@agent-os-lab/agent-game-sdk 0.1.13 → 0.1.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/README.md +6 -0
  2. package/USAGE.md +7 -0
  3. package/package.json +1 -1
  4. package/src/avatar/three-scene.ts +37 -8
  5. package/src/avatar/three-thumbnail.ts +17 -2
  6. package/src/avatar/three-view.ts +6 -2
  7. package/src/core/agent-game-store.ts +5 -5
  8. package/src/core/agent-service-event-adapter.ts +2 -2
  9. package/src/core/assets.ts +2 -2
  10. package/src/core/event-adapter.ts +2 -2
  11. package/src/core/index.ts +23 -23
  12. package/src/core/life-presets.ts +2 -2
  13. package/src/core/movement.ts +4 -4
  14. package/src/core/office-building-layout.ts +6 -6
  15. package/src/core/office-layout.ts +1 -1
  16. package/src/core/pixel-character-avatar.ts +2 -2
  17. package/src/core/pixel-character.ts +1 -1
  18. package/src/core/realtime-events.ts +3 -3
  19. package/src/core/realtime-transport.ts +1 -1
  20. package/src/core/reducer.ts +4 -4
  21. package/src/core/scene.ts +1 -1
  22. package/src/core/schedule.ts +1 -1
  23. package/src/core/sequence.ts +1 -1
  24. package/src/core/state.ts +2 -2
  25. package/src/core/svg-pixel-avatar.ts +1 -1
  26. package/src/core/town-office-room-presets.ts +2 -2
  27. package/src/core/town-office-seat-layout.ts +3 -3
  28. package/src/graph.ts +1 -1
  29. package/src/phaser/agent-game-scene.ts +8 -8
  30. package/src/phaser/anchor-debug.ts +4 -4
  31. package/src/phaser/avatar-registry.ts +1 -1
  32. package/src/phaser/camera-controls.ts +1 -1
  33. package/src/phaser/create-agent-game.ts +8 -8
  34. package/src/phaser/debug-overlay.ts +3 -3
  35. package/src/phaser/index.ts +13 -13
  36. package/src/phaser/office-background.ts +3 -3
  37. package/src/phaser/office-building-renderer.ts +4 -4
  38. package/src/phaser/office-layout-renderer.ts +3 -3
  39. package/src/phaser/scene-reconciler.ts +4 -4
  40. package/src/phaser/scene-renderer.ts +6 -6
  41. package/src/phaser/town-office-business-props.ts +1 -1
  42. package/src/phaser/town-office-environment.ts +3 -3
  43. package/src/phaser/town-office-furniture.ts +1 -1
  44. package/src/phaser/town-office-primitives.ts +4 -4
  45. package/src/phaser/town-office-renderer.ts +9 -9
  46. package/src/phaser/types.ts +11 -11
package/README.md CHANGED
@@ -94,6 +94,12 @@ const view = mountAgentAvatar3D(container, {
94
94
  sceneState: "working",
95
95
  framing: "upperBody",
96
96
  viewAngle: "front",
97
+ camera: {
98
+ fov: 32,
99
+ positionY: 2.1,
100
+ positionZ: 1.35,
101
+ lookAtY: 1.42,
102
+ },
97
103
  });
98
104
 
99
105
  view.update({ sceneState: "thinking", framing: "fullBody", viewAngle: "threeQuarter" });
package/USAGE.md CHANGED
@@ -191,6 +191,12 @@ const view = mountAgentAvatar3D(container, {
191
191
  sceneState: "working",
192
192
  framing: "upperBody",
193
193
  viewAngle: "front",
194
+ camera: {
195
+ fov: 32,
196
+ positionY: 2.1,
197
+ positionZ: 1.35,
198
+ lookAtY: 1.42,
199
+ },
194
200
  });
195
201
 
196
202
  view.update({
@@ -203,6 +209,7 @@ view.destroy();
203
209
  ```
204
210
 
205
211
  `framing` supports `fullBody` and `upperBody`. `viewAngle` supports `front` and `threeQuarter`.
212
+ Use `camera` to fine-tune the portrait crop with `fov`, `positionY`, `positionZ`, and `lookAtY`.
206
213
  Passing the same `agentId` used in the office game gives the standalone 3D view the same appearance as the office game scene. Use `renderIndex` only when you need to override that AgentID-derived appearance.
