@agent-os-lab/agent-game-sdk 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +99 -0
- package/package.json +38 -0
- package/src/core/agent-game-store.ts +110 -0
- package/src/core/agent-service-event-adapter.ts +20 -0
- package/src/core/assets.ts +119 -0
- package/src/core/commands.ts +42 -0
- package/src/core/errors.ts +19 -0
- package/src/core/event-adapter.ts +40 -0
- package/src/core/index.ts +23 -0
- package/src/core/life-presets.ts +54 -0
- package/src/core/movement.ts +50 -0
- package/src/core/office-building-layout.ts +376 -0
- package/src/core/office-layout.ts +152 -0
- package/src/core/pixel-character-avatar.ts +87 -0
- package/src/core/pixel-character.ts +684 -0
- package/src/core/realtime-events.ts +44 -0
- package/src/core/realtime-transport.ts +39 -0
- package/src/core/reducer.ts +105 -0
- package/src/core/scene.ts +144 -0
- package/src/core/schedule.ts +20 -0
- package/src/core/sequence.ts +48 -0
- package/src/core/state.ts +26 -0
- package/src/core/svg-pixel-avatar.ts +372 -0
- package/src/core/town-office-assets.ts +109 -0
- package/src/core/town-office-room-presets.ts +455 -0
- package/src/core/town-office-seat-layout.ts +238 -0
- package/src/graph.ts +112 -0
- package/src/index.ts +2 -0
- package/src/office/core/projection.ts +89 -0
- package/src/office/core/source.ts +46 -0
- package/src/office/core/types.ts +110 -0
- package/src/office/index.ts +4 -0
- package/src/office/mount.ts +104 -0
- package/src/office/react/AgentGameOfficeView.ts +58 -0
- package/src/office/react/index.ts +1 -0
- package/src/office/renderers/three/agent-activity-effects.ts +161 -0
- package/src/office/renderers/three/agent-animation.ts +205 -0
- package/src/office/renderers/three/agent-body-instancing.ts +119 -0
- package/src/office/renderers/three/agent-label.ts +82 -0
- package/src/office/renderers/three/agent-layout.ts +72 -0
- package/src/office/renderers/three/agent-mesh.ts +145 -0
- package/src/office/renderers/three/mount.ts +253 -0
- package/src/office/renderers/three/scene.ts +790 -0
- package/src/phaser/agent-game-scene.ts +87 -0
- package/src/phaser/anchor-debug.ts +22 -0
- package/src/phaser/avatar-registry.ts +46 -0
- package/src/phaser/camera-controls.ts +419 -0
- package/src/phaser/camera-model.ts +81 -0
- package/src/phaser/create-agent-game.ts +242 -0
- package/src/phaser/debug-overlay.ts +21 -0
- package/src/phaser/index.ts +13 -0
- package/src/phaser/movement-tween.ts +59 -0
- package/src/phaser/office-background.ts +48 -0
- package/src/phaser/office-building-renderer.ts +87 -0
- package/src/phaser/office-layout-renderer.ts +58 -0
- package/src/phaser/render-layers.ts +30 -0
- package/src/phaser/scene-reconciler.ts +614 -0
- package/src/phaser/scene-renderer.ts +138 -0
- package/src/phaser/text-style.ts +8 -0
- package/src/phaser/town-office-business-props.ts +256 -0
- package/src/phaser/town-office-environment.ts +89 -0
- package/src/phaser/town-office-furniture.ts +182 -0
- package/src/phaser/town-office-primitives.ts +53 -0
- package/src/phaser/town-office-renderer.ts +429 -0
- package/src/phaser/types.ts +67 -0
- package/src/phaser/viewport.ts +88 -0
- package/src/runtime-client.ts +435 -0
- package/src/types.ts +80 -0
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import * as THREE from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import type {
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AgentGameOfficeAgent,
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AgentGameOfficeRendererController,
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AgentGameOfficeResolvedOptions,
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AgentGameOfficeSnapshot,
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} from "../../core/types";
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import { applyAgentPose, updateAgentMotion } from "./agent-animation";
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import { createAgentBodyInstancedLayer } from "./agent-body-instancing";
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import { resolveAgentFacingTarget, resolveAgentPosition } from "./agent-layout";
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import {
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type AgentLabelRecord,
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createAgentLabel,
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removeAgentLabel,
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updateAgentLabel,
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updateAgentLabelPosition,
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} from "./agent-label";
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import { type AgentMeshParts, createAgentMesh } from "./agent-mesh";
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import { addLights, buildOfficeScene, disposeObject } from "./scene";
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type AgentMeshRecord = {
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id: string;
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agent: AgentGameOfficeAgent;
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renderIndex: number;
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mesh: AgentMeshParts;
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label: AgentLabelRecord;
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target: THREE.Vector3;
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};
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export const THREE_RENDERER_PIXEL_RATIO_LIMIT = 1.5;
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export const THREE_RENDERER_TARGET_FPS = 30;
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export function createOfficeMouseButtons(): OrbitControls["mouseButtons"] {
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return {
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LEFT: THREE.MOUSE.PAN,
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MIDDLE: THREE.MOUSE.DOLLY,
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RIGHT: THREE.MOUSE.ROTATE,
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};
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}
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export function mountThreeAgentGameOffice(
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container: HTMLElement,
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initialSnapshot: AgentGameOfficeSnapshot,
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_options: AgentGameOfficeResolvedOptions,
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): AgentGameOfficeRendererController {
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const width = Math.max(container.clientWidth || 960, 320);
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const height = Math.max(container.clientHeight || 540, 240);
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0xf7f8fb);
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const camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
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camera.position.set(30, 24, 28);
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camera.lookAt(10, 0, 0);
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const renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: false,
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powerPreference: "high-performance",
