@adobe/data 0.8.5 → 0.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (846) hide show
  1. package/dist/blob/download-handle.d.ts +4 -0
  2. package/dist/blob/download-handle.js +2 -0
  3. package/dist/blob/download-handle.js.map +1 -0
  4. package/dist/blob/upload-handle.d.ts +4 -0
  5. package/dist/blob/upload-handle.js +2 -0
  6. package/dist/blob/upload-handle.js.map +1 -0
  7. package/dist/ecs/database/create-database.d.ts +6 -6
  8. package/dist/ecs/database/create-database.js +38 -10
  9. package/dist/ecs/database/create-database.js.map +1 -1
  10. package/dist/ecs/database/create-database.test.js +55 -11
  11. package/dist/ecs/database/create-database.test.js.map +1 -1
  12. package/dist/ecs/database/database-schema/create-database-schema.js +7 -3
  13. package/dist/ecs/database/database-schema/create-database-schema.js.map +1 -1
  14. package/dist/ecs/database/database.d.ts +5 -1
  15. package/dist/ecs/database/database.js +5 -1
  16. package/dist/ecs/database/database.js.map +1 -1
  17. package/dist/ecs/database/index.d.ts +1 -1
  18. package/dist/ecs/database/index.js +1 -1
  19. package/dist/ecs/database/index.js.map +1 -1
  20. package/dist/ecs/database/observe-dependent-value.test.js +8 -16
  21. package/dist/ecs/database/observe-dependent-value.test.js.map +1 -1
  22. package/dist/ecs/database/observe-select-entities.performance.test.js +21 -17
  23. package/dist/ecs/database/observe-select-entities.performance.test.js.map +1 -1
  24. package/dist/ecs/database/observe-select-entities.test.js +21 -17
  25. package/dist/ecs/database/observe-select-entities.test.js.map +1 -1
  26. package/dist/ecs/database/observed/create-observed-database.test.js +14 -10
  27. package/dist/ecs/database/observed/create-observed-database.test.js.map +1 -1
  28. package/dist/ecs/database/public/create-database.d.ts +7 -0
  29. package/dist/ecs/database/public/create-database.js +132 -0
  30. package/dist/ecs/database/public/create-database.js.map +1 -0
  31. package/dist/ecs/database/public/create-database.test.d.ts +1 -0
  32. package/dist/ecs/database/public/create-database.test.js +862 -0
  33. package/dist/ecs/database/public/create-database.test.js.map +1 -0
  34. package/dist/ecs/database/public/index.d.ts +1 -0
  35. package/dist/ecs/database/public/index.js +22 -0
  36. package/dist/ecs/database/public/index.js.map +1 -0
  37. package/dist/ecs/database/reconciling/create-reconciling-database.d.ts +1 -8
  38. package/dist/ecs/database/reconciling/create-reconciling-database.js +82 -118
  39. package/dist/ecs/database/reconciling/create-reconciling-database.js.map +1 -1
  40. package/dist/ecs/database/reconciling/create-reconciling-database.test.js +83 -165
  41. package/dist/ecs/database/reconciling/create-reconciling-database.test.js.map +1 -1
  42. package/dist/ecs/database/reconciling/reconciling-database.d.ts +1 -0
  43. package/dist/ecs/database/reconciling/reconciling-entry.d.ts +0 -11
  44. package/dist/ecs/database/reconciling/reconciling-entry.js +0 -34
  45. package/dist/ecs/database/reconciling/reconciling-entry.js.map +1 -1
  46. package/dist/ecs/database/transactional-store/create-transactional-store.test.js +85 -19
  47. package/dist/ecs/database/transactional-store/create-transactional-store.test.js.map +1 -1
  48. package/dist/ecs/database/transactional-store/entity-id-preservation.test.d.ts +1 -0
  49. package/dist/ecs/database/transactional-store/entity-id-preservation.test.js +106 -0
  50. package/dist/ecs/database/transactional-store/entity-id-preservation.test.js.map +1 -0
  51. package/dist/ecs/entity/entity.d.ts +8 -0
  52. package/dist/ecs/entity/entity.js +3 -0
  53. package/dist/ecs/entity/entity.js.map +1 -0
  54. package/dist/ecs/entity/u32.d.ts +8 -0
  55. package/dist/ecs/entity/u32.js +24 -0
  56. package/dist/ecs/entity/u32.js.map +1 -0
  57. package/dist/ecs/store/constants/functions.d.ts +14 -0
  58. package/dist/ecs/store/constants/functions.js +31 -0
  59. package/dist/ecs/store/constants/functions.js.map +1 -0
  60. package/dist/ecs/store/constants/index.d.ts +2 -0
  61. package/dist/ecs/store/constants/index.js +24 -0
  62. package/dist/ecs/store/constants/index.js.map +1 -0
  63. package/dist/ecs/store/constants/types.d.ts +18 -0
  64. package/dist/ecs/store/constants/types.js +23 -0
  65. package/dist/ecs/store/constants/types.js.map +1 -0
  66. package/dist/ecs/store/create-store.d.ts +1 -1
  67. package/dist/ecs/store/create-store.js +74 -24
  68. package/dist/ecs/store/create-store.js.map +1 -1
  69. package/dist/ecs/store/create-store.test.js +171 -171
  70. package/dist/ecs/store/create-store.test.js.map +1 -1
  71. package/dist/ecs/store/index.d.ts +0 -1
  72. package/dist/ecs/store/index.js +0 -1
  73. package/dist/ecs/store/index.js.map +1 -1
  74. package/dist/ecs/store/public/create-from-schema.d.ts +6 -0
  75. package/dist/ecs/store/public/create-from-schema.js +26 -0
  76. package/dist/ecs/store/public/create-from-schema.js.map +1 -0
  77. package/dist/ecs/store/public/create-store.d.ts +8 -0
  78. package/dist/ecs/store/public/create-store.js +126 -0
  79. package/dist/ecs/store/public/create-store.js.map +1 -0
  80. package/dist/ecs/store/public/create-store.test.d.ts +1 -0
  81. package/dist/ecs/store/public/create-store.test.js +725 -0
  82. package/dist/ecs/store/public/create-store.test.js.map +1 -0
