@agent-play/sdk 3.3.8 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.d.ts CHANGED
@@ -1,2 +1,2 @@
1
- export { A as AgentPlaySnapshot, e as AgentPlayWorldLayout, C as CONTINUOUS_RENDER_OFFSET, n as CarWashCar, o as CarWashCarSchema, p as ComputeTalkAgentPowerUpsEarnedInput, D as DEFAULT_AGENT_SPAWN_MIN_DISTANCE, q as DEFAULT_PLAYER_WALLET_BALANCE_USD, M as MINIMUM_PLAY_WORLD_BOUNDS, t as MINIMUM_STREET_LAYOUT_BOUNDS, O as OCCUPANCY_POINT_MULTIPLIER, u as OccupancyGridPoint, v as OccupantGroup, y as PLAYER_CHAIN_GENESIS_STABLE_KEY, z as PLAYER_CHAIN_HEADER_STABLE_KEY, Q as PlayerWallet, S as PlayerWalletSchema, U as PurchaseRecord, V as PurchaseRecordSchema, _ as SPACE_STRUCTURE_ANCHOR_MIN_DISTANCE, $ as SPATIAL_ZONE_INDEX_AGENTS, a0 as SPATIAL_ZONE_INDEX_SPACES, a1 as STREET_NAME_POOL, a2 as SaleState, a3 as SaleStateSchema, a4 as ShopItem, a5 as ShopItemSchema, a6 as SpaceContentItem, a7 as Street, a8 as StreetPoolEntry, aa as SupermarketItem, ab as SupermarketItemSchema, ac as TALK_AGENT_PU_BILLED_SECONDS_PER_UNIT, ad as TALK_AGENT_PU_MAX_PER_LEG, ae as TALK_PRICE_PER_60S_USD, af as TALK_PRICE_PER_SECOND_USD, ag as TALK_TICK_SECONDS, ah as WALLET_BUNDLE_OFFERS, ai as WalletBundleId, aj as WalletBundleOffer, ak as WorldBounds, am as WorldLayout, an as WorldLayoutBoundsField, ap as Zone, ar as applyBoundsFieldUpdateToLayout, as as availableCellsForZone, at as boundingWorldRectForOccupancyPoints, au as boundsContain, av as buildRankedOccupancyPoints, aw as buildRankedOccupancyPointsForSpatialZone, ax as buildRankedOccupancyPointsForZone, ay as buildRankedOccupancyPointsInRect, az as cellsForZone, aA as centerOfZone, aB as clampWorldPosition, aC as computeTalkAgentPowerUpsEarned, aD as costForSeconds, aE as createInitialAgentRewardWallet, aF as createInitialPlayerWallet, aG as createVerticalStripSeedLayout, aH as desaturateColor, aI as enumerateIntegerCellsInRect, aJ as expandBoundsToMinimumPlayArea, aK as getStreetPoolEntryById, aL as getWalletBundleById, aM as isAgentSpawnOccupancyPointAvailable, aN as isAgentSpawnOccupancyPointAvailableInRect, aO as isAgentSpawnOccupancyPointAvailableInZone, aP as isItemAvailableForPurchase, aQ as isSpaceAnchorOccupancyPointAvailable, aR as isSpaceAnchorOccupancyPointAvailableInRect, aS as isSpaceAnchorOccupancyPointAvailableInZone, aT as listAllowedOccupancyPoints, aU as listOccupancyPointsForSpatialZone, aV as listOccupancyPointsForZone, aW as listOccupancyPointsInRect, aX as mergeSnapshotWithPlayerChainNode, aY as migrateWorldLayoutBounds, aZ as nextStreetFromPool, a_ as occupancyKeyForPosition, a$ as occupancyPointsGroupedBySpatialZone, b0 as occupancyPointsGroupedByZones, b1 as parsePlayerChainFanoutNotify, b2 as parsePlayerChainFanoutNotifyFromSsePayload, b3 as parsePlayerChainNodeRpcBody, b4 as pickZoneForGroup, b5 as pointCellInRect, b6 as pointCellInSpatialZone, b7 as pointCellInZone, b8 as primaryZoneForGroup, b9 as sortNodeRefsForSerializedFetch, ba as spatialZoneBounds, bb as spatialZoneCenter, bc as streetFromPoolEntry, bd as zonesForGroup } from './browser-Djc4apJO.js';
1
