@aethervtt/shard-particles 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +3 -0
- package/dist/components.d.ts +13 -0
- package/dist/components.js +45 -0
- package/dist/effect.d.ts +85 -0
- package/dist/effect.js +333 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.js +56 -0
- package/dist/modules.d.ts +41 -0
- package/dist/modules.js +292 -0
- package/dist/plugin.d.ts +2 -0
- package/dist/plugin.js +39 -0
- package/dist/preview-render.d.ts +4 -0
- package/dist/preview-render.js +68 -0
- package/dist/preview.d.ts +2 -0
- package/dist/preview.js +11 -0
- package/dist/shaders.d.ts +15 -0
- package/dist/shaders.js +347 -0
- package/dist/sim.d.ts +139 -0
- package/dist/sim.js +962 -0
- package/dist/values.d.ts +33 -0
- package/dist/values.js +199 -0
- package/package.json +40 -0
package/dist/sim.js
ADDED
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@@ -0,0 +1,962 @@
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import {
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defineResource,
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defineSystem,
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mat4,
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ProfilerResource
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} from "@aethervtt/shard-core";
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import { GpuBuffer } from "@aethervtt/shard-gpu";
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import {
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ComputedVisibility,
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cameraOf,
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ForwardStateResource,
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Gpu,
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GpuAssetsResource,
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Meshes,
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RenderPhase,
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Shaders,
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Views
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} from "@aethervtt/shard-render";
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import { Time } from "@aethervtt/shard-runtime";
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import { Textures } from "@aethervtt/shard-texture";
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import { GlobalTransform } from "@aethervtt/shard-transform";
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import { ParticleEmitterOverrides, ParticleSystem } from "./components.js";
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import { ParticleEffects } from "./effect.js";
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import { MODULES } from "./modules.js";
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import {
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DRAW_BYTES,
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emitterKey,
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PARTICLE_FLOATS,
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renderShader,
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SIM_BYTES,
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SORT_SHADER,
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simulationShader
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} from "./shaders.js";
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import { pcg, rand } from "./values.js";
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const PARTICLE_BYTES = PARTICLE_FLOATS * 4;
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const MAX_SORTED = 65536;
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class ParticleStore {
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systems = /* @__PURE__ */ new Map();
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frame = 0;
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/** The view whose camera simulation uses (depth collision, culling, sorting). */
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primary;
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primaryCamera;
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}
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const Particles = defineResource("particles/Particles", {
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description: "Running particle systems: GPU buffers, spawn schedules, alive counts.",
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init: () => new ParticleStore()
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});
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function spawnCount(e, time, dt, rate) {
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e.carry += rate * dt;
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let n = Math.floor(e.carry);
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e.carry -= n;
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e.def.spawn.bursts.forEach((b, i) => {
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const fired = e.fired[i] ?? 0;
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if (b.cycles > 0 && fired >= b.cycles) return;
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const at = b.time + fired * b.interval;
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if (time >= at && (fired === 0 || b.interval > 0)) {
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n += b.count;
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e.fired[i] = fired + 1;
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}
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});
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return Math.min(n, e.capacity);
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}
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const cpuParticle = {
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pos: new Float32Array(3),
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vel: new Float32Array(3),
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age: 0,
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life: 0,
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rot: 0,
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rotSpeed: 0,
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seed: 0
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};
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function simulateCpu(e, sys, dt) {
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const d = e.cpu;
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const def = e.def;
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const s = def.shape;
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const init = def.init;
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for (let i = 0; i < e.spawnCount; i++) {
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const k = e.spawned + i;
