo = 3e5, De = 5e5;
112
- function ie(e) {
113
- if (e == null)
114
- return null;
115
- const t = e.offset != null ? e.offset : pa, a = e.rotation != null ? e.rotation : 0, o = e.scale != null ? e.scale : fa, n = Le(1, 0, 0, 0, 1, 0, t[0], t[1], 1), r = Le(Math.cos(a), -Math.sin(a), 0, Math.sin(a), Math.cos(a), 0, 0, 0, 1), c = Le(o[0], 0, 0, 0, o[1], 0, 0, 0, 1), l = Nt();
116
- return dt(l, r, c), dt(l, n, l), l;
117
- }
118
- let Uo = class {
119
- constructor() {
120
- this.geometries = new Array(), this.materials = new Array(), this.textures = new Array();
121
- }
122
- }, Wo = class {
123
- constructor(t, a, o) {
124
- this.name = t, this.lodThreshold = a, this.pivotOffset = o, this.stageResources = new Uo(), this.numberOfVertices = 0;
125
- }
126
- };
127
- function qo(e, t) {
128
- const a = e.fragment;
129
- switch (a.code.add(i`struct ShadingNormalParameters {
130
- vec3 normalView;
131
- vec3 viewDirection;
132
- } shadingParams;`), t.doubleSidedMode) {
133
- case N.None:
134
- a.code.add(i`vec3 shadingNormal(ShadingNormalParameters params) {
135
- return normalize(params.normalView);
136
- }`);
137
- break;
138
- case N.View:
139
- a.code.add(i`vec3 shadingNormal(ShadingNormalParameters params) {
140
- return dot(params.normalView, params.viewDirection) > 0.0 ? normalize(-params.normalView) : normalize(params.normalView);
141
- }`);
142
- break;
143
- case N.WindingOrder:
144
- a.code.add(i`vec3 shadingNormal(ShadingNormalParameters params) {
145
- return gl_FrontFacing ? normalize(params.normalView) : normalize(-params.normalView);
146
- }`);
147
- break;
148
- default:
149
- Ct(t.doubleSidedMode);
150
- case N.COUNT:
151
- }
152
- }
153
- var N;
154
- (function(e) {
155
- e[e.None = 0] = "None", e[e.View = 1] = "View", e[e.WindingOrder = 2] = "WindingOrder", e[e.COUNT = 3] = "COUNT";
156
- })(N || (N = {}));
157
- function ko({ normalTexture: e, metallicRoughnessTexture: t, metallicFactor: a, roughnessFactor: o, emissiveTexture: n, emissiveFactor: r, occlusionTexture: c }) {
158
- return e == null && t == null && n == null && (r == null || va(r, ga)) && c == null && (o == null || o === 1) && (a == null || a === 1);
159
- }
160
- const Xt = [1, 1, 0.5], Yo = [0, 0.6, 0.2], Jo = [0, 1, 0.2];
161
- function Kt(e) {
162
- e.vertex.code.add(i`vec4 offsetBackfacingClipPosition(vec4 posClip, vec3 posWorld, vec3 normalWorld, vec3 camPosWorld) {
163
- vec3 camToVert = posWorld - camPosWorld;
164
- bool isBackface = dot(camToVert, normalWorld) > 0.0;
165
- if (isBackface) {
166
- posClip.z += 0.0000003 * posClip.w;
167
- }
168
- return posClip;
169
- }`);
170
- }
171
- function Zo(e) {
172
- e.vertex.code.add(i`
173
- vec4 decodeSymbolColor(vec4 symbolColor, out int colorMixMode) {
174
- float symbolAlpha = 0.0;
175
-
176
- const float maxTint = 85.0;
177
- const float maxReplace = 170.0;
178
- const float scaleAlpha = 3.0;
179
-
180
- if (symbolColor.a > maxReplace) {
181
- colorMixMode = ${i.int(q.Multiply)};
182
- symbolAlpha = scaleAlpha * (symbolColor.a - maxReplace);
183
- } else if (symbolColor.a > maxTint) {
184
- colorMixMode = ${i.int(q.Replace)};
185
- symbolAlpha = scaleAlpha * (symbolColor.a - maxTint);
186
- } else if (symbolColor.a > 0.0) {
187
- colorMixMode = ${i.int(q.Tint)};
188
- symbolAlpha = scaleAlpha * symbolColor.a;
189
- } else {
190
- colorMixMode = ${i.int(q.Multiply)};
191
- symbolAlpha = 0.0;
192
- }
193
-
194
- return vec4(symbolColor.r, symbolColor.g, symbolColor.b, symbolAlpha);
195
- }
196
- `);
197
- }
198
- function Qt(e, t) {
199
- t.hasSymbolColors ? (e.include(Zo), e.attributes.add(C.SYMBOLCOLOR, "vec4"), e.varyings.add("colorMixMode", "mediump float"), e.vertex.code.add(i`int symbolColorMixMode;
200
- vec4 getSymbolColor() {
201
- return decodeSymbolColor(symbolColor, symbolColorMixMode) * 0.003921568627451;
202
- }
203
- void forwardColorMixMode() {
204
- colorMixMode = float(symbolColorMixMode) + 0.5;
205
- }`)) : (e.fragment.uniforms.add(new Pt("colorMixMode", (a) => La[a.colorMixMode])), e.vertex.code.add(i`vec4 getSymbolColor() { return vec4(1.0); }
206
- void forwardColorMixMode() {}`));
207
- }
208
- function Ho(e) {
209
- e.fragment.code.add(i`
210
- #define discardOrAdjustAlpha(color) { if (color.a < ${i.float(Je)}) { discard; } }
211
- `);
212
- }
213
- function H(e, t) {
214
- Xo(e, t, new $("textureAlphaCutoff", (a) => a.textureAlphaCutoff));
215
- }
216
- function Xo(e, t, a) {
217
- const o = e.fragment;
218
- switch (t.alphaDiscardMode !== M.Mask && t.alphaDiscardMode !== M.MaskBlend || o.uniforms.add(a), t.alphaDiscardMode) {
219
- case M.Blend:
220
- return e.include(Ho);
221
- case M.Opaque:
222
- o.code.add(i`void discardOrAdjustAlpha(inout vec4 color) {
223
- color.a = 1.0;
224
- }`);
225
- break;
226
- case M.Mask:
227
- o.code.add(i`#define discardOrAdjustAlpha(color) { if (color.a < textureAlphaCutoff) { discard; } else { color.a = 1.0; } }`);
228
- break;
229
- case M.MaskBlend:
230
- e.fragment.code.add(i`#define discardOrAdjustAlpha(color) { if (color.a < textureAlphaCutoff) { discard; } }`);
231
- }
232
- }
233
- function ea(e, t) {
234
- const { vertex: a, fragment: o } = e, n = t.hasColorTexture && t.alphaDiscardMode !== M.Opaque;
235
- switch (t.output) {
236
- case x.LinearDepth:
237
- case x.Shadow:
238
- case x.ShadowHighlight:
239
- case x.ShadowExcludeHighlight:
240
- case x.ObjectAndLayerIdColor:
241
- se(a, t), e.include(le, t), e.include(ce, t), e.include(de, t), e.include(Ba, t), e.include(Z, t), e.include(Fa, t), Ia(e), e.varyings.add("depth", "float"), n && o.uniforms.add(new z("tex", (r) => r.texture)), a.code.add(i`void main(void) {
242
- vpos = getVertexInLocalOriginSpace();
243
- vpos = subtractOrigin(vpos);
244
- vpos = addVerticalOffset(vpos, localOrigin);
245
- gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);
246
- forwardTextureCoordinates();
247
- forwardObjectAndLayerIdColor();
248
- }`), e.include(H, t), o.code.add(i`
249
- void main(void) {
250
- discardBySlice(vpos);
251
- ${n ? i`
252
- vec4 texColor = texture(tex, ${t.hasColorTextureTransform ? i`colorUV` : i`vuv0`});
253
- discardOrAdjustAlpha(texColor);` : ""}
254
- ${t.output === x.ObjectAndLayerIdColor ? i`outputObjectAndLayerIdColor();` : i`outputDepth(depth);`}
255
- }
256
- `);
257
- break;
258
- case x.Normal: {
259
- se(a, t), e.include(le, t), e.include(Ze, t), e.include(Gt, t), e.include(ce, t), e.include(de, t), n && o.uniforms.add(new z("tex", (c) => c.texture)), t.normalType === R.ScreenDerivative && e.varyings.add("vPositionView", "vec3");
260
- const r = t.normalType === R.Attribute || t.normalType === R.Compressed;
261
- a.code.add(i`
262
- void main(void) {
263
- vpos = getVertexInLocalOriginSpace();
264
-
265
- ${r ? i`vNormalWorld = dpNormalView(vvLocalNormal(normalModel()));` : i`
266
- // Get vertex position in camera space for screen-space derivative normals
267
- vPositionView = (view * vec4(vpos, 1.0)).xyz;
268
- `}
269
- vpos = subtractOrigin(vpos);
270
- vpos = addVerticalOffset(vpos, localOrigin);
271
- gl_Position = transformPosition(proj, view, vpos);
272
- forwardTextureCoordinates();
273
- }
274
- `), e.include(Z, t), e.include(H, t), o.code.add(i`
275
- void main() {
276
- discardBySlice(vpos);
277
- ${n ? i`
278
- vec4 texColor = texture(tex, ${t.hasColorTextureTransform ? i`colorUV` : i`vuv0`});
279
- discardOrAdjustAlpha(texColor);` : ""}
280
-
281
- ${t.normalType === R.ScreenDerivative ? i`vec3 normal = screenDerivativeNormal(vPositionView);` : i`
282
- vec3 normal = normalize(vNormalWorld);
283
- if (gl_FrontFacing == false){
284
- normal = -normal;
285
- }`}
286
- fragColor = vec4(0.5 + 0.5 * normal, 1.0);
287
- }
288
- `);
289
- break;
290
- }
291
- case x.Highlight:
292
- se(a, t), e.include(le, t), e.include(ce, t), e.include(de, t), n && o.uniforms.add(new z("tex", (r) => r.texture)), a.code.add(i`void main(void) {
293
- vpos = getVertexInLocalOriginSpace();
294
- vpos = subtractOrigin(vpos);
295
- vpos = addVerticalOffset(vpos, localOrigin);
296
- gl_Position = transformPosition(proj, view, vpos);
297
- forwardTextureCoordinates();
298
- }`), e.include(Z, t), e.include(H, t), e.include(ja, t), o.code.add(i`
299
- void main() {
300
- discardBySlice(vpos);
301
- ${n ? i`
302
- vec4 texColor = texture(tex, ${t.hasColorTextureTransform ? i`colorUV` : i`vuv0`});
303
- discardOrAdjustAlpha(texColor);` : ""}
304
- outputHighlight();
305
- }
306
- `);
307
- }
308
- }
309
- function Ko(e, t) {
310
- const a = e.fragment;
311
- t.hasVertexTangents ? (e.attributes.add(C.TANGENT, "vec4"), e.varyings.add("vTangent", "vec4"), t.doubleSidedMode === N.WindingOrder ? a.code.add(i`mat3 computeTangentSpace(vec3 normal) {
312
- float tangentHeadedness = gl_FrontFacing ? vTangent.w : -vTangent.w;
313
- vec3 tangent = normalize(gl_FrontFacing ? vTangent.xyz : -vTangent.xyz);
314
- vec3 bitangent = cross(normal, tangent) * tangentHeadedness;
315
- return mat3(tangent, bitangent, normal);
316
- }`) : a.code.add(i`mat3 computeTangentSpace(vec3 normal) {
317
- float tangentHeadedness = vTangent.w;
318
- vec3 tangent = normalize(vTangent.xyz);
319
- vec3 bitangent = cross(normal, tangent) * tangentHeadedness;
320
- return mat3(tangent, bitangent, normal);
321
- }`)) : a.code.add(i`mat3 computeTangentSpace(vec3 normal, vec3 pos, vec2 st) {
322
- vec3 Q1 = dFdx(pos);
323
- vec3 Q2 = dFdy(pos);
324
- vec2 stx = dFdx(st);
325
- vec2 sty = dFdy(st);
326
- float det = stx.t * sty.s - sty.t * stx.s;
327
- vec3 T = stx.t * Q2 - sty.t * Q1;
328
- T = T - normal * dot(normal, T);
329
- T *= inversesqrt(max(dot(T,T), 1.e-10));
330
- vec3 B = sign(det) * cross(normal, T);
331
- return mat3(T, B, normal);
332
- }`), t.textureCoordinateType !== k.None && (e.include(Da, t), a.uniforms.add(t.pbrTextureBindType === Re.Pass ? new z("normalTexture", (o) => o.textureNormal) : new Lt("normalTexture", (o) => o.textureNormal)), t.hasNormalTextureTransform && (a.uniforms.add(new ue("scale", (o) => o.scale ?? St)), a.uniforms.add(new te("normalTextureTransformMatrix", (o) => o.normalTextureTransformMatrix ?? ee))), a.code.add(i`vec3 computeTextureNormal(mat3 tangentSpace, vec2 uv) {
333
- vec3 rawNormal = textureLookup(normalTexture, uv).rgb * 2.0 - 1.0;`), t.hasNormalTextureTransform && a.code.add(i`mat3 normalTextureRotation = mat3(normalTextureTransformMatrix[0][0]/scale[0], normalTextureTransformMatrix[0][1]/scale[1], 0.0,
334
- normalTextureTransformMatrix[1][0]/scale[0], normalTextureTransformMatrix[1][1]/scale[1], 0.0,
335
- 0.0, 0.0, 0.0 );
336
- rawNormal.xy = (normalTextureRotation * vec3(rawNormal.x, rawNormal.y, 1.0)).xy;`), a.code.add(i`return tangentSpace * rawNormal;
337
- }`));
338
- }
339
- let Qo = class extends He {
340
- constructor(t, a) {
341
- super(t, "vec2", Re.Draw, (o, n, r, c) => o.setUniform2fv(t, a(n, r, c)));