+ export { e as ANALYTICS_EVENT_NAMES, f as APU_TOKEN, A as AgentPlaySnapshot, g as AgentPlayWorldLayout, o as AnalyticsEvent, p as AnalyticsEventName, q as AnalyticsEventSchema, v as AnalyticsTraits, w as AnalyticsTraitsSchema, x as ApplyGameOutcomeInput, y as ApplyGameOutcomeInputSchema, D as CONTINUOUS_RENDER_OFFSET, E as CarWashCar, F as CarWashCarSchema, G as ComputeTalkAgentPowerUpsEarnedInput, H as DAILY_GAME_PU_CAP, I as DEFAULT_AGENT_SPAWN_MIN_DISTANCE, K as DEFAULT_PLAYER_WALLET_BALANCE_USD, N as GAME_CABINET_CATALOG, O as GameCabinetEntry, Q as GameEvent, S as GameEventSchema, T as GameId, U as GamePerTitleStats, V as GamePerTitleStatsSchema, X as GameStats, Y as GameStatsSchema, _ as MINIMUM_PLAY_WORLD_BOUNDS, $ as MINIMUM_STREET_LAYOUT_BOUNDS, a0 as OCCUPANCY_POINT_MULTIPLIER, a1 as OccupancyGridPoint, a2 as OccupantGroup, a5 as PLAYABLE_GAME_IDS, a6 as PLAYER_CHAIN_GENESIS_STABLE_KEY, a7 as PLAYER_CHAIN_HEADER_STABLE_KEY, ag as PlayerWallet, ah as PlayerWalletSchema, aj as PurchaseRecord, ak as PurchaseRecordSchema, ao as SPACE_STRUCTURE_ANCHOR_MIN_DISTANCE, ap as SPATIAL_ZONE_INDEX_AGENTS, aq as SPATIAL_ZONE_INDEX_SPACES, at as STREET_NAME_POOL, au as SaleState, av as SaleStateSchema, aw as ScannerBlockRecord, ax as ScannerBlockRecordSchema, ay as ScannerHead, az as ScannerHeadSchema, aA as ScannerMigrationState, aB as ScannerMigrationStateSchema, aE as ScannerNodeProfile, aF as ScannerNodeProfileSchema, aI as ScannerTxRecord, aJ as ScannerTxRecordSchema, aK as ScannerWalletSnapshot, aL as ScannerWalletSnapshotSchema, aM as ShopItem, aN as ShopItemSchema, aO as SpaceContentItem, aP as Street, aQ as StreetPoolEntry, aS as SupermarketItem, aT as SupermarketItemSchema, aU as TALK_AGENT_PU_BILLED_SECONDS_PER_UNIT, aV as TALK_AGENT_PU_MAX_PER_LEG, aW as TALK_PRICE_PER_60S_USD, aX as TALK_PRICE_PER_SECOND_USD, aY as TALK_TICK_SECONDS, aZ as WALLET_BUNDLE_OFFERS, a_ as WalletBundleId, a$ as WalletBundleOffer, b0 as WorldBounds, b2 as WorldLayout, b3 as WorldLayoutBoundsField, b5 as Zone, b7 as applyBoundsFieldUpdateToLayout, b8 as availableCellsForZone, b9 as boundingWorldRectForOccupancyPoints, ba as boundsContain, bb as buildAmenityPurchaseApuFields, bc as buildApuWalletTransaction, bd as buildRankedOccupancyPoints, be as buildRankedOccupancyPointsForSpatialZone, bf as buildRankedOccupancyPointsForZone, bg as buildRankedOccupancyPointsInRect, bh as buildWalletBundleApuFields, bi as cellsForZone, bj as centerOfZone, bk as clampWorldPosition, bm as computeRoundPuDelta, bn as computeTalkAgentPowerUpsEarned, bo as costForSeconds, bp as createEmptyGameStats, bq as createInitialAgentRewardWallet, br as createInitialPlayerWallet, bs as createVerticalStripSeedLayout, bt as desaturateColor, bu as enumerateIntegerCellsInRect, bv as expandBoundsToMinimumPlayArea, bw as featuredGameIdForUtcDate, bx as getGameCabinetByGameId, by as getGameCabinetById, bz as getStreetPoolEntryById, bA as getWalletBundleById, bB as isAgentSpawnOccupancyPointAvailable, bC as isAgentSpawnOccupancyPointAvailableInRect, bD as isAgentSpawnOccupancyPointAvailableInZone, bE