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const slot = k % e.capacity;
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const seed = pcg((sys.seed ^ pcg(k)) >>> 0);
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let px = 0;
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let py = 0;
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let pz = 0;
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let dx = 0;
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let dy = 1;
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let dz = 0;
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const dir = (k0) => {
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const z = rand(seed, k0) * 2 - 1;
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const phi = 6.2831853 * rand(seed, k0 + 1);
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const r = Math.sqrt(Math.max(1 - z * z, 0));
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dx = r * Math.cos(phi);
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dy = z;
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dz = r * Math.sin(phi);
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};
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if (s.type === "point") dir(6);
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else if (s.type === "sphere") {
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dir(6);
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const r = s.radius * rand(seed, 9) ** 0.3333333;
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px = dx * r;
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py = dy * r;
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pz = dz * r;
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} else if (s.type === "cone") {
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const a = s.angle * Math.PI / 180 * Math.sqrt(rand(seed, 6));
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const phi = 6.2831853 * rand(seed, 7);
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dx = Math.sin(a) * Math.cos(phi);
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dy = Math.cos(a);
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dz = Math.sin(a) * Math.sin(phi);
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const r = s.radius * Math.sqrt(rand(seed, 8));
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px = Math.cos(phi) * r;
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pz = Math.sin(phi) * r;
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} else {
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px = (rand(seed, 6) - 0.5) * s.size[0];
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py = (rand(seed, 7) - 0.5) * s.size[1];
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pz = (rand(seed, 8) - 0.5) * s.size[2];
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}
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const mix = (r, t) => r[0] + (r[1] - r[0]) * t;
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const speed = mix(init.speed, rand(seed, 1));
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const p = cpuParticle;
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p.pos[0] = px;
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p.pos[1] = py;
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p.pos[2] = pz;
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p.vel[0] = dx * speed;
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p.vel[1] = dy * speed;
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p.vel[2] = dz * speed;
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p.life = Math.max(mix(init.lifetime, rand(seed, 2)), 1e-3);
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p.seed = seed;
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p.rotSpeed = 0;
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for (const m of def.update) MODULES[m.module].cpuInit?.(m, p);
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if (!sys.local) {
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const g = sys.model;
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const x = p.pos[0];
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const y = p.pos[1];
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const z = p.pos[2];
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for (let a = 0; a < 3; a++) {
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p.pos[a] = g[a] * x + g[4 + a] * y + g[8 + a] * z + g[12 + a];
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}
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const vx = p.vel[0];
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const vy = p.vel[1];
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const vz = p.vel[2];
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for (let a = 0; a < 3; a++) p.vel[a] = g[a] * vx + g[4 + a] * vy + g[8 + a] * vz;
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}
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const o = slot * PARTICLE_FLOATS;
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d.set(p.pos, o);
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d[o + 3] = 0;
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d.set(p.vel, o + 4);
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d[o + 7] = p.life;
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d[o + 8] = mix(init.size, rand(seed, 3));
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d[o + 9] = mix(init.rotation, rand(seed, 4)) * Math.PI / 180;
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d[o + 10] = p.rotSpeed;
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new Uint32Array(d.buffer, (o + 11) * 4, 1)[0] = seed;
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const c = rand(seed, 5);
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for (let a = 0; a < 4; a++)
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d[o + 12 + a] = init.color[0][a] + (init.color[1][a] - init.color[0][a]) * c;
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}
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const u = new Uint32Array(d.buffer);
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let alive = 0;
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for (let i = 0; i < e.capacity; i++) {
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const o = i * PARTICLE_FLOATS;
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const life = d[o + 7];
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let age = d[o + 3];
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if (!(life > 0 && age < life)) continue;
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const p = cpuParticle;
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p.pos[0] = d[o];
