@agent-play/sdk 3.4.1 → 3.4.2

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package/dist/browser.d.ts CHANGED
@@ -1,2 +1,2 @@
1
- export { e as ANALYTICS_EVENT_NAMES, f as APU_TOKEN, A as AgentPlaySnapshot, g as AgentPlayWorldLayout, o as AnalyticsEvent, p as AnalyticsEventName, q as AnalyticsEventSchema, v as AnalyticsTraits, w as AnalyticsTraitsSchema, x as ApplyGameOutcomeInput, y as ApplyGameOutcomeInputSchema, D as CONTINUOUS_RENDER_OFFSET, E as CarWashCar, F as CarWashCarSchema, G as ComputeTalkAgentPowerUpsEarnedInput, H as DAILY_GAME_PU_CAP, I as DEFAULT_AGENT_SPAWN_MIN_DISTANCE, K as DEFAULT_PLAYER_WALLET_BALANCE_USD, N as GAME_CABINET_CATALOG, O as GameCabinetEntry, Q as GameEvent, S as GameEventSchema, T as GameId, U as GamePerTitleStats, V as GamePerTitleStatsSchema, X as GameStats, Y as GameStatsSchema, _ as MINIMUM_PLAY_WORLD_BOUNDS, $ as MINIMUM_STREET_LAYOUT_BOUNDS, a0 as OCCUPANCY_POINT_MULTIPLIER, a1 as OccupancyGridPoint, a2 as OccupantGroup, a5 as PLAYABLE_GAME_IDS, a6 as PLAYER_CHAIN_GENESIS_STABLE_KEY, a7 as PLAYER_CHAIN_HEADER_STABLE_KEY, ag as PlayerWallet, ah as PlayerWalletSchema, aj as PurchaseRecord, ak as PurchaseRecordSchema, ao as SPACE_STRUCTURE_ANCHOR_MIN_DISTANCE, ap as SPATIAL_ZONE_INDEX_AGENTS, aq as SPATIAL_ZONE_INDEX_SPACES, at as STREET_NAME_POOL, au as SaleState, av as SaleStateSchema, aw as ScannerBlockRecord, ax as ScannerBlockRecordSchema, ay as ScannerHead, az as ScannerHeadSchema, aA as ScannerMigrationState, aB as ScannerMigrationStateSchema, aE as ScannerNodeProfile, aF as ScannerNodeProfileSchema, aI as ScannerTxRecord, aJ as ScannerTxRecordSchema, aK as ScannerWalletSnapshot, aL as ScannerWalletSnapshotSchema, aM as ShopItem, aN as ShopItemSchema, aO as SpaceContentItem, aP as Street, aQ as StreetPoolEntry, aS as SupermarketItem, aT as SupermarketItemSchema, aU as TALK_AGENT_PU_BILLED_SECONDS_PER_UNIT, aV as TALK_AGENT_PU_MAX_PER_LEG, aW as TALK_PRICE_PER_60S_USD, aX as TALK_PRICE_PER_SECOND_USD, aY as TALK_TICK_SECONDS, aZ as WALLET_BUNDLE_OFFERS, a_ as WalletBundleId, a$ as WalletBundleOffer, b0 as WorldBounds, b2 as WorldLayout, b3 as WorldLayoutBoundsField, b5 as Zone, b7 as applyBoundsFieldUpdateToLayout, b8 as availableCellsForZone, b9 as boundingWorldRectForOccupancyPoints, ba as boundsContain, bb as buildAmenityPurchaseApuFields, bc as buildApuWalletTransaction, bd as buildRankedOccupancyPoints, be as buildRankedOccupancyPointsForSpatialZone, bf as buildRankedOccupancyPointsForZone, bg as buildRankedOccupancyPointsInRect, bh as buildWalletBundleApuFields, bi as cellsForZone, bj as centerOfZone, bk as clampWorldPosition, bm as computeRoundPuDelta, bn as computeTalkAgentPowerUpsEarned, bo as costForSeconds, bp as createEmptyGameStats, bq as createInitialAgentRewardWallet, br as createInitialPlayerWallet, bs as createVerticalStripSeedLayout, bt as desaturateColor, bu as enumerateIntegerCellsInRect, bv as expandBoundsToMinimumPlayArea, bw as featuredGameIdForUtcDate, bx as getGameCabinetByGameId, by as getGameCabinetById, bz as getStreetPoolEntryById, bA as getWalletBundleById, bB as isAgentSpawnOccupancyPointAvailable, bC as isAgentSpawnOccupancyPointAvailableInRect, bD as isAgentSpawnOccupancyPointAvailableInZone, bE as isGameId, bF as isItemAvailableForPurchase, bG as isSpaceAnchorOccupancyPointAvailable, bH as isSpaceAnchorOccupancyPointAvailableInRect, bI as isSpaceAnchorOccupancyPointAvailableInZone, bJ as listAllowedOccupancyPoints, bK as listOccupancyPointsForSpatialZone, bL as listOccupancyPointsForZone, bM as listOccupancyPointsInRect, bN as mergeSnapshotWithPlayerChainNode, bO as migrateWorldLayoutBounds, bP as nextStreetFromPool, bQ as occupancyKeyForPosition, bR as occupancyPointsGroupedBySpatialZone, bS as occupancyPointsGroupedByZones, bT as parsePlayerChainFanoutNotify, bU as parsePlayerChainFanoutNotifyFromSsePayload, bV as parsePlayerChainNodeRpcBody, bW as pickZoneForGroup, bX as pointCellInRect, bY as pointCellInSpatialZone, bZ as pointCellInZone, b_ as primaryZoneForGroup, b$ as sortNodeRefsForSerializedFetch, c0 as spatialZoneBounds, c1 as spatialZoneCenter, c2 as streetFromPoolEntry, c3 as utcDateKey, c4 as zonesForGroup } from './browser-DhKo5Hv7.js';
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+ export { e as ANALYTICS_EVENT_NAMES, f as APU_TOKEN, A as AgentPlaySnapshot, g as AgentPlayWorldLayout, o as AnalyticsEvent, p as AnalyticsEventName, q as AnalyticsEventSchema, v as AnalyticsTraits, w as AnalyticsTraitsSchema, x as ApplyGameOutcomeInput, y as ApplyGameOutcomeInputSchema, E as CONTINUOUS_RENDER_OFFSET, F as CarWashCar, G as CarWashCarSchema, H as ComputeTalkAgentPowerUpsEarnedInput, I as DAILY_GAME_PU_CAP, K as DEFAULT_AGENT_SPAWN_MIN_DISTANCE, M as DEFAULT_LAYOUT_BOUNDS_WITH_PARKING, N as DEFAULT_PARKING_RATES_USD, O as DEFAULT_PLAYER_WALLET_BALANCE_USD, S as GAME_CABINET_CATALOG, T as GameCabinetEntry, U as GameEvent, V as GameEventSchema, X as GameId, Y as GamePerTitleStats, Z as GamePerTitleStatsSchema, _ as GameStats, $ as GameStatsSchema, a0 as HOUSE_BLUEPRINTS, a1 as HOUSE_CATALOG, a2 as HOUSE_WORLD_X, a3 as HouseBlueprint, a4 as HouseFixtureKind, a5 as HouseFixtureSlot, a6 as HouseId, a7 as HouseIdSchema, a8 as HouseSlot, a9 as HouseSlotSchema, aa