  83. package/dist/ecs/store/public/index.d.ts +3 -0
  84. package/dist/ecs/store/public/index.js +25 -0
  85. package/dist/ecs/store/public/index.js.map +1 -0
  86. package/dist/ecs/store/public/readonly.d.ts +19 -0
  87. package/dist/ecs/store/public/readonly.js +2 -0
  88. package/dist/ecs/store/public/readonly.js.map +1 -0
  89. package/dist/ecs/store/public/schema/create-from-schema.d.ts +6 -0
  90. package/dist/ecs/store/public/schema/create-from-schema.js +26 -0
  91. package/dist/ecs/store/public/schema/create-from-schema.js.map +1 -0
  92. package/dist/ecs/store/public/schema/create.d.ts +10 -0
  93. package/dist/ecs/store/public/schema/create.js +25 -0
  94. package/dist/ecs/store/public/schema/create.js.map +1 -0
  95. package/dist/ecs/store/public/schema/createFromSchema.d.ts +6 -0
  96. package/dist/ecs/store/public/schema/createFromSchema.js +5 -0
  97. package/dist/ecs/store/public/schema/createFromSchema.js.map +1 -0
  98. package/dist/ecs/store/public/schema/public.d.ts +1 -0
  99. package/dist/ecs/store/public/schema/public.js +23 -0
  100. package/dist/ecs/store/public/schema/public.js.map +1 -0
  101. package/dist/ecs/store/public/schema/schema.d.ts +11 -0
  102. package/dist/ecs/store/public/schema/schema.js +23 -0
  103. package/dist/ecs/store/public/schema/schema.js.map +1 -0
  104. package/dist/ecs/store/public/types.d.ts +11 -0
  105. package/dist/ecs/store/public/types.js +23 -0
  106. package/dist/ecs/store/public/types.js.map +1 -0
  107. package/dist/ecs/store/store-schema/create-store-schema-test.d.ts +1 -0
  108. package/dist/ecs/store/store-schema/create-store-schema-test.js +33 -0
  109. package/dist/ecs/store/store-schema/create-store-schema-test.js.map +1 -0
  110. package/dist/ecs/store/store-schema/create-store-schema.d.ts +1 -0
  111. package/dist/ecs/store/store-schema/create-store-schema.js +45 -0
  112. package/dist/ecs/store/store-schema/create-store-schema.js.map +1 -0
  113. package/dist/ecs/store/store-schema/index.d.ts +1 -0
  114. package/dist/ecs/store/store-schema/index.js +21 -0
  115. package/dist/ecs/store/store-schema/index.js.map +1 -0
  116. package/dist/ecs/store/store-schema/store-schema.d.ts +1 -0
  117. package/dist/ecs/store/store-schema/store-schema.js +57 -0
  118. package/dist/ecs/store/store-schema/store-schema.js.map +1 -0
  119. package/dist/ecs/store/store.d.ts +4 -2
  120. package/dist/ecs/store/store.js +2 -6
  121. package/dist/ecs/store/store.js.map +1 -1
  122. package/dist/ecs/undo-redo-service/create-undo-redo-service.test.js +10 -6
  123. package/dist/ecs/undo-redo-service/create-undo-redo-service.test.js.map +1 -1
  124. package/dist/ecs/world/create-world.d.ts +7 -0
  125. package/dist/ecs/world/create-world.js +113 -0
  126. package/dist/ecs/world/create-world.js.map +1 -0
  127. package/dist/ecs/world/create-world.test.d.ts +1 -0
  128. package/dist/ecs/world/create-world.test.js +499 -0
  129. package/dist/ecs/world/create-world.test.js.map +1 -0
  130. package/dist/ecs/world/index.d.ts +5 -0
  131. package/dist/ecs/world/index.js +27 -0
  132. package/dist/ecs/world/index.js.map +1 -0
  133. package/dist/ecs/world/system-phase.d.ts +5 -0
  134. package/dist/ecs/world/system-phase.js +14 -0
  135. package/dist/ecs/world/system-phase.js.map +1 -0
  136. package/dist/ecs/world/system.d.ts +25 -0
  137. package/dist/ecs/world/system.js +2 -0
  138. package/dist/ecs/world/system.js.map +1 -0
  139. package/dist/ecs/world/world-schema/create-world-schema-test.d.ts +1 -0
  140. package/dist/ecs/world/world-schema/create-world-schema-test.js +55 -0
  141. package/dist/ecs/world/world-schema/create-world-schema-test.js.map +1 -0
  142. package/dist/ecs/world/world-schema/create-world-schema.d.ts +19 -0
  143. package/dist/ecs/world/world-schema/create-world-schema.js +33 -0
  144. package/dist/ecs/world/world-schema/create-world-schema.js.map +1 -0
  145. package/dist/ecs/world/world-schema/index.d.ts +2 -0
  146. package/dist/ecs/world/world-schema/index.js +24 -0
  147. package/dist/ecs/world/world-schema/index.js.map +1 -0
  148. package/dist/ecs/world/world-schema/world-schema.d.ts +18 -0
  149. package/dist/ecs/world/world-schema/world-schema.js +23 -0
  150. package/dist/ecs/world/world-schema/world-schema.js.map +1 -0
  151. package/dist/ecs/world/world.d.ts +11 -0
  152. package/dist/ecs/world/world.js +2 -0
  153. package/dist/ecs/world/world.js.map +1 -0
  154. package/dist/graphics/camera/camera.d.ts +62 -0
  155. package/dist/graphics/camera/camera.js +17 -0
  156. package/dist/graphics/camera/camera.js.map +1 -0
  157. package/dist/graphics/camera/index.d.ts +4 -0
  158. package/dist/graphics/camera/index.js +5 -0
  159. package/dist/graphics/camera/index.js.map +1 -0
  160. package/dist/graphics/camera/screen-to-world-ray.d.ts +12 -0
  161. package/dist/graphics/camera/screen-to-world-ray.js +49 -0
  162. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  163. package/dist/graphics/camera/screen-to-world-ray.test.d.ts +1 -0
  164. package/dist/graphics/camera/screen-to-world-ray.test.js +171 -0
  165. package/dist/graphics/camera/screen-to-world-ray.test.js.map +1 -0
  166. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  167. package/dist/graphics/camera/to-view-projection.js +8 -0
  168. package/dist/graphics/camera/to-view-projection.js.map +1 -0