342
- }
343
- };
344
- const Ve = 4;
345
- function er() {
346
- const e = new _e(), t = e.fragment;
347
- e.include(jt);
348
- const a = (Ve + 1) / 2, o = 1 / (2 * a * a);
349
- return t.include(Bt), t.uniforms.add(new z("depthMap", (n) => n.depthTexture), new Lt("tex", (n) => n.colorTexture), new Qo("blurSize", (n) => n.blurSize), new $("projScale", (n, r) => {
350
- const c = xa(r.camera.eye, r.camera.center);
351
- return c > 5e4 ? Math.max(0, n.projScale - (c - 5e4)) : n.projScale;
352
- }), new ue("nearFar", (n, r) => r.camera.nearFar)), t.code.add(i`
353
- void blurFunction(vec2 uv, float r, float center_d, float sharpness, inout float wTotal, inout float bTotal) {
354
- float c = texture(tex, uv).r;
355
- float d = linearDepthFromTexture(depthMap, uv, nearFar);
356
-
357
- float ddiff = d - center_d;
358
-
359
- float w = exp(-r * r * ${i.float(o)} - ddiff * ddiff * sharpness);
360
- wTotal += w;
361
- bTotal += w * c;
362
- }
363
- `), e.outputs.add("fragBlur", "float"), t.code.add(i`
364
- void main(void) {
365
- float b = 0.0;
366
- float w_total = 0.0;
367
-
368
- float center_d = linearDepthFromTexture(depthMap, uv, nearFar);
369
-
370
- float sharpness = -0.05 * projScale / center_d;
371
- for (int r = -${i.int(Ve)}; r <= ${i.int(Ve)}; ++r) {
372
- float rf = float(r);
373
- vec2 uvOffset = uv + rf * blurSize;
374
- blurFunction(uvOffset, rf, center_d, sharpness, w_total, b);
375
- }
376
-
377
- fragBlur = b / w_total;
378
- }
379
- `), e;
380
- }
381
- const tr = Object.freeze(Object.defineProperty({ __proto__: null, build: er }, Symbol.toStringTag, { value: "Module" }));
382
- let ta = class aa extends Xe {
383
- initializeProgram(t) {
384
- return new Ke(t.rctx, aa.shader.get().build(), Qe);
385
- }
386
- initializePipeline() {
387
- return et({ colorWrite: tt });
388
- }
389
- };
390
- ta.shader = new Ae(tr, () => import("./SSAOBlur.glsl-3523d6af.js"));
391
- const ar = "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";
392
- let or = class extends Ht {
393
- constructor() {
394
- super(...arguments), this.projScale = 1;
395
- }
396
- }, rr = class extends or {
397
- constructor() {
398
- super(...arguments), this.intensity = 1;
399
- }
400
- }, ir = class extends Ht {
401
- }, nr = class extends ir {
402
- constructor() {
403
- super(...arguments), this.blurSize = Ot();
404
- }
405
- };
406
- const yt = 16;
407
- function sr() {
408
- const e = new _e(), t = e.fragment;
409
- return e.include(jt), e.include(Va), t.include(Bt), t.uniforms.add(new $("radius", (a, o) => rt(o.camera))), t.code.add(i`vec3 sphere[16] = vec3[16](
410
- vec3(0.186937, 0.0, 0.0),
411
- vec3(0.700542, 0.0, 0.0),
412
- vec3(-0.864858, -0.481795, -0.111713),
413
- vec3(-0.624773, 0.102853, -0.730153),
414
- vec3(-0.387172, 0.260319, 0.007229),
415
- vec3(-0.222367, -0.642631, -0.707697),
416
- vec3(-0.01336, -0.014956, 0.169662),
417
- vec3(0.122575, 0.1544, -0.456944),
418
- vec3(-0.177141, 0.85997, -0.42346),
419
- vec3(-0.131631, 0.814545, 0.524355),
420
- vec3(-0.779469, 0.007991, 0.624833),
421
- vec3(0.308092, 0.209288,0.35969),
422
- vec3(0.359331, -0.184533, -0.377458),
423
- vec3(0.192633, -0.482999, -0.065284),
424
- vec3(0.233538, 0.293706, -0.055139),
425
- vec3(0.417709, -0.386701, 0.442449)
426
- );
427
- float fallOffFunction(float vv, float vn, float bias) {
428
- float f = max(radius * radius - vv, 0.0);
429
- return f * f * f * max(vn - bias, 0.0);
430
- }`), t.code.add(i`float aoValueFromPositionsAndNormal(vec3 C, vec3 n_C, vec3 Q) {
431
- vec3 v = Q - C;
432
- float vv = dot(v, v);
433
- float vn = dot(normalize(v), n_C);
434
- return fallOffFunction(vv, vn, 0.1);
435
- }`), t.uniforms.add(new ue("nearFar", (a, o) => o.camera.nearFar), new z("normalMap", (a) => a.normalTexture), new z("depthMap", (a) => a.depthTexture), new $("projScale", (a) => a.projScale), new z("rnm", (a) => a.noiseTexture), new ue("rnmScale", (a, o) => Te(Tt, o.camera.fullWidth / a.noiseTexture.descriptor.width, o.camera.fullHeight / a.noiseTexture.descriptor.height)), new $("intensity", (a) => a.intensity), new ue("screenSize", (a, o) => Te(Tt, o.camera.fullWidth, o.camera.fullHeight))), e.outputs.add("fragOcclusion", "float"), t.code.add(i`
436
- void main(void) {
437
- float currentPixelDepth = linearDepthFromTexture(depthMap, uv, nearFar);
438
-
439
- if (-currentPixelDepth > nearFar.y || -currentPixelDepth < nearFar.x) {
440
- fragOcclusion = 1.0;
441
- return;
442
- }
443
-
444
- // get the normal of current fragment
445
- vec4 norm4 = texture(normalMap, uv);
446
- if(norm4.a != 1.0) {
447
- fragOcclusion = 1.0;
448
- return;
449
- }
450
- vec3 norm = vec3(-1.0) + 2.0 * norm4.xyz;
451
-
452
- vec3 currentPixelPos = reconstructPosition(gl_FragCoord.xy, currentPixelDepth);
453
-
454
- float sum = 0.0;
455
- vec3 tapPixelPos;
456
-
457
- vec3 fres = normalize(2.0 * texture(rnm, uv * rnmScale).xyz - 1.0);
458
-
459
- // note: the factor 2.0 should not be necessary, but makes ssao much nicer.
460
- // bug or deviation from CE somewhere else?
461
- float ps = projScale / (2.0 * currentPixelPos.z * zScale.x + zScale.y);
462
-
463
- for(int i = 0; i < ${i.int(yt)}; ++i) {
464
- vec2 unitOffset = reflect(sphere[i], fres).xy;
465
- vec2 offset = vec2(-unitOffset * radius * ps);
466
-
467
- // don't use current or very nearby samples
468
- if( abs(offset.x) < 2.0 || abs(offset.y) < 2.0){
469
- continue;
470
- }
471
-
472
- vec2 tc = vec2(gl_FragCoord.xy + offset);
473
- if (tc.x < 0.0 || tc.y < 0.0 || tc.x > screenSize.x || tc.y > screenSize.y) continue;
474
- vec2 tcTap = tc / screenSize;
475
- float occluderFragmentDepth = linearDepthFromTexture(depthMap, tcTap, nearFar);
476
-
477
- tapPixelPos = reconstructPosition(tc, occluderFragmentDepth);
478
-
479
- sum += aoValueFromPositionsAndNormal(currentPixelPos, norm, tapPixelPos);
480
- }
481
-
482
- // output the result
483
- float A = max(1.0 - sum * intensity / float(${i.int(yt)}), 0.0);
484
-
485
- // Anti-tone map to reduce contrast and drag dark region farther: (x^0.2 + 1.2 * x^4) / 2.2
486
- A = (pow(A, 0.2) + 1.2 * A*A*A*A) / 2.2;
487
-
488
- fragOcclusion = A;
489
- }
490
- `), e;
491
- }
492
- function rt(e) {
493
- return Math.max(10, 20 * e.computeScreenPixelSizeAtDist(Math.abs(4 * e.relativeElevation)));
494
- }
495
- const Tt = Ot(), lr = Object.freeze(Object.defineProperty({ __proto__: null, build: sr, getRadius: rt }, Symbol.toStringTag, { value: "Module" }));
496
- class ze extends Xe {
497
- initializeProgram(t) {
498
- return new Ke(t.rctx, ze.shader.get().build(), Qe);
499
- }
500
- initializePipeline() {
501
- return et({ colorWrite: tt });
502
- }
503
- }
504
- ze.shader = new Ae(lr, () => import("./SSAO.glsl-7670c1fc.js"));
505
- var Ye;
506
- (function(e) {
507
- e[e.Antialiasing = 0] = "Antialiasing", e[e.HighQualityTransparency = 1] = "HighQualityTransparency", e[e.HighResolutionVoxel = 2] = "HighResolutionVoxel", e[e.HighResolutionAtmosphere = 3] = "HighResolutionAtmosphere", e[e.SSAO = 4] = "SSAO", e[e.WaterReflection = 5] = "WaterReflection", e[e.HighResolutionShadows = 6] = "HighResolutionShadows", e[e.PhysicalPixelRendering = 7] = "PhysicalPixelRendering";
508
- })(Ye || (Ye = {}));
509
- const ne = 2;
510
- let ve = class extends Ua {
511
- constructor(e) {
512
- super(e), this._context = null, this._passParameters = new rr(), this._drawParameters = new nr(), this.produces = /* @__PURE__ */ new Map([[ye.SSAO, () => this._produces()]]);
513
- }
514
- _getCameraElevation() {
515
- var e;
516
- return ((e = this._context) == null ? void 0 : e.renderContext.bindParameters.camera.relativeElevation) ?? 1 / 0;
517
- }
518
- _produces() {
519
- return this._enableTime != null && this._context != null && this._getCameraElevation() < De;
520
- }
521
- consumes() {
522
- return this._produces() ? Wa : qa;
523
- }
524
- initializeRenderContext(e) {
525
- this._context = e, this.addHandles([ya(() => {
526
- var t;
527
- return this.view.qualitySettings.ambientOcclusion || ((t = this._context) == null ? void 0 : t.isFeatureEnabled(Ye.SSAO));
528
- }, (t) => t ? this._enable() : this._disable(), Ta)]);
529
- }
530
- uninitializeRenderContext() {
531
- this._disable(), this._context = null;
532
- }
533
- _disable() {
534
- this._passParameters.noiseTexture = wa(this._passParameters.noiseTexture), this._enableTime = null;
535
- }
536
- destroy() {
537
- this._disable();
538
- }
539
- _enable() {
540
- var a;
541
- if (this._enableTime != null || !this._context)
542
- return;
543
- const e = Uint8Array.from(atob(ar), (o) => o.charCodeAt(0)), t = new Fo();
544
- t.wrapMode = Oe.CLAMP_TO_EDGE, t.pixelFormat = Lo.RGB, t.wrapMode = Oe.REPEAT, t.hasMipmap = !0, t.width = 32, t.height = 32, this._passParameters.noiseTexture = new Io(this._context.renderContext.rctx, t, e), this._ssaoTechnique == null && (this._ssaoTechnique = this._context.techniqueRepository.acquire(ze)), this._blurTechnique == null && (this._blurTechnique = this._context.techniqueRepository.acquire(ta)), this._enableTime = Ma(0), (a = this._context) == null || a.requestRender();
545
- }
546
- renderNode(e, t, a) {
547
- const o = e.bindParameters, n = a == null ? void 0 : a.get("normals"), r = n == null ? void 0 : n.getTexture(), c = n == null ? void 0 : n.getTexture(jo);
548
- if (this._enableTime == null || this._context == null || !r || !c)
549
- return;
550
- if (!this._ssaoTechnique.compiled || !this._blurTechnique.compiled)
551
- return this._enableTime = e.time, void this._context.requestRender();
552
- this._enableTime === 0 && (this._enableTime = e.time);
553
- const l = e.rctx, s = o.camera, p = this.view.qualitySettings.fadeDuration, m = s.relativeElevation, v = Ca((De - m) / (De - Vo), 0, 1), b = p > 0 ? Math.min(p, e.time - this._enableTime) / p : 1, y = b * v;
554
- this._passParameters.normalTexture = r, this._passParameters.depthTexture = c, this._passParameters.projScale = 1 / s.computeScreenPixelSizeAtDist(1), this._passParameters.intensity = 4 * cr / rt(s) ** 6 * y;
555
- const w = s.fullViewport[2], g = s.fullViewport[3], T = Math.round(w / ne), S = Math.round(g / ne), E = this._context.fbos, _ = E.acquire(w, g, "ssao input", je.RG);
556
- l.unbindTexture(_.fbo.colorTexture), l.bindFramebuffer(_.fbo), l.setViewport(0, 0, w, g), l.bindTechnique(this._ssaoTechnique, o, this._passParameters, this._drawParameters), l.screen.draw();
557
- const B = E.acquire(T, S, "ssao blur", je.RED);
558
- l.unbindTexture(B.fbo.colorTexture), l.bindFramebuffer(B.fbo), this._drawParameters.colorTexture = _.getTexture(), Te(this._drawParameters.blurSize, 0, ne / g), l.bindTechnique(this._blurTechnique, o, this._passParameters, this._drawParameters), l.setViewport(0, 0, T, S), l.screen.draw(), _.release();
559
