@aephia/atlas-kit 0.6.0-next.12 → 0.6.0-next.121

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (737) hide show
  1. package/README.md +3 -1
  2. package/dist/cargo/actions/deposit.d.ts +2 -2
  3. package/dist/cargo/actions/deposit.d.ts.map +1 -1
  4. package/dist/cargo/actions/deposit.js +28 -117
  5. package/dist/cargo/actions/deposit.js.map +1 -1
  6. package/dist/cargo/actions/index.d.ts +1 -1
  7. package/dist/cargo/actions/index.d.ts.map +1 -1
  8. package/dist/cargo/actions/index.js +28 -84
  9. package/dist/cargo/actions/index.js.map +1 -1
  10. package/dist/cargo/actions/wallet-context.d.ts +52 -3
  11. package/dist/cargo/actions/wallet-context.d.ts.map +1 -1
  12. package/dist/cargo/actions/wallet-context.js +118 -7
  13. package/dist/cargo/actions/wallet-context.js.map +1 -1
  14. package/dist/cargo/actions/wallet-token.d.ts +1 -6
  15. package/dist/cargo/actions/wallet-token.d.ts.map +1 -1
  16. package/dist/cargo/actions/wallet-token.js +0 -53
  17. package/dist/cargo/actions/wallet-token.js.map +1 -1
  18. package/dist/cargo/actions/withdrawal.d.ts +1 -1
  19. package/dist/cargo/actions/withdrawal.d.ts.map +1 -1
  20. package/dist/cargo/actions/withdrawal.js +39 -164
  21. package/dist/cargo/actions/withdrawal.js.map +1 -1
  22. package/dist/cargo/index.d.ts.map +1 -1
  23. package/dist/cargo/index.js +2 -10
  24. package/dist/cargo/index.js.map +1 -1
  25. package/dist/claim-stakes/actions/index.d.ts +14 -1
  26. package/dist/claim-stakes/actions/index.d.ts.map +1 -1
  27. package/dist/claim-stakes/actions/index.js +399 -592
  28. package/dist/claim-stakes/actions/index.js.map +1 -1
  29. package/dist/claim-stakes/index.d.ts +14 -0
  30. package/dist/claim-stakes/index.d.ts.map +1 -1
  31. package/dist/claim-stakes/index.js +25 -12
  32. package/dist/claim-stakes/index.js.map +1 -1
  33. package/dist/client/context.d.ts.map +1 -1
  34. package/dist/client/context.js +1 -1
  35. package/dist/client/context.js.map +1 -1
  36. package/dist/client/contracts.d.ts +16 -6
  37. package/dist/client/contracts.d.ts.map +1 -1
  38. package/dist/client/errors.d.ts +6 -2
  39. package/dist/client/errors.d.ts.map +1 -1
  40. package/dist/client/errors.js +31 -1
  41. package/dist/client/errors.js.map +1 -1
  42. package/dist/client/index.d.ts +35 -0
  43. package/dist/client/index.d.ts.map +1 -1
  44. package/dist/client/index.js +35 -0
  45. package/dist/client/index.js.map +1 -1
  46. package/dist/client/rpc-subscription-provider.d.ts +35 -0
  47. package/dist/client/rpc-subscription-provider.d.ts.map +1 -0
  48. package/dist/client/rpc-subscription-provider.js +190 -0
  49. package/dist/client/rpc-subscription-provider.js.map +1 -0
  50. package/dist/combat/actions/index.d.ts +4 -4
  51. package/dist/combat/actions/index.d.ts.map +1 -1
  52. package/dist/combat/actions/index.js +207 -261
  53. package/dist/combat/actions/index.js.map +1 -1
  54. package/dist/combat/index.d.ts +13 -3
  55. package/dist/combat/index.d.ts.map +1 -1
  56. package/dist/combat/index.js +9 -16
  57. package/dist/combat/index.js.map +1 -1
  58. package/dist/crafting/actions/index.d.ts +12 -1
  59. package/dist/crafting/actions/index.d.ts.map +1 -1
  60. package/dist/crafting/actions/index.js +181 -303
  61. package/dist/crafting/actions/index.js.map +1 -1
  62. package/dist/crafting/index.d.ts +33 -3
  63. package/dist/crafting/index.d.ts.map +1 -1
  64. package/dist/crafting/index.js +49 -28
  65. package/dist/crafting/index.js.map +1 -1
  66. package/dist/factions/actions/index.d.ts +2 -1
  67. package/dist/factions/actions/index.d.ts.map +1 -1
  68. package/dist/factions/actions/index.js +6 -4
  69. package/dist/factions/actions/index.js.map +1 -1
  70. package/dist/factions/index.d.ts +1 -1
  71. package/dist/factions/index.d.ts.map +1 -1
  72. package/dist/factions/index.js +16 -18
  73. package/dist/factions/index.js.map +1 -1
  74. package/dist/factions/profile-faction.d.ts +20 -8
  75. package/dist/factions/profile-faction.d.ts.map +1 -1
  76. package/dist/factions/profile-faction.js +20 -8
  77. package/dist/factions/profile-faction.js.map +1 -1
  78. package/dist/fleets/actions/add-ship.d.ts +35 -0
  79. package/dist/fleets/actions/add-ship.d.ts.map +1 -0
  80. package/dist/fleets/actions/add-ship.js +120 -0
  81. package/dist/fleets/actions/add-ship.js.map +1 -0
  82. package/dist/fleets/actions/create-fleet.d.ts +36 -0
  83. package/dist/fleets/actions/create-fleet.d.ts.map +1 -0
  84. package/dist/fleets/actions/create-fleet.js +108 -0
  85. package/dist/fleets/actions/create-fleet.js.map +1 -0
  86. package/dist/fleets/actions/crew-transfer.d.ts +41 -0
  87. package/dist/fleets/actions/crew-transfer.d.ts.map +1 -0
  88. package/dist/fleets/actions/crew-transfer.js +94 -0
  89. package/dist/fleets/actions/crew-transfer.js.map +1 -0
  90. package/dist/fleets/actions/dock-bounds.d.ts +38 -0
  91. package/dist/fleets/actions/dock-bounds.d.ts.map +1 -0
  92. package/dist/fleets/actions/dock-bounds.js +46 -0
  93. package/dist/fleets/actions/dock-bounds.js.map +1 -0
  94. package/dist/fleets/actions/index.d.ts +64 -24
  95. package/dist/fleets/actions/index.d.ts.map +1 -1
  96. package/dist/fleets/actions/index.js +385 -334
  97. package/dist/fleets/actions/index.js.map +1 -1
  98. package/dist/fleets/actions/respawn.d.ts +38 -0
  99. package/dist/fleets/actions/respawn.d.ts.map +1 -0
  100. package/dist/fleets/actions/respawn.js +93 -0
  101. package/dist/fleets/actions/respawn.js.map +1 -0
  102. package/dist/fleets/actions/ship-import.d.ts +1 -1
  103. package/dist/fleets/actions/ship-import.d.ts.map +1 -1
  104. package/dist/fleets/actions/ship-import.js +67 -91
  105. package/dist/fleets/actions/ship-import.js.map +1 -1
  106. package/dist/fleets/cooldown.d.ts +44 -0
  107. package/dist/fleets/cooldown.d.ts.map +1 -0
  108. package/dist/fleets/cooldown.js +43 -0
  109. package/dist/fleets/cooldown.js.map +1 -0
  110. package/dist/fleets/coordinate-warp-estimate.d.ts +70 -0
  111. package/dist/fleets/coordinate-warp-estimate.d.ts.map +1 -0
  112. package/dist/fleets/coordinate-warp-estimate.js +46 -0
  113. package/dist/fleets/coordinate-warp-estimate.js.map +1 -0
  114. package/dist/fleets/index.d.ts +35 -0
  115. package/dist/fleets/index.d.ts.map +1 -1
  116. package/dist/fleets/index.js +54 -12
  117. package/dist/fleets/index.js.map +1 -1
  118. package/dist/fleets/movement-arithmetic.d.ts +21 -0
  119. package/dist/fleets/movement-arithmetic.d.ts.map +1 -0
  120. package/dist/fleets/movement-arithmetic.js +41 -0
  121. package/dist/fleets/movement-arithmetic.js.map +1 -0
  122. package/dist/fleets/subwarp-estimate.d.ts +70 -0
  123. package/dist/fleets/subwarp-estimate.d.ts.map +1 -0
  124. package/dist/fleets/subwarp-estimate.js +38 -0
  125. package/dist/fleets/subwarp-estimate.js.map +1 -0
  126. package/dist/fleets/travel-profile.d.ts +102 -0
  127. package/dist/fleets/travel-profile.d.ts.map +1 -0
  128. package/dist/fleets/travel-profile.js +120 -0
  129. package/dist/fleets/travel-profile.js.map +1 -0
  130. package/dist/fleets/warp-lane-estimate.d.ts +59 -0
  131. package/dist/fleets/warp-lane-estimate.d.ts.map +1 -0
  132. package/dist/fleets/warp-lane-estimate.js +36 -0
  133. package/dist/fleets/warp-lane-estimate.js.map +1 -0
  134. package/dist/fleets/warp-lane-policy.d.ts +68 -0
  135. package/dist/fleets/warp-lane-policy.d.ts.map +1 -0
  136. package/dist/fleets/warp-lane-policy.js +91 -0
  137. package/dist/fleets/warp-lane-policy.js.map +1 -0
  138. package/dist/fleets/warp-lane-toll.d.ts +55 -0
  139. package/dist/fleets/warp-lane-toll.d.ts.map +1 -0
  140. package/dist/fleets/warp-lane-toll.js +79 -0
  141. package/dist/fleets/warp-lane-toll.js.map +1 -0
  142. package/dist/identity/actions/create-profile.d.ts +1 -1
  143. package/dist/identity/actions/create-profile.d.ts.map +1 -1
  144. package/dist/identity/actions/create-profile.js +2 -2
  145. package/dist/identity/actions/create-profile.js.map +1 -1
  146. package/dist/identity/actions/index.d.ts +4 -4
  147. package/dist/identity/actions/index.d.ts.map +1 -1
  148. package/dist/identity/actions/index.js +51 -29
  149. package/dist/identity/actions/index.js.map +1 -1
  150. package/dist/identity/index.d.ts +5 -2
  151. package/dist/identity/index.d.ts.map +1 -1
  152. package/dist/identity/index.js +6 -12
  153. package/dist/identity/index.js.map +1 -1
  154. package/dist/identity/research-state.d.ts +60 -0
  155. package/dist/identity/research-state.d.ts.map +1 -0
  156. package/dist/identity/research-state.js +68 -0
  157. package/dist/identity/research-state.js.map +1 -0
  158. package/dist/index.d.ts +24 -0
  159. package/dist/index.d.ts.map +1 -1
  160. package/dist/index.js +20 -3
  161. package/dist/index.js.map +1 -1
  162. package/dist/internal/c4/account-decoding.d.ts +49 -0
  163. package/dist/internal/c4/account-decoding.d.ts.map +1 -0
  164. package/dist/internal/c4/account-decoding.js +74 -0
  165. package/dist/internal/c4/account-decoding.js.map +1 -0
  166. package/dist/internal/c4/cargo-bytes-config.d.ts +7 -0
  167. package/dist/internal/c4/cargo-bytes-config.d.ts.map +1 -0
  168. package/dist/internal/c4/cargo-bytes-config.js +19 -0
  169. package/dist/internal/c4/cargo-bytes-config.js.map +1 -0
  170. package/dist/internal/c4/cargo-pod.d.ts +15 -0
  171. package/dist/internal/c4/cargo-pod.d.ts.map +1 -0
  172. package/dist/internal/c4/cargo-pod.js +13 -0
  173. package/dist/internal/c4/cargo-pod.js.map +1 -0
  174. package/dist/internal/c4/character-modifier.d.ts +1 -1
  175. package/dist/internal/c4/character-modifier.d.ts.map +1 -1
  176. package/dist/internal/c4/character-registration.d.ts +2 -0
  177. package/dist/internal/c4/character-registration.d.ts.map +1 -1
  178. package/dist/internal/c4/character-registration.js +2 -0
  179. package/dist/internal/c4/character-registration.js.map +1 -1
  180. package/dist/internal/c4/character.d.ts +157 -0
  181. package/dist/internal/c4/character.d.ts.map +1 -0
  182. package/dist/internal/c4/character.js +64 -0
  183. package/dist/internal/c4/character.js.map +1 -0
  184. package/dist/internal/c4/claim-stake-building-definitions.d.ts.map +1 -1
  185. package/dist/internal/c4/claim-stake-building-definitions.js +2 -1
  186. package/dist/internal/c4/claim-stake-building-definitions.js.map +1 -1
  187. package/dist/internal/c4/claim-stake-configuration.d.ts.map +1 -1
  188. package/dist/internal/c4/claim-stake-configuration.js +5 -36
  189. package/dist/internal/c4/claim-stake-configuration.js.map +1 -1
  190. package/dist/internal/c4/claim-stake-definitions.d.ts +4 -4
  191. package/dist/internal/c4/claim-stake-definitions.d.ts.map +1 -1
  192. package/dist/internal/c4/claim-stake-definitions.js +2 -1
  193. package/dist/internal/c4/claim-stake-definitions.js.map +1 -1
  194. package/dist/internal/c4/claim-stake.d.ts +4 -27
  195. package/dist/internal/c4/claim-stake.d.ts.map +1 -1
  196. package/dist/internal/c4/claim-stake.js +38 -83
  197. package/dist/internal/c4/claim-stake.js.map +1 -1
