@agent-os-lab/agent-game-sdk 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -2
- package/USAGE.md +4 -3
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -14,7 +14,6 @@ import { mountAgentGameOffice } from "@agent-os-lab/agent-game-sdk/office";
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const client = new AgentGameRuntimeBrowserClient({
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baseUrl: "",
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tokenPath: "/api/agent-game-runtime-token",
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accessToken: async () => getScopedToken(),
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});
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@@ -94,7 +93,9 @@ Built-in room types are `office`, `auditorium`, and `gym`. `capacity` is optiona
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Runtime statuses stay unchanged. The SDK locally distributes `idle` and `resting` agents across ambient areas such as lounge, pantry, gym, and reading/bookcase anchors so inactive agents do not all gather at the sofa.
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Browser clients should call an application BFF endpoint.
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Browser clients should call an application BFF endpoint. By default the browser client requests `/api/agent-game-runtime-token` on the same origin. Configure `tokenPath` only if your application exposes that BFF route at a different path.
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Keep the AgentOS service API key on the server; the SDK server client forwards it to Agent Game Runtime. The runtime token endpoint path is SDK-managed and defaults to Agent Game Runtime's `/api/v1/game-runtime-token`, so application code only needs `baseUrl` and `apiKey`:
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```ts
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import { AgentGameRuntimeServerClient } from "@agent-os-lab/agent-game-sdk";
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package/USAGE.md
CHANGED
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@@ -73,16 +73,16 @@ import { AgentGameRuntimeBrowserClient } from "@agent-os-lab/agent-game-sdk";
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const browserClient = new AgentGameRuntimeBrowserClient({
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baseUrl: "",
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tokenPath: "/api/agent-game-runtime-token",
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});
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```
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The default browser token path is `/api/agent-game-runtime-token`. Configure `tokenPath` only when your application exposes its BFF/proxy endpoint at a different same-origin path. This browser path is not the Agent Game Runtime service path.
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If your application backend expects an application-scoped browser token, provide `accessToken`. This token is for your BFF/proxy, not for Agent Game Runtime directly.
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```ts
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const browserClient = new AgentGameRuntimeBrowserClient({
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baseUrl: "",
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tokenPath: "/api/agent-game-runtime-token",
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accessToken: async () => getScopedApplicationToken(),
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});
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```
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@@ -141,7 +141,6 @@ import { mountAgentGameOffice } from "@agent-os-lab/agent-game-sdk/office";
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const client = new AgentGameRuntimeBrowserClient({
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baseUrl: "",
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tokenPath: "/api/agent-game-runtime-token",
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});
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const view = await mountAgentGameOffice(container, {
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@@ -318,6 +317,8 @@ AGENT_GAME_RUNTIME_BASE_URL=http://localhost:3107 AGENTOS_API_KEY=... bun run de
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Open `http://localhost:7357`.
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The demo exposes the browser BFF route at `/api/agent-game-runtime-token`. It does not require `AGENT_GAME_RUNTIME_TOKEN_PATH`; the SDK server client owns the runtime token path and uses Agent Game Runtime's default `/api/v1/game-runtime-token`.
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Set `PORT=7358` or another value to change the port.
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## Publish
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