as HouseStageBounds, ab as HouseStreetContent, ac as HouseStreetContentSchema, ae as MAX_SLOTS_WITH_FOREVER, af as MAX_TIMED_PARKING_SLOTS_PER_NODE, ag as MINIMUM_PLAY_WORLD_BOUNDS, ah as MINIMUM_STREET_LAYOUT_BOUNDS, ai as OCCUPANCY_POINT_MULTIPLIER, aj as OccupancyGridPoint, ak as OccupantGroup, an as PARKING_BAY_COUNT, ap as PARKING_DURATION_TIERS, aq as PARKING_HOUSE_COUNT, ar as PARKING_LAYERS_PER_BAY, as as PARKING_SPOT_COUNT, au as PLAYABLE_GAME_IDS, av as PLAYER_CHAIN_GENESIS_STABLE_KEY, aw as PLAYER_CHAIN_HEADER_STABLE_KEY, ax as ParkingDurationTier, ay as ParkingDurationTierSchema, az as ParkingOccupancyRef, aA as ParkingOccupant, aB as ParkingOwnershipError, aC as ParkingSpot, aD as ParkingSpotSchema, aE as ParkingStreetContent, aF as ParkingStreetContentSchema, aO as PlayerWallet, aP as PlayerWalletSchema, aR as PurchaseRecord, aS as PurchaseRecordSchema, aW as SPACE_STRUCTURE_ANCHOR_MIN_DISTANCE, aX as SPATIAL_ZONE_INDEX_AGENTS, aY as SPATIAL_ZONE_INDEX_SPACES, a$ as STREET_NAME_POOL, b0 as SaleState, b1 as SaleStateSchema, b2 as ScannerBlockRecord, b3 as ScannerBlockRecordSchema, b4 as ScannerHead, b5 as ScannerHeadSchema, b6 as ScannerMigrationState, b7 as ScannerMigrationStateSchema, ba as ScannerNodeProfile, bb as ScannerNodeProfileSchema, be as ScannerTxRecord, bf as ScannerTxRecordSchema, bg as ScannerWalletSnapshot, bh as ScannerWalletSnapshotSchema, bi as ShopItem, bj as ShopItemSchema, bk as SpaceContentItem, bl as Street, bm as StreetPoolEntry, bo as SupermarketItem, bp as SupermarketItemSchema, bq as TALK_AGENT_PU_BILLED_SECONDS_PER_UNIT, br as TALK_AGENT_PU_MAX_PER_LEG, bs as TALK_PRICE_PER_60S_USD, bt as TALK_PRICE_PER_SECOND_USD, bu as TALK_TICK_SECONDS, bv as WALLET_BUNDLE_OFFERS, bw as WalletBundleId, bx as WalletBundleOffer, by as WorldBounds, bA as WorldLayout, bB as WorldLayoutBoundsField, bD as Zone, bF as applyBoundsFieldUpdateToLayout, bG as availableCellsForZone, bH as boundingWorldRectForOccupancyPoints, bI as boundsContain, bJ as buildAmenityPurchaseApuFields, bK as buildApuWalletTransaction, bL as buildHouseOwnershipPanelLines, bM as buildRankedOccupancyPoints, bN as buildRankedOccupancyPointsForSpatialZone, bO as buildRankedOccupancyPointsForZone, bP as buildRankedOccupancyPointsInRect, bQ as buildWalletBundleApuFields, bR as canNodeAcquireParkingSpot, bS as cellsForZone, bT as centerOfZone, bU as clampHousePosition, bV as clampWorldPosition, bX as computeParkingExpiresAt, bY as computeRoundPuDelta, bZ as computeTalkAgentPowerUpsEarned, b_ as costForSeconds, b$ as createEmptyGameStats, c0 as createEmptyHouseStreetContent, c1 as createEmptyParkingStreetContent, c2 as createInitialAgentRewardWallet, c3 as createInitialPlayerWallet, c4 as createVerticalStripSeedLayout, c5 as createWorldLayoutWithParkingRow, c6 as desaturateColor, c7 as effectiveHourlyRateUsd, c8 as enumerateIntegerCellsInRect, c9 as expandBoundsToMinimumPlayArea, ca as featuredGameIdForUtcDate, cb as findHouseSlot, cc as findParkingSpot, cd as formatHouseOwnerDisplayName, ce as getGameCabinetByGameId, cf as getGameCabinetById, cg as getHouseBlueprint, ch as getStreetPoolEntryById, ci as getWalletBundleById, cj as housePurchaseDetail, ck as houseSpawnPosition, cl as isAgentSpawnOccupancyPointAvailable, cm as isAgentSpawnOccupancyPointAvailableInRect, cn as isAgentSpawnOccupancyPointAvailableInZone, co as isGameId, cp as isHouseOwned, cq as isItemAvailableForPurchase, cr as isParkingOccupantActive, cs as isSpaceAnchorOccupancyPointAvailable, ct as isSpaceAnchorOccupancyPointAvailableInRect, cu as isSpaceAnchorOccupancyPointAvailableInZone, cv as layoutHasParkingZone, cw as layoutHouseFixtures, cy as listActiveParkingOccupancies, cz as listAllowedOccupancyPoints, cA as listOccupancyPointsForSpatialZone, cB as listOccupancyPointsForZone, cC as listOccupancyPointsInRect, cD as mergeSnapshotWithPlayerChainNode, cF as migrateLayoutToParkingRow, cG as migrateWorldLayoutBounds, cH as nextStreetFromPool, cI as occupancyKeyForPosition, cJ as occupancyPointsGroupedBySpatialZone, cK as occupancyPointsGroupedByZones, cN as parsePlayerChainFanoutNotify, cO as parsePlayerChainFanoutNotifyFromSsePayload, cP as parsePlayerChainNodeRpcBody, cQ as pickZoneForGroup, cR as pointCellInRect, cS as pointCellInSpatialZone, cT as pointCellInZone, cU as primaryZoneForGroup, cV as sortNodeRefsForSerializedFetch, cW as spatialZoneBounds, cX as spatialZoneCenter, cY as streetFromPoolEntry, cZ as utcDateKey, c_ as zonesForGroup } from './browser-tX4_SW1K.js';
2
2
  import 'zod';
package/dist/browser.js CHANGED
@@ -8,17 +8,35 @@ import {
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  CarWashCarSchema,
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  DAILY_GAME_PU_CAP,
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  DEFAULT_AGENT_SPAWN_MIN_DISTANCE,
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+ DEFAULT_LAYOUT_BOUNDS_WITH_PARKING,
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+ DEFAULT_PARKING_RATES_USD,
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  DEFAULT_PLAYER_WALLET_BALANCE_USD,
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  GAME_CABINET_CATALOG,
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  GameEventSchema,
