@agenthippo-ai/agenthippo 1.110.11 → 1.110.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (534) hide show
  1. package/out/agentpack/types.js +2 -5
  2. package/out/analytics/dashboard/artifactManager.js +2 -439
  3. package/out/analytics/dashboard/fleetDisplayUtils.js +2 -162
  4. package/out/analytics/dashboard/fleetOrchestrator.js +3 -142
  5. package/out/analytics/dashboard/fleetRegistry.js +2 -79
  6. package/out/analytics/dashboard/fleetRowDefaults.js +2 -87
  7. package/out/analytics/dashboard/fleetScriptAdapter.js +2 -146
  8. package/out/analytics/dashboard/fleetTypes.js +2 -29
  9. package/out/analytics/dashboard/index.js +2 -17
  10. package/out/analytics/dashboard/indexingService.js +2 -422
  11. package/out/analytics/dashboard/localFleetAdapter.js +2 -302
  12. package/out/analytics/dashboard/performanceMonitor.js +5 -76
  13. package/out/analytics/dashboard/processManager.js +2 -209
  14. package/out/analytics/dashboard/provider.js +38 -3817
  15. package/out/analytics/dashboard/queryRunner.js +62 -750
  16. package/out/analytics/dashboard/scheduledFleetStorage.js +2 -241
  17. package/out/analytics/dashboard/sessionJsonlFleet.js +3 -204
  18. package/out/analytics/dashboard/teamViewDiscovery.js +2 -106
  19. package/out/analytics/dashboard/webview/panel.js +34 -2318
  20. package/out/analytics/dashboard/webview/runtime-bridge.js +2 -82
  21. package/out/analytics/lifecycle.js +2 -43
  22. package/out/analytics/service.js +8 -1283
  23. package/out/auth/authBaseUrl.js +2 -59
  24. package/out/auth/bootstrapApply.js +2 -71
  25. package/out/auth/brokerClient.js +2 -160
  26. package/out/auth/callbackUri.js +2 -59
  27. package/out/auth/githubStoreGate.js +2 -70
  28. package/out/auth/loopbackAuthServer.js +4 -159
  29. package/out/auth/onboardingPrompt.js +2 -112
  30. package/out/auth/pkce.js +2 -9
  31. package/out/auth/provider.js +2 -226
  32. package/out/auth/sessionStore.js +2 -156
  33. package/out/auth/signInFlow.js +2 -183
  34. package/out/cli/index.js +617 -564
  35. package/out/cli/run-custom-engine-runner.js +3 -318
  36. package/out/cli/vscode-shim.js +2 -86
  37. package/out/engines/factory.js +2 -45
  38. package/out/engines/types.js +2 -17
  39. package/out/examples/run-headless-repl.js +6 -286
  40. package/out/examples/run-headless.js +2 -187
  41. package/out/extension.js +32 -4473
  42. package/out/gateway/gatewayRouteIndex.js +6 -371
  43. package/out/gateway/gatewaySessionStore.js +3 -243
  44. package/out/gateway/index.js +2 -31
  45. package/out/gateway/resetMappings.js +2 -52
  46. package/out/gateway/service.js +5 -1249
  47. package/out/mcp/publish.js +2 -143
  48. package/out/remote/handleRemoteChat.js +2 -169
  49. package/out/remote/remotePackStatusBar.js +3 -103
  50. package/out/remote/remoteTrust.js +6 -277
  51. package/out/remote/serveClient.js +4 -277
  52. package/out/remoteSkills.js +3 -191
  53. package/out/runtime/index.js +2 -32
  54. package/out/runtime/vscode/index.js +2 -20
  55. package/out/runtime/vscode/vscode-config-provider.js +2 -77
  56. package/out/runtime/vscode/vscode-edit-tracker.js +2 -122
  57. package/out/runtime/vscode/vscode-logger.js +2 -30
  58. package/out/runtime/vscode/vscode-permission-handler.js +2 -72
  59. package/out/scripts/agentide-litellm.sh +0 -1
  60. package/out/scripts/agentide_litellm_hooks_v1.py +127 -459
  61. package/out/scripts/analytics/agent-fleet-widget.js +18 -257
  62. package/out/scripts/analytics/agentide-litellm-otel.config.yaml +0 -4
  63. package/out/scripts/analytics/duckdbLocator.js +2 -28
  64. package/out/scripts/analytics/generate-default-charts.py +43 -323
  65. package/out/scripts/analytics/hotspot-analysis-widget.js +4 -430
  66. package/out/scripts/analytics/index-traces.py +78 -1036
  67. package/out/scripts/analytics/session-comparison-widget.js +26 -472
  68. package/out/scripts/analytics/session-timeline-widget.js +25 -846
  69. package/out/scripts/analytics/token-cost-flamegraph-widget.js +4 -461
  70. package/out/scripts/analytics/token-cost-trend-widget.js +4 -534
  71. package/out/scripts/analytics/workflows-collector.cjs +4 -314
  72. package/out/scripts/analytics/workflows-daemon.mjs +9 -185
  73. package/out/scripts/analytics/workflows-widget.cjs +15 -159
  74. package/out/scripts/analytics/wow-model-widget.js +10 -120
  75. package/out/scripts/vendor-tools.mjs +2 -233
  76. package/out/skills/publish.js +3 -178
  77. package/out/store/github/setup.js +7 -212
  78. package/out/store/oramaIndex.js +2 -884
  79. package/out/sync.js +26 -1829
  80. package/out/terminalLogger.js +5 -358
  81. package/out/utils/pathSafety.js +2 -60
  82. package/out/utils/pythonRunner.js +4 -258
  83. package/out/utils/toolPath.js +2 -83
  84. package/out/workspaceFolders.js +2 -59
  85. package/package.json +1 -1
  86. package/out/agentpack/github.js +0 -547
  87. package/out/agentpack/index.js +0 -69
  88. package/out/agentpack/install.js +0 -297
  89. package/out/agentpack/manager.js +0 -441
  90. package/out/agentpack/manifest.js +0 -135
  91. package/out/agentpack/paths.js +0 -521
  92. package/out/agentpack/publish.js +0 -248
  93. package/out/agentpack/stores.js +0 -554
  94. package/out/analytics/dashboard/fleetStatusUtils.js +0 -30
  95. package/out/analytics/dashboard/fleetTitleUtils.js +0 -68
  96. package/out/analytics/dashboard/refreshPolicy.js +0 -16
  97. package/out/analytics/dashboard/scheduledFleetFingerprint.js +0 -22
  98. package/out/analytics/dashboard/scheduledFleetUtils.js +0 -22
  99. package/out/analytics/dashboard/sessionEventFleetStats.js +0 -118
  100. package/out/analytics/dashboard/viewsConfigMerge.js +0 -221
  101. package/out/analytics/dashboard/webview/codicon.ttf +0 -0
  102. package/out/analytics/identity.js +0 -0