  198. package/dist/internal/c4/combat.d.ts +1 -82
  199. package/dist/internal/c4/combat.d.ts.map +1 -1
  200. package/dist/internal/c4/combat.js +16 -213
  201. package/dist/internal/c4/combat.js.map +1 -1
  202. package/dist/internal/c4/crafting-process-codec.d.ts +13 -0
  203. package/dist/internal/c4/crafting-process-codec.d.ts.map +1 -0
  204. package/dist/internal/c4/crafting-process-codec.js +34 -0
  205. package/dist/internal/c4/crafting-process-codec.js.map +1 -0
  206. package/dist/internal/c4/crafting.d.ts +25 -33
  207. package/dist/internal/c4/crafting.d.ts.map +1 -1
  208. package/dist/internal/c4/crafting.js +76 -127
  209. package/dist/internal/c4/crafting.js.map +1 -1
  210. package/dist/internal/c4/currency-cache.d.ts +6 -0
  211. package/dist/internal/c4/currency-cache.d.ts.map +1 -0
  212. package/dist/internal/c4/currency-cache.js +27 -0
  213. package/dist/internal/c4/currency-cache.js.map +1 -0
  214. package/dist/internal/c4/discriminators.d.ts +81 -0
  215. package/dist/internal/c4/discriminators.d.ts.map +1 -0
  216. package/dist/internal/c4/discriminators.js +166 -0
  217. package/dist/internal/c4/discriminators.js.map +1 -0
  218. package/dist/internal/c4/docking-funding.d.ts +4 -0
  219. package/dist/internal/c4/docking-funding.d.ts.map +1 -0
  220. package/dist/internal/c4/docking-funding.js +11 -0
  221. package/dist/internal/c4/docking-funding.js.map +1 -0
  222. package/dist/internal/c4/faction-epoch-meter.d.ts +10 -0
  223. package/dist/internal/c4/faction-epoch-meter.d.ts.map +1 -0
  224. package/dist/internal/c4/faction-epoch-meter.js +26 -0
  225. package/dist/internal/c4/faction-epoch-meter.js.map +1 -0
  226. package/dist/internal/c4/faction-treasury.d.ts +23 -0
  227. package/dist/internal/c4/faction-treasury.d.ts.map +1 -0
  228. package/dist/internal/c4/faction-treasury.js +41 -0
  229. package/dist/internal/c4/faction-treasury.js.map +1 -0
  230. package/dist/internal/c4/faction.d.ts +21 -0
  231. package/dist/internal/c4/faction.d.ts.map +1 -0
  232. package/dist/internal/c4/faction.js +23 -0
  233. package/dist/internal/c4/faction.js.map +1 -0
  234. package/dist/internal/c4/factions.d.ts +13 -57
  235. package/dist/internal/c4/factions.d.ts.map +1 -1
  236. package/dist/internal/c4/factions.js +79 -222
  237. package/dist/internal/c4/factions.js.map +1 -1
  238. package/dist/internal/c4/fleet-arrival.d.ts +28 -0
  239. package/dist/internal/c4/fleet-arrival.d.ts.map +1 -0
  240. package/dist/internal/c4/fleet-arrival.js +42 -0
  241. package/dist/internal/c4/fleet-arrival.js.map +1 -0
  242. package/dist/internal/c4/fleet-creation.d.ts +7 -0
  243. package/dist/internal/c4/fleet-creation.d.ts.map +1 -0
  244. package/dist/internal/c4/fleet-creation.js +171 -0
  245. package/dist/internal/c4/fleet-creation.js.map +1 -0
  246. package/dist/internal/c4/fleet-crew-binding.d.ts +9 -0
  247. package/dist/internal/c4/fleet-crew-binding.d.ts.map +1 -1
  248. package/dist/internal/c4/fleet-crew-binding.js +31 -44
  249. package/dist/internal/c4/fleet-crew-binding.js.map +1 -1
  250. package/dist/internal/c4/fleet-respawn.d.ts +17 -0
  251. package/dist/internal/c4/fleet-respawn.d.ts.map +1 -0
  252. package/dist/internal/c4/fleet-respawn.js +62 -0
  253. package/dist/internal/c4/fleet-respawn.js.map +1 -0
  254. package/dist/internal/c4/fleet-ship-assembly.d.ts +11 -0
  255. package/dist/internal/c4/fleet-ship-assembly.d.ts.map +1 -0
  256. package/dist/internal/c4/fleet-ship-assembly.js +44 -0
  257. package/dist/internal/c4/fleet-ship-assembly.js.map +1 -0
  258. package/dist/internal/c4/fleet.d.ts +48 -19
  259. package/dist/internal/c4/fleet.d.ts.map +1 -1
  260. package/dist/internal/c4/fleet.js +50 -87
  261. package/dist/internal/c4/fleet.js.map +1 -1
  262. package/dist/internal/c4/game-definition-layout.d.ts +2 -0
  263. package/dist/internal/c4/game-definition-layout.d.ts.map +1 -1
  264. package/dist/internal/c4/game-definition-layout.js +4 -0
  265. package/dist/internal/c4/game-definition-layout.js.map +1 -1
  266. package/dist/internal/c4/game.d.ts +76 -30
  267. package/dist/internal/c4/game.d.ts.map +1 -1
  268. package/dist/internal/c4/game.js +173 -124
  269. package/dist/internal/c4/game.js.map +1 -1
  270. package/dist/internal/c4/identity.d.ts +3 -152
  271. package/dist/internal/c4/identity.d.ts.map +1 -1
  272. package/dist/internal/c4/identity.js +19 -126
  273. package/dist/internal/c4/identity.js.map +1 -1
  274. package/dist/internal/c4/local-market-order.d.ts +29 -0
  275. package/dist/internal/c4/local-market-order.d.ts.map +1 -0
  276. package/dist/internal/c4/local-market-order.js +46 -0
  277. package/dist/internal/c4/local-market-order.js.map +1 -0
  278. package/dist/internal/c4/loot-layout.js +1 -1
  279. package/dist/internal/c4/loot-layout.js.map +1 -1
  280. package/dist/internal/c4/loot.d.ts +87 -0
  281. package/dist/internal/c4/loot.d.ts.map +1 -0
  282. package/dist/internal/c4/loot.js +108 -0
  283. package/dist/internal/c4/loot.js.map +1 -0
  284. package/dist/internal/c4/loyalty.d.ts +0 -27
  285. package/dist/internal/c4/loyalty.d.ts.map +1 -1
  286. package/dist/internal/c4/loyalty.js +32 -160
  287. package/dist/internal/c4/loyalty.js.map +1 -1
  288. package/dist/internal/c4/market.d.ts +2 -38
  289. package/dist/internal/c4/market.d.ts.map +1 -1
  290. package/dist/internal/c4/market.js +26 -120
  291. package/dist/internal/c4/market.js.map +1 -1
  292. package/dist/internal/c4/mining-instructions.d.ts +2 -0
  293. package/dist/internal/c4/mining-instructions.d.ts.map +1 -0
  294. package/dist/internal/c4/mining-instructions.js +3 -0
  295. package/dist/internal/c4/mining-instructions.js.map +1 -0
  296. package/dist/internal/c4/open-signal.d.ts +8 -0
  297. package/dist/internal/c4/open-signal.d.ts.map +1 -0
  298. package/dist/internal/c4/open-signal.js +37 -0
  299. package/dist/internal/c4/open-signal.js.map +1 -0
  300. package/dist/internal/c4/pda.d.ts +31 -0
  301. package/dist/internal/c4/pda.d.ts.map +1 -1
  302. package/dist/internal/c4/pda.js +60 -17
  303. package/dist/internal/c4/pda.js.map +1 -1
  304. package/dist/internal/c4/profile-faction.d.ts +2 -1
  305. package/dist/internal/c4/profile-faction.d.ts.map +1 -1
  306. package/dist/internal/c4/profile-faction.js +36 -72
  307. package/dist/internal/c4/profile-faction.js.map +1 -1
  308. package/dist/internal/c4/profile-permissions.d.ts +1 -1
  309. package/dist/internal/c4/profile-permissions.d.ts.map +1 -1
  310. package/dist/internal/c4/profile-permissions.js +2 -1
  311. package/dist/internal/c4/profile-permissions.js.map +1 -1
  312. package/dist/internal/c4/region-geometry.d.ts +8 -0
  313. package/dist/internal/c4/region-geometry.d.ts.map +1 -0
  314. package/dist/internal/c4/region-geometry.js +43 -0
  315. package/dist/internal/c4/region-geometry.js.map +1 -0
  316. package/dist/internal/c4/rewards.d.ts +1 -61
  317. package/dist/internal/c4/rewards.d.ts.map +1 -1
  318. package/dist/internal/c4/rewards.js +23 -203
  319. package/dist/internal/c4/rewards.js.map +1 -1
  320. package/dist/internal/c4/runtime-bindings.d.ts +4 -0
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  322. package/dist/internal/c4/runtime-bindings.js +4 -0
  323. package/dist/internal/c4/runtime-bindings.js.map +1 -0
  324. package/dist/internal/c4/scan-detection-codecs.d.ts +3 -0
  325. package/dist/internal/c4/scan-detection-codecs.d.ts.map +1 -0
  326. package/dist/internal/c4/scan-detection-codecs.js +3 -0
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  647. package/dist/planning/plan-sequence-checkpoint.js.map +1 -1
  648. package/dist/planning/plan-sequence-execution.d.ts +5 -0
  649. package/dist/planning/plan-sequence-execution.d.ts.map +1 -1
  650. package/dist/planning/plan-sequence-execution.js +74 -40
  651. package/dist/planning/plan-sequence-execution.js.map +1 -1
  652. package/dist/planning/plan-sequence.d.ts +2 -1
  653. package/dist/planning/plan-sequence.d.ts.map +1 -1
  654. package/dist/planning/plan-sequence.js +8 -1
  655. package/dist/planning/plan-sequence.js.map +1 -1
  656. package/dist/planning/plan-validation.d.ts +17 -0
  657. package/dist/planning/plan-validation.d.ts.map +1 -0
  658. package/dist/planning/plan-validation.js +127 -0
  659. package/dist/planning/plan-validation.js.map +1 -0
  660. package/dist/planning/simulation.d.ts +25 -1
  661. package/dist/planning/simulation.d.ts.map +1 -1
  662. package/dist/planning/simulation.js +111 -11
  663. package/dist/planning/simulation.js.map +1 -1
  664. package/dist/registry/cargo.d.ts +7 -12
  665. package/dist/registry/cargo.d.ts.map +1 -1
  666. package/dist/registry/cargo.js +20 -20
  667. package/dist/registry/cargo.js.map +1 -1
  668. package/dist/registry/docking.d.ts +10 -0
  669. package/dist/registry/docking.d.ts.map +1 -0
  670. package/dist/registry/docking.js +12 -0
  671. package/dist/registry/docking.js.map +1 -0
  672. package/dist/registry/index.d.ts +4 -0
  673. package/dist/registry/index.d.ts.map +1 -1
  674. package/dist/registry/index.js +190 -224
  675. package/dist/registry/index.js.map +1 -1
  676. package/dist/registry/onboarding.d.ts +10 -2
  677. package/dist/registry/onboarding.d.ts.map +1 -1
  678. package/dist/registry/onboarding.js +20 -7
  679. package/dist/registry/onboarding.js.map +1 -1
  680. package/dist/registry/scanning.d.ts +7 -0
  681. package/dist/registry/scanning.d.ts.map +1 -0
  682. package/dist/registry/scanning.js +13 -0
  683. package/dist/registry/scanning.js.map +1 -0
  684. package/dist/registry/ship-stats-snapshot.js +19 -19
  685. package/dist/registry/ship-stats-snapshot.js.map +1 -1
  686. package/dist/registry/ships.d.ts +22 -2
  687. package/dist/registry/ships.d.ts.map +1 -1
  688. package/dist/registry/ships.js +31 -4
  689. package/dist/registry/ships.js.map +1 -1
  690. package/dist/registry/xp-runtime.d.ts +4 -0
  691. package/dist/registry/xp-runtime.d.ts.map +1 -0
  692. package/dist/registry/xp-runtime.js +14 -0
  693. package/dist/registry/xp-runtime.js.map +1 -0
  694. package/dist/rewards/index.d.ts +11 -5
  695. package/dist/rewards/index.d.ts.map +1 -1
  696. package/dist/rewards/index.js +10 -21
  697. package/dist/rewards/index.js.map +1 -1
  698. package/dist/scanning/actions/index.d.ts +116 -0
  699. package/dist/scanning/actions/index.d.ts.map +1 -0
  700. package/dist/scanning/actions/index.js +191 -0
  701. package/dist/scanning/actions/index.js.map +1 -0
  702. package/dist/scanning/index.d.ts +5 -2
  703. package/dist/scanning/index.d.ts.map +1 -1
  704. package/dist/scanning/index.js +17 -21
  705. package/dist/scanning/index.js.map +1 -1
  706. package/dist/scanning/lifecycle.d.ts +77 -0
  707. package/dist/scanning/lifecycle.d.ts.map +1 -0
  708. package/dist/scanning/lifecycle.js +93 -0
  709. package/dist/scanning/lifecycle.js.map +1 -0
  710. package/dist/scanning/odds.d.ts +111 -0
  711. package/dist/scanning/odds.d.ts.map +1 -0
  712. package/dist/scanning/odds.js +294 -0