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p.pos[1] = d[o + 1];
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p.pos[2] = d[o + 2];
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p.vel[0] = d[o + 4];
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p.vel[1] = d[o + 5];
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p.vel[2] = d[o + 6];
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age += dt;
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p.age = age;
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p.life = life;
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p.rot = d[o + 9];
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p.rotSpeed = d[o + 10];
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p.seed = u[o + 11];
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for (const m of def.update) MODULES[m.module].cpu?.(m, p, dt, sys.time);
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for (let a = 0; a < 3; a++) d[o + a] = p.pos[a] + p.vel[a] * dt;
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d[o + 3] = p.age;
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d.set(p.vel, o + 4);
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d[o + 9] = p.rot;
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if (p.age < life) alive++;
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}
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e.alive = alive;
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}
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const simScratch = new Float32Array(SIM_BYTES / 4);
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const simU32 = new Uint32Array(simScratch.buffer);
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const drawScratch = new Float32Array(DRAW_BYTES / 4);
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const drawU32 = new Uint32Array(drawScratch.buffer);
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const identity = mat4.create();
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const zeros = new Uint32Array(4);
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const BLEND_INDEX = { additive: 0, alpha: 1, premultiplied: 2 };
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function createEmitter(gpu, entity, def, cpu, previous) {
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const keep = previous && previous.capacity === def.capacity;
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const sortable = def.render.blend !== "additive" && def.capacity <= MAX_SORTED;
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const n = sortable ? 2 ** Math.ceil(Math.log2(Math.max(2, def.capacity))) : 0;
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const steps = sortable ? Math.log2(n) * (Math.log2(n) + 1) / 2 : 0;
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const label = `particles/${entity}/${def.name}`;
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const state = {
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def,
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key: emitterKey(def),
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capacity: def.capacity,
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particles: keep ? previous.particles : new GpuBuffer(gpu, {
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label,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
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size: def.capacity * PARTICLE_BYTES
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}),
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cpu: cpu ? keep && previous.cpu ? previous.cpu : new Float32Array(def.capacity * PARTICLE_FLOATS) : void 0,
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sim: previous?.sim ?? new GpuBuffer(gpu, { label: `${label}/sim`, usage: GPUBufferUsage.UNIFORM, size: SIM_BYTES }),
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draw: previous?.draw ?? new GpuBuffer(gpu, {
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label: `${label}/draw`,
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usage: GPUBufferUsage.UNIFORM,
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size: DRAW_BYTES
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}),
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counter: previous?.counter ?? gpu.device.createBuffer({
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label: `${label}/alive`,
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size: 16,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST
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}),
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readbacks: previous?.readbacks ?? [0, 1, 2].map(() => ({
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buffer: gpu.device.createBuffer({
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label: `${label}/alive-readback`,
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size: 16,
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usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
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}),
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busy: false
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})),
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spawned: keep ? previous.spawned : 0,
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carry: keep ? previous.carry : 0,
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fired: keep ? previous.fired : [],
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spawnCount: 0,
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backlog: 0,
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alive: keep ? previous.alive : 0,
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sort: sortable ? {
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keys: gpu.device.createBuffer({
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label: `${label}/keys`,
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size: n * 4,
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usage: GPUBufferUsage.STORAGE
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}),
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order: gpu.device.createBuffer({
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label: `${label}/order`,
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size: n * 4,
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usage: GPUBufferUsage.STORAGE
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}),
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steps: gpu.device.createBuffer({
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label: `${label}/steps`,
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size: (steps + 1) * 256,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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}),
