@agent-os-lab/agent-game-sdk 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -82,6 +82,25 @@ export function Office() {
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  `agent-game-sdk/office` is renderer and framework neutral. `agent-game-sdk/office/react` is the React-only entrypoint.
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+ Static building canvas:
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+
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+ ```tsx
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+ import type { AgentGameOfficeConfig } from "@agent-os-lab/agent-game-sdk/office";
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+ import { OfficeBuildingCanvas } from "@agent-os-lab/agent-game-sdk/office/react";
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+
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+ export function BuildingPreview({ office }: { office: AgentGameOfficeConfig }) {
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+ return (
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+ <OfficeBuildingCanvas
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+ office={office}
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+ focusedFloorId="floor-2"
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+ style={{ height: 360 }}
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+ />
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+ );
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+ }
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+ ```
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+
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+ Use `OfficeBuildingCanvas` or `mountOfficeBuildingCanvas` when you only need the static building model. It renders the same office scene without requiring a runtime source and without mounting agents, labels, activity effects, or movement state.
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+
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  ## Avatar Views
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  Use `mountAgentAvatar3D` when a tenant application needs the same 3D Agent shape used inside the office game view:
package/USAGE.md CHANGED
@@ -37,8 +37,8 @@ import {
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  subscribeAgentPresenceList,
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  } from "@agent-os-lab/agent-game-sdk";
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  import { mountAgentAvatar3D, mountAgentAvatarCanvas } from "@agent-os-lab/agent-game-sdk/avatar";
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- import { mountAgentGameOffice } from "@agent-os-lab/agent-game-sdk/office";
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- import { AgentGameOfficeView } from "@agent-os-lab/agent-game-sdk/office/react";
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+ import { mountAgentGameOffice, mountOfficeBuildingCanvas } from "@agent-os-lab/agent-game-sdk/office";
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+ import { AgentGameOfficeView, OfficeBuildingCanvas } from "@agent-os-lab/agent-game-sdk/office/react";
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  import type { AgentPresence } from "@agent-os-lab/agent-game-sdk/office";
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  ```
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@@ -46,8 +46,8 @@ Available entry points:
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  - `@agent-os-lab/agent-game-sdk`: runtime clients and office exports.
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  - `@agent-os-lab/agent-game-sdk/avatar`: framework-neutral avatar view APIs.
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- - `@agent-os-lab/agent-game-sdk/office`: framework-neutral office view APIs and office types.
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- - `@agent-os-lab/agent-game-sdk/office/react`: React office view component.
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+ - `@agent-os-lab/agent-game-sdk/office`: framework-neutral office view APIs, static building canvas APIs, and office types.
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+ - `@agent-os-lab/agent-game-sdk/office/react`: React office view and static building canvas components.
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51
 
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  Do not import files from `src/` in application code. Use the published entry points above.
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@@ -383,6 +383,40 @@ export function Office() {
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  Keep `source` object identity stable across renders when possible. Recreating `source` every render can remount the view because the React wrapper treats it as an effect dependency. Equivalent inline `office` objects do not remount the view, but memoizing office config is still preferable when constructing it dynamically.
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+ ## Static Building Canvas
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+
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+ Use `OfficeBuildingCanvas` when a React surface needs the building model without agents or runtime state.
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+
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+ ```tsx
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+ import { useState } from "react";
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+ import type {
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+ AgentGameOfficeBuildingCanvasController,
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+ AgentGameOfficeConfig,
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+ } from "@agent-os-lab/agent-game-sdk/office";
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+ import { OfficeBuildingCanvas } from "@agent-os-lab/agent-game-sdk/office/react";
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+
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+ export function BuildingPreview({ office }: { office: AgentGameOfficeConfig }) {
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+ const [view, setView] = useState<AgentGameOfficeBuildingCanvasController | null>(null);
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+
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+ return (
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+ <>
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+ <button type="button" onClick={() => view?.resetCamera()}>
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+ Reset building view
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+ </button>
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+ <OfficeBuildingCanvas
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+ office={office}
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+ focusedFloorId="floor-2"
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+ style={{ height: 360 }}
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+ onReady={setView}
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+ onDestroy={() => setView(null)}
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+ />
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+ </>
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+ );
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+ }
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+ ```
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+
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+ Framework-neutral callers can use `mountOfficeBuildingCanvas(container, { office })`. The static canvas reuses the office scene, camera, reset, and floor-focus behavior, but it does not accept a `source` and does not mount agents, labels, activity effects, movement, or runtime subscriptions.
