@aethervtt/shard-scatter 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -2
- package/dist/components.d.ts +44 -0
- package/dist/components.js +98 -0
- package/dist/foliage.d.ts +43 -0
- package/dist/foliage.js +175 -0
- package/dist/heightfield-surface.d.ts +35 -0
- package/dist/heightfield-surface.js +61 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.js +120 -0
- package/dist/material.d.ts +20 -0
- package/dist/material.js +149 -0
- package/dist/mesh-surface.d.ts +79 -0
- package/dist/mesh-surface.js +470 -0
- package/dist/methods.d.ts +10 -0
- package/dist/methods.js +341 -0
- package/dist/overlays.d.ts +4 -0
- package/dist/overlays.js +84 -0
- package/dist/planet.d.ts +74 -0
- package/dist/planet.js +675 -0
- package/dist/plugin.d.ts +17 -0
- package/dist/plugin.js +265 -0
- package/dist/preview-render.d.ts +10 -0
- package/dist/preview-render.js +155 -0
- package/dist/preview.d.ts +5 -0
- package/dist/preview.js +11 -0
- package/dist/rules.d.ts +97 -0
- package/dist/rules.js +170 -0
- package/dist/runtime.d.ts +138 -0
- package/dist/runtime.js +702 -0
- package/dist/set.d.ts +45 -0
- package/dist/set.js +131 -0
- package/dist/surface.d.ts +124 -0
- package/dist/surface.js +20 -0
- package/dist/testing.d.ts +236 -0
- package/dist/testing.js +231 -0
- package/dist/viewers.d.ts +9 -0
- package/dist/viewers.js +22 -0
- package/package.json +49 -4
package/dist/testing.js
ADDED
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@@ -0,0 +1,231 @@
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import { assetServer } from "@aethervtt/shard-assets";
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import { NoiseGraph } from "@aethervtt/shard-noise";
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import { procgenPlugin } from "@aethervtt/shard-procgen";
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import { ScenePlugin } from "@aethervtt/shard-scene";
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import { Biome, BiomeSet, Planet } from "@aethervtt/shard-terrain";
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import { planetApp } from "@aethervtt/shard-terrain/testing";
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import { Transform } from "@aethervtt/shard-transform";
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import { Prop, propIdentity } from "./components.js";
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import { scatterPlugin } from "./plugin.js";
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import { Scatter } from "./runtime.js";
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import { ScatterSet } from "./set.js";
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const TEST_RADIUS = 2e4;
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const TEST_HEIGHT = {
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output: "h",
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nodes: {
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hills: { fbm: { source: "simplex", octaves: 5, frequency: 4e-4, seed: 21 } },
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ridges: { ridged: { source: "simplex", octaves: 4, frequency: 15e-5, seed: 22 } },
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h: { add: ["hills", { multiply: ["ridges", 0.6] }] }
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}
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};
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const TEST_CLIMATE = {
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output: "temperature",
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nodes: {
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temperature: { add: [{ fbm: { octaves: 2, frequency: 1e-4, seed: 23 } }, 0.6] },
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moisture: { fbm: { octaves: 3, frequency: 12e-4, seed: 24 } }
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}
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};
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const GRASSLAND_SET = {
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rules: [
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{
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name: "boulders",
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items: [{ generator: "shard/Rock", params: { radius: 0.9, detail: 3 }, variants: 4 }],
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density: 3e-3,
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spacing: 6,
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align: 0.7,
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scale: [0.6, 1.5],
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sink: 0.15,
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collider: "convex",
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range: 300
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},
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{
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name: "bushes",
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items: [{ generator: "shard/Bush", variants: 4 }],
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density: 0.02,
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spacing: 2.5,
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masks: { slope: [0, 22] },
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scale: [0.7, 1.3],
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avoid: ["boulders"],
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range: 150
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},
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{
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name: "grass",
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kind: "foliage",
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items: [{ generator: "shard/GrassClump", variants: 4 }],
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density: 5,
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masks: { slope: [0, 25] },
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align: 0.4,
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scale: [0.7, 1.4],
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avoid: ["boulders"],
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range: 50
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}
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]
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};
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const FOREST_SET = {
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rules: [
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{
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name: "trees",
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items: [{ generator: "shard/Tree", variants: 6 }],
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density: 0.02,
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spacing: 4,
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masks: { slope: [0, 25] },
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scale: [0.7, 1.3],
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sink: 0.02,
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collider: "ball",
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range: 400
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},
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{
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name: "bushes",
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items: [{ generator: "shard/Bush", params: { radius: 0.6 }, variants: 3 }],
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density: 0.05,
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spacing: 1.5,
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avoid: ["trees"],
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range: 120
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},
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{
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name: "grass",
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kind: "foliage",
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items: [{ generator: "shard/GrassClump", params: { height: 0.4 }, variants: 3 }],
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density: 2,
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avoid: ["trees"],
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range: 40
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}
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]
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};
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const ROCK_SET = {
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rules: [
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{
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name: "boulders",
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items: [{ generator: "shard/Rock", params: { radius: 1.5, roughness: 0.6 }, variants: 6 }],
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density: 0.012,
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spacing: 5,
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align: 1,
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scale: [0.5, 2],
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sink: 0.25,
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collider: "convex",
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range: 400
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},
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{
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name: "crystals",
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items: [{ generator: "shard/Crystal", variants: 4 }],
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density: 4e-3,
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spacing: 6,
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align: 0.5,
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avoid: ["boulders"],
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range: 250
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}
