@aephia/atlas-kit 0.6.0-next.11 → 0.6.0-next.110

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (686) hide show
  1. package/README.md +3 -1
  2. package/dist/cargo/actions/deposit.d.ts +1 -1
  3. package/dist/cargo/actions/deposit.d.ts.map +1 -1
  4. package/dist/cargo/actions/deposit.js +26 -115
  5. package/dist/cargo/actions/deposit.js.map +1 -1
  6. package/dist/cargo/actions/index.d.ts.map +1 -1
  7. package/dist/cargo/actions/index.js +15 -37
  8. package/dist/cargo/actions/index.js.map +1 -1
  9. package/dist/cargo/actions/wallet-context.d.ts +51 -2
  10. package/dist/cargo/actions/wallet-context.d.ts.map +1 -1
  11. package/dist/cargo/actions/wallet-context.js +125 -2
  12. package/dist/cargo/actions/wallet-context.js.map +1 -1
  13. package/dist/cargo/actions/wallet-token.d.ts +1 -6
  14. package/dist/cargo/actions/wallet-token.d.ts.map +1 -1
  15. package/dist/cargo/actions/wallet-token.js +0 -53
  16. package/dist/cargo/actions/wallet-token.js.map +1 -1
  17. package/dist/cargo/actions/withdrawal.d.ts.map +1 -1
  18. package/dist/cargo/actions/withdrawal.js +37 -162
  19. package/dist/cargo/actions/withdrawal.js.map +1 -1
  20. package/dist/claim-stakes/actions/index.d.ts +13 -0
  21. package/dist/claim-stakes/actions/index.d.ts.map +1 -1
  22. package/dist/claim-stakes/actions/index.js +373 -544
  23. package/dist/claim-stakes/actions/index.js.map +1 -1
  24. package/dist/claim-stakes/index.d.ts +14 -0
  25. package/dist/claim-stakes/index.d.ts.map +1 -1
  26. package/dist/claim-stakes/index.js +23 -2
  27. package/dist/claim-stakes/index.js.map +1 -1
  28. package/dist/client/context.d.ts.map +1 -1
  29. package/dist/client/context.js +1 -1
  30. package/dist/client/context.js.map +1 -1
  31. package/dist/client/contracts.d.ts +16 -6
  32. package/dist/client/contracts.d.ts.map +1 -1
  33. package/dist/client/errors.d.ts +6 -2
  34. package/dist/client/errors.d.ts.map +1 -1
  35. package/dist/client/errors.js +31 -1
  36. package/dist/client/errors.js.map +1 -1
  37. package/dist/client/index.d.ts +35 -0
  38. package/dist/client/index.d.ts.map +1 -1
  39. package/dist/client/index.js +35 -0
  40. package/dist/client/index.js.map +1 -1
  41. package/dist/client/rpc-subscription-provider.d.ts +35 -0
  42. package/dist/client/rpc-subscription-provider.d.ts.map +1 -0
  43. package/dist/client/rpc-subscription-provider.js +190 -0
  44. package/dist/client/rpc-subscription-provider.js.map +1 -0
  45. package/dist/combat/actions/index.d.ts +2 -2
  46. package/dist/combat/actions/index.d.ts.map +1 -1
  47. package/dist/combat/actions/index.js +192 -224
  48. package/dist/combat/actions/index.js.map +1 -1
  49. package/dist/combat/index.d.ts +4 -3
  50. package/dist/combat/index.d.ts.map +1 -1
  51. package/dist/combat/index.js +3 -2
  52. package/dist/combat/index.js.map +1 -1
  53. package/dist/crafting/actions/index.d.ts +11 -0
  54. package/dist/crafting/actions/index.d.ts.map +1 -1
  55. package/dist/crafting/actions/index.js +175 -283
  56. package/dist/crafting/actions/index.js.map +1 -1
  57. package/dist/crafting/index.d.ts +33 -3
  58. package/dist/crafting/index.d.ts.map +1 -1
  59. package/dist/crafting/index.js +45 -16
  60. package/dist/crafting/index.js.map +1 -1
  61. package/dist/factions/actions/index.d.ts +1 -0
  62. package/dist/factions/actions/index.d.ts.map +1 -1
  63. package/dist/factions/actions/index.js +2 -1
  64. package/dist/factions/actions/index.js.map +1 -1
  65. package/dist/factions/index.d.ts +1 -1
  66. package/dist/factions/index.d.ts.map +1 -1
  67. package/dist/factions/index.js +14 -8
  68. package/dist/factions/index.js.map +1 -1
  69. package/dist/factions/profile-faction.d.ts +20 -8
  70. package/dist/factions/profile-faction.d.ts.map +1 -1
  71. package/dist/factions/profile-faction.js +20 -8
  72. package/dist/factions/profile-faction.js.map +1 -1
  73. package/dist/fleets/actions/add-ship.d.ts +35 -0
  74. package/dist/fleets/actions/add-ship.d.ts.map +1 -0
  75. package/dist/fleets/actions/add-ship.js +149 -0
  76. package/dist/fleets/actions/add-ship.js.map +1 -0
  77. package/dist/fleets/actions/create-fleet.d.ts +36 -0
  78. package/dist/fleets/actions/create-fleet.d.ts.map +1 -0
  79. package/dist/fleets/actions/create-fleet.js +138 -0
  80. package/dist/fleets/actions/create-fleet.js.map +1 -0
  81. package/dist/fleets/actions/crew-transfer.d.ts +41 -0
  82. package/dist/fleets/actions/crew-transfer.d.ts.map +1 -0
  83. package/dist/fleets/actions/crew-transfer.js +114 -0
  84. package/dist/fleets/actions/crew-transfer.js.map +1 -0
  85. package/dist/fleets/actions/dock-bounds.d.ts +38 -0
  86. package/dist/fleets/actions/dock-bounds.d.ts.map +1 -0
  87. package/dist/fleets/actions/dock-bounds.js +46 -0
  88. package/dist/fleets/actions/dock-bounds.js.map +1 -0
  89. package/dist/fleets/actions/index.d.ts +37 -16
  90. package/dist/fleets/actions/index.d.ts.map +1 -1
  91. package/dist/fleets/actions/index.js +303 -284
  92. package/dist/fleets/actions/index.js.map +1 -1
  93. package/dist/fleets/actions/respawn.d.ts +38 -0
  94. package/dist/fleets/actions/respawn.d.ts.map +1 -0
  95. package/dist/fleets/actions/respawn.js +122 -0
  96. package/dist/fleets/actions/respawn.js.map +1 -0
  97. package/dist/fleets/actions/ship-import.d.ts.map +1 -1
  98. package/dist/fleets/actions/ship-import.js +59 -76
  99. package/dist/fleets/actions/ship-import.js.map +1 -1
  100. package/dist/fleets/cooldown.d.ts +44 -0
  101. package/dist/fleets/cooldown.d.ts.map +1 -0
  102. package/dist/fleets/cooldown.js +43 -0
  103. package/dist/fleets/cooldown.js.map +1 -0
  104. package/dist/fleets/coordinate-warp-estimate.d.ts +70 -0
  105. package/dist/fleets/coordinate-warp-estimate.d.ts.map +1 -0
  106. package/dist/fleets/coordinate-warp-estimate.js +46 -0
  107. package/dist/fleets/coordinate-warp-estimate.js.map +1 -0
  108. package/dist/fleets/index.d.ts +35 -0
  109. package/dist/fleets/index.d.ts.map +1 -1
  110. package/dist/fleets/index.js +52 -2
  111. package/dist/fleets/index.js.map +1 -1
  112. package/dist/fleets/movement-arithmetic.d.ts +21 -0
  113. package/dist/fleets/movement-arithmetic.d.ts.map +1 -0
  114. package/dist/fleets/movement-arithmetic.js +41 -0
  115. package/dist/fleets/movement-arithmetic.js.map +1 -0
  116. package/dist/fleets/subwarp-estimate.d.ts +70 -0
  117. package/dist/fleets/subwarp-estimate.d.ts.map +1 -0
  118. package/dist/fleets/subwarp-estimate.js +38 -0
  119. package/dist/fleets/subwarp-estimate.js.map +1 -0
  120. package/dist/fleets/travel-profile.d.ts +102 -0
  121. package/dist/fleets/travel-profile.d.ts.map +1 -0
  122. package/dist/fleets/travel-profile.js +120 -0
  123. package/dist/fleets/travel-profile.js.map +1 -0
  124. package/dist/fleets/warp-lane-estimate.d.ts +59 -0
  125. package/dist/fleets/warp-lane-estimate.d.ts.map +1 -0
  126. package/dist/fleets/warp-lane-estimate.js +36 -0
  127. package/dist/fleets/warp-lane-estimate.js.map +1 -0
  128. package/dist/fleets/warp-lane-policy.d.ts +68 -0
  129. package/dist/fleets/warp-lane-policy.d.ts.map +1 -0
  130. package/dist/fleets/warp-lane-policy.js +91 -0
  131. package/dist/fleets/warp-lane-policy.js.map +1 -0
  132. package/dist/fleets/warp-lane-toll.d.ts +55 -0
  133. package/dist/fleets/warp-lane-toll.d.ts.map +1 -0
  134. package/dist/fleets/warp-lane-toll.js +79 -0
  135. package/dist/fleets/warp-lane-toll.js.map +1 -0
  136. package/dist/identity/actions/index.d.ts +3 -3
  137. package/dist/identity/actions/index.d.ts.map +1 -1
  138. package/dist/identity/actions/index.js +50 -28
  139. package/dist/identity/actions/index.js.map +1 -1
  140. package/dist/identity/index.d.ts +12 -2
  141. package/dist/identity/index.d.ts.map +1 -1
  142. package/dist/identity/index.js +10 -1
  143. package/dist/identity/index.js.map +1 -1
  144. package/dist/identity/permissions.d.ts +11 -2
  145. package/dist/identity/permissions.d.ts.map +1 -1
  146. package/dist/identity/permissions.js +13 -4
  147. package/dist/identity/permissions.js.map +1 -1
  148. package/dist/identity/research-state.d.ts +60 -0
  149. package/dist/identity/research-state.d.ts.map +1 -0
  150. package/dist/identity/research-state.js +68 -0
  151. package/dist/identity/research-state.js.map +1 -0
  152. package/dist/index.d.ts +24 -0
  153. package/dist/index.d.ts.map +1 -1
  154. package/dist/index.js +20 -3
  155. package/dist/index.js.map +1 -1
  156. package/dist/internal/c4/account-decoding.d.ts +12 -0
  157. package/dist/internal/c4/account-decoding.d.ts.map +1 -0
  158. package/dist/internal/c4/account-decoding.js +36 -0
  159. package/dist/internal/c4/account-decoding.js.map +1 -0
  160. package/dist/internal/c4/cargo-bytes-config.d.ts +7 -0
  161. package/dist/internal/c4/cargo-bytes-config.d.ts.map +1 -0
  162. package/dist/internal/c4/cargo-bytes-config.js +19 -0
  163. package/dist/internal/c4/cargo-bytes-config.js.map +1 -0
  164. package/dist/internal/c4/character-modifier.d.ts +1 -1
  165. package/dist/internal/c4/character-modifier.d.ts.map +1 -1
  166. package/dist/internal/c4/character-registration.d.ts +2 -0