  103. package/out/analytics/sessionEvents.js +0 -324
  104. package/out/auth/callbackUriParse.js +0 -59
  105. package/out/auth/types.js +0 -12
  106. package/out/auth-broker/config.js +0 -112
  107. package/out/auth-broker/jwt.js +0 -105
  108. package/out/auth-broker/pkce.js +0 -59
  109. package/out/auth-broker/server.js +0 -681
  110. package/out/auth-broker/store.js +0 -275
  111. package/out/authority/warrant.js +0 -206
  112. package/out/base-prompts/mcp-servers/.mcp.json +0 -13
  113. package/out/base-prompts/mcp-servers/langfuse-analytics/README.md +0 -142
  114. package/out/base-prompts/mcp-servers/langfuse-analytics/mcp.json +0 -13
  115. package/out/base-prompts/mcp-servers/langfuse-analytics/package-lock.json +0 -1192
  116. package/out/base-prompts/mcp-servers/langfuse-analytics/package.json +0 -23
  117. package/out/base-prompts/mcp-servers/langfuse-analytics/scripts/run-with-env.sh +0 -12
  118. package/out/base-prompts/mcp-servers/langfuse-analytics/scripts/sdk-test.js +0 -102
  119. package/out/base-prompts/mcp-servers/langfuse-analytics/scripts/simple-test.js +0 -137
  120. package/out/base-prompts/mcp-servers/langfuse-analytics/scripts/test-client.js +0 -118
  121. package/out/base-prompts/mcp-servers/langfuse-analytics/scripts/test-server.js +0 -209
  122. package/out/base-prompts/mcp-servers/langfuse-analytics/src/client.ts +0 -431
  123. package/out/base-prompts/mcp-servers/langfuse-analytics/src/index.ts +0 -270
  124. package/out/base-prompts/mcp-servers/langfuse-analytics/tsconfig.json +0 -18
  125. package/out/base-prompts/rules/AGENTS.md +0 -204
  126. package/out/base-prompts/skills/agent-browser/SKILL.md +0 -102
  127. package/out/base-prompts/skills/agent-builder/SKILL.md +0 -73
  128. package/out/base-prompts/skills/agent-builder/references/agent-pack.md +0 -63
  129. package/out/base-prompts/skills/agent-builder/references/crewai.md +0 -66
  130. package/out/base-prompts/skills/agent-builder/references/langchain.md +0 -60
  131. package/out/base-prompts/skills/agent-builder/references/raw-sdk.md +0 -73
  132. package/out/base-prompts/skills/agent-engine-creator/SKILL.md +0 -586
  133. package/out/base-prompts/skills/agent-engine-installer/SKILL.md +0 -106
  134. package/out/base-prompts/skills/agent-engine-installer/scripts/install-engine.mjs +0 -259
  135. package/out/base-prompts/skills/agent-engine-installer/scripts/install-engine.ps1 +0 -189
  136. package/out/base-prompts/skills/agenthippo-cli/SKILL.md +0 -69
  137. package/out/base-prompts/skills/agenthippo-cli/scripts/install.sh +0 -63
  138. package/out/base-prompts/skills/agentpack-creator/SKILL.md +0 -375
  139. package/out/base-prompts/skills/agentpack-creator/references/agent-templates.md +0 -261
  140. package/out/base-prompts/skills/agentpack-creator/references/agents-md-guide.md +0 -195
  141. package/out/base-prompts/skills/agentpack-creator/scripts/init_pack.py +0 -391
  142. package/out/base-prompts/skills/agentpack-creator/scripts/init_pack_test.py +0 -294
  143. package/out/base-prompts/skills/agentpack-testbench/SKILL.md +0 -135
  144. package/out/base-prompts/skills/algorithmic-art/LICENSE.txt +0 -202
  145. package/out/base-prompts/skills/algorithmic-art/SKILL.md +0 -405
  146. package/out/base-prompts/skills/algorithmic-art/templates/generator_template.js +0 -223
  147. package/out/base-prompts/skills/algorithmic-art/templates/viewer.html +0 -599
  148. package/out/base-prompts/skills/debug-agent/SKILL.md +0 -83
  149. package/out/base-prompts/skills/desktop-automation/SKILL.md +0 -166
  150. package/out/base-prompts/skills/desktop-automation/references/agenthippo-ui-recipes.md +0 -441
  151. package/out/base-prompts/skills/desktop-automation/scripts/windows-desktop-uia.psm1 +0 -280
  152. package/out/base-prompts/skills/docx/LICENSE.txt +0 -30
  153. package/out/base-prompts/skills/docx/SKILL.md +0 -197
  154. package/out/base-prompts/skills/docx/docx-js.md +0 -350
  155. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +0 -1499
  156. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +0 -146
  157. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +0 -1085
  158. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +0 -11
  159. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-main.xsd +0 -3081
  160. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +0 -23
  161. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +0 -185
  162. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +0 -287
  163. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +0 -1676
  164. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +0 -28
  165. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +0 -144
  166. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +0 -174
  167. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +0 -25
  168. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +0 -18
  169. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +0 -59
  170. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +0 -56
  171. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +0 -195
  172. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-math.xsd +0 -582
  173. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +0 -25
  174. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/sml.xsd +0 -4439
  175. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-main.xsd +0 -570
  176. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +0 -509
  177. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +0 -12
  178. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +0 -108
  179. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +0 -96
  180. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/wml.xsd +0 -3646
  181. package/out/base-prompts/skills/docx/ooxml/schemas/ISO-IEC29500-4_2016/xml.xsd +0 -116