  169. package/dist/graphics/camera/world-to-screen.d.ts +12 -0
  170. package/dist/graphics/camera/world-to-screen.js +38 -0
  171. package/dist/graphics/camera/world-to-screen.js.map +1 -0
  172. package/dist/graphics/camera/world-to-screen.test.d.ts +1 -0
  173. package/dist/graphics/camera/world-to-screen.test.js +124 -0
  174. package/dist/graphics/camera/world-to-screen.test.js.map +1 -0
  175. package/dist/graphics/create-struct-gpu-buffer.d.ts +7 -0
  176. package/dist/graphics/create-struct-gpu-buffer.js +17 -0
  177. package/dist/graphics/create-struct-gpu-buffer.js.map +1 -0
  178. package/dist/graphics/extract-wgsl-bindings.d.ts +5 -0
  179. package/dist/graphics/extract-wgsl-bindings.js +10 -0
  180. package/dist/graphics/extract-wgsl-bindings.js.map +1 -0
  181. package/dist/graphics/frame.d.ts +1 -0
  182. package/dist/graphics/frame.js +15 -0
  183. package/dist/graphics/frame.js.map +1 -0
  184. package/dist/graphics/get-web-gpu-device-and-context.d.ts +1 -0
  185. package/dist/graphics/get-web-gpu-device-and-context.js +24 -0
  186. package/dist/graphics/get-web-gpu-device-and-context.js.map +1 -0
  187. package/dist/graphics/graphics-context.d.ts +1 -0
  188. package/dist/graphics/graphics-context.js +7 -0
  189. package/dist/graphics/graphics-context.js.map +1 -0
  190. package/dist/graphics/index.d.ts +5 -0
  191. package/dist/graphics/index.js +5 -0
  192. package/dist/graphics/index.js.map +1 -0
  193. package/dist/graphics/to-gpu-buffer.d.ts +2 -0
  194. package/dist/graphics/to-gpu-buffer.js +14 -0
  195. package/dist/graphics/to-gpu-buffer.js.map +1 -0
  196. package/dist/internal/array-buffer-like/grow.d.ts +1 -0
  197. package/dist/internal/array-buffer-like/grow.js +9 -0
  198. package/dist/internal/array-buffer-like/grow.js.map +1 -0
  199. package/dist/math/aabb/aabb.d.ts +3 -52
  200. package/dist/math/aabb/aabb.js +2 -97
  201. package/dist/math/aabb/aabb.js.map +1 -1
  202. package/dist/math/aabb/constants/functions.d.ts +15 -0
  203. package/dist/math/aabb/constants/functions.js +76 -0
  204. package/dist/math/aabb/constants/functions.js.map +1 -0
  205. package/dist/math/aabb/constants/index.d.ts +3 -0
  206. package/dist/math/aabb/constants/index.js +25 -0
  207. package/dist/math/aabb/constants/index.js.map +1 -0
  208. package/dist/math/aabb/constants/layout.d.ts +1 -0
  209. package/dist/math/aabb/constants/layout.js +25 -0
  210. package/dist/math/aabb/constants/layout.js.map +1 -0
  211. package/dist/math/aabb/constants/schema.d.ts +33 -0
  212. package/dist/math/aabb/constants/schema.js +37 -0
  213. package/dist/math/aabb/constants/schema.js.map +1 -0
  214. package/dist/math/aabb/functions.d.ts +1 -0
  215. package/dist/math/aabb/functions.js +23 -0
  216. package/dist/math/aabb/functions.js.map +1 -0
  217. package/dist/math/aabb/lineIntersection.d.ts +10 -0
  218. package/dist/math/aabb/lineIntersection.js +42 -0
  219. package/dist/math/aabb/lineIntersection.js.map +1 -0
  220. package/dist/math/aabb-face/aabb-face.d.ts +3 -53
  221. package/dist/math/aabb-face/aabb-face.js +1 -135
  222. package/dist/math/aabb-face/aabb-face.js.map +1 -1
  223. package/dist/math/aabb-face/aabb-face.test.js +1 -1
  224. package/dist/math/aabb-face/aabb-face.test.js.map +1 -1
  225. package/dist/math/aabb-face/constants/functions.d.ts +47 -0
  226. package/dist/math/aabb-face/constants/functions.js +148 -0
  227. package/dist/math/aabb-face/constants/functions.js.map +1 -0
  228. package/dist/math/aabb-face/constants/index.d.ts +2 -0
  229. package/dist/math/aabb-face/constants/index.js +24 -0
  230. package/dist/math/aabb-face/constants/index.js.map +1 -0
  231. package/dist/math/aabb-face/constants/schema.d.ts +5 -0
  232. package/dist/math/aabb-face/constants/schema.js +27 -0
  233. package/dist/math/aabb-face/constants/schema.js.map +1 -0
  234. package/dist/math/aabb-face/face.d.ts +51 -0
  235. package/dist/math/aabb-face/face.js +110 -0
  236. package/dist/math/aabb-face/face.js.map +1 -0
  237. package/dist/math/aabb-face/face.test.d.ts +1 -0
  238. package/dist/math/aabb-face/face.test.js +94 -0
  239. package/dist/math/aabb-face/face.test.js.map +1 -0
  240. package/dist/math/aabb-face/functions.d.ts +47 -0
  241. package/dist/math/aabb-face/functions.js +148 -0
  242. package/dist/math/aabb-face/functions.js.map +1 -0
  243. package/dist/math/aabb-face/index.d.ts +4 -0
  244. package/dist/math/aabb-face/index.js +23 -0
  245. package/dist/math/aabb-face/index.js.map +1 -0
  246. package/dist/math/aabb-face/public.d.ts +2 -0
  247. package/dist/math/aabb-face/public.js +24 -0
  248. package/dist/math/aabb-face/public.js.map +1 -0
  249. package/dist/math/aabb-face/schema.d.ts +5 -0
  250. package/dist/math/aabb-face/schema.js +27 -0
  251. package/dist/math/aabb-face/schema.js.map +1 -0
  252. package/dist/math/box/box.d.ts +50 -0
  253. package/dist/math/box/box.js +23 -0
  254. package/dist/math/box/box.js.map +1 -0
  255. package/dist/math/f32/constants/index.d.ts +1 -0
  256. package/dist/math/f32/constants/index.js +23 -0
  257. package/dist/math/f32/constants/index.js.map +1 -0
  258. package/dist/math/f32/constants/schema.d.ts +5 -0
  259. package/dist/math/f32/constants/schema.js +24 -0
  260. package/dist/math/f32/constants/schema.js.map +1 -0
  261. package/dist/math/f32/f32.d.ts +3 -8
  262. package/dist/math/f32/f32.js +1 -6
