@agentville/bridge 0.0.0-stage → 0.2.1

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+ END OF TERMS AND CONDITIONS
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+ Copyright 2025 Paul Bakaus
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+ limitations under the License.
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+ This skill is adapted from Impeccable 4.0.4 (https://github.com/pbakaus/impeccable),
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+ Copyright 2025 Paul Bakaus, licensed under the Apache License, Version 2.0
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+ (see LICENSE in this folder).
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+
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+ Changes: AgentVille rewrote SKILL.md and agents/openai.yaml for its
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+ generated-app workspace (autonomous app building for people who do not
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+ code). It is not the upstream skill and is not endorsed by its author.
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+ ---
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+ name: impeccable
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+ description: Plan, build, and independently review exceptional visual interfaces inside the Loopers generated-app workspace. Use for new sites, apps, dashboards, tools, games, redesigns, and any frontend where art direction, imagery, typography, hierarchy, interaction, responsiveness, or final screenshot quality materially affects the result.
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+ ---
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+
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+ # Impeccable for Loopers
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+
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+ Adapt Impeccable 4.0.4's final-state design discipline to an autonomous,
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+ non-coder app-building environment. Make the decisions the user did not name.
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+ Do not turn a short request into an art-direction interview, an approval
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+ ceremony, or a design contract stored in the app.
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+
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+ ## Decide the finished experience before writing it
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+
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+ Infer a compact internal direction from the request and any existing project:
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+
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+ - the user's real task or desired feeling;
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+ - the visual world and why it belongs to this subject;
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+ - the first viewport's composition and focal point;
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+ - the interaction or story that carries the experience;
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+ - the dominant assets, typography, color, and motion system;
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+ - the desktop and mobile structures, including RTL when relevant.
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+
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+ A descriptive reference such as "Sonic-like," "luxury hotel," or "clinic
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+ dashboard" is meaningful input. Preserve the reference's useful qualities while
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+ creating an original result. Ask only about missing facts that would materially
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+ change function, content, or safety. Choose the remaining design direction
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+ yourself.
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+
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+ Build toward that final direction from the first workspace write. A first
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+ render may be incomplete, but it must use the intended composition, asset
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+ strategy, component language, and responsive structure. Do not create a
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+ throwaway scaffold whose visual system will be replaced later.
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+
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+ ## Match expression to the surface
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+
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+ - **Persuade:** landing pages, campaigns, pricing, and public destinations.
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+ Earn attention and action with specific composition, proof, and real imagery
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+ when imagery carries the promise.
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+ - **Operate:** dashboards, editors, admin, forms, trackers, and tools. Favor
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+ scanability, task flow, complete states, and familiar controls. Images are
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+ optional; precise structure and one consistent component vocabulary are not.
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+ - **Read:** articles, docs, reports, and guides. Design for comprehension,
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+ hierarchy, navigation, and a comfortable reading rhythm.
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+ - **Experience:** games, portfolios, galleries, and showcases. Let the artifact,
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+ world, or interaction lead from the first viewport.
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+
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+ ## Choose assets before implementation
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+
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+ Identify the two or three visual elements that will dominate the finished
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+ screens. Decide how each will be made before writing the surface. Classify
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+ characters, hero subjects, featured products, landmarks, cover art, and other
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+ tangible focal pieces as identity-bearing artwork rather than UI geometry:
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+
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+ 1. Generate original art with `generate_image` when a bespoke, fictional,
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+ stylized, fantastical, editorial, or brand-safe hero, world, background,
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+ texture, or character study will carry the identity. Choose dimensions for
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+ its actual crop and use a seed or reference image when consistency matters.
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+ 2. Call `search_images` before generation for an existing real-world
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+ photograph, historical image, named place, named product, documentary
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+ reference, public-domain work, stock-like scene, or other visual whose value
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+ comes from authentic source pixels, unless the user explicitly requested a
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+ generated interpretation. Preview the returned contact sheet, select
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+ deliberately, then use `download_image` to bundle the chosen original; it
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+ writes and durably registers the required credit block automatically.
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+ 3. Use `download_asset` for an exact licensed file already found on an approved
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+ package, font, GitHub, or Wikimedia source.
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+ 4. Use authored SVG, CSS, canvas, or procedural art when the medium itself
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+ supports the direction. It must read as genuinely drawn or deliberately
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+ abstract at its final scale; assembling a focal character or hero from a few
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+ generic primitives is still placeholder art.