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count: steps,
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n
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} : void 0,
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simulate: true,
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dt: 0,
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visible: true,
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originShift: keep ? previous.originShift : new Float64Array(3)
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};
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if (state.sort) writeSortSteps(gpu, state.sort, def.capacity);
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return state;
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}
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function writeSortSteps(gpu, s, capacity) {
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const data = new Uint32Array((s.count + 1) * 64);
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data[2] = s.n;
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data[3] = capacity;
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let slot = 1;
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for (let k = 2; k <= s.n; k *= 2) {
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for (let j = k / 2; j >= 1; j = Math.floor(j / 2)) {
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data[slot * 64] = j;
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data[slot * 64 + 1] = k;
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data[slot * 64 + 2] = s.n;
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data[slot * 64 + 3] = capacity;
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slot++;
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}
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}
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gpu.device.queue.writeBuffer(s.steps, 0, data);
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}
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function reach(effect) {
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let r = 0;
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for (const e of effect.emitters) {
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if (e.bounds > 0) {
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r = Math.max(r, e.bounds);
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continue;
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}
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const size = Math.max(...e.shape.size);
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283
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r = Math.max(
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+
r,
|
|
285
|
+
e.shape.radius + size + e.init.speed[1] * e.init.lifetime[1] * 1.5 + e.init.size[1]
|
|
286
|
+
);
|
|
287
|
+
}
|
|
288
|
+
return r;
|
|
289
|
+
}
|
|
290
|
+
const prepareParticles = defineSystem({
|
|
291
|
+
name: "particles/prepare",
|
|
292
|
+
description: "Schedules spawns, writes particle uniforms, and runs the CPU backend.",
|
|
293
|
+
setup: (world) => ({
|
|
294
|
+
q: world.query({ with: [ParticleSystem, GlobalTransform, ComputedVisibility] })
|
|
295
|
+
}),
|
|
296
|
+
run: ({ q }, world) => {
|
|
297
|
+
const store = world.resource(Particles);
|
|
298
|
+
const gpu = world.resource(Gpu);
|
|
299
|
+
const effects = world.resource(ParticleEffects);
|
|
300
|
+
const time = world.resource(Time);
|
|
301
|
+
store.frame++;
|
|
302
|
+
let primary;
|
|
303
|
+
for (const view of world.resource(Views).list) {
|
|
304
|
+
if (cameraOf(view) && (!primary || view.order < primary.order)) primary = view;
|
|
305
|
+
}
|
|
306
|
+
store.primary = primary?.name;
|
|
307
|
+
store.primaryCamera = primary ? cameraOf(primary) : void 0;
|
|
308
|
+
const cam = store.primaryCamera;
|
|
309
|
+
for (const table of q.tables) {
|
|
310
|
+
const effectRefs = table.column(ParticleSystem, "effect");
|
|
311
|
+
const playing = table.column(ParticleSystem, "playing");
|
|
312
|
+
const seeds = table.column(ParticleSystem, "seed");
|
|
313
|
+
const scales = table.column(ParticleSystem, "timeScale");
|
|
314
|
+
const spaces = table.column(ParticleSystem, "space");
|
|
315
|
+
const backends = table.column(ParticleSystem, "backend");
|
|
316
|
+
const g = table.column(GlobalTransform, "matrix");
|
|
317
|
+
const vis = table.column(ComputedVisibility, "visible");
|
|
318
|
+
const overrides = table.has(ParticleEmitterOverrides);
|
|
319
|
+
for (let i = 0; i < table.count; i++) {
|
|
320
|
+
const entity = table.entities[i];
|
|
321
|
+
const effect = effects.get(effectRefs[i]);
|
|
322
|
+
if (!effect || !vis[i]) continue;
|
|
323
|
+
const cpu = backends[i] === 1;
|
|
324
|
+
let sys = store.systems.get(entity);
|
|
325
|
+
if (!sys || sys.effect !== effect || sys.version !== effect.version || sys.cpu !== cpu) {
|
|
326
|
+
const old = sys;
|
|
327
|
+
sys = {
|
|
328
|
+
entity,
|
|
329
|
+
effect,
|
|
330
|
+
version: effect.version,
|
|
331
|
+
emitters: effect.emitters.map((def, k) => {
|
|
332
|
+
const prev = old?.effect === effect ? old.emitters[k] : void 0;
|
|
333
|
+
return createEmitter(
|
|
334
|
+
gpu,
|
|
335
|
+
entity,
|
|
336
|
+
def,
|
|
337
|
+
cpu,
|
|
338
|
+
prev && prev.def.name === def.name ? prev : void 0
|
|
339
|
+
);
|
|
340
|
+
}),
|
|
341
|
+
time: old?.effect === effect ? old.time : 0,
|
|
342
|
+
seed: seeds[i],
|
|
343
|
+
local: spaces[i] === 1,
|
|
344
|
+
cpu,
|
|
345
|
+
model: new Float32Array(16),
|
|
346
|
+
center: new Float32Array(3),
|
|
347
|
+
radius: reach(effect),
|
|
348
|
+
frame: 0,
|
|
349
|
+
seen: 0
|
|
350
|
+
};
|
|
351
|
+
store.systems.set(entity, sys);
|
|
352
|
+
}
|
|
353
|
+
sys.seen = store.frame;
|
|
354
|
+
sys.seed = seeds[i];
|
|
355
|
+
sys.local = spaces[i] === 1;
|
|
356
|
+
const o = i * 12;
|
|
357
|
+
const m = sys.model;
|
|
358
|
+
m[0] = g[o];
|
|
359
|
+
m[1] = g[o + 4];
|
|
360
|
+
m[2] = g[o + 8];
|
|
361
|
+
m[3] = 0;
|
|
362
|
+
m[4] = g[o + 1];
|
|
363
|
+
m[5] = g[o + 5];
|
|
364
|
+
m[6] = g[o + 9];
|
|
365
|
+
m[7] = 0;
|
|
366
|
+
m[8] = g[o + 2];
|
|
367
|
+
m[9] = g[o + 6];
|
|
368
|
+
m[10] = g[o + 10];
|
|
369
|
+
m[11] = 0;
|
|
370
|
+
m[12] = g[o + 3];
|
|
371
|
+
m[13] = g[o + 7];
|
|
372
|
+
m[14] = g[o + 11];
|
|
373
|
+
m[15] = 1;
|
|
374
|
+
sys.center[0] = m[12];
|
|
375
|
+
sys.center[1] = m[13];
|
|
376
|
+
sys.center[2] = m[14];
|
|
377
|
+
const visible = !cam || sphereVisible(cam.frustum, sys.center, sys.radius);
|
|
378
|
+
const dt = playing[i] ? time.delta * scales[i] : 0;
|
|
379
|
+
sys.frame++;
|
|
380
|
+
if (dt > 0) sys.time += dt;
|
|
381
|
+
for (const e of sys.emitters) {
|
|
382
|
+
e.visible = visible;
|
|
383
|
+
const mode = e.def.offscreen;
|
|
384
|
+
e.simulate = visible || mode === "simulate" || mode === "reduced" && sys.frame % 4 === 0;