  713. package/dist/scanning/odds.js.map +1 -0
  714. package/dist/scanning/signals.d.ts +121 -0
  715. package/dist/scanning/signals.d.ts.map +1 -0
  716. package/dist/scanning/signals.js +171 -0
  717. package/dist/scanning/signals.js.map +1 -0
  718. package/dist/starbases/actions/index.d.ts +1 -1
  719. package/dist/starbases/actions/index.d.ts.map +1 -1
  720. package/dist/starbases/actions/index.js +16 -58
  721. package/dist/starbases/actions/index.js.map +1 -1
  722. package/dist/starbases/index.d.ts.map +1 -1
  723. package/dist/starbases/index.js +3 -11
  724. package/dist/starbases/index.js.map +1 -1
  725. package/dist/world/index.d.ts +110 -5
  726. package/dist/world/index.d.ts.map +1 -1
  727. package/dist/world/index.js +112 -15
  728. package/dist/world/index.js.map +1 -1
  729. package/dist/world/planet-claim-stake-plots.d.ts +130 -0
  730. package/dist/world/planet-claim-stake-plots.d.ts.map +1 -0
  731. package/dist/world/planet-claim-stake-plots.js +110 -0
  732. package/dist/world/planet-claim-stake-plots.js.map +1 -0
  733. package/dist/world/starbase-status.d.ts +176 -0
  734. package/dist/world/starbase-status.d.ts.map +1 -0
  735. package/dist/world/starbase-status.js +153 -0
  736. package/dist/world/starbase-status.js.map +1 -0
  737. package/package.json +10 -2
@@ -1,16 +1,26 @@
1
- import { getAddressEncoder, getBytesEncoder, getProgramDerivedAddress, isAddress, } from '@solana/kit';
1
+ import { deriveCurrencyCache, validateCurrencyCache, } from '../../internal/c4/currency-cache.js';
2
+ import { resolveDockFunding } from '../../internal/planning/fleet-dock-funding.js';
3
+ import { validateFleetDockingPolicy } from '../../internal/planning/fleet-docking.js';
4
+ import { deriveFactionOwnershipAddress } from '../../internal/c4/factions.js';
5
+ import { regionContainsCoordinate } from '../../internal/c4/region-geometry.js';
6
+ import { hashMovementCharacter } from '../../internal/planning/movement-character.js';
7
+ import { resolveXpRuntime } from '../../internal/planning/xp-runtime.js';
8
+ import { isAddress } from '@solana/kit';
2
9
  import { InvalidActionInputError, SageSdkError } from '../../client/errors.js';
3
10
  import { readContextRawAccounts } from '../../client/reconciliation.js';
4
11
  import { deriveFleetAddress, fleetAccountDefinition, } from '../../internal/c4/fleet.js';
5
- import { deriveFleetCrewBindingAddress, fleetCrewBindingAccountDefinition, } from '../../internal/c4/fleet-crew-binding.js';
12
+ import { deriveFleetCrewBindingAddress, fleetCrewBindingAccountDefinition, matchesFleetCrewBindingIdentity, } from '../../internal/c4/fleet-crew-binding.js';
6
13
  import { deriveFactionRelationTrackerAddress, deriveRegionTrackerAddress, factionRelationTrackerAccountDefinition, regionTrackerAccountDefinition, } from '../../internal/c4/factions.js';
7
- import { sage } from '../../internal/c4/bindings.js';
8
- import { characterAccountDefinition, findCharacterPda, } from '../../internal/c4/identity.js';
14
+ import { FixedPoint, getFleetDecoder, getRegionTrackerDecoder, getStarSystemDecoder, } from '../../internal/c4/runtime-bindings.js';
15
+ import { characterAccountDefinition, findCharacterPda, } from '../../internal/c4/character.js';
9
16
  import { deriveStarbasePlayerAddress, starbasePlayerAccountDefinition, } from '../../internal/c4/starbase.js';
10
17
  import { buildStarSystemDiscoveryFilters, deriveStarSystemAddress, starSystemAccountDefinition, } from '../../internal/c4/world.js';
11
18
  import { requireGameAddress } from '../../internal/game-context.js';
12
- import { adaptDockedToIdleInstruction, adaptFleetSettleArrivalInstruction, adaptIdleToDockedInstruction, adaptStartSubwarpInstruction, adaptStopSubwarpInstruction, adaptWarpLaneInstruction, adaptWarpToCoordinateInstruction, validatePlanAuthorization, } from '../../internal/planning/authorization-adapter.js';
13
- import { createPlan, } from '../../planning/index.js';
19
+ import { adaptDockedToIdleInstruction, adaptIdleToDockedInstruction, adaptStartSubwarpInstruction, adaptStopSubwarpInstruction, adaptWarpLaneInstruction, adaptWarpToCoordinateInstruction, validatePlanAuthorization, } from '../../internal/planning/authorization-adapter.js';
20
+ import { buildPlannerPlan } from '../../planning/plan-construction.js';
21
+ import { resolveFleetArrival } from '../../internal/planning/fleet-arrival.js';
22
+ import { failFleetState, requireActionCoordinate, } from '../../internal/planning/fleet-state.js';
23
+ import { accountStatePrecondition } from '../../internal/planning/account-state.js';
14
24
  const FLEET_STATE_IDLE = 'fleet.state.idle';
15
25
  const FLEET_STATE_MOVEMENT_STARTED = 'fleet.state.movement-started';
16
26
  function movementStartSemantics(fleet) {
@@ -32,50 +42,35 @@ function fail(message, address) {
32
42
  throw new SageSdkError('ACTION_PRECONDITION_FAILED', message, { address });
33
43
  }
34
44
  function validateSettleArrivalOptions(value) {
45
+ const remedy = 'Pass only { authorization: { profile, authority, keyIndex } } for Career XP subwarp. Certificates and delegated sub-Profiles are not supported.';
35
46
  if (value === null || typeof value !== 'object' || Array.isArray(value)) {
36
- throw new InvalidActionInputError('options', value, 'an object containing only funder', 'Pass { funder } with one valid z.ink/Solana address before retrying.');
47
+ throw new InvalidActionInputError('options', value, 'one explicit arrival authorization route', remedy);
37
48
  }
38
49
  const record = value;
39
- if (Object.keys(record).length !== 1 ||
40
- !Object.hasOwn(record, 'funder') ||
41
- typeof record.funder !== 'string' ||
42
- !isAddress(record.funder)) {
43
- throw new InvalidActionInputError('options.funder', record.funder, 'one valid z.ink/Solana account address and no other option fields', 'Set options.funder to the address that will fund Fleet arrival settlement before retrying.');
44
- }
45
- return { funder: record.funder };
46
- }
47
- function requireSettleArrivalState(fleet) {
48
- switch (fleet.state.kind) {
49
- case 'subwarp':
50
- case 'warp':
51
- return fleet.state.kind;
52
- case 'idle':
53
- return fail(`Fleet ${fleet.name} is idle and has no movement arrival to settle. Start a warp or subwarp movement, refresh the Fleet, and retry after or during that movement.`, fleet.address);
54
- case 'docked':
55
- return fail(`Fleet ${fleet.name} is docked and has no movement arrival to settle. Undock the Fleet, start a warp or subwarp movement, refresh it, and retry.`, fleet.address);
56
- case 'mining':
57
- return fail(`Fleet ${fleet.name} is mining, not moving toward an arrival. Stop mining through an appropriate game client, refresh the Fleet, and retry only after starting warp or subwarp movement.`, fleet.address);
58
- case 'respawn':
59
- return fail(`Fleet ${fleet.name} is in respawn, not warp or subwarp movement. Wait for the Fleet to finish respawning or advance it through an appropriate game client, refresh it, and retry only after starting movement.`, fleet.address);
60
- case 'destroyed':
61
- return fail(`Fleet ${fleet.name} is destroyed and cannot have a movement arrival settled. Respawn the Fleet through an appropriate game client, refresh it, and retry only after starting warp or subwarp movement.`, fleet.address);
62
- case 'claimStakeTransfer':
63
- return fail(`Fleet ${fleet.name} is in a claimStakeTransfer state, not movement. Finish the Claim Stake transfer, refresh the Fleet, and retry only after starting warp or subwarp movement.`, fleet.address);
50
+ if (Object.keys(record).length === 1 &&
51
+ Object.hasOwn(record, 'authorization')) {
52
+ const auth = record.authorization;
53
+ if (auth !== null && typeof auth === 'object' && !Array.isArray(auth)) {
54
+ const fields = auth;
55
+ if (Object.keys(fields).length === 3 &&
56
+ Object.hasOwn(fields, 'keyIndex') &&
57
+ Object.hasOwn(fields, 'profile') &&
58
+ Object.hasOwn(fields, 'authority') &&
59
+ typeof fields.profile === 'string' &&
60
+ isAddress(fields.profile) &&
61
+ typeof fields.authority === 'string' &&
62
+ isAddress(fields.authority)) {
63
+ const authorization = {
64
+ profile: fields.profile,
65
+ authority: fields.authority,
66
+ keyIndex: fields.keyIndex,
67
+ };
68
+ validatePlanAuthorization(authorization);
69
+ return { authorization };
70
+ }
71
+ }
64
72
  }
65
- }
66
- const STOP_SUBWARP_REMEDIES = {
67
- claimStakeTransfer: 'Finish the Claim Stake transfer',
68
- destroyed: 'Respawn it',
69
- docked: 'Undock it',
70
- mining: 'Stop mining',
71
- respawn: 'Wait for it to finish respawning',
72
- warp: 'Let warp finish and settle its arrival',
73
- };
74
- function requireStopSubwarpState(fleet) {
75
- const state = fleet.state.kind;
76
- if (state === 'subwarp' || state === 'idle')
77
- return;
78
- fail(`Fleet ${fleet.name} is ${state} and cannot stop subwarp. ${STOP_SUBWARP_REMEDIES[state]}, start subwarp, refresh it, and retry.`, fleet.address);
73
+ throw new InvalidActionInputError('options', value, 'direct Profile authorization', remedy);
79
74
  }
80
75
  function assertFleetOwner(fleet, authorization) {
81
76
  if (fleet.ownerProfile.address !== authorization.profile) {
@@ -88,26 +83,8 @@ function requireDockedState(fleet) {
88
83
  }
89
84
  return fleet.state;
90
85
  }
91
- const REFRESH_TO_IDLE_REMEDIES = {
92
- claimStakeTransfer: 'Wait for or complete the claim-stake transfer, refresh the Fleet, and retry.',
93
- destroyed: 'Respawn the Fleet, refresh it, and retry.',
94
- docked: 'Undock the Fleet, refresh it, and retry.',
95
- mining: 'Stop mining, refresh the Fleet, and retry.',
96
- respawn: 'Wait for the Fleet to recover, refresh it, and retry.',
97
- };
98
86
  function requireRefreshableIdleState(fleet, action) {
99
- if (fleet.state.kind === 'idle')
100
- return fleet.location;
101
- if (fleet.state.kind === 'warp' || fleet.state.kind === 'subwarp') {
102
- return fleet.state.to;
103
- }
104
- const remedy = REFRESH_TO_IDLE_REMEDIES[fleet.state.kind];
105
- const requirement = action === 'dock'
106
- ? 'the Fleet must be idle or in a refreshable warp/subwarp state at a Starbase System coordinate'
107
- : action === 'warp through a lane'
108
- ? 'the Fleet must be idle or in a refreshable warp/subwarp state at a Star System coordinate'
109
- : 'the Fleet must be idle or in a refreshable warp/subwarp state at a coordinate';
110
- fail(`Fleet ${fleet.name} is ${fleet.state.kind}, so it cannot ${action}; ${requirement}. ${remedy} Then retry ${action === 'dock' ? 'docking' : action}.`, fleet.address);
87
+ return requireActionCoordinate(fleet, action, `it must be idle or in a refreshable warp/subwarp state at ${action === 'dock' ? 'a Starbase System coordinate' : action === 'warp through a lane' ? 'a Star System coordinate' : 'a coordinate'}`);
111
88
  }
112
89
  function requireRawAccount(account, message, address) {
113
90
  return account ?? fail(message, address);
@@ -124,20 +101,14 @@ function validateFleetRead(account, fleet, game, system, systemSequenceId) {