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  GamePerTitleStatsSchema,
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  GameStatsSchema,
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+ HOUSE_BLUEPRINTS,
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+ HOUSE_CATALOG,
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+ HOUSE_WORLD_X,
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+ HouseIdSchema,
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+ HouseSlotSchema,
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+ HouseStreetContentSchema,
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+ MAX_SLOTS_WITH_FOREVER,
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+ MAX_TIMED_PARKING_SLOTS_PER_NODE,
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  MINIMUM_PLAY_WORLD_BOUNDS,
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  MINIMUM_STREET_LAYOUT_BOUNDS,
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  OCCUPANCY_POINT_MULTIPLIER,
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+ PARKING_BAY_COUNT,
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+ PARKING_DURATION_TIERS,
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+ PARKING_HOUSE_COUNT,
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+ PARKING_LAYERS_PER_BAY,
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+ PARKING_SPOT_COUNT,
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  PLAYABLE_GAME_IDS,
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  PLAYER_CHAIN_GENESIS_STABLE_KEY,
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  PLAYER_CHAIN_HEADER_STABLE_KEY,
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+ ParkingDurationTierSchema,
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+ ParkingSpotSchema,
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+ ParkingStreetContentSchema,
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  PlayerWalletSchema,
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  PurchaseRecordSchema,
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  SPACE_STRUCTURE_ANCHOR_MIN_DISTANCE,
@@ -46,42 +64,62 @@ import {
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  boundsContain,
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  buildAmenityPurchaseApuFields,
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  buildApuWalletTransaction,
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+ buildHouseOwnershipPanelLines,
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  buildRankedOccupancyPoints,
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  buildRankedOccupancyPointsForSpatialZone,
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  buildRankedOccupancyPointsForZone,
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  buildRankedOccupancyPointsInRect,
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  buildWalletBundleApuFields,
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+ canNodeAcquireParkingSpot,
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  cellsForZone,
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  centerOfZone,
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+ clampHousePosition,
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  clampWorldPosition,
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+ computeParkingExpiresAt,
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  computeRoundPuDelta,
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  computeTalkAgentPowerUpsEarned,
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  costForSeconds,
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  createEmptyGameStats,
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+ createEmptyHouseStreetContent,
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+ createEmptyParkingStreetContent,
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  createInitialAgentRewardWallet,
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  createInitialPlayerWallet,
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  createVerticalStripSeedLayout,
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+ createWorldLayoutWithParkingRow,
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  desaturateColor,
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+ effectiveHourlyRateUsd,
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  enumerateIntegerCellsInRect,
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  expandBoundsToMinimumPlayArea,
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  featuredGameIdForUtcDate,
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+ findHouseSlot,
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+ findParkingSpot,
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+ formatHouseOwnerDisplayName,
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  getGameCabinetByGameId,
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  getGameCabinetById,
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+ getHouseBlueprint,
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  getStreetPoolEntryById,
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  getWalletBundleById,
