@aethervtt/shard-gpu-webgl2 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -2
- package/dist/binding.d.ts +32 -0
- package/dist/binding.js +81 -0
- package/dist/cache.d.ts +73 -0
- package/dist/cache.js +184 -0
- package/dist/commands.d.ts +94 -0
- package/dist/commands.js +366 -0
- package/dist/constants.d.ts +41 -0
- package/dist/constants.js +38 -0
- package/dist/copies.d.ts +61 -0
- package/dist/copies.js +621 -0
- package/dist/device.d.ts +160 -0
- package/dist/device.js +384 -0
- package/dist/errors.d.ts +8 -0
- package/dist/errors.js +18 -0
- package/dist/fake-gl.d.ts +316 -0
- package/dist/fake-gl.js +949 -0
- package/dist/fbo.d.ts +30 -0
- package/dist/fbo.js +142 -0
- package/dist/formats.d.ts +25 -0
- package/dist/formats.js +106 -0
- package/dist/gl.d.ts +216 -0
- package/dist/gl.js +232 -0
- package/dist/gpu.d.ts +58 -0
- package/dist/gpu.js +213 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +42 -0
- package/dist/naga.d.ts +37 -0
- package/dist/naga.js +99 -0
- package/dist/pipeline.d.ts +113 -0
- package/dist/pipeline.js +294 -0
- package/dist/present.d.ts +18 -0
- package/dist/present.js +108 -0
- package/dist/queue.d.ts +13 -0
- package/dist/queue.js +50 -0
- package/dist/readback.d.ts +17 -0
- package/dist/readback.js +104 -0
- package/dist/replay.d.ts +76 -0
- package/dist/replay.js +657 -0
- package/dist/resources.d.ts +93 -0
- package/dist/resources.js +353 -0
- package/dist/state.d.ts +43 -0
- package/dist/state.js +169 -0
- package/package.json +36 -4
- package/wasm/shard_naga.wasm +0 -0
package/dist/fake-gl.js
ADDED
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import { GL } from "./gl.js";
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const COMPONENTS = {
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[GL.R8]: [1, "unorm"],
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[GL.RG8]: [2, "unorm"],
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[GL.RGBA8]: [4, "unorm"],
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[GL.SRGB8_ALPHA8]: [4, "unorm"],
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[GL.RGB10_A2]: [4, "unorm"],
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[GL.R16F]: [1, "float"],
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[GL.RG16F]: [2, "float"],
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[GL.RGBA16F]: [4, "float"],
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[GL.R32F]: [1, "float"],
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[GL.RG32F]: [2, "float"],
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[GL.RGBA32F]: [4, "float"],
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[GL.R11F_G11F_B10F]: [3, "float"],
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[GL.R8UI]: [1, "uint"],
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[GL.RGBA8UI]: [4, "uint"],
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[GL.R16UI]: [1, "uint"],
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[GL.R32UI]: [1, "uint"],
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[GL.RG32UI]: [2, "uint"],
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[GL.RGBA32UI]: [4, "uint"],
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[GL.DEPTH_COMPONENT16]: [1, "depth"],
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[GL.DEPTH_COMPONENT24]: [1, "depth"],
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[GL.DEPTH_COMPONENT32F]: [1, "depth"],
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[GL.DEPTH24_STENCIL8]: [1, "depth"],
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[GL.DEPTH32F_STENCIL8]: [1, "depth"],
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[GL.STENCIL_INDEX8]: [1, "stencil"]
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};
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function formatComponents(format) {
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switch (format) {
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case GL.RED:
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case GL.RED_INTEGER:
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case GL.DEPTH_COMPONENT:
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return 1;
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case GL.RG:
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case GL.RG_INTEGER:
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return 2;
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case GL.RGB:
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return 3;
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default:
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return 4;
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}
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}
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function typeSize(type) {
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switch (type) {
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case GL.UNSIGNED_BYTE:
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case GL.BYTE:
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return 1;
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case GL.UNSIGNED_SHORT:
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case GL.SHORT:
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case GL.HALF_FLOAT:
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return 2;
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default:
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return 4;
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}
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}
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const packed = (type) => type === GL.UNSIGNED_INT_10F_11F_11F_REV || type === GL.UNSIGNED_INT_2_10_10_10_REV || type === GL.UNSIGNED_INT_24_8;
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function halfToFloat(h) {
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const s = h & 32768 ? -1 : 1;
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const e = h >> 10 & 31;
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const m = h & 1023;
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if (e === 0) return s * m * 2 ** -24;
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if (e === 31) return m ? Number.NaN : s * Number.POSITIVE_INFINITY;
