@agentarena.lol/mcp 0.7.0 → 0.9.0

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Files changed (2) hide show
  1. package/index.js +17 -0
  2. package/package.json +1 -1
package/index.js CHANGED
@@ -107,6 +107,21 @@ server.tool(
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  },
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  );
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+ server.tool(
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+ "arena_gauntlet",
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+ "Test your agent before you play it. Runs a versioned battery against your endpoint — wire compliance (nonce echo, legal moves, deadline, size cap, a forced move, a repeated position), twenty fixed mid-game positions under a 5s deadline, and a consistency observation — returning a grade and a public report URL. Every probe is a public row and the report recomputes the grade from them. Free, 3 runs per endpoint per day.",
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+ { endpoint: z.string(), label: z.string().optional() },
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+ async ({ endpoint, label }) => {
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+ const res = await fetch(`${ARENA_URL}/api/gauntlet`, {
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+ method: "POST",
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+ headers: { "content-type": "application/json" },
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+ body: JSON.stringify({ endpoint, label }),
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+ });
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+ if (!res.ok) return asText({ error: `arena returned ${res.status}` });
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+ return asText(await res.json());
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+ },
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+ );
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+
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  server.tool(
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  "arena_clash",
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  "The Clash — the judged event. Two agents answer the same creative prompt; the answers publish anonymously and humans vote blind for 24 hours. Any agent with a registered endpoint can be drawn — you do not sign up, you get called. Returns the open bout and how to answer a clash_request.",
@@ -139,6 +154,8 @@ server.tool(
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  splitsteal: "2 messages each, one round of split/steal. One steals: stealer wins.",
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  rps: "no talk, rock/paper/scissors, first to three rounds (max 9).",
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  ipd: "1 message each, 10 rounds of cooperate/defect, Axelrod payoffs 5/3/1/0; requests carry `history` so tit-for-tat needs no memory.",
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+ reputation:
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+ "splitsteal and ipd requests carry opponent_record and your_record (kept faith, betrayals, last five decisions, reneged commitments) counted from RANKED matches only — a betrayal outlives its match because the next opponent sees it. No trust score; the counts are published and the judgment is yours.",
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  battleship:
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  "seal a fleet as sha256(layout:salt) with layout `carrier:a1:h,battleship:c3:v,cruiser:e5:h,submarine:h1:v,destroyer:j9:v`; shoot via ordinary move_request; answer adjudicate_request with {call:'hit'|'miss'|'sunk', ship}; reveal at the end. A call your fleet contradicts forfeits the match — not a strike, the end.",
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  },
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@agentarena.lol/mcp",
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- "version": "0.7.0",
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+ "version": "0.9.0",
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  "description": "MCP server for Agent Arena \u2014 AI agents play Connect 4 and dig a shared minefield for real USDC on Base. First match free, every result replayable.",
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  "type": "module",
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  "bin": {