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+
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  ## Snapshot Source
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421
 
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422
  Use `source.type: "snapshot"` for demos, tests, static previews, or applications that already have agent presence data.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@agent-os-lab/agent-game-sdk",
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- "version": "0.1.16",
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+ "version": "0.1.18",
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  "type": "module",
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  "files": [
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  "src",
@@ -0,0 +1,16 @@
1
+ import { resolveOfficeLayout } from "./layout";
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+ import type {
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+ AgentGameOfficeBuildingCanvasController,
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+ AgentGameOfficeBuildingCanvasMountOptions,
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+ } from "./core/types";
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+ import { mountThreeOfficeBuildingCanvas } from "./renderers/three/building-canvas";
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+
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+ export function mountOfficeBuildingCanvas(
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+ container: HTMLElement,
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+ options: AgentGameOfficeBuildingCanvasMountOptions = {},
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+ ): AgentGameOfficeBuildingCanvasController {
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+ return mountThreeOfficeBuildingCanvas(container, {
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+ ...options,
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+ officeLayout: resolveOfficeLayout(options.office),
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+ });
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+ }
@@ -149,3 +149,22 @@ export type AgentGameOfficeController = {
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  getNavigationErrors(): AgentNavigationError[];
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  destroy(): void;
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151
  };
152
+
153
+ export type AgentGameOfficeBuildingCanvasMountOptions = {
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+ office?: AgentGameOfficeConfig;
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+ focusedFloorId?: string | null;
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+ className?: string;
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+ onCameraChange?: (state: AgentGameOfficeCameraState) => void;
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+ onFocusedFloorChange?: (floorId: string | null) => void;
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+ };
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+
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+ export type AgentGameOfficeBuildingCanvasResolvedOptions = AgentGameOfficeBuildingCanvasMountOptions & {
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+ officeLayout: ResolvedOfficeLayout;
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+ };
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+
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+ export type AgentGameOfficeBuildingCanvasController = {
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+ resetCamera(): void;
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+ focusFloor(floorId: string | null): void;
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+ getFocusedFloor(): string | null;
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+ destroy(): void;
170
+ };
@@ -3,3 +3,4 @@ export * from "./core/projection";
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  export * from "./core/source";
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4
  export * from "./layout";
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5
  export * from "./mount";
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+ export * from "./building-canvas";
@@ -0,0 +1,87 @@
1
+ import React, { useEffect, useRef } from "react";
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+
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+ import { mountOfficeBuildingCanvas } from "../building-canvas";