  167. package/dist/internal/c4/character-registration.d.ts.map +1 -1
  168. package/dist/internal/c4/character-registration.js +2 -0
  169. package/dist/internal/c4/character-registration.js.map +1 -1
  170. package/dist/internal/c4/character.d.ts +155 -0
  171. package/dist/internal/c4/character.d.ts.map +1 -0
  172. package/dist/internal/c4/character.js +79 -0
  173. package/dist/internal/c4/character.js.map +1 -0
  174. package/dist/internal/c4/claim-stake-configuration.js +4 -2
  175. package/dist/internal/c4/claim-stake-configuration.js.map +1 -1
  176. package/dist/internal/c4/claim-stake-definitions.d.ts +4 -4
  177. package/dist/internal/c4/claim-stake-definitions.d.ts.map +1 -1
  178. package/dist/internal/c4/claim-stake-definitions.js.map +1 -1
  179. package/dist/internal/c4/claim-stake.d.ts +4 -27
  180. package/dist/internal/c4/claim-stake.d.ts.map +1 -1
  181. package/dist/internal/c4/claim-stake.js +30 -41
  182. package/dist/internal/c4/claim-stake.js.map +1 -1
  183. package/dist/internal/c4/combat.d.ts +1 -82
  184. package/dist/internal/c4/combat.d.ts.map +1 -1
  185. package/dist/internal/c4/combat.js +10 -171
  186. package/dist/internal/c4/combat.js.map +1 -1
  187. package/dist/internal/c4/crafting-process-codec.d.ts +13 -0
  188. package/dist/internal/c4/crafting-process-codec.d.ts.map +1 -0
  189. package/dist/internal/c4/crafting-process-codec.js +34 -0
  190. package/dist/internal/c4/crafting-process-codec.js.map +1 -0
  191. package/dist/internal/c4/crafting.d.ts +25 -33
  192. package/dist/internal/c4/crafting.d.ts.map +1 -1
  193. package/dist/internal/c4/crafting.js +61 -49
  194. package/dist/internal/c4/crafting.js.map +1 -1
  195. package/dist/internal/c4/currency-cache.d.ts +6 -0
  196. package/dist/internal/c4/currency-cache.d.ts.map +1 -0
  197. package/dist/internal/c4/currency-cache.js +30 -0
  198. package/dist/internal/c4/currency-cache.js.map +1 -0
  199. package/dist/internal/c4/docking-funding.d.ts +4 -0
  200. package/dist/internal/c4/docking-funding.d.ts.map +1 -0
  201. package/dist/internal/c4/docking-funding.js +11 -0
  202. package/dist/internal/c4/docking-funding.js.map +1 -0
  203. package/dist/internal/c4/faction-adapter.d.ts +12 -0
  204. package/dist/internal/c4/faction-adapter.d.ts.map +1 -0
  205. package/dist/internal/c4/faction-adapter.js +52 -0
  206. package/dist/internal/c4/faction-adapter.js.map +1 -0
  207. package/dist/internal/c4/faction-epoch-meter.d.ts +10 -0
  208. package/dist/internal/c4/faction-epoch-meter.d.ts.map +1 -0
  209. package/dist/internal/c4/faction-epoch-meter.js +31 -0
  210. package/dist/internal/c4/faction-epoch-meter.js.map +1 -0
  211. package/dist/internal/c4/faction-treasury.d.ts +23 -0
  212. package/dist/internal/c4/faction-treasury.d.ts.map +1 -0
  213. package/dist/internal/c4/faction-treasury.js +48 -0
  214. package/dist/internal/c4/faction-treasury.js.map +1 -0
  215. package/dist/internal/c4/faction.d.ts +21 -0
  216. package/dist/internal/c4/faction.d.ts.map +1 -0
  217. package/dist/internal/c4/faction.js +23 -0
  218. package/dist/internal/c4/faction.js.map +1 -0
  219. package/dist/internal/c4/factions.d.ts +9 -57
  220. package/dist/internal/c4/factions.d.ts.map +1 -1
  221. package/dist/internal/c4/factions.js +29 -156
  222. package/dist/internal/c4/factions.js.map +1 -1
  223. package/dist/internal/c4/fleet-arrival.d.ts +28 -0
  224. package/dist/internal/c4/fleet-arrival.d.ts.map +1 -0
  225. package/dist/internal/c4/fleet-arrival.js +42 -0
  226. package/dist/internal/c4/fleet-arrival.js.map +1 -0
  227. package/dist/internal/c4/fleet-creation.d.ts +7 -0
  228. package/dist/internal/c4/fleet-creation.d.ts.map +1 -0
  229. package/dist/internal/c4/fleet-creation.js +180 -0
  230. package/dist/internal/c4/fleet-creation.js.map +1 -0
  231. package/dist/internal/c4/fleet-crew-binding.d.ts +9 -0
  232. package/dist/internal/c4/fleet-crew-binding.d.ts.map +1 -1
  233. package/dist/internal/c4/fleet-crew-binding.js +20 -3
  234. package/dist/internal/c4/fleet-crew-binding.js.map +1 -1
  235. package/dist/internal/c4/fleet-respawn.d.ts +17 -0
  236. package/dist/internal/c4/fleet-respawn.d.ts.map +1 -0
  237. package/dist/internal/c4/fleet-respawn.js +62 -0
  238. package/dist/internal/c4/fleet-respawn.js.map +1 -0
  239. package/dist/internal/c4/fleet-ship-assembly.d.ts +11 -0
  240. package/dist/internal/c4/fleet-ship-assembly.d.ts.map +1 -0
  241. package/dist/internal/c4/fleet-ship-assembly.js +44 -0
  242. package/dist/internal/c4/fleet-ship-assembly.js.map +1 -0
  243. package/dist/internal/c4/fleet.d.ts +45 -19
  244. package/dist/internal/c4/fleet.d.ts.map +1 -1
  245. package/dist/internal/c4/fleet.js +37 -29
  246. package/dist/internal/c4/fleet.js.map +1 -1
  247. package/dist/internal/c4/game-definition-layout.d.ts +2 -0
  248. package/dist/internal/c4/game-definition-layout.d.ts.map +1 -1
  249. package/dist/internal/c4/game-definition-layout.js +4 -0
  250. package/dist/internal/c4/game-definition-layout.js.map +1 -1
  251. package/dist/internal/c4/game.d.ts +47 -12
  252. package/dist/internal/c4/game.d.ts.map +1 -1
  253. package/dist/internal/c4/game.js +110 -21
  254. package/dist/internal/c4/game.js.map +1 -1
  255. package/dist/internal/c4/identity.d.ts +2 -152
  256. package/dist/internal/c4/identity.d.ts.map +1 -1
  257. package/dist/internal/c4/identity.js +6 -110
  258. package/dist/internal/c4/identity.js.map +1 -1
  259. package/dist/internal/c4/local-market-order.d.ts +31 -0
  260. package/dist/internal/c4/local-market-order.d.ts.map +1 -0
  261. package/dist/internal/c4/local-market-order.js +47 -0
  262. package/dist/internal/c4/local-market-order.js.map +1 -0
  263. package/dist/internal/c4/loot-layout.js +1 -1
  264. package/dist/internal/c4/loot-layout.js.map +1 -1
  265. package/dist/internal/c4/loot.d.ts +58 -0
  266. package/dist/internal/c4/loot.d.ts.map +1 -0
  267. package/dist/internal/c4/loot.js +130 -0
  268. package/dist/internal/c4/loot.js.map +1 -0
  269. package/dist/internal/c4/loyalty.d.ts +0 -27
  270. package/dist/internal/c4/loyalty.d.ts.map +1 -1
  271. package/dist/internal/c4/loyalty.js +14 -43
  272. package/dist/internal/c4/loyalty.js.map +1 -1
  273. package/dist/internal/c4/market.d.ts +2 -38
  274. package/dist/internal/c4/market.d.ts.map +1 -1
  275. package/dist/internal/c4/market.js +13 -51
  276. package/dist/internal/c4/market.js.map +1 -1
  277. package/dist/internal/c4/mining-instructions.d.ts +2 -0
  278. package/dist/internal/c4/mining-instructions.d.ts.map +1 -0
  279. package/dist/internal/c4/mining-instructions.js +3 -0
  280. package/dist/internal/c4/mining-instructions.js.map +1 -0
  281. package/dist/internal/c4/open-signal.d.ts +8 -0
  282. package/dist/internal/c4/open-signal.d.ts.map +1 -0
  283. package/dist/internal/c4/open-signal.js +37 -0
  284. package/dist/internal/c4/open-signal.js.map +1 -0
  285. package/dist/internal/c4/pda.js +1 -1
  286. package/dist/internal/c4/pda.js.map +1 -1
  287. package/dist/internal/c4/profile-faction.d.ts.map +1 -1
  288. package/dist/internal/c4/profile-faction.js +11 -21
  289. package/dist/internal/c4/profile-faction.js.map +1 -1
  290. package/dist/internal/c4/profile-permissions.d.ts +5 -3
  291. package/dist/internal/c4/profile-permissions.d.ts.map +1 -1
  292. package/dist/internal/c4/profile-permissions.js +61 -8
  293. package/dist/internal/c4/profile-permissions.js.map +1 -1
  294. package/dist/internal/c4/region-geometry.d.ts +8 -0
  295. package/dist/internal/c4/region-geometry.d.ts.map +1 -0
  296. package/dist/internal/c4/region-geometry.js +43 -0
  297. package/dist/internal/c4/region-geometry.js.map +1 -0
  298. package/dist/internal/c4/rewards.d.ts +1 -61
  299. package/dist/internal/c4/rewards.d.ts.map +1 -1
  300. package/dist/internal/c4/rewards.js +14 -115
  301. package/dist/internal/c4/rewards.js.map +1 -1
  302. package/dist/internal/c4/runtime-bindings.d.ts +4 -0
  303. package/dist/internal/c4/runtime-bindings.d.ts.map +1 -0
  304. package/dist/internal/c4/runtime-bindings.js +4 -0
  305. package/dist/internal/c4/runtime-bindings.js.map +1 -0
  306. package/dist/internal/c4/scan-detection-codecs.d.ts +3 -0
  307. package/dist/internal/c4/scan-detection-codecs.d.ts.map +1 -0
  308. package/dist/internal/c4/scan-detection-codecs.js +3 -0
  309. package/dist/internal/c4/scan-detection-codecs.js.map +1 -0
  310. package/dist/internal/c4/scan-lifecycle.d.ts +306 -0
  311. package/dist/internal/c4/scan-lifecycle.d.ts.map +1 -0
  312. package/dist/internal/c4/scan-lifecycle.js +261 -0
  313. package/dist/internal/c4/scan-lifecycle.js.map +1 -0
  314. package/dist/internal/c4/scanning.d.ts +1 -28
  315. package/dist/internal/c4/scanning.d.ts.map +1 -1
  316. package/dist/internal/c4/scanning.js +7 -36
  317. package/dist/internal/c4/scanning.js.map +1 -1
  318. package/dist/internal/c4/ship-import.d.ts +4 -0
  319. package/dist/internal/c4/ship-import.d.ts.map +1 -0
  320. package/dist/internal/c4/ship-import.js +13 -0
  321. package/dist/internal/c4/ship-import.js.map +1 -0
  322. package/dist/internal/c4/ship-stats.d.ts.map +1 -1
