@agentville/bridge 0.0.0-stage → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +40 -0
- package/README.md +52 -2
- package/dist/THIRD_PARTY_NOTICES.md +411 -0
- package/dist/cli.mjs +1119 -0
- package/dist/skills/impeccable/LICENSE +191 -0
- package/dist/skills/impeccable/NOTICE +7 -0
- package/dist/skills/impeccable/SKILL.md +149 -0
- package/dist/skills/impeccable/agents/openai.yaml +4 -0
- package/dist/skills/loopers-app-builder/SKILL.md +680 -0
- package/dist/skills/loopers-app-builder/agents/openai.yaml +4 -0
- package/package.json +30 -4
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END OF TERMS AND CONDITIONS
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Copyright 2025 Paul Bakaus
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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This skill is adapted from Impeccable 4.0.4 (https://github.com/pbakaus/impeccable),
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Copyright 2025 Paul Bakaus, licensed under the Apache License, Version 2.0
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(see LICENSE in this folder).
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Changes: AgentVille rewrote SKILL.md and agents/openai.yaml for its
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generated-app workspace (autonomous app building for people who do not
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code). It is not the upstream skill and is not endorsed by its author.
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---
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name: impeccable
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description: Plan, build, and independently review exceptional visual interfaces inside the Loopers generated-app workspace. Use for new sites, apps, dashboards, tools, games, redesigns, and any frontend where art direction, imagery, typography, hierarchy, interaction, responsiveness, or final screenshot quality materially affects the result.
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---
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# Impeccable for Loopers
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Adapt Impeccable 4.0.4's final-state design discipline to an autonomous,
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non-coder app-building environment. Make the decisions the user did not name.
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Do not turn a short request into an art-direction interview, an approval
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ceremony, or a design contract stored in the app.
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## Decide the finished experience before writing it
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Infer a compact internal direction from the request and any existing project:
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- the user's real task or desired feeling;
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- the visual world and why it belongs to this subject;
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- the first viewport's composition and focal point;
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- the interaction or story that carries the experience;
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- the dominant assets, typography, color, and motion system;
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- the desktop and mobile structures, including RTL when relevant.
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A descriptive reference such as "Sonic-like," "luxury hotel," or "clinic
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dashboard" is meaningful input. Preserve the reference's useful qualities while
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creating an original result. Ask only about missing facts that would materially
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change function, content, or safety. Choose the remaining design direction
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yourself.
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Build toward that final direction from the first workspace write. A first
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render may be incomplete, but it must use the intended composition, asset
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strategy, component language, and responsive structure. Do not create a
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throwaway scaffold whose visual system will be replaced later.
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## Match expression to the surface
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- **Persuade:** landing pages, campaigns, pricing, and public destinations.
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Earn attention and action with specific composition, proof, and real imagery
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when imagery carries the promise.
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- **Operate:** dashboards, editors, admin, forms, trackers, and tools. Favor
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scanability, task flow, complete states, and familiar controls. Images are
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optional; precise structure and one consistent component vocabulary are not.
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- **Read:** articles, docs, reports, and guides. Design for comprehension,
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hierarchy, navigation, and a comfortable reading rhythm.
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- **Experience:** games, portfolios, galleries, and showcases. Let the artifact,
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world, or interaction lead from the first viewport.
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## Choose assets before implementation
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Identify the two or three visual elements that will dominate the finished
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screens. Decide how each will be made before writing the surface. Classify
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characters, hero subjects, featured products, landmarks, cover art, and other
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tangible focal pieces as identity-bearing artwork rather than UI geometry:
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1. Generate original art with `generate_image` when a bespoke, fictional,
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stylized, fantastical, editorial, or brand-safe hero, world, background,
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texture, or character study will carry the identity. Choose dimensions for
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its actual crop and use a seed or reference image when consistency matters.
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2. Call `search_images` before generation for an existing real-world
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photograph, historical image, named place, named product, documentary
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reference, public-domain work, stock-like scene, or other visual whose value
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comes from authentic source pixels, unless the user explicitly requested a
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generated interpretation. Preview the returned contact sheet, select
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deliberately, then use `download_image` to bundle the chosen original; it
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writes and durably registers the required credit block automatically.
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3. Use `download_asset` for an exact licensed file already found on an approved
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package, font, GitHub, or Wikimedia source.
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4. Use authored SVG, CSS, canvas, or procedural art when the medium itself
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supports the direction. It must read as genuinely drawn or deliberately
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abstract at its final scale; assembling a focal character or hero from a few
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generic primitives is still placeholder art.
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For image-led surfaces, default important tangible subjects to real or generated
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primary artwork. Do not substitute emoji, generic gradients, UI chrome, or a few
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glowing primitives for a visual world. Primitives remain appropriate for
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interface structure, icons, charts, collision geometry, particles, lighting,
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and supporting effects. For task-led product UI, do not add irrelevant stock
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photography merely to prove an asset tool was called.