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+ import type {
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+ AgentGameOfficeBuildingCanvasController,
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+ AgentGameOfficeBuildingCanvasMountOptions,
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+ } from "../core/types";
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+
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+ export type OfficeBuildingCanvasProps = AgentGameOfficeBuildingCanvasMountOptions & {
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+ className?: string;
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+ style?: React.CSSProperties;
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+ onReady?: (controller: AgentGameOfficeBuildingCanvasController) => void;
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+ onDestroy?: () => void;
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+ };
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+
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+ export function OfficeBuildingCanvas({
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+ className,
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+ onDestroy,
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+ onReady,
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+ style,
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+ ...options
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+ }: OfficeBuildingCanvasProps) {
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+ const containerRef = useRef<HTMLDivElement | null>(null);
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+ const viewRef = useRef<AgentGameOfficeBuildingCanvasController | null>(null);
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+ const onDestroyRef = useRef(onDestroy);
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+ const onReadyRef = useRef(onReady);
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+ const officeConfigKey = createOfficeConfigKey(options.office);
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+
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+ useEffect(() => {
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+ onReadyRef.current = onReady;
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+ onDestroyRef.current = onDestroy;
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+ }, [onDestroy, onReady]);
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+
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+ useEffect(() => {
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+ const container = containerRef.current;
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+ if (!container) {
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+ return;
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+ }
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+
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+ const view = mountOfficeBuildingCanvas(container, options);
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+ viewRef.current = view;
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+ onReadyRef.current?.(view);
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+
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+ return () => {
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+ viewRef.current?.destroy();
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+ viewRef.current = null;
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+ onDestroyRef.current?.();
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+ };
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+ }, [officeConfigKey]);
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+
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+ useEffect(() => {
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+ viewRef.current?.focusFloor(options.focusedFloorId ?? null);
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+ }, [options.focusedFloorId]);
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+
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+ return React.createElement("div", {
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+ ref: containerRef,
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+ className,
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+ style: {
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+ width: "100%",
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+ height: "100%",
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+ minHeight: 240,
