@adobe/ccweb-add-on-sdk-types 1.2.0 → 1.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +20 -1
- package/sandbox/express-document-sdk.d.ts +55 -28
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@adobe/ccweb-add-on-sdk-types",
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-
"version": "1.2.
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"version": "1.2.1",
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"author": "Adobe",
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"license": "MIT",
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"description": "Type definitions for Adobe Creative Cloud Web Add-on SDK.",
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@@ -14,6 +14,25 @@
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"typings"
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],
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"main": "",
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"exports": {
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".": "./index.d.ts",
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"./iframe-ui": "./ui/ui-sdk.d.ts",
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"./express-document-sdk": "./sandbox/express-document-sdk.d.ts",
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"./add-on-sdk-document-sandbox": "./sandbox/add-on-sdk-document-sandbox.d.ts"
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},
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"typesVersions": {
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"*": {
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"iframe-ui": [
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"./ui/ui-sdk.d.ts"
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],
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"express-document-sdk": [
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"./sandbox/express-document-sdk.d.ts"
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],
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"add-on-sdk-document-sandbox": [
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"./sandbox/add-on-sdk-document-sandbox.d.ts"
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]
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}
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},
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"types": "index.d.ts",
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"repository": {
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"url": "https://github.com/adobe/create-ccweb-add-on"
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@@ -126,20 +126,28 @@ export declare class BaseNode {
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*/
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get type(): SceneNodeType;
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/**
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* The node's parent.
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* The node's parent. The parent chain will eventually reach ExpressRootNode for all nodes that are part of the document
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* content.
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*
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* Nodes that have been deleted are "orphaned," with a parent chain that terminates in `undefined` without reaching the
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* root node. Such nodes cannot be selected, so it is unlikely to encounter one unless you retain a reference to a node
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* that was part of the document content earlier. Deleted nodes can be reattached to the scenegraph, e.g. via Undo.
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*/
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get parent(): BaseNode | undefined;
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/**
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* Removes the node from its parent -
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*
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*
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* Removes the node from its parent - effectively deleting it, if the node is not re-added to another parent before the
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* document is closed.
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*
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* If parent is a basic ContainerNode, this is equivalent to `node.parent.children.remove(node)`. For nodes with other
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* child "slots," removes the child from whichever slot it resides in, if possible. Throws if the slot does not permit
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* removal. No-op if node is already an orphan.
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*/
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removeFromParent(): void;
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}
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/**
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* Represents a bitmap image resource.
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*
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* Represents a bitmap image resource. Use {@link Editor.loadBitmapImage} to create a BitmapImage, and then {@link Editor.createImageContainer}
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* to display it in the document by creating a MediaContainerNode structure.
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*/
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export declare interface BitmapImage {
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/**
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@@ -197,7 +205,7 @@ declare enum BlendMode {
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}
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/**
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* Represents an RGBA color.
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* Represents an RGBA color value.
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*/
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export declare interface Color {
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/**
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@@ -220,6 +228,8 @@ export declare interface Color {
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/**
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* Represents a solid-color fill.
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*
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* The most convenient way to create a stroke is via `Editor.makeColorFill()`.
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*/
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export declare interface ColorFill extends Fill {
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/**
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*/
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export declare class ColorUtils {
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/**
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* Create a new
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*
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* @param
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* @param
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* @param
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* @
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* Create a new color object with the given RGBA values.
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* @param red - The red channel, from 0 - 1.
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* @param green - The green channel, from 0 - 1.
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* @param blue - The blue channel, from 0 - 1.
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* @param alpha - Optional alpha channel, from 0 - 1. Defaults to 1 (opaque).
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* @returns A new color object.
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*/
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fromRGB(red: number, green: number, blue: number, alpha?: number): Color;
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/**
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* Create a new color object given a partial color object where the alpha field may be missing.
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* @param color - Partial color object. Alpha defaults to 1 (opaque).
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* @returns A new color object with all fields present.
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*/
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fromRGB(color: { red: number; green: number; blue: number; alpha?: number }): Color;
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/**
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* Create a new color from its equivalent RGBA hex representation.