124
101
  }
125
102
  return data;
126
103
  }
127
- function validateCharacterRead(account, fleet, profile, game) {
128
- const data = characterAccountDefinition.decode(account);
129
- if (data.playerProfile !== profile || data.game !== game) {
130
- fail(`Fleet ${fleet.name} cannot undock because the canonical Character does not match Profile ${profile} and the configured Game ${game}. Refresh or repair the Character registration for this Profile and Game before retrying.`, account.address);
131
- }
132
- return data;
133
- }
134
- async function validateSystemRead(account, fleet, game, systemSequenceId) {
104
+ /** Requires a Star System of the configured Game at its canonical PDA and,
105
+ * for a docked Fleet, at the docked sequence. */
106
+ async function validateFleetSystemRead(account, fleet, game, action, label = 'Star System', sequenceId) {
135
107
  const data = starSystemAccountDefinition.decode(account);
136
- const canonicalAddress = await deriveStarSystemAddress(game, data.systemId);
137
108
  if (data.game !== game ||
138
- canonicalAddress !== account.address ||
139
- data.sequenceId !== systemSequenceId) {
140
- fail(`Fleet ${fleet.name} cannot undock because Star System ${account.address} does not match its configured Game, PDA, or docked sequence. Refresh the Fleet and System state before retrying.`, account.address);
109
+ (await deriveStarSystemAddress(game, data.systemId)) !== account.address ||
110
+ (sequenceId !== undefined && data.sequenceId !== sequenceId)) {
111
+ fail(`Fleet ${fleet.name} cannot ${action} because ${label} ${account.address} does not match the configured Game${sequenceId === undefined ? ' or its canonical PDA' : ', its canonical PDA or the docked sequence'}. Refresh the Fleet and galaxy, then retry.`, account.address);
141
112
  }
142
113
  return data;
143
114
  }
@@ -151,36 +122,9 @@ function validateStarbasePlayerRead(account, fleet, profile, character, system,
151
122
  }
152
123
  return data;
153
124
  }
154
- async function validateDockSystemRead(account, fleet, game, canonicalAddress, exactLocation) {
155
- const data = starSystemAccountDefinition.decode(account);
156
- const derivedAddress = await deriveStarSystemAddress(game, data.systemId);
157
- if (account.address !== canonicalAddress ||
158
- account.address !== derivedAddress ||
159
- data.game !== game ||
160
- !hasExactSystemLocation(account, exactLocation)) {
161
- fail(`Fleet ${fleet.name} cannot dock because Star System ${canonicalAddress} does not match the configured Game, Fleet coordinate, or canonical PDA. Refresh the Fleet and galaxy before retrying.`, canonicalAddress);
162
- }
163
- return data;
164
- }
165
125
  function failNoDockableStarbase(fleet, location) {
166
126
  return fail(`Fleet ${fleet.name} action coordinate (${String(location.x)}, ${String(location.y)}) has no Starbase to dock at. Move the Fleet to a Starbase system first, refresh the Fleet and galaxy, and retry.`, fleet.address);
167
127
  }
168
- async function hashAccountState(account) {
169
- const owner = getAddressEncoder().encode(account.owner);
170
- const canonical = new Uint8Array(owner.length + account.data.length);
171
- canonical.set(owner);
172
- canonical.set(account.data, owner.length);
173
- const digest = new Uint8Array(await globalThis.crypto.subtle.digest('SHA-256', canonical));
174
- return [...digest].map((byte) => byte.toString(16).padStart(2, '0')).join('');
175
- }
176
- async function precondition(account, describes) {
177
- return Object.freeze({
178
- address: account.address,
179
- dataHash: await hashAccountState(account),
180
- describes,
181
- kind: 'account-state',
182
- });
183
- }
184
128
  function validateCoordinateComponent(field, value) {
185
129
  if (!Number.isFinite(value)) {
186
130
  throw new InvalidActionInputError(field, value, 'a finite SAGE coordinate', `Set ${field} to a finite number before planning coordinate movement.`);
@@ -189,25 +133,73 @@ function validateCoordinateComponent(field, value) {
189
133
  throw new InvalidActionInputError(field, value, 'an I8F56-encodable SAGE coordinate from -128 inclusive to 128 exclusive', `Set ${field} within the pinned movement instruction codec range before retrying.`);
190
134
  }
191
135
  }
192
- function validateDestination(fleet, actionLocation, destination) {
136
+ function validateDisplayDestination(fleet, actionLocation, destination) {
193
137
  validateCoordinateComponent('destination.x', destination.x);
194
138
  validateCoordinateComponent('destination.y', destination.y);
195
139
  if (destination.x === actionLocation.x &&
196
140
  destination.y === actionLocation.y) {
197
- failSameCoordinate(fleet, destination);
141
+ failSameCoordinate(fleet, `destination (${String(destination.x)}, ${String(destination.y)})`);
198
142
  }
199
143
  }
200
144
  function failSameCoordinate(fleet, destination) {
201
- return fail(`Fleet ${fleet.name} destination (${String(destination.x)}, ${String(destination.y)}) is its action coordinate. Choose a different coordinate and retry.`, fleet.address);
145
+ return fail(`Fleet ${fleet.name} ${destination} is its action coordinate. Choose a different coordinate and retry.`, fleet.address);
202
146
  }
203
- function validateCharacterForCoordinateMovement(account, fleet, profile, game, canonicalAddress, action = 'move') {
204
- const data = characterAccountDefinition.decode(account);
205
- if (account.address !== canonicalAddress ||
147
+ const SIGNED_I64_MIN = -(1n << 63n);
148
+ const SIGNED_I64_MAX = (1n << 63n) - 1n;
149
+ function validateRawCoordinateComponent(field, value) {
150
+ if (typeof value !== 'bigint') {
151
+ throw new InvalidActionInputError(field, value, 'a bigint containing the exact raw I8F56 axis', `Set ${field} to the signed 64-bit raw coordinate from the selected game value before retrying.`);
152
+ }
153
+ if (value < SIGNED_I64_MIN || value > SIGNED_I64_MAX) {
154
+ throw new InvalidActionInputError(field, value, `a signed 64-bit raw I8F56 bigint from ${String(SIGNED_I64_MIN)} through ${String(SIGNED_I64_MAX)}`, `Set ${field} within the exact movement instruction range before retrying.`);
155
+ }
156
+ return value;
157
+ }
158
+ function resolveCoordinateDestination(fleet, actionLocation, options) {
159
+ const hasDisplay = Object.hasOwn(options, 'destination');
160
+ const hasRaw = Object.hasOwn(options, 'destinationRaw');
161
+ if (hasDisplay === hasRaw) {
162
+ throw new InvalidActionInputError('destination/destinationRaw', options, 'exactly one of destination or destinationRaw', 'Set destination for caller-selected display rounding or destinationRaw for exact signed-I8F56 intent, omit the other property entirely, then retry.');
163
+ }
164
+ if (hasDisplay) {
165
+ const destination = options.destination;
166
+ if (destination === undefined || destination === null) {
167
+ throw new InvalidActionInputError('destination', destination, 'an object with finite numeric x and y axes', 'Set destination to display coordinates, or replace it with destinationRaw for exact signed-I8F56 intent.');
168
+ }
169
+ validateDisplayDestination(fleet, actionLocation, destination);
170
+ return {
171
+ description: `(${String(destination.x)}, ${String(destination.y)})`,
172
+ exact: exactCoordinate(destination),
173
+ field: 'destination',
174
+ };
175
+ }
176
+ const destinationRaw = options.destinationRaw;
177
+ if (destinationRaw === undefined ||
178
+ destinationRaw === null ||
179
+ typeof destinationRaw !== 'object') {
180
+ throw new InvalidActionInputError('destinationRaw', destinationRaw, 'an object with bigint x and y axes', 'Set destinationRaw to exact signed-I8F56 coordinates, or replace it with destination display coordinates.');
181
+ }
182
+ const exact = {
183
+ x: validateRawCoordinateComponent('destinationRaw.x', destinationRaw.x),
184
+ y: validateRawCoordinateComponent('destinationRaw.y', destinationRaw.y),
185
+ };
186
+ return {
187
+ description: `(${FixedPoint.fromRaw(exact.x, 56).toString()}, ${FixedPoint.fromRaw(exact.y, 56).toString()})`,
188
+ exact,
189
+ field: 'destinationRaw',
190
+ };
191
+ }
192
+ /** Requires the authorization Profile's canonical Character in the
193
+ * configured Game. */
194
+ function requireFleetCharacter(account, fleet, profile, game, address, action) {
195
+ const character = requireRawAccount(account, `Fleet ${fleet.name} cannot ${action} because its Profile has no canonical Character at ${address}. Create the Character for Profile ${profile} in the configured Game, refresh the Fleet, and retry.`, address);
196
+ const data = characterAccountDefinition.decode(character);
197
+ if (character.address !== address ||
206
198
  data.playerProfile !== profile ||
207
199
  data.game !== game) {
208
- fail(`Fleet ${fleet.name} cannot ${action} because the canonical Character does not match Profile ${profile} and the configured Game ${game}. Refresh or repair the Character registration for this Profile and Game before retrying.`, account.address);
200
+ fail(`Fleet ${fleet.name} cannot ${action} because the canonical Character does not match Profile ${profile} and the configured Game ${game}. Refresh or repair the Character registration for this Profile and Game before retrying.`, address);
209
201
  }
210
- return data;
202
+ return character;
211
203
  }
212
204
  async function validateIdleFleetRead(account, fleet, game, actionLocation, planName = 'coordinate movement') {
213
205
  const data = fleetAccountDefinition.decode(account);
@@ -228,7 +220,7 @@ async function validateIdleFleetRead(account, fleet, game, actionLocation, planN
228
220
  stateLocation?.y !== actionLocation.y) {
229
221
  fail(`Fleet ${fleet.name} changed or no longer matches its configured Game, owner, address, PDA, or idle coordinate, movement state, and action coordinate. Refresh the Fleet and create a new ${planName} Plan before retrying.`, fleet.address);
230
222
  }
231
- const exact = sage.getFleetDecoder().decode(account.data);
223
+ const exact = getFleetDecoder().decode(account.data);
232
224
  let exactLocation = exact.location;
233
225
  if (exact.state.__kind === 'MoveWarp') {
234
226
  exactLocation = exact.state.fields[0].to;
@@ -248,71 +240,31 @@ function validateRegionTrackerRead(account, fleet, game, canonicalAddress, actio
248
240
  if (account.address !== canonicalAddress || data.game !== game) {
249
241
  fail(`Fleet ${fleet.name} cannot ${action} because RegionTracker does not match the configured Game or canonical PDA: ${account.address}; refresh the world region data for the configured Game and retry.`, account.address);
250
242
  }
251
- return sage.getRegionTrackerDecoder().decode(account.data);
243
+ return getRegionTrackerDecoder().decode(account.data);
252
244
  }
253
245
  function validateCrewBindingRead(account, fleet, canonicalAddress) {
254
246
  const data = fleetCrewBindingAccountDefinition.decode(account);
255
247
  if (account.address !== canonicalAddress ||
256
- data.fleet !== fleet.address ||