  263. package/dist/math/f32/f32.js.map +1 -1
  264. package/dist/math/face/face.d.ts +51 -0
  265. package/dist/math/face/face.js +110 -0
  266. package/dist/math/face/face.js.map +1 -0
  267. package/dist/math/face/face.test.d.ts +1 -0
  268. package/dist/math/face/face.test.js +94 -0
  269. package/dist/math/face/face.test.js.map +1 -0
  270. package/dist/math/i32/constants/index.d.ts +1 -0
  271. package/dist/math/i32/constants/index.js +23 -0
  272. package/dist/math/i32/constants/index.js.map +1 -0
  273. package/dist/math/i32/constants/schema.d.ts +6 -0
  274. package/dist/math/i32/constants/schema.js +24 -0
  275. package/dist/math/i32/constants/schema.js.map +1 -0
  276. package/dist/math/i32/i32.d.ts +3 -9
  277. package/dist/math/i32/i32.js +1 -6
  278. package/dist/math/i32/i32.js.map +1 -1
  279. package/dist/math/line2/constants/functions.d.ts +5 -0
  280. package/dist/math/line2/constants/functions.js +61 -0
  281. package/dist/math/line2/constants/functions.js.map +1 -0
  282. package/dist/math/line2/constants/index.d.ts +3 -0
  283. package/dist/math/line2/constants/index.js +25 -0
  284. package/dist/math/line2/constants/index.js.map +1 -0
  285. package/dist/math/line2/constants/layout.d.ts +1 -0
  286. package/dist/math/line2/constants/layout.js +25 -0
  287. package/dist/math/line2/constants/layout.js.map +1 -0
  288. package/dist/math/line2/constants/schema.d.ts +33 -0
  289. package/dist/math/line2/constants/schema.js +37 -0
  290. package/dist/math/line2/constants/schema.js.map +1 -0
  291. package/dist/math/line2/line2.d.ts +3 -41
  292. package/dist/math/line2/line2.js +1 -60
  293. package/dist/math/line2/line2.js.map +1 -1
  294. package/dist/math/line3/constants/functions.d.ts +17 -0
  295. package/dist/math/line3/constants/functions.js +70 -0
  296. package/dist/math/line3/constants/functions.js.map +1 -0
  297. package/dist/math/line3/constants/index.d.ts +3 -0
  298. package/dist/math/line3/constants/index.js +25 -0
  299. package/dist/math/line3/constants/index.js.map +1 -0
  300. package/dist/math/line3/constants/layout.d.ts +1 -0
  301. package/dist/math/line3/constants/layout.js +25 -0
  302. package/dist/math/line3/constants/layout.js.map +1 -0
  303. package/dist/math/line3/constants/schema.d.ts +33 -0
  304. package/dist/math/line3/constants/schema.js +37 -0
  305. package/dist/math/line3/constants/schema.js.map +1 -0
  306. package/dist/math/line3/line3.d.ts +3 -53
  307. package/dist/math/line3/line3.js +1 -68
  308. package/dist/math/line3/line3.js.map +1 -1
  309. package/dist/math/mat4x4/constants/functions.d.ts +23 -0
  310. package/dist/math/mat4x4/constants/functions.js +236 -0
  311. package/dist/math/mat4x4/constants/functions.js.map +1 -0
  312. package/dist/math/mat4x4/constants/index.d.ts +3 -0
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@@ -1,57 +1,4 @@
1
1
  import { FromSchema } from "../../schema/index.js";
2
- import { Vec3, Mat4x4 } from "../index.js";
3
- export type Quat = FromSchema<typeof Quat.schema>;
4
- export declare namespace Quat {
5
- const schema: {
6
- readonly type: "array";
7
- readonly items: {
8
- readonly type: "number";
9
- readonly precision: 1;
10
- readonly default: number;
11
- };
12
- readonly minItems: 4;
13
- readonly maxItems: 4;
14
- readonly default: readonly [0, 0, 0, 1];
15
- };
16
- const layout: import("../../typed-buffer/index.js").StructLayout;
17
- const add: ([x1, y1, z1, w1]: Quat, [x2, y2, z2, w2]: Quat) => Quat;
18
- const subtract: ([x1, y1, z1, w1]: Quat, [x2, y2, z2, w2]: Quat) => Quat;
19
- const scale: ([x, y, z, w]: Quat, s: number) => Quat;
20
- const negate: ([x, y, z, w]: Quat) => Quat;
21
- const conjugate: ([x, y, z, w]: Quat) => Quat;
22
- const multiply: ([x1, y1, z1, w1]: Quat, [x2, y2, z2, w2]: Quat) => Quat;
23
- const length: ([x, y, z, w]: Quat) => number;
24
- const lengthSquared: ([x, y, z, w]: Quat) => number;
25
- const normalize: (q: Quat) => Quat;
26
- const dot: ([x1, y1, z1, w1]: Quat, [x2, y2, z2, w2]: Quat) => number;
27
- const distance: (a: Quat, b: Quat) => number;
28
- const fromAxisAngle: (axis: Vec3, angle: number) => Quat;
29
- const toAxisAngle: ([x, y, z, w]: Quat) => {
30
- axis: Vec3;
31
- angle: number;
32
- };
33
- const fromEuler: (x: number, y: number, z: number) => Quat;
34
- const toEuler: ([x, y, z, w]: Quat) => Vec3;
35
- const rotateVec3: ([x, y, z, w]: Quat, v: Vec3) => Vec3;
36
- const slerp: (q1: Quat, q2: Quat, t: number) => Quat;
37
- const lerp: (q1: Quat, q2: Quat, t: number) => Quat;
38
- /**
39
- * Converts a quaternion to a 4x4 rotation matrix in column-major order.
40
- * The resulting matrix is compatible with WebGPU and can be directly used
41
- * with Mat4x4 operations.
42
- */
43
- const toMat4: ([x, y, z, w]: Quat) => Mat4x4;
44
- const identity: Quat;
45
- const inverse: (q: Quat) => Quat;
46
- const lookAt: (forward: Vec3, up: Vec3) => Quat;
47
- /**
48
- * Returns a quaternion that aligns the local Z-axis to the given direction via the shortest arc,
49
- * then applies an additional twist around that aligned Z-axis.
50
- *
51
- * Note: This aligns the Z axis.
52
- *
53
- * @param direction - Target world-space direction for local Z. If zero-length, returns identity.
54
- * @param twistRadians - Extra rotation around the aligned Z-axis, in radians. Defaults to 0.
