@agentshouse/kit 0.2.1-ca18b01951c3b → 0.2.1-ca1f38641026d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -31
- package/dist/acp.js +90 -19
- package/dist/agents.js +61 -37
- package/dist/api.js +5 -5
- package/dist/app-git.js +10 -26
- package/dist/authority-main.js +2 -2
- package/dist/bridge.js +4 -7
- package/dist/building.js +46 -0
- package/dist/calls.js +71 -0
- package/dist/chatgpt.js +4 -1
- package/dist/clis-main.js +2 -2
- package/dist/clis.js +52 -16
- package/dist/{stream.js → connection.js} +45 -52
- package/dist/conversations.js +516 -175
- package/dist/copies.js +77 -50
- package/dist/end.js +15 -4
- package/dist/events.js +33 -8
- package/dist/files.js +139 -37
- package/dist/git.js +5 -6
- package/dist/home.js +27 -13
- package/dist/house-cli.js +299 -0
- package/dist/house-main.js +7 -289
- package/dist/instructions.js +29 -8
- package/dist/kit-cli.js +68 -0
- package/dist/kit-main.js +8 -67
- package/dist/login.js +18 -9
- package/dist/logout.js +0 -2
- package/dist/mcp.js +6 -2
- package/dist/placement.js +9 -18
- package/dist/relay.js +21 -0
- package/dist/resident.js +95 -39
- package/dist/scope.js +3 -0
- package/dist/scripts.js +255 -0
- package/dist/service.js +23 -1
- package/dist/sign-in.js +22 -39
- package/dist/silence.js +28 -0
- package/dist/skills.js +42 -97
- package/dist/transcription.js +83 -43
- package/dist/translate.js +2 -8
- package/dist/update.js +89 -49
- package/dist/wire.js +19 -3
- package/dist/work.js +3 -5
- package/package.json +20 -21
- package/dist/bootstrap.json +0 -24
- package/how-we-work.md +0 -33
- package/skills/ask-matt/LICENSE +0 -21
- package/skills/ask-matt/PHASE-BOUNDARIES.md +0 -55
- package/skills/ask-matt/SKILL.md +0 -97
- package/skills/ask-matt/agents/openai.yaml +0 -5
- package/skills/code-review/LICENSE +0 -21
- package/skills/code-review/SKILL.md +0 -89
- package/skills/code-review/agents/openai.yaml +0 -3
- package/skills/codebase-design/DEEPENING.md +0 -37
- package/skills/codebase-design/DESIGN-IT-TWICE.md +0 -44
- package/skills/codebase-design/LICENSE +0 -21
- package/skills/codebase-design/SKILL.md +0 -114
- package/skills/codebase-design/agents/openai.yaml +0 -3
- package/skills/diagnosing-bugs/LICENSE +0 -21
- package/skills/diagnosing-bugs/SKILL.md +0 -138
- package/skills/diagnosing-bugs/agents/openai.yaml +0 -3
- package/skills/diagnosing-bugs/scripts/hitl-loop.template.sh +0 -44
- package/skills/domain-modeling/ADR-FORMAT.md +0 -47
- package/skills/domain-modeling/GLOSSARY-FORMAT.md +0 -60
- package/skills/domain-modeling/LICENSE +0 -21
- package/skills/domain-modeling/SKILL.md +0 -74
- package/skills/domain-modeling/agents/openai.yaml +0 -3
- package/skills/grill-me/LICENSE +0 -21
- package/skills/grill-me/SKILL.md +0 -7
- package/skills/grill-me/agents/openai.yaml +0 -5
- package/skills/grill-with-docs/LICENSE +0 -21
- package/skills/grill-with-docs/SKILL.md +0 -7
- package/skills/grill-with-docs/agents/openai.yaml +0 -5
- package/skills/grilling/LICENSE +0 -21
- package/skills/grilling/SKILL.md +0 -30
- package/skills/grilling/agents/openai.yaml +0 -3
- package/skills/handoff/LICENSE +0 -21
- package/skills/handoff/SKILL.md +0 -16
- package/skills/handoff/agents/openai.yaml +0 -5
- package/skills/implement/LICENSE +0 -21
- package/skills/implement/SKILL.md +0 -17
- package/skills/implement/agents/openai.yaml +0 -5
- package/skills/implement-spec/LICENSE +0 -21
- package/skills/implement-spec/SKILL.md +0 -40
- package/skills/implement-spec/agents/openai.yaml +0 -5
- package/skills/improve-codebase-architecture/HTML-REPORT.md +0 -123
- package/skills/improve-codebase-architecture/LICENSE +0 -21
- package/skills/improve-codebase-architecture/SKILL.md +0 -71
- package/skills/improve-codebase-architecture/agents/openai.yaml +0 -5
- package/skills/pr/CREDITS.md +0 -3
- package/skills/pr/LICENSE +0 -21
- package/skills/pr/SKILL.md +0 -170
- package/skills/pr/agents/openai.yaml +0 -3
- package/skills/prototype/LICENSE +0 -21
- package/skills/prototype/LOGIC.md +0 -67
- package/skills/prototype/SKILL.md +0 -26
- package/skills/prototype/UI.md +0 -112
- package/skills/prototype/agents/openai.yaml +0 -3
- package/skills/research/LICENSE +0 -21
- package/skills/research/SKILL.md +0 -12
- package/skills/research/agents/openai.yaml +0 -3
- package/skills/retro/LICENSE +0 -21
- package/skills/retro/SKILL.md +0 -44
- package/skills/retro/agents/openai.yaml +0 -5
- package/skills/tdd/LICENSE +0 -21
- package/skills/tdd/SKILL.md +0 -38
- package/skills/tdd/agents/openai.yaml +0 -3
- package/skills/tdd/mocking.md +0 -59
- package/skills/tdd/tests.md +0 -77
- package/skills/teach/GLOSSARY-FORMAT.md +0 -35
- package/skills/teach/LEARNING-RECORD-FORMAT.md +0 -46
- package/skills/teach/LICENSE +0 -21
- package/skills/teach/MISSION-FORMAT.md +0 -31
- package/skills/teach/RESOURCES-FORMAT.md +0 -32
- package/skills/teach/SKILL.md +0 -140
- package/skills/teach/agents/openai.yaml +0 -5
- package/skills/to-questionnaire/LICENSE +0 -21