  323. package/dist/internal/c4/ship-stats.js +25 -21
  324. package/dist/internal/c4/ship-stats.js.map +1 -1
  325. package/dist/internal/c4/starbase.d.ts +0 -32
  326. package/dist/internal/c4/starbase.d.ts.map +1 -1
  327. package/dist/internal/c4/starbase.js +12 -62
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  654. package/dist/scanning/actions/index.js.map +1 -0
  655. package/dist/scanning/index.d.ts +5 -2
  656. package/dist/scanning/index.d.ts.map +1 -1
  657. package/dist/scanning/index.js +13 -9
  658. package/dist/scanning/index.js.map +1 -1
  659. package/dist/scanning/lifecycle.d.ts +77 -0
  660. package/dist/scanning/lifecycle.d.ts.map +1 -0
  661. package/dist/scanning/lifecycle.js +93 -0
  662. package/dist/scanning/lifecycle.js.map +1 -0
  663. package/dist/scanning/odds.d.ts +111 -0
  664. package/dist/scanning/odds.d.ts.map +1 -0
  665. package/dist/scanning/odds.js +294 -0
  666. package/dist/scanning/odds.js.map +1 -0
  667. package/dist/scanning/signals.d.ts +121 -0
  668. package/dist/scanning/signals.d.ts.map +1 -0
  669. package/dist/scanning/signals.js +171 -0
  670. package/dist/scanning/signals.js.map +1 -0
  671. package/dist/starbases/actions/index.d.ts.map +1 -1
  672. package/dist/starbases/actions/index.js +3 -14
  673. package/dist/starbases/actions/index.js.map +1 -1
  674. package/dist/world/index.d.ts +110 -5
  675. package/dist/world/index.d.ts.map +1 -1
  676. package/dist/world/index.js +109 -4
  677. package/dist/world/index.js.map +1 -1
  678. package/dist/world/planet-claim-stake-plots.d.ts +130 -0
  679. package/dist/world/planet-claim-stake-plots.d.ts.map +1 -0
  680. package/dist/world/planet-claim-stake-plots.js +110 -0
  681. package/dist/world/planet-claim-stake-plots.js.map +1 -0
  682. package/dist/world/starbase-status.d.ts +176 -0
  683. package/dist/world/starbase-status.d.ts.map +1 -0
  684. package/dist/world/starbase-status.js +153 -0
  685. package/dist/world/starbase-status.js.map +1 -0
  686. package/package.json +10 -2
@@ -1,16 +1,25 @@
1
- import { getAddressEncoder, getBytesEncoder, getProgramDerivedAddress, isAddress, } from '@solana/kit';
1
+ import { deriveCurrencyCache, validateCurrencyCache, } from '../../internal/c4/currency-cache.js';
2
+ import { resolveDockFunding } from '../../internal/planning/fleet-dock-funding.js';
3
+ import { validateFleetDockingPolicy } from '../../internal/planning/fleet-docking.js';
4
+ import { deriveFactionOwnershipAddress } from '../../internal/c4/factions.js';
5
+ import { regionContainsCoordinate } from '../../internal/c4/region-geometry.js';
6
+ import { hashMovementCharacter } from '../../internal/planning/movement-character.js';
7
+ import { resolveXpRuntime } from '../../internal/planning/xp-runtime.js';
8
+ import { getAddressEncoder, isAddress } from '@solana/kit';
2
9
  import { InvalidActionInputError, SageSdkError } from '../../client/errors.js';
3
10
  import { readContextRawAccounts } from '../../client/reconciliation.js';
4
11
  import { deriveFleetAddress, fleetAccountDefinition, } from '../../internal/c4/fleet.js';
5
- import { deriveFleetCrewBindingAddress, fleetCrewBindingAccountDefinition, } from '../../internal/c4/fleet-crew-binding.js';
12
+ import { deriveFleetCrewBindingAddress, fleetCrewBindingAccountDefinition, matchesFleetCrewBindingIdentity, } from '../../internal/c4/fleet-crew-binding.js';
6
13
  import { deriveFactionRelationTrackerAddress, deriveRegionTrackerAddress, factionRelationTrackerAccountDefinition, regionTrackerAccountDefinition, } from '../../internal/c4/factions.js';
7
- import { sage } from '../../internal/c4/bindings.js';
8
- import { characterAccountDefinition, findCharacterPda, } from '../../internal/c4/identity.js';
14
+ import { FixedPoint, getFleetDecoder, getRegionTrackerDecoder, getStarSystemDecoder, } from '../../internal/c4/runtime-bindings.js';
15
+ import { characterAccountDefinition, findCharacterPda, } from '../../internal/c4/character.js';
9
16
  import { deriveStarbasePlayerAddress, starbasePlayerAccountDefinition, } from '../../internal/c4/starbase.js';
10
17
  import { buildStarSystemDiscoveryFilters, deriveStarSystemAddress, starSystemAccountDefinition, } from '../../internal/c4/world.js';
11
18
  import { requireGameAddress } from '../../internal/game-context.js';
12
- import { adaptDockedToIdleInstruction, adaptFleetSettleArrivalInstruction, adaptIdleToDockedInstruction, adaptStartSubwarpInstruction, adaptStopSubwarpInstruction, adaptWarpLaneInstruction, adaptWarpToCoordinateInstruction, validatePlanAuthorization, } from '../../internal/planning/authorization-adapter.js';
19
+ import { adaptDockedToIdleInstruction, adaptIdleToDockedInstruction, adaptStartSubwarpInstruction, adaptStopSubwarpInstruction, adaptWarpLaneInstruction, adaptWarpToCoordinateInstruction, validatePlanAuthorization, } from '../../internal/planning/authorization-adapter.js';
13
20
  import { createPlan, } from '../../planning/index.js';
21
+ import { resolveFleetArrival } from '../../internal/planning/fleet-arrival.js';
22
+ import { failFleetState, requireActionCoordinate, } from '../../internal/planning/fleet-state.js';
14
23
  const FLEET_STATE_IDLE = 'fleet.state.idle';
15
24
  const FLEET_STATE_MOVEMENT_STARTED = 'fleet.state.movement-started';
16
25
  function movementStartSemantics(fleet) {
@@ -32,50 +41,35 @@ function fail(message, address) {
32
41
  throw new SageSdkError('ACTION_PRECONDITION_FAILED', message, { address });
33
42
  }
34
43
  function validateSettleArrivalOptions(value) {
44
+ const remedy = 'Pass only { authorization: { profile, authority, keyIndex } } for Career XP subwarp. Certificates and delegated sub-Profiles are not supported.';
35
45
  if (value === null || typeof value !== 'object' || Array.isArray(value)) {
36
- throw new InvalidActionInputError('options', value, 'an object containing only funder', 'Pass { funder } with one valid z.ink/Solana address before retrying.');
46
+ throw new InvalidActionInputError('options', value, 'one explicit arrival authorization route', remedy);
37
47
  }
38
48
  const record = value;
39
- if (Object.keys(record).length !== 1 ||
40
- !Object.hasOwn(record, 'funder') ||
41
- typeof record.funder !== 'string' ||
42
- !isAddress(record.funder)) {
43
- throw new InvalidActionInputError('options.funder', record.funder, 'one valid z.ink/Solana account address and no other option fields', 'Set options.funder to the address that will fund Fleet arrival settlement before retrying.');
44
- }
45
- return { funder: record.funder };
46
- }
47
- function requireSettleArrivalState(fleet) {
48
- switch (fleet.state.kind) {
49
- case 'subwarp':
50
- case 'warp':
51
- return fleet.state.kind;
52
- case 'idle':
53
- return fail(`Fleet ${fleet.name} is idle and has no movement arrival to settle. Start a warp or subwarp movement, refresh the Fleet, and retry after or during that movement.`, fleet.address);
54
- case 'docked':
55
- return fail(`Fleet ${fleet.name} is docked and has no movement arrival to settle. Undock the Fleet, start a warp or subwarp movement, refresh it, and retry.`, fleet.address);
56
- case 'mining':
57
- return fail(`Fleet ${fleet.name} is mining, not moving toward an arrival. Stop mining through an appropriate game client, refresh the Fleet, and retry only after starting warp or subwarp movement.`, fleet.address);
58
- case 'respawn':
59
- return fail(`Fleet ${fleet.name} is in respawn, not warp or subwarp movement. Wait for the Fleet to finish respawning or advance it through an appropriate game client, refresh it, and retry only after starting movement.`, fleet.address);
60
- case 'destroyed':
61
- return fail(`Fleet ${fleet.name} is destroyed and cannot have a movement arrival settled. Respawn the Fleet through an appropriate game client, refresh it, and retry only after starting warp or subwarp movement.`, fleet.address);
62
- case 'claimStakeTransfer':
63
- return fail(`Fleet ${fleet.name} is in a claimStakeTransfer state, not movement. Finish the Claim Stake transfer, refresh the Fleet, and retry only after starting warp or subwarp movement.`, fleet.address);
49
+ if (Object.keys(record).length === 1 &&
50
+ Object.hasOwn(record, 'authorization')) {
51
+ const auth = record.authorization;
52
+ if (auth !== null && typeof auth === 'object' && !Array.isArray(auth)) {
53
+ const fields = auth;
54
+ if (Object.keys(fields).length === 3 &&
55
+ Object.hasOwn(fields, 'keyIndex') &&
56
+ Object.hasOwn(fields, 'profile') &&
57
+ Object.hasOwn(fields, 'authority') &&
58
+ typeof fields.profile === 'string' &&
59
+ isAddress(fields.profile) &&
60
+ typeof fields.authority === 'string' &&
61
+ isAddress(fields.authority)) {
62
+ const authorization = {
63
+ profile: fields.profile,
64
+ authority: fields.authority,
65
+ keyIndex: fields.keyIndex,
66
+ };
67
+ validatePlanAuthorization(authorization);
68
+ return { authorization };
69
+ }
70
+ }
64
71
  }
65
- }
66
- const STOP_SUBWARP_REMEDIES = {
67
- claimStakeTransfer: 'Finish the Claim Stake transfer',
68
- destroyed: 'Respawn it',
69
- docked: 'Undock it',
70
- mining: 'Stop mining',
71
- respawn: 'Wait for it to finish respawning',