55
- */
56
- const alignTo: (direction: Vec3, twistRadians?: number) => Quat;
57
- }
2
+ import { schema } from "./constants/schema.js";
3
+ export type Quat = FromSchema<typeof schema>;
4
+ export * as Quat from "./constants/index.js";
@@ -19,254 +19,5 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
19
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
20
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
21
  SOFTWARE.*/
22
- import { F32Schema } from "../../schema/index.js";
23
- import { getStructLayout } from "../../typed-buffer/index.js";
24
- import { Vec3 } from "../index.js";
25
- // eslint-disable-next-line @typescript-eslint/no-namespace
26
- export var Quat;
27
- (function (Quat) {
28
- Quat.schema = {
29
- type: 'array',
30
- items: F32Schema,
31
- minItems: 4,
32
- maxItems: 4,
33
- default: [0, 0, 0, 1], // identity quaternion
34
- };
35
- Quat.layout = getStructLayout(Quat.schema);
36
- // Basic Quaternion Operations
37
- Quat.add = ([x1, y1, z1, w1], [x2, y2, z2, w2]) => [
38
- x1 + x2,
39
- y1 + y2,
40
- z1 + z2,
41
- w1 + w2
42
- ];
43
- Quat.subtract = ([x1, y1, z1, w1], [x2, y2, z2, w2]) => [
44
- x1 - x2,
45
- y1 - y2,
46
- z1 - z2,
47
- w1 - w2
48
- ];
49
- Quat.scale = ([x, y, z, w], s) => [x * s, y * s, z * s, w * s];
50
- Quat.negate = ([x, y, z, w]) => [-x, -y, -z, -w];
51
- Quat.conjugate = ([x, y, z, w]) => [-x, -y, -z, w];
52
- Quat.multiply = ([x1, y1, z1, w1], [x2, y2, z2, w2]) => [
53
- x1 * w2 + w1 * x2 + y1 * z2 - z1 * y2,
54
- y1 * w2 + w1 * y2 + z1 * x2 - x1 * z2,
55
- z1 * w2 + w1 * z2 + x1 * y2 - y1 * x2,
56
- w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2
57
- ];
58
- // Geometric Functions
59
- Quat.length = ([x, y, z, w]) => Math.sqrt(x * x + y * y + z * z + w * w);
60
- Quat.lengthSquared = ([x, y, z, w]) => x * x + y * y + z * z + w * w;
61
- Quat.normalize = (q) => {
62
- const len = Quat.length(q);
63
- return len === 0 ? [0, 0, 0, 1] : Quat.scale(q, 1 / len);
64
- };
65
- Quat.dot = ([x1, y1, z1, w1], [x2, y2, z2, w2]) => x1 * x2 + y1 * y2 + z1 * z2 + w1 * w2;
66
- Quat.distance = (a, b) => Quat.length(Quat.subtract(b, a));
67
- // Rotation Functions
68
- Quat.fromAxisAngle = (axis, angle) => {
69
- const halfAngle = angle * 0.5;
70
- const s = Math.sin(halfAngle);
71
- const c = Math.cos(halfAngle);
72
- // Normalize the axis to ensure a unit quaternion
73
- const len = Math.sqrt(axis[0] * axis[0] + axis[1] * axis[1] + axis[2] * axis[2]);
74
- if (len === 0)
75
- return Quat.identity;
76
- const invLen = 1 / len;
77
- return [axis[0] * invLen * s, axis[1] * invLen * s, axis[2] * invLen * s, c];
78
- };
79
- Quat.toAxisAngle = ([x, y, z, w]) => {
80
- const angle = 2 * Math.acos(Math.abs(w));
81
- const s = Math.sin(angle * 0.5);
82
- if (s === 0) {
83
- return { axis: [0, 0, 1], angle: 0 };
84
- }
85
- return {
86
- axis: [x / s, y / s, z / s],
87
- angle: w < 0 ? -angle : angle
88
- };
89
- };
90
- Quat.fromEuler = (x, y, z) => {
91
- const cx = Math.cos(x * 0.5);
92
- const sx = Math.sin(x * 0.5);
93
- const cy = Math.cos(y * 0.5);
94
- const sy = Math.sin(y * 0.5);
95
- const cz = Math.cos(z * 0.5);
96
- const sz = Math.sin(z * 0.5);
97
- return [
98
- sx * cy * cz - cx * sy * sz,
99
- cx * sy * cz + sx * cy * sz,
100
- cx * cy * sz - sx * sy * cz,
101
- cx * cy * cz + sx * sy * sz
102
- ];
103
- };
104
- Quat.toEuler = ([x, y, z, w]) => {
105
- // Roll (x-axis rotation)
106
- const sinr_cosp = 2 * (w * x + y * z);
107
- const cosr_cosp = 1 - 2 * (x * x + y * y);
108
- const roll = Math.atan2(sinr_cosp, cosr_cosp);
109
- // Pitch (y-axis rotation)
110
- const sinp = 2 * (w * y - z * x);
111
- let pitch;
112
- if (Math.abs(sinp) >= 1) {
113
- pitch = Math.sign(sinp) * Math.PI / 2; // use 90 degrees if out of range
114
- }
115
- else {
116
- pitch = Math.asin(sinp);
117
- }
118
- // Yaw (z-axis rotation)
119
- const siny_cosp = 2 * (w * z + x * y);
120
- const cosy_cosp = 1 - 2 * (y * y + z * z);
121
- const yaw = Math.atan2(siny_cosp, cosy_cosp);
122
- return [roll, pitch, yaw];
123
- };
124
- // Vector Rotation
125
- Quat.rotateVec3 = ([x, y, z, w], v) => {
126
- // q * v * q^-1
127
- const qv = [x, y, z];
128
- const uv = Vec3.cross(qv, v);
129
- const uuv = Vec3.cross(qv, uv);
130
- const scaleFactor = 2 * w;
131
- return [
132
- v[0] + scaleFactor * uv[0] + 2 * uuv[0],
133
- v[1] + scaleFactor * uv[1] + 2 * uuv[1],
134
- v[2] + scaleFactor * uv[2] + 2 * uuv[2]
135
- ];
136
- };
137
- // Interpolation
138
- Quat.slerp = (q1, q2, t) => {
139
- const dotProduct = Quat.dot(q1, q2);
140
- // If the dot product is negative, slerp won't take the shorter route
141
- const q2Adjusted = dotProduct < 0 ? Quat.negate(q2) : q2;
142
- const adjustedDot = Math.abs(dotProduct);
143
- // If the inputs are too close for comfort, linearly interpolate
144
- if (adjustedDot > 0.9995) {
145
- return Quat.normalize(Quat.add(Quat.scale(q1, 1 - t), Quat.scale(q2Adjusted, t)));
146
- }
147
- const theta = Math.acos(adjustedDot);
148
- const sinTheta = Math.sin(theta);
149
- const factor1 = Math.sin((1 - t) * theta) / sinTheta;
150
- const factor2 = Math.sin(t * theta) / sinTheta;
151
- return Quat.normalize(Quat.add(Quat.scale(q1, factor1), Quat.scale(q2Adjusted, factor2)));
152
- };
153
- Quat.lerp = (q1, q2, t) => {
154
- return Quat.normalize(Quat.add(Quat.scale(q1, 1 - t), Quat.scale(q2, t)));
155
- };
156
- // Matrix Conversion
157
- /**
158
- * Converts a quaternion to a 4x4 rotation matrix in column-major order.
