@adobe/data 0.9.82 → 0.9.84

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1313) hide show
  1. package/dist/cache/functions/cached.d.ts +8 -0
  2. package/dist/cache/functions/cached.js +13 -0
  3. package/dist/cache/functions/cached.js.map +1 -0
  4. package/dist/cache/functions/cached.test.d.ts +1 -0
  5. package/dist/cache/functions/cached.test.js +49 -0
  6. package/dist/cache/functions/cached.test.js.map +1 -0
  7. package/dist/cache/functions/index.d.ts +1 -0
  8. package/dist/cache/functions/index.js +1 -0
  9. package/dist/cache/functions/index.js.map +1 -1
  10. package/dist/ecs/archetype/archetype.d.ts +23 -0
  11. package/dist/ecs/archetype/archetype.js.map +1 -1
  12. package/dist/ecs/database/concurrency/concurrency-strategy.d.ts +4 -3
  13. package/dist/ecs/database/create-plugin.d.ts +2 -1
  14. package/dist/ecs/database/create-plugin.js.map +1 -1
  15. package/dist/ecs/database/database.d.ts +27 -14
  16. package/dist/ecs/database/database.index.performance.test.js +32 -25
  17. package/dist/ecs/database/database.index.performance.test.js.map +1 -1
  18. package/dist/ecs/database/database.index.type-test.js +25 -0
  19. package/dist/ecs/database/database.index.type-test.js.map +1 -1
  20. package/dist/ecs/database/database.js +14 -0
  21. package/dist/ecs/database/database.js.map +1 -1
  22. package/dist/ecs/database/database.partition.test.d.ts +1 -0
  23. package/dist/ecs/database/database.partition.test.js +45 -0
  24. package/dist/ecs/database/database.partition.test.js.map +1 -0
  25. package/dist/ecs/database/database.partition.type-test.d.ts +1 -0
  26. package/dist/ecs/database/database.partition.type-test.js +41 -0
  27. package/dist/ecs/database/database.partition.type-test.js.map +1 -0
  28. package/dist/ecs/database/database.reset.test.js +13 -6
  29. package/dist/ecs/database/database.reset.test.js.map +1 -1
  30. package/dist/ecs/database/deep-extends-chain.type-test.d.ts +463 -463
  31. package/dist/ecs/database/facets/archetypes.d.ts +17 -0
  32. package/dist/ecs/database/facets/archetypes.js +18 -0
  33. package/dist/ecs/database/facets/archetypes.js.map +1 -0
  34. package/dist/ecs/database/facets/components.d.ts +17 -0
  35. package/dist/ecs/database/facets/components.js +18 -0
  36. package/dist/ecs/database/facets/components.js.map +1 -0
  37. package/dist/ecs/database/facets/facets.test.d.ts +1 -0
  38. package/dist/ecs/database/facets/facets.test.js +54 -0
  39. package/dist/ecs/database/facets/facets.test.js.map +1 -0
  40. package/dist/ecs/database/facets/resources.d.ts +17 -0
  41. package/dist/ecs/database/facets/resources.js +18 -0
  42. package/dist/ecs/database/facets/resources.js.map +1 -0
  43. package/dist/ecs/database/facets/stamp-scopes.d.ts +46 -0
  44. package/dist/ecs/database/facets/stamp-scopes.js +26 -0
  45. package/dist/ecs/database/facets/stamp-scopes.js.map +1 -0
  46. package/dist/ecs/database/index.d.ts +0 -1
  47. package/dist/ecs/database/index.js +0 -1
  48. package/dist/ecs/database/index.js.map +1 -1
  49. package/dist/ecs/database/observe-select-entities.performance.test.js +12 -4
  50. package/dist/ecs/database/observe-select-entities.performance.test.js.map +1 -1
  51. package/dist/ecs/database/observed/observed-database.d.ts +3 -3
  52. package/dist/ecs/database/reconciling/create-rebase-replay-applier.js +1 -1
  53. package/dist/ecs/database/reconciling/create-rebase-replay-applier.js.map +1 -1
  54. package/dist/ecs/database/reconciling/reconciling-entry.d.ts +3 -2
  55. package/dist/ecs/database/reconciling/reconciling-entry.js.map +1 -1
  56. package/dist/ecs/database/to-system-database.d.ts +17 -0
  57. package/dist/ecs/database/to-system-database.js +5 -0
  58. package/dist/ecs/database/to-system-database.js.map +1 -0
  59. package/dist/ecs/database/to-system-database.test.d.ts +1 -0
  60. package/dist/ecs/database/to-system-database.test.js +22 -0
  61. package/dist/ecs/database/to-system-database.test.js.map +1 -0
  62. package/dist/ecs/database/transactional-store/coalesce-actions.test.js +13 -4
  63. package/dist/ecs/database/transactional-store/coalesce-actions.test.js.map +1 -1
  64. package/dist/ecs/database/transactional-store/create-transactional-store.js.map +1 -1
  65. package/dist/ecs/database/transactional-store/transactional-store.d.ts +5 -16
  66. package/dist/ecs/optional-components.d.ts +1 -0
  67. package/dist/ecs/store/core/core.d.ts +33 -8
  68. package/dist/ecs/store/core/create-core.d.ts +12 -2
  69. package/dist/ecs/store/core/create-core.js +144 -22
  70. package/dist/ecs/store/core/create-core.js.map +1 -1
  71. package/dist/ecs/store/core/create-core.partition.test.d.ts +1 -0
  72. package/dist/ecs/store/core/create-core.partition.test.js +229 -0
  73. package/dist/ecs/store/core/create-core.partition.test.js.map +1 -0
  74. package/dist/ecs/store/core/select-entities.js +87 -21
  75. package/dist/ecs/store/core/select-entities.js.map +1 -1
  76. package/dist/ecs/store/core/select-entities.partition.test.d.ts +1 -0
  77. package/dist/ecs/store/core/select-entities.partition.test.js +93 -0
  78. package/dist/ecs/store/core/select-entities.partition.test.js.map +1 -0
  79. package/dist/ecs/store/entity-select-options.d.ts +5 -1
  80. package/dist/ecs/store/partition.d.ts +63 -0
  81. package/dist/ecs/store/partition.js +3 -0
  82. package/dist/ecs/store/partition.js.map +1 -0
  83. package/dist/ecs/store/partition.type-test.d.ts +1 -0
  84. package/dist/ecs/store/partition.type-test.js +15 -0
  85. package/dist/ecs/store/partition.type-test.js.map +1 -0
  86. package/dist/ecs/store/public/create-store.d.ts +3 -1
  87. package/dist/ecs/store/public/create-store.js +19 -50
  88. package/dist/ecs/store/public/create-store.js.map +1 -1
  89. package/dist/ecs/store/public/create-store.partition.test.d.ts +1 -0
  90. package/dist/ecs/store/public/create-store.partition.test.js +111 -0
  91. package/dist/ecs/store/public/create-store.partition.test.js.map +1 -0
  92. package/dist/ecs/store/public/create-store.partition.type-test.d.ts +1 -0
  93. package/dist/ecs/store/public/create-store.partition.type-test.js +61 -0
  94. package/dist/ecs/store/public/create-store.partition.type-test.js.map +1 -0
  95. package/dist/ecs/store/store.d.ts +22 -10
  96. package/dist/ecs/store/store.js.map +1 -1
  97. package/dist/ecs/store/transaction-functions.d.ts +6 -5
  98. package/dist/equals-unordered.d.ts +13 -0
  99. package/dist/equals-unordered.js +64 -0
  100. package/dist/equals-unordered.js.map +1 -0
  101. package/dist/equals-unordered.test.d.ts +1 -0
  102. package/dist/equals-unordered.test.js +35 -0
  103. package/dist/equals-unordered.test.js.map +1 -0