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return s * (1 + m / 1024) * 2 ** (e - 15);
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}
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function ufloat(bits, mantissa) {
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const e = bits >>> mantissa;
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const m = bits & (1 << mantissa) - 1;
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if (e === 0) return m / (1 << mantissa) * 2 ** -14;
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if (e === 31) return m ? Number.NaN : Number.POSITIVE_INFINITY;
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return (1 + m / (1 << mantissa)) * 2 ** (e - 15);
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}
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class FakeGl {
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canvas;
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/** Method names, in call order. */
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calls = [];
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draws = [];
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/** Whether draws are recorded (off for allocation checks: a record is an allocation). */
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recordDraws = true;
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/** GL errors to hand out from getError. */
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errors = [];
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/** The default framebuffer's texels (the canvas), 4 components each. */
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backbuffer;
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lost = false;
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/** Calls made on extensions, by name. */
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extensionCalls = [];
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options;
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next = 1;
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extensions = /* @__PURE__ */ new Map();
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bound = /* @__PURE__ */ new Map();
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ranges = [];
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defaultVao;
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vao;
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program = null;
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active = 0;
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units = [];
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samplers = [];
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drawFb = null;
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readFb = null;
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renderbuffer = null;
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enabled = /* @__PURE__ */ new Set();
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pixel = /* @__PURE__ */ new Map();
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viewport_ = [0, 0, 300, 150];
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scissor_ = [0, 0, 300, 150];
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colorMask_ = [true, true, true, true];
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depthMask_ = true;
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depthFunc_ = GL.LESS;
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frontFace_ = GL.CCW;
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cullFace_ = GL.BACK;
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blend_ = [GL.FUNC_ADD, GL.FUNC_ADD, GL.ONE, GL.ZERO, GL.ONE, GL.ZERO];
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clearColor_ = [0, 0, 0, 0];
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pendingLinks = 0;
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constructor(options = {}) {
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this.options = options;
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const listeners = /* @__PURE__ */ new Map();
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this.canvas = {
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width: 300,
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height: 150,
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listeners,
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addEventListener: (type, l) => listeners.set(type, [...listeners.get(type) ?? [], l]),
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removeEventListener: (type, l) => listeners.set(
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type,
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(listeners.get(type) ?? []).filter((x) => x !== l)
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),
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dispatch: (type) => {
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const event = { type, defaultPrevented: false, preventDefault() {
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} };
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for (const l of listeners.get(type) ?? []) l(event);
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}
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};
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this.backbuffer = new Float64Array(300 * 150 * 4);
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this.defaultVao = { kind: "vao", id: 0, element: null, attribs: [] };
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this.vao = this.defaultVao;
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const fn = (name) => () => this.extensionCalls.push(name);
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const all = {
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EXT_color_buffer_float: {},
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EXT_float_blend: {},
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OES_texture_float_linear: {},
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EXT_texture_filter_anisotropic: {},
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KHR_parallel_shader_compile: {},