159
- * The resulting matrix is compatible with WebGPU and can be directly used
160
- * with Mat4x4 operations.
161
- */
162
- Quat.toMat4 = ([x, y, z, w]) => {
163
- const xx = x * x;
164
- const yy = y * y;
165
- const zz = z * z;
166
- const xy = x * y;
167
- const xz = x * z;
168
- const yz = y * z;
169
- const wx = w * x;
170
- const wy = w * y;
171
- const wz = w * z;
172
- // Column-major format (WebGPU standard)
173
- return [
174
- 1 - 2 * (yy + zz), 2 * (xy + wz), 2 * (xz - wy), 0,
175
- 2 * (xy - wz), 1 - 2 * (xx + zz), 2 * (yz + wx), 0,
176
- 2 * (xz + wy), 2 * (yz - wx), 1 - 2 * (xx + yy), 0,
177
- 0, 0, 0, 1
178
- ];
179
- };
180
- Quat.identity = [0, 0, 0, 1];
181
- // Utility Functions
182
- Quat.inverse = (q) => {
183
- const lenSq = Quat.lengthSquared(q);
184
- if (lenSq === 0)
185
- return [0, 0, 0, 1];
186
- return Quat.scale(Quat.conjugate(q), 1 / lenSq);
187
- };
188
- Quat.lookAt = (forward, up) => {
189
- // Normalize forward vector
190
- const f = Vec3.normalize(forward);
191
- // Calculate right vector
192
- const r = Vec3.normalize(Vec3.cross(f, up));
193
- // Recalculate up vector
194
- const u = Vec3.cross(r, f);
195
- // Convert to quaternion
196
- const trace = r[0] + u[1] + f[2];
197
- if (trace > 0) {
198
- const s = Math.sqrt(trace + 1) * 2;
199
- return [
200
- (u[2] - f[1]) / s,
201
- (f[0] - r[2]) / s,
202
- (r[1] - u[0]) / s,
203
- 0.25 * s
204
- ];
205
- }
206
- else if (r[0] > u[1] && r[0] > f[2]) {
207
- const s = Math.sqrt(1 + r[0] - u[1] - f[2]) * 2;
208
- return [
209
- 0.25 * s,
210
- (u[0] + r[1]) / s,
211
- (f[0] + r[2]) / s,
212
- (u[2] - f[1]) / s
213
- ];
214
- }
215
- else if (u[1] > f[2]) {
216
- const s = Math.sqrt(1 + u[1] - r[0] - f[2]) * 2;
217
- return [
218
- (u[0] + r[1]) / s,
219
- 0.25 * s,
220
- (f[1] + u[2]) / s,
221
- (f[0] - r[2]) / s
222
- ];
223
- }
224
- else {
225
- const s = Math.sqrt(1 + f[2] - r[0] - u[1]) * 2;
226
- return [
227
- (f[0] + r[2]) / s,
228
- (f[1] + u[2]) / s,
229
- 0.25 * s,
230
- (r[1] - u[0]) / s
231
- ];
232
- }
233
- };
234
- /**
235
- * Returns a quaternion that aligns the local Z-axis to the given direction via the shortest arc,
236
- * then applies an additional twist around that aligned Z-axis.
237
- *
238
- * Note: This aligns the Z axis.
239
- *
240
- * @param direction - Target world-space direction for local Z. If zero-length, returns identity.
241
- * @param twistRadians - Extra rotation around the aligned Z-axis, in radians. Defaults to 0.
242
- */
243
- Quat.alignTo = (direction, twistRadians = 0) => {
244
- const zAxis = [0, 0, 1];
245
- const dirLen = Vec3.length(direction);
246
- if (dirLen === 0)
247
- return Quat.identity;
248
- const dir = Vec3.normalize(direction);
249
- const dotVal = Vec3.dot(zAxis, dir);
250
- let base;
251
- if (dotVal > 0.999999) {
252
- base = Quat.identity;
253
- }
254
- else if (dotVal < -0.999999) {
255
- // Opposite: 180° around any axis orthogonal to Z
256
- const orthoCandidate = [1, 0, 0];
257
- const axis = Math.abs(Vec3.dot(zAxis, orthoCandidate)) > 0.999 ? [0, 1, 0] : orthoCandidate;
258
- base = Quat.fromAxisAngle(axis, Math.PI);
259
- }
260
- else {
261
- const axis = Vec3.normalize(Vec3.cross(zAxis, dir));
262
- const angle = Math.acos(dotVal);
263
- base = Quat.fromAxisAngle(axis, angle);
264
- }
265
- if (twistRadians === 0)
266
- return base;
267
- // Twist around the final aligned Z (which is 'dir' in world space)
268
- const twist = Quat.fromAxisAngle(dir, twistRadians);
269
- return Quat.multiply(twist, base);
270
- };
271
- })(Quat || (Quat = {}));
22
+ export * as Quat from "./constants/index.js";
272
23
  //# sourceMappingURL=quat.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"quat.js","sourceRoot":"","sources":["../../../src/math/quat/quat.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;WAoBW;AAOX,OAAO,KAAK,IAAI,MAAM,sBAAsB,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,28 @@
1
+ import { Transform } from "./transform.js";
2
+ import { Quat } from "../quat/quat.js";
3
+ const transform = {
4
+ position: [5, -3, 7],
5
+ rotation: Quat.fromAxisAngle([1, 1, 0], Math.PI / 4),
6
+ scale: [2, 0.5, 3],
7
+ };
8
+ const point = [1, 2, 3];
9
+ console.log("Original point:", point);
10
+ const transformed = Transform.transform(transform, point);
11
+ console.log("Transformed:", transformed);
12
+ const inverted = Transform.transformInverse(transform, transformed);
13
+ console.log("Inverted back:", inverted);
14
+ console.log("Difference:", [
15
+ inverted[0] - point[0],
16
+ inverted[1] - point[1],
17
+ inverted[2] - point[2]
18
+ ]);
19
+ // Test just the rotation part
20
+ console.log("\n=== Testing rotation ===");
21
+ const rotated = Quat.rotateVec3(transform.rotation, point);
22
+ console.log("Rotated:", rotated);
23
+ const conjugate = Quat.conjugate(transform.rotation);
24
+ console.log("Conjugate quat:", conjugate);
25
+ const rotatedBack = Quat.rotateVec3(conjugate, rotated);
26
+ console.log("Rotated back:", rotatedBack);
27
+ console.log("Should equal original:", point);
28
+ //# sourceMappingURL=debug-inverse.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug-inverse.js","sourceRoot":"","sources":["../../../src/math/transform/debug-inverse.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,MAAM,SAAS,GAAc;IACzB,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACpB,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IACpD,KAAK,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;CACrB,CAAC;AAEF,MAAM,KAAK,GAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAE9B,OAAO,CAAC,GAAG,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;AAEtC,MAAM,WAAW,GAAG,SAAS,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;AAC1D,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,WAAW,CAAC,CAAC;AAEzC,MAAM,QAAQ,GAAG,SAAS,CAAC,gBAAgB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;AACpE,OAAO,CAAC,GAAG,CAAC,gBAAgB,EAAE,QAAQ,CAAC,CAAC;AAExC,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE;IACvB,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACtB,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;CACzB,CAAC,CAAC;AAEH,8BAA8B;AAC9B,OAAO,CAAC,GAAG,CAAC,4BAA4B,CAAC,CAAC;AAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;AAC3D,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;AAEjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;AACrD,OAAO,CAAC,GAAG,CAAC,iBAAiB,EAAE,SAAS,CAAC,CAAC;AAC1C,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;AACxD,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,WAAW,CAAC,CAAC;AAC1C,OAAO,CAAC,GAAG,CAAC,wBAAwB,EAAE,KAAK,CAAC,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,23 @@
1
+ import { Quat } from "../quat/quat.js";
2
+ import { Vec3 } from "../vec3/vec3.js";
3
+ // Test with normalized axis
4