257
- data.ownerProfile !== fleet.ownerProfile.address) {
248
+ !matchesFleetCrewBindingIdentity(data, fleet.address, fleet.ownerProfile.address)) {
258
249
  fail(`FleetCrewBinding does not match Fleet ${fleet.address}, its owner Profile, or its canonical PDA: ${account.address}. Refresh the Fleet crew registration or remove the invalid binding before retrying.`, account.address);
259
250
  }
260
251
  return data;
261
252
  }
262
- function pointIsOnSegment(point, start, end) {
263
- const cross = (point.y - start.y) * (end.x - start.x) -
264
- (point.x - start.x) * (end.y - start.y);
265
- return (cross === 0n &&
266
- point.x >= (start.x < end.x ? start.x : end.x) &&
267
- point.x <= (start.x > end.x ? start.x : end.x) &&
268
- point.y >= (start.y < end.y ? start.y : end.y) &&
269
- point.y <= (start.y > end.y ? start.y : end.y));
270
- }
271
- function regionContainsCoordinate(region, coordinate) {
272
- const boundingBox = {
273
- maxX: region.boundingBox.maxX.raw,
274
- maxY: region.boundingBox.maxY.raw,
275
- minX: region.boundingBox.minX.raw,
276
- minY: region.boundingBox.minY.raw,
277
- };
278
- const border = region.border.map(([x, y]) => ({ x: x.raw, y: y.raw }));
279
- if (border.length < 3 ||
280
- coordinate.x < boundingBox.minX ||
281
- coordinate.x > boundingBox.maxX ||
282
- coordinate.y < boundingBox.minY ||
283
- coordinate.y > boundingBox.maxY) {
284
- return false;
285
- }
286
- let inside = false;
287
- for (let index = 0; index < border.length; index += 1) {
288
- const start = border[index];
289
- const end = border[(index + 1) % border.length];
290
- if (pointIsOnSegment(coordinate, start, end))
291
- return true;
292
- if (start.y > coordinate.y !== end.y > coordinate.y) {
293
- const deltaY = end.y - start.y;
294
- const pointSide = (coordinate.x - start.x) * deltaY;
295
- const edgeSide = (coordinate.y - start.y) * (end.x - start.x);
296
- if ((deltaY > 0n && pointSide < edgeSide) ||
297
- (deltaY < 0n && pointSide > edgeSide)) {
298
- inside = !inside;
299
- }
300
- }
301
- }
302
- return inside;
303
- }
304
- function resolveRegionId(tracker, coordinate, displayCoordinate, label, fleet, trackerAddress) {
253
+ function resolveRegionId(tracker, coordinate, coordinateDescription, label, fleet, trackerAddress) {
305
254
  const region = tracker.regions.unsizedList.find((candidate) => regionContainsCoordinate(candidate, coordinate));
306
255
  if (region === undefined) {
307
- fail(`Fleet ${fleet.name} ${label} coordinate (${String(displayCoordinate.x)}, ${String(displayCoordinate.y)}) cannot be mapped by RegionTracker ${trackerAddress}. Refresh the world region data or choose a coordinate inside a configured Region before retrying.`, trackerAddress);
256
+ const errorDescription = label === 'destinationRaw'
257
+ ? `(${String(coordinate.x)}, ${String(coordinate.y)}) raw I8F56`
258
+ : coordinateDescription;
259
+ fail(`Fleet ${fleet.name} ${label} coordinate ${errorDescription} cannot be mapped by RegionTracker ${trackerAddress}. Refresh the world region data or choose a coordinate inside a configured Region before retrying.`, trackerAddress);
308
260
  }
309
261
  return region.id;
310
262
  }
311
263
  function exactCoordinate(coordinate) {
312
264
  const spec = { fractionalBits: 56, signed: true, totalBits: 64 };
313
265
  return {
314
- x: sage.FixedPoint.fromNumber(coordinate.x, spec).raw,
315
- y: sage.FixedPoint.fromNumber(coordinate.y, spec).raw,
266
+ x: FixedPoint.fromNumber(coordinate.x, spec).raw,
267
+ y: FixedPoint.fromNumber(coordinate.y, spec).raw,
316
268
  };
317
269
  }
318
270
  async function resolveCoordinateMovement(ctx, fleet, authorization, actionLocation, destination) {
@@ -329,15 +281,13 @@ async function resolveCoordinateMovement(ctx, fleet, authorization, actionLocati
329
281
  crewBinding,
330
282
  ]);
331
283
  const fleetAccount = requireRawAccount(fleetCandidate, `Fleet ${fleet.name} is no longer available at ${fleet.address}. Refresh the Fleet and retry planning coordinate movement.`, fleet.address);
332
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot move because its Profile has no canonical Character at ${character}. Create the Character for Profile ${authorization.profile} in the configured Game, refresh the Fleet, and retry.`, character);
284
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, authorization.profile, game, character, 'move');
333
285
  const regionTrackerAccount = requireRawAccount(regionCandidate, `Fleet ${fleet.name} cannot move because the canonical RegionTracker ${regionTracker} is missing. Verify the configured Game and cluster, refresh the world region data, and retry.`, regionTracker);
334
286
  const validatedFleet = await validateIdleFleetRead(fleetAccount, fleet, game, actionLocation);
335
- const exactDestination = exactCoordinate(destination);
336
- if (exactDestination.x === validatedFleet.location.x &&
337
- exactDestination.y === validatedFleet.location.y) {
338
- failSameCoordinate(fleet, destination);
287
+ if (destination.exact.x === validatedFleet.location.x &&
288
+ destination.exact.y === validatedFleet.location.y) {
289
+ failSameCoordinate(fleet, `${destination.field} ${destination.description}`);
339
290
  }
340
- validateCharacterForCoordinateMovement(characterAccount, fleet, authorization.profile, game, character);
341
291
  const tracker = validateRegionTrackerRead(regionTrackerAccount, fleet, game, regionTracker);
342
292
  if (crewCandidate !== undefined) {
343
293
  validateCrewBindingRead(crewCandidate, fleet, crewBinding);
@@ -348,21 +298,27 @@ async function resolveCoordinateMovement(ctx, fleet, authorization, actionLocati
348
298
  ...(crewCandidate === undefined
349
299
  ? {}
350
300
  : { crewBinding, crewBindingAccount: crewCandidate }),
351
- destinationRegionId: resolveRegionId(tracker, exactDestination, destination, 'destination', fleet, regionTracker),
301
+ destinationRegionId: resolveRegionId(tracker, destination.exact, destination.description, destination.field, fleet, regionTracker),
352
302
  fleetAccount,
353
303
  regionTracker,
354
304
  regionTrackerAccount,
355
- startRegionId: resolveRegionId(tracker, validatedFleet.location, actionLocation, 'current', fleet, regionTracker),
305
+ startRegionId: resolveRegionId(tracker, validatedFleet.location, `(${String(actionLocation.x)}, ${String(actionLocation.y)})`, 'current', fleet, regionTracker),
356
306
  };
357
307
  }
358
308
  async function planCoordinateMovement(mode, ctx, fleet, options) {
359
309
  validatePlanAuthorization(options.authorization);
360
310
  assertFleetOwner(fleet, options.authorization);
361
311
  const actionLocation = requireRefreshableIdleState(fleet, 'start coordinate movement');
362
- validateDestination(fleet, actionLocation, options.destination);
312
+ const destination = resolveCoordinateDestination(fleet, actionLocation, options);
363
313
  const game = requireGameAddress(ctx);
364
- const resolved = await resolveCoordinateMovement(ctx, fleet, options.authorization, actionLocation, options.destination);
314
+ const resolved = await resolveCoordinateMovement(ctx, fleet, options.authorization, actionLocation, destination);
315
+ const xp = await resolveXpRuntime(ctx, {
316
+ game,
317
+ character: resolved.character,
318
+ profile: options.authorization.profile,
319
+ });
365
320
  const common = {
321
+ ...xp.accounts,
366
322
  authorization: options.authorization,
367
323
  character: resolved.character,
368
324
  ...(resolved.crewBinding === undefined
@@ -377,27 +333,44 @@ async function planCoordinateMovement(mode, ctx, fleet, options) {
377
333
  const instruction = mode === 'subwarp'
378
334
  ? adaptStartSubwarpInstruction({
379
335
  ...common,
380
- toCoordinate: [options.destination.x, options.destination.y],
336
+ toCoordinate: [destination.exact.x, destination.exact.y],
381
337
  })
382
338
  : adaptWarpToCoordinateInstruction({
383
339
  ...common,
384
- destination: [options.destination.x, options.destination.y],
340
+ destination: [destination.exact.x, destination.exact.y],
385
341
  });
386
342
  const verb = mode === 'subwarp' ? 'Subwarp' : 'Warp';
387
- const description = `${verb} fleet ${fleet.name} to coordinate (${String(options.destination.x)}, ${String(options.destination.y)}).`;
343
+ const description = `${verb} fleet ${fleet.name} to coordinate ${destination.description}.`;
388
344
  const accounts = [
389
- await precondition(resolved.fleetAccount, fleet.state.kind === 'idle'
345
+ {
346
+ kind: 'xp-runtime',
347
+ address: game,
348
+ intent: xp.intent,
349
+ accounts: xp.accounts,
350
+ describes: 'The configured Game and canonical Character XP accounts remain eligible for movement.',
351
+ },
352
+ await accountStatePrecondition(resolved.fleetAccount, fleet.state.kind === 'idle'
390
353
  ? `Fleet ${fleet.name} remains idle at coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`
391
354
  : `Fleet ${fleet.name} remains ${fleet.state.kind} with action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
392
- await precondition(resolved.characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
393
- await precondition(resolved.regionTrackerAccount, `The configured RegionTracker continues to map Fleet ${fleet.name}'s current and destination coordinates.`),
355
+ {
356
+ kind: 'movement-character',
357
+ address: resolved.character,
358
+ game,
359
+ profile: options.authorization.profile,
360
+ stateHash: await hashMovementCharacter(resolved.characterAccount, {
361
+ game,
362
+ profile: options.authorization.profile,
363
+ }),
364
+ describes: 'The canonical Character retains its movement modifiers and non-accrual state.',
365
+ },
366
+ await accountStatePrecondition(resolved.regionTrackerAccount, `The configured RegionTracker continues to map Fleet ${fleet.name}'s current and destination coordinates.`),
394
367
  ...(resolved.crewBindingAccount === undefined
395
368
  ? []
396
369
  : [
397
- await precondition(resolved.crewBindingAccount, `Fleet ${fleet.name}'s optional FleetCrewBinding remains assigned to the Fleet and owner Profile.`),
370
+ await accountStatePrecondition(resolved.crewBindingAccount, `Fleet ${fleet.name}'s optional FleetCrewBinding remains assigned to the Fleet and owner Profile.`),
398
371
  ]),
399
372
  ];
400
- return createPlan({
373
+ return buildPlannerPlan({
401
374
  kind: mode === 'subwarp' ? 'fleet.subwarp' : 'fleet.warp-to-coordinate',
402
375
  preconditions: accounts,
403
376
  steps: [
@@ -411,45 +384,35 @@ async function planCoordinateMovement(mode, ctx, fleet, options) {
411
384
  summary: description,
412
385
  });
413
386
  }
414
- async function deriveCurrencyCacheAddress(game) {
415
- const [address] = await getProgramDerivedAddress({
416
- programAddress: sage.SAGE_PROGRAM_ADDRESS,
417
- seeds: [
418
- getBytesEncoder().encode(new TextEncoder().encode('CurrencyConfig')),
419
- getAddressEncoder().encode(game),
420
- ],
421
- });
422
- return address;
423
- }
424
- function validateCurrencyCacheRead(account, fleet, game, canonicalAddress) {
