@adminide-stack/yantra-help-browser 12.0.19-alpha.6 → 12.0.191-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/lib/components/HelpCenterFooter.d.ts.map +1 -1
  2. package/lib/components/HelpCenterFooter.js +126 -111
  3. package/lib/components/HelpCenterFooter.js.map +1 -1
  4. package/lib/components/HelpCenterHeader.d.ts +1 -2
  5. package/lib/components/HelpCenterHeader.d.ts.map +1 -1
  6. package/lib/components/HelpCenterHeader.js +19 -14
  7. package/lib/components/HelpCenterHeader.js.map +1 -1
  8. package/lib/components/HeroHeaderScrollStyles.d.ts +7 -0
  9. package/lib/components/HeroHeaderScrollStyles.d.ts.map +1 -0
  10. package/lib/components/HeroHeaderScrollStyles.js +23 -0
  11. package/lib/components/HeroHeaderScrollStyles.js.map +1 -0
  12. package/lib/components/Logo.d.ts +4 -1
  13. package/lib/components/Logo.d.ts.map +1 -1
  14. package/lib/components/Logo.js +95 -86
  15. package/lib/components/Logo.js.map +1 -1
  16. package/lib/components/PageHero.d.ts +9 -3
  17. package/lib/components/PageHero.d.ts.map +1 -1
  18. package/lib/components/PageHero.js +31 -18
  19. package/lib/components/PageHero.js.map +1 -1
  20. package/lib/components/enterprise/EnterprisePageStyles.d.ts +4 -0
  21. package/lib/components/enterprise/EnterprisePageStyles.d.ts.map +1 -0
  22. package/lib/components/enterprise/EnterprisePageStyles.js +100 -0
  23. package/lib/components/enterprise/EnterprisePageStyles.js.map +1 -0
  24. package/lib/components/enterprise/EnterpriseSection.d.ts +14 -0
  25. package/lib/components/enterprise/EnterpriseSection.d.ts.map +1 -0
  26. package/lib/components/enterprise/EnterpriseSection.js +35 -0
  27. package/lib/components/enterprise/EnterpriseSection.js.map +1 -0
  28. package/lib/components/enterprise/ScrollReveal.d.ts +15 -0
  29. package/lib/components/enterprise/ScrollReveal.d.ts.map +1 -0
  30. package/lib/components/enterprise/ScrollReveal.js +34 -0
  31. package/lib/components/enterprise/ScrollReveal.js.map +1 -0
  32. package/lib/components/enterprise/index.d.ts +4 -0
  33. package/lib/components/enterprise/index.d.ts.map +1 -0
  34. package/lib/components/navbar/index.d.ts +3 -0
  35. package/lib/components/navbar/index.d.ts.map +1 -1
  36. package/lib/components/navbar/index.js +25 -44
  37. package/lib/components/navbar/index.js.map +1 -1
  38. package/lib/compute.d.ts +1 -0
  39. package/lib/compute.d.ts.map +1 -1
  40. package/lib/compute.js +9 -0
  41. package/lib/compute.js.map +1 -1
  42. package/lib/hooks/useHeaderScrolled.d.ts +3 -0
  43. package/lib/hooks/useHeaderScrolled.d.ts.map +1 -0
  44. package/lib/hooks/useHeaderScrolled.js +23 -0
  45. package/lib/hooks/useHeaderScrolled.js.map +1 -0
  46. package/lib/hooks/useHeroHeaderAtTop.d.ts +7 -0
  47. package/lib/hooks/useHeroHeaderAtTop.d.ts.map +1 -0
  48. package/lib/hooks/useHeroHeaderAtTop.js +32 -0
  49. package/lib/hooks/useHeroHeaderAtTop.js.map +1 -0
  50. package/lib/hooks/usePrefersReducedMotion.d.ts +6 -0
  51. package/lib/hooks/usePrefersReducedMotion.d.ts.map +1 -0
  52. package/lib/hooks/usePrefersReducedMotion.js +20 -0
  53. package/lib/hooks/usePrefersReducedMotion.js.map +1 -0
  54. package/lib/pages/About/index.d.ts.map +1 -1
  55. package/lib/pages/About/index.js +29 -43
  56. package/lib/pages/About/index.js.map +1 -1
  57. package/lib/pages/Blog/index.d.ts.map +1 -1
  58. package/lib/pages/Blog/index.js +12 -5
  59. package/lib/pages/Blog/index.js.map +1 -1
  60. package/lib/pages/CategoryCollection/index.d.ts.map +1 -1
  61. package/lib/pages/CategoryCollection/index.js +8 -4
  62. package/lib/pages/CategoryCollection/index.js.map +1 -1
  63. package/lib/pages/GetStarted/components/GetStartedHero.d.ts.map +1 -1
  64. package/lib/pages/GetStarted/index.d.ts.map +1 -1
  65. package/lib/pages/GetStarted/index.js +100 -124
  66. package/lib/pages/GetStarted/index.js.map +1 -1
  67. package/lib/pages/HelpCenter/components/HelpCategoryCard.d.ts +1 -0
  68. package/lib/pages/HelpCenter/components/HelpCategoryCard.d.ts.map +1 -1
  69. package/lib/pages/HelpCenter/components/HelpCategoryCard.js +10 -3
  70. package/lib/pages/HelpCenter/components/HelpCategoryCard.js.map +1 -1
  71. package/lib/pages/HelpCenter/components/PopularArticle.d.ts.map +1 -1
  72. package/lib/pages/HelpCenter/components/PopularArticle.js +4 -1
  73. package/lib/pages/HelpCenter/components/PopularArticle.js.map +1 -1
  74. package/lib/pages/HelpCenter/index.d.ts.map +1 -1
  75. package/lib/pages/HelpCenter/index.js +51 -89
  76. package/lib/pages/HelpCenter/index.js.map +1 -1
  77. package/lib/pages/LandingPage/LandingPageStyles.d.ts +7 -0
  78. package/lib/pages/LandingPage/LandingPageStyles.d.ts.map +1 -0
  79. package/lib/pages/LandingPage/LandingPageStyles.js +5 -0
  80. package/lib/pages/LandingPage/LandingPageStyles.js.map +1 -0
  81. package/lib/pages/LandingPage/components/ArticleCard.d.ts.map +1 -1
  82. package/lib/pages/LandingPage/components/ArticleCard.js +4 -1
  83. package/lib/pages/LandingPage/components/ArticleCard.js.map +1 -1
  84. package/lib/pages/LandingPage/components/CategoriesSection.d.ts.map +1 -1
  85. package/lib/pages/LandingPage/components/CategoriesSection.js +15 -30
  86. package/lib/pages/LandingPage/components/CategoriesSection.js.map +1 -1
  87. package/lib/pages/LandingPage/components/CategoryCard.d.ts +1 -0
  88. package/lib/pages/LandingPage/components/CategoryCard.d.ts.map +1 -1
  89. package/lib/pages/LandingPage/components/CategoryCard.js +5 -1
  90. package/lib/pages/LandingPage/components/CategoryCard.js.map +1 -1
  91. package/lib/pages/LandingPage/components/FeaturedSection.d.ts.map +1 -1
  92. package/lib/pages/LandingPage/components/FeaturedSection.js +14 -27
  93. package/lib/pages/LandingPage/components/FeaturedSection.js.map +1 -1
  94. package/lib/pages/LandingPage/components/HeroAnimatedBackground.d.ts +4 -0
  95. package/lib/pages/LandingPage/components/HeroAnimatedBackground.d.ts.map +1 -0
  96. package/lib/pages/LandingPage/components/HeroAnimatedBackground.js +16 -0
  97. package/lib/pages/LandingPage/components/HeroAnimatedBackground.js.map +1 -0
  98. package/lib/pages/LandingPage/components/HeroFluidCanvas.d.ts +8 -0
  99. package/lib/pages/LandingPage/components/HeroFluidCanvas.d.ts.map +1 -0
  100. package/lib/pages/LandingPage/components/HeroFluidCanvas.js +433 -0
  101. package/lib/pages/LandingPage/components/HeroFluidCanvas.js.map +1 -0
  102. package/lib/pages/LandingPage/components/HeroSection.d.ts +3 -2
  103. package/lib/pages/LandingPage/components/HeroSection.d.ts.map +1 -1
  104. package/lib/pages/LandingPage/components/HeroSection.js +27 -20
  105. package/lib/pages/LandingPage/components/HeroSection.js.map +1 -1
  106. package/lib/pages/LandingPage/components/ResourceCard.d.ts +1 -0
  107. package/lib/pages/LandingPage/components/ResourceCard.d.ts.map +1 -1
  108. package/lib/pages/LandingPage/components/ResourceCard.js +5 -1
  109. package/lib/pages/LandingPage/components/ResourceCard.js.map +1 -1
  110. package/lib/pages/LandingPage/components/ResourcesSection.d.ts.map +1 -1
  111. package/lib/pages/LandingPage/components/ResourcesSection.js +15 -27
  112. package/lib/pages/LandingPage/components/ResourcesSection.js.map +1 -1
  113. package/lib/pages/LandingPage/index.d.ts.map +1 -1
  114. package/lib/pages/LandingPage/index.js +4 -3
  115. package/lib/pages/LandingPage/index.js.map +1 -1
  116. package/lib/pages/Markdown/MarkdownAuroraCanvas.d.ts +12 -0
  117. package/lib/pages/Markdown/MarkdownAuroraCanvas.d.ts.map +1 -0
  118. package/lib/pages/Markdown/MarkdownAuroraCanvas.js +508 -0
  119. package/lib/pages/Markdown/MarkdownAuroraCanvas.js.map +1 -0
  120. package/lib/pages/Markdown/MarkdownPageLayout.d.ts.map +1 -1
  121. package/lib/pages/Markdown/MarkdownPageLayout.js +319 -102
  122. package/lib/pages/Markdown/MarkdownPageLayout.js.map +1 -1
  123. package/lib/pages/Markdown/MarkdownPageStyles.d.ts +14 -0
  124. package/lib/pages/Markdown/MarkdownPageStyles.d.ts.map +1 -0
  125. package/lib/pages/Markdown/MarkdownPageStyles.js +369 -0
  126. package/lib/pages/Markdown/MarkdownPageStyles.js.map +1 -0
  127. package/lib/pages/Markdown/MarkdownPageWithParams.d.ts.map +1 -1
  128. package/lib/pages/Markdown/MarkdownPageWithParams.js +2 -1
  129. package/lib/pages/Markdown/MarkdownPageWithParams.js.map +1 -1
  130. package/lib/pages/Privacy/index.d.ts.map +1 -1
  131. package/lib/pages/Privacy/index.js +40 -9
  132. package/lib/pages/Privacy/index.js.map +1 -1
  133. package/lib/pages/SmsTerms/index.d.ts +10 -0
  134. package/lib/pages/SmsTerms/index.d.ts.map +1 -0
  135. package/lib/pages/SmsTerms/index.js +376 -0
  136. package/lib/pages/SmsTerms/index.js.map +1 -0
  137. package/lib/pages/Terms/index.d.ts +6 -0
  138. package/lib/pages/Terms/index.d.ts.map +1 -1
  139. package/lib/pages/Terms/index.js +394 -43
  140. package/lib/pages/Terms/index.js.map +1 -1
  141. package/lib/routes.json +11 -0
  142. package/lib/utils/markdownLoader.d.ts.map +1 -1
  143. package/lib/utils/markdownLoader.js +32 -42
  144. package/lib/utils/markdownLoader.js.map +1 -1
  145. package/package.json +4 -4
@@ -0,0 +1,508 @@
1
+ import {jsxs,Fragment,jsx}from'react/jsx-runtime';import {useRef,useEffect}from'react';// Shared shader maths. Soft domain-warped flow, then three theme-aware colour
2
+ // orbs are blended over a tinted base. Kept identical in WGSL/GLSL.
3
+ const WGSL = /* wgsl */`
4
+ struct Uniforms {
5
+ resolution: vec2f,
6
+ time: f32,
7
+ reduced: f32,
8
+ pointer: vec2f,
9
+ intensity: f32,
10
+ dark: f32,
11
+ _pad: f32,
12
+ };
13
+
14
+ @group(0) @binding(0) var<uniform> u: Uniforms;
15
+
16
+ @vertex
17
+ fn vs(@builtin(vertex_index) vi: u32) -> @builtin(position) vec4f {
18
+ var pos = array<vec2f, 3>(vec2f(-1.0, -1.0), vec2f(3.0, -1.0), vec2f(-1.0, 3.0));
19
+ return vec4f(pos[vi], 0.0, 1.0);
20
+ }
21
+
22
+ fn hash(p: vec2f) -> f32 {
23
+ var q = fract(p * vec2f(123.34, 456.21));
24
+ q += dot(q, q + 45.32);
25
+ return fract(q.x * q.y);
26
+ }
27
+
28
+ fn vnoise(p: vec2f) -> f32 {
29
+ let i = floor(p);
30
+ let f = fract(p);
31
+ let a = hash(i);
32
+ let b = hash(i + vec2f(1.0, 0.0));
33
+ let c = hash(i + vec2f(0.0, 1.0));
34
+ let d = hash(i + vec2f(1.0, 1.0));
35
+ let w = f * f * (3.0 - 2.0 * f);
36
+ return mix(mix(a, b, w.x), mix(c, d, w.x), w.y);
37
+ }
38
+
39
+ fn fbm(p0: vec2f) -> f32 {
40
+ var p = p0;
41
+ var v = 0.0;
42
+ var amp = 0.5;
43
+ for (var i = 0; i < 4; i++) {
44
+ v += amp * vnoise(p);
45
+ p *= 2.0;
46
+ amp *= 0.5;
47
+ }
48
+ return v;
49
+ }
50
+
51
+ fn orb(p: vec2f, c: vec2f, r: f32) -> f32 {
52
+ let d = length(p - c);
53
+ return exp(-d * d / (r * r));
54
+ }
55
+
56
+ @fragment
57
+ fn fs(@builtin(position) frag: vec4f) -> @location(0) vec4f {
58
+ let uv = frag.xy / u.resolution;
59
+ var p = uv - vec2f(0.5);
60
+ p.x *= u.resolution.x / u.resolution.y;
61
+
62
+ let t = select(u.time * 0.025, 2.0, u.reduced > 0.5);
63
+
64
+ // Slow domain warp; very gentle so the field feels like distant weather.
65
+ let q = vec2f(fbm(p * 1.1 + t), fbm(p * 1.1 + vec2f(3.2, 1.7) - t));
66
+ let r = vec2f(
67
+ fbm(p * 1.1 + 1.3 * q + vec2f(1.7, 9.2) + 0.10 * t),
68
+ fbm(p * 1.1 + 1.3 * q + vec2f(8.3, 2.8) - 0.08 * t),
69
+ );
70
+
71
+ // Three drifting orbs; each anchored, each free to wander a little.
72
+ let oA = vec2f(-0.55 + 0.08 * sin(t * 0.7), -0.20 + 0.06 * cos(t * 0.6));
73
+ let oB = vec2f( 0.50 + 0.07 * cos(t * 0.5), 0.15 + 0.07 * sin(t * 0.8));
74
+ let oC = vec2f( 0.00 + 0.10 * sin(t * 0.4), 0.55 + 0.05 * cos(t * 0.9));
75
+
76
+ let warp = 0.18 * r;
77
+ let a = orb(p + warp, oA, 0.55);
78
+ let b = orb(p + warp, oB, 0.50);
79
+ let c = orb(p + warp, oC, 0.60);
80
+
81
+ // Theme palettes. dark=1.0 -> deep ink + violet/teal/gold;
82
+ // dark=0.0 -> soft cream + sky/lavender/peach.
83
+ let baseD = vec3f(0.045, 0.050, 0.078);
84
+ let baseL = vec3f(0.985, 0.985, 0.995);
85
+ let cAd = vec3f(0.42, 0.32, 0.95); // indigo
86
+ let cBd = vec3f(0.20, 0.78, 0.74); // teal
87
+ let cCd = vec3f(0.96, 0.78, 0.32); // gold
88
+ let cAl = vec3f(0.46, 0.66, 0.98); // sky
89
+ let cBl = vec3f(0.78, 0.62, 0.98); // lavender
90
+ let cCl = vec3f(0.99, 0.74, 0.58); // peach
91
+
92
+ let base = mix(baseL, baseD, u.dark);
93
+ let kA = mix(cAl, cAd, u.dark);
94
+ let kB = mix(cBl, cBd, u.dark);
95
+ let kC = mix(cCl, cCd, u.dark);
96
+
97
+ // In dark mode we add light; in light mode we tint the cream darker.
98
+ let dark_strength = 0.55 * u.dark + 0.0;
99
+ let light_strength = 0.28 * (1.0 - u.dark);
100
+
101
+ var col = base;
102
+ col += (kA - base) * a * (dark_strength + light_strength);
103
+ col += (kB - base) * b * (dark_strength + light_strength);
104
+ col += (kC - base) * c * (dark_strength + light_strength);
105
+
106
+ // Pointer lift: a soft, theme-aware halo following the cursor.
107
+ let pd = length(p - u.pointer);
108
+ let halo = exp(-pd * pd * 4.0) * u.intensity;
109
+ let haloColor = mix(vec3f(0.40, 0.55, 0.95), vec3f(0.96, 0.82, 0.46), u.dark);
110
+ col += (haloColor - base) * halo * 0.22;
111
+
112
+ // Vignette to keep edges calm.
113
+ let vig = 1.0 - smoothstep(0.55, 1.40, length(p));
114
+ col = mix(base, col, mix(0.85, 1.0, vig));
115
+
116
+ // Tiny film grain to break banding without being noisy.
117
+ col += (hash(uv * u.resolution * 0.5 + t) - 0.5) * 0.012;
118
+
119
+ return vec4f(col, 1.0);
120
+ }
121
+ `;
122
+ const GLSL_VERT = `#version 300 es
123
+ precision highp float;
124
+ void main() {
125
+ vec2 pos = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2)) * 2.0 - 1.0;
126
+ gl_Position = vec4(pos, 0.0, 1.0);
127
+ }
128
+ `;
129
+ const GLSL_FRAG = `#version 300 es
130
+ precision highp float;
131
+ out vec4 outColor;
132
+
133
+ uniform vec2 u_resolution;
134
+ uniform float u_time;
135
+ uniform float u_reduced;
136
+ uniform vec2 u_pointer;
137
+ uniform float u_intensity;
138
+ uniform float u_dark;
139
+
140
+ float hash(vec2 p) {
141
+ vec2 q = fract(p * vec2(123.34, 456.21));
142
+ q += dot(q, q + 45.32);
143
+ return fract(q.x * q.y);
144
+ }
145
+
146
+ float vnoise(vec2 p) {
147
+ vec2 i = floor(p);
148
+ vec2 f = fract(p);
149
+ float a = hash(i);
150
+ float b = hash(i + vec2(1.0, 0.0));
151
+ float c = hash(i + vec2(0.0, 1.0));
152
+ float d = hash(i + vec2(1.0, 1.0));
153
+ vec2 w = f * f * (3.0 - 2.0 * f);
154
+ return mix(mix(a, b, w.x), mix(c, d, w.x), w.y);
155
+ }
156
+
157
+ float fbm(vec2 p) {
158
+ float v = 0.0;
159
+ float amp = 0.5;
160
+ for (int i = 0; i < 4; i++) {
161
+ v += amp * vnoise(p);
162
+ p *= 2.0;
163
+ amp *= 0.5;
164
+ }
165
+ return v;
166
+ }
167
+
168
+ float orb(vec2 p, vec2 c, float r) {
169
+ float d = length(p - c);
170
+ return exp(-d * d / (r * r));
171
+ }
172
+
173
+ void main() {
174
+ vec2 uv = gl_FragCoord.xy / u_resolution;
175
+ vec2 p = uv - vec2(0.5);
176
+ p.x *= u_resolution.x / u_resolution.y;
177
+
178
+ float t = u_reduced > 0.5 ? 2.0 : u_time * 0.025;
179
+
180
+ vec2 q = vec2(fbm(p * 1.1 + t), fbm(p * 1.1 + vec2(3.2, 1.7) - t));
181
+ vec2 r = vec2(
182
+ fbm(p * 1.1 + 1.3 * q + vec2(1.7, 9.2) + 0.10 * t),
183
+ fbm(p * 1.1 + 1.3 * q + vec2(8.3, 2.8) - 0.08 * t)
184
+ );
185
+
186
+ vec2 oA = vec2(-0.55 + 0.08 * sin(t * 0.7), -0.20 + 0.06 * cos(t * 0.6));
187
+ vec2 oB = vec2( 0.50 + 0.07 * cos(t * 0.5), 0.15 + 0.07 * sin(t * 0.8));
188
+ vec2 oC = vec2( 0.00 + 0.10 * sin(t * 0.4), 0.55 + 0.05 * cos(t * 0.9));
189
+
190
+ vec2 warp = 0.18 * r;
191
+ float a = orb(p + warp, oA, 0.55);
192
+ float b = orb(p + warp, oB, 0.50);
193
+ float c = orb(p + warp, oC, 0.60);
194
+
195
+ vec3 baseD = vec3(0.045, 0.050, 0.078);
196
+ vec3 baseL = vec3(0.985, 0.985, 0.995);
197
+ vec3 cAd = vec3(0.42, 0.32, 0.95);
198
+ vec3 cBd = vec3(0.20, 0.78, 0.74);
199
+ vec3 cCd = vec3(0.96, 0.78, 0.32);
200
+ vec3 cAl = vec3(0.46, 0.66, 0.98);
201
+ vec3 cBl = vec3(0.78, 0.62, 0.98);
202
+ vec3 cCl = vec3(0.99, 0.74, 0.58);
203
+
204
+ vec3 base = mix(baseL, baseD, u_dark);
205
+ vec3 kA = mix(cAl, cAd, u_dark);
206
+ vec3 kB = mix(cBl, cBd, u_dark);
207
+ vec3 kC = mix(cCl, cCd, u_dark);
208
+
209
+ float dark_strength = 0.55 * u_dark;
210
+ float light_strength = 0.28 * (1.0 - u_dark);
211
+
212
+ vec3 col = base;
213
+ col += (kA - base) * a * (dark_strength + light_strength);
214
+ col += (kB - base) * b * (dark_strength + light_strength);
215
+ col += (kC - base) * c * (dark_strength + light_strength);
216
+
217
+ float pd = length(p - u_pointer);
218
+ float halo = exp(-pd * pd * 4.0) * u_intensity;
219
+ vec3 haloColor = mix(vec3(0.40, 0.55, 0.95), vec3(0.96, 0.82, 0.46), u_dark);
220
+ col += (haloColor - base) * halo * 0.22;
221
+
222
+ float vig = 1.0 - smoothstep(0.55, 1.40, length(p));
223
+ col = mix(base, col, mix(0.85, 1.0, vig));
224
+
225
+ col += (hash(uv * u_resolution * 0.5 + t) - 0.5) * 0.012;
226
+
227
+ outColor = vec4(col, 1.0);
228
+ }
229
+ `;
230
+ function MarkdownAuroraCanvas({
231
+ reducedMotion,
232
+ isDark,
233
+ opacity = 0.45,
234
+ className
235
+ }) {
236
+ const canvasRef = useRef(null);
237
+ const rafRef = useRef(0);
238
+ const startRef = useRef(0);
239
+ // Smoothed state lives in refs to avoid React re-renders per frame.
240
+ const pointerTarget = useRef([0, 0]);
241
+ const pointer = useRef([0, 0]);
242
+ const intensityTarget = useRef(0);
243
+ const intensity = useRef(0);
244
+ // Tween `dark` so theme switches glide instead of snap.
245
+ const darkTarget = useRef(isDark ? 1 : 0);
246
+ const darkCurrent = useRef(isDark ? 1 : 0);
247
+ // Keep target in sync without re-running the render effect.
248
+ useEffect(() => {
249
+ darkTarget.current = isDark ? 1 : 0;
250
+ }, [isDark]);
251
+ useEffect(() => {
252
+ const canvas = canvasRef.current;
253
+ if (!canvas) return undefined;
254
+ let disposed = false;
255
+ // Cap DPR aggressively — this canvas is decorative, not a focal point.
256
+ const dprCap = () => Math.min(window.devicePixelRatio || 1, 1.5);
257
+ const sizeCanvas = () => {
258
+ const host = canvas.parentElement;
259
+ if (!host) return;
260
+ const dpr = dprCap();
261
+ const w = Math.max(1, Math.floor(host.clientWidth * dpr));
262
+ const h = Math.max(1, Math.floor(host.clientHeight * dpr));
263
+ if (canvas.width !== w || canvas.height !== h) {
264
+ canvas.width = w;
265
+ canvas.height = h;
266
+ }
267
+ canvas.style.width = '100%';
268
+ canvas.style.height = '100%';
269
+ };
270
+ const onMove = e => {
271
+ const rect = canvas.getBoundingClientRect();
272
+ if (!rect.width || !rect.height) return;
273
+ const nx = (e.clientX - rect.left) / rect.width - 0.5;
274
+ const ny = (e.clientY - rect.top) / rect.height - 0.5;
275
+ pointerTarget.current = [nx * (rect.width / rect.height), ny];
276
+ intensityTarget.current = 1;
277
+ };
278
+ const onLeave = () => {
279
+ intensityTarget.current = 0;
280
+ };
281
+ if (!reducedMotion) {
282
+ window.addEventListener('pointermove', onMove, {
283
+ passive: true
284
+ });
285
+ window.addEventListener('pointerout', onLeave, {
286
+ passive: true
287
+ });
288
+ }
289
+ const advance = () => {
290
+ // Critical-damped lerp constants tuned for a calm, "drifting" feel.
291
+ const kp = 0.05;
292
+ pointer.current[0] += (pointerTarget.current[0] - pointer.current[0]) * kp;
293
+ pointer.current[1] += (pointerTarget.current[1] - pointer.current[1]) * kp;
294
+ intensity.current += (intensityTarget.current - intensity.current) * 0.04;
295
+ // Slower tween for theme switches — about 700ms to settle.
296
+ darkCurrent.current += (darkTarget.current - darkCurrent.current) * 0.08;
297
+ };
298
+ let stopWebgl = null;
299
+ let stopWebgpu = null;
300
+ const runWebGL2 = () => {
301
+ const gl = canvas.getContext('webgl2', {
302
+ antialias: false,
303
+ alpha: false,
304
+ premultipliedAlpha: false,
305
+ powerPreference: 'low-power'
306
+ });
307
+ if (!gl) return false;
308
+ const compile = (type, src) => {
309
+ const sh = gl.createShader(type);
310
+ gl.shaderSource(sh, src);
311
+ gl.compileShader(sh);
312
+ if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {
313
+ gl.deleteShader(sh);
314
+ return null;
315
+ }
316
+ return sh;
317
+ };
318
+ const vs = compile(gl.VERTEX_SHADER, GLSL_VERT);
319
+ const fs = compile(gl.FRAGMENT_SHADER, GLSL_FRAG);
320
+ if (!vs || !fs) return false;
321
+ const prog = gl.createProgram();
322
+ gl.attachShader(prog, vs);
323
+ gl.attachShader(prog, fs);
324
+ gl.linkProgram(prog);
325
+ if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) return false;
326
+ gl.useProgram(prog);
327
+ const uRes = gl.getUniformLocation(prog, 'u_resolution');
328
+ const uTime = gl.getUniformLocation(prog, 'u_time');
329
+ const uReduced = gl.getUniformLocation(prog, 'u_reduced');
330
+ const uPointer = gl.getUniformLocation(prog, 'u_pointer');
331
+ const uIntensity = gl.getUniformLocation(prog, 'u_intensity');
332
+ const uDark = gl.getUniformLocation(prog, 'u_dark');
333
+ // Cap to ~30fps. Decorative; saves battery, leaves CPU for scrolling.
334
+ const frameInterval = 1000 / 30;
335
+ let lastFrame = 0;
336
+ const frame = now => {
337
+ if (disposed) return;
338
+ if (!startRef.current) startRef.current = now;
339
+ if (now - lastFrame < frameInterval && !reducedMotion) {
340
+ rafRef.current = requestAnimationFrame(frame);
341
+ return;
342
+ }
343
+ lastFrame = now;
344
+ advance();
345
+ sizeCanvas();
346
+ gl.viewport(0, 0, canvas.width, canvas.height);
347
+ gl.uniform2f(uRes, canvas.width, canvas.height);
348
+ gl.uniform1f(uTime, (now - startRef.current) / 1000);
349
+ gl.uniform1f(uReduced, reducedMotion ? 1 : 0);
350
+ gl.uniform2f(uPointer, pointer.current[0], pointer.current[1]);
351
+ gl.uniform1f(uIntensity, intensity.current);
352
+ gl.uniform1f(uDark, darkCurrent.current);
353
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
354
+ if (!reducedMotion) rafRef.current = requestAnimationFrame(frame);
355
+ };
356
+ sizeCanvas();
357
+ if (reducedMotion) frame(performance.now());else rafRef.current = requestAnimationFrame(frame);
358
+ stopWebgl = () => {
359
+ cancelAnimationFrame(rafRef.current);
360
+ const ext = gl.getExtension('WEBGL_lose_context');
361
+ ext?.loseContext();
362
+ };
363
+ return true;
364
+ };
365
+ const runWebGPU = async () => {
366
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
367
+ const gpu = navigator.gpu;
368
+ if (!gpu) return false;
369
+ try {
370
+ const adapter = await gpu.requestAdapter({
371
+ powerPreference: 'low-power'
372
+ });
373
+ if (!adapter || disposed) return false;
374
+ const device = await adapter.requestDevice();
375
+ if (disposed) {
376
+ device.destroy();
377
+ return false;
378
+ }
379
+ const ctx = canvas.getContext('webgpu');
380
+ if (!ctx) return false;
381
+ const format = gpu.getPreferredCanvasFormat?.() ?? 'bgra8unorm';
382
+ ctx.configure({
383
+ device,
384
+ format,
385
+ alphaMode: 'opaque'
386
+ });
387
+ const module = device.createShaderModule({
388
+ code: WGSL
389
+ });
390
+ const pipeline = device.createRenderPipeline({
391
+ layout: 'auto',
392
+ vertex: {
393
+ module,
394
+ entryPoint: 'vs'
395
+ },
396
+ fragment: {
397
+ module,
398
+ entryPoint: 'fs',
399
+ targets: [{
400
+ format
401
+ }]
402
+ },
403
+ primitive: {
404
+ topology: 'triangle-list'
405
+ }
406
+ });
407
+ // 8 floats × 4 bytes = 32; usage: UNIFORM (0x40) | COPY_DST (0x8).
408
+ const uniformBuffer = device.createBuffer({
409
+ size: 32,
410
+ usage: 0x40 | 0x8
411
+ });
412
+ const bindGroup = device.createBindGroup({
413
+ layout: pipeline.getBindGroupLayout(0),
414
+ entries: [{
415
+ binding: 0,
416
+ resource: {
417
+ buffer: uniformBuffer
418
+ }
419
+ }]
420
+ });
421
+ const frameInterval = 1000 / 30;
422
+ let lastFrame = 0;
423
+ const draw = now => {
424
+ if (disposed) return;
425
+ if (!startRef.current) startRef.current = now;
426
+ if (now - lastFrame < frameInterval && !reducedMotion) {
427
+ rafRef.current = requestAnimationFrame(draw);
428
+ return;
429
+ }
430
+ lastFrame = now;
431
+ advance();
432
+ sizeCanvas();
433
+ const data = new Float32Array([canvas.width, canvas.height, (now - startRef.current) / 1000, reducedMotion ? 1 : 0, pointer.current[0], pointer.current[1], intensity.current, darkCurrent.current]);
434
+ device.queue.writeBuffer(uniformBuffer, 0, data);
435
+ const encoder = device.createCommandEncoder();
436
+ const pass = encoder.beginRenderPass({
437
+ colorAttachments: [{
438
+ view: ctx.getCurrentTexture().createView(),
439
+ clearValue: {
440
+ r: 0.04,
441
+ g: 0.05,
442
+ b: 0.08,
443
+ a: 1
444
+ },
445
+ loadOp: 'clear',
446
+ storeOp: 'store'
447
+ }]
448
+ });
449
+ pass.setPipeline(pipeline);
450
+ pass.setBindGroup(0, bindGroup);
451
+ pass.draw(3);
452
+ pass.end();
453
+ device.queue.submit([encoder.finish()]);
454
+ if (!reducedMotion) rafRef.current = requestAnimationFrame(draw);
455
+ };
456
+ sizeCanvas();
457
+ if (reducedMotion) draw(performance.now());else rafRef.current = requestAnimationFrame(draw);
458
+ stopWebgpu = () => {
459
+ cancelAnimationFrame(rafRef.current);
460
+ device.destroy();
461
+ };
462
+ return true;
463
+ } catch {
464
+ return false;
465
+ }
466
+ };
467
+ // Prefer WebGPU; fall through to WebGL2; leave the CSS layer if both fail.
468
+ (async () => {
469
+ const okGpu = await runWebGPU();
470
+ if (disposed) return;
471
+ if (!okGpu) {
472
+ const okGl = runWebGL2();
473
+ if (!okGl) canvas.style.display = 'none';
474
+ }
475
+ })();
476
+ const ro = new ResizeObserver(() => sizeCanvas());
477
+ if (canvas.parentElement) ro.observe(canvas.parentElement);
478
+ return () => {
479
+ disposed = true;
480
+ cancelAnimationFrame(rafRef.current);
481
+ ro.disconnect();
482
+ window.removeEventListener('pointermove', onMove);
483
+ window.removeEventListener('pointerout', onLeave);
484
+ stopWebgl?.();
485
+ stopWebgpu?.();
486
+ };
487
+ }, [reducedMotion]);
488
+ // Static CSS layer underneath — keeps the page from flashing during the
489
+ // WebGPU adapter request, and acts as the final fallback if GPU init fails.
490
+ const cssBackground = isDark ? 'radial-gradient(900px 600px at 18% 20%, rgba(108, 92, 231, 0.18), transparent 60%), radial-gradient(800px 580px at 82% 30%, rgba(46, 196, 182, 0.14), transparent 58%), radial-gradient(800px 600px at 50% 95%, rgba(246, 201, 69, 0.10), transparent 62%), #0a0b12' : 'radial-gradient(900px 600px at 18% 20%, rgba(117, 168, 252, 0.18), transparent 60%), radial-gradient(800px 580px at 82% 30%, rgba(200, 162, 252, 0.16), transparent 58%), radial-gradient(800px 600px at 50% 95%, rgba(253, 188, 152, 0.14), transparent 62%), #fafbff';
491
+ return jsxs(Fragment, {
492
+ children: [jsx("div", {
493
+ className: "pointer-events-none absolute inset-0 transition-[background] duration-700",
494
+ style: {
495
+ background: cssBackground,
496
+ opacity
497
+ },
498
+ "aria-hidden": true
499
+ }), jsx("canvas", {
500
+ ref: canvasRef,
501
+ className: ['pointer-events-none absolute inset-0 h-full w-full', className || ''].join(' '),
502
+ style: {
503
+ opacity
504
+ },
505
+ "aria-hidden": true
506
+ })]
507
+ });
508
+ }export{MarkdownAuroraCanvas};//# sourceMappingURL=MarkdownAuroraCanvas.js.map
@@ -0,0 +1 @@
1
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