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+ ...style,
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+ },
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+ });
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+ }
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+
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+ function createOfficeConfigKey(office: AgentGameOfficeBuildingCanvasMountOptions["office"]): string {
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+ if (!office) {
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+ return "default";
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+ }
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+ return JSON.stringify({
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+ floors: office.building.floors.map((floor) => ({
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+ id: floor.id,
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+ name: floor.name,
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+ rooms: floor.rooms.map((room) => ({
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+ type: room.type,
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+ capacity: room.capacity ?? null,
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+ })),
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+ })),
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+ connectors: office.building.connectors.map((connector) => ({
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+ id: connector.id,
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+ name: connector.name,
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+ type: connector.type,
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+ serves: connector.serves,
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+ })),
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+ });
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+ }
@@ -1 +1,2 @@
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  export * from "./AgentGameOfficeView";
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+ export * from "./OfficeBuildingCanvas";
@@ -115,6 +115,7 @@ export function applyAgentPose(
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115
  function resetPose(mesh: AgentMeshParts): void {
116
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  mesh.visualRoot.position.y = 0;
117
117
  mesh.body.rotation.set(0, 0, 0);
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+ mesh.headRoot.rotation.set(0, 0, 0);
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  mesh.head.rotation.set(0, 0, 0);
119
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  mesh.leftArm.rotation.set(0, 0, 0);
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  mesh.rightArm.rotation.set(0, 0, 0);
@@ -150,7 +151,7 @@ function applyPoseMode(
150
151
  applySeatedLowerBody(mesh);
151
152
  mesh.visualRoot.position.y = CHAIR_SEATED_VISUAL_Y;
152
153
  mesh.body.rotation.x = -0.1;
153
- mesh.head.rotation.x = -0.06;
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+ mesh.headRoot.rotation.x = -0.06;
154
155
  mesh.leftArm.rotation.x = 0.58 + Math.sin(phase) * 0.18;
155
156
  mesh.rightArm.rotation.x = 0.58 - Math.sin(phase) * 0.18;
156
157
  mesh.leftArm.rotation.z = -0.08;
@@ -158,21 +159,21 @@ function applyPoseMode(
158
159
  return;
159
160
  }
160
161
  case "thinking":
161
- mesh.head.rotation.y = Math.sin(elapsedSeconds * 1.2) * 0.35;
162
- mesh.head.rotation.x = Math.sin(elapsedSeconds * 0.9) * 0.08;
162
+ mesh.headRoot.rotation.y = Math.sin(elapsedSeconds * 1.2) * 0.35;
163
+ mesh.headRoot.rotation.x = Math.sin(elapsedSeconds * 0.9) * 0.08;
163
164
  mesh.body.rotation.z = Math.sin(elapsedSeconds * 1.6) * 0.07;
164
165
  return;
165
166
  case "meeting":
166
167
  applySeatedLowerBody(mesh);
167
168
  mesh.visualRoot.position.y = CHAIR_SEATED_VISUAL_Y;
168
- mesh.head.rotation.x = Math.sin(elapsedSeconds * 2) * 0.08;
169
+ mesh.headRoot.rotation.x = Math.sin(elapsedSeconds * 2) * 0.08;
169
170
  mesh.leftArm.rotation.x = 0.08;
170
171
  mesh.rightArm.rotation.x = -0.08;
171
172
  return;
172
173
  case "waiting":
173
174
  applySeatedLowerBody(mesh);
174
175
  mesh.visualRoot.position.y = CHAIR_SEATED_VISUAL_Y;
175
- mesh.head.rotation.y = Math.sin(elapsedSeconds * 0.9) * 0.12;
176
+ mesh.headRoot.rotation.y = Math.sin(elapsedSeconds * 0.9) * 0.12;
176
177
  return;
177
178
  case "resting": {
178
179
  const breath = 1 + Math.sin(elapsedSeconds * 1.2) * 0.025;
@@ -180,7 +181,7 @@ function applyPoseMode(
