@agentuity/runtime 0.0.94 → 0.0.96

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/AGENTS.md +3 -1
  2. package/dist/_events.d.ts +64 -0
  3. package/dist/_events.d.ts.map +1 -0
  4. package/dist/_events.js +92 -0
  5. package/dist/_events.js.map +1 -0
  6. package/dist/_idle.d.ts +1 -1
  7. package/dist/_idle.d.ts.map +1 -1
  8. package/dist/_idle.js +2 -16
  9. package/dist/_idle.js.map +1 -1
  10. package/dist/_server.d.ts +30 -13
  11. package/dist/_server.d.ts.map +1 -1
  12. package/dist/_server.js +39 -572
  13. package/dist/_server.js.map +1 -1
  14. package/dist/_services.d.ts.map +1 -1
  15. package/dist/_services.js +4 -2
  16. package/dist/_services.js.map +1 -1
  17. package/dist/_standalone.d.ts.map +1 -1
  18. package/dist/_standalone.js +2 -1
  19. package/dist/_standalone.js.map +1 -1
  20. package/dist/agent.d.ts.map +1 -1
  21. package/dist/agent.js +13 -17
  22. package/dist/agent.js.map +1 -1
  23. package/dist/app.d.ts +58 -171
  24. package/dist/app.d.ts.map +1 -1
  25. package/dist/app.js +119 -218
  26. package/dist/app.js.map +1 -1
  27. package/dist/index.d.ts +11 -2
  28. package/dist/index.d.ts.map +1 -1
  29. package/dist/index.js +18 -3
  30. package/dist/index.js.map +1 -1
  31. package/dist/middleware.d.ts +29 -0
  32. package/dist/middleware.d.ts.map +1 -0
  33. package/dist/middleware.js +200 -0
  34. package/dist/middleware.js.map +1 -0
  35. package/dist/router.d.ts.map +1 -1
  36. package/dist/router.js +5 -2
  37. package/dist/router.js.map +1 -1
  38. package/dist/services/local/vector.d.ts.map +1 -1
  39. package/dist/services/local/vector.js +3 -2
  40. package/dist/services/local/vector.js.map +1 -1
  41. package/dist/services/thread/local.d.ts +20 -0
  42. package/dist/services/thread/local.d.ts.map +1 -0
  43. package/dist/services/thread/local.js +76 -0
  44. package/dist/services/thread/local.js.map +1 -0
  45. package/dist/session.d.ts +60 -8
  46. package/dist/session.d.ts.map +1 -1
  47. package/dist/session.js +186 -54
  48. package/dist/session.js.map +1 -1
  49. package/dist/web.d.ts +8 -0
  50. package/dist/web.d.ts.map +1 -0
  51. package/dist/web.js +66 -0
  52. package/dist/web.js.map +1 -0
  53. package/dist/workbench.d.ts +3 -0
  54. package/dist/workbench.d.ts.map +1 -1
  55. package/dist/workbench.js +300 -31
  56. package/dist/workbench.js.map +1 -1
  57. package/package.json +10 -10
  58. package/src/_events.ts +142 -0
  59. package/src/_idle.ts +2 -18
  60. package/src/_server.ts +48 -681
  61. package/src/_services.ts +4 -2
  62. package/src/_standalone.ts +2 -1
  63. package/src/agent.ts +11 -14
  64. package/src/app.ts +164 -246
  65. package/src/index.ts +42 -4
  66. package/src/middleware.ts +252 -0
  67. package/src/router.ts +6 -2
  68. package/src/services/local/vector.ts +3 -2
  69. package/src/services/thread/local.ts +106 -0
  70. package/src/session.ts +238 -59
  71. package/src/web.ts +75 -0
  72. package/src/workbench.ts +367 -30
package/src/_events.ts ADDED
@@ -0,0 +1,142 @@
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+ /**
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+ * Global event bus for Vite-native architecture
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+ * Replaces the App class event system
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+ */
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+
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+ import type { Agent, AgentContext } from './agent';
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+ import type { Session, Thread } from './session';
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+ import { internal } from './logger/internal';
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+
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+ /* eslint-disable @typescript-eslint/no-explicit-any */
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+ // Note: Generic event system requires 'any' for proper type inference with unknown app states
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+
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+ export type AppEventMap<TAppState = Record<string, never>> = {
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+ 'agent.started': [Agent<any, any, any, any, TAppState>, AgentContext<any, any, TAppState>];
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+ 'agent.completed': [Agent<any, any, any, any, TAppState>, AgentContext<any, any, TAppState>];
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+ 'agent.errored': [
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+ Agent<any, any, any, any, TAppState>,
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+ AgentContext<any, any, TAppState>,
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+ Error,
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+ ];
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+ 'session.started': [Session];
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+ 'session.completed': [Session];
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+ 'thread.created': [Thread];
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+ 'thread.destroyed': [Thread];
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+ };
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+
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+ type AppEventCallback<K extends keyof AppEventMap<any>, TAppState = Record<string, never>> = (
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+ eventName: K,
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+ ...args: AppEventMap<TAppState>[K]
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+ ) => void | Promise<void>;
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+
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+ class GlobalEventBus {
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+ private eventListeners = new Map<keyof AppEventMap<any>, Set<AppEventCallback<any, any>>>();
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+
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+ addEventListener<K extends keyof AppEventMap<any>>(
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+ eventName: K,
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+ callback: AppEventCallback<K, any>
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+ ): void {
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+ let callbacks = this.eventListeners.get(eventName);
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+ if (!callbacks) {
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+ callbacks = new Set();
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+ this.eventListeners.set(eventName, callbacks);
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+ }
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+ callbacks.add(callback);
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+ }
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+
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+ removeEventListener<K extends keyof AppEventMap<any>>(
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+ eventName: K,
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+ callback: AppEventCallback<K, any>
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+ ): void {
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+ const callbacks = this.eventListeners.get(eventName);
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+ if (!callbacks) return;
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+ callbacks.delete(callback);
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+ }
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+
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+ async fireEvent<K extends keyof AppEventMap<any>>(
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+ eventName: K,
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+ ...args: AppEventMap<any>[K]
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+ ): Promise<void> {
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+ const callbacks = this.eventListeners.get(eventName);
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+ if (!callbacks || callbacks.size === 0) return;
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+
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+ for (const callback of callbacks) {