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*
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* method will return transparent black.
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* Create a new color from its equivalent RGBA hex representation. Can specify in 6 digits (RRGGBB) or 8 digits
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* (RRGGBBAA), uppercase or lowercase, with or without leading "#". Alpha defaults to FF (100% opaque) if ommitted.
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*
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* @param hex - The color
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* @returns A new color matching the given hex
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* the hex string cannot be parsed.
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* @param hex - The color represented as a hexadecimal string.
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* @returns A new color value matching the given hex string.
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* @throws if the hex string cannot be parsed.
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*/
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fromHex(hex: string): Color;
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/**
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* Get the color in 8-digit hex "#RRGGBBAA" format.
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* @privateRemarks
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* Future: Since this format is only valid for the sRGB color space, if the color is in another color space once other
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* spaces are supported, the value return here would be a lossy conversion.
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*/
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toHex(color: Color): string;
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}
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export declare const colorUtils: ExpressColorUtils;
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/**
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* A ComplexShapeNode is complex prepackaged shape that appears as a leaf node in the UI, even if it is composed
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* A ComplexShapeNode is a complex prepackaged shape that appears as a leaf node in the UI, even if it is composed
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* of multiple separate paths.
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*/
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export declare class ComplexShapeNode extends FillableNode {}
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*/
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get hasSelection(): boolean;
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/**
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* @returns the preferred parent to insert newly added content into.
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* @returns the preferred parent to insert newly added content into (i.e., the location content would get inserted if a
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* user were to Paste or use the Shapes panel in the UI). This will vary depending on the user's current selection and
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* other UI state.
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*/
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get insertionParent(): ContainerNode;
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}
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* Creates a bitmap image resource in the document, which can be displayed in the scenegraph by passing it to {@link createImageContainer}
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* to create a MediaContainerNode. The same BitmapImage can be used to create multiple MediaContainerNodes.
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*
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*
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* Because the resulting BitmapImage is returned asynchronously, to use it you must schedule an edit lambda to run at a
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* safe later time in order to call {@link createImageContainer}. See {@link queueAsyncEdit}.
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*
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* Further async steps to upload image resource data may continue in the background after this call's Promise resolves,
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* but the resulting BitmapImage can be used right away (via the queue API noted above). The local client will act as
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* having unsaved changes until all the upload steps have finished.
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*
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* Async steps to upload image resource data continue in the background after this call's Promise resolves, but the BitmapImage
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* return value can be used immediately. The local client will act as having unsaved changes until the upload has finished.
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* @param bitmapData - Encoded image data in PNG or JPEG format.
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*/
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loadBitmapImage(bitmapData: Blob): Promise<BitmapImage>;
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declare class ExpressEditor extends Editor {}
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/**
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* An ExpressRootNode represents the root node of the document's "scenegraph" artwork tree.
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* An ExpressRootNode represents the root node of the document's "scenegraph" artwork tree. The root contains a collection
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* of {@link pages}. Each page contains one or more artboards, arranged in a timeline sequence. All the visual content of
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* the document lies within those artboards.
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*
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* The parent of ExpressRootNode is undefined, since it is the root of the document tree.
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export declare class ExpressRootNode extends BaseNode {
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/**
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* Base interface representing any fill in the scenegraph. See {@link FillableNode}.
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* The only fill type currently supported is {@link ColorFill}.
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*/
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export declare interface Fill {
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/**
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/**
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* <InlineAlert slots="text" variant="warning"/>
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* *Do not depend on the literal numeric values of these constants*, as they may change. Always reference the enum identifiers in your code.
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*
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* The fill rule, aka "winding rule," specifies how the interior area of a path is determined in cases where the path is
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* self-intersecting or contains separate, nested closed loops.
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*/
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declare enum FillRule {
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nonZero = 0,
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/**
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* Represents a stroke in the scenegraph. See {@link StrokableNode}.
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* The most convenient way to create a stroke is via `Editor.makeStroke()`. This also futureproofs your code in case any
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* other required fields are added to the Stroke descriptor in the future.
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*/
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export declare interface Stroke {
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/**
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