72
- warp: 'Let warp finish and settle its arrival',
73
- };
74
- function requireStopSubwarpState(fleet) {
75
- const state = fleet.state.kind;
76
- if (state === 'subwarp' || state === 'idle')
77
- return;
78
- fail(`Fleet ${fleet.name} is ${state} and cannot stop subwarp. ${STOP_SUBWARP_REMEDIES[state]}, start subwarp, refresh it, and retry.`, fleet.address);
72
+ throw new InvalidActionInputError('options', value, 'direct Profile authorization', remedy);
79
73
  }
80
74
  function assertFleetOwner(fleet, authorization) {
81
75
  if (fleet.ownerProfile.address !== authorization.profile) {
@@ -88,26 +82,8 @@ function requireDockedState(fleet) {
88
82
  }
89
83
  return fleet.state;
90
84
  }
91
- const REFRESH_TO_IDLE_REMEDIES = {
92
- claimStakeTransfer: 'Wait for or complete the claim-stake transfer, refresh the Fleet, and retry.',
93
- destroyed: 'Respawn the Fleet, refresh it, and retry.',
94
- docked: 'Undock the Fleet, refresh it, and retry.',
95
- mining: 'Stop mining, refresh the Fleet, and retry.',
96
- respawn: 'Wait for the Fleet to recover, refresh it, and retry.',
97
- };
98
85
  function requireRefreshableIdleState(fleet, action) {
99
- if (fleet.state.kind === 'idle')
100
- return fleet.location;
101
- if (fleet.state.kind === 'warp' || fleet.state.kind === 'subwarp') {
102
- return fleet.state.to;
103
- }
104
- const remedy = REFRESH_TO_IDLE_REMEDIES[fleet.state.kind];
105
- const requirement = action === 'dock'
106
- ? 'the Fleet must be idle or in a refreshable warp/subwarp state at a Starbase System coordinate'
107
- : action === 'warp through a lane'
108
- ? 'the Fleet must be idle or in a refreshable warp/subwarp state at a Star System coordinate'
109
- : 'the Fleet must be idle or in a refreshable warp/subwarp state at a coordinate';
110
- fail(`Fleet ${fleet.name} is ${fleet.state.kind}, so it cannot ${action}; ${requirement}. ${remedy} Then retry ${action === 'dock' ? 'docking' : action}.`, fleet.address);
86
+ return requireActionCoordinate(fleet, action, `it must be idle or in a refreshable warp/subwarp state at ${action === 'dock' ? 'a Starbase System coordinate' : action === 'warp through a lane' ? 'a Star System coordinate' : 'a coordinate'}`);
111
87
  }
112
88
  function requireRawAccount(account, message, address) {
113
89
  return account ?? fail(message, address);
@@ -124,20 +100,14 @@ function validateFleetRead(account, fleet, game, system, systemSequenceId) {
124
100
  }
125
101
  return data;
126
102
  }
127
- function validateCharacterRead(account, fleet, profile, game) {
128
- const data = characterAccountDefinition.decode(account);
129
- if (data.playerProfile !== profile || data.game !== game) {
130
- fail(`Fleet ${fleet.name} cannot undock because the canonical Character does not match Profile ${profile} and the configured Game ${game}. Refresh or repair the Character registration for this Profile and Game before retrying.`, account.address);
131
- }
132
- return data;
133
- }
134
- async function validateSystemRead(account, fleet, game, systemSequenceId) {
103
+ /** Requires a Star System of the configured Game at its canonical PDA and,
104
+ * for a docked Fleet, at the docked sequence. */
105
+ async function validateFleetSystemRead(account, fleet, game, action, label = 'Star System', sequenceId) {
135
106
  const data = starSystemAccountDefinition.decode(account);
136
- const canonicalAddress = await deriveStarSystemAddress(game, data.systemId);
137
107
  if (data.game !== game ||
138
- canonicalAddress !== account.address ||
139
- data.sequenceId !== systemSequenceId) {
140
- fail(`Fleet ${fleet.name} cannot undock because Star System ${account.address} does not match its configured Game, PDA, or docked sequence. Refresh the Fleet and System state before retrying.`, account.address);
108
+ (await deriveStarSystemAddress(game, data.systemId)) !== account.address ||
109
+ (sequenceId !== undefined && data.sequenceId !== sequenceId)) {
110
+ fail(`Fleet ${fleet.name} cannot ${action} because ${label} ${account.address} does not match the configured Game${sequenceId === undefined ? ' or its canonical PDA' : ', its canonical PDA or the docked sequence'}. Refresh the Fleet and galaxy, then retry.`, account.address);
141
111
  }
142
112
  return data;
143
113
  }
@@ -151,17 +121,6 @@ function validateStarbasePlayerRead(account, fleet, profile, character, system,
151
121
  }
152
122
  return data;
153
123
  }
154
- async function validateDockSystemRead(account, fleet, game, canonicalAddress, exactLocation) {
155
- const data = starSystemAccountDefinition.decode(account);
156
- const derivedAddress = await deriveStarSystemAddress(game, data.systemId);
157
- if (account.address !== canonicalAddress ||
158
- account.address !== derivedAddress ||
159
- data.game !== game ||
160
- !hasExactSystemLocation(account, exactLocation)) {
161
- fail(`Fleet ${fleet.name} cannot dock because Star System ${canonicalAddress} does not match the configured Game, Fleet coordinate, or canonical PDA. Refresh the Fleet and galaxy before retrying.`, canonicalAddress);
162
- }
163
- return data;
164
- }
165
124
  function failNoDockableStarbase(fleet, location) {
166
125
  return fail(`Fleet ${fleet.name} action coordinate (${String(location.x)}, ${String(location.y)}) has no Starbase to dock at. Move the Fleet to a Starbase system first, refresh the Fleet and galaxy, and retry.`, fleet.address);
167
126
  }
@@ -200,14 +159,17 @@ function validateDestination(fleet, actionLocation, destination) {
200
159
  function failSameCoordinate(fleet, destination) {
201
160
  return fail(`Fleet ${fleet.name} destination (${String(destination.x)}, ${String(destination.y)}) is its action coordinate. Choose a different coordinate and retry.`, fleet.address);
202
161
  }
203
- function validateCharacterForCoordinateMovement(account, fleet, profile, game, canonicalAddress, action = 'move') {
204
- const data = characterAccountDefinition.decode(account);
205
- if (account.address !== canonicalAddress ||
162
+ /** Requires the authorization Profile's canonical Character in the
163
+ * configured Game. */
164
+ function requireFleetCharacter(account, fleet, profile, game, address, action) {
165
+ const character = requireRawAccount(account, `Fleet ${fleet.name} cannot ${action} because its Profile has no canonical Character at ${address}. Create the Character for Profile ${profile} in the configured Game, refresh the Fleet, and retry.`, address);
166
+ const data = characterAccountDefinition.decode(character);
167
+ if (character.address !== address ||
206
168
  data.playerProfile !== profile ||
207
169
  data.game !== game) {
208
- fail(`Fleet ${fleet.name} cannot ${action} because the canonical Character does not match Profile ${profile} and the configured Game ${game}. Refresh or repair the Character registration for this Profile and Game before retrying.`, account.address);
170
+ fail(`Fleet ${fleet.name} cannot ${action} because the canonical Character does not match Profile ${profile} and the configured Game ${game}. Refresh or repair the Character registration for this Profile and Game before retrying.`, address);
209
171
  }
210
- return data;
172
+ return character;
211
173
  }
212
174
  async function validateIdleFleetRead(account, fleet, game, actionLocation, planName = 'coordinate movement') {
213
175
  const data = fleetAccountDefinition.decode(account);
@@ -228,7 +190,7 @@ async function validateIdleFleetRead(account, fleet, game, actionLocation, planN
228
190
  stateLocation?.y !== actionLocation.y) {
229
191
  fail(`Fleet ${fleet.name} changed or no longer matches its configured Game, owner, address, PDA, or idle coordinate, movement state, and action coordinate. Refresh the Fleet and create a new ${planName} Plan before retrying.`, fleet.address);
230
192
  }
231
- const exact = sage.getFleetDecoder().decode(account.data);
193
+ const exact = getFleetDecoder().decode(account.data);
232
194
  let exactLocation = exact.location;
233
195
  if (exact.state.__kind === 'MoveWarp') {
234
196
  exactLocation = exact.state.fields[0].to;
@@ -248,59 +210,16 @@ function validateRegionTrackerRead(account, fleet, game, canonicalAddress, actio
248
210
  if (account.address !== canonicalAddress || data.game !== game) {
249
211
  fail(`Fleet ${fleet.name} cannot ${action} because RegionTracker does not match the configured Game or canonical PDA: ${account.address}; refresh the world region data for the configured Game and retry.`, account.address);
250
212
  }
251
- return sage.getRegionTrackerDecoder().decode(account.data);
213
+ return getRegionTrackerDecoder().decode(account.data);
252
214
  }
253
215
  function validateCrewBindingRead(account, fleet, canonicalAddress) {
254
216
  const data = fleetCrewBindingAccountDefinition.decode(account);
255
217
  if (account.address !== canonicalAddress ||
256
- data.fleet !== fleet.address ||
257
- data.ownerProfile !== fleet.ownerProfile.address) {
218
+ !matchesFleetCrewBindingIdentity(data, fleet.address, fleet.ownerProfile.address)) {
258
219