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+ try {
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+ await callback(eventName, ...args);
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+ } catch (error) {
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+ // Log but don't re-throw - event listener errors should not crash the server
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+ internal.error(`Error in event listener for '${eventName}':`, error);
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+ }
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+ }
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+ }
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+
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+ clearAllListeners(): void {
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+ this.eventListeners.clear();
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+ }
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+ }
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+
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+ // Global singleton instance
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+ const globalEventBus = new GlobalEventBus();
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+
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+ /**
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+ * Register an event listener for application lifecycle events.
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+ *
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+ * Available events:
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+ * - `agent.started` - Fired when an agent begins execution
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+ * - `agent.completed` - Fired when an agent completes successfully
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+ * - `agent.errored` - Fired when an agent throws an error
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+ * - `session.started` - Fired when a new session starts
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+ * - `session.completed` - Fired when a session completes
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+ * - `thread.created` - Fired when a thread is created
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+ * - `thread.destroyed` - Fired when a thread is destroyed
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+ *
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+ * @example
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+ * ```typescript
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+ * import { addEventListener } from '@agentuity/runtime';
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+ *
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+ * addEventListener('agent.started', (eventName, agent, ctx) => {
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+ * console.log(`${agent.metadata.name} started for session ${ctx.sessionId}`);
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+ * });
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+ * ```
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+ */
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+ export function addEventListener<K extends keyof AppEventMap<any>>(
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+ eventName: K,
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+ callback: AppEventCallback<K, any>
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+ ): void {
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+ globalEventBus.addEventListener(eventName, callback);
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+ }
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+
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+ /**
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+ * Remove a previously registered event listener.
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+ */
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+ export function removeEventListener<K extends keyof AppEventMap<any>>(
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+ eventName: K,
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+ callback: AppEventCallback<K, any>
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+ ): void {
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+ globalEventBus.removeEventListener(eventName, callback);
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+ }
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+
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+ /**
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+ * Fire a global application event.
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+ *
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+ * @example
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+ * ```typescript
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+ * import { fireEvent } from '@agentuity/runtime';
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+ *
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+ * await fireEvent('session.started', session);
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+ * await fireEvent('agent.completed', agent, ctx);
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+ * ```
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+ */
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+ export async function fireEvent<K extends keyof AppEventMap<any>>(
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+ eventName: K,
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+ ...args: AppEventMap<any>[K]
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+ ): Promise<void> {
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+ await globalEventBus.fireEvent(eventName, ...args);
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+ }
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+
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+ /**
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+ * Clear all event listeners (useful for testing)
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+ */
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+ export function clearAllEventListeners(): void {
141
+ globalEventBus.clearAllListeners();
142
+ }
package/src/_idle.ts CHANGED
@@ -1,26 +1,10 @@
1
- import { getServer } from './_server';
2
1
  import { hasWaitUntilPending } from './_waituntil';
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2
 
4
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  /**
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- * returns true if the server is idle (no pending requests, websockets, or waitUntil tasks)
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+ * returns true if the server is idle (no pending waitUntil tasks)
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5
  *
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  * @returns true if idle
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  */
9
8
  export function isIdle() {
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- if (hasWaitUntilPending()) {
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- return false;
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- }
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-
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- const _server = getServer();
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- if (_server) {
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- // we have to check >1 since the idle request itself will show up as a pending request
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- if (_server.pendingRequests > 1) {
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- return false;
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- }
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- if (_server.pendingWebSockets > 0) {
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- return false;
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- }
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- }
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-
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- return true;
9
+ return !hasWaitUntilPending();
26
10
  }