425
- const decoder = sage.getCurrencyConfigCacheDecoder();
426
- const discriminator = sage.CURRENCY_CONFIG_CACHE_DISCRIMINATOR;
427
- const validDiscriminator = discriminator.every((byte, index) => account.data[index] === byte);
428
- if (account.address !== canonicalAddress ||
429
- account.owner !== sage.SAGE_PROGRAM_ADDRESS ||
430
- account.data.length !== decoder.fixedSize ||
431
- !validDiscriminator) {
432
- fail(`Fleet ${fleet.name} cannot use a warp lane because CurrencyCache ${account.address} does not match the configured Game, canonical PDA, owner, or pinned account layout. Refresh the Game currency configuration and retry.`, account.address);
433
- }
434
- const decoded = decoder.decode(account.data);
435
- if (decoded.gameId !== game) {
436
- fail(`Fleet ${fleet.name} cannot use a warp lane because CurrencyCache ${account.address} does not match the configured Game or canonical PDA. Refresh the Game currency configuration and retry.`, account.address);
437
- }
438
- }
439
- async function validateLaneSystemRead(account, fleet, game, label) {
440
- const data = starSystemAccountDefinition.decode(account);
441
- const canonicalAddress = await deriveStarSystemAddress(game, data.systemId);
442
- if (data.game !== game || account.address !== canonicalAddress) {
443
- fail(`Fleet ${fleet.name} cannot use a warp lane because the ${label} Star System ${account.address} does not match the configured Game or canonical PDA. Refresh the galaxy and retry with a Star System from the configured Game.`, account.address);
444
- }
445
- return data;
446
- }
447
387
  function hasExactSystemLocation(account, location) {
448
388
  starSystemAccountDefinition.decode(account);
449
- const exact = sage.getStarSystemDecoder().decode(account.data);
389
+ const exact = getStarSystemDecoder().decode(account.data);
450
390
  return (exact.coordinates[0].raw === location.x &&
451
391
  exact.coordinates[1].raw === location.y);
452
392
  }
393
+ /** The Star Systems of the configured Game discovered at a Fleet's displayed
394
+ * action coordinate. */
395
+ async function discoverSystemsAt(ctx, game, location) {
396
+ const systems = await ctx.data.discover(starSystemAccountDefinition, {
397
+ filters: buildStarSystemDiscoveryFilters(game),
398
+ strategy: 'targeted-program-accounts',
399
+ });
400
+ return systems
401
+ .filter(({ data }) => data.coordinates.x === location.x && data.coordinates.y === location.y)
402
+ .map(({ address }) => address);
403
+ }
404
+ /** Selects the one fresh candidate whose exact coordinate is the Fleet's. */
405
+ function selectSystemAt(fleet, location, exact, candidates, accounts) {
406
+ const matches = accounts.filter((account) => account !== undefined && hasExactSystemLocation(account, exact));
407
+ if (matches.length === 1)
408
+ return matches[0];
409
+ const coordinate = `Fleet ${fleet.name} action coordinate (${String(location.x)}, ${String(location.y)})`;
410
+ if (candidates.length === 1) {
411
+ const [only] = accounts;
412
+ fail(`${coordinate} no longer matches Star System ${only === undefined ? candidates[0] : starSystemAccountDefinition.decode(only).name}. Refresh the Fleet and galaxy, then retry.`, candidates[0]);
413
+ }
414
+ return fail(`${coordinate} matches multiple Star Systems in the configured Game. Refresh the galaxy and repair the contradictory System data before retrying.`, fleet.address);
415
+ }
453
416
  function validateFactionRelationTrackerRead(account, fleet, game, canonicalAddress) {
454
417
  const data = factionRelationTrackerAccountDefinition.decode(account);
455
418
  if (account.address !== canonicalAddress || data.game !== game) {
@@ -458,18 +421,13 @@ function validateFactionRelationTrackerRead(account, fleet, game, canonicalAddre
458
421
  }
459
422
  async function resolveWarpLane(ctx, fleet, actionLocation, options) {
460
423
  const game = requireGameAddress(ctx);
461
- const systems = await ctx.data.discover(starSystemAccountDefinition, {
462
- filters: buildStarSystemDiscoveryFilters(game),
463
- strategy: 'targeted-program-accounts',
464
- });
465
- const sourceCandidates = systems.filter((system) => system.data.coordinates.x === actionLocation.x &&
466
- system.data.coordinates.y === actionLocation.y);
424
+ const sourceCandidates = await discoverSystemsAt(ctx, game, actionLocation);
467
425
  if (sourceCandidates.length === 0) {
468
426
  fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) does not match a Star System in the configured Game. Refresh the galaxy or move the Fleet to a Star System before retrying.`, fleet.address);
469
427
  }
470
428
  const [character, currencyCache, factionRelationTracker, regionTracker] = await Promise.all([
471
429
  findCharacterPda(options.authorization.profile, game),
472
- deriveCurrencyCacheAddress(game),
430
+ deriveCurrencyCache(game).then(([address]) => address),
473
431
  deriveFactionRelationTrackerAddress(game),
474
432
  deriveRegionTrackerAddress(game),
475
433
  ]);
@@ -478,7 +436,7 @@ async function resolveWarpLane(ctx, fleet, actionLocation, options) {
478
436
  const reads = await readContextRawAccounts(ctx, [
479
437
  fleet.address,
480
438
  character,
481
- ...sourceCandidates.map((candidate) => candidate.address),
439
+ ...sourceCandidates,
482
440
  options.destinationSystem,
483
441
  currencyCache,
484
442
  factionRelationTracker,
@@ -491,33 +449,17 @@ async function resolveWarpLane(ctx, fleet, actionLocation, options) {
491
449
  const factionCandidate = reads[destinationOffset + 2];
492
450
  const regionCandidate = reads[destinationOffset + 3];
493
451
  const fleetAccount = requireRawAccount(fleetCandidate, `Fleet ${fleet.name} is no longer available at ${fleet.address}. Refresh the Fleet and retry planning the warp lane.`, fleet.address);
494
- const validatedFleet = await validateIdleFleetRead(fleetAccount, fleet, game, actionLocation);
495
- const exactSourceCandidates = sourceCandidates.flatMap((candidate, index) => {
496
- const account = reads[sourceOffset + index];
497
- return account !== undefined &&
498
- hasExactSystemLocation(account, validatedFleet.location)
499
- ? [{ account, address: candidate.address }]
500
- : [];
501
- });
502
- if (exactSourceCandidates.length !== 1) {
503
- if (sourceCandidates.length === 1) {
504
- const sourceSystem = sourceCandidates[0].address;
505
- const sourceAccount = requireRawAccount(reads[sourceOffset], `Fleet ${fleet.name} cannot use a warp lane because source Star System ${sourceSystem} is missing. Refresh the Fleet and galaxy, then retry.`, sourceSystem);
506
- const source = starSystemAccountDefinition.decode(sourceAccount);
507
- fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) no longer matches source Star System ${source.name}. Refresh the Fleet and galaxy before retrying.`, sourceSystem);
508
- }
509
- fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) matches multiple Star Systems in the configured Game. Refresh the galaxy and repair the contradictory System data before retrying.`, fleet.address);
510
- }
511
- const { account: sourceAccount, address: sourceSystem } = exactSourceCandidates[0];
512
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot use a warp lane because its Profile has no canonical Character at ${character}. Create the Character for Profile ${options.authorization.profile} in the configured Game, refresh the Fleet, and retry.`, character);
452
+ const validatedFleet = await validateIdleFleetRead(fleetAccount, fleet, game, actionLocation, 'warp lane');
453
+ const sourceAccount = selectSystemAt(fleet, actionLocation, validatedFleet.location, sourceCandidates, reads.slice(sourceOffset, destinationOffset));
454
+ const sourceSystem = sourceAccount.address;
455
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, options.authorization.profile, game, character, 'use a warp lane');
513
456
  const destinationAccount = requireRawAccount(destinationCandidate, `Fleet ${fleet.name} cannot use a warp lane because destination Star System ${options.destinationSystem} is missing. Choose a Star System in the configured Game, refresh the galaxy, and retry.`, options.destinationSystem);
514
457
  const currencyCacheAccount = requireRawAccount(currencyCandidate, `Fleet ${fleet.name} cannot use a warp lane because canonical CurrencyCache ${currencyCache} is missing. Verify the configured Game and cluster, refresh the Game currency configuration, and retry.`, currencyCache);
515
458
  const factionRelationTrackerAccount = requireRawAccount(factionCandidate, `Fleet ${fleet.name} cannot use a warp lane because canonical FactionRelationTracker ${factionRelationTracker} is missing. Verify the configured Game and cluster, refresh the faction relation data, and retry.`, factionRelationTracker);
516
459
  const regionTrackerAccount = requireRawAccount(regionCandidate, `Fleet ${fleet.name} cannot use a warp lane because canonical RegionTracker ${regionTracker} is missing. Verify the configured Game and cluster, refresh the world region data, and retry.`, regionTracker);
517
- validateCharacterForCoordinateMovement(characterAccount, fleet, options.authorization.profile, game, character);
518
- const source = await validateLaneSystemRead(sourceAccount, fleet, game, 'source');
519
- const destination = await validateLaneSystemRead(destinationAccount, fleet, game, 'destination');
520
- validateCurrencyCacheRead(currencyCacheAccount, fleet, game, currencyCache);
460
+ const source = await validateFleetSystemRead(sourceAccount, fleet, game, 'use a warp lane', 'source Star System');
461
+ const destination = await validateFleetSystemRead(destinationAccount, fleet, game, 'use a warp lane', 'destination Star System');
462
+ await validateCurrencyCache(currencyCacheAccount, game, 'warp lane');
521
463
  validateFactionRelationTrackerRead(factionRelationTrackerAccount, fleet, game, factionRelationTracker);
522
464
  validateRegionTrackerRead(regionTrackerAccount, fleet, game, regionTracker);
523
465
  if (sourceSystem === options.destinationSystem) {
@@ -547,7 +489,15 @@ async function resolveWarpLane(ctx, fleet, actionLocation, options) {
547
489
  *
548
490
  * The planner resolves the source Star System from the Fleet's action coordinate,
549
491
  * proves connectivity from that System's decoded connections, and resolves all
550
- * generated instruction accounts internally.
492
+ * generated instruction accounts internally. CurrencyCache shared accounting may
493
+ * change; canonical identity/layout and the existing toll-input guards remain
494
+ * checked before signing. Refresh and recreate older Plans to use this guard.
495
+ *
496
+ * Connectivity does not guarantee eligibility. The program remains authoritative
497
+ * for faction-relationship and destination-risk checks and any ATLAS toll.
498
+ * Tested current PTR routes succeed with empty Fuel tanks. This planner does
499
+ * not estimate lane costs or treat enabled cross-faction economics as blanket
500
+ * permission.