|
|
385
|
+
e.dt = visible || mode === "simulate" ? dt : mode === "reduced" ? dt * 4 : 0;
|
|
386
|
+
if (!e.simulate) e.dt = 0;
|
|
387
|
+
let rate = e.def.spawn.rate;
|
|
388
|
+
if (overrides) {
|
|
389
|
+
const name = table.column(ParticleEmitterOverrides, "emitter")[i];
|
|
390
|
+
if (!name || name === e.def.name) {
|
|
391
|
+
const r = table.column(ParticleEmitterOverrides, "spawnRate")[i];
|
|
392
|
+
if (r >= 0) rate = r;
|
|
393
|
+
rate *= table.column(ParticleEmitterOverrides, "spawnScale")[i];
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
e.spawnCount = Math.min(
|
|
397
|
+
e.capacity,
|
|
398
|
+
e.backlog + (e.dt > 0 ? spawnCount(e, sys.time, e.dt, rate) : 0)
|
|
399
|
+
);
|
|
400
|
+
e.backlog = e.spawnCount;
|
|
401
|
+
writeUniforms(e, sys, cam);
|
|
402
|
+
if (sys.cpu && e.cpu) {
|
|
403
|
+
simulateCpu(e, sys, e.dt);
|
|
404
|
+
e.particles.write(e.cpu);
|
|
405
|
+
e.spawned += e.spawnCount;
|
|
406
|
+
e.backlog = 0;
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
for (const [entity, sys] of store.systems) {
|
|
412
|
+
if (sys.seen !== store.frame) store.systems.delete(entity);
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
});
|
|
416
|
+
function sphereVisible(planes, c, r) {
|
|
417
|
+
for (let p = 0; p < 6; p++) {
|
|
418
|
+
const d = planes[p * 4] * c[0] + planes[p * 4 + 1] * c[1] + planes[p * 4 + 2] * c[2] + planes[p * 4 + 3];
|
|
419
|
+
if (d < -r) return false;
|
|
420
|
+
}
|
|
421
|
+
return true;
|
|
422
|
+
}
|
|
423
|
+
function writeUniforms(e, sys, cam) {
|
|
424
|
+
const s = simScratch;
|
|
425
|
+
s.set(sys.model, 0);
|
|
426
|
+
s.set(sys.local ? identity : sys.model, 16);
|
|
427
|
+
s.set(cam?.viewProj ?? identity, 32);
|
|
428
|
+
s.set(cam?.invViewProj ?? identity, 48);
|
|
429
|
+
if (cam) s.set(cam.position, 64);
|
|
430
|
+
s[68] = cam?.width ?? 1;
|
|
431
|
+
s[69] = cam?.height ?? 1;
|
|
432
|
+
s[72] = e.dt;
|
|
433
|
+
s[73] = sys.time;
|
|
434
|
+
simU32[74] = e.capacity;
|
|
435
|
+
simU32[75] = e.spawned >>> 0;
|
|
436
|
+
simU32[76] = e.spawnCount;
|
|
437
|
+
simU32[77] = sys.seed;
|
|
438
|
+
simU32[78] = sys.local ? 1 : 0;
|
|
439
|
+
simU32[79] = cam ? 1 : 0;
|
|
440
|
+
s[80] = e.originShift[0];
|
|
441
|
+
s[81] = e.originShift[1];
|
|
442
|
+
s[82] = e.originShift[2];
|
|
443
|
+
e.sim.write(s);
|
|
444
|
+
const d = drawScratch;
|
|
445
|
+
d.set(sys.model, 0);
|
|
446
|
+
d[16] = e.def.render.emissive;
|
|
447
|
+
d[17] = e.def.render.softness;
|
|
448
|
+
d[18] = e.def.render.stretch;
|
|
449
|
+
d[19] = sys.local ? 1 : 0;
|
|
450
|
+
d[20] = Math.max(1, e.def.render.flipbook.columns);
|
|
451
|
+
d[21] = Math.max(1, e.def.render.flipbook.rows);
|
|
452
|
+
d[22] = e.def.render.flipbook.fps;
|
|
453
|
+
d[23] = 0;
|
|
454
|
+
drawU32[24] = BLEND_INDEX[e.def.render.blend];
|
|
455
|
+
drawU32[25] = e.sort ? 1 : 0;
|
|
456
|
+
drawU32[26] = drawU32[27] = 0;
|
|
457
|
+
e.draw.write(d);
|
|
458
|
+
}
|
|
459
|
+
const ParticleCaches = defineResource("particles/Caches", {
|
|
460
|
+
description: "Pipelines and bind groups of the particle passes.",
|
|
461
|
+
init: () => ({ generation: -1, compute: /* @__PURE__ */ new Map(), render: /* @__PURE__ */ new Map(), groups: /* @__PURE__ */ new Map() })
|
|
462
|
+
});
|
|
463
|
+
const ids = /* @__PURE__ */ new WeakMap();
|
|
464
|
+
let nextId = 1;
|
|
465
|
+
function idOf(o) {
|
|
466
|
+
let id = ids.get(o);
|
|
467
|
+
if (id === void 0) {
|
|
468
|
+
id = nextId++;
|
|
469
|
+
ids.set(o, id);
|
|
470
|
+
}
|
|
471
|
+
return id;
|
|
472
|
+
}
|
|
473
|
+
function caches(world, gpu) {
|
|
474
|
+
const c = world.initResource(ParticleCaches);
|
|
475
|
+
if (c.generation !== gpu.generation) {
|
|
476
|
+
c.generation = gpu.generation;
|
|
477
|
+
c.layouts = void 0;
|
|
478
|
+
c.compute.clear();
|
|
479
|
+
c.render.clear();
|
|
480
|
+
c.sort = void 0;
|
|
481
|
+
c.groups.clear();
|
|
482
|
+
c.white = c.noDepth = void 0;
|
|
483
|
+
c.noOrder = void 0;
|
|
484
|
+
c.sampler = void 0;
|
|
485
|
+
}
|
|
486
|
+
if (!c.layouts) {
|
|
487
|
+
const C = GPUShaderStage.COMPUTE;
|
|
488
|
+
const V = GPUShaderStage.VERTEX;
|
|
489
|
+
const F = GPUShaderStage.FRAGMENT;
|
|
490
|
+
c.layouts = {
|
|
491
|
+
sim: gpu.layouts.bindGroupLayout({
|
|
492
|
+
label: "particles/sim",
|
|
493
|
+
entries: [
|
|
494
|
+
{ binding: 0, visibility: C, buffer: { type: "storage" } },
|
|
495
|
+
{ binding: 1, visibility: C, buffer: { type: "uniform" } },
|
|
496
|
+
{ binding: 2, visibility: C, texture: { sampleType: "depth" } },
|
|
497
|
+
{ binding: 3, visibility: C, buffer: { type: "storage" } }
|
|
498
|
+
]
|
|
499
|
+
}),
|
|
500
|
+
sort: gpu.layouts.bindGroupLayout({
|
|
501
|
+
label: "particles/sort",
|
|
502
|
+
entries: [
|
|
503
|
+
{ binding: 0, visibility: C, buffer: { type: "uniform" } },
|
|
504
|
+
{ binding: 10, visibility: C, buffer: { type: "read-only-storage" } },
|
|
505
|
+
{ binding: 11, visibility: C, buffer: { type: "storage" } },
|
|
506
|
+
{ binding: 12, visibility: C, buffer: { type: "storage" } },
|
|
507
|
+
{ binding: 13, visibility: C, buffer: { type: "uniform" } },
|
|
508
|
+
{ binding: 14, visibility: C, buffer: { type: "uniform" } }
|
|
509
|
+
]
|
|
510
|
+
}),
|
|
511
|
+
data: gpu.layouts.bindGroupLayout({
|
|
512
|
+
label: "particles/data",
|
|
513
|
+
entries: [
|
|
514
|
+
{ binding: 0, visibility: V, buffer: { type: "read-only-storage" } },
|
|
515
|
+
{ binding: 1, visibility: V | F, buffer: { type: "uniform" } },
|
|
516
|
+
{ binding: 2, visibility: V, buffer: { type: "read-only-storage" } }
|
|
517
|
+
]
|
|
518
|
+
}),
|
|
519
|
+
texture: gpu.layouts.bindGroupLayout({
|
|
520
|
+
label: "particles/texture",
|
|
521
|
+
entries: [
|
|
522
|
+
{ binding: 0, visibility: F, texture: { sampleType: "float" } },
|
|
523
|
+
{ binding: 1, visibility: F, sampler: { type: "filtering" } },
|
|
524
|
+
{ binding: 2, visibility: F, texture: { sampleType: "depth" } }
|
|
525
|
+
]
|
|
526
|
+
}),
|
|
527
|
+
view: gpu.layouts.bindGroupLayout({
|
|
528
|
+
label: "particles/view",
|
|
529
|
+
entries: [{ binding: 0, visibility: V | F, buffer: { type: "uniform" } }]
|
|
530
|
+
})
|
|
531
|
+
};
|
|
532
|
+
}
|
|
533
|
+
if (!c.white) {
|
|
534
|
+
c.white = gpu.device.createTexture({
|
|
535
|
+
label: "particles/white",
|
|
536
|
+
size: [1, 1],
|
|
537
|
+
format: "rgba8unorm",
|
|
538
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
|
|
539
|
+
});
|
|
540
|
+
gpu.device.queue.writeTexture(
|
|
541
|
+
{ texture: c.white },
|
|
542
|
+
new Uint8Array([255, 255, 255, 255]),
|
|
543
|
+
{},
|
|
544
|
+
[1, 1]
|
|
545
|
+
);
|
|
546
|
+
c.noDepth = gpu.device.createTexture({
|
|
547
|
+
label: "particles/no-depth",
|
|
548
|
+
size: [1, 1],
|
|
549
|
+
format: "depth32float",
|
|
550
|
+
usage: GPUTextureUsage.TEXTURE_BINDING
|
|
551
|
+
});
|
|
552
|
+
c.noOrder = gpu.device.createBuffer({