  104. package/dist/index.d.ts +1 -0
  105. package/dist/index.js +1 -0
  106. package/dist/index.js.map +1 -1
  107. package/dist/math/line2/interpolate.d.ts +3 -0
  108. package/dist/math/line2/interpolate.js +7 -0
  109. package/dist/math/line2/interpolate.js.map +1 -0
  110. package/dist/math/line2/intersects.d.ts +2 -0
  111. package/dist/math/line2/intersects.js +29 -0
  112. package/dist/math/line2/intersects.js.map +1 -0
  113. package/dist/math/line2/public.d.ts +3 -1
  114. package/dist/math/line2/public.js +3 -1
  115. package/dist/math/line2/public.js.map +1 -1
  116. package/dist/math/line2/sub-line.d.ts +2 -0
  117. package/dist/math/line2/sub-line.js +9 -0
  118. package/dist/math/line2/sub-line.js.map +1 -0
  119. package/dist/math/line3/closest-point-on-line.d.ts +10 -0
  120. package/dist/math/line3/closest-point-on-line.js +29 -0
  121. package/dist/math/line3/closest-point-on-line.js.map +1 -0
  122. package/dist/math/line3/direction.d.ts +7 -0
  123. package/dist/math/line3/direction.js +12 -0
  124. package/dist/math/line3/direction.js.map +1 -0
  125. package/dist/math/line3/interpolate.d.ts +3 -0
  126. package/dist/math/line3/interpolate.js +7 -0
  127. package/dist/math/line3/interpolate.js.map +1 -0
  128. package/dist/math/line3/public.d.ts +4 -1
  129. package/dist/math/line3/public.js +4 -1
  130. package/dist/math/line3/public.js.map +1 -1
  131. package/dist/math/line3/sub-line.d.ts +2 -0
  132. package/dist/math/line3/sub-line.js +9 -0
  133. package/dist/math/line3/sub-line.js.map +1 -0
  134. package/dist/math/mat4x4/add.d.ts +2 -0
  135. package/dist/math/mat4x4/add.js +8 -0
  136. package/dist/math/mat4x4/add.js.map +1 -0
  137. package/dist/math/mat4x4/determinant.d.ts +2 -0
  138. package/dist/math/mat4x4/determinant.js +18 -0
  139. package/dist/math/mat4x4/determinant.js.map +1 -0
  140. package/dist/math/mat4x4/identity.d.ts +2 -0
  141. package/dist/math/mat4x4/identity.js +8 -0
  142. package/dist/math/mat4x4/identity.js.map +1 -0
  143. package/dist/math/mat4x4/inverse.d.ts +2 -0
  144. package/dist/math/mat4x4/inverse.js +41 -0
  145. package/dist/math/mat4x4/inverse.js.map +1 -0
  146. package/dist/math/mat4x4/look-at.d.ts +3 -0
  147. package/dist/math/mat4x4/look-at.js +23 -0
  148. package/dist/math/mat4x4/look-at.js.map +1 -0
  149. package/dist/math/mat4x4/multiply-vec3.d.ts +3 -0
  150. package/dist/math/mat4x4/multiply-vec3.js +7 -0
  151. package/dist/math/mat4x4/multiply-vec3.js.map +1 -0
  152. package/dist/math/mat4x4/multiply-vec4.d.ts +3 -0
  153. package/dist/math/mat4x4/multiply-vec4.js +8 -0
  154. package/dist/math/mat4x4/multiply-vec4.js.map +1 -0
  155. package/dist/math/mat4x4/multiply.d.ts +2 -0
  156. package/dist/math/mat4x4/multiply.js +15 -0
  157. package/dist/math/mat4x4/multiply.js.map +1 -0
  158. package/dist/math/mat4x4/orthographic.d.ts +2 -0
  159. package/dist/math/mat4x4/orthographic.js +13 -0
  160. package/dist/math/mat4x4/orthographic.js.map +1 -0
  161. package/dist/math/mat4x4/perspective.d.ts +2 -0
  162. package/dist/math/mat4x4/perspective.js +23 -0
  163. package/dist/math/mat4x4/perspective.js.map +1 -0
  164. package/dist/math/mat4x4/public.d.ts +19 -1
  165. package/dist/math/mat4x4/public.js +19 -1
  166. package/dist/math/mat4x4/public.js.map +1 -1
  167. package/dist/math/mat4x4/rotation-x.d.ts +2 -0
  168. package/dist/math/mat4x4/rotation-x.js +12 -0
  169. package/dist/math/mat4x4/rotation-x.js.map +1 -0
  170. package/dist/math/mat4x4/rotation-y.d.ts +2 -0
  171. package/dist/math/mat4x4/rotation-y.js +12 -0
  172. package/dist/math/mat4x4/rotation-y.js.map +1 -0
  173. package/dist/math/mat4x4/rotation-z.d.ts +2 -0
  174. package/dist/math/mat4x4/rotation-z.js +12 -0
  175. package/dist/math/mat4x4/rotation-z.js.map +1 -0
  176. package/dist/math/mat4x4/scale.d.ts +2 -0
  177. package/dist/math/mat4x4/scale.js +8 -0
  178. package/dist/math/mat4x4/scale.js.map +1 -0
  179. package/dist/math/mat4x4/scaling.d.ts +2 -0
  180. package/dist/math/mat4x4/scaling.js +8 -0
  181. package/dist/math/mat4x4/scaling.js.map +1 -0
  182. package/dist/math/mat4x4/subtract.d.ts +2 -0
  183. package/dist/math/mat4x4/subtract.js +8 -0
  184. package/dist/math/mat4x4/subtract.js.map +1 -0
  185. package/dist/math/mat4x4/translation.d.ts +2 -0
  186. package/dist/math/mat4x4/translation.js +8 -0
  187. package/dist/math/mat4x4/translation.js.map +1 -0
  188. package/dist/math/mat4x4/transpose.d.ts +2 -0
  189. package/dist/math/mat4x4/transpose.js +8 -0
  190. package/dist/math/mat4x4/transpose.js.map +1 -0
  191. package/dist/math/mat4x4/zero.d.ts +2 -0
  192. package/dist/math/mat4x4/zero.js +8 -0
  193. package/dist/math/mat4x4/zero.js.map +1 -0
  194. package/dist/math/plane/contains-point.d.ts +3 -0
  195. package/dist/math/plane/contains-point.js +5 -0
  196. package/dist/math/plane/contains-point.js.map +1 -0
  197. package/dist/math/plane/distance.d.ts +3 -0
  198. package/dist/math/plane/distance.js +4 -0
  199. package/dist/math/plane/distance.js.map +1 -0
  200. package/dist/math/plane/is-point-behind.d.ts +3 -0
  201. package/dist/math/plane/is-point-behind.js +4 -0
  202. package/dist/math/plane/is-point-behind.js.map +1 -0
  203. package/dist/math/plane/is-point-in-front.d.ts +3 -0
  204. package/dist/math/plane/is-point-in-front.js +4 -0
  205. package/dist/math/plane/is-point-in-front.js.map +1 -0
  206. package/dist/math/plane/is.d.ts +2 -0
  207. package/dist/math/plane/is.js +5 -0
  208. package/dist/math/plane/is.js.map +1 -0
  209. package/dist/math/plane/line-intersection.d.ts +9 -0
  210. package/dist/math/plane/line-intersection.js +26 -0
  211. package/dist/math/plane/line-intersection.js.map +1 -0
  212. package/dist/math/plane/public.d.ts +7 -1
  213. package/dist/math/plane/public.js +7 -1
  214. package/dist/math/plane/public.js.map +1 -1
  215. package/dist/math/plane/signed-distance.d.ts +3 -0
  216. package/dist/math/plane/signed-distance.js +4 -0
  217. package/dist/math/plane/signed-distance.js.map +1 -0
  218. package/dist/math/quat/add.d.ts +2 -0
  219. package/dist/math/quat/add.js +8 -0
  220. package/dist/math/quat/add.js.map +1 -0
  221. package/dist/math/quat/align-to.d.ts +12 -0
  222. package/dist/math/quat/align-to.js +43 -0
  223. package/dist/math/quat/align-to.js.map +1 -0
  224. package/dist/math/quat/conjugate.d.ts +2 -0
  225. package/dist/math/quat/conjugate.js +3 -0
  226. package/dist/math/quat/conjugate.js.map +1 -0
  227. package/dist/math/quat/distance.d.ts +2 -0
  228. package/dist/math/quat/distance.js +5 -0
  229. package/dist/math/quat/distance.js.map +1 -0
  230. package/dist/math/quat/dot.d.ts +2 -0