551
501
  *
552
502
  * @example
553
503
  * ```ts
@@ -567,24 +517,54 @@ export async function planFleetWarpLane(ctx, fleet, options) {
567
517
  const actionLocation = requireRefreshableIdleState(fleet, 'warp through a lane');
568
518
  const game = requireGameAddress(ctx);
569
519
  const resolved = await resolveWarpLane(ctx, fleet, actionLocation, options);
520
+ const xp = await resolveXpRuntime(ctx, {
521
+ game,
522
+ character: resolved.character,
523
+ profile: options.authorization.profile,
524
+ });
570
525
  const description = `Warp fleet ${fleet.name} from Star System ${resolved.source.name} to Star System ${resolved.destination.name} via warp lane.`;
571
- return createPlan({
526
+ return buildPlannerPlan({
572
527
  kind: 'fleet.warp-lane',
573
- preconditions: await Promise.all([
574
- precondition(resolved.fleetAccount, fleet.state.kind === 'idle'
575
- ? `Fleet ${fleet.name} remains idle at Star System ${resolved.source.name}.`
576
- : `Fleet ${fleet.name} remains ${fleet.state.kind} at action source Star System ${resolved.source.name}.`),
577
- precondition(resolved.characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
578
- precondition(resolved.sourceAccount, `Source Star System ${resolved.source.name} remains at Fleet ${fleet.name}'s action coordinate with a connection to system id ${String(resolved.destination.systemId)}.`),
579
- precondition(resolved.destinationAccount, `Destination Star System ${resolved.destination.name} remains system id ${String(resolved.destination.systemId)} in the configured Game.`),
580
- precondition(resolved.currencyCacheAccount, 'The canonical CurrencyCache remains assigned to the configured Game.'),
581
- precondition(resolved.factionRelationTrackerAccount, 'The canonical FactionRelationTracker remains assigned to the configured Game.'),
582
- precondition(resolved.regionTrackerAccount, 'The canonical RegionTracker remains assigned to the configured Game.'),
583
- ]),
528
+ preconditions: [
529
+ {
530
+ kind: 'xp-runtime',
531
+ address: game,
532
+ intent: xp.intent,
533
+ accounts: xp.accounts,
534
+ describes: 'The configured Game and canonical Character XP accounts remain eligible for movement.',
535
+ },
536
+ ...(await Promise.all([
537
+ accountStatePrecondition(resolved.fleetAccount, fleet.state.kind === 'idle'
538
+ ? `Fleet ${fleet.name} remains idle at Star System ${resolved.source.name}.`
539
+ : `Fleet ${fleet.name} remains ${fleet.state.kind} at action source Star System ${resolved.source.name}.`),
540
+ hashMovementCharacter(resolved.characterAccount, {
541
+ game,
542
+ profile: options.authorization.profile,
543
+ }).then((stateHash) => ({
544
+ kind: 'movement-character',
545
+ address: resolved.character,
546
+ game,
547
+ profile: options.authorization.profile,
548
+ stateHash,
549
+ describes: 'The canonical Character retains its movement modifiers and non-accrual state.',
550
+ })),
551
+ accountStatePrecondition(resolved.sourceAccount, `Source Star System ${resolved.source.name} remains at Fleet ${fleet.name}'s action coordinate with a connection to system id ${String(resolved.destination.systemId)}.`),
552
+ accountStatePrecondition(resolved.destinationAccount, `Destination Star System ${resolved.destination.name} remains system id ${String(resolved.destination.systemId)} in the configured Game.`),
553
+ Promise.resolve({
554
+ kind: 'currency-cache',
555
+ address: resolved.currencyCacheAccount.address,
556
+ game,
557
+ describes: 'The canonical CurrencyCache retains its supported Game identity and layout; shared accounting may change.',
558
+ }),
559
+ accountStatePrecondition(resolved.factionRelationTrackerAccount, 'The canonical FactionRelationTracker remains assigned to the configured Game.'),
560
+ accountStatePrecondition(resolved.regionTrackerAccount, 'The canonical RegionTracker remains assigned to the configured Game.'),
561
+ ])),
562
+ ],
584
563
  steps: [
585
564
  {
586
565
  describes: description,
587
566
  instruction: adaptWarpLaneInstruction({
567
+ ...xp.accounts,
588
568
  authorization: options.authorization,
589
569
  character: resolved.character,
590
570
  currencyCache: resolved.currencyCache,
@@ -602,7 +582,7 @@ export async function planFleetWarpLane(ctx, fleet, options) {
602
582
  summary: description,
603
583
  });
604
584
  }
605
- /** Plans one explicit Fleet subwarp to a coordinate without movement estimates.
585
+ /** Plans one explicit Fleet subwarp to a display or exact raw coordinate without movement estimates.
606
586
  *
607
587
  * @example
608
588
  * ```ts
@@ -611,14 +591,14 @@ export async function planFleetWarpLane(ctx, fleet, options) {
611
591
  * declare const authorization: PlanAuthorization;
612
592
  * const plan = await planFleetSubwarp(ctx, fleet, {
613
593
  * authorization,
614
- * destination: { x: 12, y: -7 },
594
+ * destinationRaw: { x: 12n << 56n, y: -(7n << 56n) },
615
595
  * });
616
596
  * ```
617
597
  */
618
598
  export function planFleetSubwarp(ctx, fleet, options) {
619
599
  return planCoordinateMovement('subwarp', ctx, fleet, options);
620
600
  }
621
- /** Plans one explicit Fleet coordinate warp without movement estimates.
601
+ /** Plans one explicit Fleet coordinate warp to a display or exact raw coordinate without movement estimates.
622
602
  *
623
603
  * @example
624
604
  * ```ts
@@ -627,54 +607,80 @@ export function planFleetSubwarp(ctx, fleet, options) {
627
607
  * declare const authorization: PlanAuthorization;
628
608
  * const plan = await planFleetWarpToCoordinate(ctx, fleet, {
629
609
  * authorization,
630
- * destination: { x: 12, y: -7 },
610
+ * destinationRaw: { x: 12n << 56n, y: -(7n << 56n) },
631
611
  * });
632
612
  * ```
633
613
  */
634
614
  export function planFleetWarpToCoordinate(ctx, fleet, options) {
635
615
  return planCoordinateMovement('warp', ctx, fleet, options);
636
616
  }
637
- /** Plans settlement of one Fleet warp or subwarp arrival.
617
+ /** Plans settlement after chain time confirms the scheduled Fleet journey duration has elapsed.
618
+ *
619
+ * Game version 2 subwarp requires explicit direct Profile authorization and
620
+ * existing reconciled Career XP accounts. Warp settlement is unsupported.
621
+ * Journeys whose scheduled duration has not elapsed and Idle Fleets fail locally.
622
+ * Planning and execution read fresh accounts; no host clock is used.
638
623
  *
639
- * Settlement is distinct from stopping subwarp early: the program completes an
640
- * elapsed movement, while an in-transit call is a measured safe no-op. Subwarp
641
- * settlement charges the fuel recorded when movement started; warp fuel was
642
- * already charged up front. Settlement does not clear the independent warp
643
- * cooldown, so an arrived Fleet can be idle but still unable to warp again.
624
+ * Settlement does not guarantee reaching the destination: insufficient Fuel can
625
+ * leave the Fleet Idle short of it. Low Fuel produces a planning-time warning,
626
+ * not a rejection. Inspect refreshed state and location after confirmation.
627
+ * Subwarp settles fuel and XP and may refund released storage rent to the
628
+ * Profile. Warp cooldown remains independent. Fresh checks cannot prevent a
629
+ * concurrent transaction from starting another journey before execution; the
630
+ * authorized instruction could stop that new journey. Intentional early
631
+ * stopping remains the separate {@link planFleetStopSubwarp} operation.
644
632
  *
645
633
  * @example
646
634
  * ```ts
647
635
  * declare const ctx: SageContext;
648
636
  * declare const fleet: FleetSnapshot;
649
- * declare const funder: Address;
650
- * const plan = await planFleetSettleArrival(ctx, fleet, { funder });
637
+ * declare const authorization: PlanAuthorization;
638
+ * const plan = await planFleetSettleArrival(ctx, fleet, { authorization });
651
639
  * console.log(plan.describe());
652
640
  * ```
653
641
  */
654
642
  export async function planFleetSettleArrival(ctx, fleet, input) {
655
- const { funder } = validateSettleArrivalOptions(input);
656
- const movement = requireSettleArrivalState(fleet);
657
- const game = requireGameAddress(ctx);
658
- const character = await findCharacterPda(fleet.ownerProfile.address, game);
659
- const description = movement === 'subwarp'
660
- ? `Settle fleet ${fleet.name} after subwarp arrival and charge the fuel recorded when subwarp started.`
661
- : `Settle fleet ${fleet.name} after warp arrival; warp cooldown remains independent.`;
662
- return createPlan({
643
+ const options = validateSettleArrivalOptions(input);
644
+ const { intent, character, regionTracker, xp, lowFuel } = await resolveFleetArrival(ctx, fleet.address, options);
645
+ const fuelWarning = lowFuel
646
+ ? ' Fuel is below the recorded journey budget (at planning); may stop short with no Fuel.'
647
+ : '';
648
+ const description = `Settle subwarp: fuel and Career XP; possible rent refund to Profile ${intent.profile}. Settlement does not guarantee reaching the destination.${fuelWarning} Read confirmed state/location. A race could stop a new journey.`;
649
+ const instruction = adaptStopSubwarpInstruction({
650
+ authorization: intent.authorization,
651
+ character,
652
+ fleet: intent.fleet,
653
+ game: intent.game,
654
+ regionTracker,
655
+ ...xp.accounts,
656
+ });
657
+ return buildPlannerPlan({
663
658
  kind: 'fleet.settle-arrival',
664
- preconditions: [],
659
+ preconditions: [
660
+ {
661
+ kind: 'fleet-arrival',
662
+ address: intent.fleet,
663
+ intent,
664
+ character,
665
+ regionTracker,
666
+ describes: 'The owned journey must still have elapsed on chain; direct Profile authority must remain valid.',
667
+ },
668
+ {
669
+ kind: 'xp-runtime',
670
+ address: intent.game,
671
+ intent: xp.intent,
672
+ accounts: xp.accounts,
673
+ describes: 'The current Game runtime and required Career XP accounts must remain supported; XP balances may change.',
674
+ },
675
+ ],
665
676
  steps: [
666
677
  {
667
678
  describes: description,
668
- instruction: adaptFleetSettleArrivalInstruction({
669
- character,
670
- fleet: fleet.address,
671
- funder,
672
- game,
673
- }),
674
- signers: [funder],
679
+ instruction,
680
+ signers: [intent.authorization.authority],
675
681
  },
676
682
  ],
677
- summary: `Settle arrival for fleet ${fleet.name}.`,
683
+ summary: `Settle elapsed subwarp for fleet ${fleet.name}.`,
678
684
  });
679
685
  }
680
686
  /** Plans an early Fleet subwarp stop without signing, simulation, or write RPC.