- const F = E.acquire(T, S, "ssao", je.RED);
560
- return l.unbindTexture(F.fbo.colorTexture), l.bindFramebuffer(F.fbo), l.setViewport(0, 0, w, g), l.setClearColor(1, 1, 1, 0), l.clear(Bo.COLOR_BUFFER_BIT), this._drawParameters.colorTexture = B.getTexture(), Te(this._drawParameters.blurSize, ne / w, 0), l.bindTechnique(this._blurTechnique, o, this._passParameters, this._drawParameters), l.setViewport(0, 0, T, S), l.screen.draw(), l.setViewport4fv(s.fullViewport), B.release(), b < 1 && this._context.requestRender(), F;
561
- }
562
- };
563
- d([ut({ constructOnly: !0 })], ve.prototype, "view", void 0), d([ut()], ve.prototype, "_context", void 0), ve = d([ba("esri.views.3d.webgl-engine.effects.ssao.SSAO")], ve);
564
- const cr = 0.5;
565
- function it(e, t) {
566
- const a = e.fragment;
567
- t.receiveAmbientOcclusion ? (a.uniforms.add(new z("ssaoTex", (o, n) => {
568
- var r;
569
- return (r = n.ssao) == null ? void 0 : r.getTexture();
570
- })), a.constants.add("blurSizePixelsInverse", "float", 1 / ne), a.code.add(i`float evaluateAmbientOcclusionInverse() {
571
- vec2 ssaoTextureSizeInverse = 1.0 / vec2(textureSize(ssaoTex, 0));
572
- return texture(ssaoTex, gl_FragCoord.xy * blurSizePixelsInverse * ssaoTextureSizeInverse).r;
573
- }
574
- float evaluateAmbientOcclusion() {
575
- return 1.0 - evaluateAmbientOcclusionInverse();
576
- }`)) : a.code.add(i`float evaluateAmbientOcclusionInverse() { return 1.0; }
577
- float evaluateAmbientOcclusion() { return 0.0; }`);
578
- }
579
- function dr(e, t) {
580
- const a = e.fragment, o = t.lightingSphericalHarmonicsOrder !== void 0 ? t.lightingSphericalHarmonicsOrder : 2;
581
- o === 0 ? (a.uniforms.add(new Y("lightingAmbientSH0", (n, r) => we(wt, r.lighting.sh.r[0], r.lighting.sh.g[0], r.lighting.sh.b[0]))), a.code.add(i`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
582
- vec3 ambientLight = 0.282095 * lightingAmbientSH0;
583
- return ambientLight * (1.0 - ambientOcclusion);
584
- }`)) : o === 1 ? (a.uniforms.add(new L("lightingAmbientSH_R", (n, r) => V(U, r.lighting.sh.r[0], r.lighting.sh.r[1], r.lighting.sh.r[2], r.lighting.sh.r[3])), new L("lightingAmbientSH_G", (n, r) => V(U, r.lighting.sh.g[0], r.lighting.sh.g[1], r.lighting.sh.g[2], r.lighting.sh.g[3])), new L("lightingAmbientSH_B", (n, r) => V(U, r.lighting.sh.b[0], r.lighting.sh.b[1], r.lighting.sh.b[2], r.lighting.sh.b[3]))), a.code.add(i`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
585
- vec4 sh0 = vec4(
586
- 0.282095,
587
- 0.488603 * normal.x,
588
- 0.488603 * normal.z,
589
- 0.488603 * normal.y
590
- );
591
- vec3 ambientLight = vec3(
592
- dot(lightingAmbientSH_R, sh0),
593
- dot(lightingAmbientSH_G, sh0),
594
- dot(lightingAmbientSH_B, sh0)
595
- );
596
- return ambientLight * (1.0 - ambientOcclusion);
597
- }`)) : o === 2 && (a.uniforms.add(new Y("lightingAmbientSH0", (n, r) => we(wt, r.lighting.sh.r[0], r.lighting.sh.g[0], r.lighting.sh.b[0])), new L("lightingAmbientSH_R1", (n, r) => V(U, r.lighting.sh.r[1], r.lighting.sh.r[2], r.lighting.sh.r[3], r.lighting.sh.r[4])), new L("lightingAmbientSH_G1", (n, r) => V(U, r.lighting.sh.g[1], r.lighting.sh.g[2], r.lighting.sh.g[3], r.lighting.sh.g[4])), new L("lightingAmbientSH_B1", (n, r) => V(U, r.lighting.sh.b[1], r.lighting.sh.b[2], r.lighting.sh.b[3], r.lighting.sh.b[4])), new L("lightingAmbientSH_R2", (n, r) => V(U, r.lighting.sh.r[5], r.lighting.sh.r[6], r.lighting.sh.r[7], r.lighting.sh.r[8])), new L("lightingAmbientSH_G2", (n, r) => V(U, r.lighting.sh.g[5], r.lighting.sh.g[6], r.lighting.sh.g[7], r.lighting.sh.g[8])), new L("lightingAmbientSH_B2", (n, r) => V(U, r.lighting.sh.b[5], r.lighting.sh.b[6], r.lighting.sh.b[7], r.lighting.sh.b[8]))), a.code.add(i`vec3 calculateAmbientIrradiance(vec3 normal, float ambientOcclusion) {
598
- vec3 ambientLight = 0.282095 * lightingAmbientSH0;
599
- vec4 sh1 = vec4(
600
- 0.488603 * normal.x,
601
- 0.488603 * normal.z,
602
- 0.488603 * normal.y,
603
- 1.092548 * normal.x * normal.y
604
- );
605
- vec4 sh2 = vec4(
606
- 1.092548 * normal.y * normal.z,
607
- 0.315392 * (3.0 * normal.z * normal.z - 1.0),
608
- 1.092548 * normal.x * normal.z,
609
- 0.546274 * (normal.x * normal.x - normal.y * normal.y)
610
- );
611
- ambientLight += vec3(
612
- dot(lightingAmbientSH_R1, sh1),
613
- dot(lightingAmbientSH_G1, sh1),
614
- dot(lightingAmbientSH_B1, sh1)
615
- );
616
- ambientLight += vec3(
617
- dot(lightingAmbientSH_R2, sh2),
618
- dot(lightingAmbientSH_G2, sh2),
619
- dot(lightingAmbientSH_B2, sh2)
620
- );
621
- return ambientLight * (1.0 - ambientOcclusion);
622
- }`), t.pbrMode !== f.Normal && t.pbrMode !== f.Schematic || a.code.add(i`const vec3 skyTransmittance = vec3(0.9, 0.9, 1.0);
623
- vec3 calculateAmbientRadiance(float ambientOcclusion)
624
- {
625
- vec3 ambientLight = 1.2 * (0.282095 * lightingAmbientSH0) - 0.2;
626
- return ambientLight *= (1.0 - ambientOcclusion) * skyTransmittance;
627
- }`));
628
- }
629
- const wt = j(), U = Po();
630
- function nt(e) {
631
- e.constants.add("ambientBoostFactor", "float", ka);
632
- }
633
- function st(e) {
634
- e.uniforms.add(new $("lightingGlobalFactor", (t, a) => a.lighting.globalFactor));
635
- }
636
- function oa(e, t) {
637
- const a = e.fragment;
638
- switch (e.include(it, t), t.pbrMode !== f.Disabled && e.include(ot, t), e.include(dr, t), e.include(zt), a.code.add(i`
639
- const float GAMMA_SRGB = 2.1;
640
- const float INV_GAMMA_SRGB = 0.4761904;
641
- ${t.pbrMode === f.Disabled ? "" : "const vec3 GROUND_REFLECTANCE = vec3(0.2);"}
642
- `), nt(a), st(a), at(a), a.code.add(i`
643
- float additionalDirectedAmbientLight(vec3 vPosWorld) {
644
- float vndl = dot(${t.spherical ? i`normalize(vPosWorld)` : i`vec3(0.0, 0.0, 1.0)`}, mainLightDirection);
645
- return smoothstep(0.0, 1.0, clamp(vndl * 2.5, 0.0, 1.0));
646
- }
647
- `), Ne(a), a.code.add(i`vec3 evaluateAdditionalLighting(float ambientOcclusion, vec3 vPosWorld) {
648
- float additionalAmbientScale = additionalDirectedAmbientLight(vPosWorld);
649
- return (1.0 - ambientOcclusion) * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor * mainLightIntensity;
650
- }`), t.pbrMode) {
651
- case f.Disabled:
652
- case f.WaterOnIntegratedMesh:
653
- case f.Water:
654
- e.include(bt), a.code.add(i`vec3 evaluateSceneLighting(vec3 normalWorld, vec3 albedo, float shadow, float ssao, vec3 additionalLight)
655
- {
656
- vec3 mainLighting = evaluateMainLighting(normalWorld, shadow);
657
- vec3 ambientLighting = calculateAmbientIrradiance(normalWorld, ssao);
658
- vec3 albedoLinear = pow(albedo, vec3(GAMMA_SRGB));
659
- vec3 totalLight = mainLighting + ambientLighting + additionalLight;
660
- totalLight = min(totalLight, vec3(PI));
661
- vec3 outColor = vec3((albedoLinear / PI) * totalLight);
662
- return pow(outColor, vec3(INV_GAMMA_SRGB));
663
- }`);
664
- break;
665
- case f.Normal:
666
- case f.Schematic:
667
- a.code.add(i`const float fillLightIntensity = 0.25;
668
- const float horizonLightDiffusion = 0.4;
669
- const float additionalAmbientIrradianceFactor = 0.02;
670
- vec3 evaluateSceneLightingPBR(vec3 normal, vec3 albedo, float shadow, float ssao, vec3 additionalLight, vec3 viewDir, vec3 normalGround, vec3 mrr, vec3 _emission, float additionalAmbientIrradiance)
671
- {
672
- vec3 viewDirection = -viewDir;
673
- vec3 h = normalize(viewDirection + mainLightDirection);
674
- PBRShadingInfo inputs;
675
- inputs.NdotL = clamp(dot(normal, mainLightDirection), 0.001, 1.0);
676
- inputs.NdotV = clamp(abs(dot(normal, viewDirection)), 0.001, 1.0);
677
- inputs.NdotH = clamp(dot(normal, h), 0.0, 1.0);
678
- inputs.VdotH = clamp(dot(viewDirection, h), 0.0, 1.0);
679
- inputs.NdotNG = clamp(dot(normal, normalGround), -1.0, 1.0);
680
- vec3 reflectedView = normalize(reflect(viewDirection, normal));
681
- inputs.RdotNG = clamp(dot(reflectedView, normalGround), -1.0, 1.0);
682
- inputs.albedoLinear = pow(albedo, vec3(GAMMA_SRGB));
683
- inputs.ssao = ssao;
684
- inputs.metalness = mrr[0];
685
- inputs.roughness = clamp(mrr[1] * mrr[1], 0.001, 0.99);`), a.code.add(i`inputs.f0 = (0.16 * mrr[2] * mrr[2]) * (1.0 - inputs.metalness) + inputs.albedoLinear * inputs.metalness;
686
- inputs.f90 = vec3(clamp(dot(inputs.f0, vec3(50.0 * 0.33)), 0.0, 1.0));
687
- inputs.diffuseColor = inputs.albedoLinear * (vec3(1.0) - inputs.f0) * (1.0 - inputs.metalness);`), t.useFillLights ? a.uniforms.add(new Ya("hasFillLights", (o, n) => n.enableFillLights)) : a.constants.add("hasFillLights", "bool", !1), a.code.add(i`vec3 ambientDir = vec3(5.0 * normalGround[1] - normalGround[0] * normalGround[2], - 5.0 * normalGround[0] - normalGround[2] * normalGround[1], normalGround[1] * normalGround[1] + normalGround[0] * normalGround[0]);
688
- ambientDir = ambientDir != vec3(0.0) ? normalize(ambientDir) : normalize(vec3(5.0, -1.0, 0.0));
689
- inputs.NdotAmbDir = hasFillLights ? abs(dot(normal, ambientDir)) : 1.0;
690
- vec3 mainLightIrradianceComponent = inputs.NdotL * (1.0 - shadow) * mainLightIntensity;
691
- vec3 fillLightsIrradianceComponent = inputs.NdotAmbDir * mainLightIntensity * fillLightIntensity;
692
- vec3 ambientLightIrradianceComponent = calculateAmbientIrradiance(normal, ssao) + additionalLight;
693
- inputs.skyIrradianceToSurface = ambientLightIrradianceComponent + mainLightIrradianceComponent + fillLightsIrradianceComponent ;
694
- inputs.groundIrradianceToSurface = GROUND_REFLECTANCE * ambientLightIrradianceComponent + mainLightIrradianceComponent + fillLightsIrradianceComponent ;`), a.uniforms.add(new $("lightingSpecularStrength", (o, n) => n.lighting.mainLight.specularStrength), new $("lightingEnvironmentStrength", (o, n) => n.lighting.mainLight.environmentStrength)), a.code.add(i`vec3 horizonRingDir = inputs.RdotNG * normalGround - reflectedView;
695
- vec3 horizonRingH = normalize(viewDirection + horizonRingDir);
696
- inputs.NdotH_Horizon = dot(normal, horizonRingH);
697
- vec3 mainLightRadianceComponent = lightingSpecularStrength * normalDistribution(inputs.NdotH, inputs.roughness) * mainLightIntensity * (1.0 - shadow);
698
- vec3 horizonLightRadianceComponent = lightingEnvironmentStrength * normalDistribution(inputs.NdotH_Horizon, min(inputs.roughness + horizonLightDiffusion, 1.0)) * mainLightIntensity * fillLightIntensity;
699
- vec3 ambientLightRadianceComponent = lightingEnvironmentStrength * calculateAmbientRadiance(ssao) + additionalLight;
700
- float normalDirectionModifier = mix(1., min(mix(0.1, 2.0, (inputs.NdotNG + 1.) * 0.5), 1.0), clamp(inputs.roughness * 5.0, 0.0 , 1.0));
701
- inputs.skyRadianceToSurface = (ambientLightRadianceComponent + horizonLightRadianceComponent) * normalDirectionModifier + mainLightRadianceComponent;
702
- inputs.groundRadianceToSurface = 0.5 * GROUND_REFLECTANCE * (ambientLightRadianceComponent + horizonLightRadianceComponent) * normalDirectionModifier + mainLightRadianceComponent;