|
|
553
|
+
label: "particles/no-order",
|
|
554
|
+
size: 16,
|
|
555
|
+
usage: GPUBufferUsage.STORAGE
|
|
556
|
+
});
|
|
557
|
+
c.sampler = gpu.device.createSampler({
|
|
558
|
+
label: "particles",
|
|
559
|
+
magFilter: "linear",
|
|
560
|
+
minFilter: "linear",
|
|
561
|
+
mipmapFilter: "linear"
|
|
562
|
+
});
|
|
563
|
+
}
|
|
564
|
+
return c;
|
|
565
|
+
}
|
|
566
|
+
function group(gpu, c, slot, key, layout, entries) {
|
|
567
|
+
let g = c.groups.get(slot);
|
|
568
|
+
if (!g || g.key !== key) {
|
|
569
|
+
g = { key, group: gpu.device.createBindGroup({ label: slot, layout, entries: entries() }) };
|
|
570
|
+
c.groups.set(slot, g);
|
|
571
|
+
}
|
|
572
|
+
return g.group;
|
|
573
|
+
}
|
|
574
|
+
function computePipelines(ctx, c, e) {
|
|
575
|
+
const cached = c.compute.get(e.key);
|
|
576
|
+
if (cached) return cached;
|
|
577
|
+
const gpu = ctx.gpu;
|
|
578
|
+
const shaders = ctx.world.resource(Shaders);
|
|
579
|
+
const path = `particles::sim::e${idOf(e.def)}`;
|
|
580
|
+
if (!shaders.has(path)) shaders.register(path, simulationShader(e.def), `particles:${e.def.name}`);
|
|
581
|
+
const module = shaders.module(gpu, { root: path });
|
|
582
|
+
if (!module) {
|
|
583
|
+
gpu.pipelines.skipped++;
|
|
584
|
+
return void 0;
|
|
585
|
+
}
|
|
586
|
+
const layout = gpu.layouts.pipelineLayout({
|
|
587
|
+
label: "particles/sim",
|
|
588
|
+
bindGroupLayouts: [c.layouts.sim]
|
|
589
|
+
});
|
|
590
|
+
const spawn = gpu.pipelines.compute({
|
|
591
|
+
label: `${path}/spawn`,
|
|
592
|
+
layout,
|
|
593
|
+
compute: { module, entryPoint: "spawn" }
|
|
594
|
+
});
|
|
595
|
+
const update = gpu.pipelines.compute({
|
|
596
|
+
label: `${path}/update`,
|
|
597
|
+
layout,
|
|
598
|
+
compute: { module, entryPoint: "update" }
|
|
599
|
+
});
|
|
600
|
+
if (!spawn || !update) return void 0;
|
|
601
|
+
const p = { spawn, update };
|
|
602
|
+
c.compute.set(e.key, p);
|
|
603
|
+
return p;
|
|
604
|
+
}
|
|
605
|
+
function sortPipelines(ctx, c) {
|
|
606
|
+
if (c.sort) return c.sort;
|
|
607
|
+
const gpu = ctx.gpu;
|
|
608
|
+
const shaders = ctx.world.resource(Shaders);
|
|
609
|
+
if (!shaders.has("particles::sort"))
|
|
610
|
+
shaders.register("particles::sort", SORT_SHADER, "particles:sort");
|
|
611
|
+
const module = shaders.module(gpu, { root: "particles::sort" });
|
|
612
|
+
if (!module) return void 0;
|
|
613
|
+
const layout = gpu.layouts.pipelineLayout({
|
|
614
|
+
label: "particles/sort",
|
|
615
|
+
bindGroupLayouts: [c.layouts.sort]
|
|
616
|
+
});
|
|
617
|
+
const keys = gpu.pipelines.compute({
|
|
618
|
+
label: "particles/sort-keys",
|
|
619
|
+
layout,
|
|
620
|
+
compute: { module, entryPoint: "keys_pass" }
|
|
621
|
+
});
|
|
622
|
+
const sort = gpu.pipelines.compute({
|
|
623
|
+
label: "particles/sort",
|
|
624
|
+
layout,
|
|
625
|
+
compute: { module, entryPoint: "sort_pass" }
|
|
626
|
+
});
|
|
627
|
+
if (!keys || !sort) return void 0;
|
|
628
|
+
c.sort = { keys, sort };
|
|
629
|
+
return c.sort;
|
|
630
|
+
}
|
|
631
|
+
function simulateNode() {
|
|
632
|
+
return {
|
|
633
|
+
kind: "raw",
|
|
634
|
+
phase: RenderPhase.Resolve + 10,
|
|
635
|
+
enabled: (view) => cameraOf(view) !== void 0,
|
|
636
|
+
reads: ["depth"],
|
|
637
|
+
sideEffects: true,
|
|
638
|
+
run: (ctx) => {
|
|
639
|
+
const store = ctx.world.resource(Particles);
|
|
640
|
+
if (ctx.view.name !== store.primary || store.systems.size === 0) return;
|
|
641
|
+
const gpu = ctx.gpu;
|
|
642
|
+
const c = caches(ctx.world, gpu);
|
|
643
|
+
const depth = ctx.texture("depth");
|
|
644
|
+
const pv = ctx.world.resource(ForwardStateResource).views.get(ctx.view.name);
|
|
645
|
+
const pass = ctx.encoder.beginComputePass({
|
|
646
|
+
label: "particles/simulate",
|
|
647
|
+
timestampWrites: ctx.timestamps("particles/simulate")
|
|
648
|
+
});
|
|
649
|
+
for (const sys of store.systems.values()) {
|
|
650
|
+
for (const e of sys.emitters) {
|
|
651
|
+
if (!sys.cpu && e.simulate) {
|
|
652
|
+
const p = computePipelines(ctx, c, e);
|
|
653
|
+
if (!p) continue;
|
|
654
|
+
gpu.device.queue.writeBuffer(e.counter, 0, zeros);
|
|
655
|
+
const g = group(
|
|
656
|
+
gpu,
|
|
657
|
+
c,
|
|
658
|
+
`sim/${sys.entity}/${e.def.name}`,
|
|
659
|
+
`${idOf(e.particles.buffer)}/${idOf(e.sim.buffer)}/${idOf(depth)}`,
|
|
660
|
+
c.layouts.sim,
|
|
661
|
+
() => [
|
|
662
|
+
{ binding: 0, resource: { buffer: e.particles.buffer } },
|
|
663
|
+
{ binding: 1, resource: { buffer: e.sim.buffer } },
|
|
664
|
+
{ binding: 2, resource: depth.createView() },
|
|
665
|
+
{ binding: 3, resource: { buffer: e.counter } }
|
|
666
|
+
]
|
|
667
|
+
);
|
|
668
|
+
pass.setBindGroup(0, g);
|
|
669
|
+
if (e.spawnCount > 0) {
|
|
670
|
+
pass.setPipeline(p.spawn);
|
|
671
|
+
pass.dispatchWorkgroups(Math.ceil(e.spawnCount / 64));
|
|
672
|
+
}
|
|
673
|
+
pass.setPipeline(p.update);
|
|
674
|
+
pass.dispatchWorkgroups(Math.ceil(e.capacity / 64));
|
|
675
|
+
e.originShift[0] = e.originShift[1] = e.originShift[2] = 0;
|
|
676
|
+
e.spawned += e.spawnCount;
|
|
677
|
+
e.backlog = 0;
|
|
678
|
+
}
|
|
679
|
+
if (e.sort && pv) sortEmitter(ctx, c, pass, sys, e, pv.uniform.buffer);
|
|
680
|
+
}
|
|
681
|
+
}
|
|
682
|
+
pass.end();
|
|
683
|
+
for (const sys of store.systems.values()) {
|
|
684
|
+
if (sys.cpu) continue;
|
|
685
|
+
for (const e of sys.emitters) {
|
|
686
|
+
const rb = e.readbacks.find((r) => !r.busy);
|
|
687
|
+
if (!rb) continue;
|
|
688
|
+
ctx.encoder.copyBufferToBuffer(e.counter, 0, rb.buffer, 0, 16);
|
|
689
|
+
rb.busy = true;
|
|
690
|
+
ctx.afterSubmit(() => {
|
|
691
|
+
rb.buffer.mapAsync(GPUMapMode.READ).then(
|
|
692
|
+
() => {
|
|
693
|
+
e.alive = new Uint32Array(rb.buffer.getMappedRange())[0];
|
|
694
|
+
rb.buffer.unmap();
|
|
695
|
+
rb.busy = false;
|
|
696
|
+
},
|
|
697
|
+
() => {
|
|
698
|
+
rb.busy = false;
|
|
699
|
+
}
|
|
700
|
+
);
|
|
701
|
+
});
|
|
702
|
+
}
|
|
703
|
+
}
|
|
704
|
+
}
|
|
705
|
+
};
|
|
706
|
+
}
|
|
707
|
+
function sortEmitter(ctx, c, pass, sys, e, viewBuffer) {
|
|
708
|
+
const gpu = ctx.gpu;
|
|
709
|
+
const p = sortPipelines(ctx, c);
|
|
710
|
+
const s = e.sort;
|
|
711
|
+
if (!p) return;
|
|
712
|
+
const modelBuffer = e.draw.buffer;
|
|
713
|
+
const groupFor = (i) => group(
|
|
714
|
+
gpu,
|
|
715
|
+
c,
|
|
716
|
+
`sort/${sys.entity}/${e.def.name}/${i}`,
|
|
717
|
+
`${idOf(e.particles.buffer)}/${idOf(viewBuffer)}/${idOf(s.keys)}`,
|
|
718
|
+
c.layouts.sort,
|
|
719
|
+
() => [
|
|
720
|
+
{ binding: 0, resource: { buffer: viewBuffer } },
|
|
721
|
+
{ binding: 10, resource: { buffer: e.particles.buffer } },
|
|
722
|
+
{ binding: 11, resource: { buffer: s.keys } },
|
|
723
|
+
{ binding: 12, resource: { buffer: s.order } },
|
|
724
|
+
{ binding: 13, resource: { buffer: s.steps, offset: i * 256, size: 16 } },
|
|
725
|
+
// The draw uniform starts with the model matrix: particles in local space sort in world.