207
214
 
208
215
  ### Static 3D Thumbnails
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@agent-os-lab/agent-game-sdk",
3
- "version": "0.1.13",
3
+ "version": "0.1.15",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "src",
@@ -17,8 +17,18 @@ import {
17
17
  import { createAgentMesh, type AgentMeshParts } from "../office/renderers/three/agent-mesh";
18
18
  import type { AgentAvatar3DFraming, AgentAvatar3DViewAngle } from "./three-view";
19
19
 
20
+ export type AgentAvatar3DCameraOptions = {
21
+ fov?: number;
22
+ positionY?: number;
23
+ positionZ?: number;
24
+ lookAtY?: number;
25
+ };
26
+
27
+ export type ResolvedAgentAvatar3DCameraOptions = Required<AgentAvatar3DCameraOptions>;
28
+
20
29
  export type AgentAvatar3DSceneOptions = {
21
30
  agent?: Partial<AgentGameOfficeAgent>;
31
+ camera?: AgentAvatar3DCameraOptions;
22
32
  agentId?: string;
23
33
  framing?: AgentAvatar3DFraming;
24
34
  sceneState?: AgentGameOfficeSceneState;
@@ -29,6 +39,7 @@ export type AgentAvatar3DSceneOptions = {
29
39
  };
30
40
 
31
41
  export type ResolvedAgentAvatar3DState = AgentGameOfficeAgent & {
42
+ camera: ResolvedAgentAvatar3DCameraOptions;
32
43
  framing: AgentAvatar3DFraming;
33
44
  renderIndex: number;
34
45
  viewAngle: AgentAvatar3DViewAngle;
@@ -59,7 +70,7 @@ export function createAgentAvatar3DScene(options: AgentAvatar3DSceneOptions): Ag
59
70
  const mesh = createAgentMesh(state, state.renderIndex);
60
71
  mesh.group.position.set(0, 0, 0);
61
72
  applyAvatar3DViewAngle(mesh.group, state.viewAngle);
62
- applyAvatar3DFraming(camera, state.framing);
73
+ applyAvatar3DCamera(camera, state.camera);
63
74
  scene.add(mesh.group);
64
75
  const bodyLayer = createAgentBodyInstancedLayer(scene);
65
76
  const effectLayer = createAgentEffectInstancedLayer(scene);
@@ -76,7 +87,7 @@ export function createAgentAvatar3DScene(options: AgentAvatar3DSceneOptions): Ag
76
87
  setState(nextOptions, preservedRenderIndex) {
77
88
  state = resolveAgentAvatar3DState(nextOptions, preservedRenderIndex);
78
89
  applyAvatar3DViewAngle(mesh.group, state.viewAngle);
79
- applyAvatar3DFraming(camera, state.framing);
90
+ applyAvatar3DCamera(camera, state.camera);
80
91
  return state;
81
92
  },
82
93
  render(renderer, nowMs) {
@@ -106,6 +117,7 @@ export function resolveAgentAvatar3DState(
106
117
  };
107
118
  return {
108
119
  ...agent,
120
+ camera: resolveAgentAvatar3DCamera(options.framing ?? "fullBody", options.camera),
109
121
  framing: options.framing ?? "fullBody",
110
122
  sceneState: options.sceneState ?? agent.sceneState,
111
123
  renderIndex: options.renderIndex ?? preservedRenderIndex ?? resolveAgentAvatarRenderIndex(agent.id),
@@ -113,15 +125,32 @@ export function resolveAgentAvatar3DState(
113
125
  };
114
126
  }
115
127
 
116
- function applyAvatar3DFraming(camera: THREE.PerspectiveCamera, framing: AgentAvatar3DFraming): void {
128
+ function resolveAgentAvatar3DCamera(
129
+ framing: AgentAvatar3DFraming,
130
+ camera?: AgentAvatar3DCameraOptions,
131
+ ): ResolvedAgentAvatar3DCameraOptions {
117
132
  if (framing === "upperBody") {
118
- camera.position.set(0, 2.55, 3.35);
119
- camera.lookAt(0, 1.42, 0);
120
- return;
133
+ return {
134
+ fov: camera?.fov ?? 32,
135
+ positionY: camera?.positionY ?? 2.1,
136
+ positionZ: camera?.positionZ ?? 1.35,
137
+ lookAtY: camera?.lookAtY ?? 1.42,
138
+ };
121
139
  }
122
140
 
123
- camera.position.set(0, 2.1, 5.2);
124
- camera.lookAt(0, 1.05, 0);
141
+ return {
142
+ fov: camera?.fov ?? 38,
143
+ positionY: camera?.positionY ?? 2.1,
144
+ positionZ: camera?.positionZ ?? 5.2,
145
+ lookAtY: camera?.lookAtY ?? 1.05,
146
+ };
147
+ }
148
+
149
+ function applyAvatar3DCamera(camera: THREE.PerspectiveCamera, options: ResolvedAgentAvatar3DCameraOptions): void {
150
+ camera.fov = options.fov;
151
+ camera.position.set(0, options.positionY, options.positionZ);
152
+ camera.lookAt(0, options.lookAtY, 0);
153
+ camera.updateProjectionMatrix();
125
154
  }
126
155
 
127
156
  function applyAvatar3DViewAngle(group: THREE.Group, viewAngle: AgentAvatar3DViewAngle): void {
@@ -47,6 +47,7 @@ export type AgentAvatar3DThumbnailMountOptions = AgentAvatar3DThumbnailOptions &
47
47
  export type AgentAvatar3DThumbnailController = {
48
48
  image: HTMLImageElement;
49
49
  thumbnail: AgentAvatar3DThumbnail;
50
+ update(options: AgentAvatar3DThumbnailOptions): AgentAvatar3DThumbnail;
50
51
  destroy(): void;
51
52
  };
52
53
 
@@ -100,7 +101,8 @@ export function mountAgentAvatar3DThumbnail(
100
101
  container: HTMLElement,
101
102
  options: AgentAvatar3DThumbnailMountOptions,
102
103
  ): AgentAvatar3DThumbnailController {
103
- const thumbnail = renderAgentAvatar3DThumbnail(options);