703
- inputs.averageAmbientRadiance = ambientLightIrradianceComponent[1] * (1.0 + GROUND_REFLECTANCE[1]);`), a.code.add(i`
704
- vec3 reflectedColorComponent = evaluateEnvironmentIllumination(inputs);
705
- vec3 additionalMaterialReflectanceComponent = inputs.albedoLinear * additionalAmbientIrradiance;
706
- vec3 emissionComponent = _emission == vec3(0.0) ? _emission : pow(_emission, vec3(GAMMA_SRGB));
707
- vec3 outColorLinear = reflectedColorComponent + additionalMaterialReflectanceComponent + emissionComponent;
708
- ${t.pbrMode !== f.Schematic || t.hasColorTexture ? i`vec3 outColor = pow(blackLevelSoftCompression(outColorLinear, inputs), vec3(INV_GAMMA_SRGB));` : i`vec3 outColor = pow(max(vec3(0.0), outColorLinear - 0.005 * inputs.averageAmbientRadiance), vec3(INV_GAMMA_SRGB));`}
709
- return outColor;
710
- }
711
- `);
712
- break;
713
- case f.Simplified:
714
- case f.TerrainWithWater:
715
- e.include(bt), a.code.add(i`const float roughnessTerrain = 0.5;
716
- const float specularityTerrain = 0.5;
717
- const vec3 fresnelReflectionTerrain = vec3(0.04);
718
- vec3 evaluatePBRSimplifiedLighting(vec3 n, vec3 c, float shadow, float ssao, vec3 al, vec3 vd, vec3 nup) {
719
- vec3 viewDirection = -vd;
720
- vec3 h = normalize(viewDirection + mainLightDirection);
721
- float NdotL = clamp(dot(n, mainLightDirection), 0.001, 1.0);
722
- float NdotV = clamp(abs(dot(n, viewDirection)), 0.001, 1.0);
723
- float NdotH = clamp(dot(n, h), 0.0, 1.0);
724
- float NdotNG = clamp(dot(n, nup), -1.0, 1.0);
725
- vec3 albedoLinear = pow(c, vec3(GAMMA_SRGB));
726
- float lightness = 0.3 * albedoLinear[0] + 0.5 * albedoLinear[1] + 0.2 * albedoLinear[2];
727
- vec3 f0 = (0.85 * lightness + 0.15) * fresnelReflectionTerrain;
728
- vec3 f90 = vec3(clamp(dot(f0, vec3(50.0 * 0.33)), 0.0, 1.0));
729
- vec3 mainLightIrradianceComponent = (1. - shadow) * NdotL * mainLightIntensity;
730
- vec3 ambientLightIrradianceComponent = calculateAmbientIrradiance(n, ssao) + al;
731
- vec3 ambientSky = ambientLightIrradianceComponent + mainLightIrradianceComponent;
732
- vec3 indirectDiffuse = ((1.0 - NdotNG) * mainLightIrradianceComponent + (1.0 + NdotNG ) * ambientSky) * 0.5;
733
- vec3 outDiffColor = albedoLinear * (1.0 - f0) * indirectDiffuse / PI;
734
- vec3 mainLightRadianceComponent = normalDistribution(NdotH, roughnessTerrain) * mainLightIntensity;
735
- vec2 dfg = prefilteredDFGAnalytical(roughnessTerrain, NdotV);
736
- vec3 specularColor = f0 * dfg.x + f90 * dfg.y;
737
- vec3 specularComponent = specularityTerrain * specularColor * mainLightRadianceComponent;
738
- vec3 outColorLinear = outDiffColor + specularComponent;
739
- vec3 outColor = pow(outColorLinear, vec3(INV_GAMMA_SRGB));
740
- return outColor;
741
- }`);
742
- break;
743
- default:
744
- Ct(t.pbrMode);
745
- case f.COUNT:
746
- }
747
- }
748
- class ur extends He {
749
- constructor(t, a, o) {
750
- super(t, "mat4", Re.Draw, (n, r, c, l) => n.setUniformMatrix4fv(t, a(r, c, l)), o);
751
- }
752
- }
753
- class hr extends He {
754
- constructor(t, a, o) {
755
- super(t, "mat4", Re.Pass, (n, r, c) => n.setUniformMatrix4fv(t, a(r, c)), o);
756
- }
757
- }
758
- function ra(e, t) {
759
- t.receiveShadows && (e.fragment.uniforms.add(new hr("shadowMapMatrix", (a, o) => o.shadowMap.getShadowMapMatrices(a.origin), 4)), na(e));
760
- }
761
- function ia(e, t) {
762
- t.receiveShadows && (e.fragment.uniforms.add(new ur("shadowMapMatrix", (a, o) => o.shadowMap.getShadowMapMatrices(a.origin), 4)), na(e));
763
- }
764
- function na(e) {
765
- const t = e.fragment;
766
- t.include(Ja), t.uniforms.add(new z("shadowMap", (a, o) => o.shadowMap.depthTexture), new Pt("numCascades", (a, o) => o.shadowMap.numCascades), new L("cascadeDistances", (a, o) => o.shadowMap.cascadeDistances)), t.code.add(i`int chooseCascade(float depth, out mat4 mat) {
767
- vec4 distance = cascadeDistances;
768
- int i = depth < distance[1] ? 0 : depth < distance[2] ? 1 : depth < distance[3] ? 2 : 3;
769
- mat = i == 0 ? shadowMapMatrix[0] : i == 1 ? shadowMapMatrix[1] : i == 2 ? shadowMapMatrix[2] : shadowMapMatrix[3];
770
- return i;
771
- }
772
- vec3 lightSpacePosition(vec3 _vpos, mat4 mat) {
773
- vec4 lv = mat * vec4(_vpos, 1.0);
774
- lv.xy /= lv.w;
775
- return 0.5 * lv.xyz + vec3(0.5);
776
- }
777
- vec2 cascadeCoordinates(int i, ivec2 textureSize, vec3 lvpos) {
778
- float xScale = float(textureSize.y) / float(textureSize.x);
779
- return vec2((float(i) + lvpos.x) * xScale, lvpos.y);
780
- }
781
- float readShadowMapDepth(ivec2 uv, sampler2D _depthTex) {
782
- return rgba4ToFloat(texelFetch(_depthTex, uv, 0));
783
- }
784
- float posIsInShadow(ivec2 uv, vec3 lvpos, sampler2D _depthTex) {
785
- return readShadowMapDepth(uv, _depthTex) < lvpos.z ? 1.0 : 0.0;
786
- }
787
- float filterShadow(vec2 uv, vec3 lvpos, ivec2 texSize, sampler2D _depthTex) {
788
- vec2 st = fract(uv * vec2(texSize) + vec2(0.5));
789
- ivec2 base = ivec2(uv * vec2(texSize) - vec2(0.5));
790
- float s00 = posIsInShadow(ivec2(base.x, base.y), lvpos, _depthTex);
791
- float s10 = posIsInShadow(ivec2(base.x + 1, base.y), lvpos, _depthTex);
792
- float s11 = posIsInShadow(ivec2(base.x + 1, base.y + 1), lvpos, _depthTex);
793
- float s01 = posIsInShadow(ivec2(base.x, base.y + 1), lvpos, _depthTex);
794
- return mix(mix(s00, s10, st.x), mix(s01, s11, st.x), st.y);
795
- }
796
- float readShadowMap(const in vec3 _vpos, float _linearDepth) {
797
- mat4 mat;
798
- int i = chooseCascade(_linearDepth, mat);
799
- if (i >= numCascades) { return 0.0; }
800
- vec3 lvpos = lightSpacePosition(_vpos, mat);
801
- if (lvpos.z >= 1.0 || lvpos.x < 0.0 || lvpos.x > 1.0 || lvpos.y < 0.0 || lvpos.y > 1.0) { return 0.0; }
802
- ivec2 size = textureSize(shadowMap, 0);
803
- vec2 uv = cascadeCoordinates(i, size, lvpos);
804
- return filterShadow(uv, lvpos, size, shadowMap);
805
- }`);
806
- }
807
- function mr(e, t) {
808
- t.hasColorTextureTransform ? (e.vertex.uniforms.add(new te("colorTextureTransformMatrix", (a) => a.colorTextureTransformMatrix ?? ee)), e.varyings.add("colorUV", "vec2"), e.vertex.code.add(i`void forwardColorUV(){
809
- colorUV = (colorTextureTransformMatrix * vec3(vuv0, 1.0)).xy;
810
- }`)) : e.vertex.code.add(i`void forwardColorUV(){}`);
811
- }
812
- function pr(e, t) {
813
- t.hasNormalTextureTransform && t.textureCoordinateType !== k.None ? (e.vertex.uniforms.add(new te("normalTextureTransformMatrix", (a) => a.normalTextureTransformMatrix ?? ee)), e.varyings.add("normalUV", "vec2"), e.vertex.code.add(i`void forwardNormalUV(){
814
- normalUV = (normalTextureTransformMatrix * vec3(vuv0, 1.0)).xy;
815
- }`)) : e.vertex.code.add(i`void forwardNormalUV(){}`);
816
- }
817
- function fr(e, t) {
818
- t.hasEmissionTextureTransform && t.textureCoordinateType !== k.None ? (e.vertex.uniforms.add(new te("emissiveTextureTransformMatrix", (a) => a.emissiveTextureTransformMatrix ?? ee)), e.varyings.add("emissiveUV", "vec2"), e.vertex.code.add(i`void forwardEmissiveUV(){
819
- emissiveUV = (emissiveTextureTransformMatrix * vec3(vuv0, 1.0)).xy;
820
- }`)) : e.vertex.code.add(i`void forwardEmissiveUV(){}`);
821
- }
822
- function vr(e, t) {
823
- t.hasOcclusionTextureTransform && t.textureCoordinateType !== k.None ? (e.vertex.uniforms.add(new te("occlusionTextureTransformMatrix", (a) => a.occlusionTextureTransformMatrix ?? ee)), e.varyings.add("occlusionUV", "vec2"), e.vertex.code.add(i`void forwardOcclusionUV(){
824
- occlusionUV = (occlusionTextureTransformMatrix * vec3(vuv0, 1.0)).xy;
825
- }`)) : e.vertex.code.add(i`void forwardOcclusionUV(){}`);
826
- }
827
- function gr(e, t) {
828
- t.hasMetallicRoughnessTextureTransform && t.textureCoordinateType !== k.None ? (e.vertex.uniforms.add(new te("metallicRoughnessTextureTransformMatrix", (a) => a.metallicRoughnessTextureTransformMatrix ?? ee)), e.varyings.add("metallicRoughnessUV", "vec2"), e.vertex.code.add(i`void forwardMetallicRoughnessUV(){
829
- metallicRoughnessUV = (metallicRoughnessTextureTransformMatrix * vec3(vuv0, 1.0)).xy;
830
- }`)) : e.vertex.code.add(i`void forwardMetallicRoughnessUV(){}`);
831
- }
832
- function $e(e) {
833
- e.include(Za), e.code.add(i`
834
- vec3 mixExternalColor(vec3 internalColor, vec3 textureColor, vec3 externalColor, int mode) {
835
- // workaround for artifacts in OSX using Intel Iris Pro
836
- // see: https://devtopia.esri.com/WebGIS/arcgis-js-api/issues/10475
837
- vec3 internalMixed = internalColor * textureColor;
838
- vec3 allMixed = internalMixed * externalColor;
839
-
840
- if (mode == ${i.int(q.Multiply)}) {
841
- return allMixed;
842
- }
843
- if (mode == ${i.int(q.Ignore)}) {
844
- return internalMixed;
845
- }
846
- if (mode == ${i.int(q.Replace)}) {
847
- return externalColor;
848
- }
849
-
850
- // tint (or something invalid)
851
- float vIn = rgb2v(internalMixed);
852
- vec3 hsvTint = rgb2hsv(externalColor);
853
- vec3 hsvOut = vec3(hsvTint.x, hsvTint.y, vIn * hsvTint.z);
854
- return hsv2rgb(hsvOut);
855
- }
856
-
857
- float mixExternalOpacity(float internalOpacity, float textureOpacity, float externalOpacity, int mode) {
858
- // workaround for artifacts in OSX using Intel Iris Pro
859
- // see: https://devtopia.esri.com/WebGIS/arcgis-js-api/issues/10475
860
- float internalMixed = internalOpacity * textureOpacity;
861
- float allMixed = internalMixed * externalOpacity;
862
-
863
- if (mode == ${i.int(q.Ignore)}) {
864
- return internalMixed;
865
- }
866
- if (mode == ${i.int(q.Replace)}) {
867
- return externalOpacity;
868
- }
869
-
870
- // multiply or tint (or something invalid)
871
- return allMixed;
872
- }
873
- `);
874
- }
875
- function xr(e) {
876
- const t = new _e(), { vertex: a, fragment: o, varyings: n } = t;
877
- if (se(a, e), t.include(Ft), n.add("vpos", "vec3"), t.include(de, e), t.include(It, e), t.include(Dt, e), t.include(mr, e), e.output === x.Color || e.output === x.Alpha) {
878
- t.include(pr, e), t.include(fr, e), t.include(vr, e), t.include(gr, e), Ce(a, e), t.include(Ze, e), t.include(le, e);
879
- const r = e.normalType === R.Attribute || e.normalType === R.Compressed;
880
- r && e.offsetBackfaces && t.include(Kt), t.include(Ko, e), t.include(Gt, e), e.instancedColor && t.attributes.add(C.INSTANCECOLOR, "vec4"), n.add("vPositionLocal", "vec3"), t.include(ce, e), t.include(Vt, e), t.include(Qt, e), t.include(Ut, e), a.uniforms.add(new L("externalColor", (c) => c.externalColor)), n.add("vcolorExt", "vec4"), e.multipassEnabled && n.add("depth", "float"), a.code.add(i`
881
- void main(void) {
882
- forwardNormalizedVertexColor();
883
- vcolorExt = externalColor;
884
- ${e.instancedColor ? "vcolorExt *= instanceColor * 0.003921568627451;" : ""}
885
- vcolorExt *= vvColor();
886
- vcolorExt *= getSymbolColor();
887
- forwardColorMixMode();