  231. package/dist/math/quat/dot.js +3 -0
  232. package/dist/math/quat/dot.js.map +1 -0
  233. package/dist/math/quat/from-axis-angle.d.ts +3 -0
  234. package/dist/math/quat/from-axis-angle.js +14 -0
  235. package/dist/math/quat/from-axis-angle.js.map +1 -0
  236. package/dist/math/quat/from-euler.d.ts +2 -0
  237. package/dist/math/quat/from-euler.js +16 -0
  238. package/dist/math/quat/from-euler.js.map +1 -0
  239. package/dist/math/quat/identity.d.ts +2 -0
  240. package/dist/math/quat/identity.js +3 -0
  241. package/dist/math/quat/identity.js.map +1 -0
  242. package/dist/math/quat/inverse.d.ts +2 -0
  243. package/dist/math/quat/inverse.js +11 -0
  244. package/dist/math/quat/inverse.js.map +1 -0
  245. package/dist/math/quat/length-squared.d.ts +2 -0
  246. package/dist/math/quat/length-squared.js +3 -0
  247. package/dist/math/quat/length-squared.js.map +1 -0
  248. package/dist/math/quat/length.d.ts +2 -0
  249. package/dist/math/quat/length.js +3 -0
  250. package/dist/math/quat/length.js.map +1 -0
  251. package/dist/math/quat/lerp.d.ts +2 -0
  252. package/dist/math/quat/lerp.js +8 -0
  253. package/dist/math/quat/lerp.js.map +1 -0
  254. package/dist/math/quat/look-at.d.ts +3 -0
  255. package/dist/math/quat/look-at.js +49 -0
  256. package/dist/math/quat/look-at.js.map +1 -0
  257. package/dist/math/quat/multiply.d.ts +2 -0
  258. package/dist/math/quat/multiply.js +8 -0
  259. package/dist/math/quat/multiply.js.map +1 -0
  260. package/dist/math/quat/negate.d.ts +2 -0
  261. package/dist/math/quat/negate.js +3 -0
  262. package/dist/math/quat/negate.js.map +1 -0
  263. package/dist/math/quat/normalize.d.ts +2 -0
  264. package/dist/math/quat/normalize.js +8 -0
  265. package/dist/math/quat/normalize.js.map +1 -0
  266. package/dist/math/quat/public.d.ts +23 -1
  267. package/dist/math/quat/public.js +23 -1
  268. package/dist/math/quat/public.js.map +1 -1
  269. package/dist/math/quat/rotate-vec3.d.ts +3 -0
  270. package/dist/math/quat/rotate-vec3.js +15 -0
  271. package/dist/math/quat/rotate-vec3.js.map +1 -0
  272. package/dist/math/quat/scale.d.ts +2 -0
  273. package/dist/math/quat/scale.js +3 -0
  274. package/dist/math/quat/scale.js.map +1 -0
  275. package/dist/math/quat/schema.js +1 -1
  276. package/dist/math/quat/schema.js.map +1 -1
  277. package/dist/math/quat/slerp.d.ts +2 -0
  278. package/dist/math/quat/slerp.js +22 -0
  279. package/dist/math/quat/slerp.js.map +1 -0
  280. package/dist/math/quat/subtract.d.ts +2 -0
  281. package/dist/math/quat/subtract.js +8 -0
  282. package/dist/math/quat/subtract.js.map +1 -0
  283. package/dist/math/quat/to-axis-angle.d.ts +6 -0
  284. package/dist/math/quat/to-axis-angle.js +13 -0
  285. package/dist/math/quat/to-axis-angle.js.map +1 -0
  286. package/dist/math/quat/to-euler.d.ts +3 -0
  287. package/dist/math/quat/to-euler.js +22 -0
  288. package/dist/math/quat/to-euler.js.map +1 -0
  289. package/dist/math/quat/to-mat4.d.ts +8 -0
  290. package/dist/math/quat/to-mat4.js +25 -0
  291. package/dist/math/quat/to-mat4.js.map +1 -0
  292. package/dist/math/vec2/f32/abs.d.ts +2 -0
  293. package/dist/math/vec2/f32/abs.js +3 -0
  294. package/dist/math/vec2/f32/abs.js.map +1 -0
  295. package/dist/math/vec2/f32/acos.d.ts +2 -0
  296. package/dist/math/vec2/f32/acos.js +3 -0
  297. package/dist/math/vec2/f32/acos.js.map +1 -0
  298. package/dist/math/vec2/f32/acosh.d.ts +2 -0
  299. package/dist/math/vec2/f32/acosh.js +3 -0
  300. package/dist/math/vec2/f32/acosh.js.map +1 -0
  301. package/dist/math/vec2/f32/add.d.ts +2 -0
  302. package/dist/math/vec2/f32/add.js +3 -0
  303. package/dist/math/vec2/f32/add.js.map +1 -0
  304. package/dist/math/vec2/f32/asin.d.ts +2 -0
  305. package/dist/math/vec2/f32/asin.js +3 -0
  306. package/dist/math/vec2/f32/asin.js.map +1 -0
  307. package/dist/math/vec2/f32/asinh.d.ts +2 -0
  308. package/dist/math/vec2/f32/asinh.js +3 -0
  309. package/dist/math/vec2/f32/asinh.js.map +1 -0
  310. package/dist/math/vec2/f32/atan.d.ts +2 -0
  311. package/dist/math/vec2/f32/atan.js +3 -0
  312. package/dist/math/vec2/f32/atan.js.map +1 -0
  313. package/dist/math/vec2/f32/atanh.d.ts +2 -0
  314. package/dist/math/vec2/f32/atanh.js +3 -0
  315. package/dist/math/vec2/f32/atanh.js.map +1 -0
  316. package/dist/math/vec2/f32/ceil.d.ts +2 -0
  317. package/dist/math/vec2/f32/ceil.js +3 -0
  318. package/dist/math/vec2/f32/ceil.js.map +1 -0
  319. package/dist/math/vec2/f32/clamp.d.ts +2 -0
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  1218. package/references/data-lit-tictactoe/src/{types → features/main/data}/player-mark/is.ts +2 -2
  1219. package/references/data-lit-tictactoe/src/{types → features/main/data}/player-mark/mark-color.ts +1 -1
  1220. package/references/data-lit-tictactoe/src/{types → features/main/data}/player-mark/opponent.ts +1 -1
  1221. package/references/data-lit-tictactoe/src/{types → features/main/data}/player-mark/player-mark.ts +2 -2
  1222. package/references/data-lit-tictactoe/src/features/main/data/player-mark/public.ts +7 -0
  1223. package/references/data-lit-tictactoe/src/{types → features/main/data}/player-mark/schema.ts +1 -1
  1224. package/references/data-lit-tictactoe/src/{types → features/main/data}/player-mark/values.ts +2 -2
  1225. package/references/data-lit-tictactoe/src/features/main/data/score/public.ts +2 -0
  1226. package/references/data-lit-tictactoe/src/features/main/data/score/schema.ts +9 -0
  1227. package/references/data-lit-tictactoe/src/features/main/data/score/score.ts +6 -0
  1228. package/references/data-lit-tictactoe/src/features/main/data/state/conformance-case.ts +13 -0
  1229. package/references/data-lit-tictactoe/src/features/main/data/state/expect-state-matches.ts +36 -0
  1230. package/references/data-lit-tictactoe/src/features/main/data/state/play-move.cases.ts +47 -0
  1231. package/references/data-lit-tictactoe/src/features/main/data/state/play-move.test.ts +13 -0
  1232. package/references/data-lit-tictactoe/src/features/main/data/state/play-move.ts +20 -0
  1233. package/references/data-lit-tictactoe/src/features/main/data/state/public.ts +3 -0
  1234. package/references/data-lit-tictactoe/src/features/main/data/state/restart-game.cases.ts +34 -0
  1235. package/references/data-lit-tictactoe/src/features/main/data/state/restart-game.test.ts +13 -0
  1236. package/references/data-lit-tictactoe/src/features/main/data/state/restart-game.ts +18 -0
  1237. package/references/data-lit-tictactoe/src/features/main/data/state/state.ts +15 -0
  1238. package/references/data-lit-tictactoe/src/features/main/data/winning-line/lines.ts +14 -0
  1239. package/references/data-lit-tictactoe/src/features/main/data/winning-line/public.ts +2 -0