- package/skills/to-questionnaire/SKILL.md +0 -54
- package/skills/to-questionnaire/agents/openai.yaml +0 -5
- package/skills/to-spec/LICENSE +0 -21
- package/skills/to-spec/SKILL.md +0 -75
- package/skills/to-spec/agents/openai.yaml +0 -5
- package/skills/to-tickets/LICENSE +0 -21
- package/skills/to-tickets/SKILL.md +0 -105
- package/skills/to-tickets/agents/openai.yaml +0 -5
- package/skills/triage/AGENT-BRIEF.md +0 -207
- package/skills/triage/LICENSE +0 -21
- package/skills/triage/OUT-OF-SCOPE.md +0 -105
- package/skills/triage/SKILL.md +0 -112
- package/skills/triage/agents/openai.yaml +0 -5
- package/skills/wait-what/LICENSE +0 -21
- package/skills/wait-what/SKILL.md +0 -7
- package/skills/wait-what/agents/openai.yaml +0 -5
- package/skills/wayfinder/LICENSE +0 -21
- package/skills/wayfinder/SKILL.md +0 -128
- package/skills/wayfinder/agents/openai.yaml +0 -5
- package/skills/wizard/LICENSE +0 -21
- package/skills/wizard/SKILL.md +0 -44
- package/skills/wizard/agents/openai.yaml +0 -3
- package/skills/wizard/template.sh +0 -223
- package/skills/writing-for-agents/LICENSE +0 -21
- package/skills/writing-for-agents/SKILL-MECHANICS.md +0 -22
- package/skills/writing-for-agents/SKILL.md +0 -81
- package/skills/writing-for-agents/agents/openai.yaml +0 -3
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: implement-spec
|
|
3
|
-
description: "Implement the result of /to-spec and /to-tickets in code."
|
|
4
|
-
disable-model-invocation: true
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
You have been provided a spec. This spec should have tickets associated with it, describing how to implement the spec.
|
|
8
|
-
|
|
9
|
-
The issue tracker should have been provided to you. If not, tell the user to run `/setup-matt-pocock-skills`.
|
|
10
|
-
|
|
11
|
-
The goal is the entire spec implemented on a single **integration branch**, with every ticket resolved the way the issue tracker closes work.
|
|
12
|
-
|
|
13
|
-
The tickets are not a list of steps. They are a **task graph** with blocking relationships between them. This means there is always a **frontier** of tickets which are ready to be grabbed.
|
|
14
|
-
|
|
15
|
-
Communication to and from subagents should be sparse. Communicate primarily through **context pointers**: to the spec, tickets, research notes, and previous commits. Don't duplicate information already available via pointers.
|
|
16
|
-
|
|
17
|
-
**Implementer subagents** should be run in the background where possible for maximum concurrency.
|
|
18
|
-
|
|
19
|
-
## Steps
|
|
20
|
-
|
|
21
|
-
1. Read the spec and tickets to understand the task graph.
|
|
22
|
-
|
|
23
|
-
2. (optional) Use an **exploration subagent** to conduct any exploration required by the tickets - relevant codebase files or external documentation. Ensure the exploration subagent can save files - it should save its markdown notes in a directory outside the repo, accessible by all future subagents. This lets **implementer subagents** focus on implementation rather than exploration.
|
|
24
|
-
|
|
25
|
-
3. Create the integration branch. If the issue tracker closes work through PRs, or the user asks for one, open a draft PR after the first merge in step 5 (a branch with no commits ahead of main can't open one), marked as closing the spec and tickets.
|
|
26
|
-
|
|
27
|
-
4. Use **implementer subagents** to implement each ticket, each in its own worktree on its own branch. Each implementer subagent:
|
|
28
|
-
- confirms its worktree is based on the integration branch before starting, and resets onto it if not;
|
|
29
|
-
- calls the Skill tool with `tdd` to build the ticket;
|
|
30
|
-
- merges the integration branch tip into its own branch before reporting done
|
|
31
|
-
|
|
32
|
-
5. Once an **implementer subagent** completes, merge its work to the integration branch with a **merger subagent**.
|
|
33
|
-
|
|
34
|
-
6. If this changes the **frontier** of available tickets, kick off more **implementer subagents** to work on the new tickets. This allows for maximum concurrency.
|
|
35
|
-
|
|
36
|
-
7. Once all tickets are complete, call the Skill tool with `code-review` on the integration branch. Fix all issues raised by the code review in a single **implementer subagent**.
|
|
37
|
-
|
|
38
|
-
8. If a draft PR exists, mark it ready for review. Otherwise, resolve each ticket the way the issue tracker closes work, and report the integration branch.
|
|
39
|
-
|
|
40
|
-
9. Clean up all **implementer subagent** worktrees.
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
# HTML Report Format
|
|
2
|
-
|
|
3
|
-
The architectural review is rendered as a single self-contained HTML file in the OS temp directory. Tailwind and Mermaid both come from CDNs. Mermaid handles graph-shaped diagrams reliably; hand-built divs and inline SVG handle the more editorial visuals (mass diagrams, cross-sections). Mix the two: don't lean on Mermaid for everything, it'll start to look generic.