  182. package/out/base-prompts/skills/docx/ooxml/schemas/ecma/fouth-edition/opc-contentTypes.xsd +0 -42
  183. package/out/base-prompts/skills/docx/ooxml/schemas/ecma/fouth-edition/opc-coreProperties.xsd +0 -50
  184. package/out/base-prompts/skills/docx/ooxml/schemas/ecma/fouth-edition/opc-digSig.xsd +0 -49
  185. package/out/base-prompts/skills/docx/ooxml/schemas/ecma/fouth-edition/opc-relationships.xsd +0 -33
  186. package/out/base-prompts/skills/docx/ooxml/schemas/mce/mc.xsd +0 -75
  187. package/out/base-prompts/skills/docx/ooxml/schemas/microsoft/wml-2010.xsd +0 -560
  188. package/out/base-prompts/skills/docx/ooxml/schemas/microsoft/wml-2012.xsd +0 -67
  189. package/out/base-prompts/skills/docx/ooxml/schemas/microsoft/wml-2018.xsd +0 -14
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  191. package/out/base-prompts/skills/docx/ooxml/schemas/microsoft/wml-cid-2016.xsd +0 -13
  192. package/out/base-prompts/skills/docx/ooxml/schemas/microsoft/wml-sdtdatahash-2020.xsd +0 -4
  193. package/out/base-prompts/skills/docx/ooxml/schemas/microsoft/wml-symex-2015.xsd +0 -8
  194. package/out/base-prompts/skills/docx/ooxml/scripts/pack.py +0 -159
  195. package/out/base-prompts/skills/docx/ooxml/scripts/unpack.py +0 -29
  196. package/out/base-prompts/skills/docx/ooxml/scripts/validate.py +0 -69
  197. package/out/base-prompts/skills/docx/ooxml/scripts/validation/__init__.py +0 -15
  198. package/out/base-prompts/skills/docx/ooxml/scripts/validation/base.py +0 -951
  199. package/out/base-prompts/skills/docx/ooxml/scripts/validation/docx.py +0 -274
  200. package/out/base-prompts/skills/docx/ooxml/scripts/validation/pptx.py +0 -315
  201. package/out/base-prompts/skills/docx/ooxml/scripts/validation/redlining.py +0 -279
  202. package/out/base-prompts/skills/docx/ooxml.md +0 -610
  203. package/out/base-prompts/skills/docx/scripts/__init__.py +0 -1
  204. package/out/base-prompts/skills/docx/scripts/document.py +0 -1276
  205. package/out/base-prompts/skills/docx/scripts/templates/comments.xml +0 -3
  206. package/out/base-prompts/skills/docx/scripts/templates/commentsExtended.xml +0 -3
  207. package/out/base-prompts/skills/docx/scripts/templates/commentsExtensible.xml +0 -3
  208. package/out/base-prompts/skills/docx/scripts/templates/commentsIds.xml +0 -3
  209. package/out/base-prompts/skills/docx/scripts/templates/people.xml +0 -3
  210. package/out/base-prompts/skills/docx/scripts/utilities.py +0 -374
  211. package/out/base-prompts/skills/gateway-outbound/SKILL.md +0 -136
  212. package/out/base-prompts/skills/mcp-builder/LICENSE.txt +0 -202
  213. package/out/base-prompts/skills/mcp-builder/SKILL.md +0 -328
  214. package/out/base-prompts/skills/mcp-builder/reference/evaluation.md +0 -602
  215. package/out/base-prompts/skills/mcp-builder/reference/mcp_best_practices.md +0 -249
  216. package/out/base-prompts/skills/mcp-builder/reference/node_mcp_server.md +0 -970
  217. package/out/base-prompts/skills/mcp-builder/reference/python_mcp_server.md +0 -719
  218. package/out/base-prompts/skills/mcp-builder/scripts/connections.py +0 -151
  219. package/out/base-prompts/skills/mcp-builder/scripts/evaluation.py +0 -373
  220. package/out/base-prompts/skills/mcp-builder/scripts/example_evaluation.xml +0 -22
  221. package/out/base-prompts/skills/mcp-builder/scripts/requirements.txt +0 -2
  222. package/out/base-prompts/skills/openclaw/SKILL.md +0 -406
  223. package/out/base-prompts/skills/openclaw/scripts/run-smoke.sh +0 -61
  224. package/out/base-prompts/skills/pdf/LICENSE.txt +0 -30
  225. package/out/base-prompts/skills/pdf/SKILL.md +0 -294
  226. package/out/base-prompts/skills/pdf/forms.md +0 -205
  227. package/out/base-prompts/skills/pdf/reference.md +0 -612
  228. package/out/base-prompts/skills/pdf/scripts/check_bounding_boxes.py +0 -70
  229. package/out/base-prompts/skills/pdf/scripts/check_bounding_boxes_test.py +0 -226
  230. package/out/base-prompts/skills/pdf/scripts/check_fillable_fields.py +0 -12
  231. package/out/base-prompts/skills/pdf/scripts/convert_pdf_to_images.py +0 -35
  232. package/out/base-prompts/skills/pdf/scripts/create_validation_image.py +0 -41
  233. package/out/base-prompts/skills/pdf/scripts/extract_form_field_info.py +0 -152
  234. package/out/base-prompts/skills/pdf/scripts/fill_fillable_fields.py +0 -114
  235. package/out/base-prompts/skills/pdf/scripts/fill_pdf_form_with_annotations.py +0 -108
  236. package/out/base-prompts/skills/pptx/LICENSE.txt +0 -30
  237. package/out/base-prompts/skills/pptx/SKILL.md +0 -484
  238. package/out/base-prompts/skills/pptx/html2pptx.md +0 -625
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  242. package/out/base-prompts/skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +0 -11
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  246. package/out/base-prompts/skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +0 -287
  247. package/out/base-prompts/skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/pml.xsd +0 -1676
  248. package/out/base-prompts/skills/pptx/ooxml/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +0 -28
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- ---
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- name: algorithmic-art
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- description: Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
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- license: Complete terms in LICENSE.txt
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- ---
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-
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- Algorithmic philosophies are computational aesthetic movements that are then expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).