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});
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renderer.setSize(width, height);
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renderer.setPixelRatio(Math.min(globalThis.devicePixelRatio || 1, THREE_RENDERER_PIXEL_RATIO_LIMIT));
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renderer.shadowMap.enabled = false;
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renderer.domElement.style.width = "100%";
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renderer.domElement.style.height = "100%";
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renderer.domElement.style.display = "block";
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renderer.domElement.style.cursor = "grab";
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function setGrabbingCursor() {
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renderer.domElement.style.cursor = "grabbing";
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}
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function setGrabCursor() {
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renderer.domElement.style.cursor = "grab";
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}
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renderer.domElement.addEventListener("pointerdown", setGrabbingCursor);
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renderer.domElement.addEventListener("pointerup", setGrabCursor);
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renderer.domElement.addEventListener("pointerleave", setGrabCursor);
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let labelsDirty = true;
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.target.set(10, 0, 0);
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controls.enableDamping = true;
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controls.dampingFactor = 0.08;
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controls.enablePan = true;
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controls.enableRotate = true;
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controls.enableZoom = true;
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controls.mouseButtons = createOfficeMouseButtons();
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controls.minDistance = 8;
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controls.maxDistance = 70;
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controls.maxPolarAngle = Math.PI * 0.48;
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controls.addEventListener("change", () => {
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labelsDirty = true;
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});
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controls.update();
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const root = document.createElement("div");
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root.style.position = "relative";
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root.style.width = "100%";
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root.style.height = "100%";
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root.style.overflow = "hidden";
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root.appendChild(renderer.domElement);
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const overlay = document.createElement("div");
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overlay.style.position = "absolute";
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overlay.style.inset = "0";
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overlay.style.pointerEvents = "none";
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root.appendChild(overlay);
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container.appendChild(root);
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addLights(scene);
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buildOfficeScene(scene);
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const agentBodyLayer = createAgentBodyInstancedLayer(scene);
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const agents = new Map<string, AgentMeshRecord>();
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let frameId = 0;
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let disposed = false;
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let previousFrameTime = performance.now();
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let previousRenderTime = previousFrameTime;
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function update(snapshot: AgentGameOfficeSnapshot) {
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const liveIds = new Set(snapshot.agents.map((agent) => agent.id));
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for (const [agentId, record] of agents.entries()) {
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if (!liveIds.has(agentId)) {
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scene.remove(record.mesh.group);
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removeAgentLabel(record.label);
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agents.delete(agentId);
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}
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}
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snapshot.agents.forEach((agent, index) => {
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const record = agents.get(agent.id) ?? createAgentRecord(agent, index);
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agents.set(agent.id, record);
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const target = resolveAgentPosition(agent, index, snapshot.agents.length);
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record.agent = agent;
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record.renderIndex = index;
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record.target.copy(target);
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record.mesh.group.visible = agent.sceneState !== "offline";
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updateAgentLabel(record.label, agent);
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updateAgentLabelPosition(record.label, record.mesh.group.position, camera, renderer.domElement);
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});
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labelsDirty = true;
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}
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function createAgentRecord(agent: AgentGameOfficeAgent, index: number): AgentMeshRecord {
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const mesh = createAgentMesh(agent, index);
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const position = resolveAgentPosition(agent, index, initialSnapshot.agents.length);
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mesh.group.position.copy(position);
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scene.add(mesh.group);
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const label = createAgentLabel(overlay);
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return { id: agent.id, agent, renderIndex: index, mesh, label, target: position.clone() };
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}