  1240. package/references/data-lit-tictactoe/src/{types → features/main/data/winning-line}/winning-line.ts +1 -0
  1241. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/board.ts +22 -0
  1242. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/current-player.ts +12 -0
  1243. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/index.ts +9 -0
  1244. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/is-game-over.ts +10 -0
  1245. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/move-count.ts +10 -0
  1246. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/state.ts +29 -0
  1247. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/status.ts +10 -0
  1248. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/winner.ts +10 -0
  1249. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed/winning-line.ts +10 -0
  1250. package/references/data-lit-tictactoe/src/features/main/ecs/computed-database/computed-database.ts +18 -0
  1251. package/references/data-lit-tictactoe/src/features/main/ecs/conformance/create-store.ts +12 -0
  1252. package/references/data-lit-tictactoe/src/features/main/ecs/conformance/expect-conforms.ts +42 -0
  1253. package/references/data-lit-tictactoe/src/features/main/ecs/conformance/from-state.ts +31 -0
  1254. package/references/data-lit-tictactoe/src/features/main/ecs/conformance/projection.test.ts +38 -0
  1255. package/references/data-lit-tictactoe/src/features/main/ecs/conformance/to-state.ts +30 -0
  1256. package/references/data-lit-tictactoe/src/features/main/ecs/core-database/archetypes.ts +17 -0
  1257. package/references/data-lit-tictactoe/src/features/main/ecs/core-database/components.ts +11 -0
  1258. package/references/data-lit-tictactoe/src/features/main/ecs/core-database/core-database.ts +35 -0
  1259. package/references/data-lit-tictactoe/src/features/main/ecs/core-database/resources.ts +13 -0
  1260. package/references/data-lit-tictactoe/src/features/main/ecs/feature-database.ts +7 -0
  1261. package/references/data-lit-tictactoe/src/features/main/ecs/index-database/index-database.ts +16 -0
  1262. package/references/data-lit-tictactoe/src/features/main/ecs/index-database/indexes/by-cell.ts +9 -0
  1263. package/references/data-lit-tictactoe/src/features/main/ecs/index-database/indexes/index.ts +2 -0
  1264. package/references/data-lit-tictactoe/src/features/main/ecs/service-database/service-database.ts +26 -0
  1265. package/references/data-lit-tictactoe/src/{state/agent-plugin.ts → features/main/ecs/service-database/services/create-agent-service.ts} +14 -40
  1266. package/references/data-lit-tictactoe/src/features/main/ecs/service-database/services/create-root-agent-service.ts +26 -0
  1267. package/references/data-lit-tictactoe/src/features/main/ecs/service-database/services/index.ts +3 -0
  1268. package/references/data-lit-tictactoe/src/features/main/ecs/transaction-database/transaction-database.ts +18 -0
  1269. package/references/data-lit-tictactoe/src/features/main/ecs/transaction-database/transactions/index.ts +3 -0
  1270. package/references/data-lit-tictactoe/src/features/main/ecs/transaction-database/transactions/play-move.test.ts +20 -0
  1271. package/references/data-lit-tictactoe/src/features/main/ecs/transaction-database/transactions/play-move.ts +19 -0
  1272. package/references/data-lit-tictactoe/src/features/main/ecs/transaction-database/transactions/read-board.ts +20 -0
  1273. package/references/data-lit-tictactoe/src/features/main/ecs/transaction-database/transactions/restart-game.test.ts +19 -0
  1274. package/references/data-lit-tictactoe/src/features/main/ecs/transaction-database/transactions/restart-game.ts +25 -0
  1275. package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-app/tictactoe-app-element.ts +1 -1
  1276. package/references/data-lit-tictactoe/src/features/main/ui/tictactoe-app/tictactoe-app-presentation.test.ts +15 -0
  1277. package/references/data-lit-tictactoe/src/features/main/ui/tictactoe-app/tictactoe-app.ts +17 -0
  1278. package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-board/tictactoe-board-element.ts +1 -1
  1279. package/references/data-lit-tictactoe/src/features/main/ui/tictactoe-board/tictactoe-board-presentation.test.ts +16 -0
  1280. package/references/data-lit-tictactoe/src/features/main/ui/tictactoe-cell/observe-cell.ts +32 -0
  1281. package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-cell/tictactoe-cell-element.ts +8 -12
  1282. package/references/data-lit-tictactoe/src/features/main/ui/tictactoe-cell/tictactoe-cell-presentation.test.ts +41 -0
  1283. package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-cell/tictactoe-cell-presentation.ts +1 -1
  1284. package/references/data-lit-tictactoe/src/features/main/ui/tictactoe-element.ts +20 -0
  1285. package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-hud/tictactoe-hud-element.ts +8 -20
  1286. package/references/data-lit-tictactoe/src/features/main/ui/tictactoe-hud/tictactoe-hud-presentation.test.ts +45 -0
  1287. package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-hud/tictactoe-hud-presentation.ts +12 -2
  1288. package/references/data-lit-tictactoe/src/index.ts +14 -8
  1289. package/references/data-lit-tictactoe/src/main.ts +6 -6
  1290. package/references/data-react/package.json +3 -2
  1291. package/references/data-react-hello/package.json +2 -1
  1292. package/references/data-react-pixie/package.json +2 -1
  1293. package/references/data-lit-tictactoe/src/elements/tictactoe-app/tictactoe-app.ts +0 -18
  1294. package/references/data-lit-tictactoe/src/state/tictactoe-plugin.ts +0 -64
  1295. package/references/data-lit-tictactoe/src/tictactoe-element.ts +0 -15
  1296. package/references/data-lit-tictactoe/src/types/board-cell.ts +0 -5
  1297. package/references/data-lit-tictactoe/src/types/board-state/get-cell.ts +0 -7
  1298. package/references/data-lit-tictactoe/src/types/board-state/get-winning-line.ts +0 -25
  1299. package/references/data-lit-tictactoe/src/types/board-state/is-cell-playable.ts +0 -13
  1300. package/references/data-lit-tictactoe/src/types/board-state/is-cell-winning.ts +0 -9
  1301. package/references/data-lit-tictactoe/src/types/board-state/public.ts +0 -15
  1302. package/references/data-lit-tictactoe/src/types/game-status.ts +0 -3
  1303. package/references/data-lit-tictactoe/src/types/move-reject-reason.ts +0 -7
  1304. package/references/data-lit-tictactoe/src/types/player-mark/public.ts +0 -7
  1305. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-app/tictactoe-app-presentation.ts +0 -0
  1306. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-app/tictactoe-app.css.ts +0 -0
