@adiakys/feeling-lucky 0.1.0 → 0.3.0

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Files changed (50) hide show
  1. package/README.md +73 -5
  2. package/dist/config/types.d.ts +11 -0
  3. package/dist/{de-Cp-ILcpM.js → de-CmzpGbNK.js} +19 -3
  4. package/dist/developer/panel.d.ts +2 -0
  5. package/dist/developer/settings.d.ts +2 -0
  6. package/dist/engine/dealer.d.ts +21 -0
  7. package/dist/{es-DHZIstf4.js → es-k_kS6Fn2.js} +19 -3
  8. package/dist/feeling-lucky.iife.js +417 -249
  9. package/dist/feeling-lucky.js +17 -39
  10. package/dist/{fr-BPFoerSF.js → fr-GuCZB1l4.js} +19 -3
  11. package/dist/games/blackjack/blackjack.d.ts +1 -0
  12. package/dist/games/cards/dealer.d.ts +9 -0
  13. package/dist/games/cards/table.d.ts +7 -1
  14. package/dist/games/holdem/holdem.d.ts +2 -0
  15. package/dist/{i18n-CihzHMU5.js → i18n-Cid8bj2R.js} +23 -7
  16. package/dist/icons-DTaPp44c.js +863 -0
  17. package/dist/{it-B95CFDto.js → it-BNztlqHd.js} +19 -3
  18. package/dist/locales/de/cards.d.ts +7 -0
  19. package/dist/locales/de/developer.d.ts +7 -0
  20. package/dist/locales/de/room.d.ts +2 -0
  21. package/dist/locales/en/cards.d.ts +7 -0
  22. package/dist/locales/en/developer.d.ts +7 -0
  23. package/dist/locales/en/room.d.ts +2 -0
  24. package/dist/locales/es/cards.d.ts +7 -0
  25. package/dist/locales/es/developer.d.ts +7 -0
  26. package/dist/locales/es/room.d.ts +2 -0
  27. package/dist/locales/fr/cards.d.ts +7 -0
  28. package/dist/locales/fr/developer.d.ts +7 -0
  29. package/dist/locales/fr/room.d.ts +2 -0
  30. package/dist/locales/it/cards.d.ts +7 -0
  31. package/dist/locales/it/developer.d.ts +7 -0
  32. package/dist/locales/it/room.d.ts +2 -0
  33. package/dist/mount-CMm0qSYk.js +6257 -0
  34. package/dist/multiplayer/blackjack.d.ts +35 -0
  35. package/dist/multiplayer/client.d.ts +55 -0
  36. package/dist/multiplayer/holdem.d.ts +21 -0
  37. package/dist/multiplayer/index.d.ts +2 -0
  38. package/dist/multiplayer/seats.d.ts +16 -0
  39. package/dist/multiplayer/shared.d.ts +33 -0
  40. package/dist/multiplayer-CN0t0j_F.js +502 -0
  41. package/dist/{panel-D1hKmQL7.js → panel-BVgq3Cm5.js} +167 -139
  42. package/dist/resolve-Dc48n2Jo.js +28 -0
  43. package/dist/room/boost.d.ts +1 -1
  44. package/dist/room/lobby.d.ts +1 -0
  45. package/dist/room/room.d.ts +11 -1
  46. package/dist/room/stage.d.ts +2 -1
  47. package/dist/runtime/context.d.ts +3 -1
  48. package/dist/runtime/sound.d.ts +1 -1
  49. package/package.json +2 -2
  50. package/dist/mount-BxDaFww2.js +0 -7034
@@ -1,45 +1,23 @@
1
- import { a as e, r as t, s as n, t as r } from "./i18n-CihzHMU5.js";
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- // src/config/resolve.ts
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- var i = async (e) => typeof e == "function" ? e() : e;
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- async function a(e) {
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- let [t, n, r, a, o, s] = await Promise.all([
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- i(e.prizes),
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- e.locale === void 0 ? void 0 : i(e.locale),
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- e.messages === void 0 ? {} : i(e.messages),
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- e.player === void 0 ? null : i(e.player),
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- e.developer !== void 0 && i(e.developer),
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- e.logo === void 0 ? void 0 : i(e.logo)
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- ]);
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- if (!t.length) throw Error("feeling-lucky: at least one prize is needed");
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- return {
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- prizes: t,
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- locale: n,
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- messages: r,
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- player: a,
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- logo: s,
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- developer: o === !1 ? null : { passwordHash: o === !0 ? void 0 : o.passwordHash },
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- onWin: e.onWin,
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- onClaim: e.onClaim
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- };
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- }
1
+ import { n as e } from "./resolve-Dc48n2Jo.js";
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+ import { a as t, r as n, s as r, t as i } from "./i18n-Cid8bj2R.js";
25
3
  // src/index.ts
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- function o(n) {
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- let i = n, o = null, s = null, c = () => {
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+ function a(r) {
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+ let a = r, o = null, s = null, c = () => {
28
6
  o?.remove(), o = null, s = null;
29
7
  };
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  return {
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- open({ from: n } = {}) {
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+ open({ from: r } = {}) {
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10
  if (o) return;