104
+ const renderer = createAgentAvatar3DThumbnailRenderer(options);
105
+ let thumbnail = renderer.render(options);
104
106
  const image = options.createImage?.() ?? new Image();
105
107
  image.src = thumbnail.dataUrl;
106
108
  image.width = thumbnail.width;
@@ -109,8 +111,21 @@ export function mountAgentAvatar3DThumbnail(
109
111
 
110
112
  return {
111
113
  image,
112
- thumbnail,
114
+ get thumbnail() {
115
+ return thumbnail;
116
+ },
117
+ update(nextOptions) {
118
+ thumbnail = renderer.render({
119
+ ...options,
120
+ ...nextOptions,
121
+ });
122
+ image.src = thumbnail.dataUrl;
123
+ image.width = thumbnail.width;
124
+ image.height = thumbnail.height;
125
+ return thumbnail;
126
+ },
113
127
  destroy() {
128
+ renderer.destroy();
114
129
  image.remove();
115
130
  },
116
131
  };
@@ -4,6 +4,7 @@ import type { AgentGameOfficeAgent, AgentGameOfficeSceneState } from "../office/
4
4
  import { AgentGameError } from "../core/errors";
5
5
  import {
6
6
  createAgentAvatar3DScene,
7
+ type AgentAvatar3DCameraOptions,
7
8
  type ResolvedAgentAvatar3DState,
8
9
  } from "./three-scene";
9
10
 
@@ -20,6 +21,7 @@ export type AgentAvatar3DViewAngle = "front" | "threeQuarter";
20
21
 
21
22
  export type AgentAvatar3DOptions = {
22
23
  agent?: Partial<AgentGameOfficeAgent>;
24
+ camera?: AgentAvatar3DCameraOptions;
23
25
  agentId?: string;
24
26
  framing?: AgentAvatar3DFraming;
25
27
  sceneState?: AgentGameOfficeSceneState;
@@ -36,7 +38,7 @@ export type AgentAvatar3DOptions = {
36
38
 
37
39
  export type AgentAvatar3DUpdateOptions = Partial<Pick<
38
40
  AgentAvatar3DOptions,
39
- "agent" | "agentId" | "framing" | "sceneState" | "renderIndex" | "viewAngle"
41
+ "agent" | "agentId" | "camera" | "framing" | "sceneState" | "renderIndex" | "viewAngle"
40
42
  >>;
41
43
 
42
44
  export type AgentAvatar3DController = {
@@ -47,7 +49,7 @@ export type AgentAvatar3DController = {
47
49
  getState(): ResolvedAgentAvatar3DState;
48
50
  };
49
51
 
50
- export type { ResolvedAgentAvatar3DState } from "./three-scene";
52
+ export type { AgentAvatar3DCameraOptions, ResolvedAgentAvatar3DState } from "./three-scene";
51
53
 
52
54
  export function mountAgentAvatar3D(
53
55
  container: HTMLElement,
@@ -84,10 +86,12 @@ export function mountAgentAvatar3D(
84
86
  throw new AgentGameError("runtime_destroyed", "Agent avatar 3D view has been destroyed");
85
87
  }
86
88
  const agentIdChanged = nextOptions.agentId !== undefined || nextOptions.agent?.id !== undefined;
89
+ const framingChanged = nextOptions.framing !== undefined && nextOptions.framing !== avatarScene.state.framing;
87
90
  const preserveRenderIndex = hasExplicitRenderIndex && nextOptions.renderIndex === undefined && !agentIdChanged;
88
91
  avatarScene.setState({
89
92
  agent: { ...avatarScene.state, ...nextOptions.agent },
90
93
  agentId: nextOptions.agentId,
94
+ camera: nextOptions.camera ?? (framingChanged ? undefined : avatarScene.state.camera),
91
95
  framing: nextOptions.framing ?? avatarScene.state.framing,
92
96
  sceneState: nextOptions.sceneState ?? avatarScene.state.sceneState,
93
97
  renderIndex: nextOptions.renderIndex,
@@ -1,13 +1,13 @@
1
- import { applyAgentGameCommand, createAgentGameSnapshot } from "./reducer.js";
2
- import { validateAgentGameScene, type AgentGameSceneDefinition } from "./scene.js";
3
- import type { AgentGameCommand } from "./commands.js";
4
- import type { AgentGameAgent, AgentGameSnapshot } from "./state.js";
1
+ import { applyAgentGameCommand, createAgentGameSnapshot } from "./reducer";
2
+ import { validateAgentGameScene, type AgentGameSceneDefinition } from "./scene";
3
+ import type { AgentGameCommand } from "./commands";
4
+ import type { AgentGameAgent, AgentGameSnapshot } from "./state";
5
5
  import type {
6
6
  AgentGameConnectionStatus,
7
7
  AgentGameRealtimeCursor,
8
8
  AgentGameRealtimeEvent,
9
9
  AgentGameSnapshotPatch,
10
- } from "./realtime-events.js";
10
+ } from "./realtime-events";
11
11
 
12
12
  export type AgentGameStoreListener = (snapshot: AgentGameSnapshot) => void;
13
13
 
@@ -1,5 +1,5 @@
1
- import type { AgentGameRealtimeEvent } from "./realtime-events.js";
2
- import { mapAgentServiceEventToGameCommands, type AgentServiceEventLike } from "./event-adapter.js";
1
+ import type { AgentGameRealtimeEvent } from "./realtime-events";
2
+ import { mapAgentServiceEventToGameCommands, type AgentServiceEventLike } from "./event-adapter";
3
3
 
4
4
  export type MapAgentServiceEventToRealtimeEventsOptions = {
5
5
  nextId: () => string;
@@ -1,5 +1,5 @@
1
- import { AgentGameError } from "./errors.js";
2
- import type { TiledMapLike } from "./scene.js";
1
+ import { AgentGameError } from "./errors";
2