  1307. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-board/tictactoe-board-presentation.ts +0 -0
  1308. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-board/tictactoe-board.css.ts +0 -0
  1309. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-board/tictactoe-board.ts +0 -0
  1310. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-cell/tictactoe-cell.css.ts +0 -0
  1311. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-cell/tictactoe-cell.ts +0 -0
  1312. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-hud/tictactoe-hud.css.ts +0 -0
  1313. /package/references/data-lit-tictactoe/src/{elements → features/main/ui}/tictactoe-hud/tictactoe-hud.ts +0 -0
@@ -0,0 +1,42 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { it } from "vitest";
3
+ import type { State } from "../../data/state/state.js";
4
+ import type { ConformanceCase } from "../../data/state/conformance-case.js";
5
+ import { expectStateMatches } from "../../data/state/expect-state-matches.js";
6
+ import type { CoreDatabase } from "../core-database/core-database.js";
7
+ import { createStore } from "./create-store.js";
8
+ import { fromState } from "./from-state.js";
9
+ import { toState } from "./to-state.js";
10
+
11
+ // The conformance runner, bound to THIS feature's projection (`fromState` /
12
+ // `toState`). For each case it proves the one conformance property
13
+ //
14
+ // toState(apply(fromState(before), args)) ≡ spec(before, args)
15
+ //
16
+ // in two asserted halves:
17
+ // 1. `spec(before, args) ≡ after` — keeps the shared case honest (a
18
+ // mis-authored `after` is caught here, independent of the ecs path).
19
+ // 2. seed `fromState(before)` → run the caller's `apply` → `toState ≡ after`
20
+ // — the ecs implementation reproduces the pure transform.
21
+ //
22
+ // `apply` receives the seeded writable store and calls the raw transaction
23
+ // function directly (a transaction is `(store, args) => void`, so no `Database`
24
+ // is involved). tictactoe's transactions take plain data args (a board index,
25
+ // or nothing), so no entity resolution is needed in `apply`. Entity collections
26
+ // compare as multisets; scalars and resources exactly (see `expectStateMatches`).
27
+ export const expectConforms = <Args>(config: {
28
+ readonly cases: readonly ConformanceCase<Args>[];
29
+ readonly spec: (before: State, args: Args) => State;
30
+ readonly apply: (store: CoreDatabase.Store, args: Args) => void;
31
+ }): void => {
32
+ for (const testCase of config.cases) {
33
+ it(testCase.name, () => {
34
+ expectStateMatches(config.spec(testCase.before, testCase.args), testCase.after);
35
+
36
+ const store = createStore();
37
+ fromState(store, testCase.before);
38
+ config.apply(store, testCase.args);
39
+ expectStateMatches(toState(store), testCase.after);
40
+ });
41
+ }
42
+ };
@@ -0,0 +1,31 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import type { State } from "../../data/state/state.js";
3
+ import { PlayerMark } from "../../data/player-mark/player-mark.js";
4
+ import type { CoreDatabase } from "../core-database/core-database.js";
5
+
6
+ // Seed a store to exactly match a `data/` `State`: clear every placed mark, set
7
+ // the scalar resources, then insert one PlacedMark entity per occupied board
8
+ // cell. The inverse of `toState`. Test-only — the bridge that lets an ecs
9
+ // mutation be checked against the pure transform it stands for (see
10
+ // `expect-conforms.ts`).
11
+ //
12
+ // Clearing iterates tail→head so each delete is from the tail (no hole-fill
13
+ // shift). The board string carries the marks (tictactoe stores each mark as an
14
+ // entity), so `PlayerMark.is` narrows each cell and skips the blanks.
15
+ export const fromState = (store: CoreDatabase.Store, state: State): void => {
16
+ for (const arch of store.queryArchetypes(store.archetypes.PlacedMark.components)) {
17
+ for (let row = arch.rowCount - 1; row >= 0; row--) {
18
+ store.delete(arch.columns.id.get(row));
19
+ }
20
+ }
21
+ store.resources.firstPlayer = state.firstPlayer;
22
+ store.resources.xWins = state.xWins;
23
+ store.resources.oWins = state.oWins;
24
+ store.resources.draws = state.draws;
25
+ for (let index = 0; index < state.board.length; index++) {
26
+ const cell = state.board[index];
27
+ if (PlayerMark.is(cell)) {
28
+ store.archetypes.PlacedMark.insert({ mark: cell, index });
29
+ }
30
+ }
31
+ };
@@ -0,0 +1,38 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ //
3
+ // Guards the projection itself. `fromState` and `toState` are the bridge every
4
+ // transaction conformance test trusts; a symmetric bug in the pair (e.g. both
5
+ // dropping the same field) would cancel out and mask a real ecs defect. This
6
+ // identity test — `toState(fromState(s)) ≡ s` over representative states —
7
+ // proves the projection round-trips faithfully on its own.
8
+ import { describe, it } from "vitest";
9
+ import type { State } from "../../data/state/state.js";
10
+ import { expectStateMatches } from "../../data/state/expect-state-matches.js";
11
+ import { createStore } from "./create-store.js";
12
+ import { fromState } from "./from-state.js";
13
+ import { toState } from "./to-state.js";
14
+
15
+ const states: readonly { readonly name: string; readonly state: State }[] = [
16
+ {
17
+ name: "a full board with non-zero counters",
18
+ state: { board: "XOXXOOOXX", firstPlayer: "O", xWins: 3, oWins: 2, draws: 1 },
19
+ },
20
+ {
21
+ name: "an empty board (just the resources)",
22
+ state: { board: " ", firstPlayer: "X", xWins: 0, oWins: 0, draws: 0 },
23
+ },
24
+ {
25
+ name: "a game in progress",
26
+ state: { board: "X O X ", firstPlayer: "O", xWins: 1, oWins: 0, draws: 0 },
27
+ },
28
+ ];
29
+
30
+ describe("ecs/conformance projection round-trips (toState ∘ fromState ≡ identity)", () => {
31
+ for (const { name, state } of states) {
32
+ it(name, () => {
33
+ const store = createStore();
34
+ fromState(store, state);
35
+ expectStateMatches(toState(store), state);
36
+ });
37
+ }
38
+ });
@@ -0,0 +1,30 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import type { State } from "../../data/state/state.js";
3
+ import { BoardState } from "../../data/board-state/board-state.js";
4
+ import type { PlacedMark } from "../../data/placed-mark/placed-mark.js";
5
+ import type { CoreDatabase } from "../core-database/core-database.js";
6
+
7
+ // Read a store back into a `data/` `State` — the inverse of `fromState`. The
8
+ // placed marks are read through the PlacedMark archetype's full component set
9
+ // (not an incidental single column) and folded into the compact board string,
10
+ // then joined with the scalar resources. Test-only.