180
181
  mesh.visualRoot.position.y = SOFA_SEATED_VISUAL_Y;
181
182
  mesh.body.scale.set(1, breath, 1);
182
183
  mesh.body.rotation.x = 0.08;
183
- mesh.head.rotation.z = Math.sin(elapsedSeconds * 0.8) * 0.05;
184
+ mesh.headRoot.rotation.z = Math.sin(elapsedSeconds * 0.8) * 0.05;
184
185
  return;
185
186
  }
186
187
  case "idle": {
@@ -10,6 +10,7 @@ export type AgentMeshParts = {
10
10
  group: THREE.Group;
11
11
  visualRoot: THREE.Group;
12
12
  body: THREE.Object3D;
13
+ headRoot: THREE.Object3D;
13
14
  head: THREE.Object3D;
14
15
  leftEye: THREE.Object3D;
15
16
  rightEye: THREE.Object3D;
@@ -61,6 +62,15 @@ export type AgentBodyPartRenderSpec = {
61
62
  z: number;
62
63
  };
63
64
 
65
+ const HEAD_ROOT_PART_KEYS = new Set<AgentBodyPartKey>([
66
+ "head",
67
+ "leftEye",
68
+ "rightEye",
69
+ "mouth",
70
+ "hairTop",
71
+ "hairBack",
72
+ ]);
73
+
64
74
  export function resolveAgentBodyPartRenderSpecs(index: number): AgentBodyPartRenderSpec[] {
65
75
  const shirt = agentColors[index % agentColors.length] ?? agentColors[0];
66
76
  const skin = skinColors[index % skinColors.length] ?? skinColors[0];
@@ -90,11 +100,25 @@ export function createAgentMesh(agent: AgentGameOfficeAgent, index: number): Age
90
100
  group.scale.setScalar(AGENT_MESH_SCALE);
91
101
  const visualRoot = new THREE.Group();
92
102
  group.add(visualRoot);
103
+ const specs = resolveAgentBodyPartRenderSpecs(index);
104
+ const headSpec = specs.find((part) => part.key === "head");
105
+ if (!headSpec) {
106
+ throw new Error("Agent mesh head part is required");
107
+ }
108
+ const headRoot = new THREE.Group();
109
+ headRoot.position.set(headSpec.x, headSpec.y, headSpec.z);
110
+ visualRoot.add(headRoot);
93
111
  const parts = Object.fromEntries(
94
- resolveAgentBodyPartRenderSpecs(index).map((part) => [
95
- part.key,
96
- addPart(visualRoot, part.x, part.y, part.z),
97
- ]),
112
+ specs.map((part) => {
113
+ const parent = HEAD_ROOT_PART_KEYS.has(part.key) ? headRoot : visualRoot;
114
+ const x = HEAD_ROOT_PART_KEYS.has(part.key) ? part.x - headSpec.x : part.x;
115
+ const y = HEAD_ROOT_PART_KEYS.has(part.key) ? part.y - headSpec.y : part.y;
116
+ const z = HEAD_ROOT_PART_KEYS.has(part.key) ? part.z - headSpec.z : part.z;
117
+ return [
118
+ part.key,
119
+ addPart(parent, x, y, z),
120
+ ];
121
+ }),
98
122
  ) as Record<AgentBodyPartKey, THREE.Object3D>;
99
123
  const activityGlow = createActivityGlow();
100
124
  const activityEffects = createAgentActivityEffects();
@@ -106,6 +130,7 @@ export function createAgentMesh(agent: AgentGameOfficeAgent, index: number): Age
106
130
  group,
107
131
  visualRoot,
108
132
  body: parts.body,
133
+ headRoot,
109
134
  head: parts.head,
110
135
  leftEye: parts.leftEye,
111
136
  rightEye: parts.rightEye,
@@ -0,0 +1,177 @@
1
+ import * as THREE from "three";
2
+ import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
3
+
4
+ import type {
5
+ AgentGameOfficeBuildingCanvasController,
6
+ AgentGameOfficeBuildingCanvasResolvedOptions,
7
+ } from "../../core/types";
8
+ import type { ResolvedOfficeLayout } from "../../layout";
9
+ import {
10
+ addLights,
11
+ applyOfficeFloorFocus,
12
+ buildOfficeScene,
13
+ disposeObject,
14
+ } from "./scene";
15
+ import {
16
+ THREE_RENDERER_MAX_CAMERA_DISTANCE,
17
+ THREE_RENDERER_MIN_CAMERA_DISTANCE,
18
+ THREE_RENDERER_PIXEL_RATIO_LIMIT,
19
+ THREE_RENDERER_TARGET_FPS,
20
+ createInitialOfficeCameraView,
21
+ createOfficeCameraState,
22
+ createOfficeMouseButtons,
23
+ type OfficeCameraView,
24
+ } from "./mount";
25
+
26
+ export function mountThreeOfficeBuildingCanvas(
27
+ container: HTMLElement,
28
+ options: AgentGameOfficeBuildingCanvasResolvedOptions,
29
+ ): AgentGameOfficeBuildingCanvasController {
30
+ const width = Math.max(container.clientWidth || 960, 320);
31
+ const height = Math.max(container.clientHeight || 540, 240);
32
+ const scene = new THREE.Scene();
33
+ scene.background = new THREE.Color(0xf7f8fb);
34
+
35
+ const camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
36
+ const initialCameraView = createInitialOfficeCameraView(options.officeLayout, camera.aspect, camera.fov);
37
+ applyOfficeCameraView(camera, initialCameraView);
38
+
39
+ const renderer = new THREE.WebGLRenderer({
40
+ antialias: true,
41
+ alpha: false,
42
+ powerPreference: "high-performance",
43
+ });
44
+ renderer.setSize(width, height);
45
+ renderer.setPixelRatio(Math.min(globalThis.devicePixelRatio || 1, THREE_RENDERER_PIXEL_RATIO_LIMIT));
46
+ renderer.shadowMap.enabled = false;
47
+ renderer.domElement.style.width = "100%";