as isGameId, bF as isItemAvailableForPurchase, bG as isSpaceAnchorOccupancyPointAvailable, bH as isSpaceAnchorOccupancyPointAvailableInRect, bI as isSpaceAnchorOccupancyPointAvailableInZone, bJ as listAllowedOccupancyPoints, bK as listOccupancyPointsForSpatialZone, bL as listOccupancyPointsForZone, bM as listOccupancyPointsInRect, bN as mergeSnapshotWithPlayerChainNode, bO as migrateWorldLayoutBounds, bP as nextStreetFromPool, bQ as occupancyKeyForPosition, bR as occupancyPointsGroupedBySpatialZone, bS as occupancyPointsGroupedByZones, bT as parsePlayerChainFanoutNotify, bU as parsePlayerChainFanoutNotifyFromSsePayload, bV as parsePlayerChainNodeRpcBody, bW as pickZoneForGroup, bX as pointCellInRect, bY as pointCellInSpatialZone, bZ as pointCellInZone, b_ as primaryZoneForGroup, b$ as sortNodeRefsForSerializedFetch, c0 as spatialZoneBounds, c1 as spatialZoneCenter, c2 as streetFromPoolEntry, c3 as utcDateKey, c4 as zonesForGroup } from './browser-DhKo5Hv7.js';
2
2
  import 'zod';
package/dist/browser.js CHANGED
@@ -1,11 +1,22 @@
1
1
  import {
2
+ ANALYTICS_EVENT_NAMES,
3
+ APU_TOKEN,
4
+ AnalyticsEventSchema,
5
+ AnalyticsTraitsSchema,
6
+ ApplyGameOutcomeInputSchema,
2
7
  CONTINUOUS_RENDER_OFFSET,
3
8
  CarWashCarSchema,
9
+ DAILY_GAME_PU_CAP,
4
10
  DEFAULT_AGENT_SPAWN_MIN_DISTANCE,
5
11
  DEFAULT_PLAYER_WALLET_BALANCE_USD,
12
+ GAME_CABINET_CATALOG,
13
+ GameEventSchema,
14
+ GamePerTitleStatsSchema,
15
+ GameStatsSchema,
6
16
  MINIMUM_PLAY_WORLD_BOUNDS,
7
17
  MINIMUM_STREET_LAYOUT_BOUNDS,
8
18
  OCCUPANCY_POINT_MULTIPLIER,
19
+ PLAYABLE_GAME_IDS,
9
20
  PLAYER_CHAIN_GENESIS_STABLE_KEY,
10
21
  PLAYER_CHAIN_HEADER_STABLE_KEY,
11
22
  PlayerWalletSchema,
@@ -15,6 +26,12 @@ import {
15
26
  SPATIAL_ZONE_INDEX_SPACES,
16
27
  STREET_NAME_POOL,
17
28
  SaleStateSchema,
29
+ ScannerBlockRecordSchema,
30
+ ScannerHeadSchema,
31
+ ScannerMigrationStateSchema,
32
+ ScannerNodeProfileSchema,
33
+ ScannerTxRecordSchema,
34
+ ScannerWalletSnapshotSchema,
18
35
  ShopItemSchema,
19
36
  SupermarketItemSchema,
20
37
  TALK_AGENT_PU_BILLED_SECONDS_PER_UNIT,
@@ -27,26 +44,35 @@ import {
27
44
  availableCellsForZone,
28
45
  boundingWorldRectForOccupancyPoints,
29
46
  boundsContain,
47
+ buildAmenityPurchaseApuFields,
48
+ buildApuWalletTransaction,
30
49
  buildRankedOccupancyPoints,
31
50
  buildRankedOccupancyPointsForSpatialZone,
32
51
  buildRankedOccupancyPointsForZone,
33
52
  buildRankedOccupancyPointsInRect,
53
+ buildWalletBundleApuFields,
34
54
  cellsForZone,
35
55
  centerOfZone,
36
56
  clampWorldPosition,
57
+ computeRoundPuDelta,
37
58
  computeTalkAgentPowerUpsEarned,
38
59
  costForSeconds,
60
+ createEmptyGameStats,
39
61
  createInitialAgentRewardWallet,
40
62
  createInitialPlayerWallet,
41
63
  createVerticalStripSeedLayout,
42
64
  desaturateColor,
43
65
  enumerateIntegerCellsInRect,
44
66
  expandBoundsToMinimumPlayArea,
67
+ featuredGameIdForUtcDate,
68
+ getGameCabinetByGameId,
69
+ getGameCabinetById,
45
70
  getStreetPoolEntryById,
46
71
  getWalletBundleById,
47
72
  isAgentSpawnOccupancyPointAvailable,
48
73