11
+ const readBoard = (store: CoreDatabase.Store): BoardState => {
12
+ const marks: PlacedMark[] = [];
13
+ for (const arch of store.queryArchetypes(store.archetypes.PlacedMark.components)) {
14
+ for (let row = 0; row < arch.rowCount; row++) {
15
+ marks.push({
16
+ mark: arch.columns.mark.get(row),
17
+ index: arch.columns.index.get(row),
18
+ });
19
+ }
20
+ }
21
+ return BoardState.fromMarks(marks);
22
+ };
23
+
24
+ export const toState = (store: CoreDatabase.Store): State => ({
25
+ board: readBoard(store),
26
+ firstPlayer: store.resources.firstPlayer,
27
+ xWins: store.resources.xWins,
28
+ oWins: store.resources.oWins,
29
+ draws: store.resources.draws,
30
+ });
@@ -0,0 +1,17 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { Schema } from "@adobe/data/schema";
4
+ import type { Assert, Equal } from "@adobe/data/types";
5
+ import type { PlacedMark as PlacedMarkRow } from "../../data/placed-mark/placed-mark.js";
6
+ import { components } from "./components.js";
7
+
8
+ export const archetypes = Database.archetypes(components, {
9
+ PlacedMark: ["mark", "index"],
10
+ });
11
+
12
+ // Drift guard: the archetype's inferred row shape must equal the PlacedMark
13
+ // data type. Fails to compile if the component set and the type diverge.
14
+ const placedMarkSchema = Schema.fromArchetype(components, archetypes.PlacedMark);
15
+ type _PlacedMarkMatches = Assert<
16
+ Equal<Schema.ToType<typeof placedMarkSchema>, PlacedMarkRow>
17
+ >;
@@ -0,0 +1,11 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { CellIndex } from "../../data/cell-index/cell-index.js";
4
+ import { PlayerMark } from "../../data/player-mark/player-mark.js";
5
+
6
+ export const components = Database.components({
7
+ document: {
8
+ mark: PlayerMark.schema,
9
+ index: CellIndex.schema,
10
+ },
11
+ });
@@ -0,0 +1,35 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import type { Store } from "@adobe/data/ecs";
4
+ import { components } from "./components.js";
5
+ import { resources } from "./resources.js";
6
+ import { archetypes } from "./archetypes.js";
7
+
8
+ // The core schema: all components, resources, and archetypes for the feature,
9
+ // grouped by scope inside components.ts / resources.ts. tictactoe is
10
+ // document-only (shared + durable) — no settings/presence/session state.
11
+ const coreDatabasePlugin = Database.Plugin.create({
12
+ components,
13
+ resources,
14
+ archetypes,
15
+ });
16
+
17
+ export type CoreDatabase = Database.Plugin.ToDatabase<typeof coreDatabasePlugin>;
18
+
19
+ // Resolved component map, declared at module scope so the imported `Store`
20
+ // namespace isn't shadowed by `CoreDatabase.Store` below.
21
+ type CoreComponents = Store.Components<
22
+ Database.Plugin.ToStore<typeof coreDatabasePlugin>
23
+ >;
24
+
25
+ export namespace CoreDatabase {
26
+ export const plugin = coreDatabasePlugin;
27
+ /**
28
+ * The store this database's transactions operate on: entities, resources,
29
+ * archetypes, index handles, and the initiating `userId`. A store *is* the
30
+ * transaction context — there is no separate transaction type.
31
+ */
32
+ export type Store = Database.Plugin.ToStore<typeof coreDatabasePlugin>;
33
+ /** Index-declaration type bound to this database's components. */
34
+ export type Index = Database.Index<CoreComponents>;
35
+ }
@@ -0,0 +1,13 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { PlayerMark } from "../../data/player-mark/player-mark.js";
4
+ import { Score } from "../../data/score/score.js";
5
+
6
+ export const resources = Database.resources({
7
+ document: {
8
+ firstPlayer: PlayerMark.schema,
9
+ xWins: Score.schema,
10
+ oWins: Score.schema,
11
+ draws: Score.schema,
12
+ },
13
+ });
@@ -0,0 +1,7 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ //
3
+ // The assembled feature database. Its topmost layer is `service-database`
4
+ // (adds the AI agent services). Every consumer — `ui/`, the app entry,
5
+ // `ecs/conformance/` — references `FeatureDatabase`, never the topmost layer,
6
+ // so adding or dropping a layer changes only this one line.
7
+ export { ServiceDatabase as FeatureDatabase } from "./service-database/service-database.js";
@@ -0,0 +1,16 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { CoreDatabase } from "../core-database/core-database.js";
4
+ import * as indexes from "./indexes/index.js";
5
+
6
+ const indexDatabasePlugin = Database.Plugin.create({
7
+ extends: CoreDatabase.plugin,
8
+ indexes,
9
+ });
10
+
11
+ export type IndexDatabase = Database.Plugin.ToDatabase<typeof indexDatabasePlugin>;
12
+
13
+ export namespace IndexDatabase {
14
+ export const plugin = indexDatabasePlugin;
15
+ export type Store = Database.Plugin.ToStore<typeof indexDatabasePlugin>;
16
+ }
@@ -0,0 +1,9 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import type { CoreDatabase } from "../../core-database/core-database.js";
3
+
4
+ // O(1) lookup of the mark occupying a given cell. Unique: a cell holds at most
5
+ // one mark, so `db.indexes.byCell.get({ index }) → Entity | null`.
6
+ export const byCell = {
7
+ key: "index",
8
+ unique: true,
9
+ } as const satisfies CoreDatabase.Index;
@@ -0,0 +1,2 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * from "./by-cell.js";
@@ -0,0 +1,26 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { AgenticService } from "@adobe/data/service";
4
+ import { ComputedDatabase } from "../computed-database/computed-database.js";
5
+ import {
6
+ createAgentService,
7
+ createRootAgentService,
8
+ } from "./services/index.js";
9
+
10
+ const serviceDatabasePlugin = Database.Plugin.create({
11
+ extends: ComputedDatabase.plugin,
12
+ services: {
13
+ agent: (db): AgenticService => createRootAgentService(db),
14
+ agentX: (db): AgenticService => createAgentService(db, "X"),
15
+ agentO: (db): AgenticService => createAgentService(db, "O"),
16
+ },
17
+ });
18
+
19
+ export type ServiceDatabase = Database.Plugin.ToDatabase<
20
+ typeof serviceDatabasePlugin
21
+ >;
22
+
23
+ export namespace ServiceDatabase {
24
+ export const plugin = serviceDatabasePlugin;
25
+ export type Store = Database.Plugin.ToStore<typeof serviceDatabasePlugin>;
26
+ }
@@ -1,26 +1,27 @@
1
1
  // © 2026 Adobe. MIT License. See /LICENSE for details.