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]
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};
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async function scatterPlanet(gpu, platform, options = {}) {
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const p = await planetApp(gpu, {
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radius: TEST_RADIUS,
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heightScale: 250,
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height: await NoiseGraph.create(TEST_HEIGHT),
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climate: await NoiseGraph.create(TEST_CLIMATE),
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seed: 3,
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width: options.width ?? 160,
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heightPx: options.height ?? 100,
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msaa: options.msaa,
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renderScale: options.renderScale,
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physics: false,
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clearColor: [0.45, 0.6, 0.85, 1],
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extra: [
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ScenePlugin,
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procgenPlugin(),
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scatterPlugin({ workers: options.workers ? platform.workers : void 0 }),
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...options.extra ?? []
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]
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});
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const w = p.world;
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await assetServer(w).configure({ platform }).scan();
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const sets = w.initResource(ScatterSet.store);
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const grassland = sets.add(ScatterSet.deserialize(GRASSLAND_SET), "grassland.scatter");
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const forest = sets.add(ScatterSet.deserialize(FOREST_SET), "forest.scatter");
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const rocks = sets.add(ScatterSet.deserialize(ROCK_SET), "rocks.scatter");
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const biomes = w.initResource(Biome.store);
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const json = (ref) => ({ guid: ref.guid, path: ref.path });
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const biome = (value) => json(biomes.add(Biome.deserialize(value)));
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const set = w.initResource(BiomeSet.store).add(
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BiomeSet.deserialize({
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biomes: [
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biome({
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moisture: [-2, 0.15],
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slope: [0, 24],
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tint: [0.32, 0.5, 0.18, 1],
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scatter: json(grassland)
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}),
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biome({
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moisture: [0.15, 2],
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slope: [0, 24],
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tint: [0.12, 0.3, 0.1, 1],
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scatter: json(forest)
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}),
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biome({ slope: [24, 90], tint: [0.42, 0.4, 0.37, 1], scatter: json(rocks) })
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],
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latitudeBias: 0
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})
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);
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const everywhere = options.planetSet ? sets.add(
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ScatterSet.deserialize(options.planetSet),
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"planet.scatter"
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) : null;
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w.set(p.planet, Planet, { biomes: set, scatter: everywhere });
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return { ...p, sets: [grassland, forest, rocks] };
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}
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async function settleScatter(p, maxFrames = 600) {
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let quiet = 0;
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for (let f = 0; f < maxFrames; f++) {
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p.app.update(1 / 60);
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await new Promise((r) => setTimeout(r, 1));
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const state = p.world.resource(Scatter);
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let busy = state.surfaces.size === 0;
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for (const ss of state.surfaces.values()) {
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if (ss.problem) throw ss.problem;
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if (!ss.ready) busy = true;
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for (const c of ss.chunks.values()) {
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if (c.job) busy = true;
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const spawning = c.root < 0 || c.placements !== void 0 && c.next < c.placements.count;
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if (c.wanted === state.frame && spawning) busy = true;
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}
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for (const fr of ss.foliage.values())
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for (const c of fr.chunks.values()) if (c.job || c.slot < 0) busy = true;
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}
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quiet = busy ? 0 : quiet + 1;
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if (quiet >= 3) return f;
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}
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return maxFrames;
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}
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function placementChecksum(world) {
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const rows = [];
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const f = new Float32Array(10);
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const u = new Uint32Array(f.buffer);
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for (const table of world.query({ with: [Prop, Transform] }).tables) {
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for (let row = 0; row < table.count; row++) {
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const e = table.entities[row];
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const p = propIdentity(world, e);
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const t = world.get(e, Transform);
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f.set(t.translation, 0);
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f.set(t.rotation, 3);
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f.set(t.scale, 7);
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rows.push(`${p.rule}|${p.chunk}|${p.index}|${Array.from(u).join(",")}`);
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}
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}
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rows.sort();
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let h = 2166136261;
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for (const r of rows) {
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for (let i = 0; i < r.length; i++) h = Math.imul(h ^ r.charCodeAt(i), 16777619);
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h = Math.imul(h ^ 10, 16777619);
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}
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return { checksum: (h >>> 0).toString(16).padStart(8, "0"), props: rows.length };
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}
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export {
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FOREST_SET,
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GRASSLAND_SET,
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ROCK_SET,
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TEST_CLIMATE,
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TEST_HEIGHT,
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TEST_RADIUS,
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placementChecksum,
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scatterPlanet,
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settleScatter
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};
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import type { Query, World } from '@aethervtt/shard-core';
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/** The query `cameraPositions` reads: every 3D camera with a world transform. */
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export declare function cameraQuery(world: World): Query;
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/**
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* Calls `visit` with each active camera's world position (origin-relative, as GlobalTransform
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* holds it) and its index; returns how many. Headless runs have cameras too (scenes spawn them),
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* so scatter ranges work the same with or without a GPU.