|
|
726
|
+
{
|
|
727
|
+
binding: 14,
|
|
728
|
+
resource: { buffer: sys.local ? modelBuffer : identityBuffer(gpu, c), size: 64 }
|
|
729
|
+
}
|
|
730
|
+
]
|
|
731
|
+
);
|
|
732
|
+
pass.setPipeline(p.keys);
|
|
733
|
+
pass.setBindGroup(0, groupFor(0));
|
|
734
|
+
pass.dispatchWorkgroups(Math.ceil(s.n / 64));
|
|
735
|
+
pass.setPipeline(p.sort);
|
|
736
|
+
for (let i = 1; i <= s.count; i++) {
|
|
737
|
+
pass.setBindGroup(0, groupFor(i));
|
|
738
|
+
pass.dispatchWorkgroups(Math.ceil(s.n / 64));
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
let identityBuf;
|
|
742
|
+
function identityBuffer(gpu, _c) {
|
|
743
|
+
if (!identityBuf || identityBuf.generation !== gpu.generation) {
|
|
744
|
+
const buffer = gpu.device.createBuffer({
|
|
745
|
+
label: "particles/identity",
|
|
746
|
+
size: 64,
|
|
747
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
748
|
+
});
|
|
749
|
+
gpu.device.queue.writeBuffer(buffer, 0, identity);
|
|
750
|
+
identityBuf = { buffer, generation: gpu.generation };
|
|
751
|
+
}
|
|
752
|
+
return identityBuf.buffer;
|
|
753
|
+
}
|
|
754
|
+
const ADDITIVE = {
|
|
755
|
+
color: { srcFactor: "one", dstFactor: "one", operation: "add" },
|
|
756
|
+
alpha: { srcFactor: "zero", dstFactor: "one", operation: "add" }
|
|
757
|
+
};
|
|
758
|
+
const OVER = {
|
|
759
|
+
color: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
760
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" }
|
|
761
|
+
};
|
|
762
|
+
function renderPipeline(ctx, c, e) {
|
|
763
|
+
const key = `${e.key}/${e.def.render.blend}`;
|
|
764
|
+
const cached = c.render.get(key);
|
|
765
|
+
if (cached) return cached;
|
|
766
|
+
const gpu = ctx.gpu;
|
|
767
|
+
const shaders = ctx.world.resource(Shaders);
|
|
768
|
+
const path = `particles::draw::e${idOf(e.def)}`;
|
|
769
|
+
if (!shaders.has(path)) shaders.register(path, renderShader(e.def), `particles:${e.def.name}`);
|
|
770
|
+
const module = shaders.module(gpu, { root: path });
|
|
771
|
+
if (!module) {
|
|
772
|
+
gpu.pipelines.skipped++;
|
|
773
|
+
return void 0;
|
|
774
|
+
}
|
|
775
|
+
const l = c.layouts;
|
|
776
|
+
const mesh = e.def.render.mode === "mesh";
|
|
777
|
+
const p = gpu.pipelines.render({
|
|
778
|
+
label: `${path}/${e.def.render.blend}`,
|
|
779
|
+
layout: gpu.layouts.pipelineLayout({
|
|
780
|
+
label: "particles/draw",
|
|
781
|
+
bindGroupLayouts: [l.view, l.data, l.texture]
|
|
782
|
+
}),
|
|
783
|
+
vertex: {
|
|
784
|
+
module,
|
|
785
|
+
entryPoint: "vs",
|
|
786
|
+
buffers: mesh ? [{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }] }] : []
|
|
787
|
+
},
|
|
788
|
+
fragment: {
|
|
789
|
+
module,
|
|
790
|
+
entryPoint: "fs",
|
|
791
|
+
targets: [
|
|
792
|
+
{ format: "rgba16float", blend: e.def.render.blend === "additive" ? ADDITIVE : OVER }
|
|
793
|
+
]
|
|
794
|
+
},
|
|
795
|
+
primitive: { topology: "triangle-list" },
|
|
796
|
+
depthStencil: {
|
|
797
|
+
format: "depth32float",
|
|
798
|
+
depthWriteEnabled: false,
|
|
799
|
+
depthCompare: "greater-equal"
|
|
800
|
+
}
|
|
801
|
+
});
|
|
802
|
+
if (p) c.render.set(key, p);
|
|
803
|
+
return p;
|
|
804
|
+
}
|
|
805
|
+
function drawNode() {
|
|
806
|
+
return {
|
|
807
|
+
kind: "render",
|
|
808
|
+
phase: RenderPhase.Resolve + 20,
|
|
809
|
+
enabled: (view) => cameraOf(view) !== void 0,
|
|
810
|
+
after: ["particles/simulate"],
|
|
811
|
+
reads: ["depth"],
|
|
812
|
+
writes: ["hdr"],
|
|
813
|
+
color: [{ resource: "hdr" }],
|
|
814
|
+
depth: { resource: "depth", readOnly: true },
|
|
815
|
+
run: (ctx) => {
|
|
816
|
+
const store = ctx.world.resource(Particles);
|
|
817
|
+
if (store.systems.size === 0) return;
|
|
818
|
+
const gpu = ctx.gpu;
|
|
819
|
+
const c = caches(ctx.world, gpu);
|
|
820
|
+
const pv = ctx.world.resource(ForwardStateResource).views.get(ctx.view.name);
|
|
821
|
+
if (!pv) return;
|
|
822
|
+
const pass = ctx.renderPass;
|
|
823
|
+
const depth = ctx.texture("depth");
|
|
824
|
+
const assets = ctx.world.resource(GpuAssetsResource);
|
|
825
|
+
const textures = ctx.world.resource(Textures);
|
|
826
|
+
const meshes = ctx.world.resource(Meshes);
|
|
827
|
+
const cam = cameraOf(ctx.view);
|
|
828
|
+
pass.setBindGroup(
|
|
829
|
+
0,
|
|
830
|
+
group(
|
|
831
|
+
gpu,
|
|
832
|
+
c,
|
|
833
|
+
`view/${ctx.view.name}`,
|
|
834
|
+
`${idOf(pv.uniform.buffer)}`,
|
|
835
|
+
c.layouts.view,
|
|
836
|
+
() => [{ binding: 0, resource: { buffer: pv.uniform.buffer } }]
|
|
837
|
+
)
|
|
838
|
+
);
|
|
839
|
+
for (const sys of store.systems.values()) {
|
|
840
|
+