2
-
3
- import { Database } from "@adobe/data/ecs";
4
2
  import { Observe } from "@adobe/data/observe";
5
3
  import { AgenticService } from "@adobe/data/service";
6
- import { BoardState } from "../types/board-state/board-state";
7
- import type { PlayerMark } from "../types/player-mark/player-mark";
8
- import { tictactoePlugin } from "./tictactoe-plugin";
9
- import type { TictactoeDatabase } from "./tictactoe-plugin";
4
+ import { BoardState } from "../../../data/board-state/board-state.js";
5
+ import type { PlayerMark } from "../../../data/player-mark/player-mark.js";
6
+ import { board as boardComputed } from "../../computed-database/computed/board.js";
7
+ import type { ComputedDatabase } from "../../computed-database/computed-database.js";
10
8
 
11
9
  const roleDescription = (mark: PlayerMark): string =>
12
10
  `You are playing as ${mark} in tic-tac-toe. Play to the best of your ability.`;
13
11
 
14
- const createTictactoeAgentService = (
15
- db: TictactoeDatabase,
12
+ /**
13
+ * Build an {@link AgenticService} that plays a single mark. The service
14
+ * exposes the board, whether it is the agent's turn, the winner, and the
15
+ * `playMove` / `resetGame` actions gated on those conditions.
16
+ */
17
+ export const createAgentService = (
18
+ db: ComputedDatabase,
16
19
  agentMark: PlayerMark,
17
20
  ): AgenticService => {
18
- const board = db.observe.resources.board;
21
+ const board = boardComputed(db);
19
22
  const isGameOver = Observe.withFilter(board, BoardState.isGameOver);
20
- const currentPlayer = Observe.withFilter(
21
- board,
22
- (nextBoard) =>
23
- BoardState.currentPlayer(nextBoard, db.resources.firstPlayer),
23
+ const currentPlayer = Observe.withFilter(board, (nextBoard) =>
24
+ BoardState.currentPlayer(nextBoard, db.resources.firstPlayer),
24
25
  );
25
26
  const yourTurn = Observe.withMap(
26
27
  Observe.fromProperties({ isGameOver, currentPlayer }),
@@ -88,30 +89,3 @@ const createTictactoeAgentService = (
88
89
  },
89
90
  });
90
91
  };
91
-
92
- const tictactoeLinkDescriptions = { x: "Play as X", o: "Play as O" } as const;
93
-
94
- const createTictactoeRootAgentService = (
95
- db: TictactoeDatabase,
96
- ): AgenticService => {
97
- const root = AgenticService.create({
98
- interface: {
99
- x: { type: "link", description: tictactoeLinkDescriptions.x },
100
- o: { type: "link", description: tictactoeLinkDescriptions.o },
101
- },
102
- implementation: {
103
- x: createTictactoeAgentService(db, "X"),
104
- o: createTictactoeAgentService(db, "O"),
105
- },
106
- });
107
- return { ...root, linkDescriptions: tictactoeLinkDescriptions } as AgenticService;
108
- };
109
-
110
- export const agentPlugin = Database.Plugin.create({
111
- extends: tictactoePlugin,
112
- services: {
113
- agent: (db): AgenticService => createTictactoeRootAgentService(db),
114
- agentX: (db): AgenticService => createTictactoeAgentService(db, "X"),
115
- agentO: (db): AgenticService => createTictactoeAgentService(db, "O"),
116
- },
117
- });
@@ -0,0 +1,26 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { AgenticService } from "@adobe/data/service";
3
+ import type { ComputedDatabase } from "../../computed-database/computed-database.js";
4
+ import { createAgentService } from "./create-agent-service.js";
5
+
6
+ const linkDescriptions = { x: "Play as X", o: "Play as O" } as const;
7
+
8
+ /**
9
+ * Root agent exposing the two mark-specific agents as links, so a supervising
10
+ * agent can choose which side to drive.
11
+ */
12
+ export const createRootAgentService = (
13
+ db: ComputedDatabase,
14
+ ): AgenticService => {
15
+ const root = AgenticService.create({
16
+ interface: {
17
+ x: { type: "link", description: linkDescriptions.x },
18
+ o: { type: "link", description: linkDescriptions.o },
19
+ },
20
+ implementation: {
21
+ x: createAgentService(db, "X"),
22
+ o: createAgentService(db, "O"),
23
+ },
24
+ });
25
+ return { ...root, linkDescriptions } as AgenticService;
26
+ };
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * from "./create-agent-service.js";
3
+ export * from "./create-root-agent-service.js";
@@ -0,0 +1,18 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { IndexDatabase } from "../index-database/index-database.js";
4
+ import * as transactions from "./transactions/index.js";
5
+
6
+ const transactionDatabasePlugin = Database.Plugin.create({
7
+ extends: IndexDatabase.plugin,
8
+ transactions,
9
+ });
10
+
11
+ export type TransactionDatabase = Database.Plugin.ToDatabase<
12
+ typeof transactionDatabasePlugin
13
+ >;
14
+
15
+ export namespace TransactionDatabase {
16
+ export const plugin = transactionDatabasePlugin;
17
+ export type Store = Database.Plugin.ToStore<typeof transactionDatabasePlugin>;
18
+ }
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * from "./restart-game.js";
3
+ export * from "./play-move.js";
@@ -0,0 +1,20 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ //
3
+ // `playMove` conforms to `State.playMove`. Both take a plain board index, so the
4
+ // `apply` closure calls the raw transaction directly on the seeded store — no
5
+ // entity resolution needed. Every branch of the move guard (legal placement,
6
+ // alternation, win, occupied / out-of-bounds / game-over no-ops) is covered by
7
+ // the shared cases.
8
+ import { describe } from "vitest";
9
+ import { State } from "../../../data/state/state.js";
10
+ import { cases } from "../../../data/state/play-move.cases.js";
11
+ import { expectConforms } from "../../conformance/expect-conforms.js";
12
+ import { playMove } from "./play-move.js";
13
+
14
+ describe("playMove transaction conforms to State.playMove", () => {
15
+ expectConforms({
16
+ cases,
17
+ spec: State.playMove,
18
+ apply: playMove,
19
+ });
20
+ });
@@ -0,0 +1,19 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { BoardState } from "../../../data/board-state/board-state.js";
3
+ import { PlayMoveArgs } from "../../../data/play-move-args/play-move-args.js";
4
+ import type { CoreDatabase } from "../../core-database/core-database.js";
5
+ import { readBoard } from "./read-board.js";
6
+
7
+ /**
8
+ * Play the current player's mark into `index` by creating a PlacedMark entity.
9
+ * In sync/P2P mode (`t.userId` set) a peer may only play their own mark;
10
+ * illegal or out-of-turn moves are silently ignored so the transaction stays
11
+ * idempotent under replay.
12
+ */
13
+ export const playMove = (t: CoreDatabase.Store, { index }: PlayMoveArgs) => {
14
+ const board = readBoard(t);
15
+ const mark = BoardState.currentPlayer(board, t.resources.firstPlayer);
16
+ if (t.userId !== undefined && t.userId !== mark) return;
17
+ if (!PlayMoveArgs.canPlayMove({ board, index }).ok) return;
18
+ t.archetypes.PlacedMark.insert({ mark, index });
19
+ };
@@ -0,0 +1,20 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { BoardState } from "../../../data/board-state/board-state.js";
3
+ import type { PlacedMark } from "../../../data/placed-mark/placed-mark.js";
4
+ import type { CoreDatabase } from "../../core-database/core-database.js";
5
+
6
+ // Synchronously project the placed-mark entities into a BoardState snapshot,
7
+ // for transactions that need the current board (playMove, restartGame). The
8
+ // board computed does the same projection reactively.