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EXT_clip_control: { clipControlEXT: fn("clipControlEXT") },
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OES_draw_buffers_indexed: {
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enableiOES: fn("enableiOES"),
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disableiOES: fn("disableiOES"),
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blendEquationSeparateiOES: fn("blendEquationSeparateiOES"),
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blendFuncSeparateiOES: fn("blendFuncSeparateiOES"),
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colorMaskiOES: fn("colorMaskiOES")
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},
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WEBGL_lose_context: {
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loseContext: () => {
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this.extensionCalls.push("loseContext");
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this.lost = true;
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},
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restoreContext: () => {
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this.lost = false;
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}
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}
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};
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for (const [name, ext] of Object.entries(all)) {
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if (!options.without?.includes(name)) this.extensions.set(name, ext);
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}
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}
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/** The fake as the context type the shim takes, logging every call. */
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get context() {
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return new Proxy(this, {
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get: (target, key) => {
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const value = Reflect.get(target, key);
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if (typeof value !== "function") return value;
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return (...args) => {
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target.calls.push(String(key));
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return value.apply(target, args);
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};
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}
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});
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}
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/** Calls since `mark` (an index into `calls`), by name. */
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callsSince(mark) {
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return this.calls.slice(mark);
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}
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/** Texel `(x, y)` of `texture`'s level and layer, 4 components. */
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texel(texture, x, y, level = 0, layer = 0) {
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const [image, w, h] = this.image(texture, level);
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const i = ((layer * h + y) * w + x) * 4;
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return [image[i], image[i + 1], image[i + 2], image[i + 3]];
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}
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// --- context state -----------------------------------------------------------------
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isContextLost() {
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return this.lost;
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}
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getExtension(name) {
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return this.extensions.get(name) ?? null;
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}
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getParameter(p) {
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const o = this.options.parameters?.[p];
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if (o !== void 0) return o;
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switch (p) {
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case GL.MAX_TEXTURE_SIZE:
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case GL.MAX_CUBE_MAP_TEXTURE_SIZE:
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return 8192;
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case GL.MAX_3D_TEXTURE_SIZE:
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return 2048;
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case GL.MAX_ARRAY_TEXTURE_LAYERS:
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return 2048;
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case GL.MAX_TEXTURE_IMAGE_UNITS:
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case GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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return 16;
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case GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS:
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return 32;
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case GL.MAX_DRAW_BUFFERS:
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case GL.MAX_COLOR_ATTACHMENTS:
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return 8;
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case GL.MAX_VERTEX_ATTRIBS:
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return 16;
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case GL.MAX_VARYING_COMPONENTS:
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return 120;
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case GL.MAX_UNIFORM_BLOCK_SIZE:
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return 65536;
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case GL.MAX_VERTEX_UNIFORM_BLOCKS:
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case GL.MAX_FRAGMENT_UNIFORM_BLOCKS:
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return 14;