+ import type { TiledMapLike } from "./scene";
3
3
 
4
4
  export const REQUIRED_AGENT_AVATAR_ANIMATIONS = [
5
5
  "idle.down",
@@ -1,5 +1,5 @@
1
- import type { AgentGameCommand } from "./commands.js";
2
- import { AgentGameError } from "./errors.js";
1
+ import type { AgentGameCommand } from "./commands";
2
+ import { AgentGameError } from "./errors";
3
3
 
4
4
  export type AgentServiceEventLike = {
5
5
  type: string;
package/src/core/index.ts CHANGED
@@ -1,23 +1,23 @@
1
- export * from "./assets.js";
2
- export * from "./agent-game-store.js";
3
- export * from "./agent-service-event-adapter.js";
4
- export * from "./commands.js";
5
- export * from "./event-adapter.js";
6
- export * from "./errors.js";
7
- export * from "./life-presets.js";
8
- export * from "./movement.js";
9
- export * from "./office-building-layout.js";
10
- export * from "./office-layout.js";
11
- export * from "./pixel-character-avatar.js";
12
- export * from "./pixel-character.js";
13
- export * from "./reducer.js";
14
- export * from "./realtime-events.js";
15
- export * from "./realtime-transport.js";
16
- export * from "./schedule.js";
17
- export * from "./scene.js";
18
- export * from "./sequence.js";
19
- export * from "./state.js";
20
- export * from "./svg-pixel-avatar.js";
21
- export * from "./town-office-assets.js";
22
- export * from "./town-office-room-presets.js";
23
- export * from "./town-office-seat-layout.js";
1
+ export * from "./assets";
2
+ export * from "./agent-game-store";
3
+ export * from "./agent-service-event-adapter";
4
+ export * from "./commands";
5
+ export * from "./event-adapter";
6
+ export * from "./errors";
7
+ export * from "./life-presets";
8
+ export * from "./movement";
9
+ export * from "./office-building-layout";
10
+ export * from "./office-layout";
11
+ export * from "./pixel-character-avatar";
12
+ export * from "./pixel-character";
13
+ export * from "./reducer";
14
+ export * from "./realtime-events";
15
+ export * from "./realtime-transport";
16
+ export * from "./schedule";
17
+ export * from "./scene";
18
+ export * from "./sequence";
19
+ export * from "./state";
20
+ export * from "./svg-pixel-avatar";
21
+ export * from "./town-office-assets";
22
+ export * from "./town-office-room-presets";
23
+ export * from "./town-office-seat-layout";
@@ -1,5 +1,5 @@
1
- import type { AgentGameAnchor, AgentGameSceneDefinition } from "./scene.js";
2
- import { validateAgentGameScene } from "./scene.js";
1
+ import type { AgentGameAnchor, AgentGameSceneDefinition } from "./scene";
2
+ import { validateAgentGameScene } from "./scene";
3
3
 
4
4
  export type AgentGameLifeSceneKind = "home" | "cafe" | "commute" | "sleep";
5
5
 
@@ -1,7 +1,7 @@
1
- import { AgentGameError } from "./errors.js";
2
- import { findAgentGameAnchor } from "./scene.js";
3
- import type { AgentGameCommand } from "./commands.js";
4
- import type { AgentGameSnapshot } from "./state.js";
1
+ import { AgentGameError } from "./errors";
2
+ import { findAgentGameAnchor } from "./scene";
3
+ import type { AgentGameCommand } from "./commands";
4
+ import type { AgentGameSnapshot } from "./state";
5
5
 
6
6
  export type CreateAgentGameMovePathCommandsOptions = {
7
7
  agentId: string;
@@ -1,14 +1,14 @@
1
- import { AgentGameError } from "./errors.js";
2
- import type { OfficeObjectAtlasDefinition } from "./office-layout.js";
1
+ import { AgentGameError } from "./errors";
2
+ import type { OfficeObjectAtlasDefinition } from "./office-layout";
3
3
  import type {
4
4
  AgentGameAnchor,
5
5
  AgentGameAnchorKind,
6
6
  AgentGameDirection,
7
7
  AgentGameSceneDefinition,
8
- } from "./scene.js";
9
- import { validateAgentGameScene } from "./scene.js";
10
- import { createTownOfficeRoomAnchors } from "./town-office-seat-layout.js";
11
- import { isTownOfficeRoomType, type TownOfficeRoomType } from "./town-office-assets.js";
8
+ } from "./scene";
9
+ import { validateAgentGameScene } from "./scene";
10
+ import { createTownOfficeRoomAnchors } from "./town-office-seat-layout";
11
+ import { isTownOfficeRoomType, type TownOfficeRoomType } from "./town-office-assets";
12
12
 
13
13
  export type OfficeBuildingGridRect = {
14
14
  x: number;
@@ -1,4 +1,4 @@
1
- import { AgentGameError } from "./errors.js";
1
+ import { AgentGameError } from "./errors";
2
2
 
3
3
  export type OfficeObjectAtlasFrame = {
4
4
  frame: {
@@ -1,5 +1,5 @@
1
- import type { AgentAvatarDefinition } from "./assets.js";
2
- import type { PixelCharacterSprite } from "./pixel-character.js";
1
+ import type { AgentAvatarDefinition } from "./assets";
2
+ import type { PixelCharacterSprite } from "./pixel-character";
3
3
 
4
4
  export type PixelCharacterAvatarAtlas = {
5
5