  fail(`FleetCrewBinding does not match Fleet ${fleet.address}, its owner Profile, or its canonical PDA: ${account.address}. Refresh the Fleet crew registration or remove the invalid binding before retrying.`, account.address);
259
220
  }
260
221
  return data;
261
222
  }
262
- function pointIsOnSegment(point, start, end) {
263
- const cross = (point.y - start.y) * (end.x - start.x) -
264
- (point.x - start.x) * (end.y - start.y);
265
- return (cross === 0n &&
266
- point.x >= (start.x < end.x ? start.x : end.x) &&
267
- point.x <= (start.x > end.x ? start.x : end.x) &&
268
- point.y >= (start.y < end.y ? start.y : end.y) &&
269
- point.y <= (start.y > end.y ? start.y : end.y));
270
- }
271
- function regionContainsCoordinate(region, coordinate) {
272
- const boundingBox = {
273
- maxX: region.boundingBox.maxX.raw,
274
- maxY: region.boundingBox.maxY.raw,
275
- minX: region.boundingBox.minX.raw,
276
- minY: region.boundingBox.minY.raw,
277
- };
278
- const border = region.border.map(([x, y]) => ({ x: x.raw, y: y.raw }));
279
- if (border.length < 3 ||
280
- coordinate.x < boundingBox.minX ||
281
- coordinate.x > boundingBox.maxX ||
282
- coordinate.y < boundingBox.minY ||
283
- coordinate.y > boundingBox.maxY) {
284
- return false;
285
- }
286
- let inside = false;
287
- for (let index = 0; index < border.length; index += 1) {
288
- const start = border[index];
289
- const end = border[(index + 1) % border.length];
290
- if (pointIsOnSegment(coordinate, start, end))
291
- return true;
292
- if (start.y > coordinate.y !== end.y > coordinate.y) {
293
- const deltaY = end.y - start.y;
294
- const pointSide = (coordinate.x - start.x) * deltaY;
295
- const edgeSide = (coordinate.y - start.y) * (end.x - start.x);
296
- if ((deltaY > 0n && pointSide < edgeSide) ||
297
- (deltaY < 0n && pointSide > edgeSide)) {
298
- inside = !inside;
299
- }
300
- }
301
- }
302
- return inside;
303
- }
304
223
  function resolveRegionId(tracker, coordinate, displayCoordinate, label, fleet, trackerAddress) {
305
224
  const region = tracker.regions.unsizedList.find((candidate) => regionContainsCoordinate(candidate, coordinate));
306
225
  if (region === undefined) {
@@ -311,8 +230,8 @@ function resolveRegionId(tracker, coordinate, displayCoordinate, label, fleet, t
311
230
  function exactCoordinate(coordinate) {
312
231
  const spec = { fractionalBits: 56, signed: true, totalBits: 64 };
313
232
  return {
314
- x: sage.FixedPoint.fromNumber(coordinate.x, spec).raw,
315
- y: sage.FixedPoint.fromNumber(coordinate.y, spec).raw,
233
+ x: FixedPoint.fromNumber(coordinate.x, spec).raw,
234
+ y: FixedPoint.fromNumber(coordinate.y, spec).raw,
316
235
  };
317
236
  }
318
237
  async function resolveCoordinateMovement(ctx, fleet, authorization, actionLocation, destination) {
@@ -329,7 +248,7 @@ async function resolveCoordinateMovement(ctx, fleet, authorization, actionLocati
329
248
  crewBinding,
330
249
  ]);
331
250
  const fleetAccount = requireRawAccount(fleetCandidate, `Fleet ${fleet.name} is no longer available at ${fleet.address}. Refresh the Fleet and retry planning coordinate movement.`, fleet.address);
332
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot move because its Profile has no canonical Character at ${character}. Create the Character for Profile ${authorization.profile} in the configured Game, refresh the Fleet, and retry.`, character);
251
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, authorization.profile, game, character, 'move');
333
252
  const regionTrackerAccount = requireRawAccount(regionCandidate, `Fleet ${fleet.name} cannot move because the canonical RegionTracker ${regionTracker} is missing. Verify the configured Game and cluster, refresh the world region data, and retry.`, regionTracker);
334
253
  const validatedFleet = await validateIdleFleetRead(fleetAccount, fleet, game, actionLocation);
335
254
  const exactDestination = exactCoordinate(destination);
@@ -337,7 +256,6 @@ async function resolveCoordinateMovement(ctx, fleet, authorization, actionLocati
337
256
  exactDestination.y === validatedFleet.location.y) {
338
257
  failSameCoordinate(fleet, destination);
339
258
  }
340
- validateCharacterForCoordinateMovement(characterAccount, fleet, authorization.profile, game, character);
341
259
  const tracker = validateRegionTrackerRead(regionTrackerAccount, fleet, game, regionTracker);
342
260
  if (crewCandidate !== undefined) {
343
261
  validateCrewBindingRead(crewCandidate, fleet, crewBinding);
@@ -362,7 +280,13 @@ async function planCoordinateMovement(mode, ctx, fleet, options) {
362
280
  validateDestination(fleet, actionLocation, options.destination);
363
281
  const game = requireGameAddress(ctx);
364
282
  const resolved = await resolveCoordinateMovement(ctx, fleet, options.authorization, actionLocation, options.destination);
283
+ const xp = await resolveXpRuntime(ctx, {
284
+ game,
285
+ character: resolved.character,
286
+ profile: options.authorization.profile,
287
+ });
365
288
  const common = {
289
+ ...xp.accounts,
366
290
  authorization: options.authorization,
367
291
  character: resolved.character,
368
292
  ...(resolved.crewBinding === undefined
@@ -386,10 +310,27 @@ async function planCoordinateMovement(mode, ctx, fleet, options) {
386
310
  const verb = mode === 'subwarp' ? 'Subwarp' : 'Warp';
387
311
  const description = `${verb} fleet ${fleet.name} to coordinate (${String(options.destination.x)}, ${String(options.destination.y)}).`;
388
312
  const accounts = [
313
+ {
314
+ kind: 'xp-runtime',
315
+ address: game,
316
+ intent: xp.intent,
317
+ accounts: xp.accounts,
318
+ describes: 'The configured Game and canonical Character XP accounts remain eligible for movement.',
319
+ },
389
320
  await precondition(resolved.fleetAccount, fleet.state.kind === 'idle'
390
321
  ? `Fleet ${fleet.name} remains idle at coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`
391
322
  : `Fleet ${fleet.name} remains ${fleet.state.kind} with action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
392
- await precondition(resolved.characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
323
+ {
324
+ kind: 'movement-character',
325
+ address: resolved.character,
326
+ game,
327
+ profile: options.authorization.profile,
328
+ stateHash: await hashMovementCharacter(resolved.characterAccount, {
329
+ game,
330
+ profile: options.authorization.profile,
331
+ }),
332
+ describes: 'The canonical Character retains its movement modifiers and non-accrual state.',
333
+ },
393
334
  await precondition(resolved.regionTrackerAccount, `The configured RegionTracker continues to map Fleet ${fleet.name}'s current and destination coordinates.`),
394
335
  ...(resolved.crewBindingAccount === undefined
395
336
  ? []
@@ -411,45 +352,35 @@ async function planCoordinateMovement(mode, ctx, fleet, options) {
411
352
  summary: description,
412
353
  });
413
354
  }
414
- async function deriveCurrencyCacheAddress(game) {
415
- const [address] = await getProgramDerivedAddress({
416
- programAddress: sage.SAGE_PROGRAM_ADDRESS,
417
- seeds: [
418
- getBytesEncoder().encode(new TextEncoder().encode('CurrencyConfig')),
419
- getAddressEncoder().encode(game),
420
- ],
421
- });
422
- return address;
423
- }
424
- function validateCurrencyCacheRead(account, fleet, game, canonicalAddress) {
425
- const decoder = sage.getCurrencyConfigCacheDecoder();
426
- const discriminator = sage.CURRENCY_CONFIG_CACHE_DISCRIMINATOR;
427
- const validDiscriminator = discriminator.every((byte, index) => account.data[index] === byte);
428
- if (account.address !== canonicalAddress ||
429
- account.owner !== sage.SAGE_PROGRAM_ADDRESS ||
430
- account.data.length !== decoder.fixedSize ||
431
- !validDiscriminator) {
432
- fail(`Fleet ${fleet.name} cannot use a warp lane because CurrencyCache ${account.address} does not match the configured Game, canonical PDA, owner, or pinned account layout. Refresh the Game currency configuration and retry.`, account.address);
433
- }
434
- const decoded = decoder.decode(account.data);
435
- if (decoded.gameId !== game) {
436
- fail(`Fleet ${fleet.name} cannot use a warp lane because CurrencyCache ${account.address} does not match the configured Game or canonical PDA. Refresh the Game currency configuration and retry.`, account.address);
437
- }
438
- }
439
- async function validateLaneSystemRead(account, fleet, game, label) {
440
- const data = starSystemAccountDefinition.decode(account);
441
- const canonicalAddress = await deriveStarSystemAddress(game, data.systemId);
442
- if (data.game !== game || account.address !== canonicalAddress) {
443
- fail(`Fleet ${fleet.name} cannot use a warp lane because the ${label} Star System ${account.address} does not match the configured Game or canonical PDA. Refresh the galaxy and retry with a Star System from the configured Game.`, account.address);
444
- }
445
- return data;
446
- }
447
355
  function hasExactSystemLocation(account, location) {
448
356
  starSystemAccountDefinition.decode(account);
449
- const exact = sage.getStarSystemDecoder().decode(account.data);
357
+ const exact = getStarSystemDecoder().decode(account.data);
450
358