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case GL.MAX_UNIFORM_BUFFER_BINDINGS:
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return 72;
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case GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT:
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return 256;
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case GL.MAX_SAMPLES:
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return 8;
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case GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT:
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return 16;
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case GL.VENDOR:
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case GL.UNMASKED_VENDOR_WEBGL:
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return "Shard";
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case GL.RENDERER:
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case GL.UNMASKED_RENDERER_WEBGL:
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return "Fake WebGL2";
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default:
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return 0;
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}
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}
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getInternalformatParameter(_target, internal, _p) {
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return new Int32Array(this.options.samples?.[internal] ?? [8, 4, 2]);
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}
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getError() {
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return this.errors.shift() ?? GL.NO_ERROR;
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}
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enable(cap) {
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this.enabled.add(cap);
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}
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disable(cap) {
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this.enabled.delete(cap);
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}
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pixelStorei(p, v) {
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this.pixel.set(p, v);
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}
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viewport(x, y, w, h) {
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const v = this.viewport_;
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v[0] = x;
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v[1] = y;
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v[2] = w;
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v[3] = h;
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}
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scissor(x, y, w, h) {
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const v = this.scissor_;
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v[0] = x;
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v[1] = y;
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v[2] = w;
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v[3] = h;
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}
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depthRange() {
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}
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colorMask(r, g, b, a) {
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const m = this.colorMask_;
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m[0] = r;
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m[1] = g;
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m[2] = b;
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m[3] = a;
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}
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depthMask(on) {
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this.depthMask_ = on;
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}
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depthFunc(f) {
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this.depthFunc_ = f;
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}
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frontFace(f) {
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this.frontFace_ = f;
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}
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|
+
cullFace(f) {
|
|
286
|
+
this.cullFace_ = f;
|
|
287
|
+
}
|
|
288
|
+
blendEquationSeparate(c, a) {
|
|
289
|
+
this.blend_[0] = c;
|
|
290
|
+
this.blend_[1] = a;
|
|
291
|
+
}
|
|
292
|
+
blendFuncSeparate(cs, cd, as, ad) {
|
|
293
|
+
this.blend_[2] = cs;
|
|
294
|
+
this.blend_[3] = cd;
|
|
295
|
+
this.blend_[4] = as;
|
|
296
|
+
this.blend_[5] = ad;
|
|
297
|
+
}
|
|
298
|
+
blendColor() {
|
|
299
|
+
}
|
|
300
|
+
polygonOffset() {
|
|
301
|
+
}
|
|
302
|
+
stencilOpSeparate() {
|
|
303
|
+
}
|
|
304
|
+
stencilFuncSeparate() {
|
|
305
|
+
}
|
|
306
|
+
stencilMask() {
|
|
307
|
+
}
|
|
308
|
+
clearColor(r, g, b, a) {
|
|
309
|
+
this.clearColor_ = [r, g, b, a];
|
|
310
|
+
}
|
|
311
|
+
flush() {
|
|
312
|
+
}
|
|
313
|
+
hint() {
|
|
314
|
+
}
|
|
315
|
+
// --- buffers --------------------------------------------------------------------
|
|
316
|
+
createBuffer() {
|
|
317
|
+
return { kind: "buffer", id: this.next++, data: new Uint8Array(0), deleted: false };
|
|
318
|
+
}
|
|
319
|
+
deleteBuffer(b) {
|
|
320
|
+
if (b) b.deleted = true;
|
|
321
|
+
}
|
|
322
|
+
bindBuffer(target, b) {
|
|
323
|
+
if (target === GL.ELEMENT_ARRAY_BUFFER) this.vao.element = b;
|
|
324
|
+
else this.bound.set(target, b);
|
|
325
|
+
}
|
|
326
|
+
buffer(target) {
|
|
327
|
+
const b = target === GL.ELEMENT_ARRAY_BUFFER ? this.vao.element : this.bound.get(target);
|
|
328
|
+
if (!b) throw new Error(`Fake GL: no buffer bound to 0x${target.toString(16)}`);
|
|
329
|
+
return b;
|
|
330
|
+
}
|
|
331
|
+
bufferData(target, sizeOrData) {
|
|
332
|
+
const b = this.buffer(target);
|
|
333
|
+
b.data = typeof sizeOrData === "number" ? new Uint8Array(sizeOrData) : new Uint8Array(
|
|
334
|
+