|
|
4
|
-
|
|
5
|
-
## Scaffold
|
|
6
|
-
|
|
7
|
-
```html
|
|
8
|
-
<!doctype html>
|
|
9
|
-
<html lang="en">
|
|
10
|
-
<head>
|
|
11
|
-
<meta charset="utf-8" />
|
|
12
|
-
<title>Architecture review for {{repo name}}</title>
|
|
13
|
-
<script src="https://cdn.tailwindcss.com"></script>
|
|
14
|
-
<script type="module">
|
|
15
|
-
import mermaid from "https://cdn.jsdelivr.net/npm/mermaid@11/dist/mermaid.esm.min.mjs";
|
|
16
|
-
mermaid.initialize({ startOnLoad: true, theme: "neutral", securityLevel: "loose" });
|
|
17
|
-
</script>
|
|
18
|
-
<style>
|
|
19
|
-
/* small custom layer for things Tailwind doesn't cover cleanly:
|
|
20
|
-
dashed seam lines, hand-drawn-feeling arrow heads, etc. */
|
|
21
|
-
.seam { stroke-dasharray: 4 4; }
|
|
22
|
-
.leak { stroke: #dc2626; }
|
|
23
|
-
.deep { background: linear-gradient(135deg, #0f172a, #1e293b); }
|
|
24
|
-
</style>
|
|
25
|
-
</head>
|
|
26
|
-
<body class="bg-stone-50 text-slate-900 font-sans">
|
|
27
|
-
<main class="max-w-5xl mx-auto px-6 py-12 space-y-12">
|
|
28
|
-
<header>...</header>
|
|
29
|
-
<section id="candidates" class="space-y-10">...</section>
|
|
30
|
-
<section id="top-recommendation">...</section>
|
|
31
|
-
</main>
|
|
32
|
-
</body>
|
|
33
|
-
</html>
|
|
34
|
-
```
|
|
35
|
-
|
|
36
|
-
## Header
|
|
37
|
-
|
|
38
|
-
Repo name, date, and a compact legend: solid box = module, dashed line = seam, red arrow = leakage, thick dark box = deep module. No introduction paragraph. Straight into the candidates.
|
|
39
|
-
|
|
40
|
-
## Candidate card
|
|
41
|
-
|
|
42
|
-
The diagrams carry the weight. Prose is sparse, plain, and uses the glossary terms (from the `/codebase-design` skill) without ceremony.
|
|
43
|
-
|
|
44
|
-
Each candidate is one `<article>`:
|
|
45
|
-
|
|
46
|
-
- **Title**: short, names the deepening (e.g. "Collapse the Order intake pipeline").
|
|
47
|
-
- **Badge row**: recommendation strength (`Strong` = emerald, `Worth exploring` = amber, `Speculative` = slate), plus a tag for the dependency category (`in-process`, `local-substitutable`, `ports & adapters`, `mock`).
|
|
48
|
-
- **Files**: monospaced list, `font-mono text-sm`.
|
|
49
|
-
- **Before / After diagram**: the centrepiece. Two columns, side by side. See patterns below.
|
|
50
|
-
- **Problem**: one sentence. What hurts.
|
|
51
|
-
- **Solution**: one sentence. What changes.
|
|
52
|
-
- **Wins**: bullets, ≤6 words each. e.g. "Tests hit one interface", "Pricing logic stops leaking", "Delete 4 shallow wrappers".
|
|
53
|
-
- **ADR callout** (if applicable): one line in an amber-tinted box.
|
|
54
|
-
|
|
55
|
-
No paragraphs of explanation. If the diagram needs a paragraph to be understood, redraw the diagram.
|
|
56
|
-
|
|
57
|
-
## Diagram patterns
|
|
58
|
-
|
|
59
|
-
Pick the pattern that fits the candidate. Mix them. Don't make every diagram look the same. Variety is part of the point.
|
|
60
|
-
|
|
61
|
-
### Mermaid graph (the workhorse for dependencies / call flow)
|
|
62
|
-
|
|
63
|
-
Use a Mermaid `flowchart` or `graph` when the point is "X calls Y calls Z, and look at the mess." Wrap it in a Tailwind-styled card so it doesn't feel parachuted in. Style with classDef to colour leakage edges red and the deep module dark. Sequence diagrams work well for "before: 6 round-trips; after: 1."
|
|
64
|
-
|
|
65
|
-
```html
|
|
66
|
-
<div class="rounded-lg border border-slate-200 bg-white p-4">
|
|
67
|
-
<pre class="mermaid">
|
|
68
|
-
flowchart LR
|
|
69
|
-
A[OrderHandler] --> B[OrderValidator]
|
|
70
|
-
B --> C[OrderRepo]
|
|
71
|
-
C -.leak.-> D[PricingClient]
|
|
72
|
-
classDef leak stroke:#dc2626,stroke-width:2px;
|
|
73
|
-
class C,D leak
|
|
74
|
-
</pre>
|
|
75
|
-
</div>
|
|
76
|
-
```
|
|
77
|
-
|
|
78
|
-
### Hand-built boxes-and-arrows (when Mermaid's layout fights you)
|
|
79
|
-
|
|
80
|
-
Modules as `<div>`s with borders and labels. Arrows as inline SVG `<line>` or `<path>` elements positioned absolutely over a relative container. Reach for this when you want the "after" diagram to feel like one thick-bordered deep module with greyed-out internals, since Mermaid won't render that with the right weight.