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-
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- This happens in two steps:
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- 1. Algorithmic Philosophy Creation (.md file)
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- 2. Express by creating p5.js generative art (.html + .js files)
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-
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- First, undertake this task:
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-
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- ## ALGORITHMIC PHILOSOPHY CREATION
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-
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- To begin, create an ALGORITHMIC PHILOSOPHY (not static images or templates) that will be interpreted through:
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- - Computational processes, emergent behavior, mathematical beauty
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- - Seeded randomness, noise fields, organic systems
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- - Particles, flows, fields, forces
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- - Parametric variation and controlled chaos
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-
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- ### THE CRITICAL UNDERSTANDING
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- - What is received: Some subtle input or instructions by the user to take into account, but use as a foundation; it should not constrain creative freedom.
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- - What is created: An algorithmic philosophy/generative aesthetic movement.
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- - What happens next: The same version receives the philosophy and EXPRESSES IT IN CODE - creating p5.js sketches that are 90% algorithmic generation, 10% essential parameters.
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-
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- Consider this approach:
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- - Write a manifesto for a generative art movement
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- - The next phase involves writing the algorithm that brings it to life
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-
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- The philosophy must emphasize: Algorithmic expression. Emergent behavior. Computational beauty. Seeded variation.
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-
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- ### HOW TO GENERATE AN ALGORITHMIC PHILOSOPHY
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-
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- **Name the movement** (1-2 words): "Organic Turbulence" / "Quantum Harmonics" / "Emergent Stillness"
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-
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- **Articulate the philosophy** (4-6 paragraphs - concise but complete):
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-
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- To capture the ALGORITHMIC essence, express how this philosophy manifests through:
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- - Computational processes and mathematical relationships?
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- - Noise functions and randomness patterns?
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- - Particle behaviors and field dynamics?
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- - Temporal evolution and system states?
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- - Parametric variation and emergent complexity?
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-
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- **CRITICAL GUIDELINES:**
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- - **Avoid redundancy**: Each algorithmic aspect should be mentioned once. Avoid repeating concepts about noise theory, particle dynamics, or mathematical principles unless adding new depth.
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- - **Emphasize craftsmanship REPEATEDLY**: The philosophy MUST stress multiple times that the final algorithm should appear as though it took countless hours to develop, was refined with care, and comes from someone at the absolute top of their field. This framing is essential - repeat phrases like "meticulously crafted algorithm," "the product of deep computational expertise," "painstaking optimization," "master-level implementation."
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- - **Leave creative space**: Be specific about the algorithmic direction, but concise enough that the next Claude has room to make interpretive implementation choices at an extremely high level of craftsmanship.
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-
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- The philosophy must guide the next version to express ideas ALGORITHMICALLY, not through static images. Beauty lives in the process, not the final frame.
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-
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- ### PHILOSOPHY EXAMPLES
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-
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- **"Organic Turbulence"**
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- Philosophy: Chaos constrained by natural law, order emerging from disorder.
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- Algorithmic expression: Flow fields driven by layered Perlin noise. Thousands of particles following vector forces, their trails accumulating into organic density maps. Multiple noise octaves create turbulent regions and calm zones. Color emerges from velocity and density - fast particles burn bright, slow ones fade to shadow. The algorithm runs until equilibrium - a meticulously tuned balance where every parameter was refined through countless iterations by a master of computational aesthetics.
59
-
60
- **"Quantum Harmonics"**
61
- Philosophy: Discrete entities exhibiting wave-like interference patterns.
62
- Algorithmic expression: Particles initialized on a grid, each carrying a phase value that evolves through sine waves. When particles are near, their phases interfere - constructive interference creates bright nodes, destructive creates voids. Simple harmonic motion generates complex emergent mandalas. The result of painstaking frequency calibration where every ratio was carefully chosen to produce resonant beauty.
63
-
64
- **"Recursive Whispers"**
65
- Philosophy: Self-similarity across scales, infinite depth in finite space.
66
- Algorithmic expression: Branching structures that subdivide recursively. Each branch slightly randomized but constrained by golden ratios. L-systems or recursive subdivision generate tree-like forms that feel both mathematical and organic. Subtle noise perturbations break perfect symmetry. Line weights diminish with each recursion level. Every branching angle the product of deep mathematical exploration.
67
-
68
- **"Field Dynamics"**
69
- Philosophy: Invisible forces made visible through their effects on matter.
70
- Algorithmic expression: Vector fields constructed from mathematical functions or noise. Particles born at edges, flowing along field lines, dying when they reach equilibrium or boundaries. Multiple fields can attract, repel, or rotate particles. The visualization shows only the traces - ghost-like evidence of invisible forces. A computational dance meticulously choreographed through force balance.