  return (exact.coordinates[0].raw === location.x &&
451
359
  exact.coordinates[1].raw === location.y);
452
360
  }
361
+ /** The Star Systems of the configured Game discovered at a Fleet's displayed
362
+ * action coordinate. */
363
+ async function discoverSystemsAt(ctx, game, location) {
364
+ const systems = await ctx.data.discover(starSystemAccountDefinition, {
365
+ filters: buildStarSystemDiscoveryFilters(game),
366
+ strategy: 'targeted-program-accounts',
367
+ });
368
+ return systems
369
+ .filter(({ data }) => data.coordinates.x === location.x && data.coordinates.y === location.y)
370
+ .map(({ address }) => address);
371
+ }
372
+ /** Selects the one fresh candidate whose exact coordinate is the Fleet's. */
373
+ function selectSystemAt(fleet, location, exact, candidates, accounts) {
374
+ const matches = accounts.filter((account) => account !== undefined && hasExactSystemLocation(account, exact));
375
+ if (matches.length === 1)
376
+ return matches[0];
377
+ const coordinate = `Fleet ${fleet.name} action coordinate (${String(location.x)}, ${String(location.y)})`;
378
+ if (candidates.length === 1) {
379
+ const [only] = accounts;
380
+ fail(`${coordinate} no longer matches Star System ${only === undefined ? candidates[0] : starSystemAccountDefinition.decode(only).name}. Refresh the Fleet and galaxy, then retry.`, candidates[0]);
381
+ }
382
+ return fail(`${coordinate} matches multiple Star Systems in the configured Game. Refresh the galaxy and repair the contradictory System data before retrying.`, fleet.address);
383
+ }
453
384
  function validateFactionRelationTrackerRead(account, fleet, game, canonicalAddress) {
454
385
  const data = factionRelationTrackerAccountDefinition.decode(account);
455
386
  if (account.address !== canonicalAddress || data.game !== game) {
@@ -458,18 +389,13 @@ function validateFactionRelationTrackerRead(account, fleet, game, canonicalAddre
458
389
  }
459
390
  async function resolveWarpLane(ctx, fleet, actionLocation, options) {
460
391
  const game = requireGameAddress(ctx);
461
- const systems = await ctx.data.discover(starSystemAccountDefinition, {
462
- filters: buildStarSystemDiscoveryFilters(game),
463
- strategy: 'targeted-program-accounts',
464
- });
465
- const sourceCandidates = systems.filter((system) => system.data.coordinates.x === actionLocation.x &&
466
- system.data.coordinates.y === actionLocation.y);
392
+ const sourceCandidates = await discoverSystemsAt(ctx, game, actionLocation);
467
393
  if (sourceCandidates.length === 0) {
468
394
  fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) does not match a Star System in the configured Game. Refresh the galaxy or move the Fleet to a Star System before retrying.`, fleet.address);
469
395
  }
470
396
  const [character, currencyCache, factionRelationTracker, regionTracker] = await Promise.all([
471
397
  findCharacterPda(options.authorization.profile, game),
472
- deriveCurrencyCacheAddress(game),
398
+ deriveCurrencyCache(game).then(([address]) => address),
473
399
  deriveFactionRelationTrackerAddress(game),
474
400
  deriveRegionTrackerAddress(game),
475
401
  ]);
@@ -478,7 +404,7 @@ async function resolveWarpLane(ctx, fleet, actionLocation, options) {
478
404
  const reads = await readContextRawAccounts(ctx, [
479
405
  fleet.address,
480
406
  character,
481
- ...sourceCandidates.map((candidate) => candidate.address),
407
+ ...sourceCandidates,
482
408
  options.destinationSystem,
483
409
  currencyCache,
484
410
  factionRelationTracker,
@@ -491,33 +417,17 @@ async function resolveWarpLane(ctx, fleet, actionLocation, options) {
491
417
  const factionCandidate = reads[destinationOffset + 2];
492
418
  const regionCandidate = reads[destinationOffset + 3];
493
419
  const fleetAccount = requireRawAccount(fleetCandidate, `Fleet ${fleet.name} is no longer available at ${fleet.address}. Refresh the Fleet and retry planning the warp lane.`, fleet.address);
494
- const validatedFleet = await validateIdleFleetRead(fleetAccount, fleet, game, actionLocation);
495
- const exactSourceCandidates = sourceCandidates.flatMap((candidate, index) => {
496
- const account = reads[sourceOffset + index];
497
- return account !== undefined &&
498
- hasExactSystemLocation(account, validatedFleet.location)
499
- ? [{ account, address: candidate.address }]
500
- : [];
501
- });
502
- if (exactSourceCandidates.length !== 1) {
503
- if (sourceCandidates.length === 1) {
504
- const sourceSystem = sourceCandidates[0].address;
505
- const sourceAccount = requireRawAccount(reads[sourceOffset], `Fleet ${fleet.name} cannot use a warp lane because source Star System ${sourceSystem} is missing. Refresh the Fleet and galaxy, then retry.`, sourceSystem);
506
- const source = starSystemAccountDefinition.decode(sourceAccount);
507
- fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) no longer matches source Star System ${source.name}. Refresh the Fleet and galaxy before retrying.`, sourceSystem);
508
- }
509
- fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) matches multiple Star Systems in the configured Game. Refresh the galaxy and repair the contradictory System data before retrying.`, fleet.address);
510
- }
511
- const { account: sourceAccount, address: sourceSystem } = exactSourceCandidates[0];
512
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot use a warp lane because its Profile has no canonical Character at ${character}. Create the Character for Profile ${options.authorization.profile} in the configured Game, refresh the Fleet, and retry.`, character);
420
+ const validatedFleet = await validateIdleFleetRead(fleetAccount, fleet, game, actionLocation, 'warp lane');
421
+ const sourceAccount = selectSystemAt(fleet, actionLocation, validatedFleet.location, sourceCandidates, reads.slice(sourceOffset, destinationOffset));
422
+ const sourceSystem = sourceAccount.address;
423
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, options.authorization.profile, game, character, 'use a warp lane');
513
424
  const destinationAccount = requireRawAccount(destinationCandidate, `Fleet ${fleet.name} cannot use a warp lane because destination Star System ${options.destinationSystem} is missing. Choose a Star System in the configured Game, refresh the galaxy, and retry.`, options.destinationSystem);
514
425
  const currencyCacheAccount = requireRawAccount(currencyCandidate, `Fleet ${fleet.name} cannot use a warp lane because canonical CurrencyCache ${currencyCache} is missing. Verify the configured Game and cluster, refresh the Game currency configuration, and retry.`, currencyCache);
515
426
  const factionRelationTrackerAccount = requireRawAccount(factionCandidate, `Fleet ${fleet.name} cannot use a warp lane because canonical FactionRelationTracker ${factionRelationTracker} is missing. Verify the configured Game and cluster, refresh the faction relation data, and retry.`, factionRelationTracker);
516
427
  const regionTrackerAccount = requireRawAccount(regionCandidate, `Fleet ${fleet.name} cannot use a warp lane because canonical RegionTracker ${regionTracker} is missing. Verify the configured Game and cluster, refresh the world region data, and retry.`, regionTracker);
517
- validateCharacterForCoordinateMovement(characterAccount, fleet, options.authorization.profile, game, character);
518
- const source = await validateLaneSystemRead(sourceAccount, fleet, game, 'source');
519
- const destination = await validateLaneSystemRead(destinationAccount, fleet, game, 'destination');
520
- validateCurrencyCacheRead(currencyCacheAccount, fleet, game, currencyCache);
428
+ const source = await validateFleetSystemRead(sourceAccount, fleet, game, 'use a warp lane', 'source Star System');
429
+ const destination = await validateFleetSystemRead(destinationAccount, fleet, game, 'use a warp lane', 'destination Star System');
430
+ await validateCurrencyCache(currencyCacheAccount, game, 'warp lane');
521
431
  validateFactionRelationTrackerRead(factionRelationTrackerAccount, fleet, game, factionRelationTracker);
522
432
  validateRegionTrackerRead(regionTrackerAccount, fleet, game, regionTracker);
523
433
  if (sourceSystem === options.destinationSystem) {
@@ -547,7 +457,15 @@ async function resolveWarpLane(ctx, fleet, actionLocation, options) {
547
457
  *
548
458
  * The planner resolves the source Star System from the Fleet's action coordinate,
549
459
  * proves connectivity from that System's decoded connections, and resolves all
550
- * generated instruction accounts internally.
460
+ * generated instruction accounts internally. CurrencyCache shared accounting may
461
+ * change; canonical identity/layout and the existing toll-input guards remain
462
+ * checked before signing. Refresh and recreate older Plans to use this guard.
463
+ *
464
+ * Connectivity does not guarantee eligibility. The program remains authoritative
465
+ * for faction-relationship and destination-risk checks and any ATLAS toll.
466
+ * Tested current PTR routes succeed with empty Fuel tanks. This planner does
467
+ * not estimate lane costs or treat enabled cross-faction economics as blanket
468
+ * permission.