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function animate() {
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if (disposed) {
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return;
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}
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const now = performance.now();
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const targetFrameIntervalMs = 1000 / THREE_RENDERER_TARGET_FPS;
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if (now - previousRenderTime < targetFrameIntervalMs) {
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frameId = requestAnimationFrame(animate);
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return;
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}
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const deltaSeconds = Math.min((now - previousFrameTime) / 1000, 0.05);
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previousFrameTime = now;
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previousRenderTime = now;
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const elapsedSeconds = now / 1000;
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const controlsChanged = controls.update();
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const shouldUpdateLabels = labelsDirty || controlsChanged;
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for (const record of agents.values()) {
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const moving = record.agent.sceneState !== "offline" && updateAgentMotion({
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mesh: record.mesh,
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agent: record.agent,
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target: record.target,
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facingTarget: resolveAgentFacingTarget(record.agent),
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elapsedSeconds,
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deltaSeconds,
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});
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record.mesh.group.visible = record.agent.sceneState !== "offline";
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applyAgentPose(record.mesh, record.agent, moving, elapsedSeconds);
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if (moving || shouldUpdateLabels) {
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updateAgentLabelPosition(record.label, record.mesh.group.position, camera, renderer.domElement);
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}
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}
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agentBodyLayer.update(Array.from(agents.values()).map((record) => ({
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mesh: record.mesh,
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renderIndex: record.renderIndex,
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visible: record.agent.sceneState !== "offline",
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})));
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renderer.render(scene, camera);
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labelsDirty = false;
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frameId = requestAnimationFrame(animate);
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}
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const resizeObserver = new ResizeObserver(() => {
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const nextWidth = Math.max(container.clientWidth || width, 320);
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const nextHeight = Math.max(container.clientHeight || height, 240);
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camera.aspect = nextWidth / nextHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(nextWidth, nextHeight);
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labelsDirty = true;
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});
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resizeObserver.observe(container);
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update(initialSnapshot);
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animate();
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return {
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update,
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focusAgent(agentId) {
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if (!agentId) {
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camera.position.set(30, 24, 28);
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controls.target.set(10, 0, 0);
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controls.update();
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labelsDirty = true;
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return;
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}
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const record = agents.get(agentId);
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if (!record) {
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return;
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}
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const target = record.mesh.group.position;
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camera.position.set(target.x + 5, 8, target.z + 7);
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controls.target.set(target.x, 1, target.z);
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controls.update();
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labelsDirty = true;
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},
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destroy() {
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disposed = true;
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cancelAnimationFrame(frameId);
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resizeObserver.disconnect();
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controls.dispose();
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renderer.domElement.removeEventListener("pointerdown", setGrabbingCursor);
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renderer.domElement.removeEventListener("pointerup", setGrabCursor);
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renderer.domElement.removeEventListener("pointerleave", setGrabCursor);
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agents.forEach((record) => {
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removeAgentLabel(record.label);
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disposeObject(record.mesh.group);
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});
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agents.clear();
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agentBodyLayer.dispose();
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disposeObject(scene);
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renderer.dispose();
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root.remove();
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},
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};
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}
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