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*/
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export declare function cameraPositions(_world: World, cameras: Query, visit: (x: number, y: number, z: number, index: number) => void): number;
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package/dist/viewers.js
ADDED
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import { Camera3d } from "@aethervtt/shard-render";
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import { GlobalTransform } from "@aethervtt/shard-transform";
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function cameraQuery(world) {
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return world.query({ with: [Camera3d, GlobalTransform] });
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}
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function cameraPositions(_world, cameras, visit) {
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let n = 0;
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for (const table of cameras.tables) {
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const active = table.column(Camera3d, "active");
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const m = table.column(GlobalTransform, "matrix");
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for (let row = 0; row < table.count; row++) {
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if (!active[row]) continue;
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visit(m[row * 12 + 3], m[row * 12 + 7], m[row * 12 + 11], n);
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n++;
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}
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}
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return n;
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}
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export {
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cameraPositions,
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cameraQuery
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};
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package/package.json
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{
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"name": "@aethervtt/shard-scatter",
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"version": "0.
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"
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"
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"version": "0.2.0",
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"license": "MIT",
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"type": "module",
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"sideEffects": false,
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"exports": {
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".": {
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"types": "./dist/index.d.ts",
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"default": "./dist/index.js"
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},
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"./testing": {
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"types": "./dist/testing.d.ts",
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"default": "./dist/testing.js"
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}
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},
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"files": [
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"dist",
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|
+
"LICENSE",
|
|
20
|
+
"README.md"
|
|
21
|
+
],
|
|
22
|
+
"dependencies": {
|
|
23
|
+
"@aethervtt/shard-assets": "0.2.0",
|
|
24
|
+
"@aethervtt/shard-core": "0.2.0",
|
|
25
|
+
"@aethervtt/shard-mesh": "0.2.0",
|
|
26
|
+
"@aethervtt/shard-noise": "0.2.0",
|
|
27
|
+
"@aethervtt/shard-physics": "0.2.0",
|
|
28
|
+
"@aethervtt/shard-platform": "0.2.0",
|
|
29
|
+
"@aethervtt/shard-procgen": "0.2.0",
|
|
30
|
+
"@aethervtt/shard-protocol": "0.2.0",
|
|
31
|
+
"@aethervtt/shard-render": "0.2.0",
|
|
32
|
+
"@aethervtt/shard-runtime": "0.2.0",
|
|
33
|
+
"@aethervtt/shard-scene": "0.2.0",
|
|
34
|
+
"@aethervtt/shard-shader": "0.2.0",
|
|
35
|
+
"@aethervtt/shard-terrain": "0.2.0",
|
|
36
|
+
"@aethervtt/shard-texture": "0.2.0",
|
|
37
|
+
"@aethervtt/shard-transform": "0.2.0"
|
|
38
|
+
},
|
|
39
|
+
"repository": {
|
|
40
|
+
"type": "git",
|
|
41
|
+
"url": "git+https://github.com/aethervtt/shard.git",
|
|
42
|
+
"directory": "packages/scatter"
|
|
43
|
+
},
|
|
44
|
+
"publishConfig": {
|
|
45
|
+
"access": "public",
|
|
46
|
+
"provenance": true
|
|
47
|
+
},
|
|
48
|
+
"shard": {
|
|
49
|
+
"buildSha": "32c22a3944ed23f5d1baa90bf7cc9fae724f5fd8"
|
|
50
|
+
}
|
|
51
|
+
}
|