if (!sphereVisible(cam.frustum, sys.center, sys.radius)) continue;
|
|
841
|
+
for (const e of sys.emitters) {
|
|
842
|
+
const p = renderPipeline(ctx, c, e);
|
|
843
|
+
if (!p) continue;
|
|
844
|
+
const texture = e.def.render.texture ? textures.get(e.def.render.texture) : void 0;
|
|
845
|
+
const gt = texture ? assets.texture(texture) : void 0;
|
|
846
|
+
const view = gt ? texture.usage === "color" ? gt.srgb : gt.linear : c.white.createView();
|
|
847
|
+
const order = e.sort?.order ?? c.noOrder;
|
|
848
|
+
pass.setPipeline(p);
|
|
849
|
+
pass.setBindGroup(
|
|
850
|
+
1,
|
|
851
|
+
group(
|
|
852
|
+
gpu,
|
|
853
|
+
c,
|
|
854
|
+
`data/${sys.entity}/${e.def.name}`,
|
|
855
|
+
`${idOf(e.particles.buffer)}/${idOf(e.draw.buffer)}/${idOf(order)}`,
|
|
856
|
+
c.layouts.data,
|
|
857
|
+
() => [
|
|
858
|
+
{ binding: 0, resource: { buffer: e.particles.buffer } },
|
|
859
|
+
{ binding: 1, resource: { buffer: e.draw.buffer } },
|
|
860
|
+
{ binding: 2, resource: { buffer: order } }
|
|
861
|
+
]
|
|
862
|
+
)
|
|
863
|
+
);
|
|
864
|
+
pass.setBindGroup(
|
|
865
|
+
2,
|
|
866
|
+
group(
|
|
867
|
+
gpu,
|
|
868
|
+
c,
|
|
869
|
+
`tex/${ctx.view.name}/${sys.entity}/${e.def.name}`,
|
|
870
|
+
`${gt ? idOf(gt.texture) : 0}/${idOf(depth)}`,
|
|
871
|
+
c.layouts.texture,
|
|
872
|
+
() => [
|
|
873
|
+
{ binding: 0, resource: view },
|
|
874
|
+
{ binding: 1, resource: c.sampler },
|
|
875
|
+
{ binding: 2, resource: depth.createView() }
|
|
876
|
+
]
|
|
877
|
+
)
|
|
878
|
+
);
|
|
879
|
+
if (e.def.render.mode === "mesh") {
|
|
880
|
+
const mesh = e.def.render.mesh ? meshes.get(e.def.render.mesh) : void 0;
|
|
881
|
+
if (!mesh) continue;
|
|
882
|
+
const gm = assets.mesh(mesh);
|
|
883
|
+
pass.setVertexBuffer(0, gm.positions);
|
|
884
|
+
if (gm.indices) {
|
|
885
|
+
pass.setIndexBuffer(gm.indices, gm.indexFormat);
|
|
886
|
+
pass.drawIndexed(gm.count, e.capacity);
|
|
887
|
+
} else pass.draw(gm.count, e.capacity);
|
|
888
|
+
} else {
|
|
889
|
+
pass.draw(6, e.capacity);
|
|
890
|
+
}
|
|
891
|
+
}
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
};
|
|
895
|
+
}
|
|
896
|
+
async function readParticles(gpu, e) {
|
|
897
|
+
const size = e.capacity * PARTICLE_BYTES;
|
|
898
|
+
const staging = gpu.device.createBuffer({
|
|
899
|
+
size,
|
|
900
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
|
|
901
|
+
});
|
|
902
|
+
const encoder = gpu.device.createCommandEncoder();
|
|
903
|
+
encoder.copyBufferToBuffer(e.particles.buffer, 0, staging, 0, size);
|
|
904
|
+
gpu.device.queue.submit([encoder.finish()]);
|
|
905
|
+
await staging.mapAsync(GPUMapMode.READ);
|
|
906
|
+
const out = new Float32Array(staging.getMappedRange().slice(0));
|
|
907
|
+
staging.unmap();
|
|
908
|
+
staging.destroy();
|
|
909
|
+
return out;
|
|
910
|
+
}
|
|
911
|
+
function shiftParticles(store, x, y, z) {
|
|
912
|
+
for (const sys of store.systems.values()) {
|
|
913
|
+
if (sys.local) continue;
|
|
914
|
+
for (const e of sys.emitters) {
|
|
915
|
+
if (sys.cpu && e.cpu) {
|
|
916
|
+
const d = e.cpu;
|
|
917
|
+
for (let o = 0; o < d.length; o += PARTICLE_FLOATS) {
|
|
918
|
+
d[o] = d[o] + x;
|
|
919
|
+
d[o + 1] = d[o + 1] + y;
|
|
920
|
+
d[o + 2] = d[o + 2] + z;
|
|
921
|
+
}
|
|
922
|
+
} else {
|
|
923
|
+
e.originShift[0] = e.originShift[0] + x;
|
|
924
|
+
e.originShift[1] = e.originShift[1] + y;
|
|
925
|
+
e.originShift[2] = e.originShift[2] + z;
|
|
926
|
+
}
|
|
927
|
+
}
|
|
928
|
+
}
|
|
929
|
+
}
|
|
930
|
+
function describeParticles(world) {
|
|
931
|
+
const store = world.tryResource(Particles);
|
|
932
|
+
if (!store) return void 0;
|
|
933
|
+
const gpuMs = world.tryResource(ProfilerResource)?.timing("gpu:particles/simulate")?.avg;
|
|
934
|
+
return {
|
|
935
|
+
gpuMs,
|
|
936
|
+
systems: [...store.systems.values()].map((sys) => ({
|
|
937
|
+
entity: sys.entity,
|
|
938
|
+
backend: sys.cpu ? "cpu" : "gpu",
|
|
939
|
+
emitters: sys.emitters.map((e) => ({
|
|
940
|
+
name: e.def.name,
|
|
941
|
+
alive: e.alive,
|
|
942
|
+
capacity: e.capacity,
|
|
943
|
+
sorted: e.sort !== void 0,
|
|
944
|
+
visible: e.visible,
|
|
945
|
+
spawned: e.spawned,
|
|
946
|
+
unsortedAlpha: e.def.render.blend !== "additive" && !e.sort
|
|
947
|
+
}))
|
|
948
|
+
}))
|
|
949
|
+
};
|
|
950
|
+
}
|
|
951
|
+
export {
|
|
952
|
+
MAX_SORTED,
|
|
953
|
+
ParticleCaches,
|
|
954
|
+
ParticleStore,
|
|
955
|
+
Particles,
|
|
956
|
+
describeParticles,
|
|
957
|
+
drawNode,
|
|
958
|
+
prepareParticles,
|
|
959
|
+
readParticles,
|
|
960
|
+
shiftParticles,
|
|
961
|
+
simulateNode
|
|
962
|
+
};
|