+ const axis = [1, 1, 0];
5
+ const normalizedAxis = Vec3.normalize(axis);
6
+ console.log("Axis:", axis);
7
+ console.log("Normalized:", normalizedAxis);
8
+ const quat = Quat.fromAxisAngle(normalizedAxis, Math.PI / 4);
9
+ console.log("Quaternion:", quat);
10
+ console.log("Length:", Quat.length(quat));
11
+ const point = [1, 2, 3];
12
+ const rotated = Quat.rotateVec3(quat, point);
13
+ console.log("\nRotated:", rotated);
14
+ const conjugate = Quat.conjugate(quat);
15
+ const back = Quat.rotateVec3(conjugate, rotated);
16
+ console.log("Rotated back:", back);
17
+ console.log("Original:", point);
18
+ console.log("Difference:", [
19
+ back[0] - point[0],
20
+ back[1] - point[1],
21
+ back[2] - point[2]
22
+ ]);
23
+ //# sourceMappingURL=debug-quat.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug-quat.js","sourceRoot":"","sources":["../../../src/math/transform/debug-quat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACvC,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,4BAA4B;AAC5B,MAAM,IAAI,GAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7B,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;AAC5C,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;AAC3B,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE,cAAc,CAAC,CAAC;AAE3C,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;AAC7D,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;AACjC,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;AAE1C,MAAM,KAAK,GAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;AAC7C,OAAO,CAAC,GAAG,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;AAEnC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;AACvC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;AACjD,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;AACnC,OAAO,CAAC,GAAG,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;AAChC,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE;IACvB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAClB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAClB,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;CACrB,CAAC,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,34 @@
1
+ import { Transform } from "./transform.js";
2
+ import { Vec3 } from "../vec3/vec3.js";
3
+ import { Quat } from "../quat/quat.js";
4
+ import { Mat4x4 } from "../mat4x4/mat4x4.js";
5
+ // Simple rotation test
6
+ const transform = {
7
+ position: Vec3.zero,
8
+ rotation: Quat.fromAxisAngle([0, 0, 1], Math.PI / 2),
9
+ scale: Vec3.one,
10
+ };
11
+ const point = [1, 2, 3];
12
+ console.log("Transform:", transform);
13
+ console.log("Point:", point);
14
+ console.log("");
15
+ // Direct method
16
+ const directResult = Transform.transform(transform, point);
17
+ console.log("Direct result:", directResult);
18
+ // Matrix method
19
+ const matrix = Transform.toMatrix(transform);
20
+ console.log("Matrix:", matrix);
21
+ const matrixResult = Mat4x4.multiplyVec3(matrix, point);
22
+ console.log("Matrix result:", matrixResult);
23
+ console.log("");
24
+ console.log("Difference:", [
25
+ directResult[0] - matrixResult[0],
26
+ directResult[1] - matrixResult[1],
27
+ directResult[2] - matrixResult[2]
28
+ ]);
29
+ // Test quaternion rotation directly
30
+ console.log("");
31
+ console.log("Testing Quat.rotateVec3 directly:");
32
+ const quatRotated = Quat.rotateVec3(transform.rotation, point);
33
+ console.log("Quat.rotateVec3 result:", quatRotated);
34
+ //# sourceMappingURL=debug-test.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug-test.js","sourceRoot":"","sources":["../../../src/math/transform/debug-test.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACvC,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACvC,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,uBAAuB;AACvB,MAAM,SAAS,GAAc;IACzB,QAAQ,EAAE,IAAI,CAAC,IAAI;IACnB,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IACpD,KAAK,EAAE,IAAI,CAAC,GAAG;CAClB,CAAC;AAEF,MAAM,KAAK,GAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAE9B,OAAO,CAAC,GAAG,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;AACrC,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;AAC7B,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;AAEhB,gBAAgB;AAChB,MAAM,YAAY,GAAG,SAAS,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;AAC3D,OAAO,CAAC,GAAG,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;AAE5C,gBAAgB;AAChB,MAAM,MAAM,GAAG,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;AAC7C,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;AAC/B,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;AACxD,OAAO,CAAC,GAAG,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;AAE5C,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;AAChB,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE;IACvB,YAAY,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;IACjC,YAAY,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;IACjC,YAAY,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;CACpC,CAAC,CAAC;AAEH,oCAAoC;AACpC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;AAChB,OAAO,CAAC,GAAG,CAAC,mCAAmC,CAAC,CAAC;AACjD,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;AAC/D,OAAO,CAAC,GAAG,CAAC,yBAAyB,EAAE,WAAW,CAAC,CAAC"}
@@ -0,0 +1,58 @@
1
+ import { FromSchema } from "../../schema/schema.js";
2
+ import { Mat4x4 } from "../mat4x4/mat4x4.js";
3
+ import { Vec3 } from "../vec3/vec3.js";
4
+ export type Transform = FromSchema<typeof Transform.schema>;
5
+ export declare namespace Transform {
6
+ const schema: {
7
+ readonly type: "object";
8
+ readonly properties: {
9
+ readonly position: {
10
+ readonly type: "array";
11
+ readonly items: {
12
+ readonly type: "number";
13
+ readonly precision: 1;
14
+ readonly default: number;
15
+ };
16
+ readonly minItems: 3;
17
+ readonly maxItems: 3;
18
+ readonly default: readonly [0, 0, 0];
19
+ };
20
+ readonly rotation: {
21
+ readonly type: "array";
22
+ readonly items: {
23
+ readonly type: "number";
24
+ readonly precision: 1;
25
+ readonly default: number;
26
+ };
27
+ readonly minItems: 4;
28
+ readonly maxItems: 4;
29
+ readonly default: readonly [0, 0, 0, 1];
30
+ };
31
+ readonly scale: {
32
+ readonly type: "array";
33
+ readonly items: {
34
+ readonly type: "number";
35
+ readonly precision: 1;
36
+ readonly default: number;
37
+ };
38
+ readonly minItems: 3;
39
+ readonly maxItems: 3;
40
+ readonly default: readonly [0, 0, 0];
41
+ };
42
+ };
43
+ readonly required: readonly ["position", "rotation", "scale"];
44
+ readonly additionalProperties: false;
45
+ readonly layout: "std140";
46
+ };
47
+ const identity: Transform;
48
+ const toMatrix: (transform: Transform) => Mat4x4;
49
+ const transform: (transform: Transform, point: Vec3) => Vec3;
50
+ /**
51
+ * Applies the inverse transformation to a point.