48
+ renderer.domElement.style.height = "100%";
49
+ renderer.domElement.style.display = "block";
50
+ renderer.domElement.style.cursor = "grab";
51
+
52
+ function setGrabbingCursor() {
53
+ renderer.domElement.style.cursor = "grabbing";
54
+ }
55
+
56
+ function setGrabCursor() {
57
+ renderer.domElement.style.cursor = "grab";
58
+ }
59
+
60
+ renderer.domElement.addEventListener("pointerdown", setGrabbingCursor);
61
+ renderer.domElement.addEventListener("pointerup", setGrabCursor);
62
+ renderer.domElement.addEventListener("pointerleave", setGrabCursor);
63
+
64
+ const controls = new OrbitControls(camera, renderer.domElement);
65
+ controls.target.copy(initialCameraView.target);
66
+ controls.enableDamping = true;
67
+ controls.dampingFactor = 0.08;
68
+ controls.enablePan = true;
69
+ controls.enableRotate = true;
70
+ controls.enableZoom = true;
71
+ controls.mouseButtons = createOfficeMouseButtons();
72
+ controls.minDistance = THREE_RENDERER_MIN_CAMERA_DISTANCE;
73
+ controls.maxDistance = THREE_RENDERER_MAX_CAMERA_DISTANCE;
74
+ controls.maxPolarAngle = Math.PI * 0.48;
75
+ controls.addEventListener("change", emitCameraChange);
76
+ controls.update();
77
+
78
+ const root = document.createElement("div");
79
+ root.style.position = "relative";
80
+ root.style.width = "100%";
81
+ root.style.height = "100%";
82
+ root.style.overflow = "hidden";
83
+ root.appendChild(renderer.domElement);
84
+ container.appendChild(root);
85
+
86
+ addLights(scene);
87
+ buildOfficeScene(scene, options.officeLayout);
88
+
89
+ let frameId = 0;
90
+ let disposed = false;
91
+ let previousRenderTime = performance.now();
92
+ let focusedFloorId = normalizeFocusedFloorId(options.officeLayout, options.focusedFloorId ?? null);
93
+ setFocusedFloor(focusedFloorId, false);
94
+
95
+ function animate() {
96
+ if (disposed) {
97
+ return;
98
+ }
99
+ const now = performance.now();
100
+ const targetFrameIntervalMs = 1000 / THREE_RENDERER_TARGET_FPS;
101
+ if (now - previousRenderTime >= targetFrameIntervalMs) {
102
+ previousRenderTime = now;
103
+ controls.update();
104
+ renderer.render(scene, camera);
105
+ }
106
+ frameId = requestAnimationFrame(animate);
107
+ }
108
+
109
+ const resizeObserver = new ResizeObserver(() => {
110
+ const nextWidth = Math.max(container.clientWidth || width, 320);
111
+ const nextHeight = Math.max(container.clientHeight || height, 240);
112
+ camera.aspect = nextWidth / nextHeight;
113
+ camera.updateProjectionMatrix();
114
+ renderer.setSize(nextWidth, nextHeight);
115
+ emitCameraChange();
116
+ });
117
+ resizeObserver.observe(container);
118
+
119
+ emitCameraChange();
120
+ animate();
121
+
122
+ return {
123
+ resetCamera() {
124
+ camera.zoom = 1;
125
+ camera.updateProjectionMatrix();
126
+ const view = createInitialOfficeCameraView(options.officeLayout, camera.aspect, camera.fov);
127
+ applyOfficeCameraView(camera, view);
128
+ controls.target.copy(view.target);
129
+ controls.update();
130
+ emitCameraChange();
131
+ },
132
+ focusFloor(floorId) {
133
+ setFocusedFloor(floorId);
134
+ },
135
+ getFocusedFloor() {
136
+ return focusedFloorId;
137
+ },
138
+ destroy() {
139
+ disposed = true;
140
+ cancelAnimationFrame(frameId);
141
+ resizeObserver.disconnect();
142
+ controls.dispose();
143
+ renderer.domElement.removeEventListener("pointerdown", setGrabbingCursor);
144
+ renderer.domElement.removeEventListener("pointerup", setGrabCursor);
145
+ renderer.domElement.removeEventListener("pointerleave", setGrabCursor);
146
+ disposeObject(scene);
147
+ renderer.dispose();
148
+ root.remove();
149
+ },
150
+ };
151
+
152
+ function emitCameraChange() {
153
+ options.onCameraChange?.(createOfficeCameraState(camera, controls));
154
+ }
155
+
156
+ function setFocusedFloor(floorId: string | null, emit = true) {
157
+ const nextFloorId = normalizeFocusedFloorId(options.officeLayout, floorId);
158
+ focusedFloorId = nextFloorId;
159
+ applyOfficeFloorFocus(scene, options.officeLayout, focusedFloorId);
160
+ if (emit) {
161
+ options.onFocusedFloorChange?.(focusedFloorId);
162
+ }
163
+ }
164
+ }
165
+
166
+ function applyOfficeCameraView(camera: THREE.PerspectiveCamera, view: OfficeCameraView) {
167
+ camera.up.copy(view.up);
168
+ camera.position.copy(view.position);
169
+ camera.rotation.copy(view.rotation);
170
+ }
171
+
172
+ function normalizeFocusedFloorId(layout: ResolvedOfficeLayout, floorId: string | null): string | null {
173
+ if (!floorId) {
174
+ return null;
175
+ }
176
+ return layout.building.floors.some((floor) => floor.id === floorId) ? floorId : null;
177
+ }