888
-
889
- if (vcolorExt.a < ${i.float(Je)}) {
890
- gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
891
- } else {
892
- vpos = getVertexInLocalOriginSpace();
893
- vPositionLocal = vpos - view[3].xyz;
894
- vpos = subtractOrigin(vpos);
895
- ${r ? i`vNormalWorld = dpNormal(vvLocalNormal(normalModel()));` : ""}
896
- vpos = addVerticalOffset(vpos, localOrigin);
897
- ${e.hasVertexTangents ? "vTangent = dpTransformVertexTangent(tangent);" : ""}
898
- gl_Position = transformPosition(proj, view, vpos);
899
- ${r && e.offsetBackfaces ? "gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);" : ""}
900
- }
901
-
902
- ${e.multipassEnabled ? "depth = (view * vec4(vpos, 1.0)).z;" : ""}
903
- forwardLinearDepth();
904
- forwardTextureCoordinates();
905
- forwardColorUV();
906
- forwardNormalUV();
907
- forwardEmissiveUV();
908
- forwardOcclusionUV();
909
- forwardMetallicRoughnessUV();
910
- }
911
- `);
912
- }
913
- switch (e.output) {
914
- case x.Alpha:
915
- t.include(Z, e), t.include(H, e), t.include(Se, e), o.uniforms.add(new $("opacity", (r) => r.opacity), new $("layerOpacity", (r) => r.layerOpacity)), e.hasColorTexture && o.uniforms.add(new z("tex", (r) => r.texture)), o.include($e), o.code.add(i`
916
- void main() {
917
- discardBySlice(vpos);
918
- ${e.multipassEnabled ? "terrainDepthTest(depth);" : ""}
919
- ${e.hasColorTexture ? i`
920
- vec4 texColor = texture(tex, ${e.hasColorTextureTransform ? i`colorUV` : i`vuv0`});
921
- ${e.textureAlphaPremultiplied ? "texColor.rgb /= texColor.a;" : ""}
922
- discardOrAdjustAlpha(texColor);` : i`vec4 texColor = vec4(1.0);`}
923
- ${e.hasVertexColors ? i`float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));` : i`float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
924
- fragColor = vec4(opacity_);
925
- }
926
- `);
927
- break;
928
- case x.Color:
929
- t.include(Z, e), t.include(oa, e), t.include(it, e), t.include(H, e), t.include(e.instancedDoublePrecision ? ra : ia, e), t.include(Se, e), Ce(o, e), o.uniforms.add(a.uniforms.get("localOrigin"), new Y("ambient", (r) => r.ambient), new Y("diffuse", (r) => r.diffuse), new $("opacity", (r) => r.opacity), new $("layerOpacity", (r) => r.layerOpacity)), e.hasColorTexture && o.uniforms.add(new z("tex", (r) => r.texture)), t.include(Wt, e), t.include(ot, e), o.include($e), t.include(qo, e), nt(o), st(o), Ne(o), o.code.add(i`
930
- void main() {
931
- discardBySlice(vpos);
932
- ${e.multipassEnabled ? "terrainDepthTest(depth);" : ""}
933
- ${e.hasColorTexture ? i`
934
- vec4 texColor = texture(tex, ${e.hasColorTextureTransform ? i`colorUV` : i`vuv0`});
935
- ${e.textureAlphaPremultiplied ? "texColor.rgb /= texColor.a;" : ""}
936
- discardOrAdjustAlpha(texColor);` : i`vec4 texColor = vec4(1.0);`}
937
- shadingParams.viewDirection = normalize(vpos - cameraPosition);
938
- ${e.normalType === R.ScreenDerivative ? i`
939
- vec3 normal = screenDerivativeNormal(vPositionLocal);` : i`
940
- shadingParams.normalView = vNormalWorld;
941
- vec3 normal = shadingNormal(shadingParams);`}
942
- ${e.pbrMode === f.Normal ? "applyPBRFactors();" : ""}
943
- float ssao = evaluateAmbientOcclusionInverse() * getBakedOcclusion();
944
-
945
- vec3 posWorld = vpos + localOrigin;
946
-
947
- float additionalAmbientScale = additionalDirectedAmbientLight(posWorld);
948
- float shadow = ${e.receiveShadows ? "readShadowMap(vpos, linearDepth)" : e.spherical ? "lightingGlobalFactor * (1.0 - additionalAmbientScale)" : "0.0"};
949
-
950
- vec3 matColor = max(ambient, diffuse);
951
- ${e.hasVertexColors ? i`
952
- vec3 albedo = mixExternalColor(vColor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
953
- float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));` : i`
954
- vec3 albedo = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
955
- float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
956
- ${e.hasNormalTexture ? i`
957
- mat3 tangentSpace = ${e.hasVertexTangents ? "computeTangentSpace(normal);" : "computeTangentSpace(normal, vpos, vuv0);"}
958
- vec3 shadingNormal = computeTextureNormal(tangentSpace, ${e.hasNormalTextureTransform ? i`normalUV` : "vuv0"});` : i`vec3 shadingNormal = normal;`}
959
- vec3 normalGround = ${e.spherical ? i`normalize(posWorld);` : i`vec3(0.0, 0.0, 1.0);`}
960
-
961
- ${e.snowCover ? i`
962
- float snow = smoothstep(0.5, 0.55, dot(normal, normalGround));
963
- albedo = mix(albedo, vec3(1), snow);
964
- shadingNormal = mix(shadingNormal, normal, snow);
965
- ssao = mix(ssao, 1.0, snow);` : ""}
966
-
967
- vec3 additionalLight = ssao * mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
968
-
969
- ${e.pbrMode === f.Normal || e.pbrMode === f.Schematic ? i`
970
- float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * mainLightIntensity[2];
971
- ${e.snowCover ? i`
972
- mrr = mix(mrr, vec3(0.0, 1.0, 0.04), snow);
973
- emission = mix(emission, vec3(0.0), snow);` : ""}
974
-
975
- vec3 shadedColor = evaluateSceneLightingPBR(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, shadingParams.viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);` : i`vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight);`}
976
- fragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
977
- ${e.transparencyPassType === Q.Color ? i`fragColor = premultiplyAlpha(fragColor);` : ""}
978
- }
979
- `);
980
- }
981
- return t.include(ea, e), t;
982
- }
983
- const br = Object.freeze(Object.defineProperty({ __proto__: null, build: xr }, Symbol.toStringTag, { value: "Module" }));
984
- let yr = class extends Qa {
985
- constructor() {
986
- super(...arguments), this.isSchematic = !1, this.usePBR = !1, this.mrrFactors = ke(Xt), this.hasVertexColors = !1, this.hasSymbolColors = !1, this.doubleSided = !1, this.doubleSidedType = "normal", this.cullFace = J.Back, this.isInstanced = !1, this.hasInstancedColor = !1, this.emissiveFactor = xe(0, 0, 0), this.instancedDoublePrecision = !1, this.normalType = R.Attribute, this.receiveShadows = !0, this.receiveAmbientOcclusion = !0, this.castShadows = !0, this.shadowMappingEnabled = !1, this.ambient = xe(0.2, 0.2, 0.2), this.diffuse = xe(0.8, 0.8, 0.8), this.externalColor = Go(1, 1, 1, 1), this.colorMixMode = "multiply", this.opacity = 1, this.layerOpacity = 1, this.origin = j(), this.hasSlicePlane = !1, this.hasSliceHighlight = !0, this.offsetTransparentBackfaces = !1, this.vvSize = null, this.vvColor = null, this.vvOpacity = null, this.vvSymbolAnchor = null, this.vvSymbolRotationMatrix = null, this.modelTransformation = null, this.transparent = !1, this.writeDepth = !0, this.customDepthTest = he.Less, this.textureAlphaMode = M.Blend, this.textureAlphaCutoff = eo, this.textureAlphaPremultiplied = !1, this.hasOccludees = !1, this.renderOccluded = to.Occlude, this.isDecoration = !1;
987
- }
988
- }, lt = class sa extends Xe {
989
- initializeConfiguration(t, a) {
990
- a.spherical = t.viewingMode === qe.Global, a.doublePrecisionRequiresObfuscation = t.rctx.driverTest.doublePrecisionRequiresObfuscation.result, a.textureCoordinateType = a.hasColorTexture || a.hasMetallicRoughnessTexture || a.hasEmissionTexture || a.hasOcclusionTexture || a.hasNormalTexture ? k.Default : k.None, a.objectAndLayerIdColorInstanced = a.instanced;
991
- }
992
- initializeProgram(t) {
993
- return this._initializeProgram(t, sa.shader);
994
- }
995
- _initializeProgram(t, a) {
996
- return new Ke(t.rctx, a.get().build(this.configuration), Qe);
997
- }
998
- _convertDepthTestFunction(t) {
999
- return t === he.Lequal ? xt.LEQUAL : xt.LESS;
1000
- }
1001
- _makePipeline(t, a) {
1002
- const o = this.configuration, n = t === Q.NONE, r = t === Q.FrontFace;
1003
- return et({ blending: o.output !== x.Color && o.output !== x.Alpha || !o.transparent ? null : n ? $o : Eo(t), culling: Tr(o) ? _o(o.cullFace) : null, depthTest: { func: Ao(t, this._convertDepthTestFunction(o.customDepthTest)) }, depthWrite: (n || r) && o.writeDepth ? Ro : null, colorWrite: tt, stencilWrite: o.hasOccludees ? Ha : null, stencilTest: o.hasOccludees ? a ? Xa : Ka : null, polygonOffset: n || r ? null : No(o.enableOffset) });
1004
- }
1005
- initializePipeline() {
1006
- return this._occludeePipelineState = this._makePipeline(this.configuration.transparencyPassType, !0), this._makePipeline(this.configuration.transparencyPassType, !1);
1007
- }
1008
- getPipeline(t) {
1009
- return t ? this._occludeePipelineState : super.getPipeline();
1010
- }
1011
- };
1012
- function Tr(e) {
1013
- return e.cullFace !== J.None || !e.hasSlicePlane && !e.transparent && !e.doubleSidedMode;
1014
- }
1015
- lt.shader = new Ae(br, () => import("./DefaultMaterial.glsl-e7e23b90.js"));
1016
- class u extends ao {
1017
- constructor() {
1018
- super(...arguments), this.output = x.Color, this.alphaDiscardMode = M.Opaque, this.doubleSidedMode = N.None, this.pbrMode = f.Disabled, this.cullFace = J.None, this.transparencyPassType = Q.NONE, this.normalType = R.Attribute, this.textureCoordinateType = k.None, this.customDepthTest = he.Less, this.spherical = !1, this.hasVertexColors = !1, this.hasSymbolColors = !1, this.hasVerticalOffset = !1, this.hasSlicePlane = !1, this.hasSliceHighlight = !0, this.hasColorTexture = !1, this.hasMetallicRoughnessTexture = !1, this.hasEmissionTexture = !1, this.hasOcclusionTexture = !1, this.hasNormalTexture = !1, this.hasScreenSizePerspective = !1, this.hasVertexTangents = !1, this.hasOccludees = !1, this.multipassEnabled = !1, this.hasModelTransformation = !1, this.offsetBackfaces = !1, this.vvSize = !1, this.vvColor = !1, this.receiveShadows = !1, this.receiveAmbientOcclusion = !1, this.textureAlphaPremultiplied = !1, this.instanced = !1, this.instancedColor = !1, this.objectAndLayerIdColorInstanced = !1, this.instancedDoublePrecision = !1, this.doublePrecisionRequiresObfuscation = !1, this.writeDepth = !0, this.transparent = !1, this.enableOffset = !0, this.cullAboveGround = !1, this.snowCover = !1, this.hasColorTextureTransform = !1, this.hasEmissionTextureTransform = !1, this.hasNormalTextureTransform = !1, this.hasOcclusionTextureTransform = !1, this.hasMetallicRoughnessTextureTransform = !1;
1019
- }
1020
- }
1021