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Treat commercial reuse as the safe default. Use noncommercial search only when
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the user explicitly establishes a personal or noncommercial purpose and the
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planned distribution fits that license. Respect attribution, adaptation,
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share-alike, personality, trademark, and other rights. Record every external
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asset in `ASSET_CREDITS.md` and keep it bundle-local.
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## Build at the craft floor
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88
|
+
- Use a coherent type scale and no more than three font families. Keep body
|
|
89
|
+
text readable and functional text at least 11px.
|
|
90
|
+
- Use color as a system with sufficient contrast, not as scattered decoration.
|
|
91
|
+
- Make hierarchy visible through composition, scale, alignment, density, and
|
|
92
|
+
whitespace before adding cards or borders.
|
|
93
|
+
- Give every control the relevant default, hover, focus, active, disabled,
|
|
94
|
+
loading, error, empty, and success behavior.
|
|
95
|
+
- Make responsive behavior structural. Recompose for portrait screens instead
|
|
96
|
+
of shrinking or letterboxing a desktop surface.
|
|
97
|
+
- Make motion explain state, causality, or spatial change. Respect reduced
|
|
98
|
+
motion.
|
|
99
|
+
- Refuse generic AI tells: identical card grids, emoji icon systems, gradient
|
|
100
|
+
text, decorative glass, excessive rounding, giant empty panels, tiny tracked
|
|
101
|
+
eyebrows, placeholder copy, and unintentional cream-on-gray sameness.
|
|
102
|
+
- Reject primitive-built focal subjects when the direction calls for a tangible
|
|
103
|
+
character, object, place, or illustration. Replace them with generated,
|
|
104
|
+
licensed, or genuinely authored artwork instead of polishing the surrounding
|
|
105
|
+
UI to distract from a missing identity asset.
|
|
106
|
+
- Keep factual content honest. Do not invent businesses, testimonials, contact
|
|
107
|
+
details, metrics, or claims.
|
|
108
|
+
|
|
109
|
+
## Finish with independent evidence
|
|
110
|
+
|
|
111
|
+
Judge the planned direction early without substituting a throwaway checkpoint
|
|
112
|
+
for the final design. Once the identity-carrying assets, intended composition,
|
|
113
|
+
responsive structure, and primary interaction are representative, preview
|
|
114
|
+
desktop and mobile together and correct a wrong direction before filling every
|
|
115
|
+
secondary state. Then complete the candidate and:
|
|
116
|
+
|
|
117
|
+
When trusted runtime instructions declare standard app delivery for an app or
|
|
118
|
+
site, use its focused policy: exercise a complete desktop and mobile journey,
|
|
119
|
+
capture meaningful states, fix blocking evidence in coherent batches, and preview
|
|
120
|
+
every changed exact bundle. Then obtain the required `visual_finish_reviewer`
|
|
121
|
+
pass using the retained captures and deliver immediately. The reviewer drives
|
|
122
|
+
only missing or ambiguous states. Do not impose a fixed preview count or continue
|
|
123
|
+
polishing after the exact bundle passes. Every
|
|
124
|
+
game, plus high-complexity apps and sites, keeps the independent sequence below.
|
|
125
|
+
|
|
126
|
+
1. Preview desktop and mobile together and exercise the primary interaction.
|
|
127
|
+
2. Delegate a focused final review to `visual_finish_reviewer`. Give it the app
|
|
128
|
+
directory, the inferred final direction, the user's goal, and the states it
|
|
129
|
+
should exercise. Do not give it your own verdict. The reviewer must record
|
|
130
|
+
`needs_changes` for blocking findings or `passed` for the exact final preview
|
|
131
|
+
fingerprint; a merely registered or delegated reviewer is not completion
|
|
132
|
+
evidence.
|
|
133
|
+
3. Fix the returned high-impact defects in one coherent batch. Rework weak
|
|
134
|
+
assets or composition instead of applying cosmetic patches to the wrong
|
|
135
|
+
direction.
|
|
136
|
+
4. Preview the exact bundle once more in its entry and interacted states. If
|
|
137
|
+
craft, responsiveness, interaction, or runtime evidence still fails, fix
|
|
138
|
+
the remaining high-impact defects and repeat review and preview until it
|
|
139
|
+
passes.
|
|
140
|
+
|
|
141
|
+
The reviewer advises; the parent agent owns edits and delivery. Use `task` with
|
|
142
|
+
`agent: "visual_finish_reviewer"` and a concise `prompt` giving the directory,
|
|
143
|
+
exact preview fingerprint, user goal, intended direction, and acceptance states.
|
|
144
|
+
Do not paste source, screenshots, base64, transcripts, or whole receipts into it.
|
|
145
|
+
If delegation fails, correct its reported cause; do not replay preview or edit
|
|
146
|
+
the app merely to retry a failed launch. If independent review remains unavailable,
|
|
147
|
+
report the blocker. Self-review cannot create its required host attestation.
|
|
148
|
+
Never claim visual review without
|
|
149
|
+
actual screenshot pixels.
|