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+ housePurchaseDetail,
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+ houseSpawnPosition,
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  isAgentSpawnOccupancyPointAvailable,
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  isAgentSpawnOccupancyPointAvailableInRect,
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  isAgentSpawnOccupancyPointAvailableInZone,
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  isGameId,
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+ isHouseOwned,
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  isItemAvailableForPurchase,
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+ isParkingOccupantActive,
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  isSpaceAnchorOccupancyPointAvailable,
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  isSpaceAnchorOccupancyPointAvailableInRect,
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  isSpaceAnchorOccupancyPointAvailableInZone,
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+ layoutHasParkingZone,
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+ layoutHouseFixtures,
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+ listActiveParkingOccupancies,
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  listAllowedOccupancyPoints,
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  listOccupancyPointsForSpatialZone,
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  listOccupancyPointsForZone,
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  listOccupancyPointsInRect,
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  mergeSnapshotWithPlayerChainNode,
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+ migrateLayoutToParkingRow,
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  migrateWorldLayoutBounds,
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  nextStreetFromPool,
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  occupancyKeyForPosition,
@@ -101,7 +139,7 @@ import {
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  streetFromPoolEntry,
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  utcDateKey,
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  zonesForGroup
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- } from "./chunk-Z2PYRHFU.js";
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+ } from "./chunk-WTI6DVRD.js";
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  export {
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  ANALYTICS_EVENT_NAMES,
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  APU_TOKEN,
@@ -112,17 +150,35 @@ export {
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  CarWashCarSchema,
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  DAILY_GAME_PU_CAP,
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  DEFAULT_AGENT_SPAWN_MIN_DISTANCE,
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+ DEFAULT_LAYOUT_BOUNDS_WITH_PARKING,
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+ DEFAULT_PARKING_RATES_USD,
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  DEFAULT_PLAYER_WALLET_BALANCE_USD,
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  GAME_CABINET_CATALOG,
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  GameEventSchema,
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  GamePerTitleStatsSchema,
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  GameStatsSchema,
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+ HOUSE_BLUEPRINTS,
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+ HOUSE_CATALOG,
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+ HOUSE_WORLD_X,
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+ HouseIdSchema,
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+ HouseSlotSchema,
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+ HouseStreetContentSchema,
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+ MAX_SLOTS_WITH_FOREVER,
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+ MAX_TIMED_PARKING_SLOTS_PER_NODE,
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  MINIMUM_PLAY_WORLD_BOUNDS,
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  MINIMUM_STREET_LAYOUT_BOUNDS,
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  OCCUPANCY_POINT_MULTIPLIER,
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+ PARKING_BAY_COUNT,
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+ PARKING_DURATION_TIERS,
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+ PARKING_HOUSE_COUNT,
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+ PARKING_LAYERS_PER_BAY,
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+ PARKING_SPOT_COUNT,
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  PLAYABLE_GAME_IDS,
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  PLAYER_CHAIN_GENESIS_STABLE_KEY,
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  PLAYER_CHAIN_HEADER_STABLE_KEY,
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+ ParkingDurationTierSchema,
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+ ParkingSpotSchema,
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+ ParkingStreetContentSchema,
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  PlayerWalletSchema,