551
469
  *
552
470
  * @example
553
471
  * ```ts
@@ -567,24 +485,54 @@ export async function planFleetWarpLane(ctx, fleet, options) {
567
485
  const actionLocation = requireRefreshableIdleState(fleet, 'warp through a lane');
568
486
  const game = requireGameAddress(ctx);
569
487
  const resolved = await resolveWarpLane(ctx, fleet, actionLocation, options);
488
+ const xp = await resolveXpRuntime(ctx, {
489
+ game,
490
+ character: resolved.character,
491
+ profile: options.authorization.profile,
492
+ });
570
493
  const description = `Warp fleet ${fleet.name} from Star System ${resolved.source.name} to Star System ${resolved.destination.name} via warp lane.`;
571
494
  return createPlan({
572
495
  kind: 'fleet.warp-lane',
573
- preconditions: await Promise.all([
574
- precondition(resolved.fleetAccount, fleet.state.kind === 'idle'
575
- ? `Fleet ${fleet.name} remains idle at Star System ${resolved.source.name}.`
576
- : `Fleet ${fleet.name} remains ${fleet.state.kind} at action source Star System ${resolved.source.name}.`),
577
- precondition(resolved.characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
578
- precondition(resolved.sourceAccount, `Source Star System ${resolved.source.name} remains at Fleet ${fleet.name}'s action coordinate with a connection to system id ${String(resolved.destination.systemId)}.`),
579
- precondition(resolved.destinationAccount, `Destination Star System ${resolved.destination.name} remains system id ${String(resolved.destination.systemId)} in the configured Game.`),
580
- precondition(resolved.currencyCacheAccount, 'The canonical CurrencyCache remains assigned to the configured Game.'),
581
- precondition(resolved.factionRelationTrackerAccount, 'The canonical FactionRelationTracker remains assigned to the configured Game.'),
582
- precondition(resolved.regionTrackerAccount, 'The canonical RegionTracker remains assigned to the configured Game.'),
583
- ]),
496
+ preconditions: [
497
+ {
498
+ kind: 'xp-runtime',
499
+ address: game,
500
+ intent: xp.intent,
501
+ accounts: xp.accounts,
502
+ describes: 'The configured Game and canonical Character XP accounts remain eligible for movement.',
503
+ },
504
+ ...(await Promise.all([
505
+ precondition(resolved.fleetAccount, fleet.state.kind === 'idle'
506
+ ? `Fleet ${fleet.name} remains idle at Star System ${resolved.source.name}.`
507
+ : `Fleet ${fleet.name} remains ${fleet.state.kind} at action source Star System ${resolved.source.name}.`),
508
+ hashMovementCharacter(resolved.characterAccount, {
509
+ game,
510
+ profile: options.authorization.profile,
511
+ }).then((stateHash) => ({
512
+ kind: 'movement-character',
513
+ address: resolved.character,
514
+ game,
515
+ profile: options.authorization.profile,
516
+ stateHash,
517
+ describes: 'The canonical Character retains its movement modifiers and non-accrual state.',
518
+ })),
519
+ precondition(resolved.sourceAccount, `Source Star System ${resolved.source.name} remains at Fleet ${fleet.name}'s action coordinate with a connection to system id ${String(resolved.destination.systemId)}.`),
520
+ precondition(resolved.destinationAccount, `Destination Star System ${resolved.destination.name} remains system id ${String(resolved.destination.systemId)} in the configured Game.`),
521
+ Promise.resolve({
522
+ kind: 'currency-cache',
523
+ address: resolved.currencyCacheAccount.address,
524
+ game,
525
+ describes: 'The canonical CurrencyCache retains its supported Game identity and layout; shared accounting may change.',
526
+ }),
527
+ precondition(resolved.factionRelationTrackerAccount, 'The canonical FactionRelationTracker remains assigned to the configured Game.'),
528
+ precondition(resolved.regionTrackerAccount, 'The canonical RegionTracker remains assigned to the configured Game.'),
529
+ ])),
530
+ ],
584
531
  steps: [
585
532
  {
586
533
  describes: description,
587
534
  instruction: adaptWarpLaneInstruction({
535
+ ...xp.accounts,
588
536
  authorization: options.authorization,
589
537
  character: resolved.character,
590
538
  currencyCache: resolved.currencyCache,
@@ -634,47 +582,73 @@ export function planFleetSubwarp(ctx, fleet, options) {
634
582
  export function planFleetWarpToCoordinate(ctx, fleet, options) {
635
583
  return planCoordinateMovement('warp', ctx, fleet, options);
636
584
  }
637
- /** Plans settlement of one Fleet warp or subwarp arrival.
585
+ /** Plans settlement after chain time confirms the scheduled Fleet journey duration has elapsed.
586
+ *
587
+ * Game version 2 subwarp requires explicit direct Profile authorization and
588
+ * existing reconciled Career XP accounts. Warp settlement is unsupported.
589
+ * Journeys whose scheduled duration has not elapsed and Idle Fleets fail locally.
590
+ * Planning and execution read fresh accounts; no host clock is used.
638
591
  *
639
- * Settlement is distinct from stopping subwarp early: the program completes an
640
- * elapsed movement, while an in-transit call is a measured safe no-op. Subwarp
641
- * settlement charges the fuel recorded when movement started; warp fuel was
642
- * already charged up front. Settlement does not clear the independent warp
643
- * cooldown, so an arrived Fleet can be idle but still unable to warp again.
592
+ * Settlement does not guarantee reaching the destination: insufficient Fuel can
593
+ * leave the Fleet Idle short of it. Low Fuel produces a planning-time warning,
594
+ * not a rejection. Inspect refreshed state and location after confirmation.
595
+ * Subwarp settles fuel and XP and may refund released storage rent to the
596
+ * Profile. Warp cooldown remains independent. Fresh checks cannot prevent a
597
+ * concurrent transaction from starting another journey before execution; the
598
+ * authorized instruction could stop that new journey. Intentional early
599
+ * stopping remains the separate {@link planFleetStopSubwarp} operation.
644
600
  *
645
601
  * @example
646
602
  * ```ts
647
603
  * declare const ctx: SageContext;
648
604
  * declare const fleet: FleetSnapshot;
649
- * declare const funder: Address;
650
- * const plan = await planFleetSettleArrival(ctx, fleet, { funder });
605
+ * declare const authorization: PlanAuthorization;
606
+ * const plan = await planFleetSettleArrival(ctx, fleet, { authorization });
651
607
  * console.log(plan.describe());
652
608
  * ```
653
609
  */
654
610
  export async function planFleetSettleArrival(ctx, fleet, input) {
655
- const { funder } = validateSettleArrivalOptions(input);
656
- const movement = requireSettleArrivalState(fleet);
657
- const game = requireGameAddress(ctx);
658
- const character = await findCharacterPda(fleet.ownerProfile.address, game);
659
- const description = movement === 'subwarp'
660
- ? `Settle fleet ${fleet.name} after subwarp arrival and charge the fuel recorded when subwarp started.`
661
- : `Settle fleet ${fleet.name} after warp arrival; warp cooldown remains independent.`;
611
+ const options = validateSettleArrivalOptions(input);
612
+ const { intent, character, regionTracker, xp, lowFuel } = await resolveFleetArrival(ctx, fleet.address, options);
613
+ const fuelWarning = lowFuel
614
+ ? ' Fuel is below the recorded journey budget (at planning); may stop short with no Fuel.'
615
+ : '';
616
+ const description = `Settle subwarp: fuel and Career XP; possible rent refund to Profile ${intent.profile}. Settlement does not guarantee reaching the destination.${fuelWarning} Read confirmed state/location. A race could stop a new journey.`;
617
+ const instruction = adaptStopSubwarpInstruction({
618
+ authorization: intent.authorization,
619
+ character,
620
+ fleet: intent.fleet,
621
+ game: intent.game,
622
+ regionTracker,
623
+ ...xp.accounts,
624
+ });
662
625
  return createPlan({
663
626
  kind: 'fleet.settle-arrival',
664
- preconditions: [],
627
+ preconditions: [
628
+ {
629
+ kind: 'fleet-arrival',
630
+ address: intent.fleet,
631
+ intent,
632
+ character,
633
+ regionTracker,
634
+ describes: 'The owned journey must still have elapsed on chain; direct Profile authority must remain valid.',
635
+ },
636
+ {
637
+ kind: 'xp-runtime',
638
+ address: intent.game,
639
+ intent: xp.intent,
640
+ accounts: xp.accounts,
641
+ describes: 'The current Game runtime and required Career XP accounts must remain supported; XP balances may change.',
642
+ },
643
+ ],
665
644
  steps: [
666
645
  {
667
646
  describes: description,
668
- instruction: adaptFleetSettleArrivalInstruction({
669
- character,
670
- fleet: fleet.address,
671
- funder,
672
- game,
673
- }),
674
- signers: [funder],
647
+ instruction,
648
+ signers: [intent.authorization.authority],
675
649
  },
676
650
  ],
677
- summary: `Settle arrival for fleet ${fleet.name}.`,
651
+ summary: `Settle elapsed subwarp for fleet ${fleet.name}.`,
678
652
  });
679
653
  }
680
654
  /** Plans an early Fleet subwarp stop without signing, simulation, or write RPC.