71
-
72
- **"Stochastic Crystallization"**
73
- Philosophy: Random processes crystallizing into ordered structures.
74
- Algorithmic expression: Randomized circle packing or Voronoi tessellation. Start with random points, let them evolve through relaxation algorithms. Cells push apart until equilibrium. Color based on cell size, neighbor count, or distance from center. The organic tiling that emerges feels both random and inevitable. Every seed produces unique crystalline beauty - the mark of a master-level generative algorithm.
75
-
76
- *These are condensed examples. The actual algorithmic philosophy should be 4-6 substantial paragraphs.*
77
-
78
- ### ESSENTIAL PRINCIPLES
79
- - **ALGORITHMIC PHILOSOPHY**: Creating a computational worldview to be expressed through code
80
- - **PROCESS OVER PRODUCT**: Always emphasize that beauty emerges from the algorithm's execution - each run is unique
81
- - **PARAMETRIC EXPRESSION**: Ideas communicate through mathematical relationships, forces, behaviors - not static composition
82
- - **ARTISTIC FREEDOM**: The next Claude interprets the philosophy algorithmically - provide creative implementation room
83
- - **PURE GENERATIVE ART**: This is about making LIVING ALGORITHMS, not static images with randomness
84
- - **EXPERT CRAFTSMANSHIP**: Repeatedly emphasize the final algorithm must feel meticulously crafted, refined through countless iterations, the product of deep expertise by someone at the absolute top of their field in computational aesthetics
85
-
86
- **The algorithmic philosophy should be 4-6 paragraphs long.** Fill it with poetic computational philosophy that brings together the intended vision. Avoid repeating the same points. Output this algorithmic philosophy as a .md file.
87
-
88
- ---
89
-
90
- ## DEDUCING THE CONCEPTUAL SEED
91
-
92
- **CRITICAL STEP**: Before implementing the algorithm, identify the subtle conceptual thread from the original request.
93
-
94
- **THE ESSENTIAL PRINCIPLE**:
95
- The concept is a **subtle, niche reference embedded within the algorithm itself** - not always literal, always sophisticated. Someone familiar with the subject should feel it intuitively, while others simply experience a masterful generative composition. The algorithmic philosophy provides the computational language. The deduced concept provides the soul - the quiet conceptual DNA woven invisibly into parameters, behaviors, and emergence patterns.
96
-
97
- This is **VERY IMPORTANT**: The reference must be so refined that it enhances the work's depth without announcing itself. Think like a jazz musician quoting another song through algorithmic harmony - only those who know will catch it, but everyone appreciates the generative beauty.
98
-
99
- ---
100
-
101
- ## P5.JS IMPLEMENTATION
102
-
103
- With the philosophy AND conceptual framework established, express it through code. Pause to gather thoughts before proceeding. Use only the algorithmic philosophy created and the instructions below.
104
-
105
- ### ⚠️ STEP 0: READ THE TEMPLATE FIRST ⚠️
106
-
107
- **CRITICAL: BEFORE writing any HTML:**
108
-
109
- 1. **Read** `templates/viewer.html` using the Read tool
110
- 2. **Study** the exact structure, styling, and Anthropic branding
111
- 3. **Use that file as the LITERAL STARTING POINT** - not just inspiration
112
- 4. **Keep all FIXED sections exactly as shown** (header, sidebar structure, Anthropic colors/fonts, seed controls, action buttons)
113
- 5. **Replace only the VARIABLE sections** marked in the file's comments (algorithm, parameters, UI controls for parameters)
114
-
115
- **Avoid:**
116
- - ❌ Creating HTML from scratch
117
- - ❌ Inventing custom styling or color schemes
118
- - ❌ Using system fonts or dark themes
119
- - ❌ Changing the sidebar structure
120
-
121
- **Follow these practices:**
122
- - ✅ Copy the template's exact HTML structure
123
- - ✅ Keep Anthropic branding (Poppins/Lora fonts, light colors, gradient backdrop)
124
- - ✅ Maintain the sidebar layout (Seed → Parameters → Colors? → Actions)
125
- - ✅ Replace only the p5.js algorithm and parameter controls
126
-
127
- The template is the foundation. Build on it, don't rebuild it.
128
-
129
- ---
130
-
131
- To create gallery-quality computational art that lives and breathes, use the algorithmic philosophy as the foundation.
132
-
133
- ### TECHNICAL REQUIREMENTS
134
-
135
- **Seeded Randomness (Art Blocks Pattern)**:
136
- ```javascript
137
- // ALWAYS use a seed for reproducibility
138
- let seed = 12345; // or hash from user input
139
- randomSeed(seed);
140
- noiseSeed(seed);
141
- ```
142
-
143
- **Parameter Structure - FOLLOW THE PHILOSOPHY**:
144
-
145
- To establish parameters that emerge naturally from the algorithmic philosophy, consider: "What qualities of this system can be adjusted?"
146
-
147
- ```javascript
148
- let params = {
149
- seed: 12345, // Always include seed for reproducibility
150
- // colors
151
- // Add parameters that control YOUR algorithm:
152
- // - Quantities (how many?)
153
- // - Scales (how big? how fast?)
154
- // - Probabilities (how likely?)
155
- // - Ratios (what proportions?)
156
- // - Angles (what direction?)
157
- // - Thresholds (when does behavior change?)
158
- };
159
- ```
160
-
161
- **To design effective parameters, focus on the properties the system needs to be tunable rather than thinking in terms of "pattern types".**
162
-
163
- **Core Algorithm - EXPRESS THE PHILOSOPHY**:
164
-
165
- **CRITICAL**: The algorithmic philosophy should dictate what to build.
166
-
167
- To express the philosophy through code, avoid thinking "which pattern should I use?" and instead think "how to express this philosophy through code?"