- d([h({ count: x.COUNT })], u.prototype, "output", void 0), d([h({ count: M.COUNT })], u.prototype, "alphaDiscardMode", void 0), d([h({ count: N.COUNT })], u.prototype, "doubleSidedMode", void 0), d([h({ count: f.COUNT })], u.prototype, "pbrMode", void 0), d([h({ count: J.COUNT })], u.prototype, "cullFace", void 0), d([h({ count: Q.COUNT })], u.prototype, "transparencyPassType", void 0), d([h({ count: R.COUNT })], u.prototype, "normalType", void 0), d([h({ count: k.COUNT })], u.prototype, "textureCoordinateType", void 0), d([h({ count: he.COUNT })], u.prototype, "customDepthTest", void 0), d([h()], u.prototype, "spherical", void 0), d([h()], u.prototype, "hasVertexColors", void 0), d([h()], u.prototype, "hasSymbolColors", void 0), d([h()], u.prototype, "hasVerticalOffset", void 0), d([h()], u.prototype, "hasSlicePlane", void 0), d([h()], u.prototype, "hasSliceHighlight", void 0), d([h()], u.prototype, "hasColorTexture", void 0), d([h()], u.prototype, "hasMetallicRoughnessTexture", void 0), d([h()], u.prototype, "hasEmissionTexture", void 0), d([h()], u.prototype, "hasOcclusionTexture", void 0), d([h()], u.prototype, "hasNormalTexture", void 0), d([h()], u.prototype, "hasScreenSizePerspective", void 0), d([h()], u.prototype, "hasVertexTangents", void 0), d([h()], u.prototype, "hasOccludees", void 0), d([h()], u.prototype, "multipassEnabled", void 0), d([h()], u.prototype, "hasModelTransformation", void 0), d([h()], u.prototype, "offsetBackfaces", void 0), d([h()], u.prototype, "vvSize", void 0), d([h()], u.prototype, "vvColor", void 0), d([h()], u.prototype, "receiveShadows", void 0), d([h()], u.prototype, "receiveAmbientOcclusion", void 0), d([h()], u.prototype, "textureAlphaPremultiplied", void 0), d([h()], u.prototype, "instanced", void 0), d([h()], u.prototype, "instancedColor", void 0), d([h()], u.prototype, "objectAndLayerIdColorInstanced", void 0), d([h()], u.prototype, "instancedDoublePrecision", void 0), d([h()], u.prototype, "doublePrecisionRequiresObfuscation", void 0), d([h()], u.prototype, "writeDepth", void 0), d([h()], u.prototype, "transparent", void 0), d([h()], u.prototype, "enableOffset", void 0), d([h()], u.prototype, "cullAboveGround", void 0), d([h()], u.prototype, "snowCover", void 0), d([h()], u.prototype, "hasColorTextureTransform", void 0), d([h()], u.prototype, "hasEmissionTextureTransform", void 0), d([h()], u.prototype, "hasNormalTextureTransform", void 0), d([h()], u.prototype, "hasOcclusionTextureTransform", void 0), d([h()], u.prototype, "hasMetallicRoughnessTextureTransform", void 0), d([h({ constValue: !1 })], u.prototype, "occlusionPass", void 0), d([h({ constValue: !0 })], u.prototype, "hasVvInstancing", void 0), d([h({ constValue: !1 })], u.prototype, "useCustomDTRExponentForWater", void 0), d([h({ constValue: !1 })], u.prototype, "supportsTextureAtlas", void 0), d([h({ constValue: !0 })], u.prototype, "useFillLights", void 0);
1022
- function wr(e) {
1023
- const t = new _e(), { vertex: a, fragment: o, varyings: n } = t;
1024
- return se(a, e), t.include(Ft), n.add("vpos", "vec3"), t.include(de, e), t.include(It, e), t.include(Dt, e), e.output !== x.Color && e.output !== x.Alpha || (Ce(t.vertex, e), t.include(Ze, e), t.include(le, e), e.offsetBackfaces && t.include(Kt), e.instancedColor && t.attributes.add(C.INSTANCECOLOR, "vec4"), n.add("vNormalWorld", "vec3"), n.add("localvpos", "vec3"), e.multipassEnabled && n.add("depth", "float"), t.include(ce, e), t.include(Vt, e), t.include(Qt, e), t.include(Ut, e), a.uniforms.add(new L("externalColor", (r) => r.externalColor)), n.add("vcolorExt", "vec4"), a.code.add(i`
1025
- void main(void) {
1026
- forwardNormalizedVertexColor();
1027
- vcolorExt = externalColor;
1028
- ${e.instancedColor ? "vcolorExt *= instanceColor * 0.003921568627451;" : ""}
1029
- vcolorExt *= vvColor();
1030
- vcolorExt *= getSymbolColor();
1031
- forwardColorMixMode();
1032
-
1033
- if (vcolorExt.a < ${i.float(Je)}) {
1034
- gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
1035
- } else {
1036
- vpos = getVertexInLocalOriginSpace();
1037
- localvpos = vpos - view[3].xyz;
1038
- vpos = subtractOrigin(vpos);
1039
- vNormalWorld = dpNormal(vvLocalNormal(normalModel()));
1040
- vpos = addVerticalOffset(vpos, localOrigin);
1041
- gl_Position = transformPosition(proj, view, vpos);
1042
- ${e.offsetBackfaces ? "gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);" : ""}
1043
- }
1044
- ${e.multipassEnabled ? i`depth = (view * vec4(vpos, 1.0)).z;` : ""}
1045
- forwardLinearDepth();
1046
- forwardTextureCoordinates();
1047
- }
1048
- `)), e.output === x.Alpha && (t.include(Z, e), t.include(H, e), t.include(Se, e), o.uniforms.add(new $("opacity", (r) => r.opacity), new $("layerOpacity", (r) => r.layerOpacity)), e.hasColorTexture && o.uniforms.add(new z("tex", (r) => r.texture)), o.include($e), o.code.add(i`
1049
- void main() {
1050
- discardBySlice(vpos);
1051
- ${e.multipassEnabled ? i`terrainDepthTest(depth);` : ""}
1052
- ${e.hasColorTexture ? i`
1053
- vec4 texColor = texture(tex, ${e.hasColorTextureTransform ? i`colorUV` : i`vuv0`});
1054
- ${e.textureAlphaPremultiplied ? "texColor.rgb /= texColor.a;" : ""}
1055
- discardOrAdjustAlpha(texColor);` : i`vec4 texColor = vec4(1.0);`}
1056
- ${e.hasVertexColors ? i`float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));` : i`float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
1057
-
1058
- fragColor = vec4(opacity_);
1059
- }
1060
- `)), e.output === x.Color && (t.include(Z, e), t.include(oa, e), t.include(it, e), t.include(H, e), t.include(e.instancedDoublePrecision ? ra : ia, e), t.include(Se, e), Ce(t.fragment, e), at(o), nt(o), st(o), o.uniforms.add(a.uniforms.get("localOrigin"), a.uniforms.get("view"), new Y("ambient", (r) => r.ambient), new Y("diffuse", (r) => r.diffuse), new $("opacity", (r) => r.opacity), new $("layerOpacity", (r) => r.layerOpacity)), e.hasColorTexture && o.uniforms.add(new z("tex", (r) => r.texture)), t.include(Wt, e), t.include(ot, e), o.include($e), Ne(o), o.code.add(i`
1061
- void main() {
1062
- discardBySlice(vpos);
1063
- ${e.multipassEnabled ? i`terrainDepthTest(depth);` : ""}
1064
- ${e.hasColorTexture ? i`
1065
- vec4 texColor = texture(tex, ${e.hasColorTextureTransform ? i`colorUV` : i`vuv0`});
1066
- ${e.textureAlphaPremultiplied ? "texColor.rgb /= texColor.a;" : ""}
1067
- discardOrAdjustAlpha(texColor);` : i`vec4 texColor = vec4(1.0);`}
1068
- vec3 viewDirection = normalize(vpos - cameraPosition);
1069
- ${e.pbrMode === f.Normal ? "applyPBRFactors();" : ""}
1070
- float ssao = evaluateAmbientOcclusionInverse();
1071
- ssao *= getBakedOcclusion();
1072
-
1073
- float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
1074
- vec3 additionalLight = ssao * mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
1075
- ${e.receiveShadows ? "float shadow = readShadowMap(vpos, linearDepth);" : e.spherical ? "float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);" : "float shadow = 0.0;"}
1076
- vec3 matColor = max(ambient, diffuse);
1077
- ${e.hasVertexColors ? i`
1078
- vec3 albedo = mixExternalColor(vColor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
1079
- float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));` : i`
1080
- vec3 albedo = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
1081
- float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
1082
- ${e.snowCover ? i`albedo = mix(albedo, vec3(1), 0.9);` : i``}
1083
- ${i`
1084
- vec3 shadingNormal = normalize(vNormalWorld);
1085
- albedo *= 1.2;
1086
- vec3 viewForward = vec3(view[0][2], view[1][2], view[2][2]);
1087
- float alignmentLightView = clamp(dot(viewForward, -mainLightDirection), 0.0, 1.0);
1088
- float transmittance = 1.0 - clamp(dot(viewForward, shadingNormal), 0.0, 1.0);
1089
- float treeRadialFalloff = vColor.r;
1090
- float backLightFactor = 0.5 * treeRadialFalloff * alignmentLightView * transmittance * (1.0 - shadow);
1091
- additionalLight += backLightFactor * mainLightIntensity;`}
1092
- ${e.pbrMode === f.Normal || e.pbrMode === f.Schematic ? e.spherical ? i`vec3 normalGround = normalize(vpos + localOrigin);` : i`vec3 normalGround = vec3(0.0, 0.0, 1.0);` : i``}
1093
- ${e.pbrMode === f.Normal || e.pbrMode === f.Schematic ? i`
1094
- float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * mainLightIntensity[2];
1095
- ${e.snowCover ? i`
1096
- mrr = vec3(0.0, 1.0, 0.04);
1097
- emission = vec3(0.0);` : ""}
1098
-
1099
- vec3 shadedColor = evaluateSceneLightingPBR(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);` : i`vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight);`}
1100
- fragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
1101
- ${e.transparencyPassType === Q.Color ? i`fragColor = premultiplyAlpha(fragColor);` : i``}
1102
- }
1103
- `)), t.include(ea, e), t;
1104
- }
1105
- const Mr = Object.freeze(Object.defineProperty({ __proto__: null, build: wr }, Symbol.toStringTag, { value: "Module" }));
1106
- class Pe extends lt {
1107
- initializeConfiguration(t, a) {
1108
- super.initializeConfiguration(t, a), a.hasMetallicRoughnessTexture = !1, a.hasEmissionTexture = !1, a.hasOcclusionTexture = !1, a.hasNormalTexture = !1, a.hasModelTransformation = !1, a.normalType = R.Attribute, a.doubleSidedMode = N.WindingOrder, a.hasVertexTangents = !1;
1109
- }
1110
- initializeProgram(t) {
1111
- return this._initializeProgram(t, Pe.shader);
1112
- }
1113
- }
1114
- Pe.shader = new Ae(Mr, () => import("./RealisticTree.glsl-adab8e44.js"));
1115
- let Ee = class extends oo {
1116
- constructor(t) {
1117
- super(t, Or), this.supportsEdges = !0, this.produces = /* @__PURE__ */ new Map([[ye.OPAQUE_MATERIAL, (a) => (Be(a) || Fe(a)) && !this.parameters.transparent], [ye.TRANSPARENT_MATERIAL, (a) => (Be(a) || Fe(a)) && this.parameters.transparent && this.parameters.writeDepth], [ye.TRANSPARENT_DEPTH_WRITE_DISABLED_MATERIAL, (a) => (Be(a) || Fe(a)) && this.parameters.transparent && !this.parameters.writeDepth]]), this._configuration = new u(), this._vertexBufferLayout = $r(this.parameters);
1118
- }
1119
- isVisibleForOutput(t) {
1120
- return t !== x.Shadow && t !== x.ShadowExcludeHighlight && t !== x.ShadowHighlight || this.parameters.castShadows;
1121
- }
1122
- isVisible() {
1123
- const t = this.parameters;
1124
- if (!super.isVisible() || t.layerOpacity === 0)
1125
- return !1;
1126
- const { hasInstancedColor: a, hasVertexColors: o, hasSymbolColors: n, vvColor: r } = t, c = t.colorMixMode === "replace", l = t.opacity > 0, s = t.externalColor && t.externalColor[3] > 0, p = a || r || n;
1127
- return o && p ? c || l : o ? c ? s : l : p ? c || l : c ? s : l;
1128
- }
1129
- getConfiguration(t, a) {
1130