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+
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+ For image-led surfaces, default important tangible subjects to real or generated
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+ primary artwork. Do not substitute emoji, generic gradients, UI chrome, or a few
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+ glowing primitives for a visual world. Primitives remain appropriate for
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+ interface structure, icons, charts, collision geometry, particles, lighting,
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+ and supporting effects. For task-led product UI, do not add irrelevant stock
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+ photography merely to prove an asset tool was called.
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+
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+ Treat commercial reuse as the safe default. Use noncommercial search only when
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+ the user explicitly establishes a personal or noncommercial purpose and the
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+ planned distribution fits that license. Respect attribution, adaptation,
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+ share-alike, personality, trademark, and other rights. Record every external
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+ asset in `ASSET_CREDITS.md` and keep it bundle-local.
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+
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+ ## Build at the craft floor
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+
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+ - Use a coherent type scale and no more than three font families. Keep body
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+ text readable and functional text at least 11px.
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+ - Use color as a system with sufficient contrast, not as scattered decoration.
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+ - Make hierarchy visible through composition, scale, alignment, density, and
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+ whitespace before adding cards or borders.
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+ - Give every control the relevant default, hover, focus, active, disabled,
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+ loading, error, empty, and success behavior.
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+ - Make responsive behavior structural. Recompose for portrait screens instead
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+ of shrinking or letterboxing a desktop surface.
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+ - Make motion explain state, causality, or spatial change. Respect reduced
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+ motion.
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+ - Refuse generic AI tells: identical card grids, emoji icon systems, gradient
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+ text, decorative glass, excessive rounding, giant empty panels, tiny tracked
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+ eyebrows, placeholder copy, and unintentional cream-on-gray sameness.
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+ - Reject primitive-built focal subjects when the direction calls for a tangible
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+ character, object, place, or illustration. Replace them with generated,
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+ licensed, or genuinely authored artwork instead of polishing the surrounding
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+ UI to distract from a missing identity asset.
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+ - Keep factual content honest. Do not invent businesses, testimonials, contact
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+ details, metrics, or claims.
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+
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+ ## Finish with independent evidence
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+
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+ Judge the planned direction early without substituting a throwaway checkpoint
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+ for the final design. Once the identity-carrying assets, intended composition,
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+ responsive structure, and primary interaction are representative, preview
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+ desktop and mobile together and correct a wrong direction before filling every
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+ secondary state. Then complete the candidate and:
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+
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+ When trusted runtime instructions declare standard app delivery for an app or
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+ site, use its focused policy: exercise a complete desktop and mobile journey,
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+ capture meaningful states, fix blocking evidence in coherent batches, and preview
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+ every changed exact bundle. Then obtain the required `visual_finish_reviewer`
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+ pass using the retained captures and deliver immediately. The reviewer drives
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+ only missing or ambiguous states. Do not impose a fixed preview count or continue
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+ polishing after the exact bundle passes. Every
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+ game, plus high-complexity apps and sites, keeps the independent sequence below.
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+
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+ 1. Preview desktop and mobile together and exercise the primary interaction.
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+ 2. Delegate a focused final review to `visual_finish_reviewer`. Give it the app
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+ directory, the inferred final direction, the user's goal, and the states it
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+ should exercise. Do not give it your own verdict. The reviewer must record
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+ `needs_changes` for blocking findings or `passed` for the exact final preview
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+ fingerprint; a merely registered or delegated reviewer is not completion
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+ evidence.
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+ 3. Fix the returned high-impact defects in one coherent batch. Rework weak
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+ assets or composition instead of applying cosmetic patches to the wrong
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+ direction.
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+ 4. Preview the exact bundle once more in its entry and interacted states. If
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+ craft, responsiveness, interaction, or runtime evidence still fails, fix
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+ the remaining high-impact defects and repeat review and preview until it
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+ passes.
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+
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+ The reviewer advises; the parent agent owns edits and delivery. Use `task` with
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+ `agent: "visual_finish_reviewer"` and a concise `prompt` giving the directory,
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+ exact preview fingerprint, user goal, intended direction, and acceptance states.
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+ Do not paste source, screenshots, base64, transcripts, or whole receipts into it.
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+ If delegation fails, correct its reported cause; do not replay preview or edit
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+ the app merely to retry a failed launch. If independent review remains unavailable,
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+ report the blocker. Self-review cannot create its required host attestation.
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+ Never claim visual review without
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+ actual screenshot pixels.
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+ interface:
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+ display_name: "Impeccable for Loopers"
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+ short_description: "Plan and review exceptional generated-app design"
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+ default_prompt: "Use $impeccable to plan, build, and independently review a polished visual experience for my request."