  isAgentSpawnOccupancyPointAvailableInRect,
49
74
  isAgentSpawnOccupancyPointAvailableInZone,
75
+ isGameId,
50
76
  isItemAvailableForPurchase,
51
77
  isSpaceAnchorOccupancyPointAvailable,
52
78
  isSpaceAnchorOccupancyPointAvailableInRect,
@@ -73,16 +99,28 @@ import {
73
99
  spatialZoneBounds,
74
100
  spatialZoneCenter,
75
101
  streetFromPoolEntry,
102
+ utcDateKey,
76
103
  zonesForGroup
77
- } from "./chunk-SLAPRNMF.js";
104
+ } from "./chunk-Z2PYRHFU.js";
78
105
  export {
106
+ ANALYTICS_EVENT_NAMES,
107
+ APU_TOKEN,
108
+ AnalyticsEventSchema,
109
+ AnalyticsTraitsSchema,
110
+ ApplyGameOutcomeInputSchema,
79
111
  CONTINUOUS_RENDER_OFFSET,
80
112
  CarWashCarSchema,
113
+ DAILY_GAME_PU_CAP,
81
114
  DEFAULT_AGENT_SPAWN_MIN_DISTANCE,
82
115
  DEFAULT_PLAYER_WALLET_BALANCE_USD,
116
+ GAME_CABINET_CATALOG,
117
+ GameEventSchema,
118
+ GamePerTitleStatsSchema,
119
+ GameStatsSchema,
83
120
  MINIMUM_PLAY_WORLD_BOUNDS,
84
121
  MINIMUM_STREET_LAYOUT_BOUNDS,
85
122
  OCCUPANCY_POINT_MULTIPLIER,
123
+ PLAYABLE_GAME_IDS,
86
124
  PLAYER_CHAIN_GENESIS_STABLE_KEY,
87
125
  PLAYER_CHAIN_HEADER_STABLE_KEY,
88
126
  PlayerWalletSchema,
@@ -92,6 +130,12 @@ export {
92
130
  SPATIAL_ZONE_INDEX_SPACES,
93
131
  STREET_NAME_POOL,
94
132
  SaleStateSchema,
133
+ ScannerBlockRecordSchema,
134
+ ScannerHeadSchema,
135
+ ScannerMigrationStateSchema,
136
+ ScannerNodeProfileSchema,
137
+ ScannerTxRecordSchema,
138
+ ScannerWalletSnapshotSchema,
95
139
  ShopItemSchema,
96
140
  SupermarketItemSchema,
97
141
  TALK_AGENT_PU_BILLED_SECONDS_PER_UNIT,
@@ -104,26 +148,35 @@ export {
104
148
  availableCellsForZone,
105
149
  boundingWorldRectForOccupancyPoints,
106
150
  boundsContain,
151
+ buildAmenityPurchaseApuFields,
152
+ buildApuWalletTransaction,
107
153
  buildRankedOccupancyPoints,
108
154
  buildRankedOccupancyPointsForSpatialZone,
109
155
  buildRankedOccupancyPointsForZone,
110
156
  buildRankedOccupancyPointsInRect,
157
+ buildWalletBundleApuFields,
111
158
  cellsForZone,
112
159
  centerOfZone,
113
160
  clampWorldPosition,
161
+ computeRoundPuDelta,
114
162
  computeTalkAgentPowerUpsEarned,
115
163
  costForSeconds,
164
+ createEmptyGameStats,
116
165
  createInitialAgentRewardWallet,
117
166
  createInitialPlayerWallet,
118
167
  createVerticalStripSeedLayout,
119
168
  desaturateColor,
120
169
  enumerateIntegerCellsInRect,
121
170
  expandBoundsToMinimumPlayArea,
171
+ featuredGameIdForUtcDate,
172
+ getGameCabinetByGameId,
173
+ getGameCabinetById,
122
174
  getStreetPoolEntryById,
123
175
  getWalletBundleById,
124
176
  isAgentSpawnOccupancyPointAvailable,
125
177
  isAgentSpawnOccupancyPointAvailableInRect,
126
178
  isAgentSpawnOccupancyPointAvailableInZone,
179
+ isGameId,
127
180
  isItemAvailableForPurchase,
128
181
  isSpaceAnchorOccupancyPointAvailable,
129
182
  isSpaceAnchorOccupancyPointAvailableInRect,
@@ -150,6 +203,7 @@ export {
150
203
  spatialZoneBounds,
151
204
  spatialZoneCenter,
152
205
  streetFromPoolEntry,
206
+ utcDateKey,
153
207
  zonesForGroup
154
208
  };
155
209
  //# sourceMappingURL=browser.js.map