  frames: Record<string, { frame: { x: number; y: number; w: number; h: number } }>;
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  REQUIRED_AGENT_AVATAR_ANIMATIONS,
3
3
  type AgentAvatarAnimationName,
4
- } from "./assets.js";
4
+ } from "./assets";
5
5
 
6
6
  export type PixelCharacterRole = "engineer" | "manager" | "support" | string;
7
7
  export type PixelCharacterStyle = "office" | "simple-chibi";
@@ -1,6 +1,6 @@
1
- import type { AgentGameCommand } from "./commands.js";
2
- import type { AgentGameSceneDefinition } from "./scene.js";
3
- import type { AgentGameAgent, AgentGameSnapshot } from "./state.js";
1
+ import type { AgentGameCommand } from "./commands";
2
+ import type { AgentGameSceneDefinition } from "./scene";
3
+ import type { AgentGameAgent, AgentGameSnapshot } from "./state";
4
4
 
5
5
  export type AgentGameRealtimeCursor = string;
6
6
 
@@ -1,4 +1,4 @@
1
- import type { AgentGameRealtimeEvent } from "./realtime-events.js";
1
+ import type { AgentGameRealtimeEvent } from "./realtime-events";
2
2
 
3
3
  export type AgentGameTransportMessage = AgentGameRealtimeEvent | AgentGameRealtimeEvent[];
4
4
 
@@ -1,7 +1,7 @@
1
- import type { AgentGameCommand } from "./commands.js";
2
- import { AgentGameError } from "./errors.js";
3
- import { findAgentGameAnchor, validateAgentGameScene, type AgentGameSceneDefinition } from "./scene.js";
4
- import type { AgentGameAgent, AgentGameSnapshot } from "./state.js";
1
+ import type { AgentGameCommand } from "./commands";
2
+ import { AgentGameError } from "./errors";
3
+ import { findAgentGameAnchor, validateAgentGameScene, type AgentGameSceneDefinition } from "./scene";
4
+ import type { AgentGameAgent, AgentGameSnapshot } from "./state";
5
5
 
6
6
  export function createAgentGameSnapshot(scene: AgentGameSceneDefinition): AgentGameSnapshot {
7
7
  return {
package/src/core/scene.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { AgentGameError } from "./errors.js";
1
+ import { AgentGameError } from "./errors";
2
2
 
3
3
  export type AgentGameDirection = "up" | "down" | "left" | "right";
4
4
  export type AgentGameAnchorKind = "spawn" | "desk" | "meeting" | "break" | "living";
@@ -1,4 +1,4 @@
1
- import type { AgentGameCommand } from "./commands.js";
1
+ import type { AgentGameCommand } from "./commands";
2
2
 
3
3
  export type OfficeWorkdaySequenceOptions = {
4
4
  agentId: string;
@@ -1,4 +1,4 @@
1
- import type { AgentGameCommand } from "./commands.js";
1
+ import type { AgentGameCommand } from "./commands";
2
2
 
3
3
  export type PlayAgentGameSequenceOptions = {
4
4
  dispatch: (command: AgentGameCommand) => void;
package/src/core/state.ts CHANGED
@@ -1,5 +1,5 @@
1
- import type { AgentGameEmotion, AgentToolCallStatus } from "./commands.js";
2
- import type { AgentGameDirection, AgentGameSceneDefinition } from "./scene.js";
1
+ import type { AgentGameEmotion, AgentToolCallStatus } from "./commands";
2
+ import type { AgentGameDirection, AgentGameSceneDefinition } from "./scene";
3
3
 
4
4
  export type AgentGameActivity =
5
5
  | { kind: "idle" }
@@ -1,4 +1,4 @@
1
- import type { AgentAvatarDefinition } from "./assets.js";
1
+ import type { AgentAvatarDefinition } from "./assets";
2
2
 
3
3
  export const SVG_PIXEL_AVATAR_FRAME_NAMES = [
4
4
  "idle-down-0",
@@ -1,5 +1,5 @@
1
- import type { OfficeBuildingObjectDefinition } from "./office-building-layout.js";
2
- import type { TownOfficeObjectFrame, TownOfficeRoomType } from "./town-office-assets.js";
1
+ import type { OfficeBuildingObjectDefinition } from "./office-building-layout";
2
+ import type { TownOfficeObjectFrame, TownOfficeRoomType } from "./town-office-assets";
3
3
 
4
4
  export type TownOfficeRoomObjectsOptions = {
5
5
  roomId: string;
@@ -1,6 +1,6 @@
1
- import type { OfficeBuildingAnchorDefinition } from "./office-building-layout.js";
2
- import type { AgentGameAnchorKind } from "./scene.js";
3
- import type { TownOfficeRoomType } from "./town-office-assets.js";
1
+ import type { OfficeBuildingAnchorDefinition } from "./office-building-layout";
2
+ import type { AgentGameAnchorKind } from "./scene";
3
+ import type { TownOfficeRoomType } from "./town-office-assets";
4
4
 
5
5
  export type TownOfficeRoomAnchorsOptions = {
6
6
  roomId: string;
package/src/graph.ts CHANGED
@@ -6,7 +6,7 @@ import type {
6
6
  NormalizedAgentGameEdge,
7
7
  NormalizedAgentGameGraph,
8
8
  NormalizedAgentGameNode,
9
- } from "./types.js";
9
+ } from "./types";
10
10
 
11
11
  const DEFAULT_LAYER_ORDER = [
12
12
  "profile",
@@ -1,19 +1,19 @@
1
- import type { AgentAvatarDefinition, AgentGameSceneDefinition, OfficeBuildingLayout, OfficeLayoutDefinition } from "../core/index.js";
2
- import { drawAnchorDebug } from "./anchor-debug.js";