sizeOrData.buffer.slice(
|
|
335
|
+
sizeOrData.byteOffset,
|
|
336
|
+
sizeOrData.byteOffset + sizeOrData.byteLength
|
|
337
|
+
)
|
|
338
|
+
);
|
|
339
|
+
}
|
|
340
|
+
bufferSubData(target, offset, src, srcOffset = 0, length = 0) {
|
|
341
|
+
const b = this.buffer(target);
|
|
342
|
+
const view = ArrayBuffer.isView(src) ? src : new Uint8Array(src);
|
|
343
|
+
const unit = view.BYTES_PER_ELEMENT ?? 1;
|
|
344
|
+
const count = length || view.byteLength / unit - srcOffset;
|
|
345
|
+
const bytes = new Uint8Array(view.buffer, view.byteOffset + srcOffset * unit, count * unit);
|
|
346
|
+
if (offset + bytes.length > b.data.length)
|
|
347
|
+
throw new Error("Fake GL: bufferSubData out of range");
|
|
348
|
+
b.data.set(bytes, offset);
|
|
349
|
+
}
|
|
350
|
+
copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size) {
|
|
351
|
+
const from = this.buffer(readTarget);
|
|
352
|
+
const to = this.buffer(writeTarget);
|
|
353
|
+
to.data.set(from.data.slice(readOffset, readOffset + size), writeOffset);
|
|
354
|
+
}
|
|
355
|
+
getBufferSubData(target, offset, dst, dstOffset = 0, length = 0) {
|
|
356
|
+
const b = this.buffer(target);
|
|
357
|
+
const unit = dst.BYTES_PER_ELEMENT ?? 1;
|
|
358
|
+
const count = (length || dst.byteLength / unit - dstOffset) * unit;
|
|
359
|
+
new Uint8Array(dst.buffer, dst.byteOffset + dstOffset * unit, count).set(
|
|
360
|
+
b.data.subarray(offset, offset + count)
|
|
361
|
+
);
|
|
362
|
+
}
|
|
363
|
+
bindBufferRange(_target, point, b, offset, size) {
|
|
364
|
+
let r = this.ranges[point];
|
|
365
|
+
if (!r) {
|
|
366
|
+
r = { buffer: null, offset: 0, size: 0 };
|
|
367
|
+
this.ranges[point] = r;
|
|
368
|
+
}
|
|
369
|
+
r.buffer = b;
|
|
370
|
+
r.offset = offset;
|
|
371
|
+
r.size = size;
|
|
372
|
+
}
|
|
373
|
+
// --- textures -------------------------------------------------------------------
|
|
374
|
+
createTexture() {
|
|
375
|
+
return {
|
|
376
|
+
kind: "texture",
|
|
377
|
+
id: this.next++,
|
|
378
|
+
target: 0,
|
|
379
|
+
internal: 0,
|
|
380
|
+
width: 0,
|
|
381
|
+
height: 0,
|
|
382
|
+
depth: 0,
|
|
383
|
+
levels: 0,
|
|
384
|
+
images: [],
|
|
385
|
+
params: /* @__PURE__ */ new Map(),
|
|
386
|
+
deleted: false
|
|
387
|
+
};
|
|
388
|
+
}
|
|
389
|
+
deleteTexture(t) {
|
|
390
|
+
if (t) t.deleted = true;
|
|
391
|
+
}
|
|
392
|
+
activeTexture(unit) {
|
|
393
|
+
this.active = unit - GL.TEXTURE0;
|
|
394
|
+
}
|
|
395
|
+
bindTexture(target, t) {
|
|
396
|
+
let unit = this.units[this.active];
|
|
397
|
+
if (!unit) {
|
|
398
|
+
unit = /* @__PURE__ */ new Map();
|
|
399
|
+
this.units[this.active] = unit;
|
|
400
|
+
}
|
|
401
|
+
unit.set(target, t);
|
|
402
|
+
if (t && !t.target) t.target = target;
|
|
403
|
+
}
|
|
404
|
+
boundTexture(target) {
|
|
405
|
+
const base = target >= GL.TEXTURE_CUBE_MAP_POSITIVE_X && target < GL.TEXTURE_CUBE_MAP_POSITIVE_X + 6;
|
|
406
|
+
const t = this.units[this.active]?.get(base ? GL.TEXTURE_CUBE_MAP : target);
|
|
407
|
+
if (!t) throw new Error(`Fake GL: no texture bound to 0x${target.toString(16)}`);
|
|
408
|
+
return t;
|
|
409
|
+
}
|
|
410
|
+
texStorage2D(target, levels, internal, w, h) {
|
|
411
|
+
this.storage(
|
|
412
|
+
this.boundTexture(target),
|
|
413
|
+
levels,
|
|
414
|
+
internal,
|
|
415
|
+
w,
|
|
416
|
+
h,
|
|
417
|
+
target === GL.TEXTURE_CUBE_MAP ? 6 : 1
|
|
418
|
+
);
|
|
419
|
+
}
|
|
420
|
+
texStorage3D(target, levels, internal, w, h, d) {
|
|
421
|
+
this.storage(this.boundTexture(target), levels, internal, w, h, d);
|
|
422
|
+
}
|
|
423
|
+
storage(t, levels, internal, w, h, d) {
|
|
424
|
+
t.internal = internal;
|
|
425
|
+
t.width = w;
|
|
426
|
+
t.height = h;
|
|
427
|
+
t.depth = d;
|
|
428
|
+
t.levels = levels;
|
|
429
|
+
for (let l = 0; l < levels; l++) {
|
|
430
|
+
const layers = t.target === GL.TEXTURE_3D ? Math.max(1, d >> l) : d;
|
|
431
|
+
t.images.push(new Float64Array(Math.max(1, w >> l) * Math.max(1, h >> l) * layers * 4));
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
texParameteri(target, p, v) {
|
|
435
|
+
this.boundTexture(target).params.set(p, v);
|
|
436
|
+
}
|
|
437
|
+
texSubImage2D(target, level, x, y, w, h, format, type, src, srcOffset = 0) {
|
|
438
|
+
const t = this.boundTexture(target);
|
|
439
|
+
const face = target === GL.TEXTURE_2D ? 0 : target - GL.TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
440
|
+
this.upload(t, level, x, y, face, w, h, 1, format, type, src, srcOffset);
|
|
441
|
+
}
|
|
442
|
+
texSubImage3D(target, level, x, y, z, w, h, d, format, type, src, srcOffset = 0) {
|
|
443
|
+
this.upload(this.boundTexture(target), level, x, y, z, w, h, d, format, type, src, srcOffset);
|
|
444
|
+
}
|
|
445
|
+
compressedTexSubImage2D() {
|
|
446
|
+
}
|
|
447
|
+
compressedTexSubImage3D() {
|
|
448
|
+
}
|
|
449
|
+
upload(t, level, x, y, z, w, h, d, format, type, src, srcOffset) {
|
|
450
|
+
let bytes;
|
|
451
|
+
let start;
|
|
452
|
+
if (typeof src === "number") {
|
|
453
|
+
bytes = this.buffer(GL.PIXEL_UNPACK_BUFFER).data;
|
|
454
|
+
start = src;
|
|
455
|
+
} else if (src && ArrayBuffer.isView(src)) {
|
|
456
|
+
bytes = new Uint8Array(src.buffer, src.byteOffset, src.byteLength);
|
|
457
|
+
start = srcOffset * (src.BYTES_PER_ELEMENT ?? 1);
|
|
458
|
+
} else {
|
|
459
|
+
return;
|
|
460
|
+
}
|
|
461
|
+
const comps = formatComponents(format);
|
|
462
|
+
const size = typeSize(type);
|
|
463
|
+
const texelBytes = packed(type) ? 4 : comps * size;
|
|
464
|
+
const rowLength = this.pixel.get(GL.UNPACK_ROW_LENGTH) || w;
|
|
465
|
+
const imageHeight = this.pixel.get(GL.UNPACK_IMAGE_HEIGHT) || h;
|
|
466
|
+
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
|
|
467
|
+
const [image, iw, ih] = this.image(t, level);
|
|
468
|
+
const integer = COMPONENTS[t.internal]?.[1] === "uint";
|
|
469
|
+
for (let k = 0; k < d; k++) {
|
|
470
|
+
for (let r = 0; r < h; r++) {
|
|
471
|
+
for (let c = 0; c < w; c++) {
|
|
472
|
+
const at = start + ((k * imageHeight + r) * rowLength + c) * texelBytes;
|
|
473
|
+
const o = (((z + k) * ih + y + r) * iw + x + c) * 4;
|
|
474
|
+
const values = decode(view, at, comps, type, integer);
|
|
475
|
+
for (let i = 0; i < 4; i++) image[o + i] = values[i];
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
image(t, level) {
|
|
481
|
+
if (t.kind === "renderbuffer") return [t.image, t.width, t.height];