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- e();
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- let l = n instanceof Element ? n.getBoundingClientRect() : null, u = l ? {
11
+ t();
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+ let l = r instanceof Element ? r.getBoundingClientRect() : null, u = l ? {
35
13
  x: l.left + l.width / 2,
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14
  y: l.top + l.height / 2
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- } : n;
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+ } : r;
38
16
  o = document.body.appendChild(document.createElement("feeling-lucky"));
39
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  let d = o;
40
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  (async () => {
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- let [e, { mountRoom: n }] = await Promise.all([a(i), import("./mount-BxDaFww2.js").then((e) => e.t)]);
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- await r(e.locale ?? t.value).catch(() => void 0), o === d && (s = n(d, e, u), s.addEventListener("closed", c));
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+ let [t, { mountRoom: r }] = await Promise.all([e(a), import("./mount-CMm0qSYk.js").then((e) => e.t)]);
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+ await i(t.locale ?? n.value).catch(() => void 0), o === d && (s = r(d, t, u), s.addEventListener("closed", c));
43
21
  })().catch((e) => {
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  o === d && c(), console.error(e);
45
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  });
@@ -47,17 +25,17 @@ function o(n) {
47
25
  close() {
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  s ? s.close() : c();
49
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  },
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- update(e) {
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- i = {
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- ...i,
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- ...e
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+ update(t) {
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+ a = {
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+ ...a,
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+ ...t
54
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  };
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- let t = s;
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- t && a(i).then((e) => t === s && (t.config = e));
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+ let n = s;
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+ n && e(a).then((e) => n === s && (n.config = e));
57
35
  },
58
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  destroy() {
59
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  c();
60
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  }
61
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  };
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  }
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- export { o as createFeelingLucky, n as en };
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+ export { a as createFeelingLucky, r as en };
@@ -34,7 +34,9 @@ var t = e({
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  boost: {
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  badge: "×{n}",
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  title: "Bonus du jour",
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- odds: "Bonus du jour\xA0: gains {n} fois plus probables"
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+ odds: "Bonus du jour\xA0: gains {n} fois plus probables",
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+ dealer: "Croupier à la table",
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+ dealerOdds: "Croupier à la table : gains {n} fois plus probables"
38
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  },
39
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  themes: {
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  christmas: {
@@ -335,7 +337,14 @@ var t = e({
335
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  cards: {
336
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  you: "Vous",
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  dealer: "Banque",
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- deal: "Distribuer"
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+ deal: "Distribuer",
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+ player: "Joueur",
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+ stand: "Quitter la table",
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+ sit: "S’asseoir ici",
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+ chooseSeat: "Choisissez une place",
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+ dealingIn: "Distribution dans {seconds}s",
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+ playIn: "{seconds}s pour jouer",
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+ nextHand: "Vous jouez dès la prochaine main"
339
348
  },
340
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  blackjack: {
341
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  print: "La banque reste à 17 · Blackjack de pique\xA0: jackpot",
@@ -447,6 +456,13 @@ var t = e({
447
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  calendar: "D'après le calendrier",
448