3
- import { registerAgentAvatarAnimations } from "./avatar-registry.js";
1
+ import type { AgentAvatarDefinition, AgentGameSceneDefinition, OfficeBuildingLayout, OfficeLayoutDefinition } from "../core/index";
2
+ import { drawAnchorDebug } from "./anchor-debug";
3
+ import { registerAgentAvatarAnimations } from "./avatar-registry";
4
4
  import {
5
5
  installCameraControls,
6
6
  type AgentGameCameraControlsController,
7
7
  type AgentGameCameraControlsOptions,
8
- } from "./camera-controls.js";
9
- import type { AgentGameDebugOverlays } from "./debug-overlay.js";
8
+ } from "./camera-controls";
9
+ import type { AgentGameDebugOverlays } from "./debug-overlay";
10
10
  import {
11
11
  createDefaultAgentGameSceneRendererRegistry,
12
12
  type AgentGameRendererConfig,
13
13
  type AgentGameSceneRendererRegistry,
14
- } from "./scene-renderer.js";
15
- import type { AgentGameSceneReconciler, PhaserReconcilerSceneLike } from "./scene-reconciler.js";
16
- import type { TownOfficeDomOverlayRoot } from "./town-office-renderer.js";
14
+ } from "./scene-renderer";
15
+ import type { AgentGameSceneReconciler, PhaserReconcilerSceneLike } from "./scene-reconciler";
16
+ import type { TownOfficeDomOverlayRoot } from "./town-office-renderer";
17
17
 
18
18
  export const AGENT_GAME_PHASER_SCENE_KEY = "agent-game-scene";
19
19
 
@@ -1,7 +1,7 @@
1
- import type { AgentGameSceneDefinition } from "../core/index.js";
2
- import { debugDepth } from "./render-layers.js";
3
- import type { PhaserDisplayObjectLike, PhaserTextLike } from "./scene-reconciler.js";
4
- import { crispTextStyle } from "./text-style.js";
1
+ import type { AgentGameSceneDefinition } from "../core/index";
2
+ import { debugDepth } from "./render-layers";
3
+ import type { PhaserDisplayObjectLike, PhaserTextLike } from "./scene-reconciler";
4
+ import { crispTextStyle } from "./text-style";
5
5
 
6
6
  export type AnchorDebugSceneLike = {
7
7
  add: {
@@ -5,7 +5,7 @@ import {
5
5
  validateAgentAvatarDefinition,
6
6
  type AgentAvatarDefinition,
7
7
  type AgentAvatarAnimationName,
8
- } from "../core/index.js";
8
+ } from "../core/index";
9
9
 
10
10
  export type PhaserAnimationSceneLike = {
11
11
  textures?: {
@@ -4,7 +4,7 @@ import {
4
4
  getCameraScrollBounds,
5
5
  snapCameraScrollToPixel,
6
6
  zoomAroundPoint,
7
- } from "./camera-model.js";
7
+ } from "./camera-model";
8
8
 
9
9
  export type AgentGameCameraControlsOptions = {
10
10
  enabled?: boolean;
@@ -5,18 +5,18 @@ import {
5
5
  validateAgentGameScene,
6
6
  validateOfficeBuildingLayout,
7
7
  validateOfficeLayoutDefinition,
8
- } from "../core/index.js";
9
- import { createAgentGamePhaserSceneConfig } from "./agent-game-scene.js";
8
+ } from "../core/index";
9
+ import { createAgentGamePhaserSceneConfig } from "./agent-game-scene";
10
10
  import {
11
11
  createSceneReconciler,
12
12
  type AgentDomOverlayRoot,
13
13
  type AgentGameSceneReconciler,
14
- } from "./scene-reconciler.js";
15
- import type { AgentGameCameraControlsController } from "./camera-controls.js";
16
- import type { AgentGameRendererConfig } from "./scene-renderer.js";
17
- import type { TownOfficeDomOverlayRoot } from "./town-office-renderer.js";
18
- import type { AgentGameController, AgentGamePhaserOptions, PhaserGameLike } from "./types.js";
19
- import { resolveAgentGameViewportSize } from "./viewport.js";
14
+ } from "./scene-reconciler";
15
+ import type { AgentGameCameraControlsController } from "./camera-controls";
16
+ import type { AgentGameRendererConfig } from "./scene-renderer";
17
+ import type { TownOfficeDomOverlayRoot } from "./town-office-renderer";
18
+ import type { AgentGameController, AgentGamePhaserOptions, PhaserGameLike } from "./types";
19
+ import { resolveAgentGameViewportSize } from "./viewport";
20
20
 
21
21
  type RuntimeDomOverlayRoot = HTMLElement & AgentDomOverlayRoot & TownOfficeDomOverlayRoot;
22
22
 
@@ -1,6 +1,6 @@
1
- import { parseHexColor } from "../core/index.js";
2
- import type { TownOfficeSceneLike } from "./town-office-primitives.js";
3
- import { debugDepth } from "./render-layers.js";
1
+ import { parseHexColor } from "../core/index";
2
+ import type { TownOfficeSceneLike } from "./town-office-primitives";
3
+ import { debugDepth } from "./render-layers";
4
4
 
5
5
  export type AgentGameDebugOverlays = {
6
6
  worldBounds?: boolean;
@@ -1,13 +1,13 @@
1
- export * from "./agent-game-scene.js";
2
- export * from "./avatar-registry.js";
3
- export * from "./camera-model.js";
4
- export * from "./camera-controls.js";
5
- export * from "./create-agent-game.js";
6
- export * from "./debug-overlay.js";
7
- export * from "./office-building-renderer.js";
8
- export * from "./office-layout-renderer.js";