|
|
81
|
-
|
|
82
|
-
### Cross-section (good for layered shallowness)
|
|
83
|
-
|
|
84
|
-
Stack horizontal bands (`h-12 border-l-4`) to show layers a call passes through. Before: 6 thin layers each doing nothing. After: 1 thick band labelled with the consolidated responsibility.
|
|
85
|
-
|
|
86
|
-
### Mass diagram (good for "interface as wide as implementation")
|
|
87
|
-
|
|
88
|
-
Two rectangles per module: one for interface surface area, one for implementation. Before: interface rectangle is nearly as tall as the implementation rectangle (shallow). After: interface rectangle is short, implementation rectangle is tall (deep).
|
|
89
|
-
|
|
90
|
-
### Call-graph collapse
|
|
91
|
-
|
|
92
|
-
Before: a tree of function calls rendered as nested boxes. After: the same tree collapsed into one box, with the now-internal calls shown faded inside it.
|
|
93
|
-
|
|
94
|
-
## Style guidance
|
|
95
|
-
|
|
96
|
-
- Lean editorial, not corporate-dashboard. Generous whitespace. Serif optional for headings (`font-serif` works well with stone/slate).
|
|
97
|
-
- Colour sparingly: one accent (emerald or indigo) plus red for leakage and amber for warnings.
|
|
98
|
-
- Keep diagrams ~320px tall so before/after sits comfortably side by side without scrolling.
|
|
99
|
-
- Use `text-xs uppercase tracking-wider` for module labels inside diagrams, so they read as schematic, not as UI.
|
|
100
|
-
- The only scripts are the Tailwind CDN and the Mermaid ESM import. The report is otherwise static: no app code, no interactivity beyond Mermaid's own rendering.
|
|
101
|
-
|
|
102
|
-
## Top recommendation section
|
|
103
|
-
|
|
104
|
-
One larger card. Candidate name, one sentence on why, anchor link to its card. That's it.
|
|
105
|
-
|
|
106
|
-
## Tone
|
|
107
|
-
|
|
108
|
-
Plain English, concise, but the architectural nouns and verbs come straight from the `/codebase-design` skill. Concision is not an excuse to drift.
|
|
109
|
-
|
|
110
|
-
**Use exactly:** module, interface, implementation, depth, deep, shallow, seam, adapter, leverage, locality.
|
|
111
|
-
|
|
112
|
-
**Never substitute:** component, service, unit (for module) · API, signature (for interface) · boundary (for seam) · layer, wrapper (for module, when you mean module).
|
|
113
|
-
|
|
114
|
-
**Phrasings that fit the style:**
|
|
115
|
-
|
|
116
|
-
- "Order intake module is shallow: interface nearly matches the implementation."
|
|
117
|
-
- "Pricing leaks across the seam."
|
|
118
|
-
- "Deepen: one interface, one place to test."
|
|
119
|
-
- "Two adapters justify the seam: HTTP in prod, in-memory in tests."
|
|
120
|
-
|
|
121
|
-
**Wins bullets** name the gain in glossary terms: *"locality: bugs concentrate in one module"*, *"leverage: one interface, N call sites"*, *"interface shrinks; implementation absorbs the wrappers"*. Don't write *"easier to maintain"* or *"cleaner code"*, because those terms aren't in the glossary and don't earn their place.
|
|
122
|
-
|
|
123
|
-
No hedging, no throat-clearing, no "it's worth noting that…". If a sentence could be a bullet, make it a bullet. If a bullet could be cut, cut it. If a term isn't in the `/codebase-design` glossary, reach for one that is before inventing a new one.
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
MIT License
|
|
2
|
-
|
|
3
|
-
Copyright (c) 2026 Matt Pocock
|
|
4
|
-
|
|
5
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
-
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
-
in the Software without restriction, including without limitation the rights
|
|
8
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
-
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
-
furnished to do so, subject to the following conditions:
|
|
11
|
-
|
|
12
|
-
The above copyright notice and this permission notice shall be included in all
|
|
13
|
-
copies or substantial portions of the Software.
|
|
14
|
-
|
|
15
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
-
SOFTWARE.
|
|
@@ -1,71 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: improve-codebase-architecture
|
|
3
|
-
description: Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
|
|
4
|
-
disable-model-invocation: true
|
|
5
|
-
---
|
|
6
|
-
|
|
7
|
-
# Improve Codebase Architecture
|
|
8
|
-
|
|
9
|
-
Surface architectural friction and propose **deepening opportunities**: refactors that turn shallow modules into deep ones. The aim is testability and AI-navigability.
|
|
10
|
-
|
|
11
|
-
This command is _informed_ by the project's domain model and built on a shared design vocabulary:
|
|
12
|
-
|
|
13
|
-
- Call the Skill tool with "codebase-design" for the architecture vocabulary (**module**, **interface**, **depth**, **seam**, **adapter**, **leverage**, **locality**) and its principles (the deletion test, "the interface is the test surface", "one adapter = hypothetical seam, two = real"). Use these terms exactly in every suggestion, and don't drift into "component," "service," "API," or "boundary."
|
|
14
|
-
- The domain language in `GLOSSARY.md` gives names to good seams; ADRs in `docs/adr/` record decisions this command should not re-litigate.
|
|
15
|
-
|
|
16
|
-
## Process
|
|
17
|
-
|
|
18
|
-
### 1. Explore
|
|
19
|
-
|
|
20
|
-
**Scope before you scan: YAGNI.** Deepening a module pays off by making future changes to it easier, so put extra weight on the parts of the codebase that have recently changed. Decide *where* to look before you look:
|
|
21
|
-
|
|
22
|
-
- If the user named a direction (a module, a subsystem, a pain point), take it, and skip the inference below.