52
+ * This is the reverse operation of transform(): if transform(t, p) = p',
53
+ * then transformInverse(t, p') = p.
54
+ *
55
+ * Note: Assumes rotation is a unit quaternion (which is guaranteed by Quat.fromAxisAngle).
56
+ */
57
+ const transformInverse: (transform: Transform, point: Vec3) => Vec3;
58
+ }
@@ -0,0 +1,101 @@
1
+ import { Mat4x4 } from "../mat4x4/mat4x4.js";
2
+ import { Quat } from "../quat/quat.js";
3
+ import { Vec3 } from "../vec3/vec3.js";
4
+ export var Transform;
5
+ (function (Transform) {
6
+ Transform.schema = {
7
+ type: "object",
8
+ properties: {
9
+ position: Vec3.schema,
10
+ rotation: Quat.schema,
11
+ scale: Vec3.schema,
12
+ },
13
+ required: ["position", "rotation", "scale"],
14
+ additionalProperties: false,
15
+ layout: "std140",
16
+ };
17
+ Transform.identity = {
18
+ position: Vec3.zero,
19
+ rotation: Quat.identity,
20
+ scale: Vec3.one,
21
+ };
22
+ Transform.toMatrix = (transform) => {
23
+ const { position, rotation, scale } = transform;
24
+ // Create rotation matrix from quaternion
25
+ const rotationMatrix = Quat.toMat4(rotation);
26
+ // Create scale matrix
27
+ const scaleMatrix = Mat4x4.scaling(scale[0], scale[1], scale[2]);
28
+ // Create translation matrix
29
+ const translationMatrix = Mat4x4.translation(position[0], position[1], position[2]);
30
+ // Combine in TRS order: Translation * Rotation * Scale
31
+ const rs = Mat4x4.multiply(rotationMatrix, scaleMatrix);
32
+ return Mat4x4.multiply(translationMatrix, rs);
33
+ };
34
+ Transform.transform = (transform, point) => {
35
+ const { position, rotation, scale } = transform;
36
+ // Apply scale
37
+ const sx = point[0] * scale[0];
38
+ const sy = point[1] * scale[1];
39
+ const sz = point[2] * scale[2];
40
+ // Apply rotation (quaternion rotation unrolled)
41
+ const [qx, qy, qz, qw] = rotation;
42
+ // Compute qv × scaled (cross product)
43
+ const uvx = qy * sz - qz * sy;
44
+ const uvy = qz * sx - qx * sz;
45
+ const uvz = qx * sy - qy * sx;
46
+ // Compute qv × uv (cross product)
47
+ const uuvx = qy * uvz - qz * uvy;
48
+ const uuvy = qz * uvx - qx * uvz;
49
+ const uuvz = qx * uvy - qy * uvx;
50
+ // Combine: scaled + 2*w*uv + 2*uuv
51
+ const scaleFactor = 2 * qw;
52
+ const rx = sx + scaleFactor * uvx + 2 * uuvx;
53
+ const ry = sy + scaleFactor * uvy + 2 * uuvy;
54
+ const rz = sz + scaleFactor * uvz + 2 * uuvz;
55
+ // Apply translation
56
+ return [
57
+ rx + position[0],
58
+ ry + position[1],
59
+ rz + position[2]
60
+ ];
61
+ };
62
+ /**
63
+ * Applies the inverse transformation to a point.
64
+ * This is the reverse operation of transform(): if transform(t, p) = p',
65
+ * then transformInverse(t, p') = p.
66
+ *
67
+ * Note: Assumes rotation is a unit quaternion (which is guaranteed by Quat.fromAxisAngle).
68
+ */
69
+ Transform.transformInverse = (transform, point) => {
70
+ const { position, rotation, scale } = transform;
71
+ // Remove translation
72
+ const tx = point[0] - position[0];
73
+ const ty = point[1] - position[1];
74
+ const tz = point[2] - position[2];
75
+ // Apply inverse rotation using quaternion conjugate (for unit quaternions: q^-1 = conjugate(q))
76
+ const [qx, qy, qz, qw] = rotation;
77
+ const iqx = -qx;
78
+ const iqy = -qy;
79
+ const iqz = -qz;
80
+ // Compute qv × translated (cross product)
81
+ const uvx = iqy * tz - iqz * ty;
82
+ const uvy = iqz * tx - iqx * tz;
83
+ const uvz = iqx * ty - iqy * tx;
84
+ // Compute qv × uv (cross product)
85
+ const uuvx = iqy * uvz - iqz * uvy;
86
+ const uuvy = iqz * uvx - iqx * uvz;
87
+ const uuvz = iqx * uvy - iqy * uvx;
88
+ // Combine: translated + 2*w*uv + 2*uuv
89
+ const scaleFactor = 2 * qw;
90
+ const rx = tx + scaleFactor * uvx + 2 * uuvx;
91
+ const ry = ty + scaleFactor * uvy + 2 * uuvy;
92
+ const rz = tz + scaleFactor * uvz + 2 * uuvz;
93
+ // Apply inverse scale (division)
94
+ return [
95
+ rx / scale[0],
96
+ ry / scale[1],
97
+ rz / scale[2]
98
+ ];
99
+ };
100
+ })(Transform || (Transform = {}));
101
+ //# sourceMappingURL=transform.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1 @@
1
+ export {};