9
- export * from "./scene-renderer.js";
10
- export * from "./scene-reconciler.js";
11
- export * from "./town-office-renderer.js";
12
- export * from "./types.js";
13
- export * from "./viewport.js";
1
+ export * from "./agent-game-scene";
2
+ export * from "./avatar-registry";
3
+ export * from "./camera-model";
4
+ export * from "./camera-controls";
5
+ export * from "./create-agent-game";
6
+ export * from "./debug-overlay";
7
+ export * from "./office-building-renderer";
8
+ export * from "./office-layout-renderer";
9
+ export * from "./scene-renderer";
10
+ export * from "./scene-reconciler";
11
+ export * from "./town-office-renderer";
12
+ export * from "./types";
13
+ export * from "./viewport";
@@ -1,6 +1,6 @@
1
- import type { AgentGameSceneDefinition } from "../core/index.js";
2
- import { officeDepth } from "./render-layers.js";
3
- import type { PhaserDisplayObjectLike } from "./scene-reconciler.js";
1
+ import type { AgentGameSceneDefinition } from "../core/index";
2
+ import { officeDepth } from "./render-layers";
3
+ import type { PhaserDisplayObjectLike } from "./scene-reconciler";
4
4
 
5
5
  export type OfficeBackgroundSceneLike = {
6
6
  add: {
@@ -2,10 +2,10 @@ import {
2
2
  getOfficeRoomBounds,
3
3
  parseHexColor,
4
4
  type OfficeBuildingLayout,
5
- } from "../core/index.js";
6
- import { officeDepth } from "./render-layers.js";
7
- import type { PhaserDisplayObjectLike, PhaserTextLike } from "./scene-reconciler.js";
8
- import { crispTextStyle } from "./text-style.js";
5
+ } from "../core/index";
6
+ import { officeDepth } from "./render-layers";
7
+ import type { PhaserDisplayObjectLike, PhaserTextLike } from "./scene-reconciler";
8
+ import { crispTextStyle } from "./text-style";
9
9
 
10
10
  export type OfficeBuildingSceneLike = {
11
11
  add: {
@@ -1,6 +1,6 @@
1
- import type { OfficeLayoutDefinition } from "../core/index.js";
2
- import { officeDepth } from "./render-layers.js";
3
- import type { PhaserDisplayObjectLike } from "./scene-reconciler.js";
1
+ import type { OfficeLayoutDefinition } from "../core/index";
2
+ import { officeDepth } from "./render-layers";
3
+ import type { PhaserDisplayObjectLike } from "./scene-reconciler";
4
4
 
5
5
  export type OfficeLayoutSceneLike = {
6
6
  add: {
@@ -6,10 +6,10 @@ import {
6
6
  type AgentGameAgent,
7
7
  type AgentGameDirection,
8
8
  type AgentGameSnapshot,
9
- } from "../core/index.js";
10
- import { createMovementTweenConfig, type MovementTimingOptions } from "./movement-tween.js";
11
- import { agentDepth, agentUiDepth } from "./render-layers.js";
12
- import { crispTextStyle } from "./text-style.js";
9
+ } from "../core/index";
10
+ import { createMovementTweenConfig, type MovementTimingOptions } from "./movement-tween";
11
+ import { agentDepth, agentUiDepth } from "./render-layers";
12
+ import { crispTextStyle } from "./text-style";
13
13
 
14
14
  const SPRITE_AGENT_SCALE = 1;
15
15
  const SPRITE_AGENT_FOOT_ORIGIN_Y = 1;
@@ -3,12 +3,12 @@ import {
3
3
  type AgentGameSceneDefinition,
4
4
  type OfficeBuildingLayout,
5
5
  type OfficeLayoutDefinition,
6
- } from "../core/index.js";
7
- import { drawOfficeBackground } from "./office-background.js";
8
- import { drawOfficeBuildingLayout } from "./office-building-renderer.js";
9
- import { drawOfficeLayout } from "./office-layout-renderer.js";
10
- import type { PhaserReconcilerSceneLike } from "./scene-reconciler.js";
11
- import { drawTownOfficeBuildingLayout, type TownOfficeBuildingRenderOptions } from "./town-office-renderer.js";
6
+ } from "../core/index";
7
+ import { drawOfficeBackground } from "./office-background";
8
+ import { drawOfficeBuildingLayout } from "./office-building-renderer";
9
+ import { drawOfficeLayout } from "./office-layout-renderer";
10
+ import type { PhaserReconcilerSceneLike } from "./scene-reconciler";
11
+ import { drawTownOfficeBuildingLayout, type TownOfficeBuildingRenderOptions } from "./town-office-renderer";
12
12
 
13
13
  export type AgentGameSceneRenderer = {
14
14
  preload?: (scene: PhaserReconcilerSceneLike) => void;
@@ -1,4 +1,4 @@
1
- import { rect, text, type TownOfficeSceneLike } from "./town-office-primitives.js";
1
+ import { rect, text, type TownOfficeSceneLike } from "./town-office-primitives";
2
2
 
3
3
  export function drawServerRack(scene: TownOfficeSceneLike, x: number, y: number, scale: number): void {
4
4
  const s = scale;
@@ -1,6 +1,6 @@
1
- import type { OfficeRoomBounds } from "../core/index.js";
2
- import { drawBookshelf, drawWhiteboard } from "./town-office-furniture.js";
3
- import { rect, type TownOfficeSceneLike } from "./town-office-primitives.js";
1
+ import type { OfficeRoomBounds } from "../core/index";
