@agent-os-lab/agent-game-sdk 0.1.12 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,10 +1,27 @@
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import {
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import { AgentGameError } from "../core/errors";
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const REQUIRED_AGENT_AVATAR_ANIMATIONS = [
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"idle.down",
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"idle.up",
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"idle.left",
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"idle.right",
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"walk.down",
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"walk.up",
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"walk.left",
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"walk.right",
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"work.typing",
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"emote.think",
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"emote.talk",
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] as const;
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export type AgentAvatarAnimationName = (typeof REQUIRED_AGENT_AVATAR_ANIMATIONS)[number];
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export type AgentAvatarAnimationFrames = string | string[];
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export type AgentAvatarDefinition = {
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id: string;
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imageUrl: string;
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atlasUrl: string;
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animations: Partial<Record<AgentAvatarAnimationName, AgentAvatarAnimationFrames>> & Record<string, AgentAvatarAnimationFrames>;
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};
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export type AgentAvatarAtlasFrame = {
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frame: {
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@@ -195,6 +212,37 @@ function resolveAnimationFrameName(
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return frames[index]!;
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}
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function validateAgentAvatarDefinition(avatar: AgentAvatarDefinition): AgentAvatarDefinition {
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assertNonEmpty(avatar.id, "avatar id");
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assertNonEmpty(avatar.imageUrl, "avatar image url");
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assertNonEmpty(avatar.atlasUrl, "avatar atlas url");
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for (const animation of REQUIRED_AGENT_AVATAR_ANIMATIONS) {
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if (!avatar.animations[animation]) {
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throw new AgentGameError("missing_animation", `Agent game avatar ${avatar.id} is missing animation: ${animation}`);
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}
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const frames = normalizeAgentAvatarAnimationFrames(avatar.animations[animation]);
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if (frames.length === 0) {
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throw new AgentGameError("missing_animation", `Agent game avatar ${avatar.id} is missing animation: ${animation}`);
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}
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}
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return avatar;
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}
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function normalizeAgentAvatarAnimationFrames(frames: AgentAvatarAnimationFrames | undefined): string[] {
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if (frames === undefined) {
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return [];
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}
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return Array.isArray(frames) ? frames : [frames];
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}
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function assertNonEmpty(value: string, field: string): void {
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if (!value || value.trim().length === 0) {
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throw new AgentGameError("invalid_asset_manifest", `Agent game ${field} must not be empty`);
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}
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}
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function assertPositiveFiniteInteger(value: number, field: string): number {
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if (!Number.isInteger(value) || value <= 0) {
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throw new AgentGameError("invalid_asset_manifest", `Agent avatar canvas ${field} must be a positive integer`);
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package/src/avatar/three-view.ts
CHANGED
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@@ -1,7 +1,7 @@
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import * as THREE from "three";
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import type { AgentGameOfficeAgent, AgentGameOfficeSceneState } from "../office/core/types";
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import { AgentGameError } from "../core";
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import { AgentGameError } from "../core/errors";
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import {
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createAgentAvatar3DScene,
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type ResolvedAgentAvatar3DState,
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