|
|
482
|
+
return [t.images[level], Math.max(1, t.width >> level), Math.max(1, t.height >> level)];
|
|
483
|
+
}
|
|
484
|
+
// --- samplers -----------------------------------------------------------------------
|
|
485
|
+
createSampler() {
|
|
486
|
+
return { kind: "sampler", id: this.next++, params: /* @__PURE__ */ new Map() };
|
|
487
|
+
}
|
|
488
|
+
samplerParameteri(s, p, v) {
|
|
489
|
+
s.params.set(p, v);
|
|
490
|
+
}
|
|
491
|
+
samplerParameterf(s, p, v) {
|
|
492
|
+
s.params.set(p, v);
|
|
493
|
+
}
|
|
494
|
+
bindSampler(unit, s) {
|
|
495
|
+
this.samplers[unit] = s;
|
|
496
|
+
}
|
|
497
|
+
// --- framebuffers -------------------------------------------------------------------
|
|
498
|
+
createRenderbuffer() {
|
|
499
|
+
return {
|
|
500
|
+
kind: "renderbuffer",
|
|
501
|
+
id: this.next++,
|
|
502
|
+
internal: 0,
|
|
503
|
+
width: 0,
|
|
504
|
+
height: 0,
|
|
505
|
+
samples: 0,
|
|
506
|
+
image: new Float64Array(0),
|
|
507
|
+
deleted: false
|
|
508
|
+
};
|
|
509
|
+
}
|
|
510
|
+
deleteRenderbuffer(r) {
|
|
511
|
+
if (r) r.deleted = true;
|
|
512
|
+
}
|
|
513
|
+
bindRenderbuffer(_target, r) {
|
|
514
|
+
this.renderbuffer = r;
|
|
515
|
+
}
|
|
516
|
+
renderbufferStorage(_target, internal, w, h) {
|
|
517
|
+
this.renderbufferStorageMultisample(_target, 0, internal, w, h);
|
|
518
|
+
}
|
|
519
|
+
renderbufferStorageMultisample(_target, samples, internal, w, h) {
|
|
520
|
+
const r = this.renderbuffer;
|
|
521
|
+
r.samples = samples;
|
|
522
|
+
r.internal = internal;
|
|
523
|
+
r.width = w;
|
|
524
|
+
r.height = h;
|
|
525
|
+
r.image = new Float64Array(w * h * 4);
|
|
526
|
+
}
|
|
527
|
+
createFramebuffer() {
|
|
528
|
+
return {
|
|
529
|
+
kind: "framebuffer",
|
|
530
|
+
id: this.next++,
|
|
531
|
+
attachments: /* @__PURE__ */ new Map(),
|
|
532
|
+
drawBuffers: [GL.COLOR_ATTACHMENT0],
|
|
533
|
+
readBuffer: GL.COLOR_ATTACHMENT0,
|
|
534
|
+
deleted: false
|
|
535
|
+
};
|
|
536
|
+
}
|
|
537
|
+
deleteFramebuffer(f) {
|
|
538
|
+
if (f) f.deleted = true;
|
|
539
|
+
}
|
|
540
|
+
bindFramebuffer(target, f) {
|
|
541
|
+
if (target === GL.FRAMEBUFFER || target === GL.DRAW_FRAMEBUFFER) this.drawFb = f;
|
|
542
|
+
if (target === GL.FRAMEBUFFER || target === GL.READ_FRAMEBUFFER) this.readFb = f;
|
|
543
|
+
}
|
|
544
|
+
framebufferTexture2D(_target, point, texTarget, t, level) {
|
|
545
|
+
const face = texTarget === GL.TEXTURE_2D ? 0 : texTarget - GL.TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
546
|
+
if (t) this.drawFb.attachments.set(point, { object: t, level, layer: face });
|
|
547
|
+
}
|
|
548
|
+
framebufferTextureLayer(_target, point, t, level, layer) {
|
|
549
|
+
if (t) this.drawFb.attachments.set(point, { object: t, level, layer });
|
|
550
|
+
}
|
|
551
|
+
framebufferRenderbuffer(_target, point, _rt, r) {
|
|
552
|
+
if (r) this.drawFb.attachments.set(point, { object: r, level: 0, layer: 0 });
|
|
553
|
+
}
|
|
554
|
+
drawBuffers(buffers) {
|
|
555
|
+
this.drawFb.drawBuffers = [...buffers];
|
|
556
|
+
}
|
|
557
|
+
readBuffer(b) {
|
|
558
|
+
this.readFb.readBuffer = b;
|
|
559
|
+
}
|
|
560
|
+
checkFramebufferStatus() {
|
|
561
|
+
return GL.FRAMEBUFFER_COMPLETE;
|
|
562
|
+
}
|
|
563
|
+
invalidateFramebuffer() {
|
|
564
|
+
}
|
|
565
|
+
/** The attachment a color draw buffer writes, or the depth/stencil one. */
|
|
566
|
+
attachment(fb, point) {
|
|
567
|
+
if (point === GL.DEPTH_ATTACHMENT || point === GL.STENCIL_ATTACHMENT) {
|
|
568
|
+
return fb.attachments.get(point) ?? fb.attachments.get(GL.DEPTH_STENCIL_ATTACHMENT);
|
|
569
|
+
}
|
|
570
|
+
return fb.attachments.get(point);
|
|
571
|
+
}
|
|
572
|
+
fill(a, values, mask) {
|
|
573
|
+
if (!a) return;
|
|
574
|
+
const o = a.object;
|
|
575
|
+
const image = o.kind === "renderbuffer" ? o.image : o.images[a.level];
|
|
576
|
+
const w = o.kind === "renderbuffer" ? o.width : Math.max(1, o.width >> a.level);
|
|
577
|
+
const h = o.kind === "renderbuffer" ? o.height : Math.max(1, o.height >> a.level);
|
|
578
|
+
const scissor = this.enabled.has(GL.SCISSOR_TEST);
|
|
579
|
+
const [sx, sy, sw, sh] = this.scissor_;
|
|
580
|
+
for (let y = 0; y < h; y++) {
|
|
581
|
+
for (let x = 0; x < w; x++) {
|
|
582
|
+
if (scissor && (x < sx || y < sy || x >= sx + sw || y >= sy + sh)) continue;
|
|
583
|
+
const at = ((a.layer * h + y) * w + x) * 4;
|
|
584
|
+
for (let i = 0; i < 4; i++) if (mask[i] && i < values.length) image[at + i] = values[i];
|
|
585
|
+
}
|
|
586
|
+
}
|
|
587
|
+
}
|
|
588
|
+
clearBufferfv(buffer, drawBuffer, values) {
|
|
589
|
+
const fb = this.drawFb;
|
|
590
|
+
if (!fb) return;
|
|
591
|
+
if (buffer === GL.DEPTH)
|
|
592
|
+
this.fill(this.attachment(fb, GL.DEPTH_ATTACHMENT), [values[0]], [this.depthMask_]);
|
|
593
|
+
else
|
|
594
|
+
this.fill(this.attachment(fb, fb.drawBuffers[drawBuffer] ?? GL.NONE), values, this.colorMask_);
|
|
595
|
+
}
|
|
596
|
+
clearBufferuiv(_buffer, drawBuffer, values) {
|
|
597
|
+
const fb = this.drawFb;
|
|
598
|
+
if (fb)
|
|
599
|
+
this.fill(this.attachment(fb, fb.drawBuffers[drawBuffer] ?? GL.NONE), values, this.colorMask_);
|
|
600
|
+
}
|
|
601
|
+
clearBufferiv(buffer, drawBuffer, values) {
|
|
602
|
+
const fb = this.drawFb;
|
|
603
|
+
if (!fb || buffer === GL.STENCIL) return;
|
|
604
|
+
this.fill(this.attachment(fb, fb.drawBuffers[drawBuffer] ?? GL.NONE), values, this.colorMask_);
|
|
605
|
+
}
|
|
606
|
+
clearBufferfi(_buffer, _drawBuffer, depth) {
|
|
607
|
+
const fb = this.drawFb;
|
|
608
|
+
if (fb) this.fill(this.attachment(fb, GL.DEPTH_ATTACHMENT), [depth], [this.depthMask_]);
|
|
609
|
+
}
|
|
610
|
+
clear(mask) {
|
|
611
|
+
if (mask & GL.COLOR_BUFFER_BIT && !this.drawFb) {
|
|
612
|
+
const c = this.clearColor_;
|
|
613
|
+
for (let i = 0; i < this.backbuffer.length; i += 4) {
|
|
614
|
+
for (let k = 0; k < 4; k++) if (this.colorMask_[k]) this.backbuffer[i + k] = c[k];
|
|
615
|
+
}
|
|
616
|
+
}
|
|
617
|
+
}
|
|
618
|
+
blitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, mask) {
|
|
619
|
+
const read = this.readFb;
|
|
620
|
+
const draw = this.drawFb;
|
|
621
|
+
if (!read) throw new Error("Fake GL: blit without a read framebuffer");
|
|
622
|
+
const color = (mask & GL.COLOR_BUFFER_BIT) !== 0;
|
|
623
|
+
const from = this.attachment(read, color ? read.readBuffer : GL.DEPTH_ATTACHMENT);