168
-
169
- If the philosophy is about **organic emergence**, consider using:
170
- - Elements that accumulate or grow over time
171
- - Random processes constrained by natural rules
172
- - Feedback loops and interactions
173
-
174
- If the philosophy is about **mathematical beauty**, consider using:
175
- - Geometric relationships and ratios
176
- - Trigonometric functions and harmonics
177
- - Precise calculations creating unexpected patterns
178
-
179
- If the philosophy is about **controlled chaos**, consider using:
180
- - Random variation within strict boundaries
181
- - Bifurcation and phase transitions
182
- - Order emerging from disorder
183
-
184
- **The algorithm flows from the philosophy, not from a menu of options.**
185
-
186
- To guide the implementation, let the conceptual essence inform creative and original choices. Build something that expresses the vision for this particular request.
187
-
188
- **Canvas Setup**: Standard p5.js structure:
189
- ```javascript
190
- function setup() {
191
- createCanvas(1200, 1200);
192
- // Initialize your system
193
- }
194
-
195
- function draw() {
196
- // Your generative algorithm
197
- // Can be static (noLoop) or animated
198
- }
199
- ```
200
-
201
- ### CRAFTSMANSHIP REQUIREMENTS
202
-
203
- **CRITICAL**: To achieve mastery, create algorithms that feel like they emerged through countless iterations by a master generative artist. Tune every parameter carefully. Ensure every pattern emerges with purpose. This is NOT random noise - this is CONTROLLED CHAOS refined through deep expertise.
204
-
205
- - **Balance**: Complexity without visual noise, order without rigidity
206
- - **Color Harmony**: Thoughtful palettes, not random RGB values
207
- - **Composition**: Even in randomness, maintain visual hierarchy and flow
208
- - **Performance**: Smooth execution, optimized for real-time if animated
209
- - **Reproducibility**: Same seed ALWAYS produces identical output
210
-
211
- ### OUTPUT FORMAT
212
-
213
- Output:
214
- 1. **Algorithmic Philosophy** - As markdown or text explaining the generative aesthetic
215
- 2. **Single HTML Artifact** - Self-contained interactive generative art built from `templates/viewer.html` (see STEP 0 and next section)
216
-
217
- The HTML artifact contains everything: p5.js (from CDN), the algorithm, parameter controls, and UI - all in one file that works immediately in claude.ai artifacts or any browser. Start from the template file, not from scratch.
218
-
219
- ---
220
-
221
- ## INTERACTIVE ARTIFACT CREATION
222
-
223
- **REMINDER: `templates/viewer.html` should have already been read (see STEP 0). Use that file as the starting point.**
224
-
225
- To allow exploration of the generative art, create a single, self-contained HTML artifact. Ensure this artifact works immediately in claude.ai or any browser - no setup required. Embed everything inline.
226
-
227
- ### CRITICAL: WHAT'S FIXED VS VARIABLE
228
-
229
- The `templates/viewer.html` file is the foundation. It contains the exact structure and styling needed.
230
-
231
- **FIXED (always include exactly as shown):**
232
- - Layout structure (header, sidebar, main canvas area)
233
- - Anthropic branding (UI colors, fonts, gradients)
234
- - Seed section in sidebar:
235
- - Seed display
236
- - Previous/Next buttons
237
- - Random button
238
- - Jump to seed input + Go button
239
- - Actions section in sidebar:
240
- - Regenerate button
241
- - Reset button
242
-
243
- **VARIABLE (customize for each artwork):**
244
- - The entire p5.js algorithm (setup/draw/classes)
245
- - The parameters object (define what the art needs)
246
- - The Parameters section in sidebar:
247
- - Number of parameter controls
248
- - Parameter names
249
- - Min/max/step values for sliders
250
- - Control types (sliders, inputs, etc.)
251
- - Colors section (optional):
252
- - Some art needs color pickers
253
- - Some art might use fixed colors
254
- - Some art might be monochrome (no color controls needed)
255
- - Decide based on the art's needs
256
-
257
- **Every artwork should have unique parameters and algorithm!** The fixed parts provide consistent UX - everything else expresses the unique vision.
258
-
259
- ### REQUIRED FEATURES
260
-
261
- **1. Parameter Controls**
262
- - Sliders for numeric parameters (particle count, noise scale, speed, etc.)
263
- - Color pickers for palette colors
264
- - Real-time updates when parameters change
265
- - Reset button to restore defaults
266
-
267
- **2. Seed Navigation**
268
- - Display current seed number
269
- - "Previous" and "Next" buttons to cycle through seeds
270
- - "Random" button for random seed
271
- - Input field to jump to specific seed
272
- - Generate 100 variations when requested (seeds 1-100)
273
-
274
- **3. Single Artifact Structure**
275
- ```html
276
- <!DOCTYPE html>
277
- <html>
278
- <head>
279
- <!-- p5.js from CDN - always available -->
280
- <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script>
281
- <style>
282
- /* All styling inline - clean, minimal */
283
- /* Canvas on top, controls below */
284
- </style>
285
- </head>
286
- <body>
287
- <div id="canvas-container"></div>
288
- <div id="controls">
289
- <!-- All parameter controls -->
290
- </div>
291
- <script>
292
- // ALL p5.js code inline here
293
- // Parameter objects, classes, functions
294
- // setup() and draw()
295
- // UI handlers
296
- // Everything self-contained
297
- </script>
298
- </body>
299
- </html>
300
- ```
301
-
302
- **CRITICAL**: This is a single artifact. No external files, no imports (except p5.js CDN). Everything inline.