|
|
23
|
-
- Otherwise, walk back a good stretch of the commit history (`git log --oneline`) to find the codebase's hot spots, the files and areas that keep coming up, and let those paths pull your attention first. If the changes are scattered with no clear hot spot, widen the net.
|
|
24
|
-
|
|
25
|
-
Read the project's domain glossary (`GLOSSARY.md`) and any ADRs in the area you're touching first.
|
|
26
|
-
|
|
27
|
-
Then spawn a sub-agent to walk the codebase. Don't follow rigid heuristics; explore organically and note where you experience friction:
|
|
28
|
-
|
|
29
|
-
- Where does understanding one concept require bouncing between many small modules?
|
|
30
|
-
- Where are modules **shallow**, with an interface nearly as complex as the implementation?
|
|
31
|
-
- Where have pure functions been extracted just for testability, but the real bugs hide in how they're called (no **locality**)?
|
|
32
|
-
- Where do tightly-coupled modules leak across their seams?
|
|
33
|
-
- Which parts of the codebase are untested, or hard to test through their current interface?
|
|
34
|
-
|
|
35
|
-
Apply the **deletion test** to anything you suspect is shallow: would deleting it concentrate complexity, or just move it? A "yes, concentrates" is the signal you want.
|
|
36
|
-
|
|
37
|
-
### 2. Present candidates as an HTML report
|
|
38
|
-
|
|
39
|
-
Write a self-contained HTML file to the OS temp directory so nothing lands in the repo. Resolve the temp dir from `$TMPDIR`, falling back to `/tmp` (or `%TEMP%` on Windows), and write to `<tmpdir>/architecture-review-<timestamp>.html` so each run gets a fresh file. Open it for the user (`xdg-open <path>` on Linux, `open <path>` on macOS, `start <path>` on Windows) and tell them the absolute path.
|
|
40
|
-
|
|
41
|
-
The report uses **Tailwind via CDN** for layout and styling, and **Mermaid via CDN** for diagrams where a graph/flow/sequence reliably communicates the structure. Mix Mermaid with hand-crafted CSS/SVG visuals: use Mermaid when relationships are graph-shaped (call graphs, dependencies, sequences), and hand-built divs/SVG when you want something more editorial (mass diagrams, cross-sections, collapse animations). Each candidate gets a **before/after visualisation**. Be visual.
|
|
42
|
-
|
|
43
|
-
For each candidate, render a card with:
|
|
44
|
-
|
|
45
|
-
- **Files**: which files/modules are involved
|
|
46
|
-
- **Problem**: why the current architecture is causing friction
|
|
47
|
-
- **Solution**: plain English description of what would change
|
|
48
|
-
- **Benefits**: explained in terms of locality and leverage, and how tests would improve
|
|
49
|
-
- **Before / After diagram**: side-by-side, custom-drawn, illustrating the shallowness and the deepening
|
|
50
|
-
- **Recommendation strength**: one of `Strong`, `Worth exploring`, `Speculative`, rendered as a badge
|
|
51
|
-
|
|
52
|
-
End the report with a **Top recommendation** section: which candidate you'd tackle first and why.
|
|
53
|
-
|
|
54
|
-
**Use GLOSSARY.md vocabulary for the domain, and the `/codebase-design` vocabulary for the architecture.** If `GLOSSARY.md` defines "Order," talk about "the Order intake module," not "the FooBarHandler," and not "the Order service."
|
|
55
|
-
|
|
56
|
-
**ADR conflicts**: if a candidate contradicts an existing ADR, only surface it when the friction is real enough to warrant revisiting the ADR. Mark it clearly in the card (e.g. a warning callout: _"contradicts ADR-0007, but worth reopening because…"_). Don't list every theoretical refactor an ADR forbids.
|
|
57
|
-
|
|
58
|
-
See [HTML-REPORT.md](HTML-REPORT.md) for the full HTML scaffold, diagram patterns, and styling guidance.
|
|
59
|
-
|
|
60
|
-
Do NOT propose interfaces yet. After the file is written, ask the user: "Which of these would you like to explore?"
|
|
61
|
-
|
|
62
|
-
### 3. Grilling loop
|
|
63
|
-
|
|
64
|
-
Once the user picks a candidate, call the Skill tool with "grilling" to walk the decision tree with them: constraints, dependencies, the shape of the deepened module, what sits behind the seam, what tests survive.
|
|
65
|
-
|
|
66
|
-
Side effects happen inline as decisions crystallize; call the Skill tool with "domain-modeling" to keep the domain model current as you go:
|
|
67
|
-
|
|
68
|
-
- **Naming a deepened module after a concept not in `GLOSSARY.md`?** Add the term to `GLOSSARY.md`. Create the file lazily if it doesn't exist.
|
|
69
|
-
- **Sharpening a fuzzy term during the conversation?** Update `GLOSSARY.md` right there.
|
|
70
|
-
- **User rejects the candidate with a load-bearing reason?** Offer an ADR, framed as: _"Want me to record this as an ADR so future architecture reviews don't re-suggest it?"_ Only offer when the reason would actually be needed by a future explorer to avoid re-suggesting the same thing; skip ephemeral reasons ("not worth it right now") and self-evident ones.
|
|
71
|
-
- **Want to explore alternative interfaces for the deepened module?** Call the Skill tool with "codebase-design" and use its design-it-twice parallel sub-agent pattern.