2
+ import { drawBookshelf, drawWhiteboard } from "./town-office-furniture";
3
+ import { rect, type TownOfficeSceneLike } from "./town-office-primitives";
4
4
 
5
5
  export type TownOfficeRoomStyle = {
6
6
  floor: string;
@@ -1,4 +1,4 @@
1
- import { rect, type TownOfficeSceneLike } from "./town-office-primitives.js";
1
+ import { rect, type TownOfficeSceneLike } from "./town-office-primitives";
2
2
 
3
3
  export function drawDesk(scene: TownOfficeSceneLike, x: number, y: number, scale: number, hasMonitor: boolean): void {
4
4
  const s = 1.5 * scale;
@@ -1,7 +1,7 @@
1
- import { parseHexColor } from "../core/index.js";
2
- import { officeDepth } from "./render-layers.js";
3
- import type { PhaserDisplayObjectLike, PhaserTextLike } from "./scene-reconciler.js";
4
- import { crispTextStyle } from "./text-style.js";
1
+ import { parseHexColor } from "../core/index";
2
+ import { officeDepth } from "./render-layers";
3
+ import type { PhaserDisplayObjectLike, PhaserTextLike } from "./scene-reconciler";
4
+ import { crispTextStyle } from "./text-style";
5
5
 
6
6
  export type TownOfficeSceneLike = {
7
7
  add: {
@@ -6,7 +6,7 @@ import {
6
6
  type OfficeBuildingLayout,
7
7
  type OfficeBuildingObjectDefinition,
8
8
  type OfficeRoomBounds,
9
- } from "../core/index.js";
9
+ } from "../core/index";
10
10
  import {
11
11
  drawBattery,
12
12
  drawBeaker,
@@ -33,8 +33,8 @@ import {
33
33
  drawTree,
34
34
  drawTV,
35
35
  drawWindTurbine,
36
- } from "./town-office-business-props.js";
37
- import { drawWorldBoundsDebugOverlay, type AgentGameDebugOverlays } from "./debug-overlay.js";
36
+ } from "./town-office-business-props";
37
+ import { drawWorldBoundsDebugOverlay, type AgentGameDebugOverlays } from "./debug-overlay";
38
38
  import {
39
39
  drawAirConditioner,
40
40
  drawDoor,
@@ -46,7 +46,7 @@ import {
46
46
  drawSocket,
47
47
  drawWindow,
48
48
  type TownOfficeRoomStyle,
49
- } from "./town-office-environment.js";
49
+ } from "./town-office-environment";
50
50
  import {
51
51
  drawBench,
52
52
  drawBookshelf,
@@ -70,12 +70,12 @@ import {
70
70
  drawTrashCan,
71
71
  drawVendingMachine,
72
72
  drawWhiteboard,
73
- } from "./town-office-furniture.js";
74
- import { rect, type TownOfficeSceneLike } from "./town-office-primitives.js";
75
- import { crispTextStyle } from "./text-style.js";
76
- import { officeDepth } from "./render-layers.js";
73
+ } from "./town-office-furniture";
74
+ import { rect, type TownOfficeSceneLike } from "./town-office-primitives";
75
+ import { crispTextStyle } from "./text-style";
76
+ import { officeDepth } from "./render-layers";
77
77
 
78
- export type { TownOfficeSceneLike } from "./town-office-primitives.js";
78
+ export type { TownOfficeSceneLike } from "./town-office-primitives";
79
79
 
80
80
  const HEADER_HEIGHT = 34;
81
81
  const HEADER_TITLE_PADDING_X = 12;
@@ -1,14 +1,14 @@
1
- import type { AgentGameAssetManifest } from "../core/assets.js";
2
- import type { AgentGameCommand } from "../core/commands.js";
3
- import type { OfficeBuildingLayout } from "../core/office-building-layout.js";
4
- import type { OfficeLayoutDefinition, OfficeObjectAtlasDefinition } from "../core/office-layout.js";
5
- import type { AgentGameSceneDefinition } from "../core/scene.js";
6
- import type { AgentGameSnapshot } from "../core/state.js";
7
- import type { AgentGameStore } from "../core/agent-game-store.js";
8
- import type { AgentGameCameraControlsController, AgentGameCameraControlsOptions } from "./camera-controls.js";
9
- import type { AgentGameDebugOverlays } from "./debug-overlay.js";
10
- import type { AgentGameRendererConfig, AgentGameSceneRendererRegistry } from "./scene-renderer.js";
11
- import type { AgentGameViewportOptions } from "./viewport.js";
1
+ import type { AgentGameAssetManifest } from "../core/assets";
2
+ import type { AgentGameCommand } from "../core/commands";
3
+ import type { OfficeBuildingLayout } from "../core/office-building-layout";
4
+ import type { OfficeLayoutDefinition, OfficeObjectAtlasDefinition } from "../core/office-layout";
5
+ import type { AgentGameSceneDefinition } from "../core/scene";
6
+ import type { AgentGameSnapshot } from "../core/state";
7
+ import type { AgentGameStore } from "../core/agent-game-store";
8
+ import type { AgentGameCameraControlsController, AgentGameCameraControlsOptions } from "./camera-controls";
9
+ import type { AgentGameDebugOverlays } from "./debug-overlay";
10
+ import type { AgentGameRendererConfig, AgentGameSceneRendererRegistry } from "./scene-renderer";
11
+ import type { AgentGameViewportOptions } from "./viewport";
12
12
 
13
13
  export type PhaserGameLike = {
14
14
  destroy(removeCanvas?: boolean): void;