9
+ export const readBoard = (t: CoreDatabase.Store): BoardState => {
10
+ const marks: PlacedMark[] = [];
11
+ for (const arch of t.queryArchetypes(t.archetypes.PlacedMark.components)) {
12
+ for (let row = 0; row < arch.rowCount; row++) {
13
+ marks.push({
14
+ mark: arch.columns.mark.get(row),
15
+ index: arch.columns.index.get(row),
16
+ });
17
+ }
18
+ }
19
+ return BoardState.fromMarks(marks);
20
+ };
@@ -0,0 +1,19 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ //
3
+ // `restartGame` conforms to `State.restartGame`. It takes no args, so the
4
+ // `apply` closure just dispatches the raw transaction on the seeded store. The
5
+ // shared cases cover each scoreboard outcome — X win, O win, draw, and an
6
+ // unfinished restart that bumps no counter.
7
+ import { describe } from "vitest";
8
+ import { State } from "../../../data/state/state.js";
9
+ import { cases } from "../../../data/state/restart-game.cases.js";
10
+ import { expectConforms } from "../../conformance/expect-conforms.js";
11
+ import { restartGame } from "./restart-game.js";
12
+
13
+ describe("restartGame transaction conforms to State.restartGame", () => {
14
+ expectConforms({
15
+ cases,
16
+ spec: State.restartGame,
17
+ apply: restartGame,
18
+ });
19
+ });
@@ -0,0 +1,25 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { BoardState } from "../../../data/board-state/board-state.js";
3
+ import { PlayerMark } from "../../../data/player-mark/player-mark.js";
4
+ import type { CoreDatabase } from "../../core-database/core-database.js";
5
+ import { readBoard } from "./read-board.js";
6
+
7
+ /**
8
+ * Tally the finished game into the win/draw counters, hand the first move to
9
+ * the opposite player, and clear the board by deleting every PlacedMark entity.
10
+ */
11
+ export const restartGame = (t: CoreDatabase.Store) => {
12
+ const board = readBoard(t);
13
+ const winner = BoardState.getWinner(board);
14
+ const status = BoardState.deriveStatus(board);
15
+ if (winner === "X") t.resources.xWins = t.resources.xWins + 1;
16
+ else if (winner === "O") t.resources.oWins = t.resources.oWins + 1;
17
+ else if (status === "draw") t.resources.draws = t.resources.draws + 1;
18
+ t.resources.firstPlayer = PlayerMark.opponent[t.resources.firstPlayer];
19
+
20
+ for (const arch of t.queryArchetypes(t.archetypes.PlacedMark.components)) {
21
+ for (let row = arch.rowCount - 1; row >= 0; row--) {
22
+ t.delete(arch.columns.id.get(row));
23
+ }
24
+ }
25
+ };
@@ -1,7 +1,7 @@
1
1
  // © 2026 Adobe. MIT License. See /LICENSE for details.
2
2
 
3
3
  import { customElement } from "lit/decorators.js";
4
- import { TictactoeElement } from "../../tictactoe-element.js";
4
+ import { TictactoeElement } from "../tictactoe-element.js";
5
5
  import { styles } from "./tictactoe-app.css.js";
6
6
  import * as presentation from "./tictactoe-app-presentation.js";
7
7
 
@@ -0,0 +1,15 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ // @vitest-environment jsdom
3
+ // jsdom only so the lazy child-element wrappers (`void import(...)`) can load;
4
+ // the assertions never touch the DOM.
5
+ import { describe, it, expect } from "vitest";
6
+ import { Template } from "@adobe/data-lit";
7
+ import { render } from "./tictactoe-app-presentation.js";
8
+
9
+ describe("tictactoe-app-presentation", () => {
10
+ it("mounts the board and the hud", () => {
11
+ const t = Template.from(render());
12
+ expect(t.has("<tictactoe-board")).toBe(true);
13
+ expect(t.has("<tictactoe-hud")).toBe(true);
14
+ });
15
+ });
@@ -0,0 +1,17 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import { html, type TemplateResult } from "lit";
4
+ import type { ComputedDatabase } from "../../ecs/computed-database/computed-database.js";
5
+
6
+ type TictactoeService = ComputedDatabase;
7
+
8
+ /**
9
+ * Generic over `S` so callers may pass a database built from any plugin
10
+ * that extends the base game database (for example one that adds AI agents
11
+ * or peer presence). The element class itself is typed on the minimal
12
+ * `ComputedDatabase` surface and ignores the extra capabilities.
13
+ */
14
+ export const Tictactoe = <S extends TictactoeService>(args: { service: S }): TemplateResult => {
15
+ void import("./tictactoe-app-element.js");
16
+ return html`<tictactoe-app .service=${args.service}></tictactoe-app>`;
17
+ };
@@ -1,7 +1,7 @@
1
1
  // © 2026 Adobe. MIT License. See /LICENSE for details.
2
2
 
3
3
  import { customElement } from "lit/decorators.js";
4
- import { TictactoeElement } from "../../tictactoe-element.js";
4
+ import { TictactoeElement } from "../tictactoe-element.js";
5
5
  import { styles } from "./tictactoe-board.css.js";
6
6
  import * as presentation from "./tictactoe-board-presentation.js";
7
7
 
@@ -0,0 +1,16 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ // @vitest-environment jsdom
3
+ // jsdom only so the lazy cell wrapper (`void import(...)`) can load; the
4
+ // assertions never touch the DOM.
5
+ import { describe, it, expect } from "vitest";
6
+ import { Template } from "@adobe/data-lit";
7
+ import { render } from "./tictactoe-board-presentation.js";
8
+
9
+ describe("tictactoe-board-presentation", () => {
10
+ it("renders a 3x3 board of nine cells", () => {
11
+ const t = Template.from(render());
12
+ expect(t.has("board")).toBe(true);
13
+ expect(t.has("<tictactoe-cell")).toBe(true);
14
+ expect(t.children).toHaveLength(9);
15
+ });
16
+ });
@@ -0,0 +1,32 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Observe } from "@adobe/data/observe";
3
+ import type { UIService } from "@adobe/data/service";
4
+ import { BoardCell } from "../../data/board-cell/board-cell.js";
5
+ import { GameStatus } from "../../data/game-status/game-status.js";
6
+ import type { ComputedDatabase } from "../../ecs/computed-database/computed-database.js";
7
+
8
+ // Reactive per-cell view. The mark is looked up through the `byCell` index —
9
+ // the cell binds to whichever entity occupies its board position — while
10
+ // winning-line membership and playability come from the game-level computeds.
11
+ export const observeCell = (
12
+ db: UIService.FromService<ComputedDatabase>,
13
+ index: number,
14
+ ) =>
15
+ Observe.withMap(
16
+ Observe.fromProperties({
17
+ occupants: Observe.fromKeys(
18
+ db.indexes.byCell.observe({ index }),
19
+ (id) => db.observe.entity(id),
20
+ ),
21
+ winningLine: db.computed.winningLine,
22
+ status: db.computed.status,
23
+ }),
24
+ ({ occupants, winningLine, status }) => {
25
+ const cell: BoardCell = occupants[0]?.mark ?? BoardCell.blank;
26
+ return {
27
+ cell,
28
+ isWinning: winningLine?.includes(index) ?? false,
29
+ isPlayable: GameStatus.isActive(status) && cell === BoardCell.blank,
30
+ };
31
+ },
32
+ );