@agent-native/core 0.22.26 → 0.22.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/action.d.ts +7 -2
- package/dist/action.d.ts.map +1 -1
- package/dist/action.js.map +1 -1
- package/dist/client/StarfieldBackground.d.ts +6 -0
- package/dist/client/StarfieldBackground.d.ts.map +1 -0
- package/dist/client/StarfieldBackground.js +411 -0
- package/dist/client/StarfieldBackground.js.map +1 -0
- package/dist/client/agent-chat-adapter.d.ts.map +1 -1
- package/dist/client/agent-chat-adapter.js +4 -0
- package/dist/client/agent-chat-adapter.js.map +1 -1
- package/dist/client/index.d.ts +1 -0
- package/dist/client/index.d.ts.map +1 -1
- package/dist/client/index.js +1 -0
- package/dist/client/index.js.map +1 -1
- package/dist/index.browser.d.ts +1 -1
- package/dist/index.browser.d.ts.map +1 -1
- package/dist/index.browser.js.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/mcp/build-server.d.ts.map +1 -1
- package/dist/mcp/build-server.js +79 -70
- package/dist/mcp/build-server.js.map +1 -1
- package/dist/server/embed-route.js +2 -2
- package/dist/server/embed-route.js.map +1 -1
- package/dist/server/onboarding-html.d.ts.map +1 -1
- package/dist/server/onboarding-html.js +51 -13
- package/dist/server/onboarding-html.js.map +1 -1
- package/dist/server/security-headers.js +2 -2
- package/dist/server/security-headers.js.map +1 -1
- package/docs/content/actions.md +3 -1
- package/docs/content/external-agents.md +38 -12
- package/docs/content/mcp-protocol.md +7 -2
- package/package.json +1 -1
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= 1. - smoothstep(.08, 1.9, d);\n pull = pull * pull * (3. - 2. * pull);\n return p + delta * pull * .095 * strength;\n}\n\nfloat df_line(in vec2 a, in vec2 b, in vec2 p) {\n vec2 pa = p - a, ba = b - a;\n float h = clamp(dot(pa, ba) / dot(ba, ba), 0., 1.);\n return length(pa - ba * h);\n}\n\nfloat line(vec2 a, vec2 b, vec2 uv) {\n float r1 = .025;\n float r2 = .006;\n float d = df_line(a, b, uv);\n float d2 = length(a - b);\n float fade = S(1.5, .5, d2);\n fade += S(.05, .02, abs(d2 - .75));\n return S(r1, r2, d) * fade;\n}\n\n// Unrolled for WebGL1 compatibility (no dynamic array indexing)\nfloat NetLayer(vec2 st, float n, float t, vec2 pointer, float pointerStrength) {\n vec2 cell = floor(st);\n vec2 id = cell + n;\n vec2 cursor = pointer - cell;\n st = fract(st) - .5;\n\n vec2 p0 = Attract(GetPos(id, vec2(-1,-1), t), cursor, pointerStrength);\n vec2 p1 = Attract(GetPos(id, vec2( 0,-1), t), cursor, pointerStrength);\n vec2 p2 = Attract(GetPos(id, vec2( 1,-1), t), cursor, pointerStrength);\n vec2 p3 = Attract(GetPos(id, vec2(-1, 0), t), cursor, pointerStrength);\n vec2 p4 = Attract(GetPos(id, vec2( 0, 0), t), cursor, pointerStrength);\n vec2 p5 = Attract(GetPos(id, vec2( 1, 0), t), cursor, pointerStrength);\n vec2 p6 = Attract(GetPos(id, vec2(-1, 1), t), cursor, pointerStrength);\n vec2 p7 = Attract(GetPos(id, vec2( 0, 1), t), cursor, pointerStrength);\n vec2 p8 = Attract(GetPos(id, vec2( 1, 1), t), cursor, pointerStrength);\n\n float m = 0.;\n float sparkle = 0.;\n float d; float s; float pulse;\n\n m += line(p4, p0, st);\n d = length(st-p0); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p0.x)+fract(p0.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p1, st);\n d = length(st-p1); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p1.x)+fract(p1.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p2, st);\n d = length(st-p2); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p2.x)+fract(p2.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p3, st);\n d = length(st-p3); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p3.x)+fract(p3.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p4, st);\n d = length(st-p4); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p4.x)+fract(p4.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p5, st);\n d = length(st-p5); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p5.x)+fract(p5.