|
package/skills/pr/CREDITS.md
DELETED
|
@@ -1,3 +0,0 @@
|
|
|
1
|
-
# Credits
|
|
2
|
-
|
|
3
|
-
The **Summary** section's menu of visuals (pseudocode, call trees, component trees, file trees, Mermaid, diffs) and its placement guidance come from [Dex Horthy](https://github.com/dexhorthy)'s [`show-me`](https://github.com/humanlayer/humanlayer) skill, reproduced almost word for word and aimed at a diff instead of a live conversation. `pr` does not depend on `show-me` as a skill (it isn't part of this repo, and a hard dependency would break standalone installs), so the content is copied in rather than pointed at; this file is the attribution a dependency would otherwise have carried.
|
package/skills/pr/LICENSE
DELETED
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
MIT License
|
|
2
|
-
|
|
3
|
-
Copyright (c) 2026 Matt Pocock
|
|
4
|
-
|
|
5
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
-
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
-
in the Software without restriction, including without limitation the rights
|
|
8
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
-
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
-
furnished to do so, subject to the following conditions:
|
|
11
|
-
|
|
12
|
-
The above copyright notice and this permission notice shall be included in all
|
|
13
|
-
copies or substantial portions of the Software.
|
|
14
|
-
|
|
15
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
-
SOFTWARE.
|
package/skills/pr/SKILL.md
DELETED
|
@@ -1,170 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: pr
|
|
3
|
-
description: "Use when writing a PR body."
|
|
4
|
-
metadata:
|
|
5
|
-
credits:
|
|
6
|
-
skill: show-me
|
|
7
|
-
author: Dex Horthy
|
|
8
|
-
organisation: Humanlayer
|
|
9
|
-
url: "https://github.com/humanlayer/skills/blob/main/plugins/show-me/skills/show-me/SKILL.md"
|
|
10
|
-
---
|
|
11
|
-
|
|
12
|
-
Use this template for writing the PR body:
|
|
13
|
-
|
|
14
|
-
```markdown
|
|
15
|
-
## Summary
|
|
16
|
-
|
|
17
|
-
<diagram, diff-sketch, or tree>
|
|
18
|
-
|
|
19
|
-
## Evidence
|
|
20
|
-
|
|
21
|
-
- **Before:** <screenshot/output/failing test run>
|
|
22
|
-
**After:** <screenshot/output/passing test run>
|
|
23
|
-
|
|
24
|
-
## Merge Danger
|
|
25
|
-
|
|
26
|
-
**Door:** <one-way or two-way>
|
|
27
|
-
|
|
28
|
-
<optional: description>
|
|
29
|
-
|
|
30
|
-
**Blast Radius:** <one-word description>
|
|
31
|
-
|
|
32
|
-
<optional: potential ramifications of merge>
|
|
33
|
-
```
|
|
34
|
-
|
|
35
|
-
## Sections
|
|
36
|
-
|
|
37
|
-
Skip all preambles and keep prose brief. Use the user's domain language from `GLOSSARY.md`.
|
|
38
|
-
|
|
39
|
-
### Summary
|
|
40
|
-
|
|
41
|
-
Pick the smallest view that makes the key point clear.
|
|
42
|
-
|
|
43
|
-
- Show logic or an algorithm as pseudocode:
|
|
44
|
-
|
|
45
|
-
```text
|
|
46
|
-
on(save)
|
|
47
|
-
if content is unchanged
|
|
48
|
-
return cached result
|
|
49
|
-
write new content
|
|
50
|
-
return fresh result
|
|
51
|
-
```
|
|
52
|
-
|
|
53
|
-
- Show runtime control flow as a call tree:
|
|
54
|
-
|
|
55
|
-
```text
|
|
56
|
-
submitForm
|
|
57
|
-
createSession
|
|
58
|
-
persistPrompt
|
|
59
|
-
launchAgent
|
|
60
|
-
navigateToSession
|
|
61
|
-
```
|
|
62
|
-
|
|
63
|
-
- Show UI structure as a component tree, including state and module boundaries that matter:
|
|
64
|
-
|
|
65
|
-
```text
|
|
66
|
-
<SessionPage> (apps/example/src/routes/session.tsx)
|
|
67
|
-
useSessionEvents()
|
|
68
|
-
<SessionToolbar>
|
|
69
|
-
<RunSkillButton> (packages/ui)
|
|
70
|
-
```
|
|
71
|
-
|
|
72
|
-
- Show file responsibility or a broad refactor as a shallow file tree:
|
|
73
|
-
|
|
74
|
-
```text
|
|
75
|
-
src/
|
|
76
|
-
├── commands/ # parses user actions
|
|
77
|
-
├── sessions/ # owns session state
|
|
78
|
-
└── transport/ # sends API requests
|
|
79
|
-
```
|
|
80
|
-
|
|
81
|
-
- Show component interaction, control flow, or data flow with Mermaid:
|
|
82
|
-
|
|
83
|
-
```mermaid
|
|
84
|
-
sequenceDiagram
|
|
85
|
-
participant User
|
|
86
|
-
participant UI
|
|
87
|
-
participant Daemon
|
|
88
|
-
User->>UI: choose command
|
|
89
|
-
UI->>Daemon: send expanded prompt
|
|
90
|
-
Daemon-->>UI: stream result
|
|
91
|
-
```
|
|
92
|
-
|
|
93
|
-
- Use `diff` when the point is what changes and the surrounding shape already exists. Match the diff shape to the topic.
