@agent-os-lab/agent-game-sdk 0.1.15 → 0.1.16

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package/README.md CHANGED
@@ -91,6 +91,7 @@ import { mountAgentAvatar3D } from "@agent-os-lab/agent-game-sdk/avatar";
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  const view = mountAgentAvatar3D(container, {
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  agentId: "agent-1",
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+ backgroundColor: "#f8fafc",
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  sceneState: "working",
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  framing: "upperBody",
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  viewAngle: "front",
package/USAGE.md CHANGED
@@ -188,6 +188,7 @@ import { mountAgentAvatar3D } from "@agent-os-lab/agent-game-sdk/avatar";
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  const view = mountAgentAvatar3D(container, {
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  agentId: "agent-1",
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+ backgroundColor: "#f8fafc",
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  sceneState: "working",
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  framing: "upperBody",
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  viewAngle: "front",
@@ -209,6 +210,7 @@ view.destroy();
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  ```
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  `framing` supports `fullBody` and `upperBody`. `viewAngle` supports `front` and `threeQuarter`.
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+ The default 3D avatar background is transparent. Pass `backgroundColor` when the canvas or thumbnail should render with a solid color.
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  Use `camera` to fine-tune the portrait crop with `fov`, `positionY`, `positionZ`, and `lookAtY`.
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  Passing the same `agentId` used in the office game gives the standalone 3D view the same appearance as the office game scene. Use `renderIndex` only when you need to override that AgentID-derived appearance.
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@agent-os-lab/agent-game-sdk",
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- "version": "0.1.15",
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+ "version": "0.1.16",
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  "type": "module",
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  "files": [
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  "src",
@@ -28,6 +28,7 @@ export type ResolvedAgentAvatar3DCameraOptions = Required<AgentAvatar3DCameraOpt
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  export type AgentAvatar3DSceneOptions = {
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  agent?: Partial<AgentGameOfficeAgent>;
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+ backgroundColor?: THREE.ColorRepresentation | null;
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  camera?: AgentAvatar3DCameraOptions;
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  agentId?: string;
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  framing?: AgentAvatar3DFraming;
@@ -52,6 +53,7 @@ export type AgentAvatar3DScene = {
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  bodyLayer: AgentBodyInstancedLayer;
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  effectLayer: AgentEffectInstancedLayer;
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  state: ResolvedAgentAvatar3DState;
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+ setBackground(backgroundColor?: THREE.ColorRepresentation | null): void;
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  setState(options: AgentAvatar3DSceneOptions, preservedRenderIndex?: number): ResolvedAgentAvatar3DState;
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  render(renderer: { render(scene: THREE.Scene, camera: THREE.Camera): void }, nowMs: number): void;
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  dispose(): void;
@@ -59,7 +61,7 @@ export type AgentAvatar3DScene = {
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  export function createAgentAvatar3DScene(options: AgentAvatar3DSceneOptions): AgentAvatar3DScene {
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  const scene = new THREE.Scene();
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- scene.background = new THREE.Color(0xf8fafc);
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+ applyAvatar3DBackground(scene, options.backgroundColor);
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  const camera = new THREE.PerspectiveCamera(38, options.width / options.height, 0.1, 100);
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  scene.add(new THREE.HemisphereLight(0xffffff, 0xd9e2ef, 1.8));
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  const keyLight = new THREE.DirectionalLight(0xffffff, 1.4);
@@ -84,8 +86,14 @@ export function createAgentAvatar3DScene(options: AgentAvatar3DSceneOptions): Ag
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  get state() {
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  return state;
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  },
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+ setBackground(backgroundColor) {
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+ applyAvatar3DBackground(scene, backgroundColor);
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+ },
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  setState(nextOptions, preservedRenderIndex) {
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  state = resolveAgentAvatar3DState(nextOptions, preservedRenderIndex);
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+ if ("backgroundColor" in nextOptions) {
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+ applyAvatar3DBackground(scene, nextOptions.backgroundColor);
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+ }
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  applyAvatar3DViewAngle(mesh.group, state.viewAngle);
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  applyAvatar3DCamera(camera, state.camera);
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  return state;
@@ -125,6 +133,12 @@ export function resolveAgentAvatar3DState(
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  };
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  }
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+ function applyAvatar3DBackground(scene: THREE.Scene, backgroundColor?: THREE.ColorRepresentation | null): void {
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+ scene.background = backgroundColor === undefined || backgroundColor === null
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+ ? null
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+ : new THREE.Color(backgroundColor);
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+ }
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+
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  function resolveAgentAvatar3DCamera(
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  framing: AgentAvatar3DFraming,
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  camera?: AgentAvatar3DCameraOptions,
@@ -21,6 +21,7 @@ export type AgentAvatar3DViewAngle = "front" | "threeQuarter";
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  export type AgentAvatar3DOptions = {
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  agent?: Partial<AgentGameOfficeAgent>;
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+ backgroundColor?: THREE.ColorRepresentation | null;
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  camera?: AgentAvatar3DCameraOptions;
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  agentId?: string;
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  framing?: AgentAvatar3DFraming;
@@ -38,7 +39,7 @@ export type AgentAvatar3DOptions = {
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  export type AgentAvatar3DUpdateOptions = Partial<Pick<
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  AgentAvatar3DOptions,
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- "agent" | "agentId" | "camera" | "framing" | "sceneState" | "renderIndex" | "viewAngle"
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+ "agent" | "agentId" | "backgroundColor" | "camera" | "framing" | "sceneState" | "renderIndex" | "viewAngle"
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  >>;
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  export type AgentAvatar3DController = {
@@ -91,6 +92,7 @@ export function mountAgentAvatar3D(
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  avatarScene.setState({
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  agent: { ...avatarScene.state, ...nextOptions.agent },
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  agentId: nextOptions.agentId,
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+ backgroundColor: nextOptions.backgroundColor,
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  camera: nextOptions.camera ?? (framingChanged ? undefined : avatarScene.state.camera),
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  framing: nextOptions.framing ?? avatarScene.state.framing,
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  sceneState: nextOptions.sceneState ?? avatarScene.state.sceneState,