@@ -697,21 +671,36 @@ export async function planFleetSettleArrival(ctx, fleet, input) {
697
671
  export async function planFleetStopSubwarp(ctx, fleet, options) {
698
672
  validatePlanAuthorization(options.authorization);
699
673
  assertFleetOwner(fleet, options.authorization);
700
- requireStopSubwarpState(fleet);
674
+ if (fleet.state.kind !== 'subwarp' && fleet.state.kind !== 'idle')
675
+ failFleetState(fleet, fleet.state.kind, 'stop subwarp', 'it must be subwarping or idle');
701
676
  const game = requireGameAddress(ctx);
702
677
  const character = await findCharacterPda(options.authorization.profile, game);
703
678
  const regionTracker = await deriveRegionTrackerAddress(game);
704
679
  const [regionCandidate] = await readContextRawAccounts(ctx, [regionTracker]);
705
680
  const regionTrackerAccount = requireRawAccount(regionCandidate, `Canonical RegionTracker ${regionTracker} is missing. Verify the configured Game and cluster, refresh world region data, and retry stopping Fleet ${fleet.name}.`, regionTracker);
706
681
  validateRegionTrackerRead(regionTrackerAccount, fleet, game, regionTracker, 'stop subwarp');
682
+ const xp = await resolveXpRuntime(ctx, {
683
+ game,
684
+ character,
685
+ profile: options.authorization.profile,
686
+ });
707
687
  const description = `Stop subwarp early for fleet ${fleet.name}; leave it idle if the trip already completed.`;
708
688
  return createPlan({
709
689
  kind: 'fleet.stop-subwarp',
710
- preconditions: [],
690
+ preconditions: [
691
+ {
692
+ kind: 'xp-runtime',
693
+ address: game,
694
+ intent: xp.intent,
695
+ accounts: xp.accounts,
696
+ describes: 'The configured Game and canonical Character XP accounts remain eligible for movement.',
697
+ },
698
+ ],
711
699
  steps: [
712
700
  {
713
701
  describes: description,
714
702
  instruction: adaptStopSubwarpInstruction({
703
+ ...xp.accounts,
715
704
  authorization: options.authorization,
716
705
  character,
717
706
  fleet: fleet.address,
@@ -753,12 +742,11 @@ export async function planFleetUndock(ctx, fleet, options) {
753
742
  starbasePlayerAddress,
754
743
  ]);
755
744
  const fleetAccount = requireRawAccount(fleetCandidate, `Fleet ${fleet.name} is no longer available at ${fleet.address}. Refresh the Fleet and retry planning the undock action.`, fleet.address);
756
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot undock because its Profile has no canonical Character at ${characterAddress}. Create the Character for Profile ${options.authorization.profile} in the configured Game, refresh the Fleet, and retry.`, characterAddress);
745
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, options.authorization.profile, game, characterAddress, 'undock');
757
746
  const systemAccount = requireRawAccount(systemCandidate, `Fleet ${fleet.name} is docked at Star System ${docked.system.address}, but that System account is missing. Verify the configured Game and cluster, refresh the Fleet, and retry.`, docked.system.address);
758
747
  const playerAccount = requireRawAccount(playerCandidate, `Fleet ${fleet.name} cannot undock because its Starbase Player registration is missing at ${starbasePlayerAddress}. Register the Character at this Starbase, refresh the Fleet, and retry.`, starbasePlayerAddress);
759
748
  validateFleetRead(fleetAccount, fleet, game, docked.system.address, docked.systemSeqId);
760
- validateCharacterRead(characterAccount, fleet, options.authorization.profile, game);
761
- const system = await validateSystemRead(systemAccount, fleet, game, docked.systemSeqId);
749
+ const system = await validateFleetSystemRead(systemAccount, fleet, game, 'undock', 'Star System', docked.systemSeqId);
762
750
  validateStarbasePlayerRead(playerAccount, fleet, options.authorization.profile, characterAddress, docked.system.address, starbasePlayerAddress);
763
751
  const instruction = adaptDockedToIdleInstruction({
764
752
  authorization: options.authorization,
@@ -814,34 +802,13 @@ export async function planFleetDock(ctx, fleet, options) {
814
802
  const [characterCandidate] = await readContextRawAccounts(ctx, [
815
803
  characterAddress,
816
804
  ]);
817
- const characterAccount = requireRawAccount(characterCandidate, `Fleet ${fleet.name} cannot dock because its Profile has no canonical Character at ${characterAddress}. Create the Character for Profile ${options.authorization.profile} in the configured Game, refresh the Fleet, and retry.`, characterAddress);
818
- validateCharacterForCoordinateMovement(characterAccount, fleet, options.authorization.profile, game, characterAddress, 'dock');
819
- const discoveredSystems = await ctx.data.discover(starSystemAccountDefinition, {
820
- filters: buildStarSystemDiscoveryFilters(game),
821
- strategy: 'targeted-program-accounts',
822
- });
823
- const matchingSystems = discoveredSystems.filter((system) => system.data.coordinates.x === actionLocation.x &&
824
- system.data.coordinates.y === actionLocation.y);
825
- if (matchingSystems.length === 0)
805
+ const characterAccount = requireFleetCharacter(characterCandidate, fleet, options.authorization.profile, game, characterAddress, 'dock');
806
+ const candidates = await discoverSystemsAt(ctx, game, actionLocation);
807
+ if (candidates.length === 0)
826
808
  failNoDockableStarbase(fleet, actionLocation);
827
- const systemCandidates = await readContextRawAccounts(ctx, matchingSystems.map((candidate) => candidate.address));
828
- const exactSystems = matchingSystems.flatMap((candidate, index) => {
829
- const account = systemCandidates[index];
830
- return account !== undefined &&
831
- hasExactSystemLocation(account, validatedFleet.location)
832
- ? [{ account, address: candidate.address }]
833
- : [];
834
- });
835
- if (exactSystems.length !== 1) {
836
- if (matchingSystems.length === 1) {
837
- const systemAddress = matchingSystems[0].address;
838
- const systemAccount = systemCandidates[0] ?? failNoDockableStarbase(fleet, actionLocation);
839
- await validateDockSystemRead(systemAccount, fleet, game, systemAddress, validatedFleet.location);
840
- }
841
- fail(`Fleet ${fleet.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}) matches multiple Star Systems in the configured Game, so there is no canonical Starbase to dock at. Refresh the galaxy and repair the contradictory System data before retrying.`, fleet.address);
842
- }
843
- const { account: systemAccount, address: systemAddress } = exactSystems[0];
844
- const system = await validateDockSystemRead(systemAccount, fleet, game, systemAddress, validatedFleet.location);
809
+ const systemAccount = selectSystemAt(fleet, actionLocation, validatedFleet.location, candidates, await readContextRawAccounts(ctx, candidates));
810
+ const systemAddress = systemAccount.address;
811
+ const system = await validateFleetSystemRead(systemAccount, fleet, game, 'dock');
845
812
  if (system.starbase === undefined)
846
813
  failNoDockableStarbase(fleet, actionLocation);
847
814
  const starbasePlayerAddress = await deriveStarbasePlayerAddress(systemAddress, characterAddress);
@@ -850,24 +817,71 @@ export async function planFleetDock(ctx, fleet, options) {
850
817
  ]);
851
818
  const playerAccount = requireRawAccount(playerCandidate, `Fleet ${fleet.name} cannot dock because Character ${characterAddress} is not registered at Starbase ${system.name} in Star System ${systemAddress}. Register the Character at this Starbase before docking, refresh the Fleet, and retry.`, starbasePlayerAddress);
852
819
  validateStarbasePlayerRead(playerAccount, fleet, options.authorization.profile, characterAddress, systemAddress, starbasePlayerAddress, 'dock');
820
+ const [tracker, ownership] = await Promise.all([
821
+ deriveFactionRelationTrackerAddress(game),
822
+ deriveFactionOwnershipAddress(game, 'starbase', systemAddress),
823
+ ]);
824
+ const policy = {
825
+ kind: 'fleet-docking-policy',
826
+ address: tracker,
827
+ game,
828
+ system: systemAddress,
829
+ ownership,
830
+ describes: 'Docking retains qualified default faction gating and legacy System control.',
831
+ };
832
+ const [trackerAccount, ownershipAccount] = await readContextRawAccounts(ctx, [
833
+ tracker,
834
+ ownership,
835
+ ]);
836
+ await validateFleetDockingPolicy(trackerAccount, ownershipAccount, policy);
853
837
  const instruction = adaptIdleToDockedInstruction({
838
+ factionRelationTracker: tracker,
839
+ factionOwnership: ownership,
854
840
  authorization: options.authorization,
855
841
  fleet: fleet.address,
856
842
  game,
857
843
  systemAndStarbasePlayerStarbasePlayer: starbasePlayerAddress,
858
844
  systemAndStarbasePlayerSystem: systemAddress,
859
845
  });
846
+ const fundingIntent = {
847
+ address: fleet.address,
848
+ game,
849
+ profile: options.authorization.profile,
850
+ authority: options.authorization.authority,
851
+ certificate: instruction.accounts[2].address,
852
+ keyIndex: options.authorization.keyIndex,
853
+ character: characterAddress,
854
+ system: systemAddress,
855
+ starbasePlayer: starbasePlayerAddress,
856
+ };
857
+ const amounts = await resolveDockFunding(ctx, fundingIntent, [
858
+ fleetAccount,
859
+ playerAccount,
860
+ systemAccount,
861
+ ]);
862
+ const funding = {
863
+ kind: 'fleet-dock-funding',
864
+ ...fundingIntent,
865
+ ...amounts,
866
+ describes: amounts.status === 'available'
867
+ ? `Maximum gross Profile storage debit: ${String(amounts.maximumProfileDebit)} lamports. No refunds or surplus are credited; transaction fees are separate. Rechecked before signing, not enforced atomically on chain.`
868
+ : `Docking storage debit bounds are unavailable (${amounts.reason}); this does not imply zero Profile debit. Inspect simulation and fund the Profile explicitly if needed; transaction fees are separate.`,
869
+ };
860
870
  const description = `Dock fleet ${fleet.name} at the Starbase in Star System ${system.name}.`;
861
871
  return createPlan({
862
872
  kind: 'fleet.dock',
863
- preconditions: await Promise.all([
864
- precondition(fleetAccount, fleet.state.kind === 'idle'
865
- ? `Fleet ${fleet.name} remains idle at Starbase System ${system.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`
866
- : `Fleet ${fleet.name} remains ${fleet.state.kind} at Starbase System ${system.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
867
- precondition(characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
868
- precondition(systemAccount, `Star System ${system.name} remains the Starbase System at Fleet ${fleet.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
869
- precondition(playerAccount, `The Starbase Player remains registered for Fleet ${fleet.name} at Starbase ${system.name}.`),
870
- ]),
873
+ preconditions: [
874
+ policy,
875
+ ...(await Promise.all([
876
+ precondition(fleetAccount, fleet.state.kind === 'idle'
877
+ ? `Fleet ${fleet.name} remains idle at Starbase System ${system.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`
878
+ : `Fleet ${fleet.name} remains ${fleet.state.kind} at Starbase System ${system.name} action coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
879
+ precondition(characterAccount, `The canonical Character remains assigned to Profile ${options.authorization.profile} in the configured Game.`),
880
+ precondition(systemAccount, `Star System ${system.name} remains the Starbase System at Fleet ${fleet.name} coordinate (${String(actionLocation.x)}, ${String(actionLocation.y)}).`),
881
+ precondition(playerAccount, `The Starbase Player remains registered for Fleet ${fleet.name} at Starbase ${system.name}.`),
882
+ ])),
883
+ funding,
884
+ ],
871
885
  steps: [
872
886
  {
873
887
  describes: description,
@@ -879,4 +893,9 @@ export async function planFleetDock(ctx, fleet, options) {
879
893
  });
880
894
  }
881
895
  export { planDepositShipsToGame, } from './ship-import.js';
896
+ export { planCreateFleet, } from './create-fleet.js';
897
+ export { planAddShipToFleet, } from './add-ship.js';
898
+ export { planFleetStartRespawn, planFleetCompleteRespawn, } from './respawn.js';
899
+ export { planLoadFleetCrew, planUnloadFleetCrew, } from './crew-transfer.js';
900
+ export { getFleetDockDebitBounds, } from './dock-bounds.js';
882
901
  //# sourceMappingURL=index.js.map