@agenticmail/api 0.9.8 → 0.9.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/public/js/activity-badges.js +33 -0
package/package.json
CHANGED
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@@ -12,6 +12,7 @@
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12
12
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// reflects what the agent is doing right now.
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import { onSystemEvent } from './system-stream.js';
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15
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+
import { state, API_URL } from './state.js';
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const BADGE_CONTAINER_ID = 'activity-badges';
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@@ -92,6 +93,32 @@ function handleEvent(event) {
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}
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}
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96
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+
/**
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97
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* One-shot backfill: pull the dispatcher's currently-active workers
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98
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* so the badges appear IMMEDIATELY on page load if anything is in
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99
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* flight. Without this, the user only sees badges when the next
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100
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* worker_heartbeat / worker_started event fires — which can be up
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101
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* to 30 s away (heartbeat cadence), or never if the worker happens
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102
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* to finish first.
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103
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*
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* Failures here are silent — the SSE stream is the source of truth
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105
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* for subsequent updates and will paint badges as events arrive.
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106
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*/
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107
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async function backfillActiveWorkers() {
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108
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try {
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109
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const res = await fetch(`${API_URL}/api/agenticmail/dispatcher/activity`, {
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110
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headers: { Authorization: `Bearer ${state.masterKey}` },
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});
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if (!res.ok) return;
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113
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const data = await res.json();
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114
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const active = Array.isArray(data?.active) ? data.active : [];
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115
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for (const w of active) {
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116
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if (w?.workerId) workers.set(w.workerId, w);
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117
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}
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render();
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119
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} catch { /* silent — SSE will repaint as events come in */ }
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120
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}
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121
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/**
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123
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* Subscribe to worker_* events on the shared /system/events stream.
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* Idempotent — safe to call after agent-list refresh.
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@@ -103,6 +130,12 @@ export function subscribeToActivity() {
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unsubWorkerStarted = onSystemEvent('worker_started', handleEvent);
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unsubWorkerHeartbeat = onSystemEvent('worker_heartbeat', handleEvent);
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132
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unsubWorkerFinished = onSystemEvent('worker_finished', handleEvent);
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133
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// Paint whatever's already running BEFORE the first SSE event
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134
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// arrives. Without this, an in-flight worker stays invisible
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135
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// until its next heartbeat (~30 s) or until it finishes (which
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136
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// then never paints since worker_finished just removes the
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137
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// badge that never showed up).
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138
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backfillActiveWorkers();
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}
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// Tiny HTML escapers (kept local to avoid an import cycle).
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