- return this._configuration.output = t, this._configuration.hasNormalTexture = !!this.parameters.normalTextureId, this._configuration.hasColorTexture = !!this.parameters.textureId, this._configuration.hasVertexTangents = this.parameters.hasVertexTangents, this._configuration.instanced = this.parameters.isInstanced, this._configuration.instancedDoublePrecision = this.parameters.instancedDoublePrecision, this._configuration.vvSize = !!this.parameters.vvSize, this._configuration.hasVerticalOffset = this.parameters.verticalOffset != null, this._configuration.hasScreenSizePerspective = this.parameters.screenSizePerspective != null, this._configuration.hasSlicePlane = this.parameters.hasSlicePlane, this._configuration.hasSliceHighlight = this.parameters.hasSliceHighlight, this._configuration.alphaDiscardMode = this.parameters.textureAlphaMode, this._configuration.normalType = this.parameters.normalType, this._configuration.transparent = this.parameters.transparent, this._configuration.writeDepth = this.parameters.writeDepth, this.parameters.customDepthTest != null && (this._configuration.customDepthTest = this.parameters.customDepthTest), this._configuration.hasOccludees = this.parameters.hasOccludees, this._configuration.cullFace = this.parameters.hasSlicePlane ? J.None : this.parameters.cullFace, this._configuration.multipassEnabled = a.multipassEnabled, this._configuration.cullAboveGround = a.multipassTerrain.cullAboveGround, this._configuration.hasModelTransformation = this.parameters.modelTransformation != null, t !== x.Color && t !== x.Alpha || (this._configuration.hasVertexColors = this.parameters.hasVertexColors, this._configuration.hasSymbolColors = this.parameters.hasSymbolColors, this.parameters.treeRendering ? this._configuration.doubleSidedMode = N.WindingOrder : this._configuration.doubleSidedMode = this.parameters.doubleSided && this.parameters.doubleSidedType === "normal" ? N.View : this.parameters.doubleSided && this.parameters.doubleSidedType === "winding-order" ? N.WindingOrder : N.None, this._configuration.instancedColor = this.parameters.hasInstancedColor, this._configuration.receiveShadows = this.parameters.receiveShadows && this.parameters.shadowMappingEnabled, this._configuration.receiveAmbientOcclusion = this.parameters.receiveAmbientOcclusion && a.ssao != null, this._configuration.vvColor = !!this.parameters.vvColor, this._configuration.textureAlphaPremultiplied = !!this.parameters.textureAlphaPremultiplied, this._configuration.pbrMode = this.parameters.usePBR ? this.parameters.isSchematic ? f.Schematic : f.Normal : f.Disabled, this._configuration.hasMetallicRoughnessTexture = !!this.parameters.metallicRoughnessTextureId, this._configuration.hasEmissionTexture = !!this.parameters.emissiveTextureId, this._configuration.hasOcclusionTexture = !!this.parameters.occlusionTextureId, this._configuration.offsetBackfaces = !(!this.parameters.transparent || !this.parameters.offsetTransparentBackfaces), this._configuration.transparencyPassType = a.transparencyPassType, this._configuration.enableOffset = a.camera.relativeElevation < zo, this._configuration.snowCover = this.hasSnowCover(a), this._configuration.hasColorTextureTransform = !!this.parameters.colorTextureTransformMatrix, this._configuration.hasNormalTextureTransform = !!this.parameters.normalTextureTransformMatrix, this._configuration.hasEmissionTextureTransform = !!this.parameters.emissiveTextureTransformMatrix, this._configuration.hasOcclusionTextureTransform = !!this.parameters.occlusionTextureTransformMatrix, this._configuration.hasMetallicRoughnessTextureTransform = !!this.parameters.metallicRoughnessTextureTransformMatrix), this._configuration;
1131
- }
1132
- hasSnowCover(t) {
1133
- return t.weather != null && t.weatherVisible && t.weather.type === "snowy" && t.weather.snowCover === "enabled";
1134
- }
1135
- intersect(t, a, o, n, r, c) {
1136
- if (this.parameters.verticalOffset != null) {
1137
- const l = o.camera;
1138
- we(We, a[12], a[13], a[14]);
1139
- let s = null;
1140
- switch (o.viewingMode) {
1141
- case qe.Global:
1142
- s = $t(Mt, We);
1143
- break;
1144
- case qe.Local:
1145
- s = Sa(Mt, Ar);
1146
- }
1147
- let p = 0;
1148
- const m = be(Rr, We, l.eye), v = Et(m), b = ht(m, m, 1 / v);
1149
- let y = null;
1150
- this.parameters.screenSizePerspective && (y = Oa(s, b)), p += ro(l, v, this.parameters.verticalOffset, y ?? 0, this.parameters.screenSizePerspective), ht(s, s, p), $a(Ue, s, o.transform.inverseRotation), n = be(Er, n, Ue), r = be(_r, r, Ue);
1151
- }
1152
- io(t, o, n, r, no(o.verticalOffset), c);
1153
- }
1154
- createGLMaterial(t) {
1155
- return new Cr(t);
1156
- }
1157
- createBufferWriter() {
1158
- return new so(this._vertexBufferLayout);
1159
- }
1160
- }, Cr = class extends lo {
1161
- constructor(t) {
1162
- super({ ...t, ...t.material.parameters });
1163
- }
1164
- _updateShadowState(t) {
1165
- t.shadowMap.enabled !== this._material.parameters.shadowMappingEnabled && this._material.setParameters({ shadowMappingEnabled: t.shadowMap.enabled });
1166
- }
1167
- _updateOccludeeState(t) {
1168
- t.hasOccludees !== this._material.parameters.hasOccludees && this._material.setParameters({ hasOccludees: t.hasOccludees });
1169
- }
1170
- beginSlot(t) {
1171
- this._output !== x.Color && this._output !== x.Alpha || (this._updateShadowState(t), this._updateOccludeeState(t));
1172
- const a = this._material.parameters;
1173
- this.updateTexture(a.textureId);
1174
- const o = t.camera.viewInverseTransposeMatrix;
1175
- return we(a.origin, o[3], o[7], o[11]), this._material.setParameters(this.textureBindParameters), this.ensureTechnique(a.treeRendering ? Pe : lt, t);
1176
- }
1177
- };
1178
- class Sr extends yr {
1179
- constructor() {
1180
- super(...arguments), this.initTextureTransparent = !1, this.treeRendering = !1, this.hasVertexTangents = !1;
1181
- }
1182
- }
1183
- const Or = new Sr();
1184
- function $r(e) {
1185
- const t = Oo().vec3f(C.POSITION);
1186
- return e.normalType === R.Compressed ? t.vec2i16(C.NORMALCOMPRESSED, { glNormalized: !0 }) : t.vec3f(C.NORMAL), e.hasVertexTangents && t.vec4f(C.TANGENT), (e.textureId || e.normalTextureId || e.metallicRoughnessTextureId || e.emissiveTextureId || e.occlusionTextureId) && t.vec2f(C.UV0), e.hasVertexColors && t.vec4u8(C.COLOR), e.hasSymbolColors && t.vec4u8(C.SYMBOLCOLOR), Ea("enable-feature:objectAndLayerId-rendering") && t.vec4u8(C.OBJECTANDLAYERIDCOLOR), t;
1187
- }
1188
- const Er = j(), _r = j(), Ar = xe(0, 0, 1), Mt = j(), Ue = j(), We = j(), Rr = j(), W = () => Na.getLogger("esri.views.3d.layers.graphics.objectResourceUtils");
1189
- async function Nr(e, t) {
1190
- const a = await zr(e, t), o = await Br(a.textureDefinitions ?? {}, t);
1191
- let n = 0;
1192
- for (const r in o)
1193
- if (o.hasOwnProperty(r)) {
1194
- const c = o[r];
1195
- n += c != null && c.image ? c.image.width * c.image.height * 4 : 0;
1196
- }
1197
- return { resource: a, textures: o, size: n + _a(a) };
1198
- }
1199
- async function zr(e, t) {
1200
- const a = t == null ? void 0 : t.streamDataRequester;
1201
- if (a)
1202
- return Pr(e, a, t);
1203
- const o = await _t(Aa(e, t));
1204
- if (o.ok === !0)
1205
- return o.value.data;
1206
- At(o.error), la(o.error);
1207
- }
1208
- async function Pr(e, t, a) {
1209
- const o = await _t(t.request(e, "json", a));
1210
- if (o.ok === !0)
1211
- return o.value;
1212
- At(o.error), la(o.error.details.url);
1213
- }
1214
- function la(e) {
1215
- throw new Ra("", `Request for object resource failed: ${e}`);
1216
- }
1217
- function Gr(e) {
1218
- const t = e.params, a = t.topology;
1219
- let o = !0;
1220
- switch (t.vertexAttributes || (W().warn("Geometry must specify vertex attributes"), o = !1), t.topology) {
1221
- case "PerAttributeArray":
1222
- break;
1223
- case "Indexed":
1224
- case null:
1225
- case void 0: {
1226
- const r = t.faces;
1227
- if (r) {
1228
- if (t.vertexAttributes)
1229
- for (const c in t.vertexAttributes) {
1230
- const l = r[c];
1231
- l != null && l.values ? (l.valueType != null && l.valueType !== "UInt32" && (W().warn(`Unsupported indexed geometry indices type '${l.valueType}', only UInt32 is currently supported`), o = !1), l.valuesPerElement != null && l.valuesPerElement !== 1 && (W().warn(`Unsupported indexed geometry values per element '${l.valuesPerElement}', only 1 is currently supported`), o = !1)) : (W().warn(`Indexed geometry does not specify face indices for '${c}' attribute`), o = !1);
1232
- }
1233
- } else
1234
- W().warn("Indexed geometries must specify faces"), o = !1;
1235
- break;
1236
- }
1237
- default:
1238
- W().warn(`Unsupported topology '${a}'`), o = !1;
1239
- }
1240
- e.params.material || (W().warn("Geometry requires material"), o = !1);
1241
- const n = e.params.vertexAttributes;
1242
- for (const r in n)
1243
- n[r].values || (W().warn("Geometries with externally defined attributes are not yet supported"), o = !1);
1244
- return o;
1245
- }
1246
- function Lr(e, t) {
1247
- var w, g;
1248
- const a = new Array(), o = new Array(), n = new Array(), r = new Mo(), c = e.resource, l = Zt.parse(c.version || "1.0", "wosr");
1249
- Ir.validate(l);
1250
- const s = c.model.name, p = c.model.geometries, m = c.materialDefinitions ?? {}, v = e.textures;
1251
- let b = 0;
1252
- const y = /* @__PURE__ */ new Map();
1253
- for (let T = 0; T < p.length; T++) {
1254
- const S = p[T];
1255
- if (!Gr(S))
1256
- continue;
1257
- const E = Fr(S), _ = S.params.vertexAttributes, B = [], F = (O) => {
1258
- if (S.params.topology === "PerAttributeArray")
1259
- return null;
1260
- const I = S.params.faces;
1261
- for (const D in I)
1262
- if (D === O)
1263
- return I[D].values;
1264
- return null;
1265
- }, ae = _[C.POSITION], me = ae.values.length / ae.valuesPerElement;
1266
- for (const O in _) {
1267
- const I = _[O], D = I.values, Ge = F(O) ?? Co(me);
1268
- B.push([O, new K(D, Ge, I.valuesPerElement, !0)]);
1269
- }
1270
- const P = E.texture, A = v && v[P];
1271
- if (A && !y.has(P)) {
1272
- const { image: O, parameters: I } = A, D = new qt(O, I);
1273
- o.push(D), y.set(P, D);
1274
- }
1275
- const pe = y.get(P), oe = pe ? pe.id : void 0, G = E.material;
1276
- let re = r.get(G, P);
1277
- if (re == null) {
1278
- const O = m[G.substring(G.lastIndexOf("/") + 1)].params;
1279
- O.transparency === 1 && (O.transparency = 0);
1280
- const I = A && A.alphaChannelUsage, D = O.transparency > 0 || I === "transparency" || I === "maskAndTransparency", Ge = A ? ca(A.alphaChannelUsage) : void 0, ct = { ambient: ke(O.diffuse), diffuse: ke(O.diffuse), opacity: 1 - (O.transparency || 0), transparent: D, textureAlphaMode: Ge, textureAlphaCutoff: 0.33, textureId: oe, initTextureTransparent: !0, doubleSided: !0, cullFace: J.None, colorMixMode: O.externalColorMixMode || "tint", textureAlphaPremultiplied: (A == null ? void 0 : A.parameters.preMultiplyAlpha) ?? !1 };
1281
- t != null && t.materialParameters && Object.assign(ct, t.materialParameters), re = new Ee(ct), r.set(G, P, re);
1282
- }
1283
- n.push(re);
1284
- const ha = new kt(re, B);
1285
- b += ((g = (w = B.find((O) => O[0] === C.POSITION)) == null ? void 0 : w[1]) == null ? void 0 : g.indices.length) ?? 0, a.push(ha);
1286
- }
1287
- return { engineResources: [{ name: s, stageResources: { textures: o, materials: n, geometries: a }, pivotOffset: c.model.pivotOffset, numberOfVertices: b, lodThreshold: null }], referenceBoundingBox: jr(a) };
1288
- }
1289
- function jr(e) {
1290
- const t = Rt();
1291
- return e.forEach((a) => {
1292