|
|
624
|
+
if (!from) throw new Error("Fake GL: blit from nothing");
|
|
625
|
+
const [src, sw, sh] = this.image(from.object, from.level);
|
|
626
|
+
const targets = [];
|
|
627
|
+
if (!draw) {
|
|
628
|
+
targets.push({
|
|
629
|
+
image: this.backbuffer,
|
|
630
|
+
w: this.canvas.width,
|
|
631
|
+
h: this.canvas.height,
|
|
632
|
+
layer: 0
|
|
633
|
+
});
|
|
634
|
+
} else if (color) {
|
|
635
|
+
for (const b of draw.drawBuffers) {
|
|
636
|
+
const a = this.attachment(draw, b);
|
|
637
|
+
if (a) {
|
|
638
|
+
const [image, w, h] = this.image(a.object, a.level);
|
|
639
|
+
targets.push({ image, w, h, layer: a.layer });
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
} else {
|
|
643
|
+
const a = this.attachment(draw, GL.DEPTH_ATTACHMENT);
|
|
644
|
+
if (a) {
|
|
645
|
+
const [image, w, h] = this.image(a.object, a.level);
|
|
646
|
+
targets.push({ image, w, h, layer: a.layer });
|
|
647
|
+
}
|
|
648
|
+
}
|
|
649
|
+
const width = Math.abs(dx1 - dx0);
|
|
650
|
+
const height = Math.abs(dy1 - dy0);
|
|
651
|
+
for (const t of targets) {
|
|
652
|
+
for (let y = 0; y < height; y++) {
|
|
653
|
+
for (let x = 0; x < width; x++) {
|
|
654
|
+
const tx = dx1 > dx0 ? dx0 + x : dx0 - 1 - x;
|
|
655
|
+
const ty = dy1 > dy0 ? dy0 + y : dy0 - 1 - y;
|
|
656
|
+
const fx = sx0 + Math.floor((x + 0.5) * (sx1 - sx0) / width);
|
|
657
|
+
const fy = sy0 + Math.floor((y + 0.5) * (sy1 - sy0) / height);
|
|
658
|
+
if (tx < 0 || ty < 0 || tx >= t.w || ty >= t.h || fx >= sw || fy >= sh) continue;
|
|
659
|
+
const i = ((from.layer * sh + fy) * sw + fx) * 4;
|
|
660
|
+
const o = ((t.layer * t.h + ty) * t.w + tx) * 4;
|
|
661
|
+
for (let k = 0; k < 4; k++) t.image[o + k] = src[i + k];
|
|
662
|
+
}
|
|
663
|
+
}
|
|
664
|
+
}
|
|
665
|
+
}
|
|
666
|
+
readPixels(x, y, w, h, format, type, dst, dstOffset = 0) {
|
|
667
|
+
const fb = this.readFb;
|
|
668
|
+
if (!fb) throw new Error("Fake GL: readPixels from the canvas");
|
|
669
|
+
const a = this.attachment(fb, fb.readBuffer);
|
|
670
|
+
if (!a) throw new Error("Fake GL: readPixels from no attachment");
|
|
671
|
+
const [image, iw, ih] = this.image(a.object, a.level);
|
|
672
|
+
let bytes;
|
|
673
|
+
let start;
|
|
674
|
+
if (typeof dst === "number") {
|
|
675
|
+
bytes = this.buffer(GL.PIXEL_PACK_BUFFER).data;
|
|
676
|
+
start = dst;
|
|
677
|
+
} else {
|
|
678
|
+
bytes = new Uint8Array(dst.buffer, dst.byteOffset, dst.byteLength);
|
|
679
|
+
start = dstOffset * (dst.BYTES_PER_ELEMENT ?? 1);
|
|
680
|
+
}
|
|
681
|
+
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
|
|
682
|
+
const comps = formatComponents(format);
|
|
683
|
+
const size = typeSize(type);
|
|
684
|
+
const rowLength = this.pixel.get(GL.PACK_ROW_LENGTH) || w;
|
|
685
|
+
for (let r = 0; r < h; r++) {
|
|
686
|
+
for (let c = 0; c < w; c++) {
|
|
687
|
+
const i = ((a.layer * ih + y + r) * iw + x + c) * 4;
|
|
688
|
+
const at = start + (r * rowLength + c) * comps * size;
|
|
689
|
+
for (let k = 0; k < comps; k++) {
|
|
690
|
+
const v = image[i + k];
|
|
691
|
+
if (type === GL.UNSIGNED_BYTE)
|
|
692
|
+
view.setUint8(at + k, Math.round(Math.min(1, Math.max(0, v)) * 255));
|
|
693
|
+
else if (type === GL.FLOAT) view.setFloat32(at + k * 4, v, true);
|
|
694
|
+
else if (type === GL.INT) view.setInt32(at + k * 4, v, true);
|
|
695
|
+
else view.setUint32(at + k * 4, v >>> 0, true);
|
|
696
|
+
}
|
|
697
|
+
}
|
|
698
|
+
}
|
|
699
|
+
}
|
|
700
|
+
// --- programs -----------------------------------------------------------------------
|
|
701
|
+
createShader(type) {
|
|
702
|
+
return { kind: "shader", type, source: "" };
|
|
703
|
+
}
|
|
704
|
+
shaderSource(s, source) {
|
|
705
|
+
s.source = source;
|
|
706
|
+
}
|
|
707
|
+
compileShader() {
|
|
708
|
+
}
|
|
709
|
+
deleteShader() {
|
|
710
|
+
}
|
|
711
|
+
getShaderInfoLog(s) {
|
|
712
|
+
return s.source.includes("FAIL_LINK") ? "fake: FAIL_LINK" : "";
|
|
713
|
+
}
|
|
714
|
+
createProgram() {
|
|
715
|
+
return {
|
|
716
|
+
kind: "program",
|
|
717
|
+
id: this.next++,
|
|
718
|
+
sources: [],
|
|
719
|
+
linked: false,
|
|
720
|
+
blockIndices: /* @__PURE__ */ new Map(),
|
|
721
|
+
blockPoints: /* @__PURE__ */ new Map(),
|
|
722
|
+
uniforms: /* @__PURE__ */ new Map(),
|
|
723
|
+
deleted: false
|
|
724
|
+
};
|
|
725
|
+
}
|
|
726
|
+
attachShader(p, s) {
|
|
727
|
+
p.sources.push(s.source);
|
|
728
|
+
}
|
|
729
|
+
linkProgram(p) {
|
|
730
|
+
p.linked = !p.sources.some((s) => s.includes("FAIL_LINK"));
|
|
731
|
+
this.pendingLinks = this.options.linkPolls ?? 0;
|
|
732
|
+
}
|
|
733
|
+
getProgramParameter(p, which) {
|
|
734
|
+
if (which === GL.COMPLETION_STATUS_KHR) {
|
|
735
|
+
if (this.pendingLinks > 0) {
|
|
736
|
+
this.pendingLinks--;
|
|
737
|
+
return false;
|
|
738
|
+
}
|
|
739
|
+
return true;
|
|
740
|
+
}
|
|
741
|
+
return p.linked;
|
|
742
|
+
}
|
|
743
|
+
getProgramInfoLog(p) {
|
|
744
|
+
return p.linked ? "" : "fake: the program did not link";
|
|
745
|
+
}
|
|
746
|
+
deleteProgram(p) {
|
|
747
|
+
if (p) p.deleted = true;
|
|
748
|
+
}
|
|
749
|
+
useProgram(p) {
|
|
750
|
+
this.program = p;
|
|
751
|
+
}
|
|
752
|
+
getUniformBlockIndex(p, name) {
|
|
753
|
+
if (!p.sources.some((s) => new RegExp(`uniform\\s+${name}\\b`).test(s))) return 4294967295;
|
|
754
|
+
let index = p.blockIndices.get(name);
|
|
755
|
+
if (index === void 0) {
|
|
756
|
+
index = p.blockIndices.size;
|
|
757
|
+
p.blockIndices.set(name, index);
|
|
758
|
+
}
|
|
759
|
+
return index;
|
|
760
|
+
}
|
|
761
|
+
getActiveUniformBlockParameter(p, index) {
|
|
762
|
+
for (const [name, i] of p.blockIndices) {
|
|
763
|
+
if (i !== index) continue;
|
|
764
|
+
for (const [prefix, size] of Object.entries(this.options.blockSizes ?? {})) {
|
|
765
|
+
if (name.startsWith(prefix)) return size;
|
|
766
|
+
}
|
|
767
|
+
}
|
|
768
|
+
return 0;
|
|
769
|
+
}
|
|
770
|
+
uniformBlockBinding(p, index, point) {
|
|
771
|
+
p.blockPoints.set(index, point);
|
|
772
|
+
}
|
|
773
|
+
getUniformLocation(p, name) {
|
|
774
|
+
return p.sources.some((s) => new RegExp(`\\b${name}\\b`).test(s)) ? { program: p, name } : null;
|
|
775
|
+
}
|
|
776
|
+
setUniform(l, value) {
|
|
777
|
+
if (!l) return;
|
|
778
|
+
if (l.program !== this.program) throw new Error("Fake GL: uniform set on a program not in use");
|
|
779
|
+