|
|
94
|
-
|
|
95
|
-
For a component change:
|
|
96
|
-
|
|
97
|
-
```diff
|
|
98
|
-
<SessionPage>
|
|
99
|
-
useSessionEvents()
|
|
100
|
-
<SessionToolbar>
|
|
101
|
-
+ <RunSkillButton />
|
|
102
|
-
<SessionTimeline>
|
|
103
|
-
+ <SkillResultCard />
|
|
104
|
-
```
|
|
105
|
-
|
|
106
|
-
For a file-layout change:
|
|
107
|
-
|
|
108
|
-
```diff
|
|
109
|
-
src/
|
|
110
|
-
├── commands/
|
|
111
|
-
+│ └── show-me.ts # expands the slash command
|
|
112
|
-
├── sessions/
|
|
113
|
-
-└── transport.ts
|
|
114
|
-
+└── transport/
|
|
115
|
-
+ ├── client.ts
|
|
116
|
-
+ └── stream.ts
|
|
117
|
-
```
|
|
118
|
-
|
|
119
|
-
For a call-tree or call-stack change:
|
|
120
|
-
|
|
121
|
-
```diff
|
|
122
|
-
submitForm
|
|
123
|
-
createSession
|
|
124
|
-
persistPrompt
|
|
125
|
-
+ expandSkillMention
|
|
126
|
-
launchAgent
|
|
127
|
-
- navigateToSession
|
|
128
|
-
+ navigateToSession
|
|
129
|
-
+ subscribeToEvents
|
|
130
|
-
```
|
|
131
|
-
|
|
132
|
-
For a state or control-flow change:
|
|
133
|
-
|
|
134
|
-
```diff
|
|
135
|
-
on(save)
|
|
136
|
-
- write content
|
|
137
|
-
+ if content is unchanged
|
|
138
|
-
+ return cached result
|
|
139
|
-
+ write new content
|
|
140
|
-
+ invalidate cache
|
|
141
|
-
```
|
|
142
|
-
|
|
143
|
-
- Show the whole block when most of it is new, when omitted context would hide ownership or order, or when the user needs a copyable target shape:
|
|
144
|
-
|
|
145
|
-
```ts
|
|
146
|
-
function expandSkill(command: string): string {
|
|
147
|
-
const skillName = command.slice(1);
|
|
148
|
-
return `use the ${skillName} skill`;
|
|
149
|
-
}
|
|
150
|
-
```
|
|
151
|
-
|
|
152
|
-
#### Guidance
|
|
153
|
-
|
|
154
|
-
Place each visual next to the short text it supports. Keep only the calls, files, props, states, and boundaries needed to answer the user's current question or the options to resolve the current discussion point.
|
|
155
|
-
|
|
156
|
-
You may use one of these, you may use several, it is unlikely you will use all of them. Use your judgement and don't overwhelm the user.
|
|
157
|
-
|
|
158
|
-
### Evidence
|
|
159
|
-
|
|
160
|
-
Concrete evidence that the change works. Show a before and after.
|
|
161
|
-
|
|
162
|
-
Screenshots are S-tier - when the environment is set up for it and the change is visual.
|
|
163
|
-
|
|
164
|
-
Execution-based evidence is A-tier. Test results, console output. Show the exact test that now fails and passes, using pseudocode.
|
|
165
|
-
|
|
166
|
-
### Merge Danger
|
|
167
|
-
|
|
168
|
-
Describe whether it's a one-way or two-way door. You can walk back through two-way doors, but not one-way doors. A PR that is cheap to roll back is lower risk. Changes that involve destructive actions or hard-to-reverse decisions are one-way doors.
|
|
169
|
-
|
|
170
|
-
The blast radius is the potential impact or scope of the changes introduced by this PR. Consider all possibilities. Examples are layout shift, breakages for consumers, mobile responsiveness, etc.
|
package/skills/prototype/LICENSE
DELETED
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
MIT License
|
|
2
|
-
|
|
3
|
-
Copyright (c) 2026 Matt Pocock
|
|
4
|
-
|
|
5
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
-
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
-
in the Software without restriction, including without limitation the rights
|
|
8
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
-
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
-
furnished to do so, subject to the following conditions:
|
|
11
|
-
|
|
12
|
-
The above copyright notice and this permission notice shall be included in all
|
|
13
|
-
copies or substantial portions of the Software.
|
|
14
|
-
|
|
15
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
-
SOFTWARE.
|
|
@@ -1,67 +0,0 @@
|
|
|
1
|
-
# Logic Prototype
|
|
2
|
-
|
|
3
|
-
A single, self-contained HTML file (a **shareable demo**) that lets anyone drive a state model by clicking buttons. Use this when the question is about **business logic, state transitions, or data shape**: the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
|
|
4
|
-
|
|
5
|
-
Because it's one file with nothing to install, you can hand it to a non-developer (a designer, a PM, a domain expert) and let them feel the model for themselves. So it speaks their language, not the code's.
|
|
6
|
-
|
|
7
|
-
## When this is the right shape
|
|
8
|
-
|
|
9
|
-
- "I'm not sure if this state machine handles the edge case where X then Y."
|
|
10
|
-
- "Does this data model actually let me represent the case where..."
|
|
11
|
-
- "I want to feel out what the API should look like before writing it."
|
|
12
|
-
- Anything where someone wants to **press buttons and watch state change**.
|
|
13
|
-
|
|
14
|
-
If the question is "what should this look like," this is the wrong branch. Use [UI.md](UI.md).
|
|
15
|
-
|
|
16
|
-
## Process
|
|
17
|
-
|
|
18
|
-
### 1. State the question
|
|
19
|
-
|
|
20
|
-
Before writing code, write down what state model and what question you're prototyping. One paragraph, at the top of the demo (in a visible intro, not just a comment). A logic prototype that answers the wrong question is pure waste, so make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
|
|
21
|
-
|
|
22
|
-
### 2. Isolate the logic in a portable module
|
|
23
|
-
|
|
24
|
-
Put the actual logic (the bit that's answering the question) in a single `<script>` block written as a small, pure module that could be lifted out and dropped into the real codebase later. The page around it is throwaway; this module isn't.