- const o = a.boundingInfo;
1293
- o != null && (Me(t, o.bbMin), Me(t, o.bbMax));
1294
- }), t;
1295
- }
1296
- async function Br(e, t) {
1297
- const a = new Array();
1298
- for (const r in e) {
1299
- const c = e[r], l = c.images[0].data;
1300
- if (!l) {
1301
- W().warn("Externally referenced texture data is not yet supported");
1302
- continue;
1303
- }
1304
- const s = c.encoding + ";base64," + l, p = "/textureDefinitions/" + r, m = c.channels === "rgba" ? c.alphaChannelUsage || "transparency" : "none", v = { noUnpackFlip: !0, wrap: { s: Oe.REPEAT, t: Oe.REPEAT }, preMultiplyAlpha: ca(m) !== M.Opaque }, b = t != null && t.disableTextures ? Promise.resolve(null) : So(s, t);
1305
- a.push(b.then((y) => ({ refId: p, image: y, parameters: v, alphaChannelUsage: m })));
1306
- }
1307
- const o = await Promise.all(a), n = {};
1308
- for (const r of o)
1309
- n[r.refId] = r;
1310
- return n;
1311
- }
1312
- function ca(e) {
1313
- switch (e) {
1314
- case "mask":
1315
- return M.Mask;
1316
- case "maskAndTransparency":
1317
- return M.MaskBlend;
1318
- case "none":
1319
- return M.Opaque;
1320
- default:
1321
- return M.Blend;
1322
- }
1323
- }
1324
- function Fr(e) {
1325
- const t = e.params;
1326
- return { id: 1, material: t.material, texture: t.texture, region: t.texture };
1327
- }
1328
- const Ir = new Zt(1, 2, "wosr");
1329
- async function Dr(e, t) {
1330
- var v;
1331
- const a = da(ma(e));
1332
- if (a.fileType === "wosr") {
1333
- const b = await (t.cache ? t.cache.loadWOSR(a.url, t) : Nr(a.url, t)), { engineResources: y, referenceBoundingBox: w } = Lr(b, t);
1334
- return { lods: y, referenceBoundingBox: w, isEsriSymbolResource: !1, isWosr: !0 };
1335
- }
1336
- const o = await (t.cache ? t.cache.loadGLTF(a.url, t, !!t.usePBR) : vo(new go(t.streamDataRequester), a.url, t, t.usePBR)), n = (v = o.model.meta) == null ? void 0 : v.ESRI_proxyEllipsoid, r = o.meta.isEsriSymbolResource && n != null && o.meta.ESRI_webstyle === "EsriRealisticTreesStyle";
1337
- r && !o.customMeta.esriTreeRendering && (o.customMeta.esriTreeRendering = !0, qr(o, n));
1338
- const c = !!t.usePBR, l = o.meta.isEsriSymbolResource ? { usePBR: c, isSchematic: !1, treeRendering: r, mrrFactors: [...Jo] } : { usePBR: c, isSchematic: !1, treeRendering: !1, mrrFactors: [...Xt] }, s = { ...t.materialParameters, treeRendering: r }, { engineResources: p, referenceBoundingBox: m } = ua(o, l, s, t.skipHighLods && a.specifiedLodIndex == null ? { skipHighLods: !0 } : { skipHighLods: !1, singleLodIndex: a.specifiedLodIndex });
1339
- return { lods: p, referenceBoundingBox: m, isEsriSymbolResource: o.meta.isEsriSymbolResource, isWosr: !1 };
1340
- }
1341
- function da(e) {
1342
- const t = e.match(/(.*\.(gltf|glb))(\?lod=([0-9]+))?$/);
1343
- return t ? { fileType: "gltf", url: t[1], specifiedLodIndex: t[4] != null ? Number(t[4]) : null } : e.match(/(.*\.(json|json\.gz))$/) ? { fileType: "wosr", url: e, specifiedLodIndex: null } : { fileType: "unknown", url: e, specifiedLodIndex: null };
1344
- }
1345
- function ua(e, t, a, o) {
1346
- const n = e.model, r = new Array(), c = /* @__PURE__ */ new Map(), l = /* @__PURE__ */ new Map(), s = n.lods.length, p = Rt();
1347
- return n.lods.forEach((m, v) => {
1348
- const b = o.skipHighLods === !0 && (s > 1 && v === 0 || s > 3 && v === 1) || o.skipHighLods === !1 && o.singleLodIndex != null && v !== o.singleLodIndex;
1349
- if (b && v !== 0)
1350
- return;
1351
- const y = new Wo(m.name, m.lodThreshold, [0, 0, 0]);
1352
- m.parts.forEach((w) => {
1353
- const g = b ? new Ee({}) : Vr(n, w, y, t, a, c, l), { geometry: T, vertexCount: S } = Ur(w, g ?? new Ee({})), E = T.boundingInfo;
1354
- E != null && v === 0 && (Me(p, E.bbMin), Me(p, E.bbMax)), g != null && (y.stageResources.geometries.push(T), y.numberOfVertices += S);
1355
- }), b || r.push(y);
1356
- }), { engineResources: r, referenceBoundingBox: p };
1357
- }
1358
- function Vr(e, t, a, o, n, r, c) {
1359
- var y, w;
1360
- const l = t.material + (t.attributes.normal ? "_normal" : "") + (t.attributes.color ? "_color" : "") + (t.attributes.texCoord0 ? "_texCoord0" : "") + (t.attributes.tangent ? "_tangent" : ""), s = e.materials.get(t.material), p = t.attributes.texCoord0 != null, m = t.attributes.normal != null;
1361
- if (s == null)
1362
- return null;
1363
- const v = Wr(s.alphaMode);
1364
- if (!r.has(l)) {
1365
- if (p) {
1366
- const P = (A, pe = !1) => {
1367
- if (A != null && !c.has(A)) {
1368
- const oe = e.textures.get(A);
1369
- if (oe != null) {
1370
- const G = oe.data;
1371
- c.set(A, new qt(Ie(G) ? G.data : G, { ...oe.parameters, preMultiplyAlpha: !Ie(G) && pe, encoding: Ie(G) && G.encoding != null ? G.encoding : void 0 }));
1372
- }
1373
- }
1374
- };
1375
- P(s.textureColor, v !== M.Opaque), P(s.textureNormal), P(s.textureOcclusion), P(s.textureEmissive), P(s.textureMetallicRoughness);
1376
- }
1377
- const g = s.color[0] ** (1 / X), T = s.color[1] ** (1 / X), S = s.color[2] ** (1 / X), E = s.emissiveFactor[0] ** (1 / X), _ = s.emissiveFactor[1] ** (1 / X), B = s.emissiveFactor[2] ** (1 / X), F = s.textureColor != null && p ? c.get(s.textureColor) : null, ae = ko({ normalTexture: s.textureNormal, metallicRoughnessTexture: s.textureMetallicRoughness, metallicFactor: s.metallicFactor, roughnessFactor: s.roughnessFactor, emissiveTexture: s.textureEmissive, emissiveFactor: s.emissiveFactor, occlusionTexture: s.textureOcclusion }), me = ((y = s.normalTextureTransform) == null ? void 0 : y.scale) != null ? (w = s.normalTextureTransform) == null ? void 0 : w.scale : St;
1378
- r.set(l, new Ee({ ...o, transparent: v === M.Blend, customDepthTest: he.Lequal, textureAlphaMode: v, textureAlphaCutoff: s.alphaCutoff, diffuse: [g, T, S], ambient: [g, T, S], opacity: s.opacity, doubleSided: s.doubleSided, doubleSidedType: "winding-order", cullFace: s.doubleSided ? J.None : J.Back, hasVertexColors: !!t.attributes.color, hasVertexTangents: !!t.attributes.tangent, normalType: m ? R.Attribute : R.ScreenDerivative, castShadows: !0, receiveShadows: s.receiveShadows, receiveAmbientOcclusion: s.receiveAmbientOcclustion, textureId: F != null ? F.id : void 0, colorMixMode: s.colorMixMode, normalTextureId: s.textureNormal != null && p ? c.get(s.textureNormal).id : void 0, textureAlphaPremultiplied: F != null && !!F.parameters.preMultiplyAlpha, occlusionTextureId: s.textureOcclusion != null && p ? c.get(s.textureOcclusion).id : void 0, emissiveTextureId: s.textureEmissive != null && p ? c.get(s.textureEmissive).id : void 0, metallicRoughnessTextureId: s.textureMetallicRoughness != null && p ? c.get(s.textureMetallicRoughness).id : void 0, emissiveFactor: [E, _, B], mrrFactors: ae ? [...Yo] : [s.metallicFactor, s.roughnessFactor, o.mrrFactors[2]], isSchematic: ae, colorTextureTransformMatrix: ie(s.colorTextureTransform), normalTextureTransformMatrix: ie(s.normalTextureTransform), scale: [me[0], me[1]], occlusionTextureTransformMatrix: ie(s.occlusionTextureTransform), emissiveTextureTransformMatrix: ie(s.emissiveTextureTransform), metallicRoughnessTextureTransformMatrix: ie(s.metallicRoughnessTextureTransform), ...n }));
1379
- }
1380
- const b = r.get(l);
1381
- if (a.stageResources.materials.push(b), p) {
1382
- const g = (T) => {
1383
- T != null && a.stageResources.textures.push(c.get(T));
1384
- };
1385
- g(s.textureColor), g(s.textureNormal), g(s.textureOcclusion), g(s.textureEmissive), g(s.textureMetallicRoughness);
1386
- }
1387
- return b;
1388
- }
1389
- function Ur(e, t) {
1390
- const a = e.attributes.position.count, o = xo(e.indices || a, e.primitiveType), n = fe(3 * a), { typedBuffer: r, typedBufferStride: c } = e.attributes.position;
1391
- po(n, r, e.transform, 3, c);
1392
- const l = [[C.POSITION, new K(n, o, 3, !0)]];
1393
- if (e.attributes.normal != null) {
1394
- const s = fe(3 * a), { typedBuffer: p, typedBufferStride: m } = e.attributes.normal;
1395
- mt(ge, e.transform), fo(s, p, ge, 3, m), l.push([C.NORMAL, new K(s, o, 3, !0)]);
1396
- }
1397
- if (e.attributes.tangent != null) {
1398
- const s = fe(4 * a), { typedBuffer: p, typedBufferStride: m } = e.attributes.tangent;
1399
- mt(ge, e.transform), bo(s, p, ge, 4, m), l.push([C.TANGENT, new K(s, o, 4, !0)]);
1400
- }
1401
- if (e.attributes.texCoord0 != null) {
1402
- const s = fe(2 * a), { typedBuffer: p, typedBufferStride: m } = e.attributes.texCoord0;
1403
- yo(s, p, 2, m), l.push([C.UV0, new K(s, o, 2, !0)]);
1404
- }
1405
- if (e.attributes.color != null) {
1406
- const s = new Uint8Array(4 * a);
1407
- e.attributes.color.elementCount === 4 ? e.attributes.color instanceof co ? gt(s, e.attributes.color, 255) : e.attributes.color instanceof Yt ? To(s, e.attributes.color) : e.attributes.color instanceof uo && gt(s, e.attributes.color, 1 / 256) : (s.fill(255), e.attributes.color instanceof Jt ? vt(s, e.attributes.color, 255, 4) : e.attributes.color instanceof ho ? wo(s, e.attributes.color.typedBuffer, 4, e.attributes.color.typedBufferStride) : e.attributes.color instanceof mo && vt(s, e.attributes.color, 1 / 256, 4)), l.push([C.COLOR, new K(s, o, 4, !0)]);
1408
- }
1409
- return { geometry: new kt(t, l), vertexCount: a };
1410
- }
1411
- const ge = Nt();
1412
- function Wr(e) {
1413
- switch (e) {
1414
- case "BLEND":
1415
- return M.Blend;
1416
- case "MASK":
1417
- return M.Mask;
1418
- case "OPAQUE":
1419
- case null:
1420
- case void 0:
1421
- return M.Opaque;
1422
- }
1423
- }
1424
- function qr(e, t) {
1425
- for (let a = 0; a < e.model.lods.length; ++a) {
1426
- const o = e.model.lods[a];
1427
- for (const n of o.parts) {
1428
- const r = n.attributes.normal;
1429
- if (r == null)
1430
- return;
1431
- const c = n.attributes.position, l = c.count, s = j(), p = j(), m = j(), v = new Uint8Array(4 * l), b = new Float64Array(3 * l), y = za(Ga(), n.transform);
1432
- let w = 0, g = 0;
1433
- for (let T = 0; T < l; T++) {
1434
- c.getVec(T, p), r.getVec(T, s), pt(p, p, n.transform), be(m, p, t.center), ft(m, m, t.radius);
1435
- const S = m[2], E = Et(m), _ = Math.min(0.45 + 0.55 * E * E, 1);
1436
- ft(m, m, t.radius), y !== null && pt(m, m, y), $t(m, m), a + 1 !== e.model.lods.length && e.model.lods.length > 1 && Pa(m, m, s, S > -1 ? 0.2 : Math.min(-4 * S - 3.8, 1)), b[w] = m[0], b[w + 1] = m[1], b[w + 2] = m[2], w += 3, v[g] = 255 * _, v[g + 1] = 255 * _, v[g + 2] = 255 * _, v[g + 3] = 255, g += 4;
1437
- }
1438
- n.attributes.normal = new Jt(b), n.attributes.color = new Yt(v);
1439
- }
1440
- }
1441
- }
1442
- const $i = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
1443
- __proto__: null,
1444
- fetch: Dr,
1445
- gltfToEngineResources: ua,
1446
- parseUrl: da
1447
- }, Symbol.toStringTag, { value: "Module" }));
1448
- export {
1449
- xr as H,
1450
- wr as I,
1451
- rt as d,
1452
- sr as f,
1453
- $i as o,
1454
- er as u
1455
- };