l.program.uniforms.set(l.name, value);
|
|
780
|
+
}
|
|
781
|
+
uniform1i(l, v) {
|
|
782
|
+
this.setUniform(l, v);
|
|
783
|
+
}
|
|
784
|
+
uniform1ui(l, v) {
|
|
785
|
+
this.setUniform(l, v);
|
|
786
|
+
}
|
|
787
|
+
uniform3i(l, x, y, z) {
|
|
788
|
+
this.setUniform(l, [x, y, z]);
|
|
789
|
+
}
|
|
790
|
+
// --- vertex arrays and draws ---------------------------------------------------------
|
|
791
|
+
createVertexArray() {
|
|
792
|
+
return { kind: "vao", id: this.next++, element: null, attribs: [] };
|
|
793
|
+
}
|
|
794
|
+
bindVertexArray(v) {
|
|
795
|
+
this.vao = v ?? this.defaultVao;
|
|
796
|
+
}
|
|
797
|
+
attrib(loc) {
|
|
798
|
+
const known = this.vao.attribs[loc];
|
|
799
|
+
if (known) return known;
|
|
800
|
+
const made = {
|
|
801
|
+
enabled: false,
|
|
802
|
+
buffer: null,
|
|
803
|
+
size: 4,
|
|
804
|
+
type: GL.FLOAT,
|
|
805
|
+
normalized: false,
|
|
806
|
+
integer: false,
|
|
807
|
+
stride: 0,
|
|
808
|
+
offset: 0,
|
|
809
|
+
divisor: 0
|
|
810
|
+
};
|
|
811
|
+
this.vao.attribs[loc] = made;
|
|
812
|
+
return made;
|
|
813
|
+
}
|
|
814
|
+
enableVertexAttribArray(loc) {
|
|
815
|
+
this.attrib(loc).enabled = true;
|
|
816
|
+
}
|
|
817
|
+
disableVertexAttribArray(loc) {
|
|
818
|
+
this.attrib(loc).enabled = false;
|
|
819
|
+
}
|
|
820
|
+
vertexAttribPointer(loc, size, type, normalized, stride, offset) {
|
|
821
|
+
this.point(loc, size, type, normalized, false, stride, offset);
|
|
822
|
+
}
|
|
823
|
+
vertexAttribIPointer(loc, size, type, stride, offset) {
|
|
824
|
+
this.point(loc, size, type, false, true, stride, offset);
|
|
825
|
+
}
|
|
826
|
+
point(loc, size, type, normalized, integer, stride, offset) {
|
|
827
|
+
const a = this.attrib(loc);
|
|
828
|
+
a.buffer = this.bound.get(GL.ARRAY_BUFFER) ?? null;
|
|
829
|
+
a.size = size;
|
|
830
|
+
a.type = type;
|
|
831
|
+
a.normalized = normalized;
|
|
832
|
+
a.integer = integer;
|
|
833
|
+
a.stride = stride;
|
|
834
|
+
a.offset = offset;
|
|
835
|
+
}
|
|
836
|
+
vertexAttribDivisor(loc, divisor) {
|
|
837
|
+
this.attrib(loc).divisor = divisor;
|
|
838
|
+
}
|
|
839
|
+
drawArrays(mode, first, count) {
|
|
840
|
+
this.record("drawArrays", mode, first, count, 0, 0, 1);
|
|
841
|
+
}
|
|
842
|
+
drawArraysInstanced(mode, first, count, instances) {
|
|
843
|
+
this.record("drawArrays", mode, first, count, 0, 0, instances);
|
|
844
|
+
}
|
|
845
|
+
drawElementsInstanced(mode, count, type, offset, instances) {
|
|
846
|
+
this.record("drawElements", mode, 0, count, type, offset, instances);
|
|
847
|
+
}
|
|
848
|
+
record(call, mode, first, count, type, offset, instances) {
|
|
849
|
+
const program = this.program;
|
|
850
|
+
if (!program?.linked) throw new Error("Fake GL: draw without a linked program");
|
|
851
|
+
if (!this.recordDraws) return;
|
|
852
|
+
const blocks = /* @__PURE__ */ new Map();
|
|
853
|
+
for (const point of program.blockPoints.values()) {
|
|
854
|
+
const r = this.ranges[point];
|
|
855
|
+
blocks.set(point, { buffer: r?.buffer ?? null, offset: r?.offset ?? 0, size: r?.size ?? 0 });
|
|
856
|
+
}
|
|
857
|
+
const units = /* @__PURE__ */ new Map();
|
|
858
|
+
for (const [name, v] of program.uniforms) {
|
|
859
|
+
if (typeof v !== "number" || name === "naga_vs_first_instance") continue;
|
|
860
|
+
const unit = this.units[v];
|
|
861
|
+
let texture = null;
|
|
862
|
+
for (const t of unit?.values() ?? []) if (t) texture = t;
|
|
863
|
+
units.set(v, {
|
|
864
|
+
texture,
|
|
865
|
+
sampler: this.samplers[v] ?? null,
|
|
866
|
+
base: texture?.params.get(GL.TEXTURE_BASE_LEVEL) ?? 0,
|
|
867
|
+
max: texture?.params.get(GL.TEXTURE_MAX_LEVEL) ?? 1e3
|
|
868
|
+
});
|
|
869
|
+
}
|
|
870
|
+
this.draws.push({
|
|
871
|
+
call,
|
|
872
|
+
mode,
|
|
873
|
+
first,
|
|
874
|
+
count,
|
|
875
|
+
type,
|
|
876
|
+
offset,
|
|
877
|
+
instances,
|
|
878
|
+
program,
|
|
879
|
+
framebuffer: this.drawFb,
|
|
880
|
+
viewport: [...this.viewport_],
|
|
881
|
+
blocks,
|
|
882
|
+
units,
|
|
883
|
+
attribs: this.vao.attribs.flatMap((a, location) => a?.enabled ? [{ ...a, location }] : []),
|
|
884
|
+
element: this.vao.element,
|
|
885
|
+
uniforms: new Map(program.uniforms),
|
|
886
|
+
enabled: new Set(this.enabled),
|
|
887
|
+
colorMask: [...this.colorMask_],
|
|
888
|
+
depthMask: this.depthMask_,
|
|
889
|
+
depthFunc: this.depthFunc_,
|
|
890
|
+
frontFace: this.frontFace_,
|
|
891
|
+
cullFace: this.cullFace_,
|
|
892
|
+
blend: [...this.blend_]
|
|
893
|
+
});
|
|
894
|
+
}
|
|
895
|
+
// --- sync -----------------------------------------------------------------------------
|
|
896
|
+
fenceSync() {
|
|
897
|
+
return { kind: "sync", id: this.next++ };
|
|
898
|
+
}
|
|
899
|
+
getSyncParameter() {
|
|
900
|
+
return GL.SIGNALED;
|
|
901
|
+
}
|
|
902
|
+
deleteSync() {
|
|
903
|
+
}
|
|
904
|
+
}
|
|
905
|
+
function decode(view, at, comps, type, integer) {
|
|
906
|
+
const out = [0, 0, 0, 1];
|
|
907
|
+
if (type === GL.UNSIGNED_INT_10F_11F_11F_REV) {
|
|
908
|
+
const v = view.getUint32(at, true);
|
|
909
|
+
return [ufloat(v & 2047, 6), ufloat(v >>> 11 & 2047, 6), ufloat(v >>> 22 & 1023, 5), 1];
|
|
910
|
+
}
|
|
911
|
+
if (type === GL.UNSIGNED_INT_2_10_10_10_REV) {
|
|
912
|
+
const v = view.getUint32(at, true);
|
|
913
|
+
return [
|
|
914
|
+
(v & 1023) / 1023,
|
|
915
|
+
(v >>> 10 & 1023) / 1023,
|
|
916
|
+
(v >>> 20 & 1023) / 1023,
|
|
917
|
+
(v >>> 30) / 3
|
|
918
|
+
];
|
|
919
|
+
}
|
|
920
|
+
for (let i = 0; i < comps; i++) {
|
|
921
|
+
switch (type) {
|
|
922
|
+
case GL.UNSIGNED_BYTE: {
|
|
923
|
+
const b = view.getUint8(at + i);
|
|
924
|
+
out[i] = integer ? b : b / 255;
|
|
925
|
+
break;
|
|
926
|
+
}
|
|
927
|
+
case GL.HALF_FLOAT:
|
|
928
|
+
out[i] = halfToFloat(view.getUint16(at + i * 2, true));
|
|
929
|
+
break;
|
|
930
|
+
case GL.FLOAT:
|
|
931
|
+
out[i] = view.getFloat32(at + i * 4, true);
|
|
932
|
+
break;
|
|
933
|
+
case GL.UNSIGNED_SHORT: {
|
|
934
|
+
const s = view.getUint16(at + i * 2, true);
|
|
935
|
+
out[i] = integer ? s : s / 65535;
|
|
936
|
+
break;
|
|
937
|
+
}
|
|
938
|
+
case GL.INT:
|
|
939
|
+
out[i] = view.getInt32(at + i * 4, true);
|
|
940
|
+
break;
|
|
941
|
+
default:
|
|
942
|
+
out[i] = view.getUint32(at + i * 4, true);
|
|
943
|
+
}
|
|
944
|
+
}
|
|
945
|
+
return out;
|
|
946
|
+
}
|
|
947
|
+
export {
|
|
948
|
+
FakeGl
|
|
949
|
+
};
|