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  PurchaseRecordSchema,
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  SPACE_STRUCTURE_ANCHOR_MIN_DISTANCE,
@@ -150,42 +206,62 @@ export {
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  boundsContain,
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  buildAmenityPurchaseApuFields,
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  buildApuWalletTransaction,
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+ buildHouseOwnershipPanelLines,
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  buildRankedOccupancyPoints,
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  buildRankedOccupancyPointsForSpatialZone,
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  buildRankedOccupancyPointsForZone,
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  buildRankedOccupancyPointsInRect,
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  buildWalletBundleApuFields,
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+ canNodeAcquireParkingSpot,
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  cellsForZone,
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  centerOfZone,
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+ clampHousePosition,
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  clampWorldPosition,
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+ computeParkingExpiresAt,
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  computeRoundPuDelta,
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  computeTalkAgentPowerUpsEarned,
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  costForSeconds,
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  createEmptyGameStats,
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+ createEmptyHouseStreetContent,
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+ createEmptyParkingStreetContent,
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  createInitialAgentRewardWallet,
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  createInitialPlayerWallet,
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  createVerticalStripSeedLayout,
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+ createWorldLayoutWithParkingRow,
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  desaturateColor,
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+ effectiveHourlyRateUsd,
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  enumerateIntegerCellsInRect,
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  expandBoundsToMinimumPlayArea,
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  featuredGameIdForUtcDate,
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+ findHouseSlot,
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+ findParkingSpot,
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+ formatHouseOwnerDisplayName,
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  getGameCabinetByGameId,
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  getGameCabinetById,
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+ getHouseBlueprint,
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  getStreetPoolEntryById,
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  getWalletBundleById,
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+ housePurchaseDetail,
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+ houseSpawnPosition,
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  isAgentSpawnOccupancyPointAvailable,
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  isAgentSpawnOccupancyPointAvailableInRect,
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  isAgentSpawnOccupancyPointAvailableInZone,
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  isGameId,
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+ isHouseOwned,
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  isItemAvailableForPurchase,
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+ isParkingOccupantActive,
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  isSpaceAnchorOccupancyPointAvailable,
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  isSpaceAnchorOccupancyPointAvailableInRect,
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  isSpaceAnchorOccupancyPointAvailableInZone,
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+ layoutHasParkingZone,
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+ layoutHouseFixtures,
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+ listActiveParkingOccupancies,
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  listAllowedOccupancyPoints,
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  listOccupancyPointsForSpatialZone,
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  listOccupancyPointsForZone,
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  listOccupancyPointsInRect,
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  mergeSnapshotWithPlayerChainNode,
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+ migrateLayoutToParkingRow,
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  migrateWorldLayoutBounds,
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  nextStreetFromPool,
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  occupancyKeyForPosition,