@@ -697,21 +703,36 @@ export async function planFleetSettleArrival(ctx, fleet, input) {
697
703
  export async function planFleetStopSubwarp(ctx, fleet, options) {
698
704
  validatePlanAuthorization(options.authorization);
699
705
  assertFleetOwner(fleet, options.authorization);
700
- requireStopSubwarpState(fleet);
706
+ if (fleet.state.kind !== 'subwarp' && fleet.state.kind !== 'idle')
707
+ failFleetState(fleet, fleet.state.kind, 'stop subwarp', 'it must be subwarping or idle');
701
708
  const game = requireGameAddress(ctx);
702
709
  const character = await findCharacterPda(options.authorization.profile, game);
703
710
  const regionTracker = await deriveRegionTrackerAddress(game);
704
711
  const [regionCandidate] = await readContextRawAccounts(ctx, [regionTracker]);
705
712
  const regionTrackerAccount = requireRawAccount(regionCandidate, `Canonical RegionTracker ${regionTracker} is missing. Verify the configured Game and cluster, refresh world region data, and retry stopping Fleet ${fleet.name}.`, regionTracker);
706
713
  validateRegionTrackerRead(regionTrackerAccount, fleet, game, regionTracker, 'stop subwarp');
714
+ const xp = await resolveXpRuntime(ctx, {
715
+ game,
716
+ character,
717
+ profile: options.authorization.profile,
718
+ });
707
719
  const description = `Stop subwarp early for fleet ${fleet.name}; leave it idle if the trip already completed.`;
708
- return createPlan({
720
+ return buildPlannerPlan({
709
721
  kind: 'fleet.stop-subwarp',
710
- preconditions: [],
722
+ preconditions: [
723
+ {
724
+ kind: 'xp-runtime',
725
+ address: game,
726
+ intent: xp.intent,
727
+ accounts: xp.accounts,
728
+ describes: 'The configured Game and canonical Character XP accounts remain eligible for movement.',
729
+ },
730
+ ],
711
731
  steps: [
712
732
  {
713
733
  describes: description,
714
734
  instruction: adaptStopSubwarpInstruction({
735
+ ...xp.accounts,
715
736
  authorization: options.authorization,
716
737
  character,
717
738
  fleet: fleet.address,
@@ -753,12 +774,11 @@ export async function planFleetUndock(ctx, fleet, options) {
753
774
  starbasePlayerAddress,
754
775
  ]);
755
776
  const fleetAccount = requireRawAccount(fleetCandidate, `Fleet ${fleet.name} is no longer available at ${fleet.address}. Refresh the Fleet and retry planning the undock action.`, fleet.address);
756
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot undock because its Profile has no canonical Character at ${characterAddress}. Create the Character for Profile ${options.authorization.profile} in the configured Game, refresh the Fleet, and retry.`, characterAddress);
777
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, options.authorization.profile, game, characterAddress, 'undock');
757
778
  const systemAccount = requireRawAccount(systemCandidate, `Fleet ${fleet.name} is docked at Star System ${docked.system.address}, but that System account is missing. Verify the configured Game and cluster, refresh the Fleet, and retry.`, docked.system.address);
758
779
  const playerAccount = requireRawAccount(playerCandidate, `Fleet ${fleet.name} cannot undock because its Starbase Player registration is missing at ${starbasePlayerAddress}. Register the Character at this Starbase, refresh the Fleet, and retry.`, starbasePlayerAddress);
759
780
  validateFleetRead(fleetAccount, fleet, game, docked.system.address, docked.systemSeqId);
760
- validateCharacterRead(characterAccount, fleet, options.authorization.profile, game);
761
- const system = await validateSystemRead(systemAccount, fleet, game, docked.systemSeqId);
781
+ const system = await validateFleetSystemRead(systemAccount, fleet, game, 'undock', 'Star System', docked.systemSeqId);
762
782
  validateStarbasePlayerRead(playerAccount, fleet, options.authorization.profile, characterAddress, docked.system.address, starbasePlayerAddress);
763
783
  const instruction = adaptDockedToIdleInstruction({
764
784
  authorization: options.authorization,
@@ -768,13 +788,13 @@ export async function planFleetUndock(ctx, fleet, options) {
768
788
  systemAndStarbasePlayerSystem: docked.system.address,
769
789
  });
770
790
  const description = `Undock fleet ${fleet.name} from the Starbase in Star System ${system.name}.`;
771
- return createPlan({
791
+ return buildPlannerPlan({
772
792
  kind: 'fleet.undock',
773
793
  preconditions: await Promise.all([
774
- precondition(fleetAccount, `Fleet ${fleet.name} remains docked at Star System ${system.name}.`),
775
- precondition(characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
776
- precondition(systemAccount, `Star System ${system.name} remains the docked System for Fleet ${fleet.name}.`),
777
- precondition(playerAccount, `The Starbase Player remains registered for Fleet ${fleet.name} at Star System ${system.name}.`),
794
+ accountStatePrecondition(fleetAccount, `Fleet ${fleet.name} remains docked at Star System ${system.name}.`),
795
+ accountStatePrecondition(characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
796
+ accountStatePrecondition(systemAccount, `Star System ${system.name} remains the docked System for Fleet ${fleet.name}.`),
797
+ accountStatePrecondition(playerAccount, `The Starbase Player remains registered for Fleet ${fleet.name} at Star System ${system.name}.`),
778
798
  ]),
779
799
  steps: [
780
800
  {
@@ -814,34 +834,13 @@ export async function planFleetDock(ctx, fleet, options) {
814
834
  const [characterCandidate] = await readContextRawAccounts(ctx, [
815
835
  characterAddress,
816
836
  ]);
817
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot dock because its Profile has no canonical Character at ${characterAddress}. Create the Character for Profile ${options.authorization.profile} in the configured Game, refresh the Fleet, and retry.`, characterAddress);
818
- validateCharacterForCoordinateMovement(characterAccount, fleet, options.authorization.profile, game, characterAddress, 'dock');
819
- const discoveredSystems = await ctx.data.discover(starSystemAccountDefinition, {
820
- filters: buildStarSystemDiscoveryFilters(game),
821
- strategy: 'targeted-program-accounts',
822
- });
823
- const matchingSystems = discoveredSystems.filter((system) => system.data.coordinates.x === actionLocation.x &&
824
- system.data.coordinates.y === actionLocation.y);
825
- if (matchingSystems.length === 0)
837
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, options.authorization.profile, game, characterAddress, 'dock');
838
+ const candidates = await discoverSystemsAt(ctx, game, actionLocation);
839
+ if (candidates.length === 0)
826
840
  failNoDockableStarbase(fleet, actionLocation);
827
- const systemCandidates = await readContextRawAccounts(ctx, matchingSystems.map((candidate) => candidate.address));
828
- const exactSystems = matchingSystems.flatMap((candidate, index) => {
829
- const account = systemCandidates[index];
830
- return account !== undefined &&
831
- hasExactSystemLocation(account, validatedFleet.location)
832
- ? [{ account, address: candidate.address }]
833
- : [];
834
- });
835
- if (exactSystems.length !== 1) {
836
- if (matchingSystems.length === 1) {
837
- const systemAddress = matchingSystems[0].address;
838
- const systemAccount = systemCandidates[0] ?? failNoDockableStarbase(fleet, actionLocation);
839
- await validateDockSystemRead(systemAccount, fleet, game, systemAddress, validatedFleet.location);
840
- }
841
- fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) matches multiple Star Systems in the configured Game, so there is no canonical Starbase to dock at. Refresh the galaxy and repair the contradictory System data before retrying.`, fleet.address);
842
- }
843
- const { account: systemAccount, address: systemAddress } = exactSystems[0];
844
- const system = await validateDockSystemRead(systemAccount, fleet, game, systemAddress, validatedFleet.location);
841
+ const systemAccount = selectSystemAt(fleet, actionLocation, validatedFleet.location, candidates, await readContextRawAccounts(ctx, candidates));
842
+ const systemAddress = systemAccount.address;
843
+ const system = await validateFleetSystemRead(systemAccount, fleet, game, 'dock');
845
844
  if (system.starbase === undefined)
846
845
  failNoDockableStarbase(fleet, actionLocation);
847
846
  const starbasePlayerAddress = await deriveStarbasePlayerAddress(systemAddress, characterAddress);
@@ -850,24 +849,71 @@ export async function planFleetDock(ctx, fleet, options) {
850
849
  ]);
851
850
  const playerAccount = requireRawAccount(playerCandidate, `Fleet ${fleet.name} cannot dock because Character ${characterAddress} is not registered at Starbase ${system.name} in Star System ${systemAddress}. Register the Character at this Starbase before docking, refresh the Fleet, and retry.`, starbasePlayerAddress);
852
851
  validateStarbasePlayerRead(playerAccount, fleet, options.authorization.profile, characterAddress, systemAddress, starbasePlayerAddress, 'dock');
852
+ const [tracker, ownership] = await Promise.all([
853
+ deriveFactionRelationTrackerAddress(game),
854
+ deriveFactionOwnershipAddress(game, 'starbase', systemAddress),
855
+ ]);
856
+ const policy = {
857
+ kind: 'fleet-docking-policy',
858
+ address: tracker,
859
+ game,
860
+ system: systemAddress,
861
+ ownership,
862
+ describes: 'Docking retains qualified default faction gating and legacy System control.',
863
+ };
864
+ const [trackerAccount, ownershipAccount] = await readContextRawAccounts(ctx, [
865
+ tracker,
866
+ ownership,
867
+ ]);
868
+ await validateFleetDockingPolicy(trackerAccount, ownershipAccount, policy);
853
869
  const instruction = adaptIdleToDockedInstruction({
870
+ factionRelationTracker: tracker,
871
+ factionOwnership: ownership,
854
872
  authorization: options.authorization,
855
873
  fleet: fleet.address,
856
874
  game,
857
875
  systemAndStarbasePlayerStarbasePlayer: starbasePlayerAddress,
858
876
  systemAndStarbasePlayerSystem: systemAddress,
859
877
  });
878
+ const fundingIntent = {
879
+ address: fleet.address,
880
+ game,
881
+ profile: options.authorization.profile,
882
+ authority: options.authorization.authority,
883
+ certificate: instruction.accounts[2].address,
884
+ character: characterAddress,
885
+ system: systemAddress,
886
+ starbasePlayer: starbasePlayerAddress,
887
+ keyIndex: options.authorization.keyIndex,
888
+ };
889
+ const amounts = await resolveDockFunding(ctx, fundingIntent, [
890
+ fleetAccount,
891
+ playerAccount,
892
+ systemAccount,
893
+ ]);
894
+ const funding = {
895
+ kind: 'fleet-dock-funding',
896
+ ...fundingIntent,
897
+ ...amounts,
898
+ describes: amounts.status === 'available'
899
+ ? `Maximum gross Profile storage debit: ${String(amounts.maximumProfileDebit)} lamports. No refunds or surplus are credited; transaction fees are separate. Rechecked before signing, not enforced atomically on chain.`
900
+ : `Docking storage debit bounds are unavailable (${amounts.reason}); this does not imply zero Profile debit. Inspect simulation and fund the Profile explicitly if needed; transaction fees are separate.`,
901
+ };
860
902
  const description = `Dock fleet ${fleet.name} at the Starbase in Star System ${system.name}.`;
861
- return createPlan({
903
+ return buildPlannerPlan({
862
904
  kind: 'fleet.dock',
863
- preconditions: await Promise.all([
864
- precondition(fleetAccount, fleet.state.kind === 'idle'
865
- ? `Fleet ${fleet.name} remains idle at Starbase System ${system.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`
866
- : `Fleet ${fleet.name} remains ${fleet.state.kind} at Starbase System ${system.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
867
- precondition(characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
868
- precondition(systemAccount, `Star System ${system.name} remains the Starbase System at Fleet ${fleet.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
869
- precondition(playerAccount, `The Starbase Player remains registered for Fleet ${fleet.name} at Starbase ${system.name}.`),
870
- ]),
905
+ preconditions: [
906
+ policy,
907
+ ...(await Promise.all([
908
+ accountStatePrecondition(fleetAccount, fleet.state.kind === 'idle'
909
+ ? `Fleet ${fleet.name} remains idle at Starbase System ${system.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`
910
+ : `Fleet ${fleet.name} remains ${fleet.state.kind} at Starbase System ${system.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
911
+ accountStatePrecondition(characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
912
+ accountStatePrecondition(systemAccount, `Star System ${system.name} remains the Starbase System at Fleet ${fleet.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
913
+ accountStatePrecondition(playerAccount, `The Starbase Player remains registered for Fleet ${fleet.name} at Starbase ${system.name}.`),
914
+ ])),
915
+ funding,
916
+ ],
871
917
  steps: [
872
918
  {
873
919
  describes: description,
@@ -879,4 +925,9 @@ export async function planFleetDock(ctx, fleet, options) {
879
925
  });
880
926
  }
881
927
  export { planDepositShipsToGame, } from './ship-import.js';
928
+ export { planCreateFleet, } from './create-fleet.js';
929
+ export { planAddShipToFleet, } from './add-ship.js';
930
+ export { planFleetStartRespawn, planFleetCompleteRespawn, } from './respawn.js';
931
+ export { planLoadFleetCrew, planUnloadFleetCrew, } from './crew-transfer.js';
932
+ export { getFleetDockDebitBounds, } from './dock-bounds.js';
882
933
  //# sourceMappingURL=index.js.map