|
|
25
|
-
|
|
26
|
-
The right shape depends on the question:
|
|
27
|
-
|
|
28
|
-
- **A pure reducer**: `(state, action) => state`. Good when actions are discrete events and state is a single value.
|
|
29
|
-
- **A state machine**: explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
|
|
30
|
-
- **A small set of pure functions** over a plain data type. Good when there's no implicit current state, just transformations.
|
|
31
|
-
- **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
|
|
32
|
-
|
|
33
|
-
Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a page. Keep it pure: no DOM, no `document`, no button handlers reaching inside it. The page calls into it; nothing flows the other direction. This is what makes the prototype useful past its own lifetime: once the question's answered, the validated reducer / machine / function set lifts into the real module on its own.
|
|
34
|
-
|
|
35
|
-
### 3. Build the shareable HTML file
|
|
36
|
-
|
|
37
|
-
One file, plain HTML/CSS/JS: no framework, no bundler, no server, everything inline so it opens by double-click and survives being emailed around. Anyone should be able to run it by opening it.
|
|
38
|
-
|
|
39
|
-
Write it for a non-developer. Every label is in **domain language**, not code: buttons and state read like the business, not the reducer. Explain in plain words what's happening.
|
|
40
|
-
|
|
41
|
-
Lay it out with a clean hierarchy, top to bottom:
|
|
42
|
-
|
|
43
|
-
1. **Title and one-line explanation** of what this demo lets you explore (the question from step 1).
|
|
44
|
-
2. **Current state**: the full relevant state, rendered as a readable panel (labelled fields, not a raw JSON dump), re-rendered after every click so the change is visible. Where it helps a non-developer follow, call out what just changed.
|
|
45
|
-
3. **Free-play buttons**: one button per action, always available, so anyone can poke at the model in any order. Each click dispatches its action and re-renders the state.
|
|
46
|
-
4. **Guided walkthroughs**: a set of **scenarios**, one per tab. Each tab holds a short plain-language description of the scenario (the situation it sets up and what to watch for) and underneath it, the ordered **buttons to press** for that scenario. Each step is a real button: clicking it performs that action and moves to the next step. Starting a walkthrough resets to a known initial state so the scenario runs the same way every time.
|
|
47
|
-
|
|
48
|
-
Choose scenarios that demonstrate the awkward cases, the ones hard to reason about on paper: the happy path, a tricky edge case, an attempt at something that should be illegal.
|
|
49
|
-
|
|
50
|
-
Keep it beautiful but restrained: clean typography, generous spacing, one accent colour. No animations, no gimmicks: nothing that competes with the state and the buttons.
|
|
51
|
-
|
|
52
|
-
### 4. Hand it over
|
|
53
|
-
|
|
54
|
-
Send them the file, or open it for them. They'll click through the walkthroughs and free-play whenever they get to it; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different"; those are the bugs in the _idea_, which is the whole point. If they want new actions or a new scenario, add them. Prototypes evolve.
|
|
55
|
-
|
|
56
|
-
### 5. Capture the answer and the prototype
|
|
57
|
-
|
|
58
|
-
Once the prototype has answered its question, capture the answer, then capture the prototype the way the [SKILL](SKILL.md) describes. The logic-specific mapping: the validated reducer / machine / function set lifts into the real module (the decision, absorbed); the HTML shell rides along to the throwaway branch that keeps the prototype as a primary source, and being one self-contained file, it stays trivially re-runnable there.
|
|
59
|
-
|
|
60
|
-
## Anti-patterns
|
|
61
|
-
|
|
62
|
-
- **Don't add tests.** A prototype that needs tests is no longer a prototype.
|
|
63
|
-
- **Don't wire it to the real database.** Use in-memory state unless the question is specifically about persistence.
|
|
64
|
-
- **Don't generalise.** No "what if we wanted to support X later." The prototype answers one question.
|
|
65
|
-
- **Don't blur the logic and the page together.** If the pure module references the DOM, `document`, or button handlers, it's no longer liftable. Keep the page as a thin shell over a pure module.
|
|
66
|
-
- **Don't reach for a framework, bundler, or server.** One file the recipient double-clicks; a React app or a dev server defeats "shareable".
|
|
67
|
-
- **Don't ship the HTML shell into production.** The page is optimised for being clicked through by hand. The logic module behind it is the bit worth keeping.
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: prototype
|
|
3
|
-
description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Prototype
|
|
7
|
-
|
|
8
|
-
A prototype is **throwaway code that answers a question**. The question decides the shape.
|
|
9
|
-
|
|
10
|
-
## Pick a branch
|
|
11
|
-
|
|
12
|
-
Identify which question is being answered, using the user's prompt, the surrounding code, or by asking if the user is around:
|
|
13
|
-
|
|
14
|
-
- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a single shareable HTML file (free-play buttons plus tabbed guided walkthroughs) that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive.
|
|
15
|
-
- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
|
|
16
|
-
|
|
17
|
-
The two branches produce very different artifacts, so getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
|
|
18
|
-
|
|
19
|
-
## Rules that apply to both
|
|
20
|
-
|
|
21
|
-
1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious, but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
|
|
22
|
-
2. **Trivial to run.** A UI prototype starts from one command in the project's task runner: `pnpm <name>`, `python <path>`, `bun <path>`, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.
|
|
23
|
-
3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE, wipe me" name.
|
|
24
|
-
4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
|
|
25
|
-
5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
|
|
26
|
-
6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too (the verdict and the question it settled) in the issue or a commit. The main branch keeps only the validated decision.
|