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p6, st);\n d = length(st-p6); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p6.x)+fract(p6.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p7, st);\n d = length(st-p7); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p7.x)+fract(p7.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p4, p8, st);\n d = length(st-p8); s = (.005/(d*d)); s *= S(1.,.7,d);\n pulse = sin((fract(p8.x)+fract(p8.y)+t)*5.)*.4+.6; pulse = pow(pulse, 20.);\n sparkle += s * pulse;\n\n m += line(p1, p3, st);\n m += line(p1, p5, st);\n m += line(p7, p5, st);\n m += line(p7, p3, st);\n\n float sPhase = (sin(t + n) + sin(t * .1)) * .25 + .5;\n sPhase += pow(sin(t * .1) * .5 + .5, 50.) * 5.;\n m += sparkle * sPhase;\n\n return m;\n}\n\nvoid mainImage(out vec4 fragColor, in vec2 fragCoord) {\n vec2 uv = (fragCoord - iResolution.xy * .5) / iResolution.y;\n\n float t = iTime * .03;\n\n float s = sin(t);\n float c = cos(t);\n mat2 rot = mat2(c, -s, s, c);\n vec2 st = uv * rot;\n vec2 pointerUv = (uPointer.xy - iResolution.xy * .5) / iResolution.y;\n\n float m = 0.;\n for (float i = 0.; i < 1.; i += 1. / NUM_LAYERS) {\n float z = fract(t + i);\n float size = mix(15., 1., z);\n float fade = S(0., .6, z) * S(1., .8, z);\n vec2 pointerSt = pointerUv * rot * size;\n vec2 layerSt = st * size;\n float warp = 1. - smoothstep(.15, 2.7, length(layerSt - pointerSt));\n warp = warp * warp * (3. - 2. * warp) * uPointer.z;\n layerSt -= (pointerSt - layerSt) * warp * .035;\n m += fade * NetLayer(layerSt, i, iTime * 0.3, pointerSt, uPointer.z);\n }\n\n float cursorLift = 1. - smoothstep(.04, .48, length(uv - pointerUv));\n cursorLift = cursorLift * cursorLift * (3. - 2. * cursorLift) * uPointer.z;\n m *= 1. + cursorLift * 1.6;\n\n // Gray instead of rainbow\n vec3 baseCol = vec3(0.35) * uDark + vec3(0.12) * (1.0 - uDark);\n vec3 col = baseCol * m;\n\n // Vignette from original\n col *= 1. - dot(uv, uv);\n\n // Fade in then cap at the subtle sparkle state\n float tt = min(iTime, 5.0);\n col *= S(0., 20., tt);\n\n // Background\n vec3 bg = mix(vec3(1.0), vec3(0.0), uDark);\n\n if (uDark < 0.5) {\n col = bg - col * 1.2;\n } else {\n col = bg + col;\n }\n\n col = clamp(col, 0., 1.);\n fragColor = vec4(col, 1.);\n}\n\nvoid main() {\n mainImage(gl_FragColor, gl_FragCoord.xy);\n}\n`;\n\nexport interface StarfieldBackgroundProps {\n className?: string;\n frameRate?: number;\n}\n\nexport function StarfieldBackground({\n className = \"\",\n frameRate = 30,\n}: StarfieldBackgroundProps) {\n const containerRef = useRef<HTMLDivElement>(null);\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const rafRef = useRef<number>(0);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n const container = containerRef.current;\n if (!canvas || !container) return;\n\n const gl = canvas.getContext(\"webgl\", {\n alpha: false,\n antialias: false,\n preserveDrawingBuffer: false,\n });\n if (!gl) return;\n\n function compileShader(type: number, src: string) {\n const shader = gl.createShader(type);\n if (!shader) return null;\n gl.shaderSource(shader, src);\n gl.compileShader(shader);\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n console.error(gl.getShaderInfoLog(shader));\n gl.deleteShader(shader);\n return null;\n }\n return shader;\n }\n\n const vs = compileShader(gl.VERTEX_SHADER, vertexShader);\n const fs = compileShader(gl.FRAGMENT_SHADER, fragmentShader);\n if (!vs || !fs) return;\n\n const program = gl.createProgram();\n if (!program) return;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n console.error(gl.getProgramInfoLog(program));\n gl.deleteProgram(program);\n gl.deleteShader(vs);\n gl.deleteShader(fs);\n return;\n }\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n if (!buf) {\n gl.deleteProgram(program);\n gl.deleteShader(vs);\n gl.deleteShader(fs);\n return;\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(\n gl.ARRAY_BUFFER,\n new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]),\n gl.STATIC_DRAW,\n );\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n const uTime = gl.getUniformLocation(program, \"iTime\");\n const uRes = gl.getUniformLocation(program, \"iResolution\");\n const uDark = gl.getUniformLocation(program, \"uDark\");\n const uPointer = gl.getUniformLocation(program, \"uPointer\");\n const reducedMotionQuery =\n typeof window.matchMedia === \"function\"\n ? window.matchMedia(\"(prefers-reduced-motion: reduce)\")\n : null;\n let reducedMotion = reducedMotionQuery?.matches ?? false;\n\n let dpr = 1;\n let hasPointer = false;\n let pointerX = 0;\n let pointerY = 0;\n let pointerStrength = 0;\n let targetX = 0;\n let targetY = 0;\n let targetStrength = 0;\n\n function readDarkMode() {\n return (\n document.documentElement.classList.contains(\"dark\") ||\n document.documentElement.getAttribute(\"data-theme\") === \"dark\"\n );\n }\n\n let dark = readDarkMode();\n\n function easePointer(allowPointer: boolean) {\n if (!allowPointer) {\n pointerStrength = 0;\n return;\n }\n pointerX += (targetX - pointerX) * 0.22;\n pointerY += (targetY - pointerY) * 0.22;\n pointerStrength += (targetStrength - pointerStrength) * 0.14;\n if (pointerStrength < 0.001 && targetStrength === 0) {\n pointerStrength = 0;\n }\n }\n\n function draw(timeSeconds: number, allowPointer = !reducedMotion) {\n easePointer(allowPointer);\n gl.uniform1f(uTime, timeSeconds);\n gl.uniform2f(uRes, canvas.width, canvas.height);\n gl.uniform1f(uDark, dark ? 1.0 : 0.0);\n gl.uniform3f(uPointer, pointerX, pointerY, pointerStrength);\n gl.drawArrays(gl.TRIANGLES, 0, 6);\n }\n\n function resize() {\n const w = container.clientWidth;\n const h = container.clientHeight;\n dpr = Math.min(window.devicePixelRatio, 1.5);\n canvas.width = w * dpr;\n canvas.height = h * dpr;\n canvas.style.width = w + \"px\";\n canvas.style.height = h + \"px\";\n gl.viewport(0, 0, canvas.width, canvas.height);\n if (!hasPointer) {\n pointerX = targetX = canvas.width * 0.5;\n pointerY = targetY = canvas.height * 0.5;\n }\n }\n\n function handlePointerMove(event: PointerEvent | MouseEvent) {\n const rect = container.getBoundingClientRect();\n if (rect.width <= 0 || rect.height <= 0) return;\n\n const x = event.clientX - rect.left;\n const y = event.clientY - rect.top;\n const inside = x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;\n\n hasPointer = true;\n targetX = x * dpr;\n targetY = (rect.height - y) * dpr;\n targetStrength = inside ? 1 : 0;\n }\n\n function fadePointer() {\n targetStrength = 0;\n }\n\n resize();\n window.addEventListener(\"resize\", resize);\n window.addEventListener(\"pointermove\", handlePointerMove, {\n passive: true,\n });\n window.addEventListener(\"mousemove\", handlePointerMove, {\n passive: true,\n });\n document.addEventListener(\"pointerleave\", fadePointer, {\n passive: true,\n });\n window.addEventListener(\"blur\", fadePointer);\n\n const observer = new MutationObserver(() => {\n dark = readDarkMode();\n if (reducedMotion) draw(20, false);\n });\n observer.observe(document.documentElement, {\n attributes: true,\n attributeFilter: [\"class\", \"data-theme\"],\n });\n\n const startTime = performance.now();\n let lastFrame = 0;\n const frameBudget = 1000 / Math.max(1, frameRate);\n const reducedMotionStaticTime = 20;\n\n function render(now: number) {\n if (reducedMotion) {\n rafRef.current = 0;\n return;\n }\n rafRef.current = requestAnimationFrame(render);\n\n if (now - lastFrame < frameBudget) return;\n lastFrame = now;\n\n const rect = container.getBoundingClientRect();\n if (rect.bottom < 0 || rect.top > window.innerHeight) return;\n\n draw((now - startTime) * 0.001);\n }\n\n function startAnimation() {\n if (!rafRef.current) {\n rafRef.current = requestAnimationFrame(render);\n }\n }\n\n function stopAnimation() {\n if (rafRef.current) {\n cancelAnimationFrame(rafRef.current);\n rafRef.current = 0;\n }\n }\n\n function handleReducedMotionChange() {\n reducedMotion = reducedMotionQuery?.matches ?? false;\n if (reducedMotion) {\n stopAnimation();\n lastFrame = 0;\n draw(reducedMotionStaticTime, false);\n } else {\n startAnimation();\n }\n }\n\n draw(reducedMotion ? reducedMotionStaticTime : 0, !reducedMotion);\n if (reducedMotionQuery) {\n reducedMotionQuery.addEventListener(\"change\", handleReducedMotionChange);\n }\n if (!reducedMotion) startAnimation();\n\n return () => {\n stopAnimation();\n if (reducedMotionQuery) {\n reducedMotionQuery.removeEventListener(\n \"change\",\n handleReducedMotionChange,\n );\n }\n observer.disconnect();\n window.removeEventListener(\"resize\", resize);\n window.removeEventListener(\"pointermove\", handlePointerMove);\n window.removeEventListener(\"mousemove\", handlePointerMove);\n document.removeEventListener(\"pointerleave\", fadePointer);\n window.removeEventListener(\"blur\", fadePointer);\n gl.deleteProgram(program);\n gl.deleteShader(vs);\n gl.deleteShader(fs);\n gl.deleteBuffer(buf);\n gl.getExtension(\"WEBGL_lose_context\")?.loseContext();\n };\n }, [frameRate]);\n\n return (\n <div\n ref={containerRef}\n aria-hidden=\"true\"\n className={className}\n style={{ width: \"100%\", height: \"100%\", pointerEvents: \"none\" }}\n >\n <canvas\n ref={canvasRef}\n style={{ display: \"block\", width: \"100%\", height: \"100%\" }}\n />\n </div>\n );\n}\n"]}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"agent-chat-adapter.d.ts","sourceRoot":"","sources":["../../src/client/agent-chat-adapter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAsB,MAAM,qBAAqB,CAAC;AAehF,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAKrE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAE7D,MAAM,MAAM,oBAAoB;AAC9B;;;;GAIG;AACD,KAAK;AACP,0EAA0E;GACxE,WAAW,CAAC;
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1
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+
{"version":3,"file":"agent-chat-adapter.d.ts","sourceRoot":"","sources":["../../src/client/agent-chat-adapter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAsB,MAAM,qBAAqB,CAAC;AAehF,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAKrE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAE7D,MAAM,MAAM,oBAAoB;AAC9B;;;;GAIG;AACD,KAAK;AACP,0EAA0E;GACxE,WAAW,CAAC;AAyuBhB;;;;GAIG;AACH;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,OAAO,CAAC,EAAE;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE;QAAE,OAAO,EAAE,MAAM,GAAG,SAAS,CAAA;KAAE,CAAC;IAC3C,SAAS,CAAC,EAAE;QAAE,OAAO,EAAE,MAAM,GAAG,SAAS,CAAA;KAAE,CAAC;IAC5C,SAAS,CAAC,EAAE;QAAE,OAAO,EAAE,eAAe,GAAG,SAAS,CAAA;KAAE,CAAC;IACrD,WAAW,CAAC,EAAE;QAAE,OAAO,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAAA;KAAE,CAAC;IACxD,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,EAAE;QAAE,OAAO,EAAE,eAAe,GAAG,IAAI,GAAG,SAAS,CAAA;KAAE,CAAC;IAC3D,OAAO,CAAC,EAAE,oBAAoB,CAAC;CAChC,GAAG,gBAAgB,CAu9BnB"}
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@@ -449,6 +449,10 @@ function retryDelay(attempt, abortSignal) {
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449
449
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}
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450
450
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function isRetryableStartupError(message) {
|
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451
451
|
const msg = message.toLowerCase();
|
|
452
|
+
if (msg.includes("cannot find any route matching") &&
|
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453
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+
msg.includes("/_agent-native/agent-chat")) {
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454
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+
return true;
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455
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+
}
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452
456
|
if (msg.includes("unauthorized") ||
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453
457
|
msg.includes("not authenticated") ||
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454
458
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msg.includes("401") ||
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