303
-
304
- **4. Implementation Details - BUILD THE SIDEBAR**
305
-
306
- The sidebar structure:
307
-
308
- **1. Seed (FIXED)** - Always include exactly as shown:
309
- - Seed display
310
- - Prev/Next/Random/Jump buttons
311
-
312
- **2. Parameters (VARIABLE)** - Create controls for the art:
313
- ```html
314
- <div class="control-group">
315
- <label>Parameter Name</label>
316
- <input type="range" id="param" min="..." max="..." step="..." value="..." oninput="updateParam('param', this.value)">
317
- <span class="value-display" id="param-value">...</span>
318
- </div>
319
- ```
320
- Add as many control-group divs as there are parameters.
321
-
322
- **3. Colors (OPTIONAL/VARIABLE)** - Include if the art needs adjustable colors:
323
- - Add color pickers if users should control palette
324
- - Skip this section if the art uses fixed colors
325
- - Skip if the art is monochrome
326
-
327
- **4. Actions (FIXED)** - Always include exactly as shown:
328
- - Regenerate button
329
- - Reset button
330
- - Download PNG button
331
-
332
- **Requirements**:
333
- - Seed controls must work (prev/next/random/jump/display)
334
- - All parameters must have UI controls
335
- - Regenerate, Reset, Download buttons must work
336
- - Keep Anthropic branding (UI styling, not art colors)
337
-
338
- ### USING THE ARTIFACT
339
-
340
- The HTML artifact works immediately:
341
- 1. **In claude.ai**: Displayed as an interactive artifact - runs instantly
342
- 2. **As a file**: Save and open in any browser - no server needed
343
- 3. **Sharing**: Send the HTML file - it's completely self-contained
344
-
345
- ---
346
-
347
- ## VARIATIONS & EXPLORATION
348
-
349
- The artifact includes seed navigation by default (prev/next/random buttons), allowing users to explore variations without creating multiple files. If the user wants specific variations highlighted:
350
-
351
- - Include seed presets (buttons for "Variation 1: Seed 42", "Variation 2: Seed 127", etc.)
352
- - Add a "Gallery Mode" that shows thumbnails of multiple seeds side-by-side
353
- - All within the same single artifact
354
-
355
- This is like creating a series of prints from the same plate - the algorithm is consistent, but each seed reveals different facets of its potential. The interactive nature means users discover their own favorites by exploring the seed space.
356
-
357
- ---
358
-
359
- ## THE CREATIVE PROCESS
360
-
361
- **User request** → **Algorithmic philosophy** → **Implementation**
362
-
363
- Each request is unique. The process involves:
364
-
365
- 1. **Interpret the user's intent** - What aesthetic is being sought?
366
- 2. **Create an algorithmic philosophy** (4-6 paragraphs) describing the computational approach
367
- 3. **Implement it in code** - Build the algorithm that expresses this philosophy
368
- 4. **Design appropriate parameters** - What should be tunable?
369
- 5. **Build matching UI controls** - Sliders/inputs for those parameters
370
-
371
- **The constants**:
372
- - Anthropic branding (colors, fonts, layout)
373
- - Seed navigation (always present)
374
- - Self-contained HTML artifact
375
-
376
- **Everything else is variable**:
377
- - The algorithm itself
378
- - The parameters
379
- - The UI controls
380
- - The visual outcome
381
-
382
- To achieve the best results, trust creativity and let the philosophy guide the implementation.
383
-
384
- ---
385
-
386
- ## RESOURCES
387
-
388
- This skill includes helpful templates and documentation:
389
-
390
- - **templates/viewer.html**: REQUIRED STARTING POINT for all HTML artifacts.
391
- - This is the foundation - contains the exact structure and Anthropic branding
392
- - **Keep unchanged**: Layout structure, sidebar organization, Anthropic colors/fonts, seed controls, action buttons
393
- - **Replace**: The p5.js algorithm, parameter definitions, and UI controls in Parameters section
394
- - The extensive comments in the file mark exactly what to keep vs replace
395
-
396
- - **templates/generator_template.js**: Reference for p5.js best practices and code structure principles.
397
- - Shows how to organize parameters, use seeded randomness, structure classes
398
- - NOT a pattern menu - use these principles to build unique algorithms
399
- - Embed algorithms inline in the HTML artifact (don't create separate .js files)
400
-
401
- **Critical reminder**:
402
- - The **template is the STARTING POINT**, not inspiration
403
- - The **algorithm is where to create** something unique
404
- - Don't copy the flow field example - build what the philosophy demands
405
- - But DO keep the exact UI structure and Anthropic branding from the template
@@ -1,223 +0,0 @@
1
- /**
2
- * ═══════════════════════════════════════════════════════════════════════════
3
- * P5.JS GENERATIVE ART - BEST PRACTICES
4
- * ═══════════════════════════════════════════════════════════════════════════
5
- *
6
- * This file shows STRUCTURE and PRINCIPLES for p5.js generative art.
7
- * It does NOT prescribe what art you should create.
8
- *
9
- * Your algorithmic philosophy should guide what you build.
10
- * These are just best practices for how to structure your code.
11
- *
12
- * ═══════════════════════════════════════════════════════════════════════════
13
- */
14
-
15
- // ============================================================================
16
- // 1. PARAMETER ORGANIZATION
17
- // ============================================================================
18
- // Keep all tunable parameters in one object
19
- // This makes it easy to:
20
- // - Connect to UI controls
21
- // - Reset to defaults
22
- // - Serialize/save configurations
23
-
24
- let params = {
25
- // Define parameters that match YOUR algorithm
26
- // Examples (customize for your art):
27
- // - Counts: how many elements (particles, circles, branches, etc.)
28
- // - Scales: size, speed, spacing
29
- // - Probabilities: likelihood of events
30
- // - Angles: rotation, direction
31
- // - Colors: palette arrays
32
-
33
- seed: 12345,
34
- // define colorPalette as an array -- choose whatever colors you'd like ['#d97757', '#6a9bcc', '#788c5d', '#b0aea5']
35
- // Add YOUR parameters here based on your algorithm
36
- };
37
-
38
- // ============================================================================
39
- // 2. SEEDED RANDOMNESS (Critical for reproducibility)
40
- // ============================================================================
41
- // ALWAYS use seeded random for Art Blocks-style reproducible output
42
-
43
- function initializeSeed(seed) {
44
- randomSeed(seed);
45
- noiseSeed(seed);
46
- // Now all random() and noise() calls will be deterministic
47
- }
48
-
49
- // ============================================================================
50
- // 3. P5.JS LIFECYCLE
51
- // ============================================================================
52
-
53
- function setup() {
54
- createCanvas(800, 800);
55
-
56
- // Initialize seed first
57
- initializeSeed(params.seed);
58
-
59
- // Set up your generative system
60
- // This is where you initialize:
61
- // - Arrays of objects
62
- // - Grid structures
63
- // - Initial positions
64
- // - Starting states
65
-
66
- // For static art: call noLoop() at the end of setup
67
- // For animated art: let draw() keep running
68
- }
69
-
70
- function draw() {
71
- // Option 1: Static generation (runs once, then stops)
72
- // - Generate everything in setup()
73
- // - Call noLoop() in setup()
74
- // - draw() doesn't do much or can be empty
75
-
76
- // Option 2: Animated generation (continuous)
77
- // - Update your system each frame
78
- // - Common patterns: particle movement, growth, evolution
79
- // - Can optionally call noLoop() after N frames
80
-
81
- // Option 3: User-triggered regeneration
82
- // - Use noLoop() by default
83
- // - Call redraw() when parameters change
84
- }
85
-
86
- // ============================================================================
87
- // 4. CLASS STRUCTURE (When you need objects)
88
- // ============================================================================
89
- // Use classes when your algorithm involves multiple entities
90
- // Examples: particles, agents, cells, nodes, etc.
91
-
92
- class Entity {
93
- constructor() {
94
- // Initialize entity properties
95
- // Use random() here - it will be seeded
96
- }
97
-
98
- update() {
99
- // Update entity state
100
- // This might involve:
101
- // - Physics calculations
102
- // - Behavioral rules
103
- // - Interactions with neighbors
104
- }
105
-
106
- display() {
107
- // Render the entity
108
- // Keep rendering logic separate from update logic
109
- }
110
- }
111
-
112
- // ============================================================================
113
- // 5. PERFORMANCE CONSIDERATIONS
114
- // ============================================================================
115
-
116
- // For large numbers of elements:
117
- // - Pre-calculate what you can
118
- // - Use simple collision detection (spatial hashing if needed)
119
- // - Limit expensive operations (sqrt, trig) when possible
120
- // - Consider using p5 vectors efficiently
121
-
122
- // For smooth animation:
123
- // - Aim for 60fps
124
- // - Profile if things are slow
125
- // - Consider reducing particle counts or simplifying calculations
126
-
127
- // ============================================================================
128
- // 6. UTILITY FUNCTIONS
129
- // ============================================================================
130
-
131
- // Color utilities
132
- function hexToRgb(hex) {
133
- const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
134
- return result ? {
135
- r: parseInt(result[1], 16),
136
- g: parseInt(result[2], 16),
137
- b: parseInt(result[3], 16)
138
- } : null;
139
- }
140
-
141
- function colorFromPalette(index) {
142
- return params.colorPalette[index % params.colorPalette.length];
143
- }
144
-
145
- // Mapping and easing
146
- function mapRange(value, inMin, inMax, outMin, outMax) {
147
- return outMin + (outMax - outMin) * ((value - inMin) / (inMax - inMin));
148
- }
149
-
150
- function easeInOutCubic(t) {
151
- return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
152
- }
153
-
154
- // Constrain to bounds
155
- function wrapAround(value, max) {
156
- if (value < 0) return max;
157
- if (value > max) return 0;
158
- return value;
159
- }
160
-
161
- // ============================================================================
162
- // 7. PARAMETER UPDATES (Connect to UI)
163
- // ============================================================================
164
-
165
- function updateParameter(paramName, value) {
166
- params[paramName] = value;
167
- // Decide if you need to regenerate or just update
168
- // Some params can update in real-time, others need full regeneration
169
- }
170
-
171
- function regenerate() {
172
- // Reinitialize your generative system
173
- // Useful when parameters change significantly
174
- initializeSeed(params.seed);
175
- // Then regenerate your system
176
- }
177
-
178
- // ============================================================================
179
- // 8. COMMON P5.JS PATTERNS
180
- // ============================================================================
181
-
182
- // Drawing with transparency for trails/fading
183
- function fadeBackground(opacity) {
184
- fill(250, 249, 245, opacity); // Anthropic light with alpha
185
- noStroke();
186
- rect(0, 0, width, height);
187
- }
188
-
189
- // Using noise for organic variation
190
- function getNoiseValue(x, y, scale = 0.01) {
191
- return noise(x * scale, y * scale);
192
- }
193
-
194
- // Creating vectors from angles
195
- function vectorFromAngle(angle, magnitude = 1) {
196
- return createVector(cos(angle), sin(angle)).mult(magnitude);
197
- }
198
-
199
- // ============================================================================
200
- // 9. EXPORT FUNCTIONS
201
- // ============================================================================
202
-
203
- function exportImage() {
204
- saveCanvas('generative-art-' + params.seed, 'png');
205
- }
206
-
207
- // ============================================================================
208
- // REMEMBER
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- // ============================================================================
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- //
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- // These are TOOLS and PRINCIPLES, not a recipe.
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- // Your algorithmic philosophy should guide WHAT you create.
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- // This structure helps you create it WELL.
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- //
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- // Focus on:
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- // - Clean, readable code
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- // - Parameterized for exploration
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- // - Seeded for reproducibility
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- // - Performant execution
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- //
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- // The art itself is entirely up to you!
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- //
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- // ============================================================================