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  noTheme: "Aucun",
449
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  language: "Langue",
450
- autoLanguage: "Automatique"
459
+ autoLanguage: "Automatique",
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+ tables: "Tables de cartes",
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+ multiplayer: "Multijoueur",
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+ singlePlayer: "Solo",
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+ dealer: "Croupier",
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+ dealerShifts: "Selon les services du jour",
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+ dealerAbsent: "Absent",
466
+ dealerNumber: "Croupier {n}"
451
467
  } });
452
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  export { t as default };
@@ -19,6 +19,7 @@ export declare class Blackjack extends LuckyElement {
19
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  private prizeId;
20
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  private tier;
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  private pace;
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+ constructor();
22
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  protected willUpdate(): void;
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  private get betting();
24
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  private get left();
@@ -0,0 +1,9 @@
1
+ import { nothing } from 'lit';
2
+ import { LuckyElement } from '../../runtime/element';
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+ export declare class DealerPortrait extends LuckyElement {
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+ dealer: number | null;
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+ dealing: boolean;
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+ private last;
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+ protected updated(changed: Map<string, unknown>): void;
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+ render(): typeof nothing | import("lit-html").TemplateResult<1>;
9
+ }
@@ -1,8 +1,14 @@
1
1
  import { type TemplateResult } from 'lit';
2
2
  import type { RoomContext } from '../../runtime/context';
3
- export declare function cardTable(room: RoomContext, print: string, { dealer, centre, bet, player }: {
3
+ import './dealer';
4
+ export declare const silhouette: TemplateResult<1>;
5
+ export declare function cardTable(room: RoomContext, print: string, { dealer, centre, bet, player, seats }: {
4
6
  dealer: TemplateResult;
5
7
  centre: TemplateResult;
6
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  bet?: TemplateResult;
7
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  player: TemplateResult;
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+ seats?: TemplateResult;
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+ }, { on, dealing }: {
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+ on: number | null;
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+ dealing: boolean;
8
14
  }): TemplateResult<1>;
@@ -12,6 +12,8 @@ export declare class Holdem extends LuckyElement {
12
12
  private clearing;
13
13
  private table?;
14
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  private boost;
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+ constructor();
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+ protected willUpdate(): void;
15
17
  private prizeId;
16
18
  private tier;
17
19
  private pace;
@@ -35,7 +35,9 @@ var n = e({
35
35
  boost: {
36
36
  badge: "×{n}",
37
37
  title: "Bonus of the day",
38
- odds: "Bonus of the day: wins {n} times as likely"
38
+ odds: "Bonus of the day: wins {n} times as likely",
39
+ dealer: "Dealer at the table",
40
+ dealerOdds: "Dealer at the table: wins {n} times as likely"
39
41
  },
40
42
  themes: {
41
43
  christmas: {
@@ -336,7 +338,14 @@ var n = e({
336
338
  cards: {
337
339
  you: "You",
338
340
  dealer: "Dealer",
339
- deal: "Deal"
341
+ deal: "Deal",
342
+ player: "Player",
343
+ stand: "Stand up",
344
+ sit: "Sit here",
345
+ chooseSeat: "Choose a seat",
346
+ dealingIn: "Dealing in {seconds}s",
347
+ playIn: "{seconds}s to play",
348
+ nextHand: "You're in from the next hand"
340
349
  },
341
350
  blackjack: {
342
351
  print: "Dealer stands on 17 · Blackjack of spades: jackpot",
@@ -448,12 +457,19 @@ var n = e({
448
457
  calendar: "From the calendar",
449
458
  noTheme: "None",
450
459
  language: "Language",
451
- autoLanguage: "Automatic"
460
+ autoLanguage: "Automatic",
461
+ tables: "Card tables",
462
+ multiplayer: "Multiplayer",
463
+ singlePlayer: "Single player",
464
+ dealer: "Dealer",
465
+ dealerShifts: "From the day's shifts",
466
+ dealerAbsent: "Absent",
467
+ dealerNumber: "Dealer {n}"
452
468
  } }), r = {
453
- it: () => import("./it-B95CFDto.js"),
454
- es: () => import("./es-DHZIstf4.js"),
455
- fr: () => import("./fr-BPFoerSF.js"),
456
- de: () => import("./de-Cp-ILcpM.js")
469
+ it: () => import("./it-BNztlqHd.js"),
470
+ es: () => import("./es-k_kS6Fn2.js"),
471
+ fr: () => import("./fr-GuCZB1l4.js"),
472
+ de: () => import("./de-CmzpGbNK.js")
457
473
  }, i = ["en", ...Object.keys(r)], a = { en: n }, o = (e) => a[e], s = (e) => e.every((e) => !r[e] || a[e]);
458
474
  async function c(e) {
459
475
  await Promise.all(e.filter((e) => r[e] && !